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Leaked X-Box 2 Specs Include PPC CPU

Jutebox150 writes "According to the MercuryNews.com, the specifications for Microsoft's successor to the Xbox were revealed. The specs for the next Xbox, at least according to this report, are as follows: Three IBM-designed 64-bit microprocessors, the same chips now used in Apple Computer's high-end G5 PowerMac. This will give the new Xbox 'more computing power than most personal computers.' A graphics chip designed by ATI Technologies that will clock in with speeds faster than the upcoming R400. But what I found most surprising is there are no talks about an internal hard drive, rather suggesting that the next Xbox will instead rely on flash memory, and, depending on hardware cost, backwards compatibility could be out of the question."

753 comments

  1. So by Anonymous Coward · · Score: 1, Funny

    Can it run Linux?

    1. Re:So by Anonymous Coward · · Score: 0

      > Can it run Linux?
      >
      That's not the question. Question is like the current Xbox, will Xbox2 have anything that will make the *CONSOLE* game market think it's worth buying? Looks like the answer is going to be a resounding *NO*.

    2. Re:So by GregThePaladin · · Score: 1

      With the lack of the hard drive, it seems to be unlikely. That isn't to say, though, that there couldn't be some 3rd party drives.

    3. Re:So by Reverend528 · · Score: 1

      Can it run Linux?

      Actually, They're going to change it's name to the X-Box NeXT and load a Mach-based OS on it. It'll also be cube shaped.

    4. Re:So by Mage+Powers · · Score: 1

      Uhm, no, NeXT Box, silly.

  2. Next Xbox Thoughts... by ChaoticChaos · · Score: 5, Interesting

    I'm thrilled over the potential processing power of the new Xbox. I love my Xbox and more Xbox goodness is headed our way.

    I have mixed feelings about backwards compatibility. While being able to play current games on the next Xbox would be nice; too often, hardware/software is seriously crippled because of backwards compatibility. I would dare say that a lot of the long overdue innovation in Microsoft's Windows line was due to being handcuffed with compatibility issues. It may be that someone or Microsoft will release an emulator for the old games as well after the next Xbox is released. That is a possibility.

    I totally don't understand not putting a hard drive in the system. That is a monster step backwards. What are they thinking? I enjoy being able to download and play new levels for current games, that would probably not be possible without a hard drive.

    The one thing I'm most concerned about and I don't hear anything about yet, is, are they going to allow a keyboard and a mouse on the next Xbox? That needs to get done. Sony allows it on the PS2. The Xbox is never going to be strong in the MMO arena without allowing a keyboard and a mouse. First-person-shooters would be much more enjoyable with a keyboard and a mouse too.

    1. Re:Next Xbox Thoughts... by MacBrave · · Score: 4, Insightful

      Um, if they did this wouldn't you just have a PC in a fancy box?

    2. Re:Next Xbox Thoughts... by Naffer · · Score: 2, Insightful

      More computing power then most PCs? Not exactly. If it were built today, it'd be doing pretty good, but by the time it launchs Intel is going to be at 4-5Ghz.
      Also, there doesn't seem to be any way for Microsoft to do backward compatibility. I don't think there is any code in the entire world that would let a 2.0Ghz G5 chip emulate a P3 733.

    3. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 1, Insightful

      No, becaue the hardware config would be fixed so you wouldn't get the compatibility issues you get with PC games.

    4. Re:Next Xbox Thoughts... by Zed2K · · Score: 4, Insightful

      I bet they move the HD to external via USB 2.0 or something. It may be useful but its not useful enough to justify forcing people to buy it. They would be able to keep the cost down a little more without the HD. Those that want it can just go buy it for a premium price.

    5. Re:Next Xbox Thoughts... by Seahawk · · Score: 5, Insightful

      Yes, but a PC that consumers actually know how to use - the problem with PC's today, IMHO, is that 90% of the users dont know how to use it - and then we end up with a shitload of machines ill configured, that spams the rest of us.

      Furthermore the devs gets ONE platform to test on - This leads to less testing time needed, which ultimately SHOULD lead to cheaper games(or the cost saving would be used somewhere else - the directors pockets! ;))

    6. Re:Next Xbox Thoughts... by FatRatBastard · · Score: 3, Informative

      Well, considering MS bought Connix assets (i.e. Virtual PC) I'd have to disagree with you. 733 Mhz emulation should be well within the range in a couple years, if not already today (it runs rather spiffily on a G4, let alone a G5)

    7. Re:Next Xbox Thoughts... by tommck · · Score: 5, Interesting

      Why not?

      They bought Virtual PC recently. That emulates X86 architecture on PPC, right?

      Seems like a perfect application for their newly acquired company.

      --
      ---- It puts the lotion on its skin or else it gets the hose again. It does this whenever it's told.
    8. Re:Next Xbox Thoughts... by Mr_Silver · · Score: 1
      I have mixed feelings about backwards compatibility. While being able to play current games on the next Xbox would be nice; too often, hardware/software is seriously crippled because of backwards compatibility.

      This is something i've also wondered. Although many believe PS2's big selling point was the fact that all your old PS1 games still worked ... really, how much was that an issue for the majority of people out there?

      After all, if you have 500 pounds worth of PS1 games would you rather save a bit of money on the console and accept you have to have another box (albeit temporarily) if you want to play the old ones - or are you prepared to pay a bit more (and possibly sacrifice some technical advantages) just to get one box that does everything?

      --
      Avantslash - View Slashdot cleanly on your mobile phone.
    9. Re:Next Xbox Thoughts... by Henriok · · Score: 1

      OK, the article speaks of 3 dual core PowerPC 976-processors fabbed at 65 nm. These babies would do _at_least_ 3 GHz per core. That's a total to 18 GHz on 6 cores. It WILL beat the hellout of ANY Wintelbox this side of a full blown datacenter.

      --

      - Henrik

      - when the Shadows descend -
    10. Re:Next Xbox Thoughts... by why-is-it · · Score: 4, Insightful

      I totally don't understand not putting a hard drive in the system.

      We know that the xbox is just a pc, no matter how much the vendor wants us to believe otherwise. What better way to make it more of a closed system than to use flash RAM instead of the hd for temporary storage. What better way to have more rights management built into the thing than to make the data that much harder to access

      That is a monster step backwards.

      I agree, but from the m$ perspetive, it is probably viewed as a major step forward. If they can obfuscate the internal operations of the system, it will make it that much harder to hack and mod.

      What are they thinking?

      This is where you will go today

      Seriously though, it will probably come to pass that you only purchase a license to use this thing, and not the hardware itself. They are obligated to protect the content which of course, belongs to someone else... The end of the open PC has been written about before, and perhaps this is how m$ would like to do that?

      --
      *** Where are we going? And what's with this handbasket?
    11. Re:Next Xbox Thoughts... by arloguthrie · · Score: 1
      I don't think there is any code in the entire world that would let a 2.0Ghz G5 chip emulate a P3 733.
      Though if there is, it sure would make the next update to Virtual PC a huge improvement.
      --
      ----------
      Cheese it! It's the FEDS!
    12. Re:Next Xbox Thoughts... by harrkev · · Score: 1

      Ain't that the truth. If this rumor IS true, the Sony will always triumph because Microsoft is dumb.

      Seriously, by having a new box which is NOT backwards compatible would be a SERIOUS mistake. Microsoft could not be so stupid. Microsoft is greedy and amoral, but they are not dumb.

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    13. Re:Next Xbox Thoughts... by the_2nd_coming · · Score: 1

      GHz != performance dumbass, not to mention, in a closed system with components mashed together, you have to think about HEAT and power consumption.

      --



      I am the Alpha and the Omega-3
    14. Re:Next Xbox Thoughts... by drinkypoo · · Score: 5, Interesting
      What do you think the Xbox is? You think that's a custom-designed game console? It's a set top box PC. No chip in those things is anything but commodity hardware. The GPU is tweaked a little bit, it's true, but it's not substantially different from the geforce you can buy at costco or walmart or what have you. If it wasn't all commodity hardware it would cost too much to make a system with the Xbox's specifications. The GPU is an obvious exception since a graphics card is only current for a little while anyway, whereas just about every other chip in that xbox is good for something else.

      You can already put a USB keyboard and mouse on an Xbox, and software can utilize it. It's just a legacy-free PC without expansion, though clearly they were thinking about having twice as much ram in the system.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      That would actually be pretty snazzy firewire or USB 2 HD support. It would certainly simplify some tinkering with games.

    16. Re:Next Xbox Thoughts... by Zak3056 · · Score: 1

      Also, there doesn't seem to be any way for Microsoft to do backward compatibility. I don't think there is any code in the entire world that would let a 2.0Ghz G5 chip emulate a P3 733.

      Because, after all, it's not like Microsoft bought virtualPC or anything, right? :)

      --
      What part of "shall not be infringed" is so hard to understand?
    17. Re:Next Xbox Thoughts... by kommakazi · · Score: 1

      Who cares? Look at the Xbox and PS2...compared to PC's they were quite underpowered when they came out... because guess what...they're CONSOLES.

    18. Re:Next Xbox Thoughts... by UniverseIsADoughnut · · Score: 1

      what sony did was huge, I know people who had a PS/2 but only a couple games ment for the PS/2 for a good while. Being able to play their old games and have all the latest features and be able to buy new games was huge.

      No backwards compatibility is only ok for people like me who have never owned any form of a consol in my life, so i have no games. But at the same time being able to run a older game would be very nice.

    19. Re:Next Xbox Thoughts... by NatasRevol · · Score: 1

      Hence the reason they're going with G5s and not some wind tunnel needing crap from Intel.

      The 65nm chips supposedly only use ~25 watts vs >100 watts for a standard P4.

      --
      There are two types of people in the world: Those who crave closure
    20. Re:Next Xbox Thoughts... by amigabill · · Score: 2, Funny

      Exactly. This way, it'll just be a Mac in a fancy box. :)

    21. Re:Next Xbox Thoughts... by b1t+r0t · · Score: 4, Insightful
      I totally don't understand not putting a hard drive in the system.

      Well, first of all, it's heavy. Why do you think they've got disconnect joints in their controller cables? It's also full of moving parts and not reliable. At least when a slotted flash card goes bad, you can always get another one. And then there's the cost issue. Hard drives have a certain minimum cost regardless of their capacity.

      I totally don't understand not putting a hard drive in the system.

      How about just going all the way and making the controller ports be USB from the very start? I don't see why we need a new custom controller port on every new generation of console. (Sony gets a bye on this for keeping the original Playstation controller and memory port plugs.)

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    22. Re:Next Xbox Thoughts... by drinkypoo · · Score: 2, Insightful

      Beating the hell out of it is one thing, emulating it at a register level is another. Remember that these processors are not simple tinkertoy-style chips like the 8080 any more, these are complex CPUs where they probably waste more gates than those little old CPUs even have milking another 1% performance out of some function. Emulating them to a level that will allow all optimizations to work is nontrivial. The video is easier because it uses basic established APIs to talk to the hardware, since it's just another GEforce. If you have a geforce card with the same features or better in your PC, getting the graphics instructions to the video adapter should be trivial. But complete, accurate emulation of a P3 sounds a bit harder to me.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    23. Re:Next Xbox Thoughts... by somethinghollow · · Score: 4, Insightful

      too often, hardware/software is seriously crippled because of backwards compatibility.

      Home game consoles have never really be backward compatible. PS2 is the first real back-ward compatible that I know of (though someone will end up telling me differently).

      I couldn't play my Nintendo games on a Nintendo 64 out-of-the-box, and I surely can't play them on a GameCube. There is no precident for backwards compatibility in the gaming market, IMO, so it shouldn't be a concern for Microsoft.

      Besides, most gamers I know have more than one game system, so it is no big deal if they have yet another one.

    24. Re:Next Xbox Thoughts... by rtaylor · · Score: 1

      Perhaps the intent is to have those additional items be available via XBox Live only?

      Most High Speed connections can download a few megs worth of data in a reasonable timeframe required for this kind of stuff. Coupled with a small ram cache that survives reboots and it may be enough to eliminate the need for a local drive.

      --
      Rod Taylor
    25. Re:Next Xbox Thoughts... by chrysrobyn · · Score: 4, Informative

      I have mixed feelings about backwards compatibility. While being able to play current games on the next Xbox would be nice; too often, hardware/software is seriously crippled because of backwards compatibility

      Have you ever seen VirtualPC run on a Mac? I've seen instances where VPC is able to emulate code pretty close to the x86 equivalent speed. Now if we're talking about a multi-way PPC, (tri? dual?) 970 class processor, even if you penalize one of the 1GHz processors 50%, it should be able to handle the 700MHz P3 that's in the XBox.

      I found it fishy when Microsoft purchased VirtualPC. Sure, they can create virtual instances of Windows on top of Windows, but that's not very mass market. On the other hand, if they can use the technologies that VPC perfected to make their software basically architecture independant (backwards compatibility on any reasonably equipped processor), then that really gives them a bargaining chip. Of course, the Mac community felt that Microsoft was going to box VPC up in a small piece of pine and we'd never see it again, but that was not cunning enough.

      I've heard that the G5 doesn't have VPC running on it because it's missing one instruction that the G4 had, and although I don't know what that is, I imagine that Microsoft can pay IBM enough to put that instruction in for the XBox2 version of the chip. Heck, Microsoft and IBM can work out a way to make custom logic interface with VPC better instead of it being exclusively modifying VPC (within reason of course).

      I think, in true Microsoft fashion, we'll see the new VPC changed slightly and then become the foundation of their (gaming) business.

    26. Re:Next Xbox Thoughts... by Benw5483 · · Score: 3, Interesting

      Haven't you heard the rumors (which is what all this is at this point)? Rumors also say that subscribers to Xbox Live will be given 1 to 2 GB of storage space on their servers so users can access their downloads of game updates anywhere they go, not just on their home console.

      Microsoft hasn't confirmed any of this nor the fact that Xbox Next will be coming out in 2005 instead of 2006. I think this may have been leaked just so Microsoft could see what kind of reaction they get. Believe it or not, when it comes to Xbox they seem to pay attention to the consumer's desires.

      --
      what?
    27. Re:Next Xbox Thoughts... by kommakazi · · Score: 1

      That would be, well, silly... Why not just include space for it but only sell it as an option for poeple who want it? Kinda like the PS2...

    28. Re:Next Xbox Thoughts... by tundog · · Score: 1

      The compatibiltiy problem will be due to the switch from an NVida Graphics card to ATI. I believe there was some bad-blood on the switch and MS will have trouble licensing the software they need to do the on-board NVida emulation.

      --
      All your base are belong to us!
    29. Re:Next Xbox Thoughts... by lambent · · Score: 1

      GHz != performance in a CPU the same way that HP != performance in a car. They're still loosely (or rather, a little bit more that loosely) correlated.

    30. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      Virtual PC doesn't do emulation, it does dynamic binary translation combined with virtualization...

    31. Re:Next Xbox Thoughts... by gabec · · Score: 1
      OK I could swear we had this exact same post a week ago, but whatever. In that article (whereever I read it) it stated that the harddrive would be a separate upgrade. (You buy the console for $XXX then buy the second controller cause the cheap fscks leave one out then buy the harddrive.)

      The logic being that they were burned pretty hard with their expensive console the first go-round so they dropped the most expensive single item--the harddrive.

    32. Re:Next Xbox Thoughts... by cens0r · · Score: 1

      I would think that would be the least of their problems. Both cards are probably going to be developed using a directx variant.

      --
      Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
    33. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      So did Microsoft write that for you or did they make you write it yourself?

    34. Re:Next Xbox Thoughts... by kalidasa · · Score: 1

      And it's not like Microsoft has pretty much made it clear that a version of VirtualPC that runs on the G5/PPC 970 is coming out before June 30, 2004 or anything ...

    35. Re:Next Xbox Thoughts... by hype7 · · Score: 1
      Also, there doesn't seem to be any way for Microsoft to do backward compatibility. I don't think there is any code in the entire world that would let a 2.0Ghz G5 chip emulate a P3 733.


      hmmm, maybe this is why MS bought Virtual PC for MacOS. It allows the running of x86 binaries on a PPC...

      -- james
    36. Re:Next Xbox Thoughts... by Dracolytch · · Score: 1

      That's all the XBox has ever been... A small PC in a fancy box.

      Check out what's in the current version:
      Celeron 677 CPU
      Customized nVidia card
      8/10 GB HDD (Depending on place of manufacture)
      64 Megs of RAM
      Network Card

      Also note that the OS is a stripped down version of Windows (2000 I think).

      These have been really popular with some linux tinkerers because the XBox is so similar to the PC. You can load Linux on it (With a little bit of shoe-horning) and can even make clusters out of them. At $175 or so each, they make for real cheap CPU power.

      What's even better is that the Xbox sells at a loss. That means Linuxoids can build a cheap cluster, and hurt Gates' bottom line all at the same time.

      It will be interesting to see what people do with the next Xbox. The fact that they seem to be going to a more propritary architecture tells me that cost and security are to really major concerns.

      It will be interesting to see what they do with a 3 CPU architecture. They could use it to calculate things in three dimensions simultaneously, or work with RGB color components simultaneously.

      I doubt they'll go that route though. The number three is ~really~ weird to work with, so it might be a dual-CPU arrangement for general computing, with the 3rd doing graphics work.

      ~D

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    37. Re:Next Xbox Thoughts... by LoudMusic · · Score: 1

      Yes, but that's the point. People don't want to deal with hardware upgrades, and system requirements of computers. A console gives them that freedom. If you then add back in the extraneous devices like steering wheels, keyboard / mouse ... anything USB or Firewire, you've got a great little toy.

      --
      No sig for you. YOU GET NO SIG!
    38. Re:Next Xbox Thoughts... by Sparky77 · · Score: 4, Interesting

      The reason there's no hard-drive is because they realized that they can make more money by sticking it to us with the hidden costs of memory cards.

      --
      One bad monkey spoils the whole barrel.
    39. Re:Next Xbox Thoughts... by Tuqui · · Score: 2, Interesting

      Without backward compatibility The games sells will stop really soon until the new Xbox is out!

    40. Re:Next Xbox Thoughts... by imsabbel · · Score: 2, Insightful

      Modern emulators are WAY better than they used to be . You can get 10% of the native speed without big problems with a hotspot recompiler (like FX!32 or intels new itanium emulation software) All you need is more RAM. And if your new XBOX has 256MB, you got 192MB for hashtables, recompiled code, ect.

      2005, it should be no problem emulating the CPU. (and GPU shouldnt be a big problem because they use DirectX and can eventually insert some code to trap and recompile propritary shader code/ect)

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    41. Re:Next Xbox Thoughts... by CuriHP · · Score: 5, Informative

      The problem the G5 has with VPC is that unlike the G4 it cannot accept numbers in both big endian and little endian form. The G4 was able to do this and it saved enourmous amounts of work when emulating x86 and its ass-backwards numbers.

      --
      If it's not on fire, it's a software problem.
    42. Re:Next Xbox Thoughts... by stiggle · · Score: 1

      Why put a hard disk in at all?
      If its just for storing levels and stuff, then a 512M or 1Gb Flash card would do.

      Are you actually going to use more than that much space for storing stuff?

      Putting a HD in would only make it easier for the Linux crews to port their favourite OS onto a nice new platform.

    43. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 2, Interesting

      Take that thought a step further. How about XBox Live home directories? An online place to store your game-saves that's accessible from your house or your friend's. That and you could "buy" new features for your games and have them stored in a central location. Additionally, you wouldn't lose all your data when the damn thing breaks and you have to get it repaired/replaced. It's at least plausible and probably the next logical step if we're considering that this thing won't even be out for 2+ years.

    44. Re:Next Xbox Thoughts... by diersing · · Score: 1

      With MS producing the Xbox's OS, is it safe to assume they'll be porting or building with the 2003 (or similar) kernel on PPC processors? Now, if we could just convince Jobs to port/build a MAC OS X to i386.

    45. Re:Next Xbox Thoughts... by Zooks! · · Score: 1

      The "missing instruction" wasn't an instruction at all. The PPC 970 doesn't have little endian mode and I don't think any other 9xx chip will have little endian mode either.

      It just means that endian swapping has to take place in the emulation code instead of in hardware.

      --

      --

      "I'm too old to use Emacs." -- Rod MacDonald

    46. Re:Next Xbox Thoughts... by blueZhift · · Score: 1

      In Microsoft's position, backwards compatibility for the Next XBox is essential! Their hold on the number 2 spot is tenuous at best because they simply have not been able to attract enough 3rd party development of must have exclusive titles. I think they've done a pretty good job in their rookie years, but they are not ready to take on Sony yet. So they need that library of current games to make the transition. Sony did this with the PS2 and I think it helped more than hurt. Yeah yeah, I know the compromises that backwards compatibility brings, but in the market place, it makes it easier for Joe consumer to buy the next box.

      What's in the box simply doesn't matter to most of the people buying it (who do not read /.). It's all about the games and always has been. So while I don't like the idea of not having a hard drive, the hd simply has not been a great selling point. And let's face it, they would probably make more more selling the memory cards anyway. Not having a built-in hd has not hurt the PS2. And while they're at it, they need to buy up some Japanese development houses and make a real effort to be a presence in that market the next time around.

      Finally, as long as they seem to have Apple on board, why not tap some of their talent to make sure that a) the box is small and pretty and b) it works with my iPod too! That could be sw33t!

    47. Re:Next Xbox Thoughts... by negacao · · Score: 0, Offtopic

      What we need to do is build our own private internet; no commercial entities (e.g. spammers) allowed. :)

    48. Re:Next Xbox Thoughts... by addaon · · Score: 1

      Actually, the extra ram pads are because they used the same motherboard in the developer boxes, which have extra ram for debugging / allowing less optimization reasons.

      --

      I've had this sig for three days.
    49. Re:Next Xbox Thoughts... by Build6 · · Score: 1


      I have a question. Part of the rationale for the Xbox is IIRC that with a fixed hardware base, testing/etc. can be done more comprehensively without any "unknowns" and therefore no crashes/freezes/etc. with bugs. In your experience with the Xbox, is this true? (And any other readers, please chime in). You've NEVER had any bugs/crashes/etc. on your Xbox?

    50. Re:Next Xbox Thoughts... by port3389 · · Score: 3, Informative

      From the article:

      "Three IBM-designed 64-bit microprocessors. The combined power of these chips means the Xbox Next will have more computing power than most personal computers."

      I think "3" G5's can emulate a 733 P3 without too much trouble.

    51. Re:Next Xbox Thoughts... by Dracolytch · · Score: 1

      It said in the article that MS was developing game prototypes on G5s. So, I can't figure out what they're doing OS wise... But I'll be chuckling for the next couple hours for sure.

      ~D

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    52. Re:Next Xbox Thoughts... by TwoStep · · Score: 1

      Huh? There is nothing odd about working with 3 CPUs, as long as you have your software properly threaded. In a game, you might have 1 graphics thread, one AI and one physics, for example.

      Twostep

      --
      There are 10 different types of people in this world... those who understand binary, and those who don't.
    53. Re:Next Xbox Thoughts... by jo_ham · · Score: 3, Informative

      Well, three PPC970s at 2Ghz would be 6Ghz - and IBM and Apple have both mentioned that 3GHz PPC970s will be here in mid 2004 - which would be 9GHz.

      I know it's not as simple as 2x 2Ghz = 4Ghz, but generally it's a fair indicator of performance.

      I'd be surprised if we had "most" home PCs at 9Ghz by the time the Xbox2 ships.

    54. Re:Next Xbox Thoughts... by Alan+Partridge · · Score: 4, Funny

      Correction - it'll be a Mac in a crappy, ugly box.

      --
      That was classic intercourse!
    55. Re:Next Xbox Thoughts... by sonarniche · · Score: 1

      ive seen online screenshots of xbox blue screens of death, and i know that KOTOR has frozen on me a bunch of times. dunno if that's a game problem or an xbox problem.

    56. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      The only shight advantage that the Xbox has on the PS/2 is the hardware configuration,ie hard drive. Microsoft is thinking lets eliminate the hackers from modding the Xbox by doing so. The new PS/X is now boasting the fact that it WILL have an internal hard drive and it can be used also as a TIVO type device, which by eliminating the harddrive from the new Xbox would make this an impossibility. Seeme like PS/X is going forward and Xbox is going in reverse. Im a huge Xbox fan but with the leg up that Sony has on software titles I think this is going to pit the Xbox right in the crapper.

    57. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      A decent sized hard drive would be more cost effective than 1GB of flash...

    58. Re:Next Xbox Thoughts... by DenOfEarth · · Score: 4, Interesting

      Besides, most gamers I know have more than one game system, so it is no big deal if they have yet another one.

      Right, and if I'm going to sink a bunch of money into a brand new top of the line console, then I am going to probably go for the one that can play the games which I already like and enjoy right away. Just because the PS2 is the first one to hit on this idea doesn't make it a bad idea by any means, and in fact, they are setting a precedent. In fact, it's a great idea, IMO, and I'd be super-excited by the new X-box if I'd be able to play all my current x-box game on it...It just makes it easier, really, as then I could get rid of the old x-box, and I would only need the one machine.

      The other thing is that adding backwards compatibility may not necessarily bring out those hardcore gamers that will buy multiple consoles anyways, but they aren't really the ones that a console comapny really worries much about. They'll buy the hardware anyways, like you said. Where the backwards compatibilty comes in nice is for that group of people that only really want one console, and already have a bunch of games for an older generation box. They can then keep all their games, and still only have one console. The hardcore folks can have their five or six different consoles if they want, but I only really want one good one. If there's no backwards compatibilty in the Next X-box, then I have no extra bit of incentive to stay with the platform for the next generation, meaning I could just as easily jump to a PS3 or the next nintendo or whatever.

    59. Re:Next Xbox Thoughts... by pi+radians · · Score: 2, Insightful

      The PS2 is backwards compatible because there were so many scorn PS owners who's system fail to work after a period of time. If you own Xbox games, chances are you have a functioning Xbox, and therefore backwards compatible is moot.

      That being said, I hope for Sony's sake that the PS3 is also backwards compatible, because every single PS2 I or my friends have owned have either started to fail, or just don't work at all anymore.

      --

      sin(6cos(r)+5A)
    60. Re:Next Xbox Thoughts... by Ark42 · · Score: 1


      I know the PS2 has USB ports, but do any games actually support keyboard+mouse?

      God do I **HATE** playing Halo on Xbox controllers, you just can't rotate fast enough without a mouse.

    61. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      Any one who has ever us VPC on a PPC for streaming media can attest on how SLOW it realy is. I can't imagine how they would tackled this feat of providing real time frames per seconds on an emulated environment. One thing is emualting X86 code and anothe emulating real time GPU performance. These are two different worlds, I would assume that MS with all their mighty dollars can pull this off but not straight out of the box.

    62. Re:Next Xbox Thoughts... by Refrag · · Score: 4, Funny

      Are you saying that 90% of users should use Macs?

      --
      I have a website. It's about Macs.
    63. Re:Next Xbox Thoughts... by nelsonal · · Score: 1

      I don't think sony is planning backwards compatability for their next generation console due on '06, either.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    64. Re:Next Xbox Thoughts... by poot_rootbeer · · Score: 1

      Have you ever seen VirtualPC run on a Mac? I've seen instances where VPC is able to emulate code pretty close to the x86 equivalent speed.

      The CPU instructions are no problem. It's emulating the peripheral hardware that's going to kill performance. Even if the video chip they put in the Xbox2 is backwards-compatible with the original, the PPC and x86 architectures are different enough that a substantial emulation layer will be required.

    65. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      Yeah, if their computers don't work at all it won't be a problem.

    66. Re:Next Xbox Thoughts... by tiger99 · · Score: 0, Offtopic
      It is a careful move to ensure that, like their junk OS, you will need to replace it every few years, because in this case the flash memory will wear out, and the cost of removing and replacing the chips will exceed that of a new machine. A hard drive would be replaceable by the user, although it could be made slightly difficult.

      It is sad that Sir Bill and his cronies can put so much effort into a toy, but not do anything constructive about their vile, bug-ridden, insecure products, particularly Lookout and Inept Exploder, which continue to damage the world. It suggests that Sir Bill has in fact not grown up yet, either that or is so arrogant that he does not care how much destruction occurs as a result of his delibarately incorporated automatic virus downloading facility.

      I hope that the next court judgment (there will be one, because he is ignoring the last one) does order the breakup of the Convicted Monopolist. Bill should be assigned to the toys division, and never, ever let near real software.

      Meanwhile, I would suggest that M$ be known as a toy company, because that is clearly the only area where they have the slightest amount of competence.

    67. Re:Next Xbox Thoughts... by pubjames · · Score: 4, Interesting

      If it wasn't all commodity hardware it would cost too much to make a system with the Xbox's specifications

      That's the kind of thinking that has got MS in so much trouble with the X-Box, and why they are loosing so much money on it.

      When you are making 50 million of something which are all exactly the same then it is cheaper to design and manufacture specialist hardware than to use "off-the-shelf" components.

      I remember reading the Wired article about the X-Box and remember thinking "what a bunch of dumbasses". It was as if they thought the major electronics manufacturers don't try to shave every last penny off production costs when they create a mass produced item. And of course the last laugh is on them, making huge losses with every X-Box sold because it is made with "off-the-shelf" components whilst Sony continues to lower the unit cost of the PS2 because it has complete control over the production of the hardware.

    68. Re:Next Xbox Thoughts... by BigKato · · Score: 1

      It is the same article.
      This is very sad.

      --
      So we beat on, boats against the current, borne back ceaselessly into the past.
    69. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      Yeah great, just what we need, even more bugs due to a *Microsoft* software emulation layer. No thanks.

      The PS2 sucessfully tackled the backward compatibility issue by including an actual PS1 CPU in the system. That is the only feasible answer for this type of problem. Remember the Megadrive/Genesis Master System Converter? Nothing more than a cart pinout adapter. The console itself had both a 68000 and Z80 (the same as was used by the SMS) processor.

    70. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      How can they use 3 CPU in a game box? it must be single 3GHz CPU. Someone tried to bleed Bill to death by skrewing up the spec.

    71. Re:Next Xbox Thoughts... by krb · · Score: 1

      I'm not convinced...

      Weight is an issue for a few, but plenty of LAN gamers carry their whole PC and 17 inch CRT to and fro, so the Xbox doesn't exactly break the camels back, so to speak.
      Reliability hasn't been a concern for me... i've had a couple of PS cards die on me, all the while the commodity 30 gig HDD which spins about 24/7 in my PC hasn't hiccupped. Replacing a HDD is perhaps not trivial for normal humans, but i don't see it as a massive concern.
      And as for cost, hard drives are pretty much cheaper than flash for anything over about 32 megs, which, lets face it, is necessary.

      i love the idea of having that storage available for the speed of saving, loading maps and downloadable content, etc. Really, flash isn't ideally suited for that i don't think.

      i think the HDD removal, if true, would be another anti-piracy move. No more ripping games onto the HDD and playing them from there... which i've heard is popular among the kiddies.

      --
    72. Re:Next Xbox Thoughts... by philipgar · · Score: 2, Insightful

      The real problems come from a systems engineering standpoint. Computer Engineers do things in powers of 2. . .. We don't use 3 cpus because it would waste an address. The real question is why? Games generally aren't written as multi-threaded applications (what games give performance gains on dual cpu rigs even?) Its just not a paradign that game designers have been exposed to; not to say they can't do it. The article goes on to say they may be using a dual core architecture, as well as SMT. . . That works out to 12 threads of execution. Plus, with that many threads you'll have some blocking at any given time. So to fully utilize it you're looking at 15-20 threads needed. Now programmers may be able to adapat to writing a game in 2-4 threads, but 15-20 is just nuts (if you believe in the SMT/dual core rumors). Concurrency alone in a game would more then offset the advantages. Gaming threads simply require too much communication.

      the other problem with it is. . . why??? It's been routinely shown that for pcs (which this is) the cpu does not limit gaming performance very much. That's limited by the gpu. A 1.2 ghz athlon is about as fast at gaming as a 2 ghz Athlon given that the rest of the system is the same (ie high end video card). Granted the 2 ghz system is faster, but by maybe 10-20% in most games . . .If that. So why 3 cores?

      Granted, if MS does go this route, I'll be picking one up, as thats a lot of cpu power. The other question is ... this is MS bedding with IBM, kind of an interesting combination there. We already have linux on a G5 architecture, and I'm sure IBM supports it, so why would MS want to do this? Sounds like with 3 chips they're just throwing money at the problem .. But when you have 50billion at your disposal, I guess you can.

      Philip Garcia

    73. Re:Next Xbox Thoughts... by ziggles · · Score: 2, Interesting

      "I don't see why we need a new custom controller port on every new generation of console."

      Because when you sell your main piece of hardware at a loss, you need to make money anywhere you can. Accessories like memory cards and controllers are expenses that most people don't think about when buying a console, and then when they have to buy them they don't really feel ripped off anyway (at least not enough to stop them from buying more). Easy money.

    74. Re:Next Xbox Thoughts... by NanoGator · · Score: 1

      "Um, if they did this wouldn't you just have a PC in a fancy box?"

      Yes, but not in the sense that you're thinking.

      1.) The games would be much better graphically as each of these machines would be identical in spec. No more "Let's make sure it'll play on 486's!!!!" watered-down graphics. You'd finally have optimized games.

      2.) No more driver BS.

      3.) You can have a console that plays both console style games and pc style games.

      So would you have a PC in a fancy box? Sure. Would you have just a PC in a fancy box? No.

      --
      "Derp de derp."
    75. Re:Next Xbox Thoughts... by Hast · · Score: 1

      Why the controller isn't a standard USB is not very strange at all. If it were people would try to plug everything into it and their helpdesk would be full of people wondering why their new printer didn't work with their XBox.

      Besides, if you compare price flash is certainly not a valid replacement for HDD.

    76. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0
      Posting AC since I'm under an NDA...


      I have one of these things and it uses Darwin for the OS.

    77. Re:Next Xbox Thoughts... by NanoGator · · Score: 4, Funny

      "Exactly. This way, it'll just be a Mac in a fancy box. :)" ...and you'll have games to play too!

      --
      "Derp de derp."
    78. Re:Next Xbox Thoughts... by agent+oranje · · Score: 1

      I think, in true Microsoft fashion, we'll see the new VPC changed slightly and then become the foundation of their (gaming) business.

      How does this make any sense...? They're supposedly switching architectures for their next platform, yet emulating the architecture they're abandoning will be the foundation of their gaming business?

      I honestly fear what Microsoft's plans are with their next console, as well as VPC, especially if they're adopting the same architecture as Apple machines. But, on the plus-side, if there's a dirt cheap PPC970 that I can mod to run MacOS X... set-top Apple here I come!

      --
      -agent oranje.
    79. Re:Next Xbox Thoughts... by Master+Bait · · Score: 1
      OK, the article speaks of 3 dual core PowerPC 976-processors fabbed at 65 nm. These babies would do _at_least_ 3 GHz per core. That's a total to 18 GHz on 6 cores. It WILL beat the hellout of ANY Wintelbox this side of a full blown datacenter.

      ...unless the article is completely bogus. I don't think Microsoft has the capability to move to a 64-bit PowerPC architecture anytime soon. Their internal code/compilers are so crappy that they can't even move to a 64-bit x86 architecture (Athlon64) in a reasonably timely manner!

      --
      "Only in their dreams can men truly be free 'twas always thus, and always thus will be."
      --Tom Schulman
    80. Re:Next Xbox Thoughts... by Zemrec · · Score: 1

      AFAIK, Sony was the first to make a console that was backwards compatible with their previous model.

      Nintendo consoles have never been backwards compatible, for instance.

      (Not so sure about Atari, but then again they've been defunct for so long it doesn't matter.)

    81. Re:Next Xbox Thoughts... by Atzanteol · · Score: 1

      But that X-Box hard drive isn't going to last forever...

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    82. Re:Next Xbox Thoughts... by Discoflamingo13 · · Score: 1

      For a second, I thought you meant that your car had Hit Points, which were not a reliable measure of performance. I would have to agree on the HP (both horsepower, and hit points), but if my car gets MP, rush hour traffic will become just another game.

    83. Re:Next Xbox Thoughts... by *weasel · · Score: 4, Insightful

      The problem with console add-ons is that (relatively) no-one buys them. the historical adoption rates for add-ons is abyssmal.

      Developers can't assume the functionality of the add-ons exists, so they generally don't waste coding time to support the ~5% of their users who might have one.

      and if most games don't support the functionality, then what's the point of the device at all? why pay $100 for an external HD if only 1 in 40 games supports custom soundtracks/content download?

      Add-ons only move when a particular game has so rabid a fanbase that they can financially survive requiring the add-on to play.
      E.g. Phatasy Star Online's keyboard for various consoles, FFXI/PS2 HD, etc.

      If the neXtBox doesn't ship with a HD, I doubt MS will release an external device unless a particular developer is going to require it.

      Perhaps if backwards-compatibility was supported only by purchasing the external HD they could move the units by themselves, but newer games almost certainly wouldn't support it as much as current games do. And that would likely arouse much contempt from the playerbase. Particularly seeing as how the XBox itself will likely cost only $100 when the neXtBox hits.

      --
      // "Can't clowns and pirates just -try- to get along?"
    84. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      No hard drive, id say MS is wary about people modding the thing, swapping in a 180gb HD, and copying games directly to it.

    85. Re:Next Xbox Thoughts... by harrkev · · Score: 1

      Except for the ENTIRE Game Boy series...

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    86. Re:Next Xbox Thoughts... by ivan256 · · Score: 1

      You have to remember that this report has been filtered through a reporter. My guess? It says something like "the system has three processors and is based on IBM's PPC970 architecture".

      I'd be surprised if it actually had 3 PPC970s in it. One is probably more than enough to drive the video hardware it'll have. It's not likely to be CPU bound in many cases. More likely the three CPUs will be the main 970, the "GPU" and some other co-processor.

    87. Re:Next Xbox Thoughts... by crgrace · · Score: 2, Insightful

      Home game consoles have never really be backward compatible. PS2 is the first real back-ward compatible that I know of (though someone will end up telling me differently)

      Yep, the Atari 7800 was backward compatible to the 2600. That's one of the main reasons why I bought one, to play the piles of 2600 games I had.

    88. Re:Next Xbox Thoughts... by Ghost_MH · · Score: 2, Insightful

      The problem is that Microsoft is going more thrifty with this Xbox Next because of how much money they've lost on the Xbox. They've admitted in the past that their current model will never be profitable with Sony in the market. So they need to be saving money on the hardware side. There is no flash RAM here. Microsoft simply wants to save money asnthey are still losing around $150USD+ on each console sold. They'll only go with a HDD if Sony's PS3 has one.

    89. Re:Next Xbox Thoughts... by Dracolytch · · Score: 2, Informative

      Depends on how you have them configured, and what you're doing with them. If you look at multiple CPUs just from the threading level (Like MS has been known to do), you're being really inefficient with the processing power available.

      First of all, from an addressing perspective, 3 CPUs is a weird number. In almost all multiprocessor systems (Where the processors share a single board) I know of have a number of processors that is a power of 2. This is because if you're going to build an architecture that addresses a certain number of CPUs, you usually have the full compliment of CPUs to make use of the architecture you've provided for them. Whithout exception, CPU addressing on a single board is done in binary. In a few cases you'll have boards that can have a capacity higher than the number of existing CPUs, but even then the number of existing CPUs uses the full range of addresses given by a certain subset of bits (4 CPUs on an 8 CPU board, using 2 of 3 addressing bits). From a hardware multiprocessing perspective, 3 is a ~really~ weird number.

      When programming from a threading perspective, it's quite common to have one thread that will have too much to do, while the other threads aren't particularly active (leaving their CPUs wasting cycles). This is very inefficient behavior.

      An alternative to this is to synchronize the CPUs and do a single instruction on multiple sets of data (SIMD multi-processing architype). This is especially useful for things like array transformations (common in 3d gaming and graphics applications) where you can do the work in a fraction of the time, with very little additional overhead. The shared memory model also would help facilitate this kind of work in an efficient manner.

      Many tried-and-true parallel programming algorithms are also designed for divide-and-conquor apporaches for solving problems. In these cases, more often than not, the algorithms are designed to deal with a number of CPUs that are a power of 2.

      Let's take ordering an unorderd list as an example:

      Threaded approach: One CPU orders the list, two CPUs are bored.

      Synchronized approach: Have three CPUs ordering the same data. I'm not sure how this algorithm would look/work.

      Divide & Conquor: Each CPU gets its own sub-section of the data. Then, each of those sub-sections gets divided recursively... Aside from dividing data by three (much more common for arrays to be multiple of 2 than 3 in my experience), it's not so bad. When you get to merging the sorted results with threes instead of twos, the merges would get complicated and ugly (Differing lengths, differences between origional division and sub-division). So, it would work, but a well-known elegant algorithm for sorting would become much more cumbersome.

      As someone who has worked with parallel programming, three is a really strange number of CPUs. In a performance-intense area like gaming, I'd find it hard to believe that they'd really accept many of the inefficiencies of high-level programming. At the same time, it's hard to see the usefulness of a 3 CPU architecture for lower-level programming.

      As I stated earlier, they may have 2 in tandem, with one doing other things like sound. However, any divergence in that direction is pure speculation. I'm sure they have some well thought-out plan for the design.

      It'll be interesting to see what they finally decide to put out on the market, because the current spec leaves me decidedly curious.

      ~D

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    90. Re:Next Xbox Thoughts... by byolinux · · Score: 1

      Or the Atari 7800.

    91. Re:Next Xbox Thoughts... by Jason+Earl · · Score: 1

      It's not going to happen. Microsoft makes money when they sell you games. They don't want you to play the old games you have lying around. They want you to buy new games. They aren't going to spend time and money making software so you can run your old games on the XBox2. Especially since the new box won't have a hard drive to store the necessary software on.

      Keep dreaming, but don't expect to play your existing XBox games on the new console.

    92. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      If it has no hard drive, there's no place to store a (fully functional linux) hacked-in OS.

      Thanks, XBox hackers. By thanks I mean fuck you for fucking us out of a hard drive in the next XBox. Assholes.

    93. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      Without a hard drive you can't install Linux on it. If you do manage it, the OS still won't be AS functional.

    94. Re:Next Xbox Thoughts... by nietsch · · Score: 1

      G% may be more energy efficient, but three of them in a little console box? You could play games with it like xbox-hover with the out put from the cooling fans. Fight simulators with \real\ turbine sound!

      3 G5 processors? nah...

      --
      This space is intentionally staring blankly at you
    95. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      ummm... it's called ""....

    96. Re:Next Xbox Thoughts... by 0x0d0a · · Score: 2, Interesting

      I know it's not as simple as 2x 2Ghz = 4Ghz, but generally it's a fair indicator of performance.

      You might be correct for general applications, but you are incorrect for CPU emulation. It is extremely difficult to parallelize CPU emulation to the degree required to use multiple CPUs for emulation. It'd be essentially a single processor doing all the work.

      Virtual PC gets somewhere in the ballpark of 3 PowerPC cycles per 1 x86 cycle, average case. That would make the 733Ghz XB1 CPU roughly just *barely* runnable on the system you describe. However, Microsoft can't use the average case -- games are real-time systems, and they have to handle the worst case. I doubt they're going to manage emulation of the thing.

    97. Re:Next Xbox Thoughts... by tommck · · Score: 1

      Funny... it used to be the coolest thing in the world when it was a 3rd party app for the Mac... now, just because it's a Microsoft product, it's automatically buggy and evil. Stop the religious crap.

      --
      ---- It puts the lotion on its skin or else it gets the hose again. It does this whenever it's told.
    98. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      Yes, but its a 200 dollar PC. $200. You've got to take a performance hit for tht little cash.

    99. Re:Next Xbox Thoughts... by Tibor+the+Hun · · Score: 1

      technically you'd have an apple G5 in a fancy box.

      but since G5s already have fancy boxes, you'd have an "innovative and eye-catching take on G5s".

      --
      If you don't know what AltaVista is (was), get off my lawn.
    100. Re:Next Xbox Thoughts... by Goyuix · · Score: 1

      Me personally, when I was shopping for a console back a couple of years, it was down to an xbox or a gamecube, and one of the factors that weighed heavily on my mind was less moving parts. The xbox having a hard drive meant it was statistically more likely to have a hardware failure before the cube was.

      Not that it was a huge part of my decision making process, but I certainly considered it seeing as how I am not a big time gamer anymore, and expect the $300+ I plop down for a console, games, controllers, etc... to last me a good long time.

    101. Re:Next Xbox Thoughts... by MaineCoon · · Score: 1

      This is somewhat incorrect and misleading.

      The instructions - lwbrx (load word byte reversed index) and lhbrx (load half-word byte reversed index), as well as the store-variant versions - still exist, as part of the core PowerPC instruction set. I wrote plenty of well published Mac games that relied on it for reading in (PC-original) data files, and I haven't heard any reports of them suddenly not running.

      These instructions load a 4 byte int or 2 byte short from memory into register, reversing the byteorder of the incoming data.

      The other 'endian' issue of the PowerPC could be that the PowerPC was able to run in little endian or big endian mode, and I COULD see little-endian mode being removed for the 970 (whether it is or not I do not know, I stopped developing Mac games). However, I believe this wasn't a software adjustable mode but a chip-level signal line.

      - MaineCoon

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    102. Re:Next Xbox Thoughts... by proj_2501 · · Score: 1

      both the sega genesis and the SNES could play their predecessors' games with an add-on. in the case of the SNES, the addon was third-party though

    103. Re:Next Xbox Thoughts... by Zemrec · · Score: 1

      Oh yeah, forgot about the Gameboy. But I don't consider that a "console". I was talking more about the 8-bit, 16-bit, 64-bit etc. set top boxes.

    104. Re:Next Xbox Thoughts... by memco · · Score: 1

      And all this time... I had to hear about how Sony is better than Nintendo, yet I still have a functional NES. Backwar-whaty?

      --
      Get me a meat pie floater!
    105. Re:Next Xbox Thoughts... by TheOv3rminD · · Score: 0

      they're talking about massive flash memory.......as like 10gigs worth....actually it alredy exists for commerical use. its called PuRAM...heh but the 5 gig model is still upwards of 5 grand so i hope prices come down a lot before they release this beast. =)

    106. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      A Mac in a fancy box? No. A Mac in a fancy box is just that... a Mac. It's really more of a Mac in a really ugly box (at least it will be if it looks anything like the last Xbox).

    107. Re:Next Xbox Thoughts... by LnxAddct · · Score: 1

      Microsoft and IBM can work out a way to make custom logic interface with...

      I'm shocked that Microsoft is still doing business with IBM and haven't terminated their contract yet. Anyone know if they are contracted for an XBox 3? You may ask why I am saying that. Look at IBM's mainpage, it explains everything.
      Regards,
      Steve

      P.S. In case you still missed it or refuse to click links because you run Internet Explorer :), On IBM's front page it has a "Linux Superbowl" promotion glaring at you. You can't miss it.

    108. Re:Next Xbox Thoughts... by johnnyb · · Score: 1

      You forget the other architecture: the pipeline / multijob architecture, where CPUs are divided up by jobs instead of being divided equally no matter how many CPUs. For example, they might do something like this:

      CPU 1 runs the display/sound (continual refresh based on reading global data)
      CPU 2 runs the AI (modifies global data)
      CPU 3 handles game physics (modifies global data)

      This would make your refresh rate constant, no matter how complicated the rest of the game is.

      Then, in X-Box1 mode, it could switch to this:

      CPU 1 does NVIDIA/ATI translations
      CPU 2 does x86/PPC translation
      CPU 3 actually runs the code

    109. Re:Next Xbox Thoughts... by Deliveranc3 · · Score: 1

      Accessories like memory cards and controllers are expenses that most people don't think about when buying a console
      Bad/Stupid companies exist because of Bad/Stupid consumers.

    110. Re:Next Xbox Thoughts... by Zooks! · · Score: 1

      Little endian mode is not available on the 970.

      On PPC's where it was available, it was just a bit in the MSR. So you could have some processes running little endian and others running big endian.

      --

      --

      "I'm too old to use Emacs." -- Rod MacDonald

    111. Re:Next Xbox Thoughts... by EvilFrog · · Score: 1

      Of course, that reasoning for why the X-Box doesn't have standard USB fails when you take into account the fact that the PS2 has both USB and i.Link (Firewire) ports, and many games use them.

      Red Faction 2 allows you to use a mouse and keyboard instead of a controller, if you want. You can use the headset that comes with Socom with your PC. The steering wheel used in games like Gran Turismo is USB as well. I haven't tried it, but I'm pretty sure that Eyetoy camera is a standard USB webcam with a different case.

    112. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      A Machintosh, with its essentially fixed architechture (not entirely, but then mod chips would have to qualify too) is still technically a PC (as in Personnal Computer, not as in IBM PC clone).

    113. Re:Next Xbox Thoughts... by proj_2501 · · Score: 1

      purple monkey dishwasher

    114. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      No, backwards compatiblity will make you buy more games. You guys sometimes really love to forget things, like the Xbox's ability to system link. I would go buy ANOTHER copy of Halo just so I could play it system link with my old Xbox and my new one.

      You guys really forget alot of stuff when it comes to Microsoft. You might not like them, but that does not change many many basic facts about the Xbox that you choose to ignore.

    115. Re:Next Xbox Thoughts... by BinxBolling · · Score: 1

      Using flash isn't likely to save MS much money. The stuff runs quite a bit more expensive per gig than an HD. Look at how compact MP3 players, using some of the most expensive HDs on the market (in gigs per dollar) are able to compete on price with flash players with a fraction of the storage.

      IMO, desire to limit hacking is probably the real reason.

    116. Re:Next Xbox Thoughts... by PeeweeJD · · Score: 1
      I bet they move the HD to external via USB 2.0 or something. It may be useful but its not useful enough to justify forcing people to buy it. They would be able to keep the cost down a little more without the HD. Those that want it can just go buy it for a premium price.

      MS is seriously pushing Xbox Live. Without some kind of big, reliable, fast storage half the features of Live won't work (DLC, Patches, Etc

      Also, putting a USB2 or Firewire port on there to connect a HD would be stupid. They would be inviting people to Hack.

    117. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      I couldn't play my Nintendo games on a Nintendo 64 out-of-the-box, and I surely can't play them on a GameCube.

      You will be able to Soon.

    118. Re:Next Xbox Thoughts... by Cereal+Box · · Score: 1

      They don't want you to play the old games you have lying around. They want you to buy new games.

      This is what every other console manufacturer has done, with the exception of the Playstation 2 (and I'm sure some other obscure platforms only true geeks know about). Don't act like Microsoft is the only company doing this.

    119. Re:Next Xbox Thoughts... by drinkypoo · · Score: 1

      you also have to consider the design cost. if you're not redesigning any silicon (except the GPU, but NVidia is Microsoft's bitch anyway) then it's pretty cheap to toss together a PC from reference designs and documentation.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    120. Re:Next Xbox Thoughts... by scrod · · Score: 2, Funny

      Who ever said 90% of the computer-owning populace shouldn't be using Macs? I've been saying that for years.

    121. Re:Next Xbox Thoughts... by lambent · · Score: 1

      Actually, my car has infinite hitpoints and maximum charisma.

    122. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      That's not really true. A 64-bit version of Windows 2000 for IA64 was released back in mid-2000, so Window has been running on 64-bit systems for three and a half years. There's also a beta of Windows 2003 for AMD64. I've used the Windws 2003/AMD64 beta, and it runs just fine itself, but a lot of hardware doesn't have drivers.

      AMD64 is a big thing, and MS would be stupid to release an OS without solid enough driver support to fully take advantage of AMD64 systems. Releasing an OS with only limited hardware support would leave a bad first impression that would be tough to overcome later (sort of like NT, which was originally known to lack drivers for a lot of hardware, which led a lot of hardware firms to not write drivers for it, which led to a lack of drivers for a lot of hardware, etc.).

      The 32-bit NT was ported to 32-bit PowerPC in a few months (the whole system, not just the kernel), so porting the 64-bit NT from IA64 and AMD64 to 64-bit PowerPC should be relatively trivial. On the other hand, they could go with something completely different anyway. A console doesn't have the same OS requirements as a PC/server, so writing something specifically for running a console might be a better strategy than porting a modified version of a PC OS.

    123. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      True, but by that point, you'll probably be willing to pop the case and slap in a new drive yourself. :)

    124. Re:Next Xbox Thoughts... by Trifthen · · Score: 1

      Well, now you know someone who has a fully working PS2. I actually preordered and got a first generation PS2. I use it heavily and have not had a single problem with it. Ever.

      Whereas my PS1 started to crap out in about a year, and I had to solve it with the infamous "it works better upside down" trick.

      --
      Read: Rabbit Rue - Free serial nove
    125. Re:Next Xbox Thoughts... by Jason+Earl · · Score: 1

      No, backwards compatiblity will make you buy more games. You guys sometimes really love to forget things, like the Xbox's ability to system link. I would go buy ANOTHER copy of Halo just so I could play it system link with my old Xbox and my new one.

      Ah, perfect. That's precisely what Microsoft wants you to do. They'll be so happy when you pick up another copy of Halo (out of the bargain bin at Wal-Mart probably) instead of purchasing a new game that is available for the XBox Next ssystem.

      The fact of the matter, my anonymous friend, is that not all sales are created equal. After the XBox Next comes out Microsoft is not going to want you to purchase a copy of Halo, or any other XBox game. They will want to convince developers and retailers that the future is XBox Next. If XBox games sales stay higher than XBox Next games for very long then developers might well decide that consumers aren't interested in the next Microsoft console and are instead sticking with the XBox.

      The fact that the PS2 was backwards compatible meant that for quite a while after the PS2 came out PS1 games were still being actively developed. Sony isn't making that mistake again, and Microsoft isn't going to make that mistake either.

      You guys really forget alot of stuff when it comes to Microsoft. You might not like them, but that does not change many many basic facts about the Xbox that you choose to ignore.

      No, XBox fanboys simply can't face the facts. The XBox has probably been Microsoft's largest failure to date. They have lost billions on the XBox, and so now they are changing the way they play the game. That's actually good for the future of the XBox. In order to make money in the console industry Microsoft has to learn from those companies that actually make money.

    126. Re:Next Xbox Thoughts... by shadowxtc · · Score: 1

      Um, if they didn't put in a hard drive, wouldn't they just have a PlayStation 3 with crappier marketing and no dominance? The hard drive is the real difference between PS2's abysmal load times and XBox's blazing speeds. There's 2gb on the hard drive reserved for caching your most recently played games. Of course, remove the hard drive, and running Linux on one becomes rather pointless.

    127. Re:Next Xbox Thoughts... by shadowxtc · · Score: 1

      How about just going all the way and making the controller ports be USB from the very start?

      Let me know as soon as you've started the petition. This has pissed me off since day #1 - especially since they didn't release a keyboard.

    128. Re:Next Xbox Thoughts... by FatRatBastard · · Score: 1

      Keep dreaming, but don't expect to play your existing XBox games on the new console.

      First of all, I never said they would include backwards compatiblity, simply that they could. The parent poster claimed it would be impossible to emulate a 733Mhz PIII on a G5. As I said before Microsoft already owns VirtualPC, VirtualPC runs pretty damn well currently on a G4, let alone on a G5; in 2 years there should be no problem emulating 733Mhz PIII on the neXtBox.

      They don't want you to play the old games you have lying around. They want you to buy new games. They aren't going to spend time and money making software so you can run your old games on the XBox2.

      So what are they going to do, come over and break your existing xBox? That's an amazingly dumb statement. No on is going to buy a neXtBox simply to play old Xbox games. If someone buys a neXtBox it will be because they want to play new neXtBox games. The ability to play old games will be included if Microsoft feels the development cost is worth the marketability of said feature.

    129. Re:Next Xbox Thoughts... by ruiner13 · · Score: 1
      "Home game consoles have never really be backward compatible. PS2 is the first real back-ward compatible that I know of (though someone will end up telling me differently)."

      Well, there's the game boy advance which plays all the old game boy games (true, the GBA is just a slightly updated original GB, but still). There was an adaptor available for the sega genesis which would allow you to play your old sega master system games on that system too. There are probably others, but those are the only ones i've dealt with first-hand.

      --

      today is spelling optional day.

    130. Re:Next Xbox Thoughts... by me.nick() · · Score: 1

      From a technical stand point, switching to a PPC architecture may have added speed & engineering benefits, but as far as backwords compatibility and developer retension, its a weird move.

      1.) No playing XBOX 1 games on XBOX 2 : Why you say? Let's see, those games were pushing a 700 mhz celeron based system. How fast is the new Xbox going to be to actually EMULATE that?

      2.) Developers not as happy : Developers flocked to the XBOX because it was a familiar x86 platform which they could get started with easily, had tools for, and developing for PC as well as XBOX simaltaneously was easier than other consoles. Now they have to switch from that comfortable nest to PPC, hire new talent, change development tools, etc.

    131. Re:Next Xbox Thoughts... by Lars+T. · · Score: 1
      [...] but by the time it launchs Intel is going to be at 4-5Ghz.

      Didn't I hear this before? Was it when IBM said they were going to make the 970?

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    132. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      The reason people don't know how to use PCs is because the industry WANTS them stupid. Means more money and marketing potential making things "easier".

      Microsoft of all companies definitely needs its consumers stupid, for obvious reasons.

    133. Re:Next Xbox Thoughts... by GweeDo · · Score: 1

      Game Developers aren't used to a multiple CPU setup? Are you crazy....The PS2 is a big multi processor monster. It has its main cpu, main gpu, and then two vector processing units that developers have to work to keep feed at all times. Anyone that has developed for the PS2 (which is darn near EVERY console developer) is very familiar with programming in this sort of a setup.

    134. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      The GBA is "slightly updated?" Ehhrm... It's a wholly different console. It has a 32-bit processor instead of the Game Boy's 8-bit one, it's basically much more powerful than the SNES whereas the Game Boy was weaker than even the 1985 NES. You might be thinking of the Game Boy Color, which was indeed just a slightly updated Game Boy which had the same CPU etc. However, you're right that the GBA does run Game Boy games.

    135. Re:Next Xbox Thoughts... by Jason+Earl · · Score: 1

      Every console manufacturer is guilty of this. I understand that. Heck, I applaud it, as it makes perfect business sense. My point was just that it is ridiculous to think that Microsoft is going to take their VirtualPC software port it from Mac OS X on PPC to whatever the XBox Next runs on and then use that virtualization to run XBox games. Especially considering the fact that the XBox Next probably won't have a hard drive and so they will have to find space for the virtualization software on expensive flash rom or some other solid state technology. Not to mention the fact that the old XBox games presuppose that the XBox has a hard drive.

      Yes, Microsoft owns VirtualPC which happens to run on PPC chips. But it is just stupid to add the fact that Microsoft owns VirtualPC to the fact that the XBox Next is going to be running a PPC chip and come up with some sort of backwards compatibility for XBox games. You might as well say that 1 + 1 = 3 (which it does for exceptionally large values of 1).

      I am not being disrespectful of Microsoft. I am disrespecting the XBox fanboys that think that Microsoft is going to try and preserve their investment in the XBox platform. I personally think that it makes good economic sense to come out with an incompatible XBox Next. Especially considering the fact that making the XBox Next compatible with the XBox would mean that they would have to perpetuate the design choices that made the XBox such an economic disaster for their company. Microsoft isn't going to be able to compete with Sony if they continue to create consoles that cost so much more to make than Sony's do. For now, that means pulling out the hard drive, and trying to use chips that they can combine over the life of the console.

    136. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      Well, basically if they are using flash drives...that could be good. 1gig flash drives are here now and readily available, maybe 2gigs will be out and maybe they will use more than one? Who knows.

      Either way you look at it though flash would be faster...maybe thats what there after?

    137. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      Actually, just a thought, but perhaps they're planning on putting something like

      http://www.memtech.com

      (Solid State Hard drive) in it.

    138. Re:Next Xbox Thoughts... by Dracolytch · · Score: 1

      That's the threading model I discussed. Each of those jobs is a single thread, and each processor can have multiple threads. In your example, processor 2 would then have non-used cycles when there are fewer AI opponents (In many cases, it's common to have each AI be its own thread, so that processor 1 could handle sound and bad guys 0-2, while processor 2 just does bad guys 3-7). No matter how you balance/schedule those jobs, there are still inefficiencies and problems if one job becomes really taxing (Sound takes up extra time for some reason, so bad guys 0-2 get extra stupid and start running into walls). To counteract that for commercial purposes, you have to give yourself some "wiggle room", so one area doesn't suffer just because another needs a couple of extra cycles to do its job. There is also the problem of communications between Processors which can be painfully slow in comparison with doing the acual processing (though the shared memory may help with this).

      In gaming, frame rate is king. Having processor cycles and not taking advantage of them means a slower frame rate. This is bad because the end experience is not all it could be. It may also kick you in the ass during marketing.

      From what I understand of console programming, right now the max numbers of frames/sec a TV can show is 30, so actually any frames above that are lost. I'm not sure if this applies or not since XB2 is designed for HDTV. I don't know what refresh rates are like on an HDTV, but if they're like monitors (And I think they are from what I've read), refresh rates of 80-120 times are not only possible, but commonplace.

      Even still, extra processor cycles can be used to make AI smarter, the physics more realistic, the view depth longer, etc.

      All that said, parallel programming is almost never 100% efficient. If you synchronized the processors, there are some tasks that cannot be done on multiple processors... Meaning that the other processors would have to wait for the busy one to finish its job.

      A potential advantage of 3 Processors, have single-processor intensive jobs, and then leave tandem jobs to the other 2 Processors. There are massively parallel computers that have done this, though they had 1024+ processors with a front-end to handle single-processor tasks while the array of processors were doing their work on something else. The MASPAR comes to mind (Description at http://www.jics.utk.edu/resources/machines-descrip .html).

      It may also be that the Graphics card is considered a 4th processor. While that would be rather untraditional, it does solve the funky addressing issue. It would be impossible to synchronize it with the others since its architecture is different though.

      The fact that they have shared memory hints towards some kind of synchronization, though is certainly not a dead give-away. Having two processors do totally different things in the same memory address space is risky, to be sure.

      I'd like to take this moment to thank Dr. Wang. 6 months ago I would have said "Huh, 3 CPUs, that's a weird number", instead of actually knowing something about the subject. :)

      ~D

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    139. Re:Next Xbox Thoughts... by Jason+Earl · · Score: 1

      So what are they going to do, come over and break your existing xBox?

      Well, the hard drive in your XBox is not likely to last forever...

      No on is going to buy a neXtBox simply to play old Xbox games. If someone buys a neXtBox it will be because they want to play new neXtBox games. The ability to play old games will be included if Microsoft feels the development cost is worth the marketability of said feature.

      Of course people aren't going to purchase an XBox Next to play the old games. However, if it was backwards compatible many developers would be tempted to continue to target the old XBox so that they could take advantage of the market share of the old XBox. After all, market share for the new XBox is going to be very low at first. Even if it does well it will probably take a couple of years to get to the same point that the XBox is now. Not to mention the fact that the XBox hardware still will have some life left in it when the XBox 2 comes out.

      Since new games are critical to the acceptance of a platform Microsoft wants to encourage developers to create new games that require the new console. It's really as simple as that.

    140. Re:Next Xbox Thoughts... by Jace+of+Fuse! · · Score: 1

      The hard drive issue is easy to debate. A 128 meg memory card could sure make downloadable content easy to, one just might need cards dedicated to one game. Even now, though that's not too uncommon.

      To be perfectly honest, the hard drive in my XBox hardly has a dent in it. Yet, my memory cards for my PS2 and Gamecube, and indeed even my Dreamcast still have room... though there are games that could easily fill either.

      I don't dislike memory cards in the least bit, and I think by the time the next generation of consoles roles around cards will be so large the "space" issue will be even less of one.

      Besides, Microsoft realizes there's a bundle to be made selling memory cards. They can't push their current cards off in bulk to users because everyone just uses their hard drives to save games. Many XBox users haven't even bought a single memory card, and I myself have bought only one which is empty.

      Having said that, there's no single good reason to believe Microsoft isn't better off dropping the hard drive if they want to keep the price of the system down.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    141. Re:Next Xbox Thoughts... by Keitero-sama · · Score: 1

      Well, guess I am part of that 90%. (Currently typing this on my G4 ibook). I do own PCs too, so best of both worlds really. *shifty eyes*

      --
      -Kids in the back seat causes accidents.- -Accidents in the back seat causes kids.-
    142. Re:Next Xbox Thoughts... by Keitero-sama · · Score: 1

      "Heck, Microsoft and IBM can work out a way to make custom logic interface with VPC better instead of it being exclusively modifying VPC (within reason of course)." Guess this means that IBM and Microsoft are friends again? After what happen with the whole OS/2 thing.... *sweatdrop*

      --
      -Kids in the back seat causes accidents.- -Accidents in the back seat causes kids.-
    143. Re:Next Xbox Thoughts... by Jason+Earl · · Score: 1

      The problem with this is that console makers aren't really in the market to sell consoles. They are in the market to sell games. They lose money on the console. So when you bought a 7800 to play 2600 games you probably cost Atari money.

      The PS2 was simply the first "successful" backwards compatible console, and even that success was mostly because none of their competitors came out with a next gen console at the same time. They could afford to have people buy PS2s to play PS1 games for a bit.

    144. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      What? You are confusing. You have been saying that 90% of the people shouldn't use a Mac for years? You are weird.

    145. Re:Next Xbox Thoughts... by FatRatBastard · · Score: 2, Insightful

      Since new games are critical to the acceptance of a platform Microsoft wants to encourage developers to create new games that require the new console. It's really as simple as that.

      Notice how PS2 development was strong out of the gate while there was still development of the PS1? The lack of backwards compatibility isn't going to influence developers one whit. Most will sign onboard for neXtBox development and some will conntinue to develop xBox games. Why? Because there's a few million units floating around this planet and some people will continue to buy games for it. Remember, MS gets a cut of any game sold, so frankly it shouldn't care which platform sells.

      As I said before, backwards compatibility will be included if the development costs are cheaper than the potential marketing. If it's fairly easy (i.e. cheap) to include they will do it. If it isn't (because they remove the hardware, for some reason the emulation layer is buggier than all hell) they won't. But MS inclusion of it isn't going to change a damn thing when it comes to software development for both the xBox and the neXtBox.

    146. Re:Next Xbox Thoughts... by fitzsimj · · Score: 1

      I've heard that the G5 doesn't have VPC running on it because it's missing one instruction that the G4 had, and although I don't know what that is, I imagine that Microsoft can pay IBM enough to put that instruction in for the XBox2 version of the chip.

      Huh. So you're saying that MS is bright enough to modify the VPC software such that it would run transparent to the end user for the purpose of emulating the original XBox, yet you think MS would need IBM to do a custom friggin' processor to get around a simple problem like an instruction change?

      There's nothing fishy about MS buying VPC. Businesses often have old, but workable software solutions that can't be reasonably upgraded, yet hardware fails eventually. MS is simply presenting a path for businesses to upgrade their hardware and overall maintainability, while still retaining their old applications in an undisturbed manner.

      You can bet MS didn't buy VPC to freakin' emulate a last-generation game box, you twat.

    147. Re:Next Xbox Thoughts... by Rassendyll · · Score: 1

      I don't know about you, but I've found Hard drives to be notoriously unreliable with the average drive lasting only 1 to 3 years for me. I've recently eliminated them from all of my pcs except for one while I rely on CD-Rs, Flash memory, and, god-forbid, actual paper for all of my data storage needs.

      --
      An eye for an eye... leaves the whole world blind.
    148. Re:Next Xbox Thoughts... by Zed2K · · Score: 1

      Which is why you don't put a HD in the box at release. Want to play Live then the Live kit includes a HD. Don't want to play live then you don't have to pay extra for something you don't want...aka a hard drive.

      They may be seriously pushing Xbox live, but people aren't seriously buying it. Its a major niche add on.

    149. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      Actually I don't think the lack of a hard drive is surprising at all, in fact I expected it. Microsoft has been very open with their desire to include the XBOX in their dream of all electronics in the home talking "smoothly". Remember the stuff about how your stereo system would play music files from your PC over the network? Well why not follow that theme and just have the XBOX store game files on your PC?

      Remember Microsoft wants the PC to be the data center.

    150. Re:Next Xbox Thoughts... by ironhide · · Score: 1

      FYI I am browsing, e-mailing and wordprocessing using an XBOX with a usb mouse and keyboard (and dyne:bolic) over here.

    151. Re:Next Xbox Thoughts... by hemplebr · · Score: 1

      I think their long term strategy is to remove the HD to try to squash some of the modding that is going on. Right now you can add a larger hard drive and mod your xbox to save the games to the HD and add an ftp server. Once it's saved like that, illegal game swapping becomes childs play, especially combined with increaing prevailence of home high speed internet.

      If there is no hard drive this potentially huge problem of game swapping over the internet becomes much harder. The PS/2 doesn't have this problem- no internal hard drive and the hardware is much more proprietary and harder to hack.

    152. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      Uhhh, they said it had flash in it.
      That's like a HD but can be faster.
      That's not necessarily a step backwards.
      If there is anyone I trust to profit, it is M$.
      Step backwards != profit.

    153. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0
      I'm shocked that Microsoft is still doing business with IBM and haven't terminated their contract yet. Anyone know if they are contracted for an XBox 3? You may ask why I am saying that. Look at IBM's mainpage, it explains everything.

      Doh. IBM sells _EVERYTHING_, from Windows to Linux to AIX; from x86 hardware to Power-based servers, to even Solaris boxes if customers want them. IBM's main income is not for Linux or Windows-sales; it's from consulting, professional services.

      And as such, it's still very much in MS's best interest to have decent working terms with IBM. IBM is selling tons of Windows servers, when customers ask for it (or it makes good sense otherwise). That they have started promoting Linux is not really declaration of war of any sorts. Sure to cause some irritation, yes, but business is business.

      Few people outside linux fanatics consider Microsoft having all-out "total war" against Linux; especially they are professional enough not to throw public tantrums like that. Behind the scenes, sure, they are working hard to fight Linux adoption, but on surface it's unlikely to be seen.

    154. Re:Next Xbox Thoughts... by Patik · · Score: 1
      PS2 is the first real back-ward compatible that I know of (though someone will end up telling me differently).
      How about the GameBoy? One thing that really pushed the sales of new hardware units (GBC, GBA, GBA SP) was the huge library of games that existed at launch. And those even add colors to old black-and-white GameBoy games.
    155. Re:Next Xbox Thoughts... by Jason+Earl · · Score: 1

      Hmm... That does make sense. If Microsoft could build in XBox compatibility cheaply enough then they might be more interested in revenue from XBox games than in burning their bridges with XBox developers. However, I disagree that PS2 development was "strong out of the gate." There were more PS1 titles coming out than PS2 titles for quite some time after the PS2 came out. That was fine for Sony, because Sega had stumbled so badly and Nintendo wasn't planning another console for a bit. They could afford to have the PS2 platform look like it was off to a slow start. They were selling games either wey.

      The important questions then become, as you pointed out, could the XBox 2 be made compatible with the XBox cheaply, and can Microsoft afford to have the XBox 2 get off to a relatively slow start.

      Personally, I don't think that Microsoft can afford either choice.

    156. Re:Next Xbox Thoughts... by CuriHP · · Score: 1

      Yes, the endian issue is the one I was referring to. As the post abaove states, little-endian mode was removed. Thank you for posting that more clearly than I did.

      --
      If it's not on fire, it's a software problem.
    157. Re:Next Xbox Thoughts... by Fennario · · Score: 2, Insightful

      Far as I remember, the Sega Genesis had the capacity to play the games of its predecessor, Sega Master System... And although not "consoles" per se, Game Boy Color and Game Boy Advance both are capable of using their precursors cartridges. More to the point, however, is of what utility really is backwards compatability? After playing Super Nintendo games, did NES games really hold that much attraction, apart from nostalgia value? Look at an original PS game lately after going a couple rounds on the PS2? I'm not denying it would be a nice feature, but if the melancholic urge to relive past glories gets too overpowering, you can always just grab an emulator...

    158. Re:Next Xbox Thoughts... by krb · · Score: 1

      hm. well, i guess we'll find out, but the 30 gig drive in my main desktop has spun almost continuously for over 3 years now, and is still ok. we have a few 2-4 gig drives from 96-7 that still work fine too. maybe we're lucky?

      i just have too much data that requires frequent random access... no way i could keep track of a dvd library of it all, much less a cd library.

      i do have dvd and cd backups in case the drives do fail, so i'm not super concerned with it.

      i admire what must be a supreme organizational ability you have... i can't deal with paper at all beyond the bills and such that are important enough to demand attention... working out hierarchies and classifications so i can find a particular article or photograph at some later date takes far more skill than i possess. and if i can't find it, why bother keeping it?\

      no, i'll stick with big drives and frequent backups.

      --
    159. Re:Next Xbox Thoughts... by Surt · · Score: 1

      Most current generation games are multithreaded. There is commonly at least a sound thread. Often a music thread. On many games, a background loading thread (doing disk i/o so that you won't have level load gameplay interruptions).

      Whether or not those threads can gain serious benefits from multiple cpus is a different question.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    160. Re:Next Xbox Thoughts... by Surt · · Score: 1

      For the most part you don't have to emulate the nvidia chips because they are only accessed via api calls (directx). I believe that ati cards will soon be able support directx calls.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    161. Re:Next Xbox Thoughts... by Rassendyll · · Score: 1

      No organization, now I can't find a damn thing!!! But that's another problem for another day :)

      --
      An eye for an eye... leaves the whole world blind.
    162. Re:Next Xbox Thoughts... by FatRatBastard · · Score: 1

      I disagree that PS2 development was "strong out of the gate.

      Good point. I should have said "As strong as they would have been without backwards compatibility." New games are what drive a new platform. The PS2 wouldn't have been any stronger out of the gate if Sony had dropped the backwards compatibility. The PS2 (like any other system) is going to succeed or fail on the games that are developed for it.

      As with any new system you're going to have developers who take a "wait and see" attitude, and those who you line up to take a chance by having games available at launch. One certain way of pissing off those earlier developers is to say "stop developing games for the old system." How gung-ho would EA have been if Sony said "0nly make Madden2K for the PS2. Kill the PS1 version!" EA would have told them to take a flying leap. And, frankly, Sony would have been shooting themselves in the foot by passing up all the licensing fees they would have reaped with the PS1 version.

      People upgraded to the PS2 because it was new, more powerful, and could run circles around the PS1, but everyone's not going to run out the first week its on sale and purchase one (if they did, PS2 sales would have been close to zero the last few years). All cutting off PS1 games would do is piss your loyal following off to no end.

      And mark my words, no matter what happens with the neXtBox and backwards compatibility, regular xBox games will continue to be developed and marketed after the neXtBox's introduction. If the neXtBox is "all that and a bucket of chicken" it will sell, regardless of how many xBox games continue to be developed. Remember, Madden is still developed for the PS1. How many people are sitting around saying "you know, I'm not going to upgrade to the PS2 because I can still get a perfectly good version of Madden for the PS1?"

      Backwards compatibility has a negligable effect on sales.

    163. Re:Next Xbox Thoughts... by Trejkaz · · Score: 1

      Pfft. Give an X-Box with a network connection enough time and somebody will figure out how to hack an X-Box Live connection to create a spam gateway.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    164. Re:Next Xbox Thoughts... by Chazmyrr · · Score: 1

      I have an original launch day PS2 that works fine. I had to open it up and clean the lens last year, but dust can be a problem with any optical system. My son has another one that hasn't even needed that much.

      If you've had so many problems with your PS2, maybe you need to take better care of your gear.

    165. Re:Next Xbox Thoughts... by 9mind · · Score: 1
      This is not true unless you own or have a pre-existing partnership with a plant. An experienced hardware R&D firm, etc.

      Sony as an established electronics manufacturer with in-house R&D teams was easily able to do it this way.

      Microsoft is a software vendor, who's primary hardware technologies (joysticks, etc) have always been made 3rd party. If they were to try it the way you suggest... they essentially would be starting from square one, and trying to compete against a competitor who has a significant tiem advantage.

      If I remember correctly, Sony didn't manufacture the PS1 or custom-design it.

    166. Re:Next Xbox Thoughts... by Xyde · · Score: 1

      It's not so much that it can't accept both, it's that it can't switch modes on the fly like the G4's and below could, only at boot time.

    167. Re:Next Xbox Thoughts... by tgibbs · · Score: 1

      The PS2 sucessfully tackled the backward compatibility issue by including an actual PS1 CPU in the system.

      This is undoubtedly the safest and most reliable approach, and by the time the XBox2 comes out, will probably add negligibly to the cost of the system.

    168. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      "(Currently typing this on my G4 ibook)"

      No shit? I can tell, it just looks soooooo much better than the rest of this "written on a shitty Linuxbox"-text around here. Damn, your'e SMOKING!

    169. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0
      3 G5 processors? nah...

      NO!

      Better 5 G3 processors!!! (it's more powerful and less consumption)

      open4free

    170. Re:Next Xbox Thoughts... by tgibbs · · Score: 1

      I don't see why we need a new custom controller port on every new generation of console

      Controller technology and design has advanced pretty rapidly, so it's hardly surprising that manufacturers of older hardware failed to anticipate the demands of modern controllers (e.g. multiple analog sticks and controllers, voice input). Perhaps controller design has finally reached a level of maturity where a stable controller interface will be reasonable.

    171. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0
      What do you think the Xbox is? You think that's a custom-designed game console? It's a set top box PC. No chip in those things is anything but commodity hardware.

      While the CPU in the Gamecube comes directly from the secret skunkworks of Nintendo Labs, and each PS2 is lovingly hand-crafted by Sony's own engineers.

      Oh wait... those are made by slapping commodity parts onto a motherboard - parts purchased from companies Motorola, Lucent, and Intel, just like the X-Box. Never mind.

    172. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 1, Insightful
      You are incorrect. The X-Box uses an third-party video solution, but just because it's Intel-based and nVidia-based doesn't mean it's an ATX PC in a different box.

      By your logic, the GameCube is just a Macintosh, because it's built from a PPC chipset.

    173. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0
      Notice how PS2 development was strong out of the gate while there was still development of the PS1?

      No.

      It took forever for anything worth playing to come out for PS2. For months PS2 owners were justifying their purchase by the DVD player and the fact that they could still play their PS1 games on it. Take away the PS1 library, and the PS2 variety was pathetic compared to X-Box for that first half-year or so.

    174. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      The only thing about the keyboard and mouse is, that most of the console only crowd (that is there main focus). there not good with the mouse or keyboard.. all they know is joystick.. and also M$ don't like ppl messing around there product... They already don't like linux to be on the box...

    175. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      Agreed. VirtualPC on a G4 Mac was often more stable than some x86 systems I've worked with, if you didn't mind the speed trade-off. It's a great emulator, and MS was very, very smart to buy it.

    176. Re:Next Xbox Thoughts... by Frogbert · · Score: 1
      Home game consoles have never really be backward compatible. PS2 is the first real back-ward compatible that I know of (though someone will end up telling me differently).


      The Commodore 128 was almost entirely backward compatable with the Commodore 64 whose disk drives were backwards compatable with the Vic 20
    177. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      Andy; Sorry but big endian is the ass-backward one.

    178. Re:Next Xbox Thoughts... by drinkypoo · · Score: 2, Interesting

      Playstation 2's CPU is a couple of MIPS cores and a bunch of custom glue logic. The graphics chip is also mostly custom stuff. Sony has a long history of custom silicon. The Gamecube's pretty stock stuff though. Note how cheap it is.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    179. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      Actually, no. In the last year or two someone at Maximum PC or CPU magazine wrote an article detailing the differences between a PC and a game console. One the the biggest differences is the capabilities of the graphics bus, which generally significantly exceeds that of same generation PCs.

    180. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      No need to be redundant.

    181. Re:Next Xbox Thoughts... by Maestro4k · · Score: 1
      • Home game consoles have never really be backward compatible. PS2 is the first real back-ward compatible that I know of (though someone will end up telling me differently).

        I couldn't play my Nintendo games on a Nintendo 64 out-of-the-box, and I surely can't play them on a GameCube. There is no precident for backwards compatibility in the gaming market, IMO, so it shouldn't be a concern for Microsoft.

        Besides, most gamers I know have more than one game system, so it is no big deal if they have yet another one.

      AFAIK, the PS2 was the first backwards compatible console, but it has been a boon to Sony. When the PS2 was released, it didn't have to rely on just the PS2 release titles to convince undecided buyers. You could point to the case full of shiny PS1 games and tell them that the PS2 would play all of them too. This helped push a lot of consumers into spending more to get the PS2 instead of a PS1. It still does in fact, even though the quantity of PS2 titles you can find in a store are much greater than PS1 titles.

      And a quick note on the Gamecube. The Gamecube's lack of ability to do anything buy play Gamecube games has hurt it. When you can play Audio CDs on even the PS1, and DVDs on the PS2 and Xbox (even if you do have to pay an extra $30 to do so on the Xbox), many people didn't see the point in getting a Gamecube. It's not a surprise that sales on the cube only really picked up when the price went down to $99. At that price, the lack of additional abilities was offset by the savings.

      The really sad thing is Microsoft should know this. They screwed the pooch on the Xbox release by forcing users to buy the remote playback kit ($30) to play DVDs on the Xbox. The PS2 was already out there and didn't require you to buy anything to watch DVDs on it. I know a lot of people were swayed to get a PS2 instead of a Xbox because of this. Unless someone has a devotion to a particular Xbox-only title, why get a system you have to spend $30 extra on to get the same functionality? Not to mention the PS2 still has that PS1 backwards compatibility as a bonus.

      Since Sony has already announced that the PS3 will play both PS2 and PS1 games, Microsoft is playing a very dangerous game. Even if they get the Xbox 2 out a year before the PS3. The PS3 will have a larger library of playable games when it's released simply because of the backwards compatability. Once the PS3 enters the market, that'll push undecided consumers to Sony, and Microsoft will be left in Sony's dust -- again.

      I guess this just goes to show that MS doesn't have a clue how to compete in a market in which they don't have a monopoly, or can't leverage their monopoly.

    182. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      go start a bbs, or join one already in progress

    183. Re:Next Xbox Thoughts... by Bingo+Foo · · Score: 1

      Well gosh, you don't suppose they are willing to waste an address because adding a fourth CPU might make the box too expensive, do you?

      --
      taken! (by Davidleeroth) Thanks Bingo Foo!
    184. Re:Next Xbox Thoughts... by Zenki · · Score: 1

      I haven't encountered a crash outside of KoToR, but I'm not saying its impossible. Given the huge size of games today, it's impossible for the developers to test every possible state the game can get into. The best that they can do is test all common and likely states and pray that on probability that no player will ever trigger a game state that the game is not prepared to handle.

      That said, console gaming is a lot more comfortable than pc gaming. The only crashes that i have experienced in console games was a crash in GTA3 and a bunch of kotor bugs :P

    185. Re:Next Xbox Thoughts... by Jason+Earl · · Score: 1

      Very well said. I agree completely. Competing in the console market is ridiculously tricky, and you essentially have to gear up for war every few years.

      Microsoft's original XBox was a mistake because it was simply too expensive to build. There was no way that Microsoft could charge enough to have break even and still compete with Sony. So Microsoft took a bath on the XBox and hoped they would make it up by selling a pile of games.

      This next round Microsoft is going to play it way smarter. Instead of essentially giving away $150 worth of extra hardware with each XBox purchase Microsoft is going build a console that is far less expensive to manufacture. They have also taken great care to make sure that most of the chips are by one vendor. That at least gives them the opportunity to drive down costs via integration over the life of the console. One of the huge problems with the XBox is that the manufacturing costs never really went down. The fact that Microsoft used commodity PC parts with all of the value already squeezed out of them meant that even two years after the XBox release it doesn't really cost any less to make. Microsoft won't make that mistake again. Microsoft is also striking while Sony is more vulnerable. The XBox was released after Sony had already sucked most of the air out of the console market. When the XBox Next is released the PS2 is going to be looking pretty old and tired.

      On the downside, however, part of the reason that Microsoft was able to grab so much marketshare was that they gave away an impressive array of hardware. That won't be the case with the XBox Next. Sure, the XBox 2 will be the coolest thing around when it hits the street, but it won't be revolutionary like the XBox was. In fact, in many ways the XBox will almost certainly be a prime competitor. The PS2 (and Gamecube for that matter) have shown that there is more to the console race than pushing polygons. As you pointed out the original XBox will still be an impressive platform with a fairly large marketshare for some time after the XBox 2 comes out. There's a definite chance that gamers and developers won't be interested in another console from Microsoft just yet. Microsoft is going to have to release a pretty compelling set of games at launch time to drive sales.

      Any way that you look at it, however, Microsoft is bound to do better financially than they did with the XBox. The XBox was a fiasco. Even if they don't sell any XBox 2s at all they will be better off than they would be if they tried to create another expensive to manufacture XBox.

    186. Re:Next Xbox Thoughts... by owlicks58 · · Score: 1

      Not to be nitpicky, but I believe the Gameboy Advance is backwards compatible all the way back to the original Gameboy games. I thought that was pretty cool...

      --
      -Alex
    187. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      I'm afraid not, Chico.

      When you look in a hex editor, and see this:

      EF CD AB 01

      or this:

      01 AB CD EF

      Which one do you immediately recognise as the 32bit number 01ABCDEF? Even if you're Arabic and read right to left, the digits are swapped.

      In our number system, we write the most significant digits FIRST, not last.

    188. Re:Next Xbox Thoughts... by nathanh · · Score: 1
      Home game consoles have never really be backward compatible. PS2 is the first real back-ward compatible that I know of (though someone will end up telling me differently).

      Well, the line is a bit blurry.

      If you count personal computers then the C128 was backwards compatible with the C64. The Atari 7800 was backwards compatible with the 2600. I'm calling these personal computers - because technically they are - but most people treated them as games consoles.

      The Gameboy Colour was backwards compatible with the Gameboy. But I suppose that's a handheld rather than a console.

      I don't know much about the Sega lineage, but I seem to recall that GameGear games could be played on the Genesis if you had a dongle to make the mini-carts fit into the normal sized slot? Somebody with more knowledge can correct this. I suppose that's not really backwards compatible because the GameGear was effectively a Genesis in a handheld formfactor.

      Maybe you're right. I suppose it depends on your definition of "console" and what constitutes "backwards compatible".

    189. Re:Next Xbox Thoughts... by nathanh · · Score: 1
      Virtual PC gets somewhere in the ballpark of 3 PowerPC cycles per 1 x86 cycle, average case. That would make the 733Ghz XB1 CPU roughly just *barely* runnable on the system you describe. However, Microsoft can't use the average case -- games are real-time systems, and they have to handle the worst case. I doubt they're going to manage emulation of the thing.

      Except most of the cycles on the 733MHz (not Ghz!) x86 CPU are spent inside DirectX. The emu layer wouldn't bother emulating DirectX/x86; it would use a native PPC version. The emulation's only going to be necessary for game logic. That probably accounts for only a tiny fraction of a CPU, for most games.

      It's much like when MacOS went from 68k to PPC. The PPC CPUs were fast, but not so fast that they could emulate all of MacOS plus the application. The reason the emulation layer was practical was that native PPC code was used for many parts of MacOS. The emulation was only used for some non-critical parts of MacOS and the application logic.

    190. Re:Next Xbox Thoughts... by WaKall · · Score: 1

      I won't claim this is the first example of backward-compatible consoles, but try these on for size.
      TurboGrafx16
      TurboDuo

      The Duo could play three kinds of games:
      TG16 Hu-Card games (just at/before Genesis)
      TG16 CD-games (btw, first CD-based console, I believe)
      Duo-only SuperCD games (this about the same time as SegaCD)

    191. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0


      That's the kind of thinking that has got MS in so much trouble with the X-Box, and why they are loosing so much money on it.

      JESUS H. GOD DAMNED CHRIST!! It's "losing," not "loosing." Loosing is when you "loose" an arrow or something. Or loosen a knot. For God's sake, lose has only one "o."

    192. Re:Next Xbox Thoughts... by zahadum · · Score: 1

      I'm thrilled over the potential processing power of the new Xbox. I love my Xbox and more Xbox goodness is headed our way.

      It's nice to see someone telling he loves his xbox. The xbox popular image is not so good, perhaps it's not popular to like an m$ product. which is a reason for many people feeling they don't like it, although it's better technology than ps2. Makes me being a bit tired of the m$ bashing.

    193. Re:Next Xbox Thoughts... by Tough+Love · · Score: 1

      I think, in true Microsoft fashion, we'll see the new VPC changed slightly and then become the foundation of their (gaming) business.

      How do you suppose they will emulate nVidia on a Radeon?

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    194. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      No no, little endian is clearly ass-forward: The high end of the word goes at the back, and the bottom end goes at the front.

      Obviously this makes big endian ass-backward.

      Seriously though, there is an insignifiant technical benefit to little endian in that you can cast integers to a different size with no work. Big endian has the psychological benefit that you mention, but that can be solved by a) making your hex editor put the most significant address on the left, b) making your hex editor display dwords instead of bytes, or c) thinking backwards.

      Overall there is no compelling reason to choose one over the other aside from compatibility. (iirc, "network order" is little endian, which seals it for me)

    195. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      If your trying to keep costs down which Microsoft is, your not going to use 3 top of the line PPC chips. Your lookin at $1000+ just for the freakin chips. Obviously Microsoft would get some kind of discount but it won't give them a 299 price point and allow them to make a profit; which, I believe they would like to do this time around. And without a price around 299 you can expect the system not to sell except to fan boys.

    196. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      And of course, it is vastly more important how we humans view the bits in a hex editor than how the computer manipulates it. Your reasoning is specious.

      IIRC, the reason for little-endian format is the ease of casting a pointer between the various int sizes (e.g. 32, 16, 8). Little-endian maintains the correct order of LSBs simply by changing your consideration of size, without having to do any pointer arithmetic.

      It's debatable which is better.

    197. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0
      That post was so wrong that at first I thought it was a troll.

      Computer Engineers do things in powers of 2. . .. We don't use 3 cpus because it would waste an address.

      No. As someone else pointed out, this is not even an issue.

      The article did not mention whether those 3 CPUs were symmetric or not. There could be a low-powered master and 2 high-powered slaves. (And by power, I don't necessarily mean clock speed, I mean cache-size, bus access speed, etc). 2 symmetric CPUs and a master controller based on the same architecture does sound plausible to someone who has programmed parallel architectures before.

      The real question is why? Games generally aren't written as multi-threaded applications (what games give performance gains on dual cpu rigs even?) Its just not a paradign that game designers have been exposed to;

      No. As someone else pointed out, many games have threads, for things like sound, network, disc access, and even AI.

      Now programmers may be able to adapat to writing a game in 2-4 threads, but 15-20 is just nuts (if you believe in the SMT/dual core rumors). Concurrency alone in a game would more then offset the advantages. Gaming threads simply require too much communication.

      No. You've clearly never written a game, so don't blindly wade in with some speculation presented as fact.

      It's been routinely shown that for pcs (which this is) the cpu does not limit gaming performance very much. That's limited by the gpu.

      Maybe for PCs. But not necessarily for consoles. I've seen PS2 Performance Analyzer scans of many games where the CPU was the bottleneck. Having a kick-ass GPU is no good if you're CPU has a crappy clipping algorithm and is spending time rendering objects that would be rendered outside the camera range.

      Unlike PCs where the CPU can be wildly mis-matched with the GPU, consoles are designed so that the power of the CPU and GPU are comparable. Any significant difference in power is a waste of power, and that means a waste of money. This similarity of power means that it's much more common for console games to be CPU-bound than it is on a high-end PC, where the graphics card is commonly more powerful than it needs to be.

    198. Re:Next Xbox Thoughts... by Jason+Earl · · Score: 1

      A 512M to 1Gb of flash. That would cost more than a low end hard drive. Think more along the lines of 64M, maybe. Heck, Microsoft is still waffling about whether the thing is going to have 256M or 512M of ram. There is no way they are going to put a half gig of flash memory in this beast.

      Microsoft already found out what happens when you sell $400 worth of hardware for $200. They lost several billion dollars with the XBox. The XBox Next is going to be cheap. Microsoft is going to, at worst, break even when they sell you one of those things.

      Thanks for playing.

    199. Re:Next Xbox Thoughts... by 3263827 · · Score: 1

      Why Not? You've obviously never had the joy of experiencing VPC. Go buy a dual 1.25GHZ G4 Powermac. Put in a few GB of RAM, and install VPC. Load up Winxp and you'll be surprised. VPC is a time machine. An expensive way to travel back to an era of dog slow computing.

    200. Re:Next Xbox Thoughts... by Daetrin · · Score: 1
      If there's no backwards compatibilty in the Next X-box, then I have no extra bit of incentive to stay with the platform for the next generation, meaning I could just as easily jump to a PS3 or the next nintendo or whatever.

      AND quickly build a library of cheap older games from the previous generation if the other consoles are backwards compatible.

      Marketing can be a powerful thing, but i wonder how many PS2s would have been sold in those first few months (after the inital hardcore gamer purchases) if it hadn't had DVD capabilities and backwards compatibility, given the tiny selection of release games. However who cares if it's got many good games on it's own when you can buy all the best games of the previous generation, frequently at bargain prices.

      --
      This Space Intentionally Left Blank
    201. Re:Next Xbox Thoughts... by tunah · · Score: 1

      Network byte order is big-endian.

      --
      Free Java games for your phone: Tontie, Sokoban
    202. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      First of all, I never said they would include backwards compatiblity, simply that they could. The parent poster claimed it would be impossible to emulate a 733Mhz PIII on a G5. As I said before Microsoft already owns VirtualPC, VirtualPC runs pretty damn well currently on a G4, let alone on a G5; in 2 years there should be no problem emulating 733Mhz PIII on the neXtBox.


      Just emulate the CPU and fuck! It just falls into place!
      You're fucking brilliant!

      Oh, wait you'll have to emulate the GPU somehow, and emulate the special timing of the system that makes 733 Mhz the optimal processor clock speed. Oh and it has to work for every game, including the ones that use the hardware in undocumented ways.

      Emulation of graphics hardware that supports any kind of hardware 3d, not to mention the special GPU instruction set that the XBOX has, isn't even in Virtual PC now, even after its many years of development. Why?
      Cause it's really fucking hard to do.

      Don't any of you people know anything beyond a geek-layman?
      I'm sure those that DO have a clue don't fucking waste their time on Slashdot!
    203. Re:Next Xbox Thoughts... by instarx · · Score: 1

      I would dare say that a lot of the long overdue innovation in Microsoft's Windows line was due to being handcuffed with compatibility issues.

      There are two sides to that story. Waaaay back when, I decided to go with IBM (and by default Microsoft, that tiny start-up in Washington state) because Apple kept bringing out new computers every few years that were not backward compatible. Being a poor student at the time I decided I could not afford to throw away all my software every two or three years and buy new.

      You may be right that backwards compatibility slows advancement somewhat, but it can also lower costs for users.

    204. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      And the adaptor to run Apple software, well, until the warehouse burnt down.

      God I miss my Duo.

    205. Re:Next Xbox Thoughts... by aaronl · · Score: 1

      Except the X-Box really is mostly commodity hardware... it has a mainstream GPU with some tweaks, a normal CPU, RAM, HD, chipsets, audio, etc. It uses PCI and AGP devices and USB. Oh, and it runs a stripped down version of Windows. It really is a mini-ATX PC in a fancy box.

      The GameCube uses a lot of custom hardware with a commodity CPU and custom software.

    206. Re:Next Xbox Thoughts... by kikai+suki · · Score: 0

      At 2GHZ each, just emulate the XBox on one CPU rather than all three. why go through the trouble of using all three?

    207. Re:Next Xbox Thoughts... by 0x0d0a · · Score: 1

      Except most of the cycles on the 733MHz (not Ghz!) x86 CPU are spent inside DirectX. The emu layer wouldn't bother emulating DirectX/x86; it would use a native PPC version. The emulation's only going to be necessary for game logic. That probably accounts for only a tiny fraction of a CPU, for most games.

      On a personal computer platform, you would probably be correct. However, the X-Box is a console, and differs in a number of important ways. One is that the "OS" and "libraries" are not separate from the application -- they are shipped with the application. In the case of the X-Box, they are statically linked to DirectX. (There's also other ugliness involved in the build process that I'm not all that familiar with.) Anyway, the point is that the DirectX code that is run would be part of the shipped game. The only way to pull off what you're advocating would be to try to infer, as the game is launched on a PPC XB2, what chunks of the game are DirectX and modify code that points to that code to point to PowerPC native versions. This is not particularly trivial or reliable -- it's the approach that cxbx, the only remotely usable X-Box emulator that I know of, uses, and it is still effectively unusable after many, many hours of work.

    208. Re:Next Xbox Thoughts... by 0x0d0a · · Score: 1

      That's what I was just posting about. I admit that the ratio is a bit cuff-of-sleeve -- but if we use the average case of 3 PowerPC cycles per 1 x86 cycles, we get a requirement of 733 * 3 = ~2200 million PPC cycles per second, where we only have ~2000 million PPC cycles per second to work with. Plus those numbers are decidedly conservative in Microsoft's favor. MS has to work with the worst-case situation, not average-case, since games need to be real-time (unless you want your old games to be jerky or drop sound on particular games or at particular points -- or, actually, simply fail to work).

    209. Re:Next Xbox Thoughts... by Anonymous Coward · · Score: 0

      The first game console I can think of off hand that had backwards compatibility is the Commodore 128 (C64). The Sega Genesis was also compatible with the Sega Master System. There may have been others.

    210. Re:Next Xbox Thoughts... by nathanh · · Score: 1
      On a personal computer platform, you would probably be correct. However, the X-Box is a console, and differs in a number of important ways. One is that the "OS" and "libraries" are not separate from the application -- they are shipped with the application. In the case of the X-Box, they are statically linked to DirectX.

      Oooo, I didn't know that. That makes it more interesting.

    211. Re:Next Xbox Thoughts... by Bert64 · · Score: 1

      True, drives are unreliable.. especially low end ones, but if your willing to pay the premium for flash ram.. why not consider premium drives (read: SCSI) and redundancy systems such as raid

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    212. Re:Next Xbox Thoughts... by shadowxtc · · Score: 1

      Yes but flash can only be re-written about 100,000 times. Ideal for saving game data. But while it -could- be used for caching, but it wouldn't necessarily be wise as it'd die very quickly.

    213. Re:Next Xbox Thoughts... by bhtooefr · · Score: 1

      677? Surely you mean 667, right? Also, last I heard, it was a 733. It's halfway between being a Celery and being a P3, as it has a 133MHz FSB (P3 feature), but only 128K cache (ala Celeron).

    214. Re:Next Xbox Thoughts... by Dracolytch · · Score: 1

      Yeah, I got the CPU wrong. PC memory is more reliable than my own. :)

      ~D

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    215. Re:Next Xbox Thoughts... by tommck · · Score: 1

      Maybe that's why they need the 3 processors! :)

      --
      ---- It puts the lotion on its skin or else it gets the hose again. It does this whenever it's told.
    216. Re:Next Xbox Thoughts... by byolinux · · Score: 1

      Also, the Colecovision could play it's competitors games, the Atari VCS. Apparently an Intellivision add-on was also in the works.

    217. Re:Next Xbox Thoughts... by jo_ham · · Score: 1

      True, true, and if it really does have multiple CPUs I'd expect them to be in multiples of 2 - either 2 or 4. Three seems a strange number in this case.

    218. Re:Next Xbox Thoughts... by stiller · · Score: 1

      For one, VirtualPC does not even function on the G5 type PPC, because of the lack of little-endian emulating hardware. But even if it did - or when it will - it lacks all performance needed for decent gaming, on a speedy 1Ghz PPC it's like working with a pretty slow Pentium II.
      And lastly, why would you want to emulate x86 architecture when you have a limited number of developers who will gladly learn to code for this platform?

    219. Re:Next Xbox Thoughts... by Eraser_ · · Score: 1

      Sega Saturn is all I can think of. *sniff* RIP Sega Hardware division.

    220. Re:Next Xbox Thoughts... by tommck · · Score: 1

      As I said to someone else in this thread... They're supposedly going to have 3 2.4GHz PPC chips, right? That's GOT to be able to emulate ONE PIII 700MHz...

      --
      ---- It puts the lotion on its skin or else it gets the hose again. It does this whenever it's told.
    221. Re:Next Xbox Thoughts... by ACPosterChild · · Score: 1

      Well, lets see: You have collision detection, physics rules, pathfinding, AI decision making, I/O, networking, etc., etc., etc. Plenty to do. Personally, I would love to see a cpu dedicated to AI. Improved pathfinding for a multitude of agents and better decision making is a definite need in gaming today.

    222. Re:Next Xbox Thoughts... by RaTd0g · · Score: 1

      Why Micro$loth hates hard drives:

      1. They generate heat in an already overheaded unit.
      2. They fail when exposed to their own heat plus the heat of the CPU.
      3. Too many overheaded units.
      4. Tired of tellin customers that they should have venilated their unit when they know it's partialy a design flaw.

      note: my xbox (which rawx) has never overheated, is properly venilated, and plays MotoGP and PGR2 for as many consecutive hours as i like. :-)

      --
      "Humans travel in schools, and are quite mindless. Thus, they are a very easy catch." -- Ambassador Laquatus
    223. Re:Next Xbox Thoughts... by philipgar · · Score: 1

      Alright, I think you people have missed the point of what I was saying. It's not that games aren't multithreaded, its that on PCs they traditionally don't run faster when on an SMP/SMT machine. Sure there are threads for sound, and disk I/O etc. I won't deny that, but a thread that is almost always blocking doesn't need its own dedicated processor.

      The next great reply was about how games on the PS2 were cpu limited. Again, we're talking about a different problem domain here. The PS2 is a traditional console system, the xbox is not. The xbox is a glorified pc. Compare the actual speeds of the xbox's processor and the speed of the ps2's processor (from int performance to fpu performance, etc). The problem mentioned simply isn't relevant. Besides, a single 2ghzish G5 processor should be fast enough not to be the limiting factor considering the video card being used. Granted its a fast card, but currently the cpu performance of a top of the line machine will be video card limited. Look at benchmarks out there, the cpu's aren't making a hell of a lot of difference. multiple threads won't benifit by having their own processor unless they original processor is being heavily loaded (sure, maybe somewhat in response time, but the difference would hardly be noticable). The only other advantage for all that processing power would be to allow sloppy coders, but that doesn't seem logical.

      Then I love reading people saying maybe the other two g5s are dumbed down ones with small caches etc. That just wouldn't make sense. A G5 is architectures around a highly pipelined and superscalar architecture. Without a large enough cache it will hardly be able to do anything.

      I just fail to be convinced that anyone sane would release a gaming machine like this. Its just so over powered (then again so was the xbox) for its purpose.

      Philip Garcia

    224. Re:Next Xbox Thoughts... by Seahawk · · Score: 1

      As someone that has been in a computerstore 5 years of my life: Yes - Hell yes! :)

    225. Re:Next Xbox Thoughts... by pi+radians · · Score: 1

      If you've had so many problems with your PS2, maybe you need to take better care of your gear.

      Xbox, GameGube, Gameboy, Gameboy Advance, Gameboy Advance SP, Nintendo 64, Super Nintendo, Sega Genesis, Coleco Vision, Playstation, and Playstation 2.

      I own all of those systems. All but 2 of them are still fully functional. Both disfunctional systems are manufactured by Sony. I seriously doubt that I, or anyone else with faulty PS1s and PS2, are at fault for such behavior.

      --

      sin(6cos(r)+5A)
  3. Dupe by Anonymous Coward · · Score: 1, Informative

    From Sunday.

  4. dupe.. by gl4ss · · Score: 0, Offtopic

    ..also it's just worthless information for most parts, so much speculation.

    --
    world was created 5 seconds before this post as it is.
    1. Re:dupe.. by Anonymous Coward · · Score: 0

      Ha, accurately pointing out the unreliability of rumored information gets moderated down on slashdot.

      Some mods want to believe everything they read, don't they. Mod parent back up, PARENT IS CORRECT.

  5. No backwards compatibility? by Anonymous Coward · · Score: 5, Funny

    Does this mean I'll have to buy a new modchip?

    1. Re:No backwards compatibility? by Anonymous Coward · · Score: 0

      You don't really believe that we don't read slashdot? Don't be so naive.

    2. Re:No backwards compatibility? by hcuar · · Score: 1

      "Also, ditch the "Xbox Only" games . FINE, so your competitors can get a shot at them. If your hardware is -superior- are you really worried? These days, since I now own pretty much all of the 'current' consoles, if I'm getting a game, I go for the one that looks, and 'feels' the best. I'm not a platform zealot."

      Umm, what the hell? The Gamecube has plenty of "Gamecube Only" games. I guess you don't mind that? I'd buy Mario Cart for the XBox today, if it was available!

    3. Re:No backwards compatibility? by Anonymous Coward · · Score: 0

      ...he's talking about OTHER developers. (Buying exclusive rights to games, forcing exclusive titles, etc)

      of course i dont expect Microsoft to make games for the playstation, and you shouldn't expect Nintendo to develop for any other console.

      but when Microsoft BUYS a developer so that they will only release MS games, that's stupid.

    4. Re:No backwards compatibility? by Chazmyrr · · Score: 1

      The "XBox Only" games are the only reason I even think about buying an XBox at the current price. The problem for Microsoft is that there aren't enough killer games in that category. I have a PS2 and a GameCube. Almost every game that I want to play is available on one or both of those systems. For the few that aren't, it boils down to whether I spend $250+ to play that one game.

      If KotOR hadn't also been released for the PC, I might have gone ahead and gotten an XBox. As it stands, they'd have to drop the price $99 and throw in the DVD kit, second controller, and a game I'm actually interested in playing before I'd actually break down and buy one.

    5. Re:No backwards compatibility? by FzA · · Score: 1

      This not only means you need to buy a new mod-chip, but homebrew apps will have to be re-written and without the hard drive, all other sorts of features will go away :(

    6. Re:No backwards compatibility? by shione · · Score: 1

      When I have kids one day, the Mario game I buy for them won't be for them, it'll be for me to play!

  6. Give it up by DarkHand · · Score: 5, Funny

    Why dosen't Microsoft give it up and admit to all the Xbox players that they're gaming on a PC? Or in the case of the Xbox2, a Mac. :)

    1. Re:Give it up by mblase · · Score: 3, Funny

      Why dosen't Microsoft give it up and admit to all the Xbox players that they're gaming on a PC? Or in the case of the Xbox2, a Mac. :)

      It's worse than that. Microsoft is trying to keep it under wraps that they'll be using Mandrake Linux PPC for the underlying OS.

    2. Re:Give it up by Anonymous Coward · · Score: 0

      Gaming on a Mac?

      People won't believe them...

    3. Re:Give it up by rhuntley12 · · Score: 1

      Who cares what the hell I'm gaming on? It runs games better/just like any other console I own. And it plays on my TV, costs less, and has xbox live. I also don't need to install drivers, or upgrade the hardware. Oh, and everything just works. Most people don't give two shits what is on the inside.

  7. Good for IBM/Apple? by stuffedmonkey · · Score: 1

    Pretty interseting endorsement of the PPC architecture - straight form the beast itself. I wonder how Steve Jobs will spin this - a chip so good, even M$ uses it!

    1. Re:Good for IBM/Apple? by Anonymous Coward · · Score: 0

      It's good for Apple, but not on the PR level --
      For once, Apple seems to have picked a CPU that's not "Mac Only".

      Having a huge customer like XBox will help IBM make a profit on the 970, and presumably they won't get bored and fall behind like Motorola did.

    2. Re:Good for IBM/Apple? by log0n · · Score: 2, Informative

      A large part of this design is probably lower heat/energy on the part of the CPU. While current G5s are still a beast compared to G4s, they're still cooler and use less power than P4/AMD cpus.

    3. Re:Good for IBM/Apple? by IWorkForMorons · · Score: 2, Interesting

      Or MS is getting ready to take over the PPC-based OS market as well. Once a version of XP Embedded is written for the PPC, how hard would it be to port a full version over? This may be good for IBM, but it's yet to be seen whether Apple will find anything to celebrate over.

      Then again, Mac fanatics are crazier then most Mujahideen soldiers. Just look at the response to someone ripping out the guts of a dual G5 and replacing it with an AMD. MS would have to step very carefully in this arena...

    4. Re:Good for IBM/Apple? by SubTexel · · Score: 1

      Good for IBM as they make the chips apple uses. The chips werent designed by Apple, just used by them.

    5. Re:Good for IBM/Apple? by Anonymous Coward · · Score: 0

      Well, that would have been sorta cool had he installed Dual Opterons or something, and done a good job with the neon. But a chincy AXP2200+ on a elcheapo motherboard? Go buy some taste.

    6. Re:Good for IBM/Apple? by kalidasa · · Score: 1

      That's not the response to some ACTUALLY ripping the guts out of a dual G5, that's the response to a HOAX in which someone took a G5 case and modded it as an AMD box and then CLAIMED that he had ripped the guts out of a dual G5. And given the price of a G5 versus the price of the parts used in the mod, the response is understandable. It would be rather like taking a brand new Ferrari and replacing the engine with one from a Lincoln.

    7. Re:Good for IBM/Apple? by IWorkForMorons · · Score: 1

      No one seemed to care about that when they spammed this guy's inbox with nothing but flames. Which only goes to show that Mac fanatics are insanely loyal and will respond viciously when someone does anything out of the ordinary with a Mac (which is pretty ironic for the "Think Different" crowd). I'm not trying to troll, I'm just pointing out a well-known fact. Personally, I was impressed when I saw the inside designed for proper airflow. Haven't done too much with an actual Mac system, although I'm sure it's good from what I hear. But if I had an empty Mac case laying around, I'd do the exact same thing and mail the pics to Maclovers.com...

    8. Re:Good for IBM/Apple? by jo_ham · · Score: 1

      The new 90nm G5 chips uses something like 24W.

      Almost chilly!

      I don't know what the power consumption/heat numbers are for the G4 chip.

    9. Re:Good for IBM/Apple? by Isca · · Score: 1

      ....and watch how slashdotters reading this story pull overclockers.com offline with too many hits....

    10. Re:Good for IBM/Apple? by Anonymous Coward · · Score: 0

      Us Macusers think you're allowed to think differently any way but Windows/x86.

    11. Re:Good for IBM/Apple? by hesiod · · Score: 1

      > I don't know what the power consumption/heat numbers are for the G4 chip.

      I don't know a whole lot about what the numbers REALLY mean, but is this what you were looking for? It mentions 134 watts at the end of the third paragraph.

    12. Re:Good for IBM/Apple? by hesiod · · Score: 1

      > Just look at the response to someone ripping out the guts of a dual G5

      What is more interesting is the second page. If you look at the bottom, the guy signed it... Andy! Holy shit, this is the same guy that wrote MyDoom!!! OH NO!

  8. Flash memory? by v_1_r_u_5 · · Score: 3, Funny

    Something tells me that "640K of memory should be enough for anybody" is not going to cut it...

    1. Re:Flash memory? by frodo+from+middle+ea · · Score: 1
      OK, I'll bite,

      There are already hitachi CF cards with 4 GB capacity and don't be surprized to see 32GB CF cards in a year or so.

      --
      for the last time people, I am "frodo from middle eaRTH", not "middle eaST".
    2. Re:Flash memory? by Naffer · · Score: 1

      Can you get an 8GB CF card for $50? If so, I'd like to order a few.

    3. Re:Flash memory? by javatips · · Score: 1

      But it surely cost a lot more that a 40G hard drive.

    4. Re:Flash memory? by CdBee · · Score: 1

      Hey, if it's good enough for the Spirit Rover, it's good enough for Microsoft !

      --
      I have been a user for about 10 years. This ends Feb 2014. The site's been ruined. I'm off. Dice, FU
    5. Re:Flash memory? by *weasel · · Score: 1

      even at consumer prices, for ~$50 you can get a 256mb CF card. That's likely all the space they'd need to include to manage a good amount of save games, and have space left over for backwards compatibility for titles using the HD for swap.

      given that the G5s are only architectural siblings to the MS/IBM custom chips - getting the hardware little endian conversion seems likely (the feature that the G5s are missing that makes vPC much faster).

      Combine that with MS's purchase of Virtual PC and suddenly emulating x86 on their new processors isn't a big issue, nor does it carry a licensing fee.

      it likely all comes down to how much flash memory they can get, cheap enough, so all the xbox titles using the HD for swap can be supported.

      as outlined in the wild speculation (err. 'article'), it all comes down to price. I don't think there are any technical limitations to backwards compat, other than those caused by price/storage of Flash memory.

      likely, they don't even want to spend $50 on the storage if they can avoid it.

      --
      // "Can't clowns and pirates just -try- to get along?"
    6. Re:Flash memory? by Eccles · · Score: 1

      But it surely cost a lot more that a 40G hard drive.

      At first, but don't call me Shirley. The cheapest compact flash available costs less than the cheapest hard drive, so as a process, making a flash card is potentially cheaper. The capacity isd definitely a generation behind, but if you're not storing videos, a gig or four may be enough for most console game purposes.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
  9. You recognize the possibilities by burgburgburg · · Score: 5, Funny

    Virginia Tech can make the next supercomputer using a cluster of XBox2s. And as soon as they did, employees of Microsoft would finally remove the flesh-like coverings and reveal their true cyborg selfs as they began the final assimilation effort.

    1. Re:You recognize the possibilities by IronChef · · Score: 1

      oh crap, I always knew there was something weird about the guys with the BLUE badges!

    2. Re:You recognize the possibilities by watzinaneihm · · Score: 1

      Actually the first half of the post is moer insightful than funny. These things are not going to have a HDD, but they will have 3 processors a lot of RAM and a small flash storage. And they surely are going to sell it below the cost since its supposed to be a gaming console.
      This is the perfect tool to make a cluster out of!! Cheap, very fast and you can put the bootimage/code on the flash memory. Im sure all the guys running Linux on the current Xboxes will be buying truckloads of these and putting MacOS on it (or linux, since IBM runs linux on PPC anyway) and making clusters out of these

      Though MS being what it is they will probably stop their resellers from shipping bulk orders

      --
      .ACMD setaloiv siht gnidaeR
  10. compatibility by mobby_6kl · · Score: 3, Insightful

    If they can put enough flash memory on that, then why can't it replace a hard drive? Or external hard drive could be used (USB 2.0), lowering the cost but still providing an option for playing old games and using more features(downloading stuff).

    1. Re:compatibility by dontbgay · · Score: 0

      Considering that people now-a-days are installing Linux on them, doesn't it seem like users are shooting Microshaft in the foot? Granted all the fair use crap that I'm going to be flamed with but seeing things from the marketing side of things, it's just more profitable to make the HDD an add-on.

      And on a side note, what's going to happen to the "WinTel" pact going on when this finally makes it to market? Anyone? Anyone? Bueller?

      --
      Sig not found.
    2. Re:compatibility by hesiod · · Score: 1

      > what's going to happen to the "WinTel" pact going on when this finally makes it to market?

      Granted, I don't know much about the inside politics of MS & Intel, but I am guessing that it is limited to PC items and not game systems. Assuming this article is true at all. I have no reason to disbelieve it, except that it just seems "wrong."

  11. Does this means... by Karpe · · Score: 5, Funny

    we can expect a Windows XP version for PPC?

    I am dying to switch from MacOS X to Windows XP, but it is the i386 price barrier I can't overcome.

    1. Re:Does this means... by reiggin · · Score: 0

      Why in the world would you be dying to switch from OS X to XP??? Unfathomable. You must enjoy your lax security issues. I'm seriously not trying to be flamebait here but I just don't get this comment. Also, I would never expect MS to sever it's relationship with Intel/x86. They are bedfellows for life.

    2. Re:Does this means... by Anonymous Coward · · Score: 0

      YHBT. Note he talks of the "price barrier" moving from a Mac to an Intel system. LOL.

    3. Re:Does this means... by agent+oranje · · Score: 1

      Woo, a sarcasm detector! What a real useful invention!

      --
      -agent oranje.
    4. Re:Does this means... by ActiveSX · · Score: 1

      It was a joke. Calm down.

    5. Re:Does this means... by fmorgan · · Score: 1

      Note to self: add disclaimer "This is a joke" at the end of slashdot posts...

      DIsclaimer: this post is not the official or unofficial policy of myself or any other organization, real or imaginary. And this is a joke.

    6. Re:Does this means... by BlueCodeWarrior · · Score: 0

      Ummm... It's a joke? As far as the MS/Intel thing...they already said that IBM was definatly doing the chip for the XBoxNext, right? So they already have...

    7. Re:Does this means... by styxlord · · Score: 1

      Even though no red blooded Mac user would ever switch to WinXP on PPC, one would have to imagine that this is exactly what MS is going to do.
      - The NT kernel was once maintained on PPC so its not like they'd be starting from scratch porting WinXP to PPC
      - Who owns Virtual PC again?

    8. Re:Does this means... by Jimithing+DMB · · Score: 1

      Actually, I think reiggin's post was a joke too.

      Thank you for playing "Who can detect the most sarcasm."

    9. Re:Does this means... by SuiteSisterMary · · Score: 1

      There was an NT3 and NT4 version, but they discontinued it due to lack of sales. Ports were also available for Alpha and MIPS. There was a SPARC port in-house, so the rumors go.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    10. Re:Does this means... by tepples · · Score: 1

      Why in the world would you be dying to switch from OS X to XP?

      <playing-along>
      Ummm... apps?
      </playing-along>

    11. Re:Does this means... by daveashcroft · · Score: 1

      Who said americans dont get irony?

    12. Re:Does this means... by JamieF · · Score: 1

      >WinXP on PPC, one would have to imagine that this is exactly what MS is going to do.

      Why? To get that amazing price performance benefit of PPC hardware over x86? Oh wait, there isn't one.

      NT was ported to non-x86 processors to punish/intimidate Intel for dabbling in video codecs where Microsoft had forbidden them to go. Nobody actually bought it, and pretty soon MS discontinued it and went back to x86-only, but the point was made: if you mess with MS, they can port to other hardware... "you need us, we don't need you." And look at Intel now, supporting Linux. Surprise!

    13. Re:Does this means... by oPless · · Score: 1

      why when Windows NT4 (I think 2k and above only run on x86 - I think) can do that? true it wont run on your crappy iMac, but it runs on RS/6000s

      like this one

    14. Re:Does this means... by Anonymous Coward · · Score: 0

      > Who said americans dont get irony?

      I said it!!!

    15. Re:Does this means... by Foolhardy · · Score: 1

      Not exactly; NT was originally written for an upcoming Intel cpu called the N-10. Intel took forever to supply MS with prototypes, and the product ended up flopping. It was ported to MIPS before the 386. The original kernel designers wanted to avoid tying NT to a single cpu.
      It sucks that MS stopped supporting RISC processors, but they are a buisness, and spending money on products that don't sell is stupid.

    16. Re:Does this means... by Anonymous Coward · · Score: 0

      I am dying to switch from MacOS X to Windows XP, but it is the i386 price barrier I can't overcome.

      Ah, well for me it was the Fisher Price barrier.

  12. Pre-installed features? by spoodie · · Score: 2, Funny

    Does it come with MyDoom pre-installed?

    --
    I don't need a compass to tell me which way the wind shines.
    1. Re:Pre-installed features? by Anonymous Coward · · Score: 0

      Are you refering to personalized ID Software portal that will be released in the next few months? In that case, I'm not sure if MS has signed an agreement to provide that gaming functionality.

    2. Re:Pre-installed features? by IdleTime · · Score: 1

      Yes, but the new version is called Doom III!

      --
      If you mod me down, I *will* introduce you to my sister!
  13. Imagine... by Anonymous Coward · · Score: 0, Redundant

    Imagine a Beowulf cluster of these!

    1. Re:Imagine... by Anonymous Coward · · Score: 0

      Imagine a beowulf cluster of Bill Gates!

    2. Re:Imagine... by hesiod · · Score: 1

      I'd prefer to imagine an article that didn't have some schmoe responding with beowulf or soviet jokes.

  14. Hard drive... by lowe0 · · Score: 3, Insightful

    The hard drive was central to many of the Xbox's coolest and most unique features. Content downloads, soundtracks, large levels cached to HD to cut load times, large save files for games such as KotOR, etc.... Without the hard drive and Live, the Xbox would have been just another game console.

    This is one case where Microsoft did a good job with v1 of the product. I'd hate to see a backward move like this for v2.

    1. Re:Hard drive... by ru-486 · · Score: 1

      If you have a mod chip, you can put a bunch of your own files on there. I know a guy who has movies, mp3s and tons of emulators including genesis, snes, nes, gameboy and mame on his xbox. Although it's possible to access the roms via samba over the network but it's alot faster to scan through thousands of roms on the local hard drive.

    2. Re:Hard drive... by lowe0 · · Score: 1

      I haven't modded mine. I'm the kind of guy who can remember the details of multiple ongoing projects, but forgets little stuff like turning off his modchip before getting on Live. I'm probably safer without one. ;)

  15. rely on flash memory/or-- by way2trivial · · Score: 5, Interesting
    rely on a broadband connection, games served up by microsoft, and a monthly fee per game required to play...

    which is the better financial model?

    --
    every day http://en.wikipedia.org/wiki/Special:Random
    1. Re:rely on flash memory/or-- by Anonymous Coward · · Score: 0

      This is a terrible financial model. It is common knowledge now that it is cheaper to shift bits physically than over a wire, and without a HDD this model requires those bits be sent over a wire every time anyone plays the game. No subscription could cover it. You'd need a server farm the size of the Empire State Building, and your own nuclear power station to run it.

    2. Re:rely on flash memory/or-- by Anonymous Coward · · Score: 0
      buy the CD, put it in the xbox, then connect to server for the rest.

      just like any other online game
      Starcraft, diablo, evercrack, sims online..

    3. Re:rely on flash memory/or-- by NatasRevol · · Score: 1

      What, BillG@microsoft.com can't afford those things? Hell, he probably already has them just to run his house.

      --
      There are two types of people in the world: Those who crave closure
    4. Re:rely on flash memory/or-- by Anonymous Coward · · Score: 0

      "which is the better financial model?"

      In the marketting world? (i.e. "Just think of how much more control and money we will have charging and re-charging for the same thing every month! And if people mod/copy things, we just change the access keys like satellite!")

      Or do you mean in the real world? (i.e. that the financial model you describe would probably fail spectacularly, rather like the original DivX DVD fiasco (not the DivX codec))

    5. Re:rely on flash memory/or-- by Anonymous Coward · · Score: 0

      This has been done many times before by Cable Companies -- going back to the Sega Genesis and Intellivision.

      Even today, you see "rent a game" Nintendo 64 setups in hotels pretty frequently.

      Problem is that only 5% of the US population has broadband Internet, so you wouldn't get a lot of customers.

    6. Re:rely on flash memory/or-- by NickFortune · · Score: 1
      What? you mean they'd have to stop peddling bloatware?

      Shouldn't be a problem - if C# is as much a java rip-off as people suggest then it can probably be optimised to produce small executables at the expense of a whopping big runtime environment.

      Some MS apps already run like this. IE is tiny - most of the code lives in a gazillion dlls as active X controls and other such obfuscations

      If the can get their cash by subscription, they don't need to keep forcing people to upgrade the hardware. And if they don't need that they can turn off the bloat directive.

      Be interesting to watch this one...

      --
      Don't let THEM immanentize the Eschaton!
    7. Re:rely on flash memory/or-- by Anonymous Coward · · Score: 0

      Yes, but that is then a different proposition and hence not covered by my comments.

    8. Re:rely on flash memory/or-- by Anonymous Coward · · Score: 0

      you also forgot it still takes a few hours to dowload the contents of a DVD over a broadband connection.

      Load times? You talk about load times! Try waiting 10 minutes between levels.

      Yeah, that's a genius marketing strategy. Why don't you go try it so I can shortsell your company.

    9. Re:rely on flash memory/or-- by Anonymous Coward · · Score: 0


      Sometimes, you should just shut your mouth and be thought an idiot rather than opening it and removing all doubt.

      Games are large because of the content, not the fucking code. Or did you really think that the DVD was filled up with executable code instead of sound, textures, and video?

    10. Re:rely on flash memory/or-- by NickFortune · · Score: 1
      ...and of course you need all the graphics on screen at the same time right? and all the music playing atthe same time as well, I take it?

      where would I be without cogent arguments such as yours to keep me informed?

      --
      Don't let THEM immanentize the Eschaton!
  16. Backwards compatability by jandrese · · Score: 1

    While I don't put a lot of stock in these sorts of rumors, doesn't the idea of an almost complete architecture change suggest that backwards compatability is going to be difficult, HDD or no?

    Also, has there ever been a prerelease rumor about a game console that didn't claim it was going to be faster than any known computer in the universe, able to push more polygons than a high end Onyx, and so on and so forth?

    --

    I read the internet for the articles.
    1. Re:Backwards compatability by Zed2K · · Score: 1

      Absolutely. I kind of assumed backwards compatibility was out the window when they announced they were using ATI instead of nvidia. So many console games are written to the hardware that even a graphics card switch makes backwards compatibility more difficult. But if they totally switch to a PPC chip then forget about it.

    2. Re:Backwards compatability by Anonymous Coward · · Score: 0

      The only fact that gives this even a little credibility is that Microsoft now owns Connectix's excellent VirtualPC Pentium emulation code. Assuming the current xbox isolates games from the hardware that means they can do API call level emulation instead of chip level which simplifies things and gains them a lot of speed (and breaks all current xbox Linux hacks.)

      I don't buy three processor chips, its just too expensive even looking a year or two down the road. Now a dual-core chip might do the trick.

  17. No harddisk... by Anonymous Coward · · Score: 0

    Like the Playstation it does not have a harddisk.

    Makes it more difficult to run Linux?

    1. Re:No harddisk... by Thud457 · · Score: 1
      shhhhh... Don't tell Microsoft about Knoppix.

      Or USB flash drives.

      fnarrr fnarrr fnarrr!

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    2. Re:No harddisk... by Anonymous Coward · · Score: 0

      You will have mass storage capability, but it will be on an XBox online server network that you pay a monthly fee to use.

      You'll also be able to share your files with your XBox2 "buddies" that are also members of the network.

    3. Re:No harddisk... by Thud457 · · Score: 1
      "You'll also be able to share your files with your XBox2 "buddies" that are also members of the network. "

      Geeze, that sounds an awful lot like the dreaded P2P (except for the non-anonymous part...). Does that mean MS is going to sniff your files for copyright violoations? Does the subscriber get the privalege of paying for such "services" or do they directly bill the *AA ? Just make sure to include a industry standard "HACKED BY CHINEESE" index.html in your fileset to provide plausible deniability.

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  18. A shift in MSFT strategy: by mekkab · · Score: 5, Insightful

    The gem from the article:
    The details suggest Microsoft is far more concerned about keeping the cost of its Xbox Next console low than it is with including dazzling technological features or driving its rivals out of the business, according to a variety of industry sources.



    The Xbox outperforms the PS2 on graphics every day. Yet, I prefer the PS2 (mostly because once you are done playing HALO, whats next?!)

    So performance is not enough. Nintendo's strategy was to underprice the behemoths, and they are still hanging on.

    So if MSFT can sell a console cheaper than the PS3, AND!! get a bunch of games developed,
    they will continue on into the future as a major player in the home console market.

    (just my 2 cents)

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
    1. Re:A shift in MSFT strategy: by mccalli · · Score: 1
      Nintendo's strategy was to underprice the behemoths, and they are still hanging on.

      They're doing a tad more than 'hanging on'. They're in second position worldwide, with the US being the only place they're in third. It used to be that in the UK they were third too, but following the drastic price-cut they're second here too at the moment.

      The PS2 remains drastically ahead of both however, and why? Well certainly brand awareness is one, but backwards compatibility would be another...

      Cheers,
      Ian

    2. Re:A shift in MSFT strategy: by mobby_6kl · · Score: 2, Insightful

      What I don't understand is how they are going to keep the cost down, after all 3 PPC won't be cheap + graphics chip faster/better then the R400? OK I know this would be some time from now, but I don't think the prices can drop so much.

    3. Re:A shift in MSFT strategy: by centauri · · Score: 2, Funny

      "Done playing Halo"? You lost me.

      --
      Don't blame me, I voted for Durga.
    4. Re:A shift in MSFT strategy: by mekkab · · Score: 1

      sorry, I should have put a smiley face after the "still hanging on" comment... But I feel confident in saying that Nintendo's major strategy (in addition to GBA tie ins, which are really just bogus and kinda lame) was being cheaper.

      As for the Backwards compatibility of PS2, I think it was a great gimmick and during acceptance meant you can play your old games. I mean, instead of having a console with 3 new games, you had 20 old ones, too! But many years down the road, while some STILL play PS1 games on their PS2s they are in the minority (and they are also known as cheap-skates ;).

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    5. Re:A shift in MSFT strategy: by VividU · · Score: 3, Insightful

      I love the way these myths propagate themselves on Slashdot. I bet its worthy of good sociology study.

      mostly because once you are done playing HALO, whats next?!

      MechAssault
      Crimson Skies
      Links 2004
      Knights of the Old Republic
      Halo 2 !!!
      (for starters).

    6. Re:A shift in MSFT strategy: by Anonymous Coward · · Score: 0

      So if MSFT can sell a console cheaper than the PS3, AND!! get a bunch of games developed,
      they will continue on into the future as a major player in the home console market.

      (just my 2 cents)

      CAPTAIN OBVIOUS STRIKES AGAIN!!!

    7. Re:A shift in MSFT strategy: by Anonymous Coward · · Score: 0

      Alright, of the 5 games you consider to be the top games for Xbox one of them isn't even released yet.

      Nice.

    8. Re:A shift in MSFT strategy: by kannibal_klown · · Score: 1

      I agree. There are few unique games on the XBox that I like. With 1 MAJOR exception...

      CRIMSON SKIES!!!!

      This is by far the most fun I've had playing online in a while. Sure, there are similar type games on the PC (with more realistic physics), but I love Crimson Skies. It's fun, INSTANT fun. Just hop on a server and enjoy yourself, even if you're not that good.

    9. Re:A shift in MSFT strategy: by mekkab · · Score: 1



      Ehen I visited my friends in brooklyn (who have an Xbox) we played Halo and another game that was just like Halo. Both were good, and we had a blast... but that was it. Golf doesn't interest me, nor does KOTOR (do I have to turn in my geek membership card now?!).

      But! I totally forgot about Xbox live- which apparently is well talked up by the Penny Arcade dewds.

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    10. Re:A shift in MSFT strategy: by mekkab · · Score: 1

      haven't played, but yeah, the Penny Arcade boys speak highly of it.

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    11. Re:A shift in MSFT strategy: by Malc · · Score: 0

      Halo? What an over-rated game. I'm glad I only rented it from the local video store because we completed it in five days. Oh that was a working week too, so it's not like I was even playing 20 hours a day.

    12. Re:A shift in MSFT strategy: by mekkab · · Score: 1

      okay, apparently I'm not hardcore! But after a while you need to switch up games. For example, I can't play Grand Theft Auto for more than 5 hours... I gotta switch to something else. Same with Halo.

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    13. Re:A shift in MSFT strategy: by Benw5483 · · Score: 2, Insightful

      The thrill of Halo lies in the multiplayer friend. The single player campaign is just there to warm you up and provide some target practice, trust me. After you get better and play with 6 or more people you'll understand what it's all about.

      --
      what?
    14. Re:A shift in MSFT strategy: by Anonymous Coward · · Score: 0
      Yet, I prefer the PS2 (mostly because once you are done playing HALO, whats next?!)

      DOA3
      DOAX
      SCII
      Morrowind
      GTA3
      GTA-VC
      HALO Frikkin' 2!!!
      DDR-Ultramix
      Operation: Desert Storm
      Max payne

      All of the above look and play a lot nicer on the X-Box than on the PS2 (if they are on the PS2 at all.)

      Soul Calibur II for X-Box is superior to Sould Calibur II for PS2.
      ... and Dead Or Alive 3, which is X-Box only, pwnz SCII.

      All of this assumes that it's even possible to be "done playing HALO" anytime soon. That game is worth the price of the console alone!

    15. Re:A shift in MSFT strategy: by Anonymous Coward · · Score: 0

      Penny Arcade boys are losers, and gay. Lighten up, Francis, it's just a joke

    16. Re:A shift in MSFT strategy: by Babbster · · Score: 1

      Wow, so you played an entire two games out of the Xbox catalog and decided there was nothing else to play. Well done. Confessing to a troll (the "what's next?" comment) is rare on /.

    17. Re:A shift in MSFT strategy: by Anonymous Coward · · Score: 0

      Dead Or Alive 3, which is X-Box only, pwnz SCII

      pwnz! How clever!

      And I suppose it pwnz SCII because of all the boobies? Just go back to your DOAXBV...

    18. Re:A shift in MSFT strategy: by mccalli · · Score: 1
      But many years down the road, while some STILL play PS1 games on their PS2s they are in the minority (and they are also known as cheap-skates ;).

      Ooh, I don't know about that :-). For example, I still play Worms on the PS2 - not any of the sequels, which I dislike, but the first PS1 release of Worms. Pong too - the PS1 release of Pong was a good laugh, and hasn't been seen natively on the PS2.

      The lame tie-ins you mention...well, I have a GBA, a GMA/Cube connection lead and also a Gameboy Player for the Cube. Allows me to play both decent and recent 2D games on the big screen, and I like 2D. No, I don't find that lame at all.

      The connector - yes, I'd agree with you there. It's a bit off expecting people who've paid for your game and the console to run it from to also pay for a handheld (Zelda:Windwaker tie-in) and sometimes even an extra game as well (Metroid Fusion/Metroid Prime tie-in).

      I still think compatibility is important personally. Or emulation at least - it sounds like the kind of hardware they're chucking at this new X-Box should be able to handle emulation of 766Mhz Celeron.

      Cheers,
      Ian

    19. Re:A shift in MSFT strategy: by Anonymous Coward · · Score: 0
      So performance is not enough. Nintendo's strategy was to underprice the behemoths, and they are still hanging on.

      What? the gamecube vastly outperforms the ps2. I think graphicswise it is superior to the xbox. radeon simply renders things better.

      The only reason the ps2 is priced so high is it's the PS2 AND it has a dvd player in it.

      Holding on isn't exactly an accurate description of what nintendo is doing right now, considering they are the most profitable of the three companies..

    20. Re:A shift in MSFT strategy: by Build6 · · Score: 1

      Hrm, but are they making any money? There's no point being 2nd or 3rd (or 1st, for that matter) if you lose $$ every unit and have no way to recoup it through some other means... .

    21. Re:A shift in MSFT strategy: by dougthonus · · Score: 1

      I've owned a PS2, Xbox, and Gamecube at one time or another (currently, I do not own an xbox but still have the other two). The vast majority (though not all) of the games I've played were far better on the xbox. The Hard Drive made it so much more convient to play that it was ridiculous. The first time I saved a football franchise on my game cube I thought the system locked up because it took so long. The only reason I own a gamecube is for the flawless wireless controllers. The xbox ones were crap, and I needed wireless controllers. After I found I couldn't live without the wireless controllers, I gave up the xbox for Game cube out right. I then bought a ps2 specifically so I could play dance dance revolution. I would have repurchased an xbox and gotten the xbox version of it, but it wasn't in stock. One thing I'll say about ps/2 is they have far and away the best controller layout of the big 3. Available games is always a factor, but there really aren't too many games out there only available for one system that I considered must haves. (of course, I'm a sports nut, and all the major sports games are available on all 3). If I had to go down to 1 system, it'd probably be the cube, just becasue of the wavebird, but if xbox had a decent wireless controller I'd dump the other two in a second just for that hard drive.

    22. Re:A shift in MSFT strategy: by Anonymous Coward · · Score: 0

      Ei, I'm not a fanboy, but Xbox has enough good games to keep you playing for ages!!!

      - Panzer Dragoon Orta
      - Shenmue II
      - Jet Set Radio Future
      - Project Gotham Racing 1 & 2
      - Top Spin
      - Metal Gear Solid 2
      - Crimson Skies
      - Links 2004
      - Metal Arms
      - Amped 1 & 2
      - GTA3 & VC
      - DOA3 & DOAXV (the true game for geeks ;) )
      - KOTOR
      - Rainbow Six 3
      - Morrowind: GOTY (you visit /. and don't know this game!??!)
      - Arx Fatalis
      - Deus EX 2
      - Phantasy Star Online
      - All the MS, EA and Sega Sport games...

      And the upcoming: Halo2, Ninja Gaiden, Jade Empire, Fable, BC, Pro Race Driver 2, RallySportChallenge 2, Mafia, Riddick, DOA:Online, Splinter Cell 2, Silent Hill 4

      And if you add a modchipt to the Xbox...you can get thousands of games from EMUS, and Xbox ports like Stepmania, Beats of Rage, etc...

    23. Re:A shift in MSFT strategy: by Dinny · · Score: 1

      I don't thinke the GBA connecter is intended to get you to buy a handheld. I think it's a handy thank you to people who already have both. For most things it's just a cool little extra.

      It is also possiblly opening game styles. Final Fantasy Crystal Cronicles will support 4 player action if all four players have GBAs. There is also PacMan vs. This allows three people to plays as ghosts on the tv with limited visibility and the four person can play pacman on a GBA.

      Like I said it's not clearing the shelves of cubes, but it is a nice extra for some people. It helps make more Nintendo fanboys.

    24. Re:A shift in MSFT strategy: by Anonymous Coward · · Score: 0

      5 games?

      that's it?

      were all of those available 6months after xbox release?

      now you know why xbox sucks.

      because by the time you had your 5 extra games, it was way to pathetically little, and late.

      even a modest little system for $500 will blow the shit outta the xbox.

      and just look here:

      http://www.pcgameworld.com/

      more games then the xbox has video ram.

    25. Re:A shift in MSFT strategy: by Anonymous Coward · · Score: 0

      Don't forget the best Xbox game!!!

      Project Gotham Racing 2

    26. Re:A shift in MSFT strategy: by Anonymous Coward · · Score: 0

      Have you tried Joytech or Logitech wireless controllers? They're great!!

    27. Re:A shift in MSFT strategy: by Frizzle+Fry · · Score: 1
      I'm glad I only rented it from the local video store because we completed it in five days

      How does one "complete" a multiplayer game? That's like saying street fighter 2 was a waste of money because I beat the one-player mode in a few days. So what? When you were done training and ready to actually start playing with people, you returned it. So it doesn't sound like you were in much of a position to judge the game.
      --
      I'd rather be lucky than good.
    28. Re:A shift in MSFT strategy: by Frizzle+Fry · · Score: 2, Funny
      I love the way these myths propagate themselves on Slashdot. I bet its worthy of good sociology study.

      No, I can just explain it you now: the only way you were able to get to five other playable games was by including a golf game and a game that hasn't been released yet.
      --
      I'd rather be lucky than good.
    29. Re:A shift in MSFT strategy: by Anonymous Coward · · Score: 0

      Splinter Cell
      Shenmue II
      Project Gotham 2
      Dead or Alive 3 Online
      Rainbow Six 6

      bitch.

      Want 5 more?

    30. Re:A shift in MSFT strategy: by Malc · · Score: 1

      It's not much of a multiplayer game - it doesn't support XBox Live. In fact XBox Live didn't even exist when I played it. The only choice is split screen, which sucks (just about bearable for the cooperative campaign mode) and playing over the LAN (requires 1) knowing people who have an XBox, 2) dragging the XBox + a TV somewhere and competing soundwise with everybody else). That's pretty second rate compared with games I've spent hundreds if not thousands of hours on like Quake 2 or Quake 3 or one of their mods. Until recently, few people have had enough downstream let alone upstream bandwidth to play it over the internet via a VPN. So no, it's not a good game.

    31. Re:A shift in MSFT strategy: by toph42 · · Score: 1

      The tie-ins may have been lame up to this point, but I think that the way the new Final Fantasy takes advantage of it is pretty sweet, and the potential that it offers is amazing. I'm not a fan of sports games, but I'm sure that the little screen would be awesome for picking plays in secret, etc.

    32. Re:A shift in MSFT strategy: by Frizzle+Fry · · Score: 1
      It's not much of a multiplayer game - it doesn't support XBox Live

      So there were no real multiplayer games before xbox live? Soul calibur wasn't a good multiplayer game? Or smash brothers? Or mario kart (which is also split screen)?
      --
      I'd rather be lucky than good.
    33. Re:A shift in MSFT strategy: by Anonymous Coward · · Score: 0

      Yes.

    34. Re:A shift in MSFT strategy: by Anonymous Coward · · Score: 0

      I love the way these myths propagate themselves on Slashdot.

      Yeah, HALO was a crappy game. It didn't warrant purchasing an X-Box at all, and whoever started that myth should be shot.

    35. Re:A shift in MSFT strategy: by Malc · · Score: 1

      In most situations, FPS games don't work well split screen. Multi-player FPS games absolutely suck with only two players, and they're not much better with just four.

    36. Re:A shift in MSFT strategy: by Anonymous Coward · · Score: 0

      DOA3

      More or less identical to DOA2, except the DC had a better controller than the XBox, no matter how much people hated it.

      SCII

      Available on two other platforms.

      Morrowind

      Better on a PC, but still not that great anyway.

      GTA3
      GTA-VC


      On PS2 and PC *months* before the XBox.

      HALO Frikkin' 2!!!

      Oh yeah, after the wonders of Halo, I really give more than half a shit about the sequel.

      Soul Calibur II for X-Box is superior to Sould Calibur II for PS2.

      Umm, no it isn't, unless your idea of superior is "looks flashier", which is basically the XBox tagline - "Screw gameplay, we're shiny!". SC2 plays identically on all three systems.

      ... and Dead Or Alive 3, which is X-Box only, pwnz SCII.

      HAHAHAHAAAAAAAAAAAAHAHAAHAHAHAHAHAAAAAAA!

      Hey, why not just admit you don't know anything about fighting games. I bet you just adored MK4.

    37. Re:A shift in MSFT strategy: by Anonymous Coward · · Score: 0

      At least two of those are out on another console, and one is one of those crappy realistic racing games. So far I'm not too impresed.

    38. Re:A shift in MSFT strategy: by Daetrin · · Score: 1
      Halo 2? That's a little sad. It's not even out yet, and it's a sequel to the original "after this, what next" game. Sequels aren't bad, but having to count every game in a series to bolster your argument is.

      I've got about 20 PS2 games and 20 GameCube games sitting on my shelves justifying my purchase of a PS2 and a GameCube after SSX and Pikmin. And that's just the games i _own_. I certainly haven't bought _all_ the good games. (Sucks how a more than full-time job keeps you from finishing too many games.)

      (And if you want, i can quantify my list just like you did, but they'd be two long lists, and i'm lazy =)

      --
      This Space Intentionally Left Blank
    39. Re:A shift in MSFT strategy: by Anonymous Coward · · Score: 0

      Xboxconnect allows for games of up to 16 players. It is the only game that I have played none stop for 2 years now, and I log on almost eveynight to play kids from all over the country.

      There is hardly ever lag, and if there is I just go to a new room.
      The fact that you call the coop bearable is lame.(It is one of the few games that did it perfectly, maybe you just need a bigger TV)

      HALO dominates!!

  19. Soviet Russia anyone??? by JamesP · · Score: 2, Funny

    First everybody thinks that Apple is going x86...

    Now we know it's Windows going PPC...
    (before anyone whines that XBOX != Windows... Two words (ok three): DirectX and Kernel Functions...)

    --
    how long until /. fixes commenting on Chrome?
    1. Re:Soviet Russia anyone??? by Corfitz · · Score: 1
      Two words (ok three): DirectX and Kernel Functions...

      Not to be a nitpicker but isn't that four words?

    2. Re:Soviet Russia anyone??? by thelasttemptation · · Score: 0

      err... that's four...

    3. Re:Soviet Russia anyone??? by mrvis · · Score: 1

      I thought you were going to say that

      "In Soviet Russia PPC CPU specs include Leaked X-Box2 Specs!"

    4. Re:Soviet Russia anyone??? by Atzanteol · · Score: 1

      Microsoft has been there before. There were versions of NT 3.51 that ran on PPC (and Alpha). I'm not sure if 4.0 would run on PPC though. It didn't last long, I know that.

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
  20. Get them out of this buisness.... by wobedraggled · · Score: 2, Interesting

    Microsoft doesn't belong in the gaming market, they need to get thier OS woes in order befre they try to pummel another market. This division is bleeding cash and no other company would have been able to stomp in like they have. I personally want xbox2 to fail. If gaming comes down to SONY and M$ as my only choices, I'm out.

    Support Nintendo, or pay for it later with generic fps and miltiary strat out the arse.

    --
    Ubuntu- Linux for human beings.
    1. Re:Get them out of this buisness.... by Anonymous Coward · · Score: 0

      You sir, must be a very bitter person. Maybe you should by a Colecovision on eBay or something.

    2. Re:Get them out of this buisness.... by Anonymous Coward · · Score: 0

      My playstation 2 has done nothing but collect dust since the arrival of my Xbox. M$ has done a damn good job with their first console. Nintendo? Ha! They need to produce games more than a few people are interested in if they want my support!

    3. Re:Get them out of this buisness.... by DavidBrown · · Score: 2, Insightful

      I support the XBox, because competition is always good. And M$ has enough money to bleed cash on the XBox for generations to come. It's actually a good thing in this case that M$ created the XBox as opposed to another company not capable of weathering the losses until the XBox either becomes profitable or at least provides enough competition to Sony and Nintendo to improve their systems.

      --
      144l. ph34r my 133t l3g4l 5k1lz!
    4. Re:Get them out of this buisness.... by grunt107 · · Score: 1

      As opposed to Mario overload? I can, however, see the possibilities: Mario Xtreme Beach Volleyball-Flannel Thong; Mario Gear Solid; Mario and the Plumbers of the Old Republic; Grand Theft Mario.

    5. Re:Get them out of this buisness.... by Anonymous Coward · · Score: 0

      I support the XBox, because competition is always good. And M$ has enough money to bleed cash on the XBox for generations to come. It's actually a good thing in this case that M$ created the XBox as opposed to another company not capable of weathering the losses until the XBox either becomes profitable or at least provides enough competition to Sony and Nintendo to improve their systems.

      God, is that fsked up...

      What you're supporting is exactly what happened to numerous other companies that Microsoft "competed" against. (Giving the software away for free, exclusive bundling deals, OEM Windows Tax.)

      It's not competition, it's dumping product into the market until you run the smaller pocket companies out of the market, at which point you can jack your prices back up and rape the consumers. US memory companies complained to the Feds when foreign makers dumped memory chips into the market below cost, but if a US company does it that makes it alright?

    6. Re:Get them out of this buisness.... by Anonymous Coward · · Score: 0

      You are one stupid fuck.

    7. Re:Get them out of this buisness.... by Anonymous Coward · · Score: 0
      Sega, Sony, And Nintendo also lose money on their boxes and make up for it by receiving license fees on each game sold. There's nothing wrong, illegal, or immoral about it.


      Many companies are not profitable during theor initial years. You must have been sleeping through the days of .com...


      If XBox was a separate company, they would have received VC money or other outside financing. They happen to be a division of MS, so they can be self-financed. get over it, jackass.

    8. Re:Get them out of this buisness.... by Anonymous Coward · · Score: 0

      Wrong.

      Sony and after the price-drop now Nintendo have at worst broke even.

      Only MS sells at a loss consistantly.

  21. microsoft buyhing IBM stuff ??? by Anonymous Coward · · Score: 0

    wonder what bill is up to, and what made microsoft switch to a complete different world.

    how about easy development and porting of x86/directx based titles to the xbox2 now?

    microsoft inventing the incompatibility and dropping backwardcompatibility all of a sudden?

    what the heck is wrong in the biz world?

  22. Not surprising by Samuel+Duncan · · Score: 3, Informative

    The PPC chips don't have the heat problems of Intel's or AMD's product. So you can use smaller and more importantly more silent fans and cooling.
    The only drawback is that they trade power/heat benefits for reduced performance - if main issue with PPC's. This makes me wonder why they don't use mobile processors from scratch.

    --
    Over 90 years and counting !
    1. Re:Not surprising by Anonymous Coward · · Score: 0

      PPCs perform better, MHz for MHz, than Intel chips. This (and the heat thing) is because they don't have to manage the brokenness of the x86 ISA.

    2. Re:Not surprising by Anonymous Coward · · Score: 0

      You think duel cores and 3 of thise is a performance problem? I am gagging to dump AMD and move to IBM PPC anyway.

    3. Re:Not surprising by Junks+Jerzey · · Score: 1

      The PPC chips don't have the heat problems of Intel's or AMD's product. So you can use smaller and more importantly more silent fans and cooling.

      In principle, yes, but have you seen how much cooling hardware is inside of the dual 2GHz G5. A heckuva lot. It weighs over 60 pounds!

    4. Re:Not surprising by jared_hanson · · Score: 5, Insightful

      You've never used one of these PPC970 chips then, if you are claiming reduced performance. PPC is a fundamentally different architecture, and one that typically yeilds both less heat and greater performance.

      So, do yourself a favor and walk into your nearest Apple store and check out a great computer with a great processor. While your at it, give the OS a chance to. You might find something better than your biases previously allowed.

      --
      -- Fighting mediocrity one bad post at a time.
    5. Re:Not surprising by Anonymous Coward · · Score: 0

      Your two sentences contradict each other.

      "PPC chips don't have the heat problems of Intel's or AMD's product"

      The reason you can say that is because PPC chips can offer the same performance with lower power consumption.

      "The only drawback is that they trade power/heat benefits for reduced performance - if main issue with PPC's."

      If this statement was true, why would anyone care about PPC power comsumption, you could always lower the clock rate on an Intel/AMD chip and "trade power/heat benefits for reduced performance". Just for comparison, a 1.5GHz Itainium 2 consumes 107 watts, whereas a 2.0GHz PPC 970FX consumes a measley 24.6 watts.

    6. Re:Not surprising by Anixamander · · Score: 1

      Actually, according to Apple it weighs just less than 40 pounds. Still a lot, but not as much as you suggest.

      --
      Do not taunt Happy Fun Ball(TM)
    7. Re:Not surprising by falcon5768 · · Score: 1

      and lets not forget they are switching over to the 90nm die set.. and it is known those chips run cooler and with less power, hence the G5 xServe.. I could very well see three of these in there, heck If Micro$oft would suck it up, Im sure Apple would even help them.... they DID try to do the PC based gaming machine first remeber, even though they pulled the plug before they spent the money. If it became a joint Microsoft/Apple/IBM gaming machine, using all of there ideas and tech they could CRUSH Sony

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    8. Re:Not surprising by Anonymous Coward · · Score: 0

      yeah, I popped one of the cases open and was like "wow, that's a fast processor."

      I couldn't believe my eyes.

    9. Re:Not surprising by jared_hanson · · Score: 1

      yeah, I read your reply and was like "wow, that person is an idiot."

      --
      -- Fighting mediocrity one bad post at a time.
  23. Wintel x86 is broken! by zontroll · · Score: 3, Funny

    The shocking thing is it will probably run linux and some variant of *BSD, but not windoze.

  24. Does it really matter? by adamvjackson · · Score: 1

    Personally, I don't use game consoles as PCs, although I do use some PCs to emulate game consoles. As long as the platform is stable, has good graphics technologies, and a good selection of games, then does it really matter what platform it utilizes? Or is the platform choice more than that?

  25. Because no respectable... by Anonymous Coward · · Score: 1, Funny

    ...Mac-ophille would run windows on a Mac?

    Who'da thunk.

    1. Re:Because no respectable... by tepples · · Score: 1

      If, as you claim, no respectable advocate of Macintosh computers would run a Microsoft Windows operating system on a Mac, then what the heck is Virtual PC?

    2. Re:Because no respectable... by GizmoToy · · Score: 1

      Perhaps VPC is for the Mac advocates who are not respectable!

    3. Re:Because no respectable... by Tokerat · · Score: 1


      Yea, exactly...respectable Mac-o-philes should install Linux side-by-side with Mac OS and dual boot! Then, run Windows on VMWare! ;-)

      --
      CAn'T CompreHend SARcaSm?
  26. Maybe a mac with a xbox2 agp card by DrewBeavis · · Score: 1

    That'd be a nice add-on for the current macs in a couple years when this thing finally ships. Maybe M$ could make an agp card with the xbox2 chips on it. Or, maybe an iMac wtih an xbox2 built in from the factory. That'd be a great space saver in the dorms, and with that 17" flat panel it'd look HD.

    1. Re:Maybe a mac with a xbox2 agp card by HeghmoH · · Score: 1

      Keep dreaming. This is far from the first console to use the same processor as a personal computer, and nothing even vaguely resembling that kind of computer/console crossover has ever happened. I recall the Apple IIGS community being full of almost exactly the same speculation when it was announced that the then-upcoming Super Nintendo would use the same processor as the GS.

      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
  27. backwards compatible by NoGuffCheck · · Score: 4, Funny

    to save on cost MS may not make the Xbox2 backwards compatible.. They could save a fortune if it didnt play games either!

    --
    serenity now!
    1. Re:backwards compatible by cafal · · Score: 1

      Does anyone know if the XBox has actually MADE any money for Microsoft yet? They had been selling the consoles at an incredible loss, hoping to make up the cash on licensing and software sales. Last I heard (and it's been a while) they hadn't even come close. XBox Loss Calculator

  28. backwards compatibility by jest3r · · Score: 5, Interesting

    I wonder if M$ will port an embedded Virtual PC to the new system to ensure backwards compatibilty. Three "G5's" should be able to achieve similar if not better performance than the current xbox 800 mHz? x86.

    Rumor has it Virtual PC 7 might have Direct 3D capabilities with Quake3 being playable on the 2Ghz G5 via the emulator.

    1. Re:backwards compatibility by reiggin · · Score: 1

      Quake3 already has a native OS X port.

    2. Re:backwards compatibility by AKnightCowboy · · Score: 1
      Rumor has it Virtual PC 7 might have Direct 3D capabilities with Quake3 being playable on the 2Ghz G5 via the emulator.

      Wow, a 5 year old game finally playable on a dual 2GHz G5 system? That's not really saying much is it? For the price of Virtual PC 7 and Windows XP I could've just bought a low end x86 box to play my games (which I did).

    3. Re:backwards compatibility by Idealius · · Score: 1

      And didn't Microsoft buy out Connectix? If so, I doubt we'll see a new Virtual PC anytime soon from Connectix.

    4. Re:backwards compatibility by Anonymous Coward · · Score: 0

      I thought Quake3 ran openGL, not Direct 3D.

    5. Re:backwards compatibility by Anonymous Coward · · Score: 0

      How do you parallelize CPU emulation over 3 chips? Nothing is more linear than a CPU emulator.

    6. Re:backwards compatibility by ActiveSX · · Score: 1

      Quake 3 isn't a Direct3D game. id knows better than to tie themselves to a graphics api like that.

    7. Re:backwards compatibility by Tim+C · · Score: 1

      You mean by tying themselves to OpenGL instead?

      I'm not going to argue the relative merits of the two, but to say that they avoided tying themselves to a graphics API seems a little strange...

    8. Re:backwards compatibility by Anonymous Coward · · Score: 0

      > current xBox 800 mHz

      800 milliHertz? That's impressive.

    9. Re:backwards compatibility by mosb1000 · · Score: 1

      You might see one from Mictrosoft though :)

    10. Re:backwards compatibility by Malc · · Score: 1

      It uses DirectSound though.

    11. Re:backwards compatibility by mosb1000 · · Score: 1

      True, but at least they didn't tie themselves down to one platform by choosing DirectX. I'd doubt you'll be seeing a Mac or a Linux version of URU Ages of Mist anytime soon.

    12. Re:backwards compatibility by ActiveSX · · Score: 1

      Damn, I forgot "proprietary" :/

    13. Re:backwards compatibility by fuzzix · · Score: 1

      They didn't tie themselves to a platform by choosing the DirectX API.

    14. Re:backwards compatibility by dafz1 · · Score: 2, Interesting

      Microsoft will be shipping VirtualPC 7 as part of Office 2004 Professional Edition(current shipping version of VPC 6.1), to be available sometime "late summer" 2004.

      I am beginning to wonder if M$ bought Connectix to get the PPC x86 emulator software for the Xbox 2? The fact they will control all future installs of Windows on Macs was just a bonus. Oh...and can't foget the Linux on Windows emulators Connectix had.

    15. Re:backwards compatibility by Anonymous Coward · · Score: 0

      I see some new rule, first post then read;)

    16. Re:backwards compatibility by Anonymous Coward · · Score: 0
    17. Re:backwards compatibility by hesiod · · Score: 1

      > they will control all future installs of Windows on Macs

      Because they surely had control of all previous Windows installs on Macs. Um.... Has anyone done that?

  29. G5 development systems by mookoz · · Score: 1

    All xbox2 devs will use dual G5s to build and test software. Sounds like ALL mac to me!

    1. Re:G5 development systems by thelasttemptation · · Score: 0

      and I wonder how hard it will be to port to a mac, more games for macs? :)

    2. Re:G5 development systems by kdekorte · · Score: 1

      Sounds like an RS/6000 to me...

      Probably could do development on a pSeries and move it over. RS/6000's have PCI slots so you could get video card for it.

    3. Re:G5 development systems by ddama · · Score: 1

      um,you do know that there's a difference between the PowerPC970 (Mac G5) and the IBM POWER usedd in RS/6000s, right? Different generations of chip, different architectures, order of magnitude difference in cost, etc.

  30. Depends: If fast enough, EMULATE! by mekkab · · Score: 1

    Subject line pretty much says it all.

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  31. "Leaked" instead of "Rumors" by metroid+composite · · Score: 2, Informative

    The difference between the past story and this one is that the past story was "rumors" whereas this is "leaked"....

    1. Re:"Leaked" instead of "Rumors" by Anonymous Coward · · Score: 0

      Wow, thanks for pointing that out. I just figured two stories that were based on one story must be dupes.

    2. Re:"Leaked" instead of "Rumors" by kommakazi · · Score: 1

      Actually, you're wrong, the last one was 'leaked' too.

    3. Re:"Leaked" instead of "Rumors" by Vincman · · Score: 1

      Eh, explain the difference please? As long as this "Leak" is unverified by Microsoft, it has the same status as a "Rumor" in my book.

  32. Haha! by Anonymous Coward · · Score: 1, Insightful

    I never heard such an amusing joke before. Where did you hear it? I'm sure it must be true, especially if you repeat it long enough.

  33. XBox Next's 3 PPC chips... by anactofgod · · Score: 2, Interesting

    are going to be named "Agnes", "Denise" and "Paula". Really! It's true!

    And "XBox Next"?

    Wonder if the Apple legal eagles are licking their chops over that choice in name.

    ---anactofgod---

    --

    ---anactofgod---

    "Equal opportunity swindling - *that* is the true test of a sustainable democracy."
    1. Re:XBox Next's 3 PPC chips... by TonyMillion · · Score: 1

      I think you mean Amiga....

    2. Re:XBox Next's 3 PPC chips... by yellowcord · · Score: 1

      NO NO NO... It's Huey, Dewy (sp?) and Louie.

  34. Just a thought by just+some+computer+j · · Score: 1

    The timing of the release of the new Xbox is very interersting. Almost a year before the PS3, so, maybe M$ is trying to get there money, and still allow PS fans to get a PS3 when they come out. There could be more than meets the eye with this. Plus, not to metion the use of a PPC processor. Maybe that is why M$ fired that guy for the picture of all the Mac G5s' being delievered. But, it's just my oppinion, I am prolly wrong.

    --
    eh, this sucks, I am going back to bed....
  35. you don't need a hard drive... by sbma44 · · Score: 4, Informative
    the hard drive in the xbox serves three purposes. It isn't necessary for the two important ones.
    1. Savegames. Flash memory would be more than sufficient.
    2. Downloaded content from xbox live. This is a great feature -- but if you have live, you have broadband. And if you have broadband, you have a computer. All microsoft needs to do is require you to open up a windows share where XBL can put its downloaded content. This would be perfectly adequate for most people. Could even be used by them to push their mediaPC platform (ugh).
    3. Storing ripped music for use as a soundtrack. Wanting to do this doesn't mean you already have a broadband connection and computer, so some people would lose out. Those with BB/LAN could use a windows share for this, too. I don't think this is a popular enough feature to mandate its inclusion in XBox2. An external harddrive peripheral could fill this need.

    Remember, MS has said they can't make XBox 1 profitable. You can bet they are going to try to drive down their hardware costs with XB2 so that they can actually make some money. The harddrive is a big expense that could be dispensed with without too much pain.

    1. Re:you don't need a hard drive... by yamla · · Score: 1

      In Star Wars: Knights of the Old Republic, the hard drive is used _extensively_, basically as swap space. Removing the hard drive means that some games just won't be feasible, games that require more memory space than is available. That said, with 256 megs or 512 _gigs_ (okay, probably megs, but the other news story quoted gigs) of RAM, this may be less of an issue. Most current PC games don't require more than 256 megs and don't touch swap space all that much.

      --

      Oceania has always been at war with Eastasia.
    2. Re:you don't need a hard drive... by Dark+Paladin · · Score: 1

      I would assume that Xbox Live 2 would require a $99 ethernet+HDD add in - this way the unit is inside, MS doesn't worry about "saved game hacking" or other such nonesense you'd get with an SMB share (and imagine the tech support nightmare that would be).

      With an add-in HDD/Ethernet unit (much like Sony has with Final Fantasy XI), they could break even on the HDD without *having* to ship it out, and you could do all the CD ripping/sharing music in the house over a network/blah, blah, blah you wanted from there.

    3. Re:you don't need a hard drive... by molarmass192 · · Score: 1

      I've got a sneaky feeling they'll be selling an external hard drive as an "option" that you can live without but only uncomfortably. That would knock $50 off the console price but most consumers would most likely pony up for it separately anyhow. I'd bet it would have a modified (non-std) USB 2.0 connector too!

      --

      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
    4. Re:you don't need a hard drive... by LookSharp · · Score: 2, Insightful

      All microsoft needs to do is require you to open up a windows share...

      Opening a Windows share... right. Considering 2000/XP's file sharing is already fairly complicated to n00bs, that might be a fun exercise.

      And on a tongue-in-cheek note, I think this is the first time I've seen a comment encouraging people to use windows and open guest-enabled shared... modded to +5! :)

    5. Re:you don't need a hard drive... by sbma44 · · Score: 1
      I agree they won't do a vanilla SMB share. probably some customized software you have to install that encrypts the data or otherwise hides it from the user.

      I suspect you're right about an add-on HDD, but I doubt the ethernet will be an extra. The cost of putting a 100bt port on a motherboard has got to be pretty low these days -- and it opens a whole world of selling content w/o paying distribution costs.

    6. Re:you don't need a hard drive... by Anonymous Coward · · Score: 0

      2) Oh yeah, great idea. Think of all the support calls from people can't figure out how to set up a LAN, nor how to open up ICF on the serving computer after a helpful friend hardened it to protect it from all NetBIOS traffic. Think of the marketing potential for Sony, whose PS3 won't require you buy a computer and LAN equipment too. Placing more external dependencies on the XBox is not a good idea.

      3) Maybe I'm being stupid, but I don't understand the point you're trying to make here - your second sentance doesn't make sense, or at best is very clumsy English. What are you trying to say? I have a 3.5Mb/S connection and multiple computers, but I appreciate being able to put a CD in the XBox and replace those gawd awful toons that come with games.

      The idea that you would want to have external dependencies such as an internet connection or local computer to act as server is completely dumb and only something you would expect a geek.

      Everything's moot though. If the XBox2 isn't backwardly compatible then I won't be buying it after the amount I've spent on games for my current XBox.

    7. Re:you don't need a hard drive... by LoudMusic · · Score: 1

      1. Savegames

      I agree, flash memory is faster and more than sufficient. But it's expensive, and you'd need quite a bit of it by today's standards. I have two full 8MB PS2 memory cards. I would think 256MB would just get you started and that's looking at $80 by the time the XBox 2 comes out. Hard drives are CHEAP and serve multiple functions.

      2. Downloaded content

      Yes, all the things you mention are true. But you're expecting the user to be intelligent. Keep in mind these are generally young gamers who don't have a clue how it all works. If you're expecting them to configure software between two devices you've already asked too much. Most of the guys I know don't even have a router / switch. They honestly move the cable from the computer to the XBox.

      3. Music

      I think this is pretty stupid. Put it on the computer.

      I'd like to add a fourth reason to HAVE a hard drive. Games could / should be cashed on the hard drive while the game is being played. That way it loads nearly instantaneously. A friend of mine has a modded XBox with Halo copied to disk for the sole purpose that it loads HELLA FAST by comparison. The hdd throughput and seek time is at least 10x the speed of optical. And with new technology it's even faster.

      --
      No sig for you. YOU GET NO SIG!
    8. Re:you don't need a hard drive... by sbma44 · · Score: 1
      well, I didn't mean they'll do it manually. They just need to ship a cdrom w/ the xbox, or offer a download on xbox.com that opens up a customized smb share. Now, I certainly won't claim that this will *actually* be secure, but MS would at least make some motions in that direction.

      Which brings up another good reason to remove the hard drive: to disable modding. So far the gamecube's piracy prevention scheme has been the most successful: proprietary disks (I know, there's a BBA-based exploit, but this is wayyy more painful to do than loading a ripped game off a modded xbox's HDD). The XB2 shouldn't have any sort of native IDE support if MS wants to stop the XB hacking scene.

    9. Re:you don't need a hard drive... by Anonymous Coward · · Score: 0

      Oh so now you're saying that not only would I need another computer, I would need one that runs Windows (or Mac OS X if we're lucky). Yeah, great idea.

    10. Re:you don't need a hard drive... by sbma44 · · Score: 2, Interesting
      look, did you buy broadband internet access solely for xbox live? no. you have a computer. stop pretending you don't. if anyone really wants to buy broadband access for XBL only, I'm sure MS will be happy to sell them an external hard drive add-on.

      As for requiring windows -- hey, I'm not saying this is how it ought to be. I'm saying that's how it's likely to be. You think MS gives a shit that you want to run OSX? They don't. They're willing to give up that whopping 5% marketshare -- probably significantly less, since XB owners are likely to be gamers, and gamers are less likely to own macs due to a lack of games and the expense (gamer demographics presumably skew younger).

      Look, I like apple, I love linux, I love having a hard drive on my modded xbox. None of those things have anything to do with what makes strategic business sense for XBox2. Pull your head out of the sand.

    11. Re:you don't need a hard drive... by AnyNoMouse · · Score: 1
      I agree, flash memory is faster and more than sufficient.

      Actually, flash memory is much, much slower than a HD. It would probably do the job for standard point-saves, however. Seeing as most X-Box games are point-save types and not PC style save anywhere, it wouldn't be a great loss.

      --
      -Redundancy Man strikes again!
    12. Re:you don't need a hard drive... by cheekyboy · · Score: 1

      If it has flash, it has to be built in, I hate the ps1/ps2 SCAMS, of cheap consoles, oh but another 30-50$ for a damn tiny memory card. A 100% scam.

      re 2. yeah like every joe has a pc thats wired w/ethernet

      but HD costs are always reducing, and they could make an empty slot so you can put in a normal HD in later. Like the ps2, but hell no one uses it coz stupid sony didnt make a standard IDE adaptor for $10 and let it just be plug/play HD addon.

      But if they can make a 1-2gig flashram for $30 then cool.

      But I think their main concern of HDs are MTBF, which is 1000x higher for HDs compared to FlashRam.

      So bulk flashram thats cheapass and 1-2gig on the motherboard would be cool. But it would make the xb1 style hacks less possible.

      Another purpose of the HD was being a disk cache so games would load way faster 2nd time round.

      --
      Liberty freedom are no1, not dicks in suits.
    13. Re:you don't need a hard drive... by Anonymous Coward · · Score: 0

      Pull my head out of the sand? LOL! I don't want to have to fiddle with things like another computer to use my XBox. That is the point of a game console: you plug it in and go. Besides, if I were to take it over to my friend's house then boom!, it's broken as its dependency on a computer that is no longer present is broken.

      Pull your head out of the sand and admit that the idea is dumb.

    14. Re:you don't need a hard drive... by sbma44 · · Score: 1
      I'd say every joe with xbox live has a PC wired for ethernet -- or nearly every one. I just don't buy that people get DSL or cable service solely for XBox Live. I think they get it for PC access -- which, aside from the small number of people who use USB modem interfaces, they do have an ethernet-capable PC.

      Here in the realm of the *nix geek we're too used to dragging every drop of performance out of our ancient P200's. The fact is that most people technically sophisticated enough to want Xbox Live probably replace their PC every 2 or 3 years -- and in that window, their last PC probably already came with an onboard ethernet port.

    15. Re:you don't need a hard drive... by Scrameustache · · Score: 2, Funny

      Storing ripped music for use as a soundtrack.

      Pfft, I've been using custom soundtracks since the 8bit NES. I just turned off the TV sound and put on a tape instead.
      And since the Playstation era, games have had the option to turn off music and keep the SFX, so I put a CD in (well, my computer is my jukebox now), crank up the volume and play games with the music I choose that way.

      Ah! HD stored custom soundtracks...kids these days!

      --

      You can't take the sky from me...

    16. Re:you don't need a hard drive... by slycrel · · Score: 1


      I'm not so sure they're marketing these features correctly then.

      My wife agreed to get an xbox because of the DVD and mp3 capabilities. She now uses it more than I do...! It's been much more than a game console to us. I'd be surprised if they took away DVD, but the music potential has a lot of merit, particularly to non-techies. Who wouldn't like not having to swap out CD's all the time to listen to music?

    17. Re:you don't need a hard drive... by Snowmit · · Score: 1

      You are a crazy person.

      The fact is that most people technically sophisticated enough to want Xbox Live probably replace their PC every 2 or 3 years -- and in that window, their last PC probably already came with an onboard ethernet port.

      Or we have a Mac, or we don't replace our PCs very often because we do most our gaming on comsoles, or we have a strange home networking environment or we are 10 year olds who have to borrow Mom's PC and she won't let us install software after the "incident" or all kinds of things.

      The whole POINT of consoles. The whole REASON that we buy them and that developers develop for them is that they are easy to use and that you can rely on each of them having the same specifications. They are totally plug and play. Setting up a system that requires a second piece of hardware to be up and running (bear in mind that this second piece of hardware is running on a notoriously crash-prone O/S) in order to participate in Live Play is INSANE.

      I spent two years providing tech support to the people "sophisticated enough" to buy DSL. Let me tell you, some of them are FUNCTIONALLY ILLITERATE.

      --
      I have a lot of opinions about Cyborgs and Architects
    18. Re:you don't need a hard drive... by Anonymous Coward · · Score: 1, Insightful

      One of the biggest problems with the X-Box is the hard drive. It is more fragile compared to the other components. There won't be any X-Boxes around 20 years from now. They will all have all broke before 2010, unless you are willing to spend the $100 to have Microsoft replace the drive for you, more than half of the cost of a new X-Box.

      I was foolish and purchased a second X-Box after my first one died at 1 1/2 years old.

      My previous consoles (Atari 2600, Nintendo) have lasted longer before breaking and I was much more abusive to them way back when.

      With the removal of the hard drive, Microsoft may be able to build a solid piece of hardware and maybe even a provide a longer warranty.

      If the removal of the hard drive doesn't compromise performance, I'm for it.

      BacMan

    19. Re:you don't need a hard drive... by ananke · · Score: 1

      Consider this: one of the most popular 'broadband' connections is a cable connection. Great downlink, of course. However, the uplink BLOWS. Uploading stuff back to microsoft at 20-30KB/s? That would definitely suck.

      --
      --- d'oh
  36. Hmmmmm sounds familiar by Paladine97 · · Score: 5, Interesting
    • Power PPC cpu.
    • ATI graphics processor.
    • Flash memory.
    • No hard drive.


    Can somebody say Gamecube?
    1. Re:Hmmmmm sounds familiar by Anonymous Coward · · Score: 0

      Too bad it is nothing like the gamecube.

      It will be faster, more computing power, 3 processors, and probably none of the flaws the game cube has.

    2. Re:Hmmmmm sounds familiar by Lispy · · Score: 1

      hehe, or Mars Rover?

    3. Re:Hmmmmm sounds familiar by Anonymous Coward · · Score: 0

      and the games will still suck.

    4. Re:Hmmmmm sounds familiar by LoudMusic · · Score: 2, Informative

      I have no comment on your comment other than "Power PPC"? A little redundant don't you think?

      PPC - Power Personal Computer

      So they're putting a Power Power Personal Computer chip in it. P^2PC. EAT THAT G5! (:

      --
      No sig for you. YOU GET NO SIG!
    5. Re:Hmmmmm sounds familiar by ruiner13 · · Score: 1
      "Can somebody say Gamecube?"

      um... gamecube! anyway, i read a report (may have been on slashdot even, i'm too lazy to look) that nintendo and microsoft may be going in together on their next gen consoles. two playstation underdogs teaming up to gain market share. an interesting idea, but we'll see.

      --

      today is spelling optional day.

    6. Re:Hmmmmm sounds familiar by Scrameustache · · Score: 1

      "Power PPC"? A little redundant don't you think?

      Aren't those the chip they use over at DC Comics? ;-)

      --

      You can't take the sky from me...

    7. Re:Hmmmmm sounds familiar by LoudMusic · · Score: 1

      Aren't those the chip they use over at DC Comics? ;-)

      Might have used NT Technology to make it, though, so what do you expect (:

      --
      No sig for you. YOU GET NO SIG!
    8. Re:Hmmmmm sounds familiar by Anonymous Coward · · Score: 0

      Can somebody say Gamecube?

      Actually I was thinking Amiga MicroA1, it even specs out the same on board memory. Given the time the Xbox NEXT will finally be here(1-2 years), AmigaOS will most likely be running on G5s. And remember DirectX 10 will be microcoded, it doesn't need to have the full blown Windows OS, it just needs a MISL interpeter (probably java like) to run those pixel/vertex ops.

    9. Re:Hmmmmm sounds familiar by Anonymous Coward · · Score: 0

      GameCube's GPU was ATI in name only. ATI bought the company that Nintendo contracted with (ArtX) just as the dolphin SDKs were being shipped.

    10. Re:Hmmmmm sounds familiar by KozmoStevnNaut · · Score: 1

      And exactly what flaws are you talking about?

      --
      Eat the rich.
    11. Re:Hmmmmm sounds familiar by Anonymous Coward · · Score: 0

      The ones I made up in my head to convince me that I didn't make the worst purchasing decision of my life in getting an Xbox.

      Oh, you still enjoy playing all your Gamecube games? Well... uh... SC2 looks crisper on my Xbox! Ha ha, loser!

    12. Re:Hmmmmm sounds familiar by KozmoStevnNaut · · Score: 1

      You mean using the horribly crippled HD modes? The only HD mode that works properly (without slowdowns etc.) is 480p, which is supported by the GC, the Xbox and the PS2 ;)

      I'll tell ya one reason for wanting an Xbox, though. Colin McRae Rally 3.

      Best. Rally. Game. Ever.

      Ah, well... I'll just stick with playing F-Zero GX and Resident Evil :)

      --
      Eat the rich.
  37. Leaked?? by Hassman · · Score: 2, Insightful

    Why is the title referring to this story as being 'leaked'? Leaked implies that the specs were released before they were suppose to be. Or that some shady deal occured. This isn't true.

    The specs and what not, were in no way 'leaked'. They were reported to the press like any other news story. Hell, I even got this information yesterday morning through my 'stock news wire' from etrade. It was a national official artical.

    Oops, I just 'leaked' the sourse of my information.

    --
    -Mark
    Dovie'andi se tovya sagain.
  38. and... by andy55 · · Score: 1

    This will give the new Xbox "more computing power than most personal computers." A graphics chip designed by ATI Technologies that will clock in with speeds faster than the upcoming R400.

    ...this leak failed to include the part about bundling MS Office for free IAW Euro settlements to "give" back to the public. I hear they may even provide hardware acceleration for this. Whew. With hardware acceleration, MS Word could open in less than a second!

  39. Heat by penultimatepost · · Score: 1

    It also comes with a handy set top grill.

  40. Google Cache by RAMMS+EIN · · Score: 1

    Site isn't working for me, here's the Google cache:

    http://216.239.59.104/search?q=cache:4nS9HzJIHmI J: www.mercurynews.com/mld/mercurynews/business/78491 91.htm+&hl=en&ie=UTF-8

    <obligatory joke about the site running on an xbox here>

    --
    Please correct me if I got my facts wrong.
  41. Well other than it being a dupe by aliens · · Score: 1

    here

    3 PPC G5's? And how much do they want to lose on each Xbox2? This is just what we call 'Wild Speculation'

    I think personally it will have magical elves doing the graphics and you'll have to feed them cookies every night!

    Honestly the original Xbox was 'rumored' to have 3 CPU's.

    --
    -- taking over the world, we are.
    1. Re:Well other than it being a dupe by Halthar · · Score: 1

      So are you saying that Microsoft is now going to clone Ross Perot in mass quantities?

      Is it possible that Microsoft is now working with the Raelians?

      Those elves sure make good cookies at least.

  42. Emulation? by natelr · · Score: 1

    So can they just release the os so I can play on my Mac? Then they wont be loosing money on me. Lol. Wonder how long til someone hacks that.

  43. Keyboard / Mouse by normal_guy · · Score: 1

    The Xbox has long been targeted to the hardcore. People who probably already have a PC. I don't even want to look at a keyboard when I'm sitting on my sofa with friends, playing SCII.

    --

    Linux: Free if your time is worthless.
    1. Re:Keyboard / Mouse by Golias · · Score: 3, Interesting
      The talk of needing a keyboard isn't about SCII. It's about stuff like Ascheron's Call III.

      MMORPG without a keyboard is a dreadful experience. A keyboard for X-Box2 (Y-Box?) could bring the MMORPG experience into the living room.

      --

      Information wants to be anthropomorphized.

    2. Re:Keyboard / Mouse by normal_guy · · Score: 1

      And I'm saying that a keyboard is not a living room device. Voice chat is getting big. Since actually hearing someone jars you out of the immersive experience, perhaps voice recognition is the key.

      --

      Linux: Free if your time is worthless.
  44. No Backwards Compatiblity by Anonymous Coward · · Score: 0

    backwards compatibility could be out of the question

    Sweet. Even FEWER games to play on the XBox2 than on the original.

  45. Making money... by pubjames · · Score: 1


    Does anyone know - are MS still losing money on the X-Box?

    I read somewhere that they might reduce the price further to $99. It seems to have come down in price really fast, but they don't seem to have made the same efficiencies in production as Sony has with the PS2, because of the way the X-Box was designed. I imagine that Sony could reduce to $99 at the same time but MS would be taking the bigger hit.

    1. Re:Making money... by Anonymous Coward · · Score: 0

      http://money.cnn.com/2004/01/28/commentary/game_ov er/column_gaming/index.htm

      This was on CNN Money a few days ago.

      The price cut would result in a flood of red ink, though. When Microsoft launched the Xbox in 2001 for $299, it reportedly lost $100 for every unit it sold. Component prices have certainly gone down since then, but the console has never reached the break-even point.

    2. Re:Making money... by Anonymous Coward · · Score: 0

      well, seeing as the MSFT Home Division continues to have a negative profit of a billion dollars a year, I would have to say Yes.

  46. Backwards by hambonewilkins · · Score: 1

    I don't get the "hoo-ha" over backwards compatibility. Sure, it probably helped PS2 sales, but what about the Game Cube? Were people angry that it couldn't play their N64 games? From the looks of it, this is a completely different system than the current Xbox (different CPU and GPU just to name two key aspects) and thus why should we expect backwards compatibility just because the format of the discs is (likely to be) the same? The systems are poised to be very different.

    --

    God Bless America. Why? Did it sneeze?
    1. Re:Backwards by harborpirate · · Score: 1

      Actually, by the time the gamecube rolled out, people already expected a lack of backwards compatibility from the big N.

      No, the outrage was when the N64 came out.. Nintendo had promised that it would be backwards compatible with Super NES games. It didn't happen, the claim was dropped late in development.
      Nintendo had also promised backwards compatibility for NES games in the Super NES. It didn't happen, the claim was dropped late in development.

      Honestly, Nintendo was smart with the gamecube, to my knowledge, they never tried to claim it would be backwards compatible. Of course, the knowledge that they were pursuing an optical storage format (welcome to the 21st century nintendo) rather than a cartrige probably set the reality in a little earlier this time for them.

      I'm not sure different processor and GPU really matter that much. Remember, the Xbox2 will be many times more powerful that the original due to newer generation hardware. You don't think that hardware would be powerful enough to emulate the xbox hardware? I do.

      In short, is backwards compatibility nice? Yes. Would most gamers take it if they can get it? Yes. Is it a deal killer? No.

      When a console company looks at the feature list and sees an item that's a "nice to have" rather than a "deal breaker", you can bet it won't get implemented. I think the PS2 might be the only console to ever have backwards compatibility. Honestly, its amazing that console even had it.

      --
      // harborpirate
      // Slashbots off the starboard bow!
    2. Re:Backwards by Hassman · · Score: 1

      No kidding. Has nintendo ever made a backward compatable system? Weren't the original, super nintendo, N64 and now the game cube all independent of each other?

      After all, what is the big deal with back-ward compatability? The new system isn't backwards compatable? OH NO! I guess I just can chuck my old system just yet. It won't stop my from loading up an older game on my older system. Hell, I did this all the time with nintendo.

      I suppose the only big blow would be people who don't already have an XBox and were hoping that by getting an XBox2 they could pick up some of the older titles for cheap and go nuts.

      --
      -Mark
      Dovie'andi se tovya sagain.
    3. Re:Backwards by hambonewilkins · · Score: 1

      I have to disagree. There is no way the the CPU and GPU will be able to emulate previous Xbox games. Matched with the lack of a harddrive, this seems impossible. In addition, unless I missed something about the current PIII 733mhz processor in the Xbox, it is CISC technology. The G5 is RISC technology. So, there will be yet another layer of emulation. I highly doubt this machine will be powerful enough to emulate the first Xbox. How many Xbox emulators do you see for PC?

      --

      God Bless America. Why? Did it sneeze?
    4. Re:Backwards by tepples · · Score: 2, Insightful

      what about the Game Cube? Were people angry that it couldn't play their N64 games?

      No, and that's because the N64 lost its round.

      PS2 ($180) can play PS1 games. GameCube ($150) can play Game Boy games. See? They both have backwards compatibility. Not all would find built-in DVD Video playback desirable, as it only encourages somebody else in the house to hog the machine for a 12-hour Meg Ryan marathon. Get a cheap Apex player if you want that.

    5. Re:Backwards by tepples · · Score: 1

      CISC/RISC shouldn't make a difference; Pentium and PowerPC both have superscalar pipelines. The big difference between CISC designs such as 68K and RISC designs such as ARM is how much die space the instruction bytecode decoder takes up; everything after the decode stage is the same nowadays. What you should complain about is the severe dearth of general-purpose registers on x86.

    6. Re:Backwards by harborpirate · · Score: 1

      A lack of XBox emulators for the PC has more to do with difficult reverse engineering than it does with whether PCs have enough power to emulate it.

      I think its safe to assume that a PC with a 3.4 Ghz CPU and a GeForce FX5950 Ultra card could emulate what is essentially a 733 Mhz PC with a Geforce 2, no problem.

      The lack of a harddrive could be a showstopper I admit. My guess is that the xbox 2 will be able to connect to a network share on a PC running an MS OS though. Supposedly the xbox 2 will be a multimedia hub, one has to wonder how that would be possible without it being able to connect to a harddrive somewhere.

      Regardless, emulation is a "nice to have", not a "must have", so you can count on it not being there and this whole argument is really a waste of time so I'm going to stop typing now.

      --
      // harborpirate
      // Slashbots off the starboard bow!
  47. Hehe... by HungWeiLo · · Score: 1

    So is Saddam gonna beat Dept. of State regulations and order 500...oh wait...

    --
    There are a huge number of yeast infections in this county. Probably because we're downriver from the bread factory.
  48. Less Linux/Hacking by vasqzr · · Score: 1


    If it's not a plain jane x86, hacking/linux on the XBox won't be as wide spread. It will still happen, but there are much less resources, especially people who know PowerPC.

  49. I've heard the reasons by Anonymous Coward · · Score: 5, Informative

    I've heard the reasons for not including the hard drive (I'm in the games industry), and they make sense.

    1) People don't care. Believe it or not, it's not actually a big deal to MOST people. Yes, there are lots of people that do want it, but they're a small percentage of the population. It doesn't matter what they save their games on as long as it's fast.

    2) With the PPC, backwards compatibility is already broken. Not to mention backwards compatibility is a pain in the ass for developers as well. They don't care about it, either. It's just not worth the money in the end to make a system that's backwards compatible unless it's easy. The PS1 is a single chip in the PS2. The Game Boy is pretty primitive, and is also easy to include in a GBA. For the Xbox 2 to be backwards compatible, it would either a) have to be the same architecture again or b) have an Intel 733 in there again that somehow gets used with XBox 1 games. Interestingly, the majority of the population isn't interested in backwards compatibility as a MAJOR feature anyway. It's just another bullet point to them.

    3) Hard drives are expensive. The interesting thing about hard drives is that they never get cheaper, just bigger. Microsoft gets murdered with every hard drive they put in the Xbox.

    4) They want this to be part of their digital hub thing. Since the Xbox 2 will likely have a network connection, if you want to store things more permanently, I heard mumblings about being able to do it on your PC.

    5) The hard drive does a couple other things: generate heat and take up space. Getting the size down is something that they have to do if they want to make it in the all-important Japanese market.

    6) Lastly, they don't want Linux running on Xboxes. If you want a PC, they want you to go out and buy a PC with Windows on it. The margins are better there.

    I think this new Xbox sounds exciting. I'm not a big fan of the current model, but the new one will be a huge boon to developers and gamers alike. With 3 general purpose CPUs and a unified memory system, you can do things like generate a single tree and have each processor modify the tree in memory slightly before sending it to the GPU. Voila! Instant forest with quickly generated unique trees.

    1. Re:I've heard the reasons by Microlith · · Score: 1

      Backwards compatibility is only unimportant if you have no libarary of games.

      You can be sure that Sony will in some way make the PS3 backwards compatible with the PS2, and likely even the PS1 (full software emulation maybe?)

      I can see microsoft not including backwards compatibility because it's likely that anyone they get this time around won't own any form of XBox to start with.

      I don't think I'll be buying an XBox, much less an XBox2, unless I see some "I'll die if I can't get it" games (which I haven't yet.)

    2. Re:I've heard the reasons by SmackCrackandPot · · Score: 1

      With 3 general purpose CPUs and a unified memory system, you can do things like generate a single tree and have each processor modify the tree in memory slightly before sending it to the GPU. Voila! Instant forest with quickly generated unique trees.

      More likely developers will use two CPU's for the graphics, and one CPU for the AI and collision detection.

    3. Re:I've heard the reasons by ignipotentis · · Score: 1

      I'm confused. Microsoft bought concentrix virtual pc. They have the ability to emulate the x86 platform on a power pc. If this new xbox has 3 ppcs in it, why would it be so hard to emulate the xbox 1?

      --
      Don't waste time... procrastinate now!
    4. Re:I've heard the reasons by Anonymous Coward · · Score: 0

      i think its because XOBX is HUEG!!! LOL!!!!

    5. Re:I've heard the reasons by nate1138 · · Score: 1

      Alrighty, I agree 100% on _most_ of those reasons. The one that I have issue with is number 2. I think that the backward compatibility _is_ an issue. If it wasn't, why did Sony/Nintendo bother? Notice that the most successfull current generation hardware in both markets (console and portable) leveraged the content investment in the previous generation to help gain traction. I don't think this is coincidence.

      --
      Where's my lobbyist? Right here.
    6. Re:I've heard the reasons by StringBlade · · Score: 1

      With regard to point #6 I think this won't stop Linux from running on the XBox since we already have live Linux discs that can simply be inserted in the drive and booted into linux. With MandrakeMove a USB port would be necessary to store information, but I haven't heard weather or not the next XBox will have any USB ports (sorry, haven't RTFA yet).

      --
      ...and that's the way the cookie crumbles.
    7. Re:I've heard the reasons by 91degrees · · Score: 1

      Not so sure we'd get those proportions. GPUs are getting so sophisticated that graphics are taking up a smaller proportion of CPU time. I find a lot of games work perfectly adequately on my P500 with a GeForce 4.

    8. Re:I've heard the reasons by pacman+on+prozac · · Score: 1

      You can be sure that Sony will in some way make the PS3 backwards compatible with the PS2, and likely even the PS1

      I'm not so sure, if they do software emulation like you say then its a definate possibility. The reason the PS2 can play PS1 games is because the IO chip in the PS2 is the same chip used as the main CPU in the PS1.

      Its mentioned here

    9. Re:I've heard the reasons by Anonymous Coward · · Score: 0

      Sony had to, because they had no library of games. Plus, it was easy. It was too easy to pass up. I suspect the same is true of the GBA.

      Like I said, it's a bullet point on a box, not a feature that sells consoles in and of itself. If the PS3 could only play PS2 games and brand new SuperNES games, would anyone buy it? No. Backwards compatibility is pretty small potatoes. People that have PS2s will keep them when they buy a PS3, and while nostalgia will occasionally overcome them to play a PS2 game, as time goes on, they'll care less and less about those games.

      I agree with that position, myself. I can always play old games on an emulator, or get an older console for really cheap if I want.

    10. Re:I've heard the reasons by Shadow99_1 · · Score: 1

      Well let me reply to these as I sell gameconsoles as part of my crappy job that I have since I can't find a networking job that requires less than 5 years of experience:

      1) In fact people do care about having a hard drive. Most often they care once they hear this eliminates repeated costs fo memory cards. I can get ~75% of people looking at a GC or PS2 to look at the Xbox just because of this. Maybe it's just that peopel where I live are cheap, but recurring costs are something consumers hate and memory cards are recurring costs on all other modern consoles (& most past consoles).

      Unless you can point out something that refutes my last two years of personnal experience of selling them, then I'm going to say that your just full of it with this one.

      2) Uh how about: Emulation! You know the kind PC users have used for ages to emulate console system hardware? Since MS has already obstructed msot of the hardware layer on the original xbox I don't see this being an issue at all. Sony as much as I dislike them has set the standard and unless it is backwards compatible it will suffer.

      This btw isn't a reason not to include a HDD.

      3) huh, this doesn't seem to cripple companies like RCA, Archos, Creative, Rio, etc from making MP3 players with 20 or 40 GB HDD's. In fact a portable HDD based MP3 player can be had for about $250 with a 20GB drive. That includes costs of LED or LCD displays, codec costs, and bunches of other things that I won't list right now. I can see an Xbox Next being somwhat more expensive to make, but not by much and with a starting price of $300 (since that's standard for new console systems), I would expect them to break even at the begining. Later they might lose some money on hardware, but with a strong lead this could be irrelevent.

      4) You think the average consumer will want to network their console? Power gamers already network Xbox's, but most people I talk to couldn't care less about networking their systems atm. They won't pay someone to install it for them & they are to scared to set it up themselves, which is why they aren't interested. I have slowly started to see more interest thanks to MS's Xbox Music Mixer, but even so it takes a new PC app to run and that scares the average customer...

      5) Japanese market is all important? What planet are you living on? The xbox has outsold the GC (as of this last christmas at least based on numbers I've seen) and the GC sells incredibly well in Japan where the xbox sells abismally.

      I'd also argue that it's not due to size that the xbox doens't sell well in japan. I'd say it's due to prejudice by the japanese against a soley american company. I see that quite often where I work, the japanese (first gen americans or visitors from japan) that come in are 99% liekly to buy something made by a japanese company... Not US, not Korean, not Chinese, not Tiwanese, but Japanese. Sony being their first choice for almost all electronics sold in the US.

      6) They've already spent tons of time trying to kep them from running Linux... This won't even stop that, why does linux care if it's stored on an HDD or a Flash memory unit? They are both writable and eventually regardless of what MS does someone will eb able to run Linux on it...

      hmm... It seems like I vetoed all your arguements against including an HDD... Want to try again?

      --
      we are all invisible unless we choose otherwise
    11. Re:I've heard the reasons by ill_mango · · Score: 1

      I'm also pretty excited about the Xbox2. I was never really driven to buy an Xbox, mainly due to the cost, lack of software I liked and because of the bigass controller. However, it looks to me as if Microsoft is actively trying to fix the mistakes it made in the past.

      no HD -> lower cost = good
      easy development -> better games = good

    12. Re:I've heard the reasons by Rich0 · · Score: 1

      Uh - a few points (not in the same order):

      1. Emulation probably won't work. Sure, you can emulate an SNES on a 1GHz PC with no trouble, and you can probably even emulate a playstation these days, but you won't see any emulators for a GameCube anytime soon - the console is just too fast compared to the speed of an average PC. Emulators tend to come out at least a generation or two after a console does - which is how long it takes before an average PC can handle the CPU load of an emulator.

      2. You won't see hard drives for under $100 or so. Of any kind. You can't even build a 100MB drive for that much. Most of the rest of the hardware in a console already costs around $100. So you're talking about doubling the cost up-front. When you have Nintendo making a profit at $99 per unit, you can't make your costs $200 per unit.

      3. Sure, a hard drive has some convenience compared to flash cards, but you have to pay for that convenience. I can get a 64MB gamecube flash card for about $20 including shipping. That will hold a LOT of saved games - even sports games with massive rosters/etc. You can probably get half a gig worth of flash cards for less than a hard drive. And you can take them to a friend's house, lock them in your room so your little brother doesn't erase them, etc...

      Sure, the XBox is a nice platform in many respects, but quality comes at a cost. Some people love games so much that they would pay anything for them. But games are no different from any other industry - you make a lot more money selling Toyotas than selling $100,000 custom cars.

    13. Re:I've heard the reasons by nate1138 · · Score: 1

      You are way too logical to be posting AC.

      --
      Where's my lobbyist? Right here.
    14. Re:I've heard the reasons by Steve525 · · Score: 1

      Your reasons make sense, in particular the cost issue of a hard drive is very important particularly as a console ages. Microsoft made a lot of bad decisions in the design of the X-Box from a future cost point of view. The hard drive never gets much cheaper over the life of the console, plus since they are buying the chips (rather than licensing the technology), the chips don't necessarily get much cheaper either. Microsoft is clearly trying to correct these mistakes in the next version.

      However, I'm not sure I buy that people don't care about backwards compatibility. Before the PS2, no one had backwards compatibility, so it didn't matter. The PS2 had backwards compatibility and was quite successful. This may be an indication that it does matter - who knows. You can bet the PS3 will have backwards compatibility and that Sony's PR machine will be throwing this in Microsoft's face.

      I think backwards compatibility will be even more of an issue for the X-Box 2, since that are coming out with it so soon. In some sense the short time between X-Box versions 1 and 2 is Microsoft saying, "Hey, we screwed up, let us try again." However true, that is not exactly the message you want to give. Having backwards compatibility gives the impression that you are building on previous success rather than trying to start over again.

      In the practical sense backwards compatibility gives you two things: 1- for people who don't own the older system it means access to an instant library of old games for a new system. 2- For those who do own the older system, you don't need to keep that old system around anymore to play your older games. I think both these issues are worse when the two generations are so close together. 1- because the games aren't out of date yet, so they are still worth buying. 2- because "I just bought this console a couple years ago and now you want me to replace it. What and I can't even use it to play the games I just bought, so I have to keep the old box around, too!"

      On the other hand, if your first system truly is a flop, then backwards compatibility may not be as much of a big deal. If there's not much a library of games, and no one bought the console, then neither of the 2 points above matter. I don't think the X-box was enough of a flop for this to be true, though.

    15. Re:I've heard the reasons by DeadScreenSky · · Score: 1

      Actually, if this thing has 3 main CPUs (which I personally doubt, BTW - I think these rumors are, at best, MS just fishing for some reactions from the public) it will be considerably harder to develop games for. The Xbox1 already is the 3D console with the easiest game development on it, though the GC is close in some ways.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    16. Re:I've heard the reasons by DeadScreenSky · · Score: 1

      FYI, Nintendo actually is still taking a bit of a hit on the $99 GC. They were in December, at least.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    17. Re:I've heard the reasons by ndogg · · Score: 1

      With the PPC, backwards compatibility is already broken. Not to mention backwards compatibility is a pain in the ass for developers as well. They don't care about it, either. It's just not worth the money in the end to make a system that's backwards compatible unless it's easy. The PS1 is a single chip in the PS2. The Game Boy is pretty primitive, and is also easy to include in a GBA. For the Xbox 2 to be backwards compatible, it would either a) have to be the same architecture again or b) have an Intel 733 in there again that somehow gets used with XBox 1 games. Interestingly, the majority of the population isn't interested in backwards compatibility as a MAJOR feature anyway. It's just another bullet point to them.

      Whether you want to believe it or not, backwards compatibility was a major buying force behind PS2. It wasn't for people who already had a PS1, but rather for people who didn't have a PS1. Backwards compatibility is attractive to those people that are new in console gaming, but don't know which console to choose. Yes, it's another bullet point, but it also means that if new games come out very rarely, at least people have the huge library of games to check out from the old console.

      --
      // file: mice.h
      #include "frickin_lasers.h"
    18. Re:I've heard the reasons by Anonymous Coward · · Score: 0

      There is no GC emu because the GC has not been cracked. My computer is faster than an Xbox, but it's not fast enough to run an emu AND the game. Also, the lag in development has more to due with the fact that you need to crack the system first, than the slowness of PC's. PC evolve constantly. Console are just snapshot of technology, while PC's can be upgraded. And by upgrade I mean to technology that didn't exist when the system was first made. RAM moduals(N64) and DVD remotes(Xbox) that are released at the same time as the console do not count as upgrades. That's selling the system in pieces. The only true upgrade to a console I can think of is the 32X for the Sega Genesis.

      OK, i'll get off my soap box now.

      Oh, and by the way, where are you buying your hard drives? $100 for 100MB!?! Please tell me that was a typo and what you meant to say was $100 for 120GB. (as is Giga, not Mega)

    19. Re:I've heard the reasons by Rich0 · · Score: 1

      I'm saying $100 for either 100MB or 120GB.

      The fact is that you can't make a hard drive for ANY capacity below a certain price.

      And don't count people unloading 10-year-old drives on ebay either - it isn't like Microsoft can go on ebay and order a million identical models like that. They need to build them new, and nobody sells new drives for much under $100.

      Sure, you can get a 120GB hard drive for around $100, but that doesn't mean that you can buy a 4GB drive for only about $5 ($100*(4/120)). They only come so cheap, and most people won't pay such a premium for space they don't need.

  50. Mod Idiot Down Please by Anonymous Coward · · Score: 0

    Please

  51. New xbox already hacked by 192939495969798999 · · Score: 2, Funny

    The newest version of the xbox has already been hacked. It will contain a flash memory bootable version of something related to Darwin, which will then sit there and look cool, and do absolutely nothing since there is no hard disk, keyboard, or mouse.

    --
    stuff |
    1. Re:New xbox already hacked by InfoVore · · Score: 1

      which will then sit there and look cool, and do absolutely nothing since there is no hard disk, keyboard, or mouse.

      Which will then be the first 3 hardware hacks done after making it Darwin/Linux/OSDeuxJour bootable.

      I.V.

      --
      "These laws they're passing won't even compile anymore, let alone execute." - anon
    2. Re:New xbox already hacked by Jon+Abbott · · Score: 1

      Nah, it will boot NetBSD (whose slogan is "Of course it runs NetBSD."), and then sit there and look cool, and do absolutely nothing since there is no hard disk, keyboard, or mouse.... :^)

      I guess we can always admire the blinkenprompt...

  52. Apple OS on xbox 2 ? by Anonymous Coward · · Score: 0

    If they port directx to ppc :) What an dream boys?aint it? Or they will simply just hire Apple to do the OS for thim :D

  53. Good controller by samsmithnz · · Score: 3, Insightful

    I just hope they make a controller that a kid can hold this time. And a box with a flat top, so you can stack other units (VCR's, PS2's, etc), unlike that stupid dome they have at the moment.

    The xbox was alright, but it really suffered from stupid visual and useability design decisions...

    1. Re:Good controller by tepples · · Score: 1

      I just hope they make a controller that a kid can hold this time.

      By the time the price of the Xbox fell to that where a family with kids could afford it, Microsoft had already switched to packaging the "Controller S" which isn't that much bigger than a GameCube controller.

      unlike that stupid dome they have at the moment

      Like the Super NES before it, the Xbox has a rounded top to prevent spills into its vents. Modern game consoles tend to generate much more heat than VCRs and dedicated DVD players.

    2. Re:Good controller by The-Perl-CD-Bookshel · · Score: 1

      Lik-sang.com sells (along with many other places) a converter that allows you to use your dual shock controllers with your x-box...My friend is a ps2 madden 2004 fiend and he whoops me when he plugs in his dual shock. I'm either going to switch to the dual shock or the logitech wireless controller soon; and this is coming from someone with the new "s" controllers and a couple asian market controllers that are smaller than the standard controller.

      --
      I don't keep a lid on my coffee so when I walk around I look busy -me
    3. Re:Good controller by samsmithnz · · Score: 1

      I don't believe the "Xbox has a rounded top to prevent spills into its vents" bit though, otherwise computers and such would have the same design...

      Thanks for the info on the controller, I didn't know that, I guess once I brought a PS2 I turned off a bit.

  54. Dumb but necessary move by Anonymous Coward · · Score: 0

    Microsoft has been bleeding money on Xbox hardware from day one, and even now they're still losing a significant amount of money on every console sold. In fact they abandoned a project to create a smaller, sleeker Xbox 1 because they didn't want people to go out and buy any more money-losing hardware. While in contrast Sony is now I believe earning a profit on each PS2.

    The Microsoft brass are I imagine getting sick and tired of the Xbox hemorrhaging money and have insisted that they go toe-to-toe with Sony on component prices this time. They already alienated AMD and Intel charges too much of a price premium, so switching to embedded-friendly IBM is a logical move on the processor front, and as for the hard drive, they can't afford to spend that much on a component that Sony doesn't include even if it does give them a competitive advantage; most people won't buy an Xbox just for the sake of load times. Microsoft needs to win over developers, they need more and better exclusive titles, and to do that they need a platform that's easy to develop for, which is exactly what this is.

  55. If you save too many files... by Anonymous Coward · · Score: 0

    ...on XBOX II flash, you risk that the unit will constantly reboot after drilling into your television.

  56. Well... by Anonymous Coward · · Score: 0

    as far as I can tell its a gamecube.

    1. Re:Well... by Hassman · · Score: 1

      Why does everyone keep saying this? The processor is totally different...the only real similarity is the graphics stuff is coming from ATI. OOOO, this makes it a gamecube?

      here is an excerpt from an article on the business wire from yesterday:
      "The paper, citing information it said had been shared with game developers and publishers, said the console would use three International Business Machines Corp. (IBM,Trade) processors based on the new generation of powerful 64-bit computing technology and a graphics chip from ATI Technologies Inc. ((ATY.TO))"

      This is a gamecube? That is almost funny.

      --
      -Mark
      Dovie'andi se tovya sagain.
  57. PC by RAMMS+EIN · · Score: 1

    ``wouldn't you just have a PC in a fancy box?''

    No. It would be mostly incompatible with the PC/x86 architecture. I bet it wouldn't be compatible with macs, either. Of course, this should be no reason for not running a Free OS on it.

    I like the PowerPC ISA...large quantities of Xbox should mean the video card would be well supported...I like Free software...MicroSoft will probably be selling them at a loss...I am not bound by DMCA...
    </dreaming>

    --
    Please correct me if I got my facts wrong.
  58. Bullshit by Konster · · Score: 3, Insightful

    This does not ring in as being bullshit to anyone?

    I would have blinked if they said it has ONE CPU similar to the one in the G5, but three?

    Come on.

    1. Re:Bullshit by Blakey+Rat · · Score: 3, Funny

      Sony's Cell processor is going to have 7 chips working together to be 1000x more powerful than the most powerful desktop PC now!

      Like MS is the only company that releases bullshit press releases about future consoles.

    2. Re:Bullshit by Locutus · · Score: 1

      Finally, someone else thinks this is PR and nothing more.

      I can see them removing the HD to reduce costs and going to PPC instead of Pentium to reduce cost/heat but like you said, 3 Power PPC's??? These are the ones with dual cores IIRC, so that would be effectively 6 CPU's!

      Then they must have got some kind of sweet deal with ATI if all of this is going to cost less than $100 to manufacture( with a $199 retail price ) in order for this to NOT be another money losing sale.

      This kind of stuff reminds me of the 3 years leading up to the release of Windows 95. Like THAT was a great OS... NOT! It did stall the industry for 10 years so Microsoft could finally get NT on the Desktop. It's original plan BTW, but 10 years late.

      There's nothing here. Move along. Move along.
      LoB

      --
      "Anyone who stands out in the middle of a road looks like roadkill to me." --Linus
    3. Re:Bullshit by spir0 · · Score: 1

      yeh, they're cutting costs by putting in 3 CPUs...

      whatever..

      this article is complete bullshit. a few days ago an article came out which collected all the xbox 2 rumours. now we have news sites saying there are "leaked" specs with the exact same wording of the rumour article.

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    4. Re:Bullshit by Nazmun · · Score: 1

      I agree... Remember that powerful 700 mhz pentium chip in the xbox...

      Seems it was a lot closer to the celeron then a p3. We are probably going to get the equivalent of 3 McPPC's.

      --
      Hmmm... Pie...
  59. Some thoughts: by Random+BedHead+Ed · · Score: 3, Insightful
    This will put the modchip industry in a frenzy. It will involve totally new boards, and thus require new modchips. XBox Linux hackers will spend a while getting back on track ...

    ... HOWEVER, I see a combination of advantage and disadvantage. On the one hand this will require starting from scratch; I'm sure GNU/Linux can be customized to run with flash memory, or from optical media like Knoppix, but it will take time. On the other hand, Microsoft's security attention will be drawn away from the legacy model. This means that the old XBox is up for grabs, and we can expect minimal future security blockades. Old XBoxen will be VERY big sellers among Linux enthusiasts, possibly selling secondhand for as much as they sold as new, if not more.

    But regarding backaward compatibility, I wouldn't worry about it. Remember that Microsoft bought Connectix, the maker of Virtual PC, and has been looking into technologies for running virtual machines. This may be related to those efforts, and running i386 game code on a PowerPC 970 might be doable with the right emulation built into the OS.

    What really surprises me is that Windows code is well-organized enough that Microsoft thinks they can port it to another platform at all.

    1. Re:Some thoughts: by Paul+Jakma · · Score: 1

      I'm sure GNU/Linux can be customized to run with flash memory, or from optical media like Knoppix, but it will take time.

      No it wont, already done, long time ago. What do you think embedded linux users use for storage? Indeed, linux has a tailored for flash filesystem, jffs2.

      --paulj

      --
      I use Friend/Foe + mod-point modifiers as a karma/reputation system.
    2. Re:Some thoughts: by Anonymous Coward · · Score: 0
      What really surprises me is that Windows code is well-organized enough that Microsoft thinks they can port it to another platform at all.

      What? As opposed to the 3 other platforms it has already been ported to? (Alpha, MIPS, PPC)

    3. Re:Some thoughts: by Anonymous Coward · · Score: 0

      Well remember NT4 ran on the DEC Alpha which is similar to the PPC architecture and we all know XP is just NT4 with lipstick, so I doubt it will be too hard for them.

    4. Re:Some thoughts: by Anonymous Coward · · Score: 0

      What really surprises me is that Windows code is well-organized enough that Microsoft thinks they can port it to another platform at all.

      It actually might be. NT 4.0 used to run on the Alpha and on the PPC (and I think one other platform).

  60. Wheres the flying Pig? by natelr · · Score: 1

    It's interesting they are using Apple G5's to develop prototype games. That mean if they go along with this hardware theres nothing stopping someone for hacking it to be played on a mac. I'm going to go look for that flying pig now- I didnt think I would see the day where Microsoft would be making games for Apple Hardware. :-)

  61. G5? by Anonymous Coward · · Score: 0

    This explains Micro$oft's recent shipment of G5's

  62. Not gonna buy it if: by hcuar · · Score: 1

    1.) It doesn't have a hard drive -- Geeze, that's the only reason I bought the damn XBox. Otherwise, I would have bought the Gamecube or PS2.
    2.) It's not backwards compatible -- Look at the PS2 , nuff said.
    3.) They actually reduce the RAM from 512 to 256, not include a hard drive, or do anything stupid because the PS3 did the same. -- I'm tired as hell of companies putting out sucky products because the competition is no better (Maybe if the PS3 doesn't include an ethernet adaptor they will revert to a 56k modem. I bet Xbox Live will run great at 56k!!!).

    1. Re:Not gonna buy it if: by martyn+s · · Score: 1

      56K modems are more expensive than ethernet adapters.

    2. Re:Not gonna buy it if: by Trejkaz · · Score: 1

      X-Box only has 64Mb of RAM now. 256Mb would be a massive improvement.

      I see an advantage. Maybe someone will write a GameCube 'emulator' for it, since both would be PowerPC. Maybe that's why they want to do it, get access to the most fun games (GCN) from the most powerful platform (XB2).

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    3. Re:Not gonna buy it if: by Kev6 · · Score: 1

      The only problem with compatibility with the Gamecube is that the Gamecube's optical drive rotates backwards and reads from the outside in.

    4. Re:Not gonna buy it if: by Trejkaz · · Score: 1

      Actually the rotation is an urban myth. It supposedly does read from the outside in, but I'm led to believe that the X-BOX does this too. Wouldn't this actually make compatibility easier, if they both read from the outside in?

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  63. Yeah but... by GeorgeH · · Score: 1

    ... is it going to come with your choice of 4 toppings? And freaky toppings at that, like corn!

    --
    Why can't I moderate something "Wrong" or at least "Grossly Misinformed"?
  64. GameCube by Anonymous Coward · · Score: 0

    This sounds like it is a closer relative to the present gamecube then the present Xbox. Just shows to go who reall put together the best hardware for the job the first time around and the usual M$ ripp off the competition, rather then creat new mentality.

    1. Re:GameCube by Trejkaz · · Score: 1

      Agreed 100%. All the most fun games were on GameCube though, which I think was the main reason it thrived. The small form factor and focus on wireless controllers were just a bonus in the grand scheme of things when Double Dash is in the console. :-D

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  65. Didn't we all discuss this yesterday? by Anonymous Coward · · Score: 0

    maybe you could make a symbolic link to yesterdays posts to save us all the bother of repeating ourselves?

  66. Re:Next Xbox Thoughts... Connectix VirtualXbox? by CdBee · · Score: 1

    Some months ago, Microsoft purchased Connectix

    Connectix' product line mainly consists of VirtualPC, which is a software emulation of an x86 PC for use on a PowerPC Apple Mac

    Possibly Microsoft intend to use Connectix' x86 emulation technology to support Xbox1 games on Xbox2, as well as their rumoured intention to use emulation technology in future versions of Windows for backward compatibility.

    --
    I have been a user for about 10 years. This ends Feb 2014. The site's been ruined. I'm off. Dice, FU
  67. Wait a second by Lord+Kano · · Score: 3, Interesting

    Does this mean that Macophiles can no longer bemoan the vileness of "Wintel" if M$ is using the same processor in one of their flagship products that Apple does.

    Will this also make it easier to port XBox titles to the Mac? Will this make the Mac a more viable gaming platform?

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    1. Re:Wait a second by Anonymous Coward · · Score: 0

      No, I don't think it will change how vile "Wintel" is, because that has nothing to do with what CPUs it runs on. Windows runs on x86, as does Linux, but only one of them is considered vile by Macolytes.

      No, it won't be any easier. It's still a completely different OS, so it'll be at best as easy as porting between Linux and Windows.

    2. Re:Wait a second by Anonymous Coward · · Score: 0
      Does this mean that Macophiles can no longer bemoan the vileness of "Wintel" if M$ is using the same processor in one of their flagship products that Apple does?

      Yes.

      Will this also make it easier to port XBox titles to the Mac?

      Yes.

      Will this make the Mac a more viable gaming platform?

      No.

  68. All the pieces are coming together -- VPC? by Bronz · · Score: 2, Insightful

    This pretty much explains why Microsoft bought Virtual PC. If they are at all interested in backwards compatibility, they are going to need to VPC to run old games on the G5.

  69. Nintendo not just price strategy. by liposuction · · Score: 1

    Nintendo has almost always been about great games.

    They've never bought into the glitz and glamour that Sony and Microsoft push for. Nintendo is, first and foremost, for gamers who like playing games.

    My opinion anyway.

    --
    "Thoughts are more powerful than any weapon, and I don't even let my people own guns." --Joseph Stalin
    1. Re:Nintendo not just price strategy. by Viol8 · · Score: 1

      "Nintendo has almost always been about great games."

      Yeah , if you were under 12. For the teenage and adult market forget it, they don't have a clue. You look at any game on Nintendo kit aimed at
      older players and it'll be a 3rd party job , not a nintendo in-house.

    2. Re:Nintendo not just price strategy. by tepples · · Score: 1

      You look at any game on Nintendo kit aimed at older players and it'll be a 3rd party job

      Really? I hold in my hand a copy of Super Smash Bros. Melee, published by Nintendo, rated T for Teen.

    3. Re:Nintendo not just price strategy. by PeelBoy · · Score: 0, Troll

      Which makes you a 14-year-old immature high school brat, right?

    4. Re:Nintendo not just price strategy. by Anonymous Coward · · Score: 0

      Yeah , if you were under 12. For the teenage and adult market forget it, they don't have a clue.

      Two words: METROID PRIME.

    5. Re:Nintendo not just price strategy. by Viol8 · · Score: 1

      It might be rated teen but would you find anyone over the age of 7 playing it for more than a few minutes? Doubt it.

    6. Re:Nintendo not just price strategy. by tepples · · Score: 1

      would you find anyone over the age of 7 playing it for more than a few minutes?

      You haven't seen the lounge of Blumberg Res Hall at Rose-Hulman Institute of Technology in fall 2002. Smash Bros. is almost all that went on among college students on that big-screen TV.

  70. RAM by penultimatepost · · Score: 1

    The machine also will have about 256 megabytes of dynamic random access memory. But Microsoft will upgrade that to 512 megabytes if Sony puts in more.

    This sounds like a bunch of technobabble, geared towards impressing "analysts". I can't imagine why any company would make a crucial decision, such as the amount of RAM the product will have, based on what the other guy is doing and not its own technical goals for the device.

  71. Just imagine... by Anonymous Coward · · Score: 0

    How big it would be!

    http://www.penny-arcade.com/view.php3?date=2001- 08 -01

  72. Microsoft is finished. by ProtonMotiveForce · · Score: 1

    If they make this change they are going to soon go out of the console business.

    They simply cannot compete with Sony once you take away the current advantage of "just like PC hardware". The only thing that's kept the X-box floating is that the Xbox is based on hardware that's very well understood. Take away this advantage and they are simply screwed - Sony will eat them alive.

    Dumb bastards.

    1. Re:Microsoft is finished. by Trejkaz · · Score: 1

      PowerPC is poorly understood? I beg to differ. You're using the commonly-accepted abbreviation of "PC" to mean "IBM-compatible personal computer", but Macintosh systems have been "personal" computers for years.

      I fail to see how a hardware platform which bears similarity to a desktop system, and to another existing console, will be unfamiliar to developers. Hell, maybe they're even planning to port Direct3D to PowerPC platforms to try and suck some money out of the Mac market...

      As for Sony, they are the lords of the unfamiliar hardware.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  73. Obligatory Simpsons Reference by Aliencow · · Score: 3, Funny

    Ugliest. Mac. Evar !

  74. Rover by hey · · Score: 1

    Flash memory only reminds me of the rover.

  75. That's why they acquired VirtualPC by skandalfo · · Score: 1
    "Hey! What a wicked evil move they did right now!"

    That's what I thought when I knew Microsoft had acquired the VirtualPC software. They kill two birds with one shot:

    • They'll get control over PC/Windows emulation on Macs.
    • They'll be able to emulate XBox 1 hardware on their planned PPC XBox 2.

    That was an evil idea myself could have devised, isn't it so, Minime?

  76. Beyond Backwards Compatibility. by Deathlizard · · Score: 1, Insightful

    Looking at the specs, it seems that MS has changed some of it's policies regarding the xbox drasticly

    Originally, my take on the xbox was that it was a PC specificially designed to be a console. In other words, Game X on WinXP could be translated to the xbox will very little recoding, or vice versa, since the xbox was pretty much a standarized hardware PC running Windows 2000 with Directx.

    If these are, in general, what the current specs are going to be for the neXtBOX, this basicially throws this stragety out the window, since the neXtBOX will be not only software imcompatible, but also hardware incompatable with the PC, as well as the current xbox.

    It looks like MS is changing its stragety and looking at the XBOX more as a seperate product rather than an extension of the PC.

    1. Re:Beyond Backwards Compatibility. by Trejkaz · · Score: 1

      Game compatibility is a moot point when you write your game in a proper API to begin with. If you wrote a game purely in OpenGL on SDL, wouldn't it work on Windows, Linux, Mac, X-Box, X-Box 2, and anything else where these libraries are available?

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  77. Let's keep our fingers crossed... by arashiakari · · Score: 1

    If this is true then we'll be seeing a LOT more games on the Mac! It won't be a "foreign port" anymore since developers will be targeting the G5 already.

  78. backwards compatible blah by asv108 · · Score: 2, Interesting

    As much as everyone is griping about backwards compatability, do you really need it? I thought it was a cool feature when buying the ps2 over 3 years ago but I never used it. I didn't have any urge to play ps1 games after playing a few ps2 titles and if I wanted to play ps1 games, I could always hook up my ps1. Its not like your going to the sell the system on eBay and make any money. Same goes for the xbox by the time the xbox 2 comes out. I would prefer MS make something new rather than be limited by a backwards compatability requirement. Look what backwards compatability did for windows :)

    1. Re:backwards compatible blah by Microlith · · Score: 1

      But what if I don't have a PS1? I can't play PS1 games without buying a PS2. I never had a PS1 before I bought my PS2 but in addition to many PS2 games I have quite a few PS1 games. If the PS3 is backwards compatible with the previous two generations, that gives Sony a massive library for their system.

      As well, the backwards compatibility of the GBA gives it a massive library extending back to the original 1988 Tetris release. I love that cause it give me a chance to go back and play all the games I never got to (since my parents never bought me a console!)

      If the Xbox2 isn't backwards compatible, that limits the library of available titles on release. People owning an XBOX will be fine, but if the console dies nothing else can play those games. See the Dreamcast and Saturn, where the only option is to actually find the old hardware. There are good games on the Saturn but it sucks I can't use my DC to play the old games. That and they're both dead, so the playability of the games is limited to the lifespan of all existing consoles.

      Nintendo kinda gets an exception for their non-portable consoles because this is their first move away from cartriges, and I doubt adding N64 support to the thing would have benifited them in the slightest.

    2. Re:backwards compatible blah by Daetrin · · Score: 1
      As much as everyone is griping about backwards compatability, do you really need it? I thought it was a cool feature when buying the ps2 over 3 years ago but I never used it.

      Here's a hint, if you thought it was a cool feature when you were _buying_ the PS2, that's all Sony cares about. They couldn't give a damn if you thought it was cool when you were _playing_ it. They'd far rather you bought the newest (and more expensive) PS2 games rather than buying older PSX games anyways, but getting you to buy the console in the first place was the critical juncture.

      The same applies to XBox Live. Far more people talk about how cool it is than actually use it, but if the talk encourages people to buy the system, it's all good to Microsoft.

      --
      This Space Intentionally Left Blank
  79. XP is not crossplatform capabile by Bill,+Shooter+of+Bul · · Score: 1

    The major design principle of the original nt kernel was crossplatform abilities. They used to sell Nt on alpha, and now the sell 2003 on itanium. They could easily make a version to frun on other archs, but there isn't a really good reason to. ...Except perhaps the xbox 2.

    --
    Well.. maybe. Or Maybe not. But Definitely not sort of.
  80. IBM is building PSX, too by swordboy · · Score: 1

    I don't understand this. IBM is building both Xbox Next and the next PSX? They must have something big up their sleeve.

    --

    Life is the leading cause of death in America.
    1. Re:IBM is building PSX, too by swv3752 · · Score: 2, Funny

      Yeah, giant gorrilla arms.

      After all, there was basically a one in nine chance of both Sony and MS picking the same processor manufacturer. I wouldn't consider Via to be in the running as thier C3 barely compares to a P3 733mhz let alone a moster tri-cpu G5.

      --
      Just a Tuna in the Sea of Life
  81. Re: A hard drive is too expensive by rolofft · · Score: 1

    They're not including a hard drive so they can make money on the Xbox 2. The hard drive is the reason they lose money on each Xbox 1 they sell. You can get the full scoop in Opening the Xbox.

    --

    "Give a man a fish and he will ask for tartar sauce and French fries!"

  82. Makes a bit of sense by Warlock7 · · Score: 1

    They don't utilize the hard drive as it is now anyhow. Without actually putting it to use, like speeding up load times, it's just a huge memory card. Three PPCs based on the IBM 970. Not quite the same as the G5 as it isn't supposed to have the Altivec on board. So, no 128-bit pipes. Also, ATI, as pointed out by others, it's a GameCube on steroids. This is all old news, aside from the 3 procs. This is all being done to ensure that MS won't have to worry about the hackers of their old XBox with regards to the new one. As for backwards compatibility, who cares? Certainly not Microsoft.

  83. Can't wait to buy it cheap by Progman3K · · Score: 1

    and install Linux on this baby! Oh yeah!
    Even Mac On Linux becomes possible at this point!

    www.maconlinux.org

    --
    I don't know the meaning of the word 'don't' - J
  84. Secret plan to hurt apple? by Anonymous Coward · · Score: 1, Insightful

    Maybe Microsoft is hoping that people try to hack this new x-box to run OS X in order to hurt apple? What if they made it so people can mod it very easily in order to turn it into cheap hardware to run OS X? They could kill apple's hardware sales pretty quickly with that, don't you think? Apple wouldn't make any money off of selling their OS either, because if you are going to mod an X-box, you probably don't care about buying anything legally.

    It would be pretty funny if the whole X-box plan was to make it hard for Apple to sell hardware.

  85. FUD, FUD, FUD... damn people.. !!! by slashbrent · · Score: 0, Troll

    Give me a great big, giant, "YAWN".

    M$ is just trying to stay in the news and build hype around its next box that actually wont be out until the 3.5 Linux kernel.

    B-F-D!

    Here's a somewhat relevent question though:
    Why do you Slashdot/Linux guys support BillG and his world domination quest by buying XBox at all? What happens when Sony and Nintendo are gone??? Then we're stuck relying on M$ to produce all the console videogames on Earth... oh God.

    I've never contemplated sucide before, but that scenario makes me think twice..

    Micro$oft would not be worth $5 if none of us bought thier crap.

    Sorry guys, i'm not willing to ruin video gaming just so i can play Halo. Shesh. ..Brent

    --

    Moderators need an additional choice: "Karma Whore" for people who cut-and-paste articles as their comments!
    1. Re:FUD, FUD, FUD... damn people.. !!! by Anonymous Coward · · Score: 0

      Ritalin helps.

      My god...

  86. Hooray! by cubicledrone · · Score: 1

    Everything is obsolete again! Now all the Xbox games will have to be recompiled and repurchased! And all that wonderful happy talk about how games could be easily developed using DirectX goes straight into the crapper! Woohooo!

    Once again, the bar is raised (or lowered depending on your POV) for game developers! Instead of using standard, simple and easy tools which would allow game developers to concentrate their effort (and money) on a good, well thought-out and well written game design, now game developers have to invent everything from the project equivalent of the Bronze Age to the Industrial Age in a standard development cycle!!

    And of course, the moment an engine/game/toolset is debugged, stable and begins to improve workflow, the game press will declare it (echo effect) OB-SO-LEET and demand that the developers leap from their chairs to cram it into the nearest shithole and start over because this other unstable, buggy piece of shit engine says it can draw five more voxel-angles-a-second.

    So, that means more sequels, more clones and more under-engineered over-graphicized $50 a box crap for everyone!! Yeah! Let's have a big round of applause!

    (a small jazz ensemble in straw hats starts playing "Happy Days are Here Again")

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  87. Multimedia machine?? by amigabill · · Score: 1

    Weren't MS making a big deal about the next Xbox was going to evolve into something that would take over as central control of your home theater experience? How are they going to do things that I'd associate with that, such as PVR, if there is no hard drive? Or would leaving out the hard drive give MS back the control they are losing due to software installed via ModChip taking their Xbox-1 control away from them??

  88. No HD by ShieldW0lf · · Score: 4, Interesting

    I believe that they want to remove HDs from peoples homes, and have everyone store their data on MS servers.

    You'll pay a monthly fee to use your account and get terminal access to the approved software suite and library of games. Migrating to another platform will become well-nigh impossible.

    And if you're a small-time developer? There's always telemarketing....

    --
    -1 Uncomfortable Truth
    1. Re:No HD by Anonymous Coward · · Score: 0

      This also alleviates the "problem" of people installing Linux on Microsoft's hardware.

    2. Re:No HD by shadowxtc · · Score: 1

      You're exactly right. As far as I know, though, there's still no official plan to do this. It was the original motivator behind the ".NET Initiative", which has since fizzled into just another API.

      Imagine, though, a Microsoft who created all their own websites and content, their own operating system, their own hardware, their own file formats, where you had to store your data on their networks, use their software only, their hardware only, their network connections only, and pay a monthly fee for each of the above items, and maybe more. It'd not only be brilliant for them, since most people would be too afraid to run away or couldn't because of work, but it'd also upgrade them to the category of Apple - immune to anti-trust lawsuits since they're using proprietary stuff across the board, leaving the PC and Linux as its own tiny island of PCness to die off. Scary, and possible.

    3. Re:No HD by WWWWolf · · Score: 1
      I believe that they want to remove HDs from peoples homes, and have everyone store their data on MS servers.

      I don't think so. It wouldn't be practical. An illustration, here...

      Day after tomorrow, I'll go across the country to visit folks - with my Gamecube neatly packed in the suitcase. The memory card will easily fit in my wallet.

      Guess if the folks have got themselves a broadband Internet yet?

      Guess if I'd be interested in messing around with my Internet settings every few weeks just to get my savegames?

      Okay, and then when I'm finally home, comfortably with the DSL and all - guess what I tend to do when the guys in the local ISP router booth trip over the cat5 or something? Maybe try playing stuff with the Gamecube instead of spewing curses at the web browser?

      And in 5 or 10 years, what if Microsoft decides that this cool server system would be obsolete and discontinues it? I think the save game batteries in my Zelda 2 cartridge (circa 1988) are still working perfectly even when the rumor said they would only hold for like 10 years...

      No, I don't think MS, or anyone else, will ever even think of completely abandoning "local" storage space in one form or another. A networked savegame feature would be cool as a backup, though.

    4. Re:No HD by Gabey · · Score: 1

      That's just the point though...they don't want your Zelda 2 catridge to last forever, they want it to last long enough for you to pay a fee monthly to access it, until you get tired of it.

      It's not about what's good/convenient for you, it's about what's convenient for them (i.e. makes them the most money)

    5. Re:No HD by Anonymous Coward · · Score: 0

      Windows is so universally used because it works on different platforms and you don't need to know how to complile a kernel before you can word process. With out the former, windows is a buggy Mac OS. Without the latter, it's a crash happy Linux. If Microsoft would control "everything", they would quickly go the way of BELL.

    6. Re:No HD by WWWWolf · · Score: 1
      It's not about what's good/convenient for you, it's about what's convenient for them (i.e. makes them the most money)

      Yeah, but the problem is, people aren't stupid. Or, alternatively, people are stupid and hence difficult to reason with. DRM crap may work beautifully in computer world, but even if DRM crap has very long and glorious history in console world as well, the manufacturers have been smart enough not to annoy the hell out of the consumers with trivial garbage that should "just work".

      There have been pay-for-play console services. For some reasons, they haven't caught on. And these days, people don't want consumer electronics that vitally depend on the manufacturer. And Microsoft is smart enough not to repeat anyone else's mistakes.

      Sure, Microsoft might think that fascist DRM is the way of the future, but they're smart enough to think first. In console world, the DRM has to be silent and invisible, and not annoy the users. A network dependancy for its own sake would kill the console and they know it.

    7. Re:No HD by Anonymous Coward · · Score: 0

      believe that they want to remove HDs from peoples homes, and have everyone store their data on MS servers.

      What data are you referring to? We are talking about a game console here, so I'm sure one of the most important things being saved are saved games. You think Microsoft will have the expectation that every person who owns an Xbox2 has an internet connection to connect them to Microsoft servers? I mean, alot of Xbox games are already over 1GB - they gonna require an Internet connection just to use the Xbox2? They would be alienating a huge percentage of their customer base. I sure would be pissed if I couldn't load my favorite saved game (or game?) because of some network issues. Here's another thought. The Xbox HD is being used to store full games. Now whether its being used for "backup" copies of those games, or pirated copies, is irrelevant to Microsoft. I would imagine the biggest reason they will remove the HD is for #1) Piracy, and 2) Increase revenue other ways (force customers to purchase memory cards or an external drive).

    8. Re:No HD by Jason+Earl · · Score: 1

      I think that Microsoft and the rest of the console makers would like for that to be the case, but I just don't see it happening. There is a hard core gamer market that is interested, but there is a far larger market that isn't interested in paying for their gaming fix on a monthly basis. It's one thing to get little Timmy a Gamecube game for his birthday, it's another to get him a three month subscription to a game. As long as there is competition in the marketplace it doesn't matter what Nintendo, Sony, or Microsoft think. If one of the console makers tries to take advantage of their customers the other console makers will jump in and give the casual gaming market what they want.

      Perhaps someday the gaming companies will come up with a service that is so neat that normal people will pay for it on a monthly basis, but they aren't there yet. Microsoft's XBox Live is the closest thing that we currently have to this type of a service and adoption has been ridiculously low despite the fact that Microsoft admits to subsidizing each yearly XBox Live subscription to the tune of about $40. That's not how most folks like to run their businesses.

  89. Don't get too excited... by WIAKywbfatw · · Score: 1

    Well, here are a few quick thoughts:

    1. Moving to a PPC CPU?

    Why? The current XBox uses a custom 733MHz Intel CPU (akin to a Celeron or Pentium III according to some sources) so wouldn't moving over to a faster part based on the Pentium 4 make sense? At least that would make it a lot easier to maintain...

    2. Backwards compatibility.

    This is a must. The Sony Playstation 2 managed it and it wasn't "seriously crippled" by it. Nowadays, it's what gamers demand: they don't want to throw out their collection of old favourites because they won't work with the new machine, they want the new machine to run those games.

    In a way, by promoting backwards compatibility out of the box with the PS2, Sony has set the standard on this issue. If Microsoft drops the ball on this one then bye-bye XBox Next.

    As the analyst in the article said, "I can't imagine that Microsoft would be so insanely stupid as to make it incompatible."

    3. No hard disk drive.

    Well, if you're going to maintain backwards compatibility then you're going to need that HDD. But how does removing the HDD make any kind of sense? HDDs are cheap and spacious compared to the alternatives.

    Unless Microsoft is building a $1,000 console, how does replacing the HDD with Flash RAM make any kind of sense?

    Is Microsoft really this intent on screwing up with XBox Next?

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    1. Re:Don't get too excited... by Andy_R · · Score: 1

      1) Moving to a PPC... I guess it's worth a LOT to IBM to have a dominant position in the console processor market, which will mean a lot of real-time programmers switching from x86 to the PowerPC instruction set, and will put a big nail in x86's coffin. I'm guessing they simpy made Micrsoft an offer they couldn't refuse.

      2) How many consoles have ever been backwards compatible... of the dozen I own, exactly ONE is backward compatible (the PS2), and I've only bothered using it in that mode for around 2 hours. No compatibility certainly didn't hurt the first playstation, the gamecube, the first xbox, the supernintendo, the atari 2600 etc. If you own any Xbox games, then you ALREADY OWN AN XBOX! Why would you need another machine capable of playing the games?

      3) "HDDs are cheap and spacious compared to the alternatives." Given that the alternative of not having HDD is free and takes no room at all, I can't agree with you!

      --
      A pizza of radius z and thickness a has a volume of pi z z a
    2. Re:Don't get too excited... by sonarniche · · Score: 1

      designing games based on the G5 chip architecture? could this somehow mean more gaming love for the apple crowd?

    3. Re:Don't get too excited... by Tassach · · Score: 1
      Point by point refutation of your assertations:

      Backwards Compatibility: PS2 was the *first* backwards-compatible gaming console in history. Making backwards compatibility a requirement is a huge liability when you're trying to design a new system: it means you have to replicate or emulate all the bad design decisions you made in the legacy product. Backwards compatibility may be important when you're doing serious work, but it's not an issue for an entertainment product. Do you bitch because your DVD-Audio isn't backwards compatible with your 8-track player? Engineering in backwards compatibility would be *very* expensive for minimal gain.

      If people are happy with their current games, they have no incentive to buy a new console. People buy new consoles to run new games; if they want to play their old games they can hook up their old console. Consoles are sold at minimal profit or at a loss... they sell them cheap to entice you to buy the games, which is where the real money is made. Selling a console at a loss so that you can play games you already have makes no business sense; it lessens the incentive to buy new games.

      PPC vs Pentium: It's a console, not a PC. PPC uses less power and produces less heat than a Pentium. This is essential for a set-top box, particuarly if it means they eliminate the need for a fan. It also seems likely that they think that the G5 is going to be cheaper than a comperable x86 part. Embedded systems are *VERY* cost sensitive - a few cents difference in manufacturing costs can make or kill an embedded system. The only reason to stick with the suck-ass x86 architecture is backwards compatibility. Plus, as many other people have noted, MS owns VirtualPC, so emulating the x86 in software is possible. I fail to see why a P4 would be "easier to maintain" than a G5: both are commodity parts. The whole point of a console is that it's ZERO maintenance.

      Flash vs Disk drive:

      Like a fan, a hard disk is a mechanical part which is prone to failure. Eliminating mechanical parts makes the console more reliable. Also remember that an HDD puts out a lot of heat, and uses a lot of power. Less heat and less power means no fans and smaller power supplies, which makes it less expensive and more reliable. You don't need 80GB of storage to save game state. 1G of flash is more than you'll ever use for savefiles. Remember it's a fscking *Game* not a PC. A HDD is overkill.

      --
      Why is it that the proponents of "one nation under God" are so eager to get rid of "liberty and justice for all"?
    4. Re:Don't get too excited... by Anonymous Coward · · Score: 0

      I went from an N64 to a PS2 *BECAUSE* of the backward compatibility factor. It meant a much larger selection of games that I could swap with my friends who had PS1s.

    5. Re:Don't get too excited... by Anonymous Coward · · Score: 0

      "Do you bitch because your DVD-Audio isn't backwards compatible with your 8-track player?"

      Maybe not, but I'd certainly bitch if it wasn't backwards compatible with my CDs.

    6. Re:Don't get too excited... by galaxy300 · · Score: 1

      "PS2 was the *first* backwards-compatible gaming console in history."

      Ahem. Atari 7800? Lot of good that did them, sure, but it did run the 2600 games.

  90. No backwards compatibility? by rdewalt · · Score: 5, Interesting

    That's a stab in the back as far as I'm concerned. Yes, I have an X-box, and I can play the Xbox games on it.

    But, as a part-time salesdroid, one of the larger selling points of the PS2, at least as far as "Parents buying for Kids" is concerned, is that they can just plug in the PS2 where the PS1 is, the OLD games still play on it, and the new games will as well.

    To me, that was one of the wisest decisions of Sony, as well as keeping the -same- form factor of their interconnects. Nintendo was close, but had the N64 been able to play the NES/SNES games out of the box? There would have been no contest in that segment of the console wars.

    No HD? Fine, I can deal with that. I'll get a mem card. I have one for my OTHER consoles, I can do that with the Xbox2. But -please- don't make me have to purchase an additional kit just to play DVD's... my PS2 doesn't need it, why should the Xbox?

    Also, ditch the "Xbox Only" games. FINE, so your competitors can get a shot at them. If your hardware is -superior- are you really worried? These days, since I now own pretty much all of the 'current' consoles, if I'm getting a game, I go for the one that looks, and 'feels' the best. I'm not a platform zealot.

    And take a lesson from the Nintendo Book Of Things To Not Do. (That they seem to be good at writing, but never reading from.) Don't make your controller look like a Klingon Hand-to-Hand weapon. Don't add more buttons Just Because You Can.

    And while you're at it, sure, your games are targetted at "Mature Gamers"... from my experience as a salesdroid, that's where you're losing to all the other systems. Other than "Barbie rides a horse again" game for girls, and the occasional sports game or what have you, 90% of your titles, a parent isn't going to purchase, even for a teen, because its Questionable. I'm not saying, take the Nintendo Route Of Least Offensiveness And Family Entertainment. Just take some of your Huge Wad Of Cash, and make a few Games Parents Will Buy For Their Kids. You don't know how many copies of Mario Party / Mario Cart I've sold to parent's who bought it because "Well, its a Mario game..."

    (Oh, like Microsoft will read my slashdot post and listen to me.)

  91. Backwards Compatibility -- Duh? by Anonymous Coward · · Score: 0

    "Three IBM-designed 64-bit microprocessors... A graphics chip designed by ATI... backwards compatibility could be out of the question."

    Compared to an Intel x86/NVidia solution? Gee, ya think?

    But Microsoft will ensure the game developers that it's as backwards compatible as Xbox is to PC. After all, everybody used the "Recompile, Re-box, Retail!" strategy for exclusive Xbox/PC games and it worked out great, right?

  92. VirtualXBox! by tommck · · Score: 1

    With the PPC, backwards compatibility is already broken

    Not necessarily... they bought VirtualPC for a reason...

    --
    ---- It puts the lotion on its skin or else it gets the hose again. It does this whenever it's told.
  93. link not working? by LordAlpha · · Score: 1

    click here!

  94. Mod Parent by Anonymous Coward · · Score: 0

    Mod parent "-1, Whoosh!"

    [blatantly stolen, but I laughed]

  95. it's getting hot in here, so take off yer console by zorcon · · Score: 2, Interesting

    Apples current G5 rocks something like 7-9 fans depending on your config. For some reason, I just don't see a console with 18 to 27 fans in Microsoft's future. Certainly, I do believe XBOX Next will be based on an IBM PPC, but I'd imagine something a little more power and cooling efficient.

    As for the hard drive; it will definitelyi be there or at the least, be bundled with the Live pack. The HD is absolutely necessary for Xbox Live, which as far as console online gaming goes, has been very successfull.

  96. No-brainer by gosand · · Score: 1
    rely on a broadband connection, games served up by microsoft, and a monthly fee per game required to play...

    which is the better financial model?


    No brainer - the flash memory. Not everyone has broadband, nor is willing to get it just to play console games. You can add on the broadband access to those who have it and are willing to subscribe, but it *can't* be a requirement of the system.

    --

    My beliefs do not require that you agree with them.

  97. OMG! by Dracolytch · · Score: 3, Funny

    "Internally, Microsoft has begun developing game prototypes, and it is using G5 systems to do so."

    Thanks MS... I'm gonna have a smile on my face all goddamned day.

    ~D

    --
    This sig has been enciphered with a one-time pad. It could say almost anything.
  98. Know what? by Anonymous Coward · · Score: 0

    I'm with you 99%.

  99. You forgot the most important use! by Bryan+Gividen · · Score: 1

    A lot of games simply wouldn't be feasible without the harddrive or would require such insane load times that it would greatly annoy a user. The only two games worth owning for X-Box, Halo and Knights of the Old Republic, use the harddrive to cache information extensively. Neither of these games is feasible on a GameCube or PS2 (BTW, I'll take my GameCube over X-Box any day....).

    Oh! And as with any harddrive, and with the help of a modchip, you could store porn on it!(/end cliche slashdot comment...)

  100. OS X via Mac on Linux by Anonymous Coward · · Score: 1, Insightful

    What I want is to be able to run Mac OSX on a $200 box through Mac on Linux if I have to... Here's hoping Yellow Dog can get ported to the new Xbox...

  101. 3 G5's I don't think so... by Anonymous Coward · · Score: 0

    Has anyone read the specs for the G5. There is no way they are using 3 CPUs. Their configured for 1, 2 or 4-way systems and that's it. And why use a G5 at all when the Cell processor that PS3 is picking up is being developed at IBM as well. Doesn't it make more sense to pick up a modified Cell processor than 3 G5's?

    1. Re:3 G5's I don't think so... by LCookie · · Score: 0

      Well it is possible.. 2 G5 in SMP mode and one apart for other stuff..

  102. that explains WHY ! by Anonymous Coward · · Score: 0

    from the article (yes, i RTFA! ;-)

    > Internally, Microsoft has begun developing game prototypes, and it is using G5 systems to do so.

    so that explains the Microsoft Fires Mac Fan For Blog Photo

  103. one chip, 3 CPUs by Anonymous Coward · · Score: 0

    IBM has been moving toward putting multiple
    processors on one chip. People tend to expect
    it to be 2 or 4, but it could be 3. If you
    read between the lines here, Microsoft has
    just leaked some IBM plans.

    1. Re:one chip, 3 CPUs by Anonymous Coward · · Score: 0

      If YOU read between the lines here, Microsoft (or the Merc) is generating hype over unconfirmable information in an attempt to hoodwink the gullible.

      Until it is released, Microsoft's next console is vaporware. Until ANY RETAIL GOOD is released, consider it vaporware, lest your purchasing decisions be manipulated by a third party on your behalf.

  104. this rumor is very likely incorrect by Anonymous Coward · · Score: 3, Interesting

    Seeing as how MS wants to keep the cost down, the XBox2 certainly uses 3 IBM "Cell" cores, not G5 chips. G5 chips are affordable, Cell is downright cheap.

    This is the same core that the PS3 uses, and it is going to use it for the same reasons. Low cost, high performance.

    3 G5 cores would take up a lot of space die space, certainly a whole chip. 3 Cell cores would still leave space for plenty of other things on the same chip, perhaps even the graphics accelerator.

  105. Re:it's getting hot in here, so take off yer conso by oscast · · Score: 1

    7-9 fans for the PPC 970s based on 130 nanometer process.

    Chips used in this XBox would be using G5s based on the .65 nanometer process which are much cooler than their predecessor.

  106. Backwards Compatability by beelsebob · · Score: 3, Insightful
    IIRC the XBox only has a 500mhz chip in it, now it strikes me that three G5s (probably running at 2Ghz odd) could emulate that quite effectively - remember that emulation works well in SMP environments (one CPU emulates while the other executes the code it generates), and these PPC chips are significantly faster than the chip currently in the XBox - Also remember that Microsoft now owns Virtual PC and they are attempting to add hardware 3D support to it... All the pieces seem to fit for this one.

    Bob

  107. Can you say loss leader? by Refried+Beans · · Score: 1

    I can't imagine how they can stuff THREE cpus into a box and make any money on the hardware. I know they didn't make any money on the Xbox. It looks to me like they'll lose MUCH MORE per Xbox Next. Perhaps they won't lose that much since not having backwards compatibility will kill their sales.

  108. Unlawful tying? by tepples · · Score: 1

    Microsoft will be shipping VirtualPC 7 as part of Office

    Will Microsoft also sell Virtual PC separately, or do I smell product tying in further restraint of trade?

  109. Darwin/Xbox? by caveat · · Score: 1, Offtopic

    Given that Darwin is open-source, anybody else think there'll be a push to get it running on the Xbox? It shouldn't be that hard - maybe somebody will even go so far as to come up with an extremely clever hack that would let one install the rest of X on an Xbox...mmm...

    --

    Facts do not cease to exist because they are ignored. - Aldous Huxley
    1. Re:Darwin/Xbox? by TeknoHog · · Score: 1
      install the rest of [Mac OS] X on an Xbox...mmm...

      What else would the X in 'Xbox' stand for? Besides X11, of course ;-)

      --
      Escher was the first MC and Giger invented the HR department.
  110. Microsoft wanst to ensure you don't remember that by cgenman · · Score: 4, Interesting

    According to the Microsoft developer specs, you aren't allowed to talk about "Data," "CPUs," or anything else in your games that might suggest the XBox was a PC (except for games like Star Trek where it would be diagetic). We had a game bounce from Microsoft because we "saved data." Having a first party keyboard and mouse would run counter to that mantra.

    It's difficult to justify buying a big box if you realize that it is actually a slightly smaller box than you already have.

  111. Windows on Mac? by santakrooz · · Score: 1

    This implies they will be creating a new version of Windows for PPC. Hmm...

  112. Why I disagree by Jeff+DeMaagd · · Score: 1

    I think that MS can do backward compatibility. Heck, they own Connectix and their Virtual PC software and technology!

    What that hopefully means is that a G5 equivalent should be able to emulate a 733MHz PIII. There is probably no need for an x86 chip there.

    The graphics API could be ported to the newer chip, as long as MS didn't allow games to go "to the metal" of the graphics chip.

    Most flash drive chips emulate an ATA drive anyway, so no change there, other than maybe less total capacity.

    The only thing that might be missing is the will to do it. Some people say a lot of the PS2's sales in the first few months were bouyed by being able to retain backward compatibility.

  113. multithreading dude by cheekyboy · · Score: 1

    with multithreading, the code wont care which cpu its on, it will just work and the OS will handle it.

    You can just split up each logic on diff threads and make sure its in sync.

    DX11 DXXI will probly do it all for you.

    --
    Liberty freedom are no1, not dicks in suits.
  114. Dupe! by 42forty-two42 · · Score: 2, Insightful
  115. Backward Compatability? by shking · · Score: 1

    Considering that Microsoft just bought Virtual PC from Connectix, backward compatability is very much a possibility

    --
    -- "At Microsoft, quality is job 1.1" -- PC Magazine, Nov. 1994
  116. COOOOL! by Anonymous Coward · · Score: 0

    I can have a tripple-cpu-linux-ppc computer then.. i hope the design doesn't suck as much as the old one... big ugly black box with a green snot in the middle.. even bullets get distracted by it..

    If it only would have had a TV _input_ so I could use Linux on it to capture movies while connecting my Gamecube (a great and true game console) to it... but nothing is perfect :-/

  117. Mac OSX? by Stonent1 · · Score: 1

    If it has a PPC and you know someone WILL get Linux to run on it. You could have your cheap Mac On Linux box running OSX.

  118. This explains. . . by jafac · · Score: 1

    The Virtual PC purchase!

    I wonder if they're going to use the old NT-PPC kernel. . .

    --

    These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  119. It will run Linux! by Anonymous Coward · · Score: 0

    Rumour has it that it will run Linux.

    MS has confirmed they will break backwards compatibility, Linux is already ported to the PowerPC platform...I'm betting this will happen!

  120. Backwards Compatability with GameCube by Anonymous Coward · · Score: 0

    /mod up for humour

  121. Sony invests in IBM, MS buys from IBM... by Mr_Blank · · Score: 1

    According to this story : "Sony Corp announced on Monday that it plans to build new lines at Toshiba Corp and IBM Corp factories to produce advanced microprocessors for use in such products as digital appliances and game machines including Microsoft's Xbox gaming console and Sony's PlayStation 3."

    So the scenario is that Sony invests in IBM chip production, and then Microsoft buys chips from IBM for the XBOX 2 that competes with Sony's Playstation 2 & 3. This might be a ploy by Sony to get a leg up on Microsoft. Or, more likely in my opinion, the console market is so important to both companies that going with the technology with the best price/performance has naturally led them to the same IBM chips.

    If both Sony & MS rely on basically the same chips then the next round of the consol war will truly come down to who has the best games and best exclusive games.

    This space for rent.

  122. More games for the Mac? by samdu · · Score: 1

    My initial thoughts on the first X-Box were that no developer would be able to resist the insanely easy port to the PC of X-Box games. For the most part, that's panned out. The most high profile X-Box games tend to make their way to the PC. What are the chances that the same will be the case for the Mac with X-Box 2? Granted it won't be quite as easy to port games to the Mac as it was to Windows on x86, but it shouldn't be that much more difficult. I see this as a very good thing for Mac gaming.

    1. Re:More games for the Mac? by jostallin · · Score: 1

      What will make the difference is if MS writes a PPC version of DirectX.
      If they're writing it for Xbox2 they might as well use it as a springboard for hardware graphics acceleration in Virtual PC!
      And that means an API for bringing DirectX x86 games to the Mac via DirectX PPC!!

  123. Flamebait/Troll - Mod Parent Down by Anonymous Coward · · Score: 0

    Geez, can't you MS-haters spot a troll when you see one???

  124. Clarification by EulerX07 · · Score: 1

    FYI the next big thing (tm) that ATI fanatics are looking forward too is the R420, not the R400. Rage 3d reports that the Xbox2 VPU will be based off the R500.

    There's now way that ATI will cannibalize their PC graphics card market by making the xbox VPU on par with their top PC VPU for a fraction of the price (IMHO).

  125. Bring down ppc prices by jago25_98 · · Score: 1

    Very nice. Perhaps this is intentional.

    A very interesting move. Is it just a technological decision or more?

  126. Re:No backwards compatibility - no mod chip! by igrp · · Score: 1
    Well, there just might not be any mod chips available for a while after the initial XBox 2 release. Sure, installing a mod chip on a first generation XBox is pretty straightforward but that was only because the LPC ports were easily accessible, heck, even conveniently marked.

    Now, with Microsoft taking a tougher stance on XBox DRM that might not necessarily be the case with XBox 2. (The D0, for instance, already is different on v1.0-v1.2 and v1.3-1.5 boxes; though not necessarily to prevent the installation of third-party addons) Sure, there's eventually going to be a way to circumvent any kind of copy protection but it might take a while...

  127. Blogger taking pictures of MS loading dock. by c170 · · Score: 2, Funny

    Now we know the real reason the blogger got fired for taking pictures of the Microsoft loading dock. The G5 computers were for the XBox team! No doubt that the XBox team is using Mac G5s to create a development environment. I wonder if it is based on XCode? XCode for XBox. I like the sound of that.

    1. Re:Blogger taking pictures of MS loading dock. by coreb · · Score: 1

      I thought about that too. It makes a lot more sense now, because the reasons they gave for firing him sounds like B.S. Read for yourself in the article /. did.

  128. No Hard Drive by BlindMellon · · Score: 1

    But what about making the XBox into the home entertainment hub (Tivo functionalities, PSX)? Would be pretty tough to do without a HD. Or is that concept dead?

  129. Hmm a cheaper PPC then Apple? by nurb432 · · Score: 1

    Perhaps with a bit of work they can be turned onto a nice PPC based PC, cheaper then a apple..

    NetBSD would run on it at least...

    --
    ---- Booth was a patriot ----
  130. Mac Mystery Solved? by saddino · · Score: 1

    Internally, Microsoft has begun developing game prototypes, and it is using G5 systems to do so.

    Perhaps that's what these were for? (as opposed to: new machines for the MBU, controllers for Bill's video wall, or any of the other umpteen theories)

  131. "Insanely stupid"?! by Anita+Coney · · Score: 4, Interesting

    If the Xbox Next is not backwards compatible, it will be destroyed by the PS3.

    First, on the day of release the PS3 will be able to play all PS2, PS1, and the new PS3 games. Thus, it will have several times more available games than the Xbox Next.

    Second, people do not want to have multiple consoles in their living room, especially ones the size of the current Xbox. Sure, some people might have a PS2 and an Xbox, but when the Xbox Next and the PS3 are released, the choice will be easy. If you choose the PS3 you'll still only need two consoles. But if you choose the Xbox Next, you'll need three.

    Third, people don't like being screwed. When people invest in games and hardware, they like knowing that they don't have to throw them away every few years. Sony respects that and allows gamers to keep their investments.

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:"Insanely stupid"?! by Anonymous Coward · · Score: 0

      actually, from the way ppl buy console games, i think ppl DO like being screwed.. ps2 was the only console that was ever backwards compatible except for the gameboys. but even still, why would anyone want to play ps1 or ps2 games when they look like crap? why play those instead of playing the brand new game that looks super cool on the xbox next?

    2. Re:"Insanely stupid"?! by startled · · Score: 4, Funny

      Actually, the problem with the XBox is that no one has one. If XBox Next were backwards compatible, how much would that really expand its library? Not much.

      No, what they really need to do is make XBox Next backwards compatible with PS2.

    3. Re:"Insanely stupid"?! by Anonymous Coward · · Score: 0

      Why play PS1 games? Here ya go:

      1. Thrill Kill (where else can you damage your opponents by shocking yourself)

      2. Tobal 2 (twice the characters of MvC2)

      I know, I know...you need blah blah to play these games, but hey, they are still fun for my friends and me. You mean to tell me no PS2 games will interest you after the ps3 comes out???

    4. Re:"Insanely stupid"?! by Anita+Coney · · Score: 1

      God, I wish I could mod you up, that's f*ing hilarious!!!

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    5. Re:"Insanely stupid"?! by Anita+Coney · · Score: 1

      I could be wrong, but I think the vast majority of gamers play games because they are fun to play, not because they look "super cool."

      Here's some proof, the graphics on Gameboys are crap, but yet Nintendo makes millions off of them! If your argument was correct, that looks are more important than game-play, the Gameboy would be a huge flop.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    6. Re:"Insanely stupid"?! by Anonymous Coward · · Score: 0

      Thrill Kill? You mean Wu Tang Shaolin Style

    7. Re:"Insanely stupid"?! by evilviper · · Score: 1
      people don't like being screwed. When people invest in games and hardware, they like knowing that they don't have to throw them away every few years.

      I do believe that the PS2 was quite possibly the first console EVER to be backwards compatible (without an extra adapters).

      On the Nintendo side there is the NES to Super-NES transition... No backwards compatibility. Then the Super-NES to Nintendo 64 transition... No backwards compatibility. Then N64 to Gamecube. etc.

      On the Sega side there was the Master System to Genesis transition... Compatibility depended upon buying an adapter that cost more than a Master System (I have one). Then the transition from Genesis (and 32X, and SegaCD) to the Saturn... No compatibility (despite a cart slot). Then Saturn turned into the Dreamcast, and there was no compatibility.

      So, customers don't seem to have cared about compatibility in the past, I don't see why they would now.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    8. Re:"Insanely stupid"?! by shione · · Score: 1

      "ps2 was the only console that was ever backwards compatible except for the gameboys"

      Actually quite a few consoles have been backwards compatible; a few of segas consoles, the successor to the atari 2600

    9. Re:"Insanely stupid"?! by Anonymous Coward · · Score: 0

      I know you meant it as a joke but...

      Having the Next Box able to play P1 and P2 games could be very astute. There would be less allegiance in picking up a P3 just because it was backwards compatible with the rest of Sony's line.

      It would really be a matter of who had the best games for the current consoles, and not some lock-in due to past games.

      Very risky move, but it could take a lot of the steam out from Sony.

    10. Re:"Insanely stupid"?! by Anonymous Coward · · Score: 0

      well assumming all of them were equally fun to play.. would you rather play one that looked "super cool" or one that looked like shit? i don't think gameboys should count because thats gaming on the road.. no one would play a gameboy game over an xbox/ps2/gc game, given that the xbox/ps2/gc game was not total crap.

    11. Re:"Insanely stupid"?! by Anonymous Coward · · Score: 0

      i hate consoles games so i guess i shouldn't be talking.. but honestly, what percent of gamers out there u think still play the two games u listed (games i've never even heard of, i might add)? you think they're really gonna be the target demographic for the new consoles? i don't know anyone that still plays PS1 games and I know a lot of gamers. from my experience games don't usually last more than 6 months, a lot of them just don't have any replay value. besides, theres so many new games all the time that there just isn't any time to play all the games you thought were cool for an extended period of time. unless you're really picky about games

    12. Re:"Insanely stupid"?! by Anonymous Coward · · Score: 0

      ok
      sorry, i don't actually know much about consoles. but then sega and atari are out of the console business now so who cares what they did? =)

  132. Sure, but... by Anonymous Coward · · Score: 0

    does it run MacOS X

  133. Playstation OS v. Longhorn by jostallin · · Score: 1

    "People familiar with Microsoft's strategy say the company apparently believes it can capture a much larger share of the market if it launches its machine before Sony fields its PlayStation 3 console in 2006."

    But Sony hopes to have its 'Playstation OS' for PC out before Microsoft ships Longhorn in 2006!

    Well, 2006-ish...

  134. x86 and PPC emulation by 0x0d0a · · Score: 2, Interesting

    Have you ever seen VirtualPC run on a Mac? I've seen instances where VPC is able to emulate code pretty close to the x86 equivalent speed. Now if we're talking about a multi-way PPC, (tri? dual?) 970 class processor, even if you penalize one of the 1GHz processors 50%, it should be able to handle the 700MHz P3 that's in the XBox.

    It depends a lot on what's being done, but a very rough rule of thumb is that it requires about three PowerPC cycles for Virtual PC to emulate one x86 cycle. That would make a 1GHz 970 very roughly equal to a 300Mhz x86 chip. Keep in mind that this is not a process that can be parallelized easily, and that Microsoft is constrained to handle the worst-case scenerio, not just the average case, since games are (soft) real-time. Based on this, unless this PPC chip being shipped is notably faster than is being estimated, I strongly doubt that Microsoft will be capable of shipping an X-Box 1 x86 emulator for the XB2.

    My guess as to why Microsoft wants to use a PPC chip has more to do with piracy prevention. Most potential pirates and emulator users are using an x86. It's impossible to emulate a PowerPC at any kind of a sane speed on an x86 processor. Thus, all those Windows-using folks have neatly been eliminated as potential pirates -- if they want an XB2 game, they have to buy it, not emulate the system.

  135. um, it's not the 970 by vkevlar · · Score: 1

    According to earlier reports, the 3 chips in the XBox2 will be the same chips that IBM is making for the PS3.
    The "Cell". Go look it up.

    1. Re:um, it's not the 970 by madamimadam · · Score: 1

      I thought Sony had the sole rights to this?

  136. re: Mars by index72 · · Score: 1

    Oh, yeah. And we all know how reliable flash memory can be.

  137. Off-topic but useful... by Anonymous Coward · · Score: 1, Insightful
    The biggest reason for Microsoft to purchase Virtual PC is for Longhorn. Longhorn will break backward compatibility with a number of Win32 legacy apps.

    Longhorn is Microsoft's OSX, and their purchase of Virtual PC is their attempt at doing what Apple did with their 'Classic' emulation.

  138. Typical Mac Response by Doc+Squidly · · Score: 1

    I'm not surprised at all by the Apple Users' responses you got. Mac's fans claim to be free thinkers (as opposed to the rest of use non-Apple drones) yet, they seem incapable of tolerating any dissenting opinions.

    Nice work on your G5/AMD mod.

    --
    I think I think, therefore I think I am.
  139. Re:it's getting hot in here, so take off yer conso by Bender_ · · Score: 1

    Sure, just like the 65nm Prescott is not much cooler than its predecessor, the Nortwood?

  140. All this speculation.... by Anonymous Coward · · Score: 0

    I don't think this "leak" is really a leak. You don't think M$ lets data out like that to test the wind? There's somebody from Microsoft's marketing department reading your comments now. They're scowering /. and the message boards trying to see what gamers will say about it. It's just like politics--Microsoft wants to win no matter what. Once they've taken control of the market, they'll go after another market and make it bland, buggy, and boring too. They don't give a crap about quality as long as you keep buying.

  141. Application Server running on XBox by Penguinshit · · Score: 1


    Enhydra, an Open Source Java-based Application Server, was recently installed on an XBox using Xebian.

    I had submitted a story about this the day it happened (a few days ago) but it didn't make the cut.

  142. concerned about the cost? by illumina+us · · Score: 1

    If microsoft is so concerned about the cost of the xbox why is it going with such high priced companies. I think ATi is a good choice for the video end because of the quality of the chips, but using the overpriced IBM processors is not very smart. If they wanted to keep the cost low they should have used AMD chips, then they could also afford to throw in a decent sized harddrive as well. AMD chips perform almost on par with the IBM equivilant and are better for gaming than the IBM chips so why not use them?

    --
    -illumina+us "I put on my robe and wizard hat..."
    1. Re:concerned about the cost? by EvanTaylor · · Score: 1

      Power, Heat, simd, price. G5s are probably about the same if not cheaper to make.

      --
      Sleep is for the weak.
    2. Re:concerned about the cost? by illumina+us · · Score: 1

      to make, but the price of an IBM chip, retail or wholesale is a lot more expensive than an AMD chip. moreover, the power consumption and heat of an AMD cheap isn't that significant of a factor when compared to an IBM chip.

      --
      -illumina+us "I put on my robe and wizard hat..."
  143. XBox music strategy? by Bert+Altenburg · · Score: 1

    Hi, With no HD and Microsofts' interest in besting Apple's music store, one strategy could be that you wouldn't have the MP3s (or whatever) on you XBox (computer) anymore. They'd be on the central M$ server (waiting for MyDoom, or whatever). Benefit for people: They wouldn't have to juggle DRM when moving to another XBox (computer) and would remain faithful Microsoft customers for the rest of their life (or lose their files). Just speculation (which has a higher caloric value than kerozene). Bert

    --
    PC manufacturers are guilty of perpetuating monopoly abuse by M$ until they include a partition with Linux pre-installed
  144. PPC CPU? by Anonymous Coward · · Score: 0

    3 Pulse Particle Cannon CPUs?

    Sweeeeeeeet! Now where's my LRM20s and my quest for a bigger and better Timberwolf will be complete!! Note: lots of heatsinks though. Maybe stand in some water while playing with this console

  145. How long after.... by twoslice · · Score: 1
    Microsoft releases the Xbox2 will we have Yellow Dog Linux running on it unmodified? - my guess is less than two weeks, twooo weeeks, twooooo weeeeks ka-boom!

    said in the voice of Arnie in drag (ala Total Recall....)

    --

    From excellent karma to terible karma with a single +5 funny post...
  146. You're welcome :) by Anonymous Coward · · Score: 0


    D'oh!

  147. Get those tinfoil hats out... by stefanb · · Score: 1
    So after all, we know why they fired him.

    Internally, Microsoft has begun developing game prototypes, and it is using G5 systems to do so.
    No wonder they wanted to keep that little secret...
  148. Virtual PC = No G5 and No Graphics Cards by PeeweeJD · · Score: 1
    They bought Virtual PC recently. That emulates X86 architecture on PPC, right?

    AFAIK: Virtual PC does not work on the G5 yet. It only works on G4 or earlier.

    Also, Virtual PC does not emulate graphics cards, hence the sucky gaming on macs. Don't flame me for that, I am a mac owner.. I just play games on my xbox and gamecube.

    1. Re:Virtual PC = No G5 and No Graphics Cards by Gumber · · Score: 2, Insightful

      interesting observations, but, just because VirtualPC doesn't do those things now doesn't mean a version of the technology for the xbox wouldn't.

  149. Good! Drive down the cost. by scrod · · Score: 1

    Hopefully it will allow Apple to purchase G5s from IBM at lower prices.

    1. Re:Good! Drive down the cost. by addaon · · Score: 1

      My god! You achieved the coveted +5, No Modifier mod... the only mod more sought after than +5, Troll!

      On February 3rd of every year, people will look back on your post in fond remembrance.

      --

      I've had this sig for three days.
  150. Microsoft + Nintendo..? by Anonymous Coward · · Score: 0

    1. There are rumours that Nintendo and Microsoft will be working together on the next-gen console.

    2. I read somewhere that someone high up at Nintendo said their next-gen console would be able to play Gamecube games.

    3. The gamecube is PPC-based with an ATI graphics chip.

    4. Microsoft's rumoured new console is supposed to be PPC-based with an ATI graphics chip.

    5. ???

    6. Profit!!

    or something...

  151. Hard drive... trial balloon? by steveha · · Score: 2, Insightful

    This bit about the hard drive might be a "trial balloon". This isn't an official announcement, so MS can still say "we never said we would do that; it was only a rumor." Now they will see how much people care about the hard disk.

    If they do release without a hard disk, you will still be able to get one. It will be in an external box. They will probably have a special "storage" port, which should be a FireWire port, because FireWire can provide enough power to run a hard disk (only one cable needed).

    If they are smart, they will not make some wacky custom connector; people should be able, for instance, to use their iPod as their XBox2 hard disk, and then take it with them to their friends' homes for gaming. (Even if they make a wacky connector, someone will make a custom cable so you can connect your iPod anyway.)

    Initially I thought this was just a wild rumor. But the quotes in the newspaper article, about how most games don't even use the hard disk, were interesting.

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
    1. Re:Hard drive... trial balloon? by JFMulder · · Score: 1

      You can bet that the connector for an external HD if there is ever one (as in I highly doubt Xbox Next will come without an HD) will be proprietary. If there's one thing I've learned from console makers it's that they want to make as much money as they can from expansions devices. So they'll make sure you have no other choice than use their own expansion devices.

    2. Re:Hard drive... trial balloon? by steveha · · Score: 1

      I was thinking that they just wish the hard drive problem would go away; that they can't figure to make money on sales of the hard drive accessory, and at most would break even.

      On the other hand, maybe they can mark it up enough to make money. And the part of Microsoft that wants iTunes to fail would want to avoid encouraging people to buy iPods, so that part of MS would argue against a standard FireWire connector.

      Speaking of the iPod, I wonder if MS could buy the 4GB tiny drive the mini-iPod uses, and use that for the pluggable hard drive. It might be cheaper in quantity than other hard drives (such as the one in the current XBox).

      steveha

      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
  152. backwards compatibility is no big deal by Lobster+Cowboy · · Score: 2, Insightful

    while seemingly a nice addition, backwards compatibility is not that big a deal. playstation 2 would have been a resounding success even if they neglected to make it run PS1 games, don't you think? at the beginning of the PS2's lifecycle, sony's profits were actually hurt by this feature (as well as its movie playing ability). since software is what ultimately creates profit, it's a better business model to make customers purchase a whole new library of games, rather than let them sit on the ones they already have. besides, you buy a new system to play NEW games. i doubt anyone dropped $180-$300 on PS2 just so they could give old PS1 games a whirl. besides, i think a lot of people like to keep their old consoles, esp. in this day and age of ebay, where defunct systems become collectors items. i mean sure, my TurboDuo is a relic, but does that mean i'm gonna get rid of it because PS3 or X-box2 is around the corner?

    --
    --They say only a fool looks at the finger pointing to the sky...
  153. Most good games are available on all platforms by xswl0931 · · Score: 1

    Most of the good games these days are available on all three platforms and usually the XBox version is best in terms of graphics (HDTV support, constant framerate, more graphics dazzle) and sound (Dolby Digital 5.1).

    1. Re:Most good games are available on all platforms by mekkab · · Score: 1

      yet at this late stage, the only thing that would get me to buy an Xbox would be to drop the price to $100...

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    2. Re:Most good games are available on all platforms by buffer-overflowed · · Score: 1

      It's coming, and I'm buying one when it happens.

      Not til then tho.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    3. Re:Most good games are available on all platforms by mekkab · · Score: 1

      that's what I'm saying! MSFT's key to the market is being CHEAP. Good, and CHEAP. And those controllers have got to go.

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
  154. Obvious- I think by GrimGrinningGhost · · Score: 0

    It seems to me this could be a boon to users of the Mac. Many games developed for the Xbox were also developed for the PC at the same time. Using G5's in the Xbox Next could mean that games for the Mac could come to market faster and even be released earler on the Mac than the PC. Also, since the Xbox uses a modified win32 kernel, will the next xbox use a modified win32 kernel designed for the G5?

  155. So, MS finally give respect to the GameCube! by nry · · Score: 2, Interesting

    So, MS nick Nintendo developers and now they're nicking hardware technologies aswell! GameCube has been using PowerPC processors and ATI graphics for ages!

  156. Why not? 'Trusted' Consoling! by Chordonblue · · Score: 1, Insightful

    It's worked for Nintendo. Look, has the GC been hacked yet? Not really. There have been lots of games floating around the ether but no existing mod will allow you to play copied games on the GC - NONE.

    Meanwhile the PS 1/2, Dreamcast (with it's supposedly unbreakable protection), and the X-Box have been hacked to oblivion. Hell, even the newer N-Gage was hacked in a few days! Piracy is rampant on all of these platforms. It can be argued that this was the main reason why the Dreamcast died.

    Meanwhile, the GC? It's a 'trusted' platform. If I were any of the competition I'd be looking at how IBM helped Nintendo create the world's first secure console. You betcha.

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
    1. Re:Why not? 'Trusted' Consoling! by Anonymous Coward · · Score: 0

      I seem to remember a few months ago when gamecube games started appearing on the internet...something about a specific game allowing arbitrary code (downloaded with the net adapter) to be executed. Secure console...I think not...

  157. Re:it's getting hot in here, so take off yer conso by aftk2 · · Score: 1
    Jesus...where to begin.

    First off...Prescott is not 65nm. Prescott is 90nm. It's Intel's first 90nm chip, beaten to market (although only barely) by the G5 that's inside Apple's newly updated Xserve.

    Now, as far as Prescott consuming more than it's predecessor, and the 90nm G5 consuming less...it's true. From The Register...
    While Intel continues to have problems with the power consumed by its 90nm 'Prescott' processor - 100W at around 3.2GHz - IBM's own documentation claims the 90nm 970 eats 24.5W at 2GHz. By comparison, the 130nm 970, currently used by Apple in its Power Mac G5 desktop line, consumes 51W at 1.8GHz.

    You'd expect the smaller process to yield a power reduction at close clock speeds, but the issue of current leakage at the smaller transistor size can counter that assumption. Certainly that's what Intel has been forced to accept - Prescott consumes more power clock-for-clock than its 130nm predecessor, 'Northwood'.
    --
    concrete5: a cms made for marketing, but strong enough for geeks.
  158. Three G5 CPUs! I can only say one thing by va3atc · · Score: 1

    With three G5 CPUs and if they ever managed to get linux on this baby think of how many SETI@Home Work Units you could crunch in a week? *drool*

    --
    Candle burns its brightest in the dark
  159. Bleh by Anonymous Coward · · Score: 0

    All our XBox ever did, including a large stack of games, is collect dust. It made a nice trade for a few PS2 games and a network adapter though.

    Halo was alright, and the only reason for a XBox, but when you can get a better version of the same game on a PC, .... ?

    I'll stick to my PS2, and wait for the next PS to come around, thanks.

  160. Favorite quote: by gr8_phk · · Score: 1
    "Internally, Microsoft has begun developing game prototypes, and it is using G5 systems to do so."

    Translation: MS is writing Mac games?

  161. Aren't the XBOX ports USB anyway? by Rassendyll · · Score: 1

    I thought that the XBOX controller ports were USB, just with a proprietary connector on the end of the bus instead of the standard one.

    --
    An eye for an eye... leaves the whole world blind.
  162. Flash memory by EmbeddedJanitor · · Score: 1
    If it is being designed as a network connected device, then one can understand why there is less need for a hard disk.

    These days a single postage stamp-sized (TSOP2) NAND flash can hold 256MB with 512MB on the horizon - quite enough storage to run quite a big chunk of OS and applications.

    With PPC processors, this thing won't be running x86 software. I wonder if they're going to go with big-endian software (better graphics performance than little-endian).

    --
    Engineering is the art of compromise.
    1. Re:Flash memory by fgb · · Score: 1
      With PPC processors, this thing won't be running x86 software. I wonder if they're going to go with big-endian software (better graphics performance than little-endian).
      really? why?
    2. Re:Flash memory by EmbeddedJanitor · · Score: 1
      err why what? I assume you mean why does BE give better performance thatn LE.

      This is because the byte ordering and word ordering are the same while in LE they are reversed. Having the same ordering allows you to sometimes treat the data as bytes and sometimes as words (u32) without byte flipping. One of the big sucks about Windows, including WinCE is that it is little-endian only.

      --
      Engineering is the art of compromise.
    3. Re:Flash memory by fgb · · Score: 1

      I'm sorry if I sound dense here, but I just dont get that. Let me try an example. Suppose you have the dword 00000001 stored at address 0. With LE it looks like this:

      0: 01
      1: 00
      2: 00
      3: 00

      if you access 0 as a byte, you get 01; as a word you get 0001; and as a dword you get 00000001.

      Now with BE the format will be:

      0: 00
      1: 00
      2: 00
      3: 01

      If you access 0 as a byte you get 00; as a word you get 0000; and as a dword you get 00000001.

      It seems to me that you get more "correct" results with LE and no byte swapping is necessary.

  163. PS Game Compatibility? by neildiamond · · Score: 1

    I think the real question is whether or not it will play old X-Box games, but can it steal Sony's thunder by emulating (or otherwise simply playing) their games. Now that would be smart. Not many other (paying customers) care if it will run Windows, Linux or the T1-99's OS.

  164. Backwards compatibility by Trurl's+Machine · · Score: 1

    Well, as for me, when I was facing the typical "Xbox or PS2?" dilemma, backwards compatibility was the key factor determining my choice. I have a fairly large library of PSX games and I enjoy playing them on my new PS2 console. Without ensuring the PSX compatibility, Sony could lose me as a customer (should I have to move to entirely new machine... I might move to an entirely different machine). Microsoft worked really hard to promote Xbox as a viable platform - and they succeeded. Uncompatible Xbox 2 would equal to jettisoning all that work and starting again from scratch. I can't believe they would do this!

  165. G5 Systems for development??! by Mr+Key · · Score: 1

    Could these be the same G5's we saw a photo of that got a former M$ employee fired. This could be why they were so annoyed at the taking of the photo!

  166. Sure about this ? by bheading · · Score: 2, Interesting

    Is there any way these reports could be confirmed ?

    I'm skeptical because :

    (1) A three-way machine is going to be extremely expensive to build. Not ideal for a mass-market console.

    (2) Microsoft supported Windows NT4.0 on PPC, but I don't think they went beyond that. I remember them saying at the time that future OSs would be ported internally beyond x86, just to ensure the OS retained it's portability, but that such things would not be actively maintained

    (3) The existing base of software and APIs already available for Windows/x86 would have to be ported to the new OS and the new architecture.

    (4) I've never heard of three-way SMP. Two way or four way, yes. Three way is a bit odd.

  167. HD minimum cost by icebones · · Score: 1
    Hard drives have a certain minimum cost regardless of their capacity.

    I've got a 120MB HD that still works.

    So your saying I can get enough for it on Ebay to at least pay the fees?
    --
    Life is pain. Anyone who says differently is selling something.
    1. Re:HD minimum cost by b1t+r0t · · Score: 1

      Furrfu! We're talking about Microsoft making Xboxes here. I don't think Microsoft would seriously consider buying millions of used hard drives off of ebay. Or even millions of used hard drives period.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    2. Re:HD minimum cost by icebones · · Score: 1

      who said anyting about M$? ?? I was just making a joke by taking one sentence out of context

      --
      Life is pain. Anyone who says differently is selling something.
  168. MacXBox? This would be great for Apple... by GFLPraxis · · Score: 1

    You know...I had an interesting thought... If Microsoft comes out with a three-processor G5 system and it actually is about 3 times faster than a SP G5, Apple will probably make a tri-processor G5 system as well. Now, consider. A tri-processor G5, with a PPC CPU and a big graphics card, a 200 GB hard drive, internet connectivity, etc etc... vs a tri-processor G5 PPC XBox and a big graphics card, no hard drive, no OS useable for anything but games, etc etc... Can someone say emulator? Imagine the ability to go buy an XBox 2 game, slap it in the G5, and play to your hearts content. And if Microsuck makes VPC 7 work well for the G5, then Apple could have VPC 7 being fast enough to run an XBox 1 emulation program on a tri G5! Then Apple can brag to having the only system that can emulate Windows, Linux, and both XBox models, and also run OS X, OS 9, UNIX, and Linux...

  169. AMD? by owlstead · · Score: 2, Interesting

    I wonder what will be there first, a 64 bit Windows OS for the Opteron / Athlon 64 (and FX, for completeness sake), or a 64 bit Windows OS for the XBox deux? Seems to me that Microsoft is protecting Intels intrests with one -er- foot and kicking them in the parts with another.

    Or are they just trying to presurise Intel with this? It would not be the first time that Microsoft would say "thank you but goodbye" to a company that was sure they were on the same side. IBM is a very dangerous company to ditch though.

    1. Re:AMD? by evilviper · · Score: 1
      IBM is a very dangerous company to ditch though.

      Ummmm... I'm guessing you just didn't hear about the little MS-DOS incident with IBM around '81.

      IBM has wanted to take Microsoft out for very long time now, and Microsoft has wanted to do the same. They both step on each other's toes constantly, and are essentially locked in mortal combat.

      Microsoft has done nothing BUT cross IBM, and IBM constantly crosses Microsoft. It's not as if a tiny issue like this is going to change anything in the war between them.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  170. MOD PARENT UP by Anonymous Coward · · Score: 0

    MOD GRANDPARENT DOWN

  171. Re: HaseCorp, The Lord of the Viruses by Anonymous Coward · · Score: 0
    You aren't allowed to talk about "Data," "CPUs," ...

    Then,

    What are the XBox2-viruses that they destroy the XBoxes-2 and/or the games?

    open4free

  172. FUD leak anyone...? by Anonymous Coward · · Score: 0

    3 G5 chips and top of the line ATI video?
    who's going to line up to buy a $3000 xbox-2?

  173. Backwards Compatibility by daemon_lothar · · Score: 1

    One word - bochs.

  174. Re:MacXBox? This would be great for Apple... by Anonymous Coward · · Score: 0

    just like the PC emulates the x-box now, right?

  175. Why the Gamecube hasn't been hacked. by Thag · · Score: 1

    The reason the GC hasn't been hacked is not its CPU, it's the disc media, which uses a format completely incompatible with anything else.

    Unoftunately for Nintendo, this is also why fewer third-party developers want to develop for the Gamecube: it locks them into Nintendo's manufacturing and distribution system.

    Jon Acheson

    --
    All opinions expressed herein are my own, and not those of my employers, who are appalled.
  176. It isn't a G5 by conufsed · · Score: 1

    It isn't a G5 (IBM PPC770) but is closely related

  177. Uh huh... by AMDude · · Score: 1

    Boy this is good news. I am an avid Xbox fan but this is a little topsided:

    The current Xbox has an eight-gigabyte hard disk drive. That drive is useful for online games and storing game art, but many developers chose not to make use of it. As a result, Microsoft seems to have decided that saving the $50 the hard drive costs outweighs its benefits.

    If they want to save money, why don't they put in a 1.5 GB hard drive or something?!?! The hard drive is really handy so you don't have to hunt down memory cards for an hour and a half like I did with my N64. When I did heard the Xbox have an 8 GB hard drive, I thought that too much unless you like all the Xbox games. I personally like about 5 games; but to the point now. That was one of the big advantages the Xbox had over the PS2 or the Gamecube: It had a permantent memory. And how else would you beable to install Xbox Linux on it? I just think they should keep the hard drive but keep it down to about 1.5 GB or 2.0 GB.

    Why I am saying this? Well lately I've been concerned with hard drive space because mine is an ancient 6 GB. Yes time to upgrade...

  178. Xbox NeXT? by toph42 · · Score: 1

    I wonder what kind of firmware will be bootstrapping this thing. This would be great if it can boot a Mac OS X toolbox image (ROM).

    *drool*

  179. hard drive weight by tgibbs · · Score: 4, Funny

    Well, first of all, it's heavy.

    Yeah, just look at all those people staggering around under the weight of their iPods.

    1. Re:hard drive weight by instarx · · Score: 1

      The weight all those iPod users gained was offset by the weight they lost in their wallets when they paid for that very small light-weight expensive harddrive.

  180. Rounded tops of game consoles by tepples · · Score: 1

    I don't believe the "Xbox has a rounded top to prevent spills into its vents" bit

    It was a guess, based on Nintendo's analogous design requirements with the Super Nintendo Entertainment System. A few months before the Super NES came out, Nintendo Power magazine explained that spills were a big problem on the 8-bit NES because people would place containers of food on top of the system. The N64's case was rounded for the same reason.

  181. sure.... by Anonymous Coward · · Score: 0

    Most reports are saying Sony will abandon the PS1 platform once the PS3 comes out and will only support 2 consoles at a time (not including PSP). Makes sense because they get PS1 compatability by including the old CPU. What, are they going to have 5 different consoles-on-chip in there? No, they'll phase out the old technology. So... you're probably wrong or at least pulling this out of your ass.

    I don't think anyone will miss the great games presently on the Xbox either.

    The PS1 had a library of a few hundred games with dozens of classics in their respective genres. Not to mention the playstations are difficult to program for and most companies would not be able to dive in and switch easily. On the other hand, the Xbox is EASY to program for, it's basically Windows DirectX programming. They want all their old developers on board out of the gates.

    The Xbox has a handful of good games, many available on other platforms or superceded by the latest-and-greatest sequel. There's not much to salvage with backwards compatability on the Xbox, I don't know what you're talking about. Xbox has few developers. Microsoft doesn't want any of them developing legacy games when they could be pushing their latest system as they've already written this one off as a loss.

  182. LOSING! by EnglishTim · · Score: 1

    I hate losing karma for pointing out people's spelling mistakes, but there's nothing more fun than loosing the hounds on people who can't spell!

  183. Porting? by EuroChild · · Score: 1

    If the Xbox next has a PPC chip(s) does this mean that porting games to the Mac platform will be easier/cheaper/more common?

    --
    Does this make my brain look big?
  184. No hard drive = smaller box, better for Japan by master_p · · Score: 1

    Don't forget that the Japanese market is very important and XBox has failed there, one reason being the size of it. So, without the hard drive, the XBox2 can be much smaller in size.

    I am suprised by the sheer power of it though. A couple of years ago, this kind of power would costs thousands of dollars at the arcade. Now, we have vastly superior power for a couple of hundrends of bucks.

    Go PPC!!!

  185. What exactly is the point of all that threading? by ExoticMandibles · · Score: 1
    The quoted specs list three hyperthreaded G5s. That means a theoretical maximum of six concurrent threads running in parallel.

    So what?

    I'm writing a game right now, and I've studied up on game architecture. Without exception, that realtime game you've been enjoying uses what's referred to as The Big Game Loop. The simplest form goes like this:

    while (we want to keep playing)
    {
    if (it's time for a new frame){
    readInputs();
    performGameLogic();
    renderScene();
    }
    }
    This doesn't parallelize well. You want to read user input as close to rendering as possible; the longer the delay between the user pressing the jump button and seeing the Space Goblin start to jump, the sloppier input feels. The best you could do, in the general case, would have one thread reading input and computing game state, and passing it off to a second thread for rendering just as it finished rendering the previous scene.

    In point of fact, John Carmack experimented with exactly this while developing Quake 3 Arena. You can read his results here. To summarize: he saw improvements of between 3% and 15%, and some levels were actually slower. Meanwhile it added complexity. So he scrapped it.

    XBox 2's six-way SMP sounds lovely, but it strikes me as irrelevant for games. Maybe it'll be useful for other applications.


    larry

    p.s. Please pardon the formatting, but Slashdot doesn't support the pre tag. (Or, sadly, SGML character references.)

  186. You are forgetting something by poofyhairguy82 · · Score: 1

    To me the best part about backwards compatibility is that if you an early adopter-as in buying a system within a years of its release- the ability to play old games makes the system instantly more useful. Nowadays consoles usually only ship with one REALLY good game in the first six months (since good games cost more and take longer to develop or something). So the ability to play all the gems from the last console (and benefit from the usual rush of good games that come at the end of a console's life) makes any system instantly more entertaining. It also makes it a better buy for the parents. Mine never understood why all those nes games couldn't play in the snes if the second was more powerful.

  187. It's the same with perceptions of the Gamecube by caitsith01 · · Score: 1

    Another popular myth is that the GC is the 'slowest' console around, or at least significantly worse than the X-Box.

    In fact, although the XB has faster core processor speeds, the GC has a much higher pixel fill rate, better sound processing (PLII rather than 5.1), a comparable amount of memory and much better multi-texturing and anti-aliasing capabilities, thanks to running on an ATi graphics processor. Plus the GC is in a tiny little box, which has got to count for something in a world where people are constantly building super-micro-mini-ATX PC systems. The X-Box has a faster (although different instruction set) processor, and a faster GPU. It pushes more polygons but less textures per second.

    If in doubt, you should try playing games that are available on both platforms, e.g. various sport games. In many cases the GC will look as good or better with the same game, especially if there is heavy texture work involved. Of course the PS2 leaves them both in the dirt for sales, despite being relatively technically puny.

    --
    Read Pynchon.
  188. Re:MacXBox? This would be great for Apple... by GenetixSW · · Score: 1

    Probably the biggest problem is this (which is why I'm skeptical the article is true): The G5 (PPC970) was designed to benefit the most from a dual-processor configuration. A three-processor PPC970 doesn't have the same advantages... In fact, it likely provides very little gain, proportionately to the second. The number "3" also is quite un-computer-engineering-ish, because processor configurations almost always rely on powers of two.

  189. Define add-on by freeweed · · Score: 1

    When the CD-based units first started appearing, can you believe they actually came with (some) built in flash storage? Enough for saving maybe 3-6 different games. When the PS1 hit store shelves, and REQUIRED you to buy an add-on in order to save any game at all... I said the same thing as yourself. Who would want a console that you need to buy a bunch of extra parts just to use it properly? Today, memory cards are considered standard purchases along with a console.

    The way I see it, onboard flash memory for a few games would satisfy most gamers out there (I think the average console/games sales ratio is somewhere around 1:4), and for the rest of us, an external HD would be just the thing. If someone coded the killer app/use for the HD, people would start buying them, and developers would use it more. Kinda like the N64 rumble pack, originally an add-on but now standard on any console.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  190. Duh! Since the sands of time by Mad+Sprinkles · · Score: 1

    I (and I am sure many others) have been saying this from the beginning. XBOX IS JUST A CRAPPY CHEAP COMPUTER! It runs a Microsoft OS (yuck) and has just about every other component a normal PC has, lets ponder on this one: What are we buying again?

  191. Who cares WHY? by Chordonblue · · Score: 1

    And do you think this way of thinking won't change with MS and Sony at the helm? Give me a break! These people INVENTED DRM!

    Anyway, the technical reason it works is unimportant - it works and it's cheap, and that's all that matters. Who masters the discs is also unimportant as NO console company can have a successful run without the support of the software industry. If they decide to be unreasonable, there are competitors.

    The three major console companies will practically fall over themselves for exclusive sweetheart deals (ala Grand Theft Auto and HL II). No, a console's future is very dependant on the software manufacturer feeling 'da love'.

    As Sony's design might prove to be difficult to code for, it might give MS and Nintendo an edge. OTOH, the PS/2 was a BITCH to code for with only 4 MB of GFX RAM and it was successful.

    At any rate, it will be interesting to see if MS has backward compatability. If they don't do this, it may tip the balance as I believe it did for the PS/2.

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
  192. Re:Microsoft wanst to ensure you don't remember th by Jason+Earl · · Score: 1

    Microsoft is not really interested in going into the hardware business. They are doing consoles because their core markets aren't going to give them any more growth, but that doesn't mean that they want to try and compete in the PC hardware business with the likes of Dell.

    Microsoft is well aware that if they turn the XBox into a PC-killer that Dell will have their own console out on the street the next afternoon (probably running Linux). What's more, where Microsoft lost billions of dollars selling XBox hardware, Dell will almost certainly start turning a profit immediately.

  193. Re:Microsoft wanst to ensure you don't remember th by Anonymous Coward · · Score: 0

    > but that doesn't mean that they want to try and compete in the PC hardware business with the likes of Dell.

    Yet.

    Alas, their "entry" into that market is just a CD-ROM away. .NET, DRM, Microsoft centralized storage, HOTMAIL, DSL/Cable, and online program rental. The pieces are all falling into place, as we speak.

    Pretty much everything you need to remove the average end-user from a Dell PC purchase.

    Make no mistake Xbox IS a "trojan" marketing device.

  194. The legacy server market is not massive? by kylef · · Score: 1
    Sure, they can create virtual instances of Windows on top of Windows, but that's not very mass market.

    There are TONS of old NT4 servers sitting out there all over the world. Sysadmins are afraid to touch them because they work, and they don't want to screw something up. But they are afraid that the hardware will fail some day, and they'll be stuck looking for a system that they can slap NT4 SP6a on.

    Virtual PC can take several of these servers and aggregate them ALL on a single modern box. One computer can take the place of several old servers. The newer hardware is less likely to fail (at least by MTBF numbers) and Virtual PC guarantees that you can still install NT4 SP6a on a virtual server, whereas you might not be able to do it on the latest Hyper-Threaded Dual Xeon.

    Now you only have ONE physical box to administer, you only have ONE box to keep running, you can tightly control the "virtual hardware" on each PC without spending money, and you've even saved some money on your power bill in the process.

    Starting to smell market potential yet?

  195. Re:No Hard Drive by demon · · Score: 1

    I would think Microsoft would have put that idea to death, considering the quiet obliteration of UltimateTV. But who knows, Microsoft might just try another round of beating that dead horse. Guess we'll see.

    --

    Sam: "That was needlessly cryptic."
    Max: "I'd be peeing my pants if I wore any!"
  196. XBox2 by Anonymous Coward · · Score: 0

    There's a big blip on my bullshit radar.

  197. at what price? by Moraelin · · Score: 1

    Let's look on store.apple.com, shall we? The iPod prices are:

    - 15 GB: 299$
    - 20 GB: 399$
    - 40 GB: 499$

    Let's assume that the hard drive cost is only half of that price.

    So we're talking putting a 200$ hard drive (the 20 GB version), in a console which will sell for less than that hard drive alone. How stupid is that?

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:at what price? by tgibbs · · Score: 1

      Let's assume that the hard drive cost is only half of that price. So we're talking putting a 200$ hard drive (the 20 GB version), in a console which will sell for less than that hard drive alone. How stupid is that?

      Compared to what?

      Assuming that the parts cost of the iPod's hard drive alone is half the retail price of the entire unit, even though the iPod has been a huge money maker for Apple and the entire unit probably has a markup over parts in excess of 100%?

      Or assuming that the parts cost of a mini-HD will still be that high by the time the XBox2 is released (the new mini-iPods are already down to $249)?

      Or comparing that to the price of a console that is expected to sell (at introduction) below cost?

  198. No hard drive.. no cash. by Channard · · Score: 1

    At least that's my take. One of the reasons I bought an X-Box was the ability to run games off the hard disc. And before someone starts on an anti-piracy tirade, I own legal copies of the games, but putting them on the disc and being able to play them by just pressing a couple of buttons, no cd swapping involved, is great. It may sound lazy, but it was a big selling point of the box for me, and if Microsoft drop the drive, I won't be buying it.

    1. Re:No hard drive.. no cash. by Short+Circuit · · Score: 1

      With three processors, it could make for a great cluster component. :)

      Next? A rack-mounted x-bock more powerful than an Xserv.

  199. Re:Microsoft wanst to ensure you don't remember th by nomadic · · Score: 1

    I wish they'd stop being so paranoid about not being mistaken for a computer, though. It would be nice to have a keyboard and mouse for FPS games.

  200. Re:What exactly is the point of all that threading by moro_666 · · Score: 0

    i guess you have no real experience with programming my friend :)
    some threads and events flying here and there make the programs architecture 10 times easier and more understandable.
    ofcourse small silly games should use exactly the thing you showed. but big games with many processes running at the same time , which also communicates with net and other players will a have a tremendous lag while using this simple while method.

    have a nice day.
    and study a bit more about multithreaded apps :)

    --

    I'd tell you the chances of this story being a dupe, but you wouldn't like it.
  201. OS X Box by kungfujew · · Score: 1

    I think the official name is "OS X-Box"

  202. XBox PVR by killmeplease · · Score: 1

    The biggest letdown for me is that they never made the XBox work as a PVR. Everything is there to make it work, but hey have not made the software. Seeing as how the PSX will be a PVR, the XBox Next should have a HD for using as a PVR. With subscription fees of $12.95 a month, just like the TiVo, they can make some good money off of the PVR service, seeing as it should be pretty cheap to implement, relative to millions of users able to use a PVR for the same price as a console system.

    --
    - Kill Yourself, spare us all! -
  203. Re:What exactly is the point of all that threading by ExoticMandibles · · Score: 1
    Yeah, I've only been programming professionally since '89, and doing multithreaded app program for maybe ten years. (Let's try not jumping to conclusions, m'kay?)

    Can you list for me some "big games" that don't use The Big Game Loop? I sincerely doubt it. For one, very little consumer hardware supports SMP, which means heavily-threaded code is going to add context switches as well as synchronization overhead. For another, the work load simply doesn't distribute easily to multiple threads. Your "big games" face the same problem that my "little game" does: first, read all user input, second, compute the new game state, and third, render the current state of the game. (Client/server games split up this work a little.)

    There are a few places where multithreading can really help. It can make networking cleaner, though that's just as easily done single-threaded with a big select() call. (A well-written select()-based web server can easily be higher performance than multithreaded servers; see thttpd.) It's also nice to do sound mixing in a thread, but again that's not a must. But this is an architectural concern, not a performance concern. Your game will be plenty responsive with The Big Game Loop even if it's networked.

    Anyway, this is missing the point of my original posting. Run any game today and watch it with a high-end process monitor (I'm on Windows XP, so I used Iarsn TaskInfo). It might have as many as a dozen threads, but you'll see that it spends 99%+ of its CPU time in a single thread. For example, I just checked Unreal Tournament 2003 and found that to be true. It had about nine threads, but only one was using a measurable amount of CPU. My game also has about nine threads; one is the main thread with The Big Game Loop, and something like two or four are from the sound library. The rest seem to be started by global system DLLs. (I'm not sure what they're doing, but I can't do anything about them, and they don't seem to be hurting anything. Ah well.)

    So let me put my original question another way: how will games on XBox 2 benefit from having six-way SMP? Since they will very likely still use The Big Game Loop, how will they make any significant use of those other five pipelines?

  204. Re:What exactly is the point of all that threading by moro_666 · · Score: 0

    imagine even a single game you wanna play with 5 friends, and you agree that you should be the server.
    are you juggesting that your machine would die into lagging while trying to read one of your friends's socket ?

    don't think so.

    anyway, my point is, on simple games you are absolutely right and while there are mostly simple games out there , the benefit from Xway smp is almost zero.

    but if you want to hack your xbox and run X11 and apache on it ... then smp will be your best friend :p

    sigh :)

    --

    I'd tell you the chances of this story being a dupe, but you wouldn't like it.