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NYT on EA Games

The New York Times has a story investigating the EA Games accusations that we reported on before. They use the phrase "toiling like galley slaves" to describe EA's programmers, and note that EA has a formal policy of hiring young, naive people who are willing to work long hours for low pay.

651 comments

  1. most companies? by Anonymous Coward · · Score: 4, Insightful

    "EA has a formal policy of hiring young, naive people who are willing to work long hours for low pay"

    Isn't that how most large companies work?

    1. Re:most companies? by Random_Goblin · · Score: 5, Funny

      nice to see that the new york times is keeping up with last weekends UserFriendly

    2. Re:most companies? by NotQuiteReal · · Score: 2, Funny
      Some companies hire for similar, but slightly diffenent attributes

      Suddenly, I am hungry...

      --
      This issue is a bit more complicated than you think.
    3. Re:most companies? by Anonymous Coward · · Score: 0, Funny

      I'm pretty sure that's just a coincidence, because nobody reads Userfriendly.

    4. Re:most companies? by Frizzle+Fry · · Score: 4, Insightful

      No. I'm not sure why it was modded insightful because it isn't at all how most large companies work. They generally perfer people with experience relevant to their job. This isn't to say that it is impossible to get a job straight out of school at most large companies, but they certainly don't usually have a "formal policy" of trying to hire the young and inexperienced. Whenever you graduate from college and try to find a job, just try calling up a typical Fortune 500 company and saying "I may have no experience but... I'm young and naive!" and see how far that gets you.

      --
      I'd rather be lucky than good.
    5. Re:most companies? by Anonymous Coward · · Score: 0

      Well, if you replace "hiring" by "recruiting", you've got the model of how universities work!

    6. Re:most companies? by Anonymous Coward · · Score: 0

      I am just amazed it is still going - I fully expected that dork to go the way of many unfunny comedians and blow his brains out. Oh well, there's time yet.

    7. Re:most companies? by JavaLord · · Score: 2, Insightful

      A has a formal policy of hiring young, naive people who are willing to work long hours for low pay.

      Well, I'm young and willing to work long hours for low pay. Hire me EA. I'd gladly take a pay cut to make games instead of cheesy Java/SQL database apps. Say what you will about EA's hirings, getting into the video game industry and having EA on your resume is well worth the low pay for a little while.

    8. Re:most companies? by Anonymous Coward · · Score: 1, Funny

      /me looks over your new, EA-upgraded resume.

      Ah, we'll put him on doomed project X, and see if working him seventy hours a week turns things around. We won't even have to pay him a bonus. He's used to this sort of thing.

    9. Re:most companies? by IndigoDarkwolf · · Score: 1
      Yup. That's assuming you're willing to continue working with computers or programming (or at all) after chaulking up 1200 hours in 3 months.

      Hire me, please, but I'd like to keep the hours closer to 1200 hours every 6 months. If it's needed to get the job done, I'd be willing to clock in 1200 in a 5 month span.

    10. Re:most companies? by Detritus · · Score: 1
      Is it worth your health?

      Those kind of work schedules can cause permanent damage to your health, not to mention your sanity. Your body does not have an unlimited capacity for absorbing abuse.

      --
      Mea navis aericumbens anguillis abundat
    11. Re:most companies? by Dever · · Score: 2, Insightful
      " Say what you will about EA's hirings, getting into the video game industry and having EA on your resume is well worth the low pay for a little while."

      and what do you do when EA is the industry through their voracious consumption of smaller, kinder (perhaps) companies? where you going to go? to the other mega game conglomerate that bought the other small companies that EA didn't want? they'll just have the same practices anyhow, because once conglomerates own most of the industry they can do whatever the fuck they want and it will affect most everyone.

      --
      - I'd prefer not to.
    12. Re:most companies? by EvilTwinSkippy · · Score: 1
      That hasn't been my experienced. I'm 30, and I've been told on numerous interviews that I'm overqualified.

      At my present employer it IS policy to hire the young and naive. Our department recently had to fill a help-desk job, and turned their noses up at several candidates I had suggested because they thought they could get some kid right out of school.

      Well, right now we are training some kid right out of school.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    13. Re:most companies? by Frizzle+Fry · · Score: 1

      You're right. It depends on the kind of job. For help-desk jobs and similar things (although I don't know about help desks specifically), companies often perfer less-experienced and younger people because they can pay them less and they do about as good a job . But for "highly skilled" positions like being a software developer on a major game, most companies generally want people with some experience. So I took issue with the OP's claim that having a "formal policy" of wanting people who are "young and naive" is standard practice for this sort of job. Further, he said that this was standard because they are a "large company", while my experience is the opposite. I would expect a major corportation hiring for a highly skilled position to care very much about experience and where you went to school, and so forth, while I would expect a smaller shop to be more likely to take a chance on someone smart who had no real experience.

      --
      I'd rather be lucky than good.
    14. Re:most companies? by Anonymous Coward · · Score: 0

      Actually UF is still not as bad as Penny Arcade in terms of "not funny" and both Gabe and Tycho are still alive. I'm expecting Illiad's suicide once he falls below PA.

    15. Re:most companies? by Anonymous Coward · · Score: 0
      No, not really. The big company I work for (tries to) hire(s) either TALENTED young people, or EXPERIENCED professionals. I belong to latter category; although got my first 2 jobs from the first category.

      Go and ask companies like Google and Amazon if they prefer cheap slaves or more expensive professionals; invariably companies that do well do so because they hire and RETAIN good people.

      Thing is, long hours do not equate to high productivity. They lead to lower quality (which leads to higher costs), higher attrition (higher costs), and other undesireable consequences.

  2. Redundant by andywebz · · Score: 0, Flamebait

    Let's get a +5 Redundant on this article, stat.

    --
    Saying "I'll probably get modded down for this", is a magnet for my -1 mod token. I hate to disappoint.
  3. how is that different from other companies by Anonymous Coward · · Score: 2, Insightful

    uh, mcdonalds, walmart, etc

    1. Re:how is that different from other companies by Anonymous Coward · · Score: 1, Informative

      Ummm, McDonalds and WalMart both pay overtime, most software companies don't.

    2. Re:how is that different from other companies by BrookHarty · · Score: 4, Insightful

      how is that different from other companies

      Umm, you work at mcdonalds/walmart while you goto school, you dont make that your career.

      The problem is EA is abusing people who already worked their way up. This is a multiBILLION dollar company paying less than other companies in the same market. Its the black sheep of the entertainment employment.

    3. Re:how is that different from other companies by Lispy · · Score: 1

      It's not. But this is "News for nerds", that's why it's discussed here.

    4. Re:how is that different from other companies by Amata · · Score: 5, Insightful

      Walmart/McDonalds/factory work can consist of entirely OJT. You don't need the skills coming in. You can bounce around all the time and still move up the food chain because of your prior experience.

      In programming, and IT in general, you need some form of experience before you even go in. Chances are, you've already paid a buttload for training, too. College, certs, something.

      That and, as mentioned, because IT work is being considered "white collar" these days, those extra hours you put in mean jack when it comes to your paycheck. I've seen companies bend over backwards to arrange "blue collar" workers' schedules such that they will *not* have to pay overtime.

    5. Re:how is that different from other companies by the_mad_poster · · Score: 3, Insightful

      In 2003 Lawrence Probst, the CEO of EA Games pulled down a salary just shy of $697,000 and got a $1.1 million bonus. Source: Mark Logic.

      Mr. Probst has been in upper management at EA since at least 1987. Other members of senior management make equally exhorbitant salaries.

      As a member of upper management, you do not, generally, perform any of the duties that actual make the company run on a day to day basis. Senior management positions can often be vacated for weeks or even months at a time without having any significant effect on the company. So, explain to me, if you will, how a developer making less than $16 per hour - less than some manual labor pays, significantly less than most manual labor pays with the overtime factored in - is unjustified in feeling as though he or she is being exploited, but it's okay for Mr. Probst, who does not actually do anything that keeps the company running each day, to exploit them?

      Never mind. You're an idiot, that's all. My bad. You might also be a member of management, in which case you have a lock on not lifting a finger and being a spoiled brat, so I suppose you're fully qualified to speak on those issues if that's true.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    6. Re:how is that different from other companies by Breakfast+Pants · · Score: 2, Interesting

      They aren't abusing anything. I'm a comp-sci major and half the idiots in classes want nothing but to program games. This means the market is flooded. If they are willing to work for jack shit in order to get to do something they love, how can EA be blamed for paying them the minimum that they will accept? Its not like EA is forcing it on them. Now, as to whether or not coders should get overtime hours put in to law.. thats an issue for you and your state government, its not something EA decides.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    7. Re:how is that different from other companies by timmy+the+large · · Score: 2, Informative
      I agree with you that worker's are being exploited here and am a bit worried about this myself. However, most top corparate people work insane hours. The two I know work atleast 70 to 80 hours a week and take one to two weeks off per year. They are of course paid obscene amounts of money for this.

      Just wanted to make the point that many of these corprate types may actually just see this as what white collar work is all about. Again referring to the two corprate types I know, they put in those same hours from lower management all the way through. Putting in lots of extra hours was just one of the things they had to do to get ahead.

      I should also point out the feel the same about their failed marriages. They have three failed between them, and one is working on another.

    8. Re:how is that different from other companies by Anonymous Coward · · Score: 1, Informative

      thats actually not that much for a CEO...

    9. Re:how is that different from other companies by ArsSineArtificio · · Score: 0, Flamebait
      As a member of upper management, you do not, generally, perform any of the duties that actual make the company run on a day to day basis. Senior management positions can often be vacated for weeks or even months at a time without having any significant effect on the company.

      So what you are saying, in a nutshell, is that you don't really have a very clear idea of what it is that corporate management does, or indeed what a corporation does or how. That is understandable, and no doubt you are deeply proud of your ignorance. What is amusing, however, is that despite sniping like yours, the idea that intellectual capital has value is the fundamental insight which built the software industry in the first place.

      --
      All employees must wash hands before seeking equitable relief.
    10. Re:how is that different from other companies by the_mad_poster · · Score: 2, Interesting

      That's irrelevant. The developers here appear to be working the same hours doing things that actually make the company tick and they're making about 10% of what Mr. Probst is if you figure the top devs in this situation pull in a healthy $100k a year.

      The point wasn't how much any individual worked, the point was that if you're working outrageous hours to make the company tick, you should get outrageous compensation. Otherwise, I'd have to say you're entirely justified in fighting back. In fact, I'll be happy if this makes some upper management goons lose their cushy jobs at EA. It's hard to stand on people's broken backs puffing your chest out when they start wiggling around to toss you off, and hopefully that's what's happening here. Few things about business make me happier than seeing an MBA-holding asshole go from outrageous pay to the street gutter to starve to death because nothing about business quite irritates me so much as some idiot without any real skills who took a bunch of "business" courses and figured out how to tie a tie pulling down insane amounts of "compensation" that should rightfully be going to the people doing the work.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    11. Re:how is that different from other companies by the_mad_poster · · Score: 0

      Funny. Upper management positions disappear and go vacant for days, weeks, months at a time and companies run just fine. Are you suggesting that if Mr. Probst vanished tomorrow and he weren't replaced for months, the company would fail? Because it wouldn't. Barring a sudden, catastrophic loss in investor confidence just because he disappeared, which is unlikely, EA would continue to produce games and make money.

      Typical upper level management does not perform any duties that affect day to day operations because they are not an important part of the production process.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    12. Re:how is that different from other companies by backslashdot · · Score: 1

      Umm, there are adults working at mcdonalds and in retail. Personally I think maids and retail workers deserve more pay than people who sit around in an office .. spending half their time browsing the web.

      It sucks. It's not fair.

      Just because you do a job that supposedly involves brainwork doesnt make you any better than someone else who's willing to work as hard as you.

      If the world was fair, McDonald's workers would get paid the same as tech workers. A farmer in the Sahara desert of Africa would get paid $200k for his/her hard work.

    13. Re:how is that different from other companies by TuballoyThunder · · Score: 1
      By your logic, companies should never go out of business because upper management does not affect the production process. If we extend your logic even further, any arbitrary group of individuals can easily create a multi-billion dollar business. Your grasp of the business process is astounding.

      I would like to point out that the mark of a successful organizational head is if the organization functions correctly in their absence.

    14. Re:how is that different from other companies by gnuLNX · · Score: 1

      I have to agree with the other posters here. You obviously have no clue as to what it takes to build a multi million/billino dollar company. Do you honsetly think that money just came from no were?

      Remember "most" of those C-types were once employees like you.

      Quick peice of advice for you....do what you will with it.

      "The game will be played. The question is will you play to win or will you fight the ruels?"

      --
      what?
    15. Re:how is that different from other companies by the_mad_poster · · Score: 0

      No, not by "my logic" - by your own made up interpretation of what I REALLY said, which is in no way related to what you just said.

      In fact, you seem to be making things up just for the purpose of being contentious. You have yet to actually point out what, exactly, you disagree with, let alone why I'm wrong. In fact, your last statement is even an admission that there's no reason a business can't function just fine without these "significant" pieces of upper management. You claim it's because they've structured the organization properly. I claim it's because the positions aren't that important to the success of the company. Note that these two conclusions aren't even necessarily contradictory to one another.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    16. Re:how is that different from other companies by metamatic · · Score: 3, Informative

      Sad to say, $697,000 is peanuts for a CEO salary these days. In 2003, the average CEO raked in $9.2m.

      Lou Gerstner ended his time at IBM with $2m of salary plus $1.5m annual bonus plus $12.9m of restricted stock. The year before that he got no stock, but a bonus of $8m was probably some consolation.

      Similarly, the CEO of Comcast got $2m salary last year, plus a $6m bonus and $12m in stock options.

      In 2001, as Cisco's stock dropped 71% and they lost a billion dollars, their CEO continued to rake in $154m total compensation. Imagine how much he would have gotten if he had done a good job.

      If minimum wage had increased by the same percentage as CEO pay in the last 15 years, flipping burgers at McDonalds would be paying $15 an hour.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    17. Re:how is that different from other companies by the_mad_poster · · Score: 1

      If by "win" you mean "live a relatively decent life the way I want to rather than being enslaved by some MBA-holding monkeysuit", yes, I plan to "win".

      Not everybody is dumb enough to think promotions are the most important thing in the world, and I'll keep my lips cock-and-ass-free, thanks. Unlike the knuckle-dragging meeting dwellers that "run" companies, I actually have skills that I can and do put to use, and unlike the suckers at EA games, the first time someone who doesn't have any skills - that is a manager - starts giving me shit I don't feel like dealing with, I'll stick my middle finger up his left nostril, tell him to kiss my sweaty nutsack and go stack boxes at the warehouse around the corner while they run around trying to find someone who can manage our systems like I did at my pay.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    18. Re:how is that different from other companies by Anonymous Coward · · Score: 0

      > developer making less than $16 per hour

      "What's the problem with that," asks the guy with a masters in EE from Ga Tech who currently makes $8/hour w/o overtime? I'd kill for a high-paying job like that. With what I'm working now (80 hours per week), I could make $1,600 per week. I don't care where you live, that isn't a small amount.

      > less than some manual labor pays

      I made $8/hour as a journeyman electrician to put myself through school. I was very good and only made $8/hour. You must live somewhere very different for manual laborers to make over $10, much less $16! Nah, I think you're just pulling numbers out of your ass and have no real-world experience.

    19. Re:how is that different from other companies by Phragmen-Lindelof · · Score: 1

      Remember "most" of those C-types were once employees like you.
      Is this accurate or did you just make this up? Will you stand behind this statement?

      The popular stereotype is that lawyers, MBAs, etc., rather than "regular" workers (e.g. coders, testers), generally form the majority of upper management. Are you saying that this stereotype is wrong in the software industry? (Is SCO an example?)

    20. Re:how is that different from other companies by Starsmore · · Score: 1
      I don't have the numbers, but isn't Probst pulling in an asshole of money on stock options and bonuses and shit?

      I seem to remember several more six digit figures from bonuses and such, last time someone quoted Probst's pay.

      --
      "If Common Sense was so common, it wouldn't be such a valued trait."
    21. Re:how is that different from other companies by bomb_number_20 · · Score: 2, Interesting

      i disagree.

      Doing a job that involves brainwork doesn't make you better- but in some cases it makes your contribution to the company more valuable.

      A tech worker who keep an entire office of computers running provides a far larger contribution to their company than a mcdonalds worker who pulls trays out of a fryer when it beeps.

      Further, jobs that involve brainwork generally have a higher level of responsibility than those that don't. Getting paid more means that it's your ass when things break.

      There are many ways to work hard, and brainwork can be just as taxing and stressful as physical work.

      --
      That's ok, Jesus likes me anyway.
    22. Re:how is that different from other companies by TuballoyThunder · · Score: 1
      I disagree with your point that the senior leadership of a company is irrelevant. I will admint I didn't elaborate sufficiently on my last point--an organization can tolerate the short-term absence.

      I was not making anything up--I was following your point about the irrelevancy of senior leadership. You were making baseless assertions about the utility of senior leadership. Show me one Fortune 500 company that is functioning without any senior leadership. I will give you one relatively recent example where the senior leadership changed the direction of a company: Steve Jobs and Apple. My point is that every component of a company is important.

    23. Re:how is that different from other companies by the_mad_poster · · Score: 1

      Hint: you're stupid. You're also not a very good troll. HOWEVER, because it's relevant:

      ((12.41/hr * 40)+((12.41*1.5)*40)/80) = 15.51/hr

      I was off by $.49/hr for the warehouse around the corner from my office building that is offering a starting pay of $12.41/hr to unload boxes + 1.5x overtime pay.

      Oops. How does crow taste, anyway?

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    24. Re:how is that different from other companies by nwbvt · · Score: 1

      Tell you what, if those upper management people are doing nothing to help the business and are only stealing its profits, why don't you start your own business? You know, be your own boss. Whats that? Oh, its not that easy? Hmm, guess those execs are doing something after all.

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    25. Re:how is that different from other companies by computational+super · · Score: 1

      Huh? Are you implying that they should be doing push-ups in front of their computer screens? Or that they should be staring at porn instead of their computer screens? I think that's kind of the job definition, dude... my employer is pretty glad I spend my time staring at the computer screen.

      --
      Proud neuron in the Slashdot hivemind since 2002.
    26. Re:how is that different from other companies by King_TJ · · Score: 1

      I'm not replying in some attempt to justify the parent poster's comments -- but the "Oh, starting your own business isn't so easy?" argument only goes so far.

      I've worked with no less than 4 different groups of people trying to get new businesses off the ground - and the last 3 of them failed. The 4th. is my current employer, and I think we have a real shot at success/profitability with this business - but I'm putting in a LOT more effort than I'm be financially compensated for, simply because I believe in the thing and really want to see it go places.

      Does all of that make me think huge salaries for C.E.O.'s are justified after all? Not necessarily! I often have to question whether those people made it from "small startup" to "C.E.O. of multi-billion dollar industry" through just "long and hard hours of work" or through fraud, deceptive business practices, and other dishonesty.

      I feel like, especially with my current boss, he's a very honest guy and he won't even allow an accountant to do any "rule bending" to save him some $'s on taxes. He's great to work for and we're building a great reputation with our customers. BUT - the idea that this mentality could someday bring our business to become a huge conglomerate earning him millions a year? Just seems impossible, really.... I have to think he'd only get there by changing his tune and screwing some folks over, cheating on some taxes to get that extra "profit margin" in to make it over a "hump" in the business model, or something else not very ethical. Most of the truly honest businessmen/women end up running a small company that puts the food on their table back at home, but never really makes them "rich".

    27. Re:how is that different from other companies by the_mad_poster · · Score: 1

      Probst did not start EA Games, he merely inherited it. As you apparently have no capability for rational, coherent thought, I'll spell this out for you: if the recent allegations are true, EA Games is clearly exploiting its grunt workers. They're pissed.

      In short: they want fair compensation for their work and they're making noise to try and get it, deal with it. If you have a problem with workers being treated and compensated fairly, I suggest you move to a third world shit hole and open a sweatshop.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    28. Re:how is that different from other companies by Anonymous Coward · · Score: 0

      As a game programmer you would be getting about $16/hr but you would only be getting paid for 40% of the time you were working.

      so I wish I made 8/hr for what I do but get paid for ever hour I worked. 100*8*2 = 1600 for every two weeks.

      I'm Rich !!!!!!!!!!!

      A young niave game programmer.

    29. Re:how is that different from other companies by Richthofen80 · · Score: 1

      You're a goddamn toolbox.

      Labor doesn't mystically coagulate together and happen on its own. Companies form direction and make decisions based on management. the right managers have the foresight and vision to take companies from the red to the black and beyond. They save jobs where they wouldn't even exist.

      The right managers who do this well are in high demand. There aren't a lot of them. They command high salaries because board directors and shareholders want their company to do well. They want a steady ship and they hire the right captain. They know that if they don't pay Lawrence Probst 1.7 Million a year, someone else will and he will be making their company money. Which, by the way, ends up providing all those jobs.

      As a member of upper management, you do not, generally, perform any of the duties that actual make the company run on a day to day basis.

      What the fuck planet are you from? Do you think the developers all got together some day and said 'lets make another madden game'? The management are the ones who provides direction to the entire company. Don't think shareholders or the board, if they didn't think the management pulled their share, or were unnecessary, wouldn't be canned in a second. Name one major company who pays their CEO a pittance and thinks their position is merely anncillary.

      --
      Reason, free market capitalism, and individualism
    30. Re:how is that different from other companies by Phragmen-Lindelof · · Score: 2, Insightful

      The right managers who do this well are in high demand.
      How do you tell which are these right managers? At one time, executives at Enron appeared to be doing very well. (Now try to live on an "Enron retirement.") The (former) CEO and CFO from at least one utility company are on trial for securities violations. I suspect that no one can distinguish the good managers from the bad managers. However, they all get very high salaries.

    31. Re:how is that different from other companies by Mycroft_VIII · · Score: 1

      "Further, jobs that involve brainwork generally have a higher level of responsibility than those that don't. Getting paid more means that it's your ass when things break."

      Guesse what, getting paid less also means it's your ass when things break.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    32. Re:how is that different from other companies by Digital11 · · Score: 1

      Communisim doesn't work, or did you not get that memo?

      When you pay the fry-hoppers the same as the systems analysts or MBA's, you take all the wind out of the sails of the people who had to work to get to where they are. If McDonalds is going to pay the same as I'm getting paid to do my job, I'd probably go work at McDonalds. Its easy, and I would have 0 responsibility. No stress, no worrying about my job.

      It just doesn't work like that.

      --
      I am a leaf on the wind. Watch how I soar.
    33. Re:how is that different from other companies by Mycroft_VIII · · Score: 1

      Gah he's just living in a very low paying area. I could get $7-$8.0 flipping burgers here just past the edge of suburbia(the rural edge, not the city edge) in the midwest if I was to take an overnight shift. couple bucks more for bottom end management.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    34. Re:how is that different from other companies by Anonymous Coward · · Score: 0

      What the fuck planet are you from? Do you think the developers all got together some day and said 'lets make another madden game'?

      If you haven't noticed, this is the ONLY thing the upper management is doing, which is why EA makes crappy games, like sims expansions, The Urbz, and Madden 20923812390871209725

    35. Re:how is that different from other companies by SenorCitizen · · Score: 1
      Unlike the knuckle-dragging meeting dwellers that "run" companies, I actually have skills that I can and do put to use, and unlike the suckers at EA games, the first time someone who doesn't have any skills - that is a manager - starts giving me shit I don't feel like dealing with, I'll stick my middle finger up his left nostril, tell him to kiss my sweaty nutsack and go stack boxes at the warehouse around the corner while they run around trying to find someone who can manage our systems like I did at my pay.

      So are you saying that you rate people's credibility on how well they code? I can tell you now you wouldn't be a very good manager. And you know, Dilbert *is* a satire.

    36. Re:how is that different from other companies by Greg_D · · Score: 1

      How did you manage to only make 8 bucks an hour? I made over 10 an hour as a stocker in a Winn-Dixie when I was going to school, and I lived in rural Louisiana.

    37. Re:how is that different from other companies by the_mad_poster · · Score: 1

      Code, yes. If their job is to code and we're addressing issues of credibility in relation to work. If your job is to manage projects and people, then I rate your credibility - in relation to work, anyway - on that.

      Note, however, that while project managers and the like actually serve a useful purpose, when you start talking about VPs and EVPs and SVPs and SEVPs and Presidents and CEOs and blah blah blah.... most of them are just chaff that suck up resources and waste time. There is no reason a company employing 1500 people needs 7 members of "senior management" in 2 departments or any company needs a 2.5 to 1 ratio of management to production employees.

      There is too much management in this country and not enough people actually doing work. Too many people with no viable who took business courses so they could make money without doing any work.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    38. Re:how is that different from other companies by the_mad_poster · · Score: 1

      You're a goddamn toolbox.

      I should preface this by saying that's all I read. You must be a manager which means you're probably posting from work while your workers actually do.. you know... work. Work that you can't do because you're a worthless manager because you have no skills and you weren't smart enough to get through a real program in school to learn a trade of some sort.

      Back to your office now little manager. I'm sure you have some important memos to write, projects to plunder, and real workers to disenfranchise.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    39. Re:how is that different from other companies by the_mad_poster · · Score: 1

      He has 400k shares and it closed at 49.15 on Friday. So, he holds around nineteen to twenty million dollars in stock options on top of the salary and bonus figures I posted.

      Yes, he, like almost all senior management, makes a lot of money for performing one of the least important functions in the company: being a figurehead.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    40. Re:how is that different from other companies by nwbvt · · Score: 1
      "Probst did not start EA Games"

      Did I say he did? Oh, I'm sorry, I accidently expected you to be able to take part in critical thinking. My bad.

      "if the recent allegations are true, EA Games is clearly exploiting its grunt workers. They're pissed."

      Yet they are still working for EA.

      Actually, more accurately a worker's spouse and the New York Times are pissed. That says nothing about the rest of the employees. Fact is, at virtually any company you will find someone who hates their job. That doesn't mean /. and the New York Times should put stories on their front pages about it.

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    41. Re:how is that different from other companies by the_mad_poster · · Score: 0

      My god you're dumb... you voted Bush... didn't you?

      You said: why don't you start your own business?

      I said: Probst did not start EA Games. The implication being that starting businesses is irrelevant here as we are talking about a man who has INHERITED an established company. Your suggestion that I should "start my own business" in relation to my statements about Probst is no more relevant than if you had said I should start my own car company because my mechanic is incompetent. The two subjects are only superficially related and there is no logical connection in relation to the issue at hand. I know we're moving pretty fast here, but please try to concentrate and keep up.

      And, your point about them "still working for EA" is also irrelevant. In case you're having trouble following along, which you obviously are, the point is that trying to better your CURRENT position is as valid an action as LEAVING it for something better. Stop being so thick headed.

      And, again, I note that I've already beaten you to the punch on your last statement as you even quoted me saying "if the recent allegations are true"

      You should try classical music. It might bump your IQ up a few points which is something of which you are sorely in need.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    42. Re:how is that different from other companies by nwbvt · · Score: 1
      "The implication being that starting businesses is irrelevant here as we are talking about a man who has INHERITED an established company. "

      I suggested that you start a business as opposed to inherit one because I suspected that you would be in better position to become CEO through starting your own business rather than by inheriting one. But if you know a CEO about to die who would put you in his will, by all means inherit one instead. Either way, you will learn there is more to running a business than wearing a suit.

      "In case you're having trouble following along, which you obviously are, the point is that trying to better your CURRENT position is as valid an action as LEAVING it for something better."

      The New York Times (who if you failed to RFTA was the author of this article) is trying to better their current situation at EA?

      One person filed a lawsuit against the company. Another employee's wife wrote a mean letter ($5 says the reason the guy was never home is because he is banging someone else). Where is this "massive disaproval" within EA that you are referring to?

      "And, again, I note that I've already beaten you to the punch on your last statement as you even quoted me saying "if the recent allegations are true""

      Once again you miss the point. If the recent allegations that you beat your wife are true, you should go to jail. Does that mean the NYT should write an article about your wife-beating? Or that /. should put it on the front page.

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    43. Re:how is that different from other companies by the_mad_poster · · Score: 0

      Every time you talk it kills brain cells....

      First point: please show me where I suggested there was "massive disapproval" as opposed to saying that if they really are abusing their employees then retaliation would be perfectly legitimate.

      Second point: if wife beating were a relevant topic to Slashdot or NYT and the story was big enough, yes. And they would. What's your point? Another analogy: your argument is no different than saying that the NYT shouldn't pick up a story about a rabid dog in the Palookaville Post. It's a matter of relevancy and importance. If it's a big story and it's relevant, then yes, of course they should put it in. You're being stupid again.

      Final point: I don't want to be a CEO, never suggested it, nobody else did, I fail to see what starting a business has to do with Mr. Probst or EA Games in general.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    44. Re:how is that different from other companies by Richthofen80 · · Score: 1

      I'm a software engineer at a small company. I'm not a manager. I have a bachelors in computer science.

      I can be an employee and still respect the people who put the jobs together for me to work.

      --
      Reason, free market capitalism, and individualism
    45. Re:how is that different from other companies by Anonymous Coward · · Score: 0

      You're right, it's not easy to convince other people to do the hard work but let you keep all the cash.

      Upper management is very good at maintaining the alternate reality that exploiting workers is okay.

      Guess what, upper management does jack shit, their only "job" is to maintain their vice-like grip on profits while making the people doing the real work work harder and harder for less and less pay.

      There is a cancer in this world and that cancer is management. It's a fucking scam and people are starting to realize that these people live like fucking kings while everybody else does the actual work.

      Make me money faster! Make me money faster! Make me money faster! Yeah that's some real hard work those management types do.

    46. Re:how is that different from other companies by Anonymous Coward · · Score: 0

      Sad to say, $697,000 is peanuts for a CEO salary these days. In 2003, the average CEO raked in $9.2m.

      I think you meant "The average CEO of a Fortune 500 company was $9.2m in 2003."

      $697,000 is not peanuts compared to average CEO (or top-exec-by-another-name) salary for all companies with a CEO.

      -AC Green

    47. Re:how is that different from other companies by nwbvt · · Score: 1
      "First point: please show me where I suggested there was "massive disapproval" "

      In short: they want fair compensation for their work and they're making noise to try and get it, deal with it.

      "as opposed to saying that if they really are abusing their employees then retaliation would be perfectly legitimate."

      Where did this thing about "retaliation" being legitimate or not come about? We were complaining that a few people griping about their jobs isn't newsworthy, not about what they should or should not be allowed to do about it.

      "Second point: if wife beating were a relevant topic to Slashdot or NYT and the story was big enough, yes. And they would."

      Whether or not a story about a dispute between EA and a few employees and their families (and pretty much no one else) is relevant to /. or the NYT is what we have been discussing. Pay attention.

      " I fail to see what starting a business has to do with Mr. Probst or EA Games in general."

      Running a business, genius. You were complaining that their jobs were too easy, we are pointing out that no they are not.

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    48. Re:how is that different from other companies by the_mad_poster · · Score: 1

      Your continuing stupidity is starting to get on my nerves. The origin of this thread:

      how is that different from other companies (Score:2, Insightful)
      by Anonymous Coward on Sunday November 21, @04:55PM (#10882927)
      uh, mcdonalds, walmart, etc

      Your direct response to that:

      Because they hire people who expect to work hard for their paychecks. Programmers are often (not always) young spoiled brats who have never had to lift a finger in their lives and thus expect to get huge paychecks to sit at their desk staring at a computer screen.

      Our little flame war started right after that. We're not fighting over the legitimacy of the story, we're fighting becuase you said the above. YOU pay attention, moron-boy. I don't know if you're confusing this thread with another in the comments, but it has nothing to do with whether or not the story should be on Slashdot.

      As far as your final "point" - a term which I use very loosely as you've failed to make any legitimate points yet, and I doubt you'll make any going forward:

      I've never suggested anyone's job was easy or was not easy. Being useless can be hard if you're dumb enough. My point is they're OVERPAID because they're UNDERPAYING the real workers and apparently someone is taking exception - deal. Stop making shit up and attributing it to me just because you can't come to grips with the fact that you've been absolutely leveled in this uncivil discourse.

      And, oh - goodie. I'm being modbombed again. Yes, keep trying fools. It didn't work the last four times, it won't work this time.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    49. Re:how is that different from other companies by nwbvt · · Score: 1
      "We're not fighting over the legitimacy of the story, we're fighting becuase you said the above. "

      And why do you think I said the above? Try hard, this requires some thought on your part. I said it because one or two people whining about their job is not a news story. Get it? Or do I have to draw a pretty little picture for you?

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    50. Re:how is that different from other companies by the_mad_poster · · Score: 1

      IMPORTANT NOTE: Reread your bloody post.

      Because they hire people who expect to work hard for their paychecks. Programmers are often (not always) young spoiled brats who have never had to lift a finger in their lives and thus expect to get huge paychecks to sit at their desk staring at a computer screen.

      This says: "people should work hard for their paychecks". "Programmers are lazy and spoiled". "Programmers sit at their deesk staring at the computer screen".

      It does not say: anything about EA in general, anything about this story in particular, or anything about this story being posted on Slashdot or run in the NYT. You'd think at least ONE of those would have been in there if you'd meant to say them.

      It's rather sad that you need to be told what your own posts say....

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    51. Re:how is that different from other companies by nwbvt · · Score: 1
      "It does not say: anything about EA in general, anything about this story in particular, or anything about this story being posted on Slashdot or run in the NYT. You'd think at least ONE of those would have been in there if you'd meant to say them."

      I apologize, I had expected you, the reader, to have RTFA (or at least the /. summary) and know what I was talking about. I expected you to know EA was the company in question, and I expected you to understand that both this and the parent were prompted by the exposure this story was getting. It seems my expectations were too high.

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    52. Re:how is that different from other companies by Anonymous Coward · · Score: 0

      Nice troll there. $12.41 is just shy of $500/week. That's good money. I'm a regional manager for a fast food chain, and we don't pay even half of that for most of our hourly workers. $15.51/hour is great money. That's more money that even my son makes with an engineering degree from Va Tech. How about doing some research before running your mouth?

  4. Surprise Surprise by Anonymous Coward · · Score: 1, Insightful
    Gaming company exploits it's workers by making them work long, hard hours. Who didn't see that one coming?

    Come on, this is the gaming industry. It's like that EVERYWHERE. The young are easily coerced into working longer than their more mature counterparts would be.

    IMO attention needs to be paid to this, but with the government's complete hatred of unions and workers rights, somehow I don't see anybody even telling the corporations off.

    1. Re:Surprise Surprise by skids · · Score: 2, Interesting

      Dude, you are seriously bumming me out, because it was like that at the job I just quit, and now I'm looking for a new one. Thanks a bunch :-)

      Actually though, you're totally right. Sometimes I try to tell myself that later in life when I'm too old and tired to work like I do now, and in some middle management position, that I'll be greatful it's like that. At the same time, I have to wonder whether things are getting better, or worse, over time. Certainly we are now headed for four years at least of an employment market that wants labor to be as cheap as it can get, fie on the consequences.

    2. Re:Surprise Surprise by Anonymous Coward · · Score: 0

      but with the government's complete hatred of unions and workers rights, somehow I don't see anybody even telling the corporations off.

      Boy, that's so incredibly naive. Government workers get far far more benefits than any union could dream of.

    3. Re:Surprise Surprise by LWATCDR · · Score: 3, Insightful

      "IMO attention needs to be paid to this, but with the government's complete hatred of unions and workers rights, somehow I don't see anybody even telling the corporations off."

      I hear the a lot but frankly the people I know that worked in unionized places hated the unions. They could not get promoted even if they did a better job because they where there less than other people that did a crappy job. The hatted paying the dues for basically nothing. My only personal experience with unions has been at trade show. Having to some smuck $200 to watch me plug in an extension cord. Lets not forget about the link between organized crime and the unions.
      What people do not seem to get is the reason union membership is going down in the US is many workers do not want to be in a union. The UAW has tried to unionize Honda and has failed and has tried to unionize Walmart and failed. If the majority of workers wanted it then it would happen.
      For the people that do not know how a "union shop" works if you work there you MUST join the union. You MUST pay the union DUES. You have no choice in the matter.
      What really needs to be done is to enforce the labor laws we have. It is not illegal to require people to work more than 40 hours a week. It is illegal to not pay them overtime. Somehow computer programmers got exempted from this rule. I see this as an issue. I would prefer to fix the laws and enforce the ones we have than to force unions on the workers.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    4. Re:Surprise Surprise by Anonymous Coward · · Score: 1, Interesting

      I learned a long time ago after some stress induced health problems that work should not be the focus of your life. Work hard at what you do 40 hours a week, then go live your life. It's true you may have to work extra hours once in awhile, but it happens. Don't fall into the rut I did and ruin your health, it's not worth it. Employers that routinely demand a copious amount of extra work from you do not deserve to have you as an employee. There are, in fact, companies out there that do take care of their employees and care about their well-being. 3 that I can think of off the top of my head are medical tech companies like Medtronic, Boston Scientific, and Guidant. I know people that work at all of these places, they take care of their employees, don't overwork them, and they get a ton of perks. Us humans do not live that long, why spend 2/3 of your life working? You should work to live, not live to work.

    5. Re:Surprise Surprise by bpd1069 · · Score: 1

      Boy, that's so incredibly naive. Government workers get far far more benefits than any union could dream of.

      You do realize there is a Federal Employee's Union right?

      --
      --
    6. Re:Surprise Surprise by BrookHarty · · Score: 1

      Lets not forget about the link between organized crime and the unions.

      Whoa, and lets not forget Enron, Worldcom and all the people who lost their 401K's, retirement funds, jobs and homes! There is crime everywhere, don't accuse Unions as criminal.

      The union is needed when laws don't exist. Lucky we have laws for most, but with the trend of reclassifying everyone to bypass OT and ending minimum wage, the union starts looking attractive again.

      We are lucky in the USA, where we can form a union, unite for a common good. We fought hard for these rights, against police abuse, corrupt government officials, and the threat of death. Many people have died for our right to have Unions.

      Unions have started to disappear in a flourishing economy, true.

      But now that jobs are being outsourced, lower pay, increased hours, lowered health care benefits or none, no job security why shouldn't they unionize?

      BTW, there is a reason there are Police unions, Firefighters Unions, Nurses Unions, etc, most of the blue collar work force. They understand they need simple protections. Why doest the common IT worker, programmer, tech-support, call center, repair man?

    7. Re:Surprise Surprise by Anonymous Coward · · Score: 0

      Actually, most of the blue collar work force is not unionized. The only place unions are strong and growing is government worker unions. We are forced to pay people who are unemployable in the private sector irregardless of how incompetent they are. Sounds like a great deal to me.

    8. Re:Surprise Surprise by Anonymous Coward · · Score: 0

      and has tried to unionize Walmart and failed

      The one time that a group of workers did get unionized at Walmart (a group of meatcutters at some Super Walmarts, the ones with grocery store component), Walmart fired them, and went to vacuum-packed pre-cut meats. Of course, it was set up as a business action "before" the strike, but it was relatively legal.

      There are companies that will close up shops rather than deal with strikers.

      Unions should be recognized as a partner, and they should also not act like the tail trying to wag the dog.

    9. Re:Surprise Surprise by MilenCent · · Score: 1

      These are problems with the institution of unions as they are implemented here, not with the very idea of unions.

      The fact is, in the employer/employee relationship in the U.S., what with employees being so utterly beholden to their bosses what with having to pay for room, food, gas, etc., and with the nation's economy riding on that relationship, there needs to be some sort of balance in the power structure.

    10. Re:Surprise Surprise by TuballoyThunder · · Score: 0
      Why should anybody pay attention to this. If EA is paying less than the prevailing wage for an equivalent level of skill, nobody would work there or there is some intangible benefit associated with working at EA (likes working on games, obtaining experience in the field).

      If anybody is working under less than legal circumstances (e.g. being forced to work unpaid overtime) they have only themselves to blame--I doubt they are that ignorant of the law. Correct the situation (which may involve suing them) or quit.

      As for young people being coerced--where to begin with that one. That is like saying students are being coerced to study in order to get an "A." Most young people I know who work extra do it because they want stand out. If you had your own business, who would you promote--the person who puts in exactly 40 hours/week or the person that puts in extra hours and produces more? I know the answer--promote the person with more seniority. A young person has very little "capital" to expend in the work place--time is usually their only choice.

      As for unions--they are rapidly making themselves obsolete. They have done hardly anything constructive recently except establish a hostile relationship with business. The only idea they have vocalized about stopping the outsourcing of jobs is to punish business.

    11. Re:Surprise Surprise by back_pages · · Score: 1
      For the people that do not know how a "union shop" works if you work there you MUST join the union. You MUST pay the union DUES. You have no choice in the matter.

      Virginia (and certainly some others) are "Right to Work" states where you cannot be forced to join a union in order to obtain employment, cannot be forced to pay union dues, union bargaining still protects you, however the union can require you pay dues to vote.

      It is illegal to not pay them overtime. Somehow computer programmers got exempted from this rule. I see this as an issue. I would prefer to fix the laws and enforce the ones we have than to force unions on the workers.

      I'm no expert on labor laws, but I believe this is an oversimplification. The issue here is voluntary overtime - ideally this is when you want to get ahead or make up for your long lunches. If the worker charged for this overtime and only produced a standard 40 hour amount of work, he is inefficient or manages time poorly. In an economy where lots of workers are eager to take his job, what incentive does the company have for discouraging volunteer overtime? It is a backdoor to overtime-by-intimidation, but I really can't conceive of a good market-implemented decision.

      An oversupply of labor will always be an oversupply of labor. I have a BS in mathematics and a BS in computer science and now I work in law - couldn't be happier. It sucks to be somebody, but not me.

    12. Re:Surprise Surprise by LWATCDR · · Score: 1

      "Virginia (and certainly some others) are "Right to Work" states where you cannot be forced to join a union in order to obtain employment, cannot be forced to pay union dues, union bargaining still protects you, however the union can require you pay dues to vote."

      Correct and unions hate right to work states. They would like to take that freedom away from the workers to better protect them.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    13. Re:Surprise Surprise by LWATCDR · · Score: 1

      "Whoa, and lets not forget Enron, Worldcom and all the people who lost their 401K's, retirement funds, jobs and homes! There is crime everywhere, don't accuse Unions as criminal."
      Why not? Just because those companies committed criminal acts does that mean that it is okay for unions to have links with organized crime? You did not say it was false just that some companies committed crimes. And for those crimes people are and should go to jail. I seem to remember two wrongs do not make a right.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    14. Re:Surprise Surprise by back_pages · · Score: 1
      Correct and unions hate right to work states. They would like to take that freedom away from the workers to better protect them.

      Alright, but what else is new? Water is wet? People organize to seize power rather than to do good deeds?

      I also worked at a manufacturing plant in Michigan that was unionized in the 1970s, split from their union, and the union wanted back in while I was there in the late 1990s/early 2000s. They had representatives, spread pamphlets, shook hands, spread the good word of how excellent it would be with a union. They pretty much got ridiculed off the property by the laborers - in Michigan. The workers enjoy an excellent seniority system, profit sharing, an incredibly safety conscious workplace, a positive relationship with management, and it's shocking what it takes to get fired.

      Unions aren't much different from any other power grab in history. They just happen to directly affect the livelihood of millions of people (as does management), while the Freemasons are a little antiquated.

    15. Re:Surprise Surprise by Anonymous Coward · · Score: 0

      First off, people in Unions do get promoted based on the work that they do.They Union can merely help set the minium pay. The idea that Unions are nothing more then a form of communisom is absurd. They are designed to defend a workers rights.
      You don't pay Union dues for nothing either. To get things done, the Union usually must hire lawyers and pay other expneses to defend your rights. In IBEW the union that I work for my dues go partly to my Health insiurance that I get through them. My dues also help pay for the younger apprentices to go to classes that we teach, as someone did for me when i was one. You also don't have to be in a union if you work in a "union" shop infact that is highly illeagal.

    16. Re:Surprise Surprise by Anonymous Coward · · Score: 0
      Lets not forget about the link between organized crime and the unions. What people do not seem to get is the reason union membership is going down in the US is many workers do not want to be in a union.

      One thing I have always wondered is that although the need for unions should be similar in US as in, say, Europe, AND although the challenges in finding the balance are largely similar (years-of-work as the pecking order etc), how is it that in Europe labor unions have no connection to organized crime (that I know of), and are largely respected organizations?

      It is weird... in Finland, for example, labour unions have about as much influence on goverment (independent of parties involved, ie. not just via social democrats or communists) as do corporations (employers). And in US, they seem about as powerful and respect as, say, Sierra Club. What gives?

  5. Good by cookiepus · · Score: 5, Interesting

    has a formal policy of hiring young, naive people who are willing to work long hours for low pay.

    Isn't that good? People often bitch that no one will hire you unless you have some industry experience, and how are you going to get that if no one hires you without it?

    1. Re:Good by Anonymous Coward · · Score: 3, Insightful

      And within a few weeks of work you become a angry me first programmer. It's the last thing industry needs to do with it's young stars.

    2. Re:Good by osgeek · · Score: 1, Insightful

      No kidding. If you raised wages, EA would have to use less programmers to get a given job done, produce inferior work or have to charge higher prices. Then when a bunch of Korean/Indian/Chinese workers started producing higher quality games for less money, you'd have to hear these exact same whiners go on about how we're outsourcing.

      When will people learn that the globally competitive environment isn't going to provide them the cushy existence for little work that their grandparents got. Get over it. Learn to compete and quit whining.

    3. Re:Good by Anonymous Coward · · Score: 5, Insightful

      When I started in my first job I worked unbelievably long hours BY CHOICE. I wanted as much experience as possible as fast as possible, and got it. It's served me very well.

      If I was entering the industry today and had a crack at EA, I'd be first in line to take on those crazy hours for 'low pay'.

      Take a close look at what that 'low pay' is. It ain't so low.

    4. Re:Good by PoderOmega · · Score: 5, Insightful

      If you are refering to the $60,000 not being low it is all relative. In Chicago 60k is a decent amount, but is totally not worth it if you work 80 hours a week a week. I don't know what the cost of living is by the EA offices but I'm not sure it's not the same as bumblef*ck, iowa. And you figure that $60,000 / 80 hours * 50 weeks in a year (assuming 2 weeks vacation and holidays in there), you are only making 15 bucks an hour (plus benefits). I guess it is your opion of 15 bucks an hour worth it considering your only free time involves sleeping.

    5. Re:Good by bairy · · Score: 2, Insightful
      If you raised wages, EA would have to use less programmers to get a given job done, produce inferior work or have to charge higher prices.
      Why's that then, are they short on cash?

      When will people learn that the globally competitive environment isn't going to provide them the cushy existence for little work that their grandparents got. Get over it. Learn to compete and quit whining.
      Yes but there's a difference between perhaps asking an hour or two here and there, and, if the stories are to be believed, asking for 80+ hour weeks for several weeks on end with no overtime pay.

      --


      Get paid to search..It's geniune and
    6. Re:Good by guyjr · · Score: 1, Informative

      Then when a bunch of Korean/Indian/Chinese workers started producing higher quality games for less money, you'd have to hear these exact same whiners go on about how we're outsourcing.

      Uh huh... name one, just one, game produced in Korea, India, or China that has sold more than 100,000 copies in the U.S.

      If anybody's worried about the game market moving overseas, you need to tune into reality. Repressed societies do not foster the kind of creativity that have produced some of the best selling games _ever_ - namely, Grand Theft Auto, Halo 2, Warcraft III, and The Sims. Jesus, half of the U.S. thinks that GTA should be banned outright, and it's still possible for a game like that to succeed here. You think it would even be possible to imagine a game like that in China, where the government is _closing_ all the internet cafes where people are playing games _far_ less violent? I don't think so.

    7. Re:Good by _archangel · · Score: 2, Insightful

      Except you are screwed if you do not get in right out of college, when you can afford to work the long hours for only enough pay to sustain yourself. If you have even a few years of non-games programming experience or a family to support, then you cannot afford to do it. Most people in this situation are effectively barred from the industry.

    8. Re:Good by Anonymous Coward · · Score: 1, Interesting

      What's wrong with the company settling for less profit instead of cutting costs? Then you get a high quality product from a stable workforce, and beat the Korean/Indian/Chinese workers on quality, and profit increases then. Oh wait, that won't start paying off until a few quarters down the road, so it must be a bad plan.

    9. Re:Good by Anonymous Coward · · Score: 0

      You didn't know Splinter Cell: Pandora Tomarow was prduced mainly in Korea? I think allot of the work done on Tom Clancey games are mainly being done in Korea now. Yes...it sucks...I used to be in the game industry and I got out about the time this stuff was happening and man does it suck.

    10. Re:Good by Zork+the+Almighty · · Score: 2, Insightful

      Are you trying to say that people here have no right to demand a high standard of living, becuase people elsewhere will work for less ? EA brings in billions of dollars a year. A tiny fraction of that would allow their projects to have reasonable schedules, and give their employees something resembling normal lives. Are you saying it is unjust to ask for this ? Or that it is somehow not possible ? Maybe EA is just greedy and doesn't respect their employees, like a whole shit load of other companies these days.

      --

      In Soviet America the banks rob you!
    11. Re:Good by Amata · · Score: 1

      IMO, there's a difference between a crappy entry-level position, and a crappy entry-level position where you are so run into the ground that you want to get out of the industry that you previously loved.

    12. Re:Good by Anonymous Coward · · Score: 5, Funny

      We must get rid of this un-American notion that people work to live and are entitled to an enjoyable lifestyle outside of work. If you believe that, move to Communist France or somewhere like that. America did not become the mightiest power on earth by its citizens slacking off for the weekend.

    13. Re:Good by Anonymous Coward · · Score: 0

      >If you raised wages, EA would have to use less programmers to get a given job done, produce inferior work or have to charge higher prices.

      Exactly!

      Everybody knows that paying workers more money results in an inferior product!

      With this kind of thinking, it's no wonder that the republicans can get away with proposing tax cuts for the wealthy, paid for by elminating the tax deduction that encourages businesses to provide health insurance for workers.

      Welcome to our screw-the-workers theocracy!

      (And I'm actually one of the "rich" Bush & co. are trying to help. No thanks -- I'd rather have a functioning socity for my kinds to grow up in instead.)

    14. Re:Good by Anonymous Coward · · Score: 0

      Gosh, I don't know...

      How about hiring young, naive people whow are willing to work long hours for fair pay?

      Funny that EA's hiring practices mirror those of M$. Unfortunately for EA, they don't have a monopoly to rely on when their products turn to crap because they're working their freshouts to death.

    15. Re:Good by leighton · · Score: 4, Insightful

      Uh...as a researcher, I work 60-80 hours a week and make more like $40k. In Los Angeles. And I don't get the free goodies that these guys get.

      Somehow I cannot sympathize too much. If the author actually understood what sweatshop conditions are like, or how galley slaves actually lived, I might sympathize.

      One day these guys will win a big "victory" from EA that gives them overtime pay, benefits, etc. That's the day that they get outsourced to India. Then they'll be bitching about how evil the corps are when it's really they themselves who made it advantageous for the corp to do so.

    16. Re:Good by startled · · Score: 1

      No kidding. If you raised wages, EA would have to use less programmers to get a given job done, produce inferior work or have to charge higher prices. Then when a bunch of Korean/Indian/Chinese workers started producing higher quality games for less money, you'd have to hear these exact same whiners go on about how we're outsourcing.

      If an industry can't produce sufficient wealth to live at an acceptable standard in the U.S., it should be outsourced. There are plenty of industries that no longer have any significant presence in the U.S., and simply send their products here.

      If that's the case with software development, let's outsource it already, rather than dragging out the inevitable with shitty work conditions.

    17. Re:Good by aussie_a · · Score: 1

      It's simple then. DON'T WORK FOR THEM. If you don't want experience any way you can get it, don't work for EA. If you don't care how bad the job is and just want the experience so you can move out, work for EA. It's really that simple.

    18. Re:Good by Garak · · Score: 1

      Sounds good to me as long as I enjoy the work. I've worked a 40 hour day working as a lighting and sound Tech for $8/hour and I enjoyed it. Now I slept a good 12 hours after and I wasn't living off the income nor was I doing it everyday. Some weekends I'd only get like 16 hours over two days, others I'd work 80 hours from thursday to monday.

      For someone fresh out of collage, 60k sounds pretty damn good. Right now I'm in a class or a lab 42 hours a week, add study and assginements/reports, I'm at school work 60 hours a week making no money, living on what my parents want to send me this week.

      Now once I build up some expereince I'd expect to make more than $15 an hour and work 40 hours a week.

      --
      God, root, what is the difference?
    19. Re:Good by delete · · Score: 1

      So wanting fair recompense for one's work, or wanting to have time for any kind of a life outside one's place of work is "whining"? How about EA cut their profits so that they can hire a sufficient number of developers? It speaks volumes about you that you fail to even consider that as a possibility.

      Your complete lack of compassion for other people is appalling. When will people learn that "global competition" should not be used as an excuse to cow the average worker into working in sub-standard conditions for the benefit of shareholders.

    20. Re:Good by duckpoopy · · Score: 1

      It's true that experienced programmers could meet these deadline and ship games on time with little cruch time. Having worked in the games industry I can say that too much time is spent fixing and backing out changes to code made by kids who should be interns. Most games a hideously hacked O(n^4) algorithm.

      --
      word.
    21. Re:Good by Iffy+Bonzoolie · · Score: 1

      If that's the case with software development, let's outsource it already, rather than dragging out the inevitable with shitty work conditions.

      It's not that the industry can't produce sufficient wealth to pay, it's that there are thousands of talented young people FIGHTING for the opportunity to let EA abuse them compared to OTHER SOFTWARE ENGINEERS IN THE USA. Because there's so much demand for those positions, EA naturally rapes the people in those positions. The problem is not that they can't pay, but that they don't have to.

      The other thing is that a lot of the problem comes from mismanagement. They CAN pay people poorly and make them work incredibly long hours, so that's their solution to their production problems. Most companies, even with outsourcing, don't really have that option. They have to manage a project so that it's developed intelligently. But the games industry uses a short-term brute-force solution to overcome a complete lack of management ability. There are smaller game dev. houses, I am told, that actually do try to manage projects such that both the employees and employer are happy. It's possible. It's not a zero-sum game, everyone can benefit. But it involves having a long-term view of what is good for the company, and utilizing ethical and effective software project management techniques.

      I propose a theory: Companies and Individuals do not always act in their own self-interest. Can everyone agree on that? There's plenty of companies and people that have self-destructed because of their actions. It is not in the best interest of people to work for a company that burns them out after one or two projects - inducing physical ailments and emotional distress. That is clear, but people do it anyway.

      What is less clear is that it is not in the best interests of EA or the game industry to burn their software engineers out, to fully utilize the fact that people will act against their own self interest to work for them. I think it hurts everyone in the long run. One small peek at why is this massive PR fallout for the company. They didn't think it would ever come bite them in the ass - now it's starting to, and I just hope that it gets worse and worse for them until they realize that their problems are actually with them.

      -If

      --
      Run a pencil-and-paper RPG campaign with your far-off friends: Gametable!
    22. Re:Good by Anonymous Coward · · Score: 0

      Then you're being exploited. As a researcher you should have valuable skills, why are you lettting them give you less compensation than a low-skilled manual laborer would get?

    23. Re:Good by Anonymous Coward · · Score: 0
      America did not become the mightiest power on earth by its citizens slacking off for the weekend.

      True. It did it by bankrupted smaller companies and invading other countries to get what it wanted.

    24. Re:Good by Stinking+Pig · · Score: 1

      Redwood Shores, Los Angeles, Orlando, Vancouver, Montreal, assorted European and Asian sites... no where with very low costs of living. Personally, I think a lot of people need to get a reality check, there's a lot of nice perks at EA as well. I don't see many companies these days with well attended volleyball games at lunch, free espresso, massage chairs, and old school video game consoles in the break areas. My contacts there describe a pretty kick-ass insurance plan as well.

      Plenty of other people in this industry are working the same hours at the same pay with crappy insurance and zero quality of life perks.

      --
      "Nothing was broken, and it's been fixed." -- Jon Carroll
    25. Re:Good by TheAntiCrust · · Score: 1

      Japan.

    26. Re:Good by NetNifty · · Score: 1

      Lineage and Lineage 2 are Korean in origin.

    27. Re:Good by rxchurch · · Score: 0

      Redwood City/Shores is 25 miles south of San Francisco, the big landmark as you drive through Redwood City on US 101 is the Oracle headquarters.

      It is pretty much smack between San Jose and SF in an area where property and the cost of living are as high or higher than anywhere in the US.

      The average cost of a home around here is $550,000 and rent averages out at $1000 per person monthly.

      Sure, 60k sounds like a bunch of cash (and if you live in Iowa, it is!) but if you take into account that these people are forced to work insane hours, have no quality of life and a very high cost of living, they really are getting jacked around by EA.

      --
      This Sig doesn't like The Force, The Matrix or Middle Earth. It also gets laid.
    28. Re:Good by Stiletto · · Score: 1

      Repressed societies do not foster the kind of creativity that have produced some of the best selling games _ever_ - namely, Grand Theft Auto, Halo 2, Warcraft III, and The Sims.

      Assuming by GTA you mean the latest one rather than the original (early nineties): It's not a compelling argument when you hold up three sequels as your examples of creativity.

    29. Re:Good by judowillreturns · · Score: 2, Informative

      Halo 2 was developed and created in Auckland, New Zealand - okay so it's not India, China or Korea, but it certainly isn't the U.S..

    30. Re:Good by cheekyboy · · Score: 2, Insightful

      And for the next 20 yaers everyones grandparents (who had it easy) are now going to rely on all us kiddies to work hard at crap rates to pay their bills and freebies.

      Great world we live in, slaves to the oldies. Just tell em, "youve got your retirement and 3 houses, use em, Im not paying for your cushy lifestyle while we slave away in such a way that you didnt."

      --
      Liberty freedom are no1, not dicks in suits.
    31. Re:Good by chialea · · Score: 1

      It's very likely (s)he's not being exploited, that that's just how they are, or they're very driven to publish. To a large extent, they filter for such people in grad school. If you love what you're doing so much you forget to eat and sleep, you've got a big step up.

      Pay still sucks for grad students, though. ;)

      Lea

    32. Re:Good by radio.cgt · · Score: 1

      Grand Theft Auto is, and always has been made in Scotland, why do so many people instantly presume it's American? It makes so much fun of american culture that it would probably be branded unpatriotic if it was made there.

    33. Re:Good by osgeek · · Score: 1

      It depends on what you mean by "demand". If you mean that they demand it by saying, "No thank you, I'll take another better paying/lower work/whatever job." than I agree with you, they have every right to do that and I'd encourage them to do so.

      If by "demand", you're asking for legal remedy to what is really just a fair negotiation between employers and employees, then I do in fact say they have no right to "demand a higher standard of living".

      Regarding the rest of you comments, it's pretty easy for us to armchair quarterback and say what companies can do and still be successful. The fact that the video game business has so many frequent casualties would seem to indicate that being successful there isn't so easy. Given the many data points I have in that regard, I'm just not inclined to start decreeing that government should step in and start making it even harder for them to compete.

    34. Re:Good by Xyrus · · Score: 1

      80 hours a week, $60,000 in LA will get you a mediocre apartment AT BEST, money to pay the bills, and a car that gets you to work and back. If you're lucky, you may even be able to save a little.

      40 hours a week @ $40000 in Kansas would get you a nice house with a decent car with change to spare.

      Before you comment on pay, you should take into account the cost of living and what your making for your hours.

      ~X~
      In response to a recruiter: "Yes, I worked in the games industry for several years. No, I don't want to go back."

      --
      ~X~
    35. Re:Good by Bombcar · · Score: 1

      Serious Sam was made in Croatia. Very quickly we're going to see some serious international competition, especially if things like Steam start taking off.

    36. Re:Good by Anonymous Coward · · Score: 0

      So?

      If you're aiming for experience in your first few years, you really don't care.

      Focusing on salary when you're a junior is short-term stupidity. Give me an opportunity for above-average experience any day -- it pays off MUCH better in the long run.

      Just out of university, are you aiming for reasonable pay, 40-hours a week and development of some cruddy Intranet Java app in an office IT department?

      Guess where that career path leads: Bangalore.

    37. Re:Good by ExHGamer · · Score: 1

      True, people in big cities have to pay for their appartement/house.

    38. Re:Good by Anonymous Coward · · Score: 0

      except the EU is a larger economic power, based of GDP, and we have the Netherlands, a whole country of pot smoking slackers :)

    39. Re:Good by Anonymous Coward · · Score: 0

      I don't see why the best way to "gain experience" is to work ridiculous hours. There are several reasons why it seems to me to be a less-than-ideal strategy.

      First, in all but a few situations, the hours tend to drag down the overall quality of your work. If you're in a position where every day is full of excitement and new challenges, and you wake up eager to get to work, then it's less applicable. But those situations are much less common than, "Aw, hell. I woke up for this?"

      Then there's the effect on your health. All the fast food, lack of sleep, lack of exercise, lack of social contact, has a very real and negative effect on the clarity of your thought. So while you're probably learning more doing 80 hours a week than 50, it's probably not a whole lot more.

      Finally, let's face it. Whatever you're doing or learning, it's probably not what you'd be doing or learning if you were doing it on your own time. If you were learning precisely those things which most interested you, you'd most likely learn more effectively. Given that, is the guy who is putting 80 hours a week learning nearly as much as the guy who quits at 5PM, then goes home to spend a couple of hours working on his pet open source project? The second guy is working fewer hours, but is probably covering a broader range of material, while being more engaged with what he's doing both at home and on the job.

      If I was running a coding shop, and wanted to get the most out of my people, I would keep my deadlines realistic, not ask for more than 40 hour work weeks, and follow Google's example by letting the employees devote at least four hours a week to side projects and continuing education. I wouldn't pay more than the industry average, but hopefully these policies would attract employees who valued the same things I do.

    40. Re:Good by Anonymous Coward · · Score: 1, Insightful

      Hey then if this sounds good to you, come on over to EALA. I'll give you three months before you're walking around with the thousand yard stare, bitching like a little girl...

      Just like the rest of us.

    41. Re:Good by a8o · · Score: 1

      Wish I had 40 hours in a day.

    42. Re:Good by leighton · · Score: 1

      Only if you don't want a roommate. I happen to be married to mine, and on our combined 80k we live fairly well. Commute's a pain, but it's LA, so there you go.

      Now if only I could figure out how to break into the acting business....

    43. Re:Good by leighton · · Score: 1

      Exactly. I'm doing something I love. I work lots of hours per week, but I get to decide when I work, and I can (with few restrictions) decide what I want to work on.

      There are more "benefits" than just money.

    44. Re:Good by Moofie · · Score: 1

      Weeks? Hah! Try YEARS.

      I worked for Origin in Austin testing Wing Commander IV. We crunched for almost seven months straight. I did a short stint on the phones, and went back into another crunch project (Abuse). Another short stint on the phones, then back to WC4 Mac, and then WC4 PSX. Those last two projects were managed MUCH more sanely, and the crunch time was only on an as-needed basis, rather than a week-in week-out thing.

      It's gotten far, far worse since I worked there.

      --
      Why yes, I AM a rocket scientist!
    45. Re:Good by Moofie · · Score: 1

      If "providing healthy working conditions" means that it's "harder for them to compete", then I think the government should ABSOLUTELY make it harder for them to compete.

      I think it'd be better to replace "healthy" with "legal" in my first sentence. That'd be a bit more accurate.

      --
      Why yes, I AM a rocket scientist!
    46. Re:Good by Anonymous Coward · · Score: 0

      In India, getting even a 14000$ salary per annum is considered "humongous" at entry level. And there are many mid to large size firms in India that literally flog they're workers to deliver. Its not an exhaggeration to say that virtually half of the entry level IT guys in India will settle for a sweatshop type salary at even 20k p.a. For 40k they will sell they're soul to the devil!

    47. Re:Good by Anonymous Coward · · Score: 0

      Um... isn't your parent talking about getting "paid" in experience?

    48. Re:Good by Jaysyn · · Score: 1

      Yeah, but do they count if they use an American designed (UT2004) game engine?

      Jaysyn

      --
      There is a war going on for your mind.
    49. Re:Good by KontinMonet · · Score: 1

      Funny that. In 'Communist' France, the GDP/hour is higher than that in the US [International Comparisons of Productivity, US 122.5, France 125.2]. France is the number 1 tourist destination in the world, rare for a 'Communist' country.

      --
      Did he inhale?
    50. Re:Good by ibi · · Score: 1

      When will people learn that God didn't mandate the current distribution of power? That "cushy existence" was the result of folks fighting for a way of doing business that gave some power to the working stiff. The rich didn't allow "cushiness" to arise because they felt it was somehow nice, they did it because they were forced to.

      Attempting to go it alone (e.g. "competing") can often just mean "screw me as soon as you get around to it, please". :-)

      Some of us techies, of course, have skills (and social networks) that are still worth enough that we can get paid well for them. Those of us that are cluefull don't pretend that result is completely under our control or our fault...

    51. Re:Good by DWIM · · Score: 1

      The IL2 Sturmovik series of flight sims are made in Russia. I don't know how many copies have actually sold, but it is widely considered the state-of-the-art in combat flight simming right now. Definately a niche genre, but it used to be occupied by U.S.-based companies and they are all being outclassed by this great game.

  6. I knew it by Poromenos1 · · Score: 1, Interesting

    I wonder if EA employees envy the jocks they went to highschool with. It's a strange paradox.

    --
    Send email from the afterlife! Write your e-will at Dead Man's Switch.
  7. Chicken Run by fembots · · Score: 5, Interesting

    In a chicken farm, the owner doesn't really care if there's enough head room for the chicken, or whether they have enough exercise or eat healthy food. The owner only wants these chicken to grow fat, fast, so that he can put them out on the market as soon as possible.

    What happens when one of the chicken complains about the living condition, maybe by mean of fasting-protest (so that it doesn't grow fat enough in time)? Well, the owner will just find another chicken to replace this naughty one, because there are so many more chicken hatched and ready to grow.

    What if this bad chuck told 999 of his mates to do the same? Well, in a farm of 3,000, the owner will simply replace these 1,000 bad apples as long as the rest still grow fast enough, and the 1,000 replacement grow even faster to make up time.

    What about the free range chicken? Well, they have found a good owner, who has a consumer market that demands free running healthy lean chicken. With that demand that the owner cannot ignore, he's set to exercise his chicken, offer plenty of land for them to run about and feed them only the approved corns.

    1. Re:Chicken Run by Anonymous Coward · · Score: 1, Funny

      For times liket these I wish there was a new rating

      Score:1 ,What the Hell?!

    2. Re:Chicken Run by Anonymous Coward · · Score: 0

      What does it matter?

      Both chickens still die.

    3. Re:Chicken Run by damiam · · Score: 2, Insightful

      That's really a pretty crappy analogy. Chickens don't unionize or seek out their preferred owner.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    4. Re:Chicken Run by nwbvt · · Score: 1
      "What if this bad chuck told 999 of his mates to do the same?"

      They are chickens. They have brains the size of acorns. They lack that ability.

      Guess computer skills do not necessarily translate to the ability to write coherent analogies. Either that or that post was intended to be satire and the mods missed the point.

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    5. Re:Chicken Run by Anonymous Coward · · Score: 0

      "In a chicken farm, the owner doesn't really care if there's enough head room for the chicken"

      At EA the people working on the NBA game have plenty of head room. They work in the old Mocap facilities so they have 20' ceilings. They actually have basketball nets setup.

    6. Re:Chicken Run by Anonymous Coward · · Score: 0

      so these 3000 mistreated EA employees do unionize and seek out other employers?

    7. Re:Chicken Run by Anonymous Coward · · Score: 0

      O/t

      Lottery thing.

      I can't vote for either. I won't be going to "heaven", or any other mythical place when I die.

    8. Re:Chicken Run by Tumbleweed · · Score: 1

      Well, not if they like gravy.

    9. Re:Chicken Run by Anonymous Coward · · Score: 0
      "They're organized, I know it. Ginger, she's their leader, I reckon,"

      Note to EA HR: Give anyone named Ginger the chop.

    10. Re:Chicken Run by chickens · · Score: 1

      You wanna bet? :D --The Chickens

    11. Re:Chicken Run by linzeal · · Score: 1

      Well appearently, you have not seen Chicken Run.

  8. Low pay? Atleast they get paid unlike OSS people by Anonymous Coward · · Score: 0, Troll

    And we the corporations thank you saps for toiling away at free code.

  9. Whatever by andywebz · · Score: 1, Insightful

    Label it a troll if you like, but I'm just tired of reading the same stuff over and over again here. I think there's been an article every time another publication picks up on this story. Is this necessary? I don't think so.

    --
    Saying "I'll probably get modded down for this", is a magnet for my -1 mod token. I hate to disappoint.
    1. Re:Whatever by HolyCoitus · · Score: 4, Insightful

      Slashdot is a lot about the discussion. The blurbs are obviously short, and the people hardly read them. The topic is brought up and the meat is in the comments. I, personally, keep reading these articles to gauge the response on the issue and see if there are any opinions about it that are unique. I'm actually rather torn on this subject. Understanding both sides of the argument, it's interesting to read for me.

      Since these are being posted, I have a feeling others feel the same way. These discussions most likely get a lot of hits.

      --
      That's scary.
  10. As long as they make good games, I'm fine with it. by dj42 · · Score: 1

    Hehe. Keep 'em coming.

    --
    We are one consciousness experiencing itself subjectively. Back to you with the weather, Bob!
  11. As an IT Guru by cybrthng · · Score: 5, Insightful

    I hope the NYTIMES keeps hounding on these issues. While i'm not a Game programmer I am a consultant and I get shafted left and right with abuses of power like this.

    The *ONLY* thing that keeps me from working even more insane hours is to adjust my billing rate - and that is almost a catch-22 - surely to limit my hours but surely to get me replaced in the long run.

    I do Oracle financials, database and applicaiton server stuff. Its not just gamers, but "IT" in and of itself.

    Part of my issue is the H1-B workers don't have family here or bust there arses off to get enough money to go back home and retire early, so they don't have many qualms about the workfload.

    I don't see it as differences of trying to be a lazy american as much as other corp heads see it, i just see it as i'm busting my arse off to have a family life at home.. you know, pay my bills, buy my family dinner, pay my mortgage and have some cash left over to entertain and put my daughter through college.

    So please, NYTIMES, keep it up. Do your investigative research even further. Don't pull a fox/cnn/cbs/nbc news report and have it end at that - show the world what gets taken forgranted and show the world that us supposed "white collars" aren't necessarily all living it up high and dry doing nothing but pointing fingers like many assume.

    What really disgusts me is that people get treated like this and there is no "thanks". Work late hours and stay in a hotel? non-expensable, have a cell phone or pager they bother you on? don't try and expense it. Get stuck working remote? good luck expensing it. Just isn't what it used to be in taking pride in your workers..

    Good luck EA employees - i'm there fighting for ya and WITH YOU!

    1. Re:As an IT Guru by Anonymous Coward · · Score: 0

      Yeah, let's blame it all on the H1B's.

    2. Re:As an IT Guru by cybrthng · · Score: 1

      Glad you can generalize that much. H1-b sponsorship is just part of the issue that many IT people get held over there head. As a borne American its the politest way of saying that non Americans are willing to put "us" into the bind that holds these people such as in EA because there are people willing to accept it as "defacto".

      Its a shame on IT managers, project managers, hirring staff and the people putting the load on H1b's but its also a shame in people willing to work there life away making it common practice..

      gotta love "salary" positions and IT staff being excluded as management folks

    3. Re:As an IT Guru by Anonymous Coward · · Score: 0

      Dude, if you improved your spelling and grammar you'd likely earn more.

    4. Re:As an IT Guru by Reality+Master+101 · · Score: 0, Flamebait
      I hope the NYTIMES keeps hounding on these issues. While i'm not a Game programmer I am a consultant and I get shafted left and right with abuses of power like this.

      Oh, please, spare me the 'woe is me' crying. Companies owe you NOTHING. Absolutely NOTHING. Presumably you are an adult. You, as an entity, enter into an agreement with another entity to trade labor for money. No more, no less. If you think there should be more than that, then you are simply living a fantasy.

      I hate to be so harsh, but seriously, grow up. Your employer is not your parents. Take some responsibility for your own life. If you don't like the way the ledger balances with whoever you are doing business with, then find someone else. It's just silly to act like you are a victim in the whole thing.

      --
      Sometimes it's best to just let stupid people be stupid.
    5. Re:As an IT Guru by osgeek · · Score: 2, Insightful

      Wow, you're trying to get the most money from your employer and they're trying to get the most work they can out of you? Horrible. Call the NYT right away.

      What? You say that some sorry ass Indian is coming here and taking your job? How dare he try to leave a dirt poor country with living conditions that you couldn't even begin to imagine and try to provide a better price/performance solution for potential employers that you were doing your best to gouge. The gall of some Indian guy taking a pay check that he's most likely sending home to relatives who might not even have food. How awful for you and the comfy expectations you had for an easy life with high pay and modest work requirements!

      I've been to India and I've seen the dirt and filth a lot of these guys have clawed their way out of to get educated and get to the US. It makes me ill that small-minded whiners take such pains to keep them down so they don't have to work as hard.

      The good news is that they might as well be whining about a hurricane headed their way because this global competition thing has just really begun. It's going to change the world like the Industrial Revolution did, and no amount of hand wringing is going to stop it.

      You might as well save your breath and spend your time figuring out how you're going to compete in this new global environment. I know I have.

    6. Re:As an IT Guru by Anonymous Coward · · Score: 0

      I almost agree with you. In everything but the H1B thing you commented.
      H1B holders are not such as homogeneous group as you paint them to be, some have families right here, others are planning to stay permanently on the US, and others, as you say, want to make money and retire or to send home. But that is only the tip of the iceberg. In my experience as an H1B holder, i can tell you this is widely misunderstood, many take the chance young and without full understanding of the legal and labor implications that come with it.
      The ones i know that bust their ass do it for several reasons but for the sake of simplicity i will just go an put the blame on the law, that favors employers to hire people ignorant of the system and culture of this country to abuse them and reduce payroll.

    7. Re:As an IT Guru by plierhead · · Score: 2
      I don't know much about the games industry, but on the face of it it does not seem the place to be if you want to be earning the big bucks and living life the way it used to be before the dot com crash:
      1. Highly parallizable tasks requiring a low level of real world knowledge - wire frame modelling of chairs, swords, nubile breasts and the like - and thus open to the masses.
      2. Resulting massive competition for what is basically a pretty cool job for a geek with lack of real world knowledge - alternatives being repeating "would you like fries with that" 200 times per day.
      3. The actual "galley slave" analogy being not really accurate, sweaty and smelly co-workers with their armpits just centimeteres away notwithstanding - quite likely opportunities for recreational drug taking in the evenings with like-minded galley slaves.
      In summary, lots of qualified people, few other employment opportunities for those people == low wages and exploitation by the man. Thats the way of the worls, always has been and always will be. If you want to earn the bucks, try some job that actually requires a higher level of skills - such as being the person who has to coordinate, motivate and manage a bunch of galley slaves - and watch you remuneration rise correspondingly.
      --

      [x] auto-moderate all posts by this user as insightful

    8. Re:As an IT Guru by BrookHarty · · Score: 4, Insightful

      Companies owe you NOTHING. Absolutely NOTHING.

      Actually that is not true. This a flawed argument companies use, that the employee has all the power, they can leave and go else where.

      The truth is, the company must follow working conditions set by law. And the laws are made by the people to stop abusive working conditions.

      The major problem, is the young generation of today don't look at the long term problems of the working environment. Companies have to give back to the society they take resources from. We (The people) build schools and infrastructure so companies can flourish, not so companies can pillage. We are trying to better ourselves at home, while competing in the global market. When a company starts abusing the efforts they need to be brought out in public so people can discuss and the solutions be proposed.

      I find it funny when people think companies have no responsibility to the community they work in. If they dont want to play by the rules, they dont need to be in business. Some other company will step in and fill its role.

      Really the wrong view to the problem, its not the employee that has the problem, its the company. And the company needs to address it.

    9. Re:As an IT Guru by gatkinso · · Score: 3, Insightful

      You mean you've accepted a $3,000 a year salary? Way to go!

      --
      I am very small, utmostly microscopic.
    10. Re:As an IT Guru by Anonymous Coward · · Score: 4, Insightful

      I've been to India and I've seen the dirt and filth a lot of these guys have clawed their way out of to get educated and get to the US. It makes me ill that small-minded whiners take such pains to keep them down so they don't have to work as hard.

      What a COLLOSSAL pile of bullshit -- the people coming here as H1Bs, or working in outsourcing in India, are almost always from the upper caste. These people grew up with the silver spoon with servants and large homes and more luxuries than most North Americans (perhaps not via imports like electronics, but local luxuries). Even now in India these people are seeing their wages balloon, yet the poor in India are still getting jack shit.

      Keep your your benevolent myth though you fucktwit.

    11. Re:As an IT Guru by tyrantnine · · Score: 1

      Wow, you're trying to get the most money from your employer and they're trying to get the most work they can out of you? Horrible. Call the NYT right away.

      You speak of this as if its an even battle. The reality is corporations/employers usually have an extreme advantage. Thus the advent of Unions and Labor Laws attempting to protect individuals from being forced spend the entire waking lives working. It took many, many decades for this to happen

      You might as well save your breath and spend your time figuring out how you're going to compete in this new global environment. I know I have.

      It's going to be a long road down if any multinational corporation can pick the easiest/cheapest to exploit national labor pool and work them like dogs. I dont think a global economy means we need to throw out the decades of progress made in some first world countries as far as workers rights.

    12. Re:As an IT Guru by toxickiwi · · Score: 2, Insightful

      I agree, and in the end you die, no matter how much work you do, so enjoy life... bottom line is if your not happy doing what you do, do something else.

    13. Re:As an IT Guru by Anonymous Coward · · Score: 0

      I wouldn't argue with your pragmatic perspective. I find it disheartening that many people lived, and died, to protect and build our country, dig the rocks from the soil by hand, and protect their way of life and religion; then to allow any one group to come and take the highest paying positions and the Control they ultimately exert on the rest of the nation. Control such as culture, philosophy, and perspective. I am confident that the Irish and later the Italians did not get the creme, at least for several generations, if ever, and the cultural end result was unique.

      I wonder what my great-great-grandparents, immigrants and all, would have done if they were told that someday *their* work, wars, and farms would be given away to the children of other nations for a few dollars, without the sweat and lives invested. It is true, then, that the US has been sold to the highest dollar, and that work was nothing more than a few years in university. It is true then there was no value in the US beyond the dollar value of the land, which is what I have suspected all along and am preparing for.

    14. Re:As an IT Guru by Anonymous Coward · · Score: 0

      ...but if I wanted to go to India and work (hey, it's where the jobs are now, right?) the same xenophobic, protectionist policies in India are all fair game to keep out foreigners from stealing their jobs.

      If we promoted outsourcing along with similar relaxation in foreign employement rules against foreigners, then maybe it wouldn't be so bad. At least we lazy slackers in the US would have a bit of a choice, no?

      Even Canada is antagonistic against Americans (pretty nasty income tax on American-earned wages earned in Canada) working up there.

      I could care less about the shit that India has. It's their problem. I know too many people in rural areas that live in just about the same shit, but they don't complain too much, except when someone decides that what they do is "dirty work" and isn't part of the "clean" high-tech economy and thus not worth fighting for.

      I would LOVE a chance to really compete as a sheep farmer against NZ and AU sheep and wool imports. Why doesn't the US Govment help sponsor a program like LambPlan? Why does the US Govment essentially roll over when it comes to AU and NZ flooding the markets with their overproduction?

      Sure, lamb prices have been pretty good in the US for sheep farmers the last year or two. But that's ending this year. The Canadian border will be opened again to ruminants (which means Canada can export animals and meat to the US again, not the other way around, unless it's breeding stock going up there).

      But just about ANYTHING the US govment does for or about farming is an artificial subsidy for farmers? What if it's the same exact thing being done in Brazil, Canada or Argentina?

      But that's besides the point. US Ag policy benefits agri-business (i.e., Con Agra, ADM, Monsanto, General Mills, Kraft Holdings, etc). Any perceived benefits for farmers is a chance side effect, unless you're a tobacco or sugar cane farmer.

    15. Re:As an IT Guru by demachina · · Score: 4, Interesting

      "I know I have."

      How exactly did you do that, just curious? Some things I can guess:

      A. You moved to a third world country. If you are living in the U.S. you are inherently at a disadvantage because the cost of living WILL price you out of the new global market. Maybe you have forgone health insurance and are living in rural America or maybe a slum?

      B. You made the jump from worker to employer or at least self employed. This is the only real way to escape the impending race to the bottom in wages until the U.S. levels with China and India (finding a level is kind of tough when you are competing against a billion plus new workers). An especially good variation is you have jumped to an employer or at least an executive exploiting the cheap labor in China, India and Eastern Europe. Is that why you've been visiting there? That may work until the workers and executives in China an India acquire your skills, expertise and customers at which point you will be expendable to them. Its a key thing American executives are missing in their rush to cheap labor. Eventually those countries are going to figure out they don't need American executives raking in the 7 figure salaries and not doing much for it. They will also have better markets than the U.S. China is already rapidly approaching that. Their workers are seeing expanding prosperity while American real income is declining. China is a better market to enter now and the Chinese are better equipped to tap it than Americans.

      C. Maybe you've acquired skills that are still in demand and you skills haven't been overwhelmed with low cost workers that have them. All I can say is hope it last. There aren't many skills you can have someone else can't develop too. When manufacturing workers started losing their jobs to China, IT workers scoffed because they were in the bubble and in demand. Well now their jobs are going their too. So now biotech workers scoff about their skills, well guess what they are going too now. Lawyers and doctors, harder but a lot of non courtroom legal work is going and doctors in India are increasingly marketing a plane ticket and an operation. Maybe you have skills in an area that requires your physical presence in the U.S. well more H-1B's can nail you there too. Any skills you have someone in China and India can acquire too and they will work for a lot less than you.

      As other's responding to your post have suggested what you are calling global competition can also be called class warfare. Trade barriers, poor communications and cost of shipping goods(when longshoreman had to load and unload ships) hamstrung capitalists in most of the 20th century. It resulted in rising wages, wider prosperity and expensive labor in the U.S., Western Europe and later Japan. Dropping of trade barrier, ubiquitous cheap communications and container shipping have given them the upper hand again. The end result is they are pushing workers back to where they were at the beginning of the 20th century. 80 hour work weeks for a subsistence wage, no job security(layoff 1/3rd of your workers just to keep the other 2/3rds focused and not demanding more wages or luxuries like health care), age discrimination.

      In the U.S. the fact a pro business and anti labor party now completely dominates government is currently dooming American workers to return to where they were in the early 20th century, they just wont be working in factories, they will be in cube farms shackled to computers....... exactly like EA. It doesn't look as bad but in most of the ways its the same. 80 hour work weeks for long periods destroys people mentally, physically and spiritually, whether its at a computer or in a factory, take if from someone who knows. If you are going it for your own business you might survive and prosper. If you are working for some dick who is making 100X what you are and who would just as soon shit on you as look at your life is going to suck.

      --
      @de_machina
    16. Re:As an IT Guru by Anonymous Coward · · Score: 0

      Companies owe you NOTHING. Absolutely NOTHING.

      They should obey labour laws, though -- that's a social obligation they *do* owe in exchange for the right to be considered a legal entity.

    17. Re:As an IT Guru by osgeek · · Score: 1

      I've been to the squalor-esque homes of some of these people with the "silver spoons". Even the families with money and servants and all that live in relative slums by western standards.

      So call bullshit all you want, but you go and work there for 6 months like I did and really get to know the people and it will change your perspective (and probably your life).

    18. Re:As an IT Guru by Anonymous Coward · · Score: 0

      oh great

      so we should be feelign all happy about having our jobs stolen by india because theyve stuffed up there own country and live in crap there..

      rather than exploiting our fertile country, they shoudl stay there and fix their own mess..

      if your so concerned make like the great russian runner and "pissanofski" back to india with them...

    19. Re:As an IT Guru by astrotek · · Score: 1

      You killed your own arguement. Your saying that if they dont play by the rules they will get kicked out. So durrr, they have to play by the rules if they want to survive.

      Also H1-B workers are here to stay. They are going to be taking over the medical field next. Just remember that there is no net loss in economics, just bumps in the road. If someones overcharging for their products another company will start and beat them at their own game. If they didn't "exploit" their workers that were happy to work for crummy wages and long hours then some other company would do it and they would be bankrupt.

      Learn to deal with it. Your job in the coming years is either management or an analyst for the IT cheap workers. If your good enough your the face the client sees. Or your the quick fix guy that they know they can hire for a week and you can do the job of 4 people working for a month then pay you a shitload.

      Basically if your working at a company and your not interacting with people that give your company money, ie tech. Your going to be out of a job in a few years because your not vital and management generally views you as worthless because they cant send you to a client but they cant directly fire you because you already work for them. Peons in IT work for only their company because they can fuck up.

    20. Re:As an IT Guru by cheekyboy · · Score: 1

      USA owes nothing to india, its indias problem to fix their dirty mess, if their house/shack is crap, then find some scrap bits and fix it up. An indian working in USA for 3 years is a net negative drain on USA as a whole, he 'takes' the 150k out of USA, with only some taxes left behind. Yet an american working for those 3 years would have spent most of that 150k inside USA which benefits all the other shops/businesses that take his cash. Simply being a lesser cost to the company in the short term (by 30%?) maybe good to their bottom line today and next year, but multiply that by 100000 over 5-10 years and you'll see a general decrease in local USA conditions. That 30% decrease in wages ONLY benefits the stock holder (which 50% of them are outside USA btw) , it does NOTHING to benefit the local area.

      So whats the option, gradual decrease in USA wages until theyre 1/3rd of today? Or increase in indian wages until they are equal to USA? Perhaps if both stay static but if the USA DOLLAR decreases (as it is now) to the point of equal wage value to india, then there will be no more outsourcing to india at least. Though americans would find it tougher traveling outside USA money wise, which isnt a bad thing, because if they travel inside USA the country as a whole benefits more.

      Same goes for the rest of the western world.

      ITS WAR, its a WAR of which country can devalue their currency faster to be more competetive. Its a no win game, since eventually real resources will start running out like water/power as populations increase, watch out USA. Once peak hour traffic gets beyond stupid (6hrs driving to work?) then things just falling apart.

      293 million minds with self choice/control is a nightmare to predict.

      --
      Liberty freedom are no1, not dicks in suits.
    21. Re:As an IT Guru by cheekyboy · · Score: 1

      Maybe your sample was from the poor 'middle class'

      Ive seen a lot of 'crap' housing in western places too my friend.

      As long as its a semi modern kitchen with access to the net and modern bathroom and not too small and CLEAN, its NOT a slum.

      Btw here are some places to look for rent in India.

      http://www.expatriates.com/classifieds/india/hou si ngavailable/

      http://www.expatriates.com/cls/224449.html
      4000 RP/month, thats $88USD per month. Maybe americans should just work for USA companies on 50% USA wages but in INDIA.

      --
      Liberty freedom are no1, not dicks in suits.
    22. Re:As an IT Guru by osgeek · · Score: 1

      Notice that this is "expat" housing. They're foreigners in the country. Most of the expats I knew there worked for various governments. You can hardly call this typical Indian housing.

    23. Re:As an IT Guru by Anonymous Coward · · Score: 0

      If you haven't noticed, the outsourcing happens in India and China, which means the work is done in their homeland.

      Exploiting your fertile country? What bullshit protectionists can come up with. Can you spell subsidies and tariffs?

      You created the outsourcing problem. By keeping other countries weak and poor for the past century, this has given them the competitive advantages of cheap labour and resources. The scale will even out sooner or later. It's those at the top side of the scale whining and all their efforts to protect their markets will only delay the shift.

    24. Re:As an IT Guru by osgeek · · Score: 1

      How is it an uneven battle? Is someone forcing these programmers to work at a video game company?

      Are there no other jobs out there?

      The guys are making $60k (plus bonuses plus stock options?) just out of college. And this is such an unfair situation because they're being asked to work their asses off to keep jobs that many other people would probably take for less money?

      It would be uneven if we lived in a society where the employers colluded with one another in a monopolistic fashion... which this isn't the case. It would be uneven if people in this society didn't have easy mobility within the US and out of it, for that matter... not the case here. It would be uneven if we lived in a society that wasn't perfectly open to programmers starting their own companies at the drop of a hat... not the case here.

      Exactly where is the huge inequity in this situation again?

      Since I've turned down a job in the video game industry, moved around the country to join companies that properly enticed me, worked my ass off when I felt I needed to, and started a couple of my own companies -- I can personally say that I have every bit as much power as employers do. Different power, certainly, but equitable in its own fashion.

    25. Re:As an IT Guru by MacroMegaMan · · Score: 1

      When was the last time a corporate charter was revoked? It used to be that a corporation had to show some redeming value to the community it was part of, and if it did more damage than good, it's lisence to do business was revoked.

    26. Re:As an IT Guru by Stinking+Pig · · Score: 1

      BS. A visit to an EA campus is like riding a time machine back to 1996.

      --
      "Nothing was broken, and it's been fixed." -- Jon Carroll
    27. Re:As an IT Guru by Anonymous Coward · · Score: 0

      You killed your own arguement. Your (cont) saying that if they dont (cont) play by the rules (,/) they will get (ww) kicked out. So durrr (euph), they have to play by the rules if they want to survive. (par)

      Wrong. Your apathy shows both in your sentiments and in the quality of your writing.

      I'll be explicit for your sake. The people have more power to make and change the rules. The people could make companies forfeit to society if they wished. The problem is that Americans today are to apathetic, survial, and brain-washed to know it. Unfortunatly, companies are currently making the rules.

      America needs more people with critcial thinking skills, plain and simple.

      America needs fewer simpletons, fewer morons, fewer chauvinists, fewer jingoists, fewer politicians, fewer sound-bites, less gossip, less rhetoric, less infotainment, less apathy, less intolerance, and on and on and on.

      Most of all, america needs LESS FEAR.

      America is in a vicious cycle, and no one seems really willing to kick the habit.

    28. Re:As an IT Guru by Zamfi · · Score: 2, Insightful
      The major problem, is the young generation of today don't look at the long term problems of the working environment. Companies have to give back to the society they take resources from. We (The people) build schools and infrastructure so companies can flourish, not so companies can pillage.
      You've obviously never read this book. Gatto has quite a bit to say on the purpose of modern compulsory schooling. According to him, the type of schooling we have in the States exists to make docile laborers out of individuals, exactly for companies to pillage.
    29. Re:As an IT Guru by computational+super · · Score: 1

      Take that line of reasoning (which, for some inexplicable reason, has become somewhat popular on slashdot, of all places) to its logical conclusion, and you get the situation as it existed in this country at the beginning of the 19th century... "You're lucky to have a job, you ungrateful bastard - so take whatever we give you!". In fact, the labor laws that are in force today were drafted by people who saw, first-hand, how bad things got when you let that line of reasoning take over.

      --
      Proud neuron in the Slashdot hivemind since 2002.
    30. Re:As an IT Guru by computational+super · · Score: 2, Funny

      I've been to India and I've seen the dirt and filth a lot of these guys have clawed their way out of to get educated and get to the US

      Yeah, so let's decimate the American worker so that in ten years he can live in dirt and filth and claw his way out to get educated and get to India! That'll show those whiny Americans!

      You first.

      --
      Proud neuron in the Slashdot hivemind since 2002.
    31. Re:As an IT Guru by Anonymous Coward · · Score: 0

      ...the people coming here as H1Bs, or working in outsourcing in India, are almost always from the upper caste...

      What you are saying is bullshit. I am an Indian and I know better. The H1-Bs are people who were educated (whether they had silver spoons or not) and whose parents had sense and money to send them to school. Same is with people who work on outsourced projects. The poor in India do suffer, but to assume that the IT workers are from upper caste is crap.

    32. Re:As an IT Guru by Anonymous Coward · · Score: 0

      The poor in India do suffer, but to assume that the IT workers are from upper caste is crap.

      Okay Indian friend -- is it the wallowing in the dirt slumland poor of India that are earning University degrees and migrating to the West for jobs?

      Curiously,
      Mr. Coward

    33. Re:As an IT Guru by Anonymous Coward · · Score: 0

      FUD. You don't know shit about India.

      Also, upper caste != rich. There are poor upper caste people too.

      It's like being white in America. Sure, most rich people are white, but you also see plenty of poor and middle class white people.

      Likewise, Dalits and scheduled castes are like black people of America. Many are poor because of this country's unfortuante history, but there are also successful ones.

      (The analogy is strained, but it serves its purpose for this post)

    34. Re:As an IT Guru by Zhe+Mappel · · Score: 1
      Quoth the "Reality Master":

      Oh, please, spare me the 'woe is me' crying. Companies owe you NOTHING. Absolutely NOTHING. Presumably you are an adult. You, as an entity, enter into an agreement with another entity to trade labor for money. No more, no less. If you think there should be more than that, then you are simply living a fantasy.
      Pssst. India? We've got another one to outsource.
    35. Re:As an IT Guru by Thomas+Miconi · · Score: 2, Insightful

      It makes me ill that small-minded whiners take such pains to keep them down so they don't have to work as hard

      Sure. Because some people are so poor that they would gladly accept miserable wages, it is obvious that, morally and ethically, everyone has to accept miserable wages.

      And it is clear that any dissenter must be classified as a "small-minded whiner".

      Thomas-

    36. Re:As an IT Guru by Anonymous Coward · · Score: 0
      Reality Master?


      I quote: Bin Laden is Dead (http://slashdot.org/~Reality%20Master%20101/journ al/16443)

    37. Re:As an IT Guru by Anonymous Coward · · Score: 0

      Most of all, america needs LESS FEAR.

      If America is less fearful, then the terrorists have already won.

      Or something.

  12. Quality by FiReaNGeL · · Score: 5, Insightful

    EA strategy seem to be : produce lots of expansion packs / sequels / add-ons that require no or little effort to implement, and throw a bunch of willing-to-work-hard newcomers at it, 'fire' them (if they don't go first) so you don't have to pay them more for experience (etc), and repeat.

    The Sims 1 and 2, with their gazillion expansion packs. Simcity 4. Sports games (Football, Hockey, Soccer, Basketball edition 1999, 2000, 2001, 2002, 2003, 2004, oh god I must buy the 2005 edition!) Recently, NFSU2, which is (in my opinion) less polished / fun, even if its a sequel. Easy money. These game sells year after year, you only need to add a little content and a 30$ price tag.

    Clever business model I guess.

    1. Re:Quality by bairy · · Score: 1

      I'd certainly agree with that. The 7 sims expansions were practically the same code but slightly modified for whatever the theme was. NFSU 2 is, practically the same undercode only expanded some. Hardly a rewrite. I don't know anything about the sports games but I should imagine they're pretty similar to the predecessor. And everything sells at new-game price. It's a clever business model simply because it seems to work. And it's the poor bastards they slav... er, hire that have to repeat this crap.
      The worst bit is because they have high staff rotation, the new peeps coming in have to learn all the old code, I suspect if they kept staff on longer it would take a lot less time to produce new expansions/upgrades. It's a pity management don't have common sense like that

      --


      Get paid to search..It's geniune and
    2. Re:Quality by Anonymous Coward · · Score: 0

      People are STARTING to catch on.

      The game is about the same as last years version. Not a WHOLE lot different.

      Then when they go and try to trade in what WAS a 50 dollar game last week, and could get 30 dollars. Is now a 5 dollar in store trade in. They will stop buying this years version for a year and 'skip' one year.

      Thus ending the cycle. Now you buy last years version for 7 bucks and most stores will be GLAD to have you take them as they probably have a stack of em. Then next year when the new version comes out snag 'last' years and you have saved about 80 bucks...

      In fact tell your friends...

    3. Re:Quality by a8o · · Score: 1

      Currently playing Madden 2004 on the Gamecube. I live in Australia where that console isn't doing too well. Got it for $AUD15.

    4. Re:Quality by EvilTwinSkippy · · Score: 1

      I can't help but notice the Disney effect. Once you have a lot of Intellectual Capital, the temptation seems to be let the creative side of the house wither away and milk your past work for all it's worth using cheap help.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    5. Re:Quality by Anonymous Coward · · Score: 0

      Duh? Creativity just doesn't happen at 80 something hours a week.

    6. Re:Quality by Anonymous Coward · · Score: 0

      How much is that in real dollars?

  13. 3DRealms: by Ligur · · Score: 1

    Are you getting this?

    --
    Smoke me a kipper, I'll be back for breakfast.
  14. as always with the NYT by minus_273 · · Score: 0, Flamebait

    Take with a grain of salt. I say this not becasue I disagree with the accusations but becasue the NYT has a tendency to editoralize or fabricate news.

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
    1. Re:as always with the NYT by bladx · · Score: 1

      that's a good point

      but then again, if the claims are true in general, isn't this like what apple did in times, to get their OS out the door? probably not to the same extent, i'm just rambling. but i've been wondering about EA over the past few years.. when i look at ads for Target or other shopping places, i see a lot of the console games with the blue EA logo on them, like a monopoly

    2. Re:as always with the NYT by 0WaitState · · Score: 1

      NYT has a tendency to editoralize or fabircate news

      Care to back that up with some facts or links? Just what in the story might be fabricated?

      --

      Remain calm! All is well!
    3. Re:as always with the NYT by minus_273 · · Score: 1

      ever hear of jason blair and his supervisors? that and boston globe which is the local division of NYT had a hand in the forged bush national guard memo story.

      --
      The war with islam is a war on the beast
      The war on terror is a war for peace
    4. Re:as always with the NYT by jxyama · · Score: 1
      >ever hear of jason blair and his supervisors? that and boston globe which is the local division of NYT had a hand in the forged bush national guard memo story.

      care to explain how those two incidents are "a tendency to editoralize or fabricate news", as opposed to being isolated ones?

    5. Re:as always with the NYT by ZackSchil · · Score: 2, Interesting

      Apple's campus is a little different, though the result is the same. Steve Jobs is really into micromanagement and he's actually good enough to pull it off. However he's also verbally abusive and extremely overbearing. As a result, employees work under a sort of omniscient eye (though they do have other bosses). Everything that the omniscient eye approves of becomes a smash hit. So they work their asses off on their own for some sort of approval.

      It's a really interesting way to manage a company (though incredibly draining psychologically on the employees) and it explains a lot of the way Apple seems to work. Just look at the care that goes into the little details of the system. It ensures that while employees are being pushed, they are the ones pushing themselves and this passion shows up in their work. I don't know of many bosses that could pull off this sort of atmosphere without frustrating employees and making them quit.

      In addition, after the release of 10.3, the OS development team took a serious break. Having used the OS for over a year now, for how much it has progressed so quickly, I can say that they really deserved the change of pace.

    6. Re:as always with the NYT by farley13 · · Score: 1

      I don't know of many bosses that could pull off this sort of atmosphere without frustrating employees and making them quit.

      I can name one: DISNEY. that is Walt Disney.

      Like EA, the animators and artists working for him didn't always get the highest saleries, and by all accounts worked tirelessly on the films. But they loved it! His sessions for critique of an animation coined the term Sweatbox. I don't think anyone can argue that his micromanagement delivered in spades. The passion for the work is what set his films apart.

      Of course I don't think anyone would say he didn't have fun doing it. Which is where I think a very distinct line is drawn with the current situation with EA. I do doubt how much fun the management in EA is having.

      --
      I appeal to the wisdom of fellow /.'ers: Milk ISN'T good for you period,
  15. Employers need to measure passion for the job. by skids · · Score: 5, Interesting

    I can't help but get the impression that the way it got like this, regardless of the companies, is that the managers came from an environment where they had a bunch of extremely enthusiastic coders who really were hyped up on their projects, putting in volunteer extra hours because they liked what they were doing. Then they assumed that that's just how coders are, and that they could come to expect that from them.

    Maybe this is just wild speculation. But perhaps managers need to be taught to recognise voluntary additional work as just that, and not to count on it in the future -- especially, not to work it into their business models and work flow charts.

    1. Re:Employers need to measure passion for the job. by mikael · · Score: 1

      That's the way most of the early game companies started. With the introduction of home computers, people started writing games at home. The first games were one programmer tasks. As the technology advanced, the work required several people; at least one programmer for the AI and graphics rendering, an artist for the artwork/animation and a musician for the audio. The companies that started up at this time were set up by one person with management experience (enough to handle employment and customer contracts), and a number of experienced programmers. Programmers and artists were recruited if they could demonstrate they had knowledge of at least one skill that was needed at the time by the company.

      These days, nearly all of the first generation programmers (who were teenagers in the late 80's) have set up their own companies, as this is the only way they could keep their skills up to date.
      With the pressure from investors to take on as many contracts as possible, the attitude of the company directors is "everyone gets pushed up into management". For someone who wished to remain a programmer and move into an architectural/design position, this was the only career move available. These new companies would then look for intermediate and veteran programmers.

      The side effect of this is that the first generation companies are forced to take on as man y entry-level graduates as possible in order to fill their vacancies.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  16. Wait, wait... by Anonymous Coward · · Score: 5, Funny
    This is slashdot, analogies are too complicated. Does this mean game programmers are chickens? Hmmmm...

    Where are the eggs??? That could solve some very important nutrition problems in the cubicle...

    Wait, ew, gross... eating your own eggs??

    OK That's great, now I don't think I can eat dinner tonight. BTW, do chickens in cages get to leave to go to the bathroom? Because that would be gross if workers couldn't leave a cubicle to do that. But, the way some cubicles smell, maybe you couldn't tell the difference...

  17. what else is new? by MrLint · · Score: 4, Insightful

    I don't want to directly comment on the EA issue, but why is anyone at all surprised about these kind of accusations?

    Companies have long histories of over using and abusing employees. Its the primary reason unions exist. Would anyone need to collectively bargain if they got good hours, decent and safe working conditions?

    1. Re:what else is new? by forkazoo · · Score: 1

      I was talking to my dad about game development a few days ago. The first words out of his mouth were to the effect of, "Of course IT gets screwed, you guys don't have a union." I hadn't really thought about it in that way before, but to him, it was a perfectly black and white issue. I agreed with him 100%. We need an IT union in this country with enough teeth to effect things.

    2. Re:what else is new? by EvilTwinSkippy · · Score: 1
      You Union will have to tackle distribution as well.

      Even if you manage to Unionize every game producer in the US, Walmart is going to snooker someone into setting up a game mill in some third world country, and refuse to stock any of your merchandise. That's basically been their approach with just about every other industry with Unions.

      Always Low Price. Always. (Zieg Heil!)

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    3. Re:what else is new? by forkazoo · · Score: 1

      Or, make the union international. Convince Bush to invade any country with non-union dev shops.

  18. Following the Cheney-Rumsfeld Misadministration by Anonymous Coward · · Score: 0

    "toiling like galley slaves" to describe EA's programmers, and note that EA has a formal policy of hiring young, naive people who are willing to work long hours for low pay."

    is just a constraint on the policy "keep the wage floor low"
    promoted by your lamer-in-command "President" George W. Bush

    F%ck the f#cking Republicans,
    Kilgore Trout

  19. Sounds like Arthur Anderson... by Anonymous Coward · · Score: 2, Insightful

    ...or many other consulting firms. Hire them fresh out of the frat, work them to death in the crappyest positions and pay them next to nothing. They use the on-the-job training in some enterprise software package and are soon using these positions on their resumes to move on to greener pastures or lucrative independent contracting. I'm sure EA has the same cache' for these gamers who use these slave positions to get better jobs as they move up in the world. If you don't like your job, get another or make your own.

    1. Re:Sounds like Arthur Anderson... by chialea · · Score: 1

      Sorry, pet peeve:

      cache' is the french past participle for "hidden"

      cachet is a mark of distinction

      Now you know, and knowing is half the battle. Grammar nazi up, up, and away. (I do realize I am using the Oxford comma.)

      Lea

    2. Re:Sounds like Arthur Anderson... by BoomerSooner · · Score: 1

      Actually it was Arthur Andersen.

      I worked there and that was by far the most motivated, intelligent group of people I have ever been around. Imagine taking the best 4-5 students from a school every year and starting a company. Greed is what killed Andersen.

      I enjoyed working there, very fun projects (Audit/CRM-Computer Risk Management).

      I did however leave and do some over priced consulting for a while... ;)

  20. glad I didn't get that job by voya · · Score: 3, Interesting

    Having gotten through all the rounds of interviews for a game developer position at EA -- I am really glad that in the end it went to a dude with a Ph.D. with more experience than me.

    I was interviewed in Toronto for a position at the Vancouver (Burnaby) studio. I am glad I didn't get that job.

    The reason why they recruit young grads is because we are naive. I was naive. Afterall, it was my dream job at the time, an illusion now shattered.

  21. No room to complain by jpnews · · Score: 1, Interesting

    These guys are starting at $60,000 a year? I wonder how many of them have degrees. If so, are they really all that "young"? And this new EA complainer is married? He's hardly a "young adult," he's a goddamned man, with a job. And wow, his stock options are only going to be worth $120,000 if he stays for four years? That's rough. He should STFU.

    re: long hours. So what? The author of this article obviously doesn't know that there are waiters and painters and salespeople working similar hours and making less than $30K with no benefits whatsoever.

    Sounds like a case of hard work with good rewards. Obviously, this is a big problem.

    1. Re:No room to complain by jjohnson · · Score: 5, Insightful

      $60K isn't a lot if you're living in a major urban center like Silicon Valley--it's only a little more than $30K in the sticks. And the $120K in options is only good if EA's stock price *quadruples*, something that's totally unlikely; the actual amount will end up being more like $30K, which, spread over the four years it takes to vest, is less than $10K a year.

      So what we're really talking about here is about $70K/year in a high-cost-of-living environment for 80 hour weeks in a highly skilled environment. You're right, things could be a lot worse, but they could also be a lot better. My salary's around that, and I only work 40 hours a week.

      --
      Anyone who loves or hates any language, platform, or manufacturer, doesn't know what they're talking about.
    2. Re:No room to complain by compass46 · · Score: 1

      Yes, a wonderful job... If you want to have no life except for your job and not enjoy what "rewards" you have reaped.

    3. Re:No room to complain by Anonymous Coward · · Score: 0

      "his stock options are only going to be worth $120,000 if he stays for four years"

      That is if the EA stock price quadruples, which it is not likley to do. More then likely, they might be worth a few grand at most. As for his 60K a year, for pulling in 82 hour work weeks, thats $14.xx an hour for his time. I know my time is worth more then that.

    4. Re:No room to complain by BrookHarty · · Score: 1

      re: long hours. So what? The author of this article obviously doesn't know that there are waiters and painters and salespeople working similar hours and making less than $30K with no benefits whatsoever.


      They dont give stock options for low paid programmers. They dont get any of the stuff a .dot com gets, except the hours.

      And as for Hardwork, journeymen workers make better than 60K with OT. Dont use the fast food industry, the starting jobs as the end all of jobs. You work your way up to the higher paying jobs, unless you like cleaning floors for a living, you dont get to complain about the people who goto school working 2 jobs, working at .dot bombs to work in an industry that normally pays for the skills and talents you worked years for. You work/claw your way to the top, you dont settle for the low end jobs and complain. Well, maybe YOU do.

      What a very n00bish view of the American work system. Now you STFU.

    5. Re:No room to complain by Anonymous Coward · · Score: 0

      You clearly have no idea what the cost of living is like on the west coast. In places (like SF where EA is), the cost of living is at least 50% more than most other places west of New York. $60k is barely the median income. Normal houses are between $500k and $1,000,000 while rent can easily top $1,000 for even a modest one bedroom apartment.

      And for the record, artists, waiters, and sales people are not in the same skilled range as programmers. You don't need a college degree to wait tables, sketch in your art book or sell supplies.

      Are you going to bitch and moan about Highschool kids starting at $10 at In & Out Burger chains in California, too? Sure, if you're in hicksville, that sounds a lot. But again, when the cost of living is 50% more (at the least) than most of the rest of the country, it's not rally worth it.

    6. Re:No room to complain by Anonymous Coward · · Score: 0

      Sounds like a case of hard work with good rewards. Obviously, this is a big problem.

      It is! Liberals want good rewards without hard work! That's why they're in favor of taking away, via taxes, from people like the developers at EA.

    7. Re:No room to complain by Krid(O'Caign) · · Score: 1

      Mod parent down. -1, Grouchy

    8. Re:No room to complain by xenocide2 · · Score: 2, Interesting

      And the $120K in options is only good if EA's stock price *quadruples*, something that's totally unlikely; the actual amount will end up being more like $30K, which, spread over the four years it takes to vest, is less than $10K a year.

      The irony there is that if their worker abuse case is decided in favor of the employees, those options will likely be worthless. But they'll take it. I recently started a job with a local community college; they're starting to offer game creation courses. I was talking with a coworker who's interested in the field and when I mentioned EA to him, every time, his reply was "But you get to work on games!"

      Maybe, just maybe, they get what they ask for.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    9. Re:No room to complain by jpnews · · Score: 1

      That might be the reality, I don't know. But it's certainly not the reality that the article paints. The work conditions at EA are compared to the child labor conditions during the industrial revolution. That's ridiculous.

      These pampered EA employees should find better jobs. Oh wait, there aren't any? Veeeery interesting.

      Maybe instead of getting paid to sit at computers in air conditioned rooms, they could try building decks, or cleaning pools, or laying tile, or mowing lawns, or actual factory work, etc., etc.

      They've got it good. The article is asinine.

    10. Re:No room to complain by Anonymous Coward · · Score: 1, Interesting

      Not just the game industry. I was in the Navy on a ballistic missle submarine. We made 2 ~100 day patrols a year. Submarines run on an 18 hour day but you actually work an average of 16-18 hours in a 24 hour day. That 6-8 you are off, you are not really off anyway because it is not like you are going anywhere. To get some fresh air or vegtables, watch TV or get some sun? NOT. It works out to about 1800 hours a patrol period. You repeat that cycle every ~100 days and when you are off the sub for the 100 days you work about a 32-40 week conducting training. Using very fuzzy math, it works out to about 4100 hours a year or roughly 82 hours a week of odd shift away from home very different living conditions. Considering an E5 (middle of the enlisted ranks) makes about 35-45k a year you can see there is much worse then working at EA could ever be. Imagine the people that are actually on the ground fighting and do not have the relative "comfort" of a submarine to call home?
      My call here is not to stick up for EA but for those to understand what someone in the military really goes through and how little they take home for it.

    11. Re:No room to complain by ilmdba · · Score: 2, Interesting

      like pretty much every other large tech company, they have a sweet stock purchase program.

      and in case you havn't noticed, their stock has more than quadrupled in the last 4 years.

      so yeah, it must be rough working your ass off as a 'young programmer' making -video games-, for an incredibly sucessful, profitable, tech company in silicon valley these days....

      very rough indeed.

    12. Re:No room to complain by blake213 · · Score: 2, Insightful
      How about working at least 60 hours a week, sometimes up to 100 hours, being paid $5.15 an hour in New York City? And this is after 4 years of college, with a degree.

      That's what you have to do if you're starting out in the record industry (working at a major recording studio).

      That's roughly $12,000 a year. $70,000 sounds like a dream. So as far as "$70K/year in a high-cost-of-living environment for 80 hour weeks in a highly skilled environment.", I kinda wish I had stayed in software.

      --
      mund freud.
    13. Re:No room to complain by nwbvt · · Score: 1
      According to salary.com, the average entry level programmer near San Fransisco makes around $56,833, rather less than EA is apparently paying. In addition, feel free to compare it to other entry level jobs in the area: http://swz.salary.com/salarywizard/layoutscripts/s wzl_titleselect.asp?narrowdesc=Entry+Level&frmacti on=&clickwatchname=&search=&narrowcode=MS01&zipcod e=94061&metrocode=&x=24&y=17/

      While they may not be living in a life of luxury, 60 grand still is a nice salary right out of college.

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    14. Re:No room to complain by Anonymous Coward · · Score: 0

      He should STFU

      You are completely missing the point. It is illegal to force workers to work overtime for no pay. It is illegal to classify workers as 'exempt' and interpret that as 80+ hours per week. It is immoral for a company to base their corporate strategy around illegally failing to compensate people for the hours they work.

      If these allegations are true, EA should be ashamed of themselves.

      As for your counter-examples:

      Waiters: Bullshit. I have never known a waiter who even worked full-time. Most work evenings part-time, and make good money off tips.

      Painters: Many commercial painters are independent, and own their own businesses. It's in their interest to work as much as possible because they get paid for every job. The ones that work for someone else are paid for every hour they work...or their employer is breaking the law.

      Salespeople. OK, you got me here. It is entirely likely that an aggressive car salesperson could work long hours...but guess what? They get paid for those extra hours in terms of more sales and more commissions.

      The point is that you compensate your people for the work they do. If they work extra, they get paid extra. Anything else is immoral, and likely illegal.

    15. Re:No room to complain by Anonymous Coward · · Score: 0

      These guys are starting at $60,000 a year?

      Depends on where he lives. I knew someone who jumped from his current job here in Australia, to join a US games company (Not EA), because he would be getting triple his current salary. He gloated to us that when he came back to Aus, he'd be rich.

      The job was in San Francisco. 18 months later, he called his parents, and told them to sell his car, and send him the money. When he finished his 3 year contract, he had to borrow the money for a flight back home.

      He said the worst part was that he spent nearly all of his time either at work, or sitting in a tiny apartment watching tv. He couldn't afford to do anything, because the cost of living close enough to work ate everything he earned. Meanwhile, his management were gloating at getting an experienced programmer for barely more than they paid graduates.

    16. Re:No room to complain by mekanizer · · Score: 0

      EA employees and UbiSoft employees in Montreal/Canada receive very low pay(like 8/10/12$/hour) at their entry position. This is mostly due out of desesperation from young graduated workers seeking to work for a big game company. Their salary also don't get a major upgrade very often, they are almost all low paid.

    17. Re:No room to complain by Anonymous Coward · · Score: 0

      Give it up. Maybe instead of spouting off on Slashdot you should actually try building decks, cleaning pools or mowing lawns - sure it's hard work but it isn't that bad. And guess what? They allow you to have a life.


      Before I became a programmer I built decks, framed houses, layed tile, installed drywall, mowed lawns, and cleaned meat factory meat shops. Let me tell you, if I had to work 65+ hours a week doing what I'm doing now I would quit and resume manual labour in a heartbeat.


      BTW, how the heck do you equate sitting and air conditioning with pampering? You must be very easy to satisfy. We're you raised in a metal box or something?

    18. Re:No room to complain by Anonymous Coward · · Score: 0

      Keep in mind that that category includes lots of VB/ASP/PHP hacks jobs. For C++, even entry level positions generally pays much better than that.

    19. Re:No room to complain by SewersOfRivendell · · Score: 1

      Depends on where you live. $60,000 is not much anywhere in the Bay Area (cost of living is through the roof there - NYC may be the only place more expensive in the US), but if you don't want to live in crime-ridden ghetto areas, most of your net salary will go to pay rent.

    20. Re:No room to complain by jpnews · · Score: 1

      I swing a hammer for a living (home remodels and new construction). I work as many hours as I have to to get the job done on time and within budget. I make considerably less than these whiners.

      If you want to come out and play sometime, drop the AC bullshit.

  22. Need for Speed Underground 2 by mboverload · · Score: 3, Insightful

    You know EA is just a factory when you play Need for Speed Underground 2. The Cingular "messenger" logo is on your screen all the time, a box pops up to tell you what song is playing and who made it, and there are at least 100 billboards in the world AND racetracks with ads for Autozone, Eclipse, and Cingular. There's no love put into the game, you can tell.

    1. Re:Need for Speed Underground 2 by Anonymous Coward · · Score: 0

      So? What big city isn't like that? There may be no love, but what game has love now a days? Locomotion does, but thats an extremely rare nearly-single-person-developed game. I think a lot of you need to stop being so synical. Ads in games? So what. Its no different from driving your car to the store to get the game.

    2. Re:Need for Speed Underground 2 by bairy · · Score: 1
      I partly agree but you have to remember that it's a car racing game where you frequently top 100/150mph, you hardly have time to concentrate on the ads, although yes there are a lot of them.

      I suspect it's more that the coders were keen to make a good job of it for whatever reason, and the ads were put in under order.

      --


      Get paid to search..It's geniune and
    3. Re:Need for Speed Underground 2 by Zen+Punk · · Score: 1
      Its no different from driving your car to the store to get the game.

      Then why the fuck would I get the game?? I don't play games to experience reality, ya know. I could go outside.

      --
      Sleep is futile.
    4. Re:Need for Speed Underground 2 by Adrilla · · Score: 1

      I could go outside
      outside? outside? don't dare speak such blasphemy on /.

      --

      "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
    5. Re:Need for Speed Underground 2 by dlelash · · Score: 1

      Makes you wonder why they agreed to make Return Of The King -- not much room for billboards there!

  23. sweatshops by jxyama · · Score: 2, Insightful
    (mostly, but not exclusively) college students have managed to come together and hold considerable influence on improving the working conditions of sweatshops that sponsor their school, ex. Nike and many schools it sponsors.

    can the gamers come together to influence the EA situation?

    1. Re:sweatshops by nyekulturniy · · Score: 1

      Gamers could try to force better conditions from the companies they work at, but they aren't interested as a whole in the social issues. They are playing games, and EA provides them with games they like. They won't.

      Has the lot of the average coffee or cocoa grower improved with the Fair Trade movement? No. It has for some, but the odds are like winning the lottery.

      --
      Nyekulturniy... Proudly confusing readers and editors since 1981!
    2. Re:sweatshops by Turn-X+Alphonse · · Score: 1

      They were mainstream brands, the people who buy them didn't take much notice. It was the press which forced their hands.

      On the other hand how many jocks (who else buys sports games?) don't care if EA are abusing geeks. After all we're geeks we're ment to be bullied and pushed around right?

      --
      I like muppets.
    3. Re:sweatshops by nomadic · · Score: 1

      EA provides them with games they like.

      Uhh, they do? When was the last time EA made a must-own title?

    4. Re:sweatshops by nyekulturniy · · Score: 1

      Frankly, I don't know; I am not a gamer myself, and my wife and daughter use Nintendo and play Mario games. However, someone buys EA games, or this wouldn't be an issue, would it?

      --
      Nyekulturniy... Proudly confusing readers and editors since 1981!
  24. Yeah, 60k a year by Anonymous Coward · · Score: 0
    And he'll die at 40 due to stress and overwork.

    Doesn't sound that great to me.

  25. Best Quote EVAR!! by JamesP · · Score: 5, Funny

    This suggests that it needs to conduct a survey to learn whether a regular routine of 80-hour weeks is popular among the salaried rank and file.

    Next, EA will be conducting a survey to determine if employees like to be fed poison, being impaled or imolated...

    --
    how long until /. fixes commenting on Chrome?
    1. Re:Best Quote EVAR!! by Anonymous Coward · · Score: 0

      5 bucks says it WONT be anonymous either...

    2. Re:Best Quote EVAR!! by holzp · · Score: 0

      ...and they will be using Diebold machines to collect the results.

    3. Re:Best Quote EVAR!! by sysadmn · · Score: 1

      Actually, the survey asked whether employees preferred working 80+ hours a week or being fed poison, impaled, and then immolated.
      See, it's all in how you ask the question.

      --
      Envy my 5 digit Slashdot User ID!
    4. Re:Best Quote EVAR!! by dr_d_19 · · Score: 1

      Next, EA will be conducting a survey to determine if employees like to be fed poison, being impaled or imolated...

      In other news, a survey using Diebold voting machines concluded that EA Staff likes to be "fed poison, being impaled and imolated". "Since the well being of our kids is important to us, we will try to implement this as soon as we can" says Jeff Brown of EA.

  26. And this surprises us because... by laughingcoyote · · Score: 5, Insightful

    With the -rare- exception, companies will squeeze their employees for the most they will give for the least pay they will take. We wonder why unions are still necessary? Because companies don't look out for employees' interests, they look out for their own.

    If a single employee demands better working hours or more pay, he or she is replaceable. If five hundred of them do so, the employer will take notice. If five thousand do, the employer is facing a crisis, especially if these employees raise a large, public, well-founded stink. If you are being mistreated by an employer (tech or otherwise), chances are you aren't the only one. (If you are, perhaps re-examine your definition of "mistreated?") If this is common practice for the employer, your co-workers are probably just as pissed off, and sitting around waiting around for someone to tell them what to do about it.

    Maybe you should consider telling them!

    --
    To fight the war on terror, stop being afraid.
    1. Re:And this surprises us because... by ChrisMaple · · Score: 1
      With the -rare- exception, companies will squeeze their employees for the most they will give for the least pay they will take.

      In 35 years I've worked for 8 companies and none of them was abusive in this fashion.

      --
      Contribute to civilization: ari.aynrand.org/donate
    2. Re:And this surprises us because... by rlk · · Score: 4, Insightful

      Employers should (for the sake of the business) try to get the most they can out of their workforce. However, at least in a typical high tech development environment, that doesn't mean the most hours of work. Practices such as those described suggest that either management assumes that there will always be some incremental gain in output for another hour worked, or have other reasons (such as a power trip, or some wild notion of "team building").

      My own take, when I was a manager at a large company you've heard of, was that I wanted people to work smart rather than merely working hard. Granted, there are rare times when it's necessary to put in more time (late nights, weekends, off hours) to complete a key short-term deliverable, but people working long hours constantly isn't a sign of good management, but rather poor management. Employees who get tired will start making mistakes, and that's expensive (remember that the later a bug is found the more expensive -- by a large margin -- it is to fix.

      The other key point here is that hiring (including the salaries of the hiring manager, HR, interviewers, and training) is expensive. In my experience, it takes a while in my line of business (system development) for even a very good new hire to really pay their way. It has also been said that the difference in productivity between a top programmer and a marginal programmer is 100 to 1. If you work from those assumptions, the way to extract the maximum useful output is to hire good people, encourage them to work efficiently, and otherwise treat them well.

      I like to say that if someone who reported to me accomplished everything they were expected in a high quality manner to in 10 hours a week I'd have no problem with it. My own experience is that some people like to work in quick bursts, some people really do like to put in a lot of hours, and some people simply work steadily. However they prefer to do so is fine by me. I do have a bit of a problem with people who do the same thing over and over again (often spending a lot of time on it) without trying to find a better way of doing it. I like to say that I'm too lazy to do the same thing twice. Computers don't get upset if they're asked to do the same thing over and over again, and I prefer to move on to something new.

      Obviously, there are people who don't see it that way. Rest assured, though, there are companies and managers who do take a reasonable approach to this, and that the whole industry isn't a sweatshop.

    3. Re:And this surprises us because... by laughingcoyote · · Score: 1

      I'm happy for you. (I'm not saying that to be sarcastic or a smartass, I really am glad that such companies are still around.) However, I have still seen, witnessed, and experienced enough horror stories firsthand to know that this is a widespread problem (and not just in the IT industry), that needs to be addressed.

      --
      To fight the war on terror, stop being afraid.
  27. So why the US don't follow Canada's steps... by dark-br · · Score: 4, Informative



    ...with specific rules for high-tech industry so ppl don't get to be fscked over by large companies?

    1. Re:So why the US don't follow Canada's steps... by glencampbell · · Score: 2, Informative

      California actually has specific rules for high-tech employers that *exempt* them from overtime, etc.

    2. Re:So why the US don't follow Canada's steps... by Anonymous Coward · · Score: 0

      Don't get fucked over?

      EXCUSE ME.

      These are special regulations that apply only to tech workers that REDUCE the protections given to them under law. Something EA lobbied very very hard for.

      This is not a pro for us but a very major con. Take a look at what any other worker gets on that same site. Much much better protection. That list is of rights we DONT get not rights we do. Rights we would otherwise have.

      As for averaging agreements, they're well bullshit. They dont actually use/enforce em at all. Its all just about working mad hours for no pay just like in the us.

    3. Re:So why the US don't follow Canada's steps... by Anonymous Coward · · Score: 0

      We do have specific rules. These rules were created due to company lobbying, and are designed to allow large companies to fsck people over even more. We don't have a responsible government that at least pretends to care about the people like Canada does.

    4. Re:So why the US don't follow Canada's steps... by poofyhairguy82 · · Score: 4, Insightful
      So why the US don't follow Canada's steps with specific rules for high-tech industry so ppl don't get to be fscked over by large companies?

      Simple question, simple answer. The reason is that in America we don't pretend that we are actually running the show instead of companies. If we followed your lead and made it harder for large companies to screw over the IT crowd in the U.S.A., then those companies would say "damn, North America now costs us more, lets just move all our operations over to India or China where we can rape their local IT people any way we want."

      You might say "well if our laws haven't driven the companies away, why would the U.S.'s?" Again a simple answer: there is not enough money lost by the Canadian IT regulations to make up for how much it would cost for North American companies to move overseas. (much smaller labor market than the U.S.'s) Now if you locked up the largest labor market in North America with the same regulation, suddenly it WILL be cheaper for them to pick up shop and leave. Some are already doing it just because of the few labor laws we do have (compared to nearly none in India)

      The same thing happens in the drug industry. You know why you Canadians are allowed to control the price of drugs? Its because the companies make enough profit in America to make up for the fact that they make much less profit in Canada. I promise that if the U.S. drug market did not fill their coffers as they please, they would tell Canada "You know what, we don't want to give you the drugs so cheaply. Either pay up or we'll bail." Thats why they used their bought and paid for presidential administration to fix the loophole of U.S. people buying Canadian drugs. Its a lot better PR to just keep us Americans away from your cheap drug prices than tell your country "Well, we are going to stop selling drugs over here because the imports to America is killing our gravy train over there."

      We get screwed for you. If we don't get screwed, these companies will just go to a continent where the screwing can be much more intense.

    5. Re:So why the US don't follow Canada's steps... by osgeek · · Score: 1

      Canada has a high-tech industry?

      Huh...

      Joking aside: Maybe over-zealous worker "protections" are the reason why Silicon Valley is in the US rather than Canada.

      This reminds me of the response that a Canadian coworker gave me when I asked him why he had moved here to the States. He said, "This is where the jobs are."

      Any real wonder why?

    6. Re:So why the US don't follow Canada's steps... by mr.gone · · Score: 1

      Short Answer: you don't want to do that because the Canadian system is toothless and/or specifically biased against programmers.

      EA in Burnaby, British Columbia *should* follow the rules you link to since those are BC provincial laws. Knowing people who work at EA in Burnaby, it's quite clear that those laws don't mean jack and are not enforced. The process for actually asserting your labour rights is not in your favour unless you've got a large organization (e.g., a union) to support your claim.

      At the federal level, the Canadian government is helping the exploitive employer even more. Federal labour law specifically *excludes* programmers and IT people from labour protection laws. My introduction to this was when I worked as a programmer at Mitra in Waterloo, Ontario writing medical software. Managment kindly posted a summary of the applicable labour laws in the lunch room. They even went to the trouble of highlighting the portions that showed the list of normal labour laws (like caps on working hours, pay for overtime, etc.) that did not apply to programmers.

      So Canada demonstrates that US workers shouldn't look to the government for help because the government lacks effective enforcement and usually would rather help employers. Workers should rely on the tested-and-true solution: organize to deal with abusive employers.

    7. Re:So why the US don't follow Canada's steps... by Anonymous Coward · · Score: 0

      So, do you think the srug companies make a loss selling drugs in Canada? They don't. They make less profit, but if they didn't sell in canada they would make nothing there.

    8. Re:So why the US don't follow Canada's steps... by Anonymous Coward · · Score: 0

      Shouldn't you be under ontario labour laws in Waterloo? You don't seem to be in an industry under federal jurisdiction. You may want to get a lawyer to check in on things..

    9. Re:So why the US don't follow Canada's steps... by poofyhairguy82 · · Score: 1
      So, do you think the srug companies make a loss selling drugs in Canada?

      Nope. They make a small profit. But that is only because the U.S. market is overcharged enough to cover their research and testing costs.

      Therefore the true question is: If the U.S. market didn't exist in its current form, do drug makers get enough revenue from Canada to cover their expenses? The answer to that question is no. If we Americans didn't get fleeced, that small profit made in Canada would in no way be enough to cover what it costs to create such drugs. Which means that either:

      A. Candaians would stop getting drugs

      B. (more likely) drug companies would tell Canada "stop controlling our prices or Canada will stop getting drugs."

      Rememeber, we suffer for your gain.

    10. Re:So why the US don't follow Canada's steps... by ckedge · · Score: 1



      I'm confused, the page you link to DOES fuck over high tech employees.

      And now I do a tiny bit of research and find out that sometime in the recent past Ontario has also excluded *all* "IT professionals" from overtime and hours-of-work provisions. This puts us in the same class as the farmers and fisherman, cause you know, our work is so seasonal and unpredictable. (can you smell my super thick sarcasm?)

      And I quote from workrights.ca:

      "Many workers are excluded from all hours of work and overtime provisions, including: agricultural workers, homemakers, residential care workers, information technology professionals, workers in commercial fishing, commission salespeople who normally operate away from their employer's place of business, most people involved in farming and horticulture, Crown employees, high school students on approved work experience programs and police officers."

      Just why the FUCK are we excluded? What's the fucking difference between 80 hours in a week of exertion on a factory floor and 80 hours a week of mental exertion in front of a computer screen that leads anyone to conclude that 'the factory worker deserves time and a half while the IT guy does not and should be "left to market forces"'?

      It's clearly time to unionize.

    11. Re:So why the US don't follow Canada's steps... by JWG · · Score: 2, Informative

      I am calling Shannanigans!

      YOU do not suffer for OUR gains. Maybe if you were talking about Canada suffering for US gains...

      In Canada, the government funds so much of the drug companies' R&D the government basically owns their asses. Long time ago, the Canadian government did this amazing study that discovered that $1 spent on R&D would generate $4 in profit in the future, or another way of looking at it in the case of the drug companies, $4 savings in the future for every $1 spent on drug R&D due to the drugs helping ease the strain of our socialist health care system.

      Remember, its YOUR country that was seriously considering buying up OUR drugs. The durg companies here have R&D paid for, which they don't in America, which translates into Americans paying more $$$ for their drugs because they are paying for the research as well as the manufacturing. In Canada, our drugs or so cheap because our tax dollars pay for the R&D.

      Your analogy was horrible, you seem to think Canadians mooch off the US for cheap drugs, when we don't, you guys want to mooch off us, and that a parrallel can be drawn to the programming industry. Thing is, Canada has a vibrant programming industry here, and these wonderful regulations called LABOUR LAWS that keep the working man working only 48 hours a week MAX.

      So shut up with your apparently "altruistic" motives for even being a neighbour to Canada. We do more than fine without you trying to drag our reputation through the mud with your own.

      Some people... say enough things enough times loud enough and people will start to believe you

    12. Re:So why the US don't follow Canada's steps... by davew2040 · · Score: 2, Interesting

      You've obviously missed a memo or two. In spite of the United States having no protection for tech workers, American companies are shipping jobs overseas anyway. So what's your argument? That they'll just ship *more* of them overseas if we had any labor regulations? While I think a few more jobs would end up overseas, I think the difference wouldn't be significant.

      Realistically, most firms who've shipped work overseas have regretted the quality of work. The fact that so many other firms still consider doing it is indicative of a couple of nasty social problems, as I see it. Firstly, executives these days give too much weight to the opinions of accountants and too little to the people with common sense. Secondly, there's just an overwhelming lack of respect for technical workers here in the United States. That comes from so many different things I wouldn't even know where to begin.

    13. Re:So why the US don't follow Canada's steps... by Anonymous Coward · · Score: 0

      I work at a Canadian EA studio and I still work 80+ hours a week with no compensation. not to mention my salary is less then I would get in the States approx $46k Canadian a year.

      It's no different here.

    14. Re:So why the US don't follow Canada's steps... by Anonymous Coward · · Score: 0

      The reason drugs are cheaper in Canada is that we ingnore American drug patents and make our own. Simce the drugs made in the states had an initial research cost to over come drugs are naturally more expensive. We just take your ideas and go straight into production. This lowers the cost of creating the drugs. Odcourse, this must be done to coincide with canada's philosophy on free(inexpensive) health care for all Canadians.

    15. Re:So why the US don't follow Canada's steps... by JudicatorX · · Score: 1

      Here's the best solution to the matter:

      USA introduces price controls similar to those in Canada.

      Drug companies have two choices:
      1. Deal with reduced profits
      2. Pack up and go home.

      Keep in mind people that these are corporations. They're not going to have zero profits over >0 profits.

      If you ask me, if you aren't willing to show solidarity you deserve to suffer.

      But then again, this is the Corporate States of America we're talking about.

      --
      "It is a good divine that follows his own instructions" - Portia, The Merchant of Venice
    16. Re:So why the US don't follow Canada's steps... by Xyrus · · Score: 1

      Did they finally fix the ridiculous BS laws in Canada that EA pushed through? THat'd be good news.

      However, in the great state of CA, if you work in the entertainment industry, you are exempt from OT. You could be worked 24/7, and nothing in the law says anything about compensation. Hollywood wouldn't have it.

      And while programming is a tech profession, it has also been lobbied...er...um...deemed to be an entertainment profession.

      Yeah I thought it kinda sucked too.

      ~X~

      --
      ~X~
    17. Re:So why the US don't follow Canada's steps... by Anonymous Coward · · Score: 0

      Why is this post only rated 2??? I find this much more informative than all the other posts attacking Canada.

      Are the mods on here that biased against Canadians as well????

    18. Re:So why the US don't follow Canada's steps... by dunkelfalke · · Score: 1

      so imagine all the companies move overseas and everbody loses their jobs.

      so who the companies are going to charge all the premium prices? where are they going to earn the money if everybody is laid off and noone has money?

      --
      Conservatism: The fear that somewhere, somehow, someone you think is your inferior is being treated as your equal.
    19. Re:So why the US don't follow Canada's steps... by poofyhairguy82 · · Score: 1
      so imagine all the companies move overseas and everbody loses their jobs

      Um...no. Not everyone. Just the people whose jobs are currently in industries that can be semi-easily be replicated overseas.

      so who the companies are going to charge all the premium prices?

      Other companies, the people who profitted on sending the jobs overseas, people in jobs that can't be replicated overseas,ect.

    20. Re:So why the US don't follow Canada's steps... by Anonymous Coward · · Score: 0

      Now if you locked up the largest labor market in North America with the same regulation, suddenly it WILL be cheaper for them to pick up shop and leave. Some are already doing it just because of the few labor laws we do have (compared to nearly none in India)

      Wrong.
      http://www.worldroom.com/pages/wrnmb/coverstory2.p html
      Fact, convince yourself that nothing should be done to reform things and you still won't be happy.

    21. Re:So why the US don't follow Canada's steps... by Fwoggus · · Score: 1

      Your theory is wrong. EA Canada in Vancouver (really Burnaby) is a huge dev studio (NBA basketball, NHL hockey to name a few) and EA Canada rides their workers just as hard.

      --
      The _best_ 3D pr0n -> http://www.hookup3d.com
    22. Re:So why the US don't follow Canada's steps... by Fwoggus · · Score: 1

      EA Canada in Burnaby does exactly the same shit.

      --
      The _best_ 3D pr0n -> http://www.hookup3d.com
    23. Re:So why the US don't follow Canada's steps... by Dephex+Twin · · Score: 1

      In four years MAYBE there will be a chance of that being considered, but before then (under Bush) there is no chance in hell. And who knows if Bush's replacement, whether that is a Republican or Democrat, would consider doing something like that either.

      --

      If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
  28. Devil's Advocate by Anonymous Coward · · Score: 1, Insightful

    Is there anything about the nature of the work which is unique and worthy of long hours?

    I'm not trying to troll or disparage the efforts of their staff. But even as just a luser, I know there are times when I am trying to do something out of the ordinary on my Linux boxen (like compiling some new software or something, and then running into library issues or whatever which need to be tracked down and figured out) where the hours pass by incredibly quickly.

    My perception is that in IT, the hours fly by. That may cause disgruntlement when you leave for the day and you realize it's ten o'clock at night and you missed the sunset, but weren't all of those hours you put in necessary for you to get your project from point A to point B?

    1. Re:Devil's Advocate by bairy · · Score: 2, Informative
      The whole problem surrounding these EA stories isn't so much that the staff are working longer hours, it's that they do so under an assumed "or else" and they aren't paid for it.

      I doubt that many people could say the end result wasn't worth the effort and I agree sometimes you need to pull in some extra hours. We all get those bastard problems that seem unsolvable, but there's a difference between getting a few staff to iron out a bug, and getting the entire team to work bonusless 80+ hour weeks and at the end giving them a kick up the arse as gratitude.

      --


      Get paid to search..It's geniune and
    2. Re:Devil's Advocate by Anonymous Coward · · Score: 0

      You could argue that about any job, except ones where you're responding directly to external things, like customers making calls. There's nothing unique, except perhaps the large amount of foreign labor entering the industry over the last couple years.

      If IT can be forced to work until 10pm, sacrifice anything resembling a social life and abandon their families, then that will happen to everyone else as soon as the companies get around to thinking of a buzzword for it. Every job needs to get from point A to point B, and the faster the better.

    3. Re:Devil's Advocate by TENTH+SHOW+JAM · · Score: 1

      IT does take time. I'm building a server and a standard workstation at the moment so I can trash them within 20 minutes of rebuilding them. The build process we are using takes around 3.5 hours. (yes I know using product X will make it faster) That is 3.5 hours of my life that I will not see again. I believe I should be adequately recompensed for that toil, as futile as it is.

      As an end user you will see the benefits of the testing I am currently doing. But damned if I am going to do work that I don't get a thrill from for free for the Man. If those steps are nessecary, then let the company pay adequate compensation for them. Failing that, then come 1700 I'm outa here even if the project is still floating.

      In short I have stated an arbitary price for my time, and if the company cannot meet it, then they do not receive the benefits of my time.

      --
      A sig is placed here
      To display how futile
      English Haiku is
  29. You must be new here by heptapod · · Score: 2, Funny

    This is Slashdot.

  30. A friend works there... by powerlinekid · · Score: 4, Informative

    He graduated RIT with a 4.0 in CS and EA offered him 50k a year with a 7k bonus. They helped him move to Florida (hes from NY) and put him to work doing the layout for Madden 2k4. He hates it since the games are essentially assembly line made. He does very little coding since EA has their cross platform tools and spent most of his time aligning menu items. Last I heard he wanted out. I remember how excited he was to get a "game development" job and was crushed to find out how that means tweaking stupid crap. Now he wants completely out of the game industry.

    --

    can't sleep slashdot will eat me
    1. Re:A friend works there... by sH4RD · · Score: 3, Insightful

      I notice he's not complaining about the salary though, so what does that have to do with the "gallery slave" conditions? He's highly skilled and performing a low skill job for moderate pay. So what?

      --
      WASTE - The Secure P2P
    2. Re:A friend works there... by ZorbaTHut · · Score: 1

      Tell him to get a job at a smaller game company instead. I worked at Snowblind Studios doing various algorithmic stuff (random map generation, automaps, texture compression, polyreduction). A few friends of mine work at Cryptic (City of Heroes) on various parts of the toolchain, last I heard.

      If you work at a sucky company, you get to do sucky work. Go to work at a good company - he's probably got a nice resume at this point.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    3. Re:A friend works there... by May+Kasahara · · Score: 1

      Maybe I should be somewhat glad that a friend of mine didn't end up there. He was at a small development house that was on the verge of going under when an EA recruiter tried to silently lure him and two other artists away from the place. At the time, they declined. When the company did go under and their jobs ended, they tried to get in touch with the recruiter, but none of their phone calls were taken. My friend now thinks that this attitude on the part of the recruiter was rather unprofessional for a big company like EA, and now he's currently looking for work elsewhere.

  31. Crunch time by MagicDude · · Score: 1

    While the situation with these programmers is obviously pretty bad, why is everyone so appalled at the concept of putting in long hours at the end of a project? The so called "crunch time" has been around forever. When we were in college, how often were we given a paper to write with a deadline in two weeks, but we procrastinated for 12 days and then spend the last two days burried in the library cursing the professor for giving us this craptastic assignment? How would this be any different? I have a feeling that at the beginning of a 2 year project for a game, the first year is spent with with all the abstract concept designing and tooling around with a game engine, and taking it easy and not "really" getting stuff done. Then with a year to go, and management clammoring to make sure you get the game out before christmas, and everyone suddenly has to work a lot harder, everyone's like "WTF?". So it's the difference between if they had been giving 100% all the time, rather than starting with 50% and then having to end with 150%.

    1. Re:Crunch time by Fiveeight · · Score: 3, Informative

      The complaints I've been told about involve being told there's a crunch period early on in the project, in order to reduce problems at the end, only the crunch time is extended indefinately. The point is that months of 80 hour weeks are written into the schedule at the beginning and continue even when the project is hitting all it's milestones. That's not working 50% and making up for it later, that's EA managment deciding they'd rather have burnt out employees doing a bad job for more hours.

    2. Re:Crunch time by TLLOTS · · Score: 1

      Actually, having reading other information regarding EA's practice, it's not that they're forced to work hard at crunch time that's the problem. The problem is that EA seems to see all the time as crunch time. From what I've read of the various articles on EA's practices, a lot of programmers have no problem with crunchtime, but when they're expected to work extreme hours, even when their is currently nothing to do, taking time away from them which could be better spent with their families... well they have a problem, and rightly so.

    3. Re:Crunch time by Anonymous Coward · · Score: 0

      What about 1 year rush projects?

      That seems to be the new trend in the industry...

    4. Re:Crunch time by Anonymous Coward · · Score: 0

      The problem is that management keeps trying to expand the "emergency crunch period" while removing worker choice about how to pace themselves. In college, I left enough things to the last minute like you say, but if I knew the last minute wouldn't be a good time this week I'd work at a steady pace. In EA, "steady pace" isn't an option, and they shuffle people from project to project so many of them are almost always in crunch time for something.

    5. Re:Crunch time by akac · · Score: 3, Informative

      If you read the original sources of the article, you would see that "Crunch time" isn't so bad. Its when "Crunch time" consists of the beginning, middle, and end of the project and you're required to work 7 days a week 18 hour days the ENTIRE TIME.

    6. Re:Crunch time by Anonymous Coward · · Score: 0
      While others have already pointed out that EA tends to make crunch time all the time, I'd like to mention that "taking it easy and not "really" getting stuff done" is a sign of poor process and project management. If the game has a 2 year development timeframe and a locked target date then the project plan should be laying out the resources and milestones necessary to meet this goal.

      Unfortunately, it sounds like EA regularly takes a 2 year process and jams it into a 1 year cycle, scheduling and planning on getting 80-100 hours per week out of their personnel. Based on the stories we've seen recently, this sort of scheduling seems to be by choice, and not some sort of "oops, our schedule slipped" incident. But if people are willing to put up with that, I guess it must work out well for EA. Their executives and shareholders probably make a lot of money that way.

      In an ideal world, there would be no "crunch time" at all, but the field of software project management is still young and developing. But this is definitely not a case of procrastinating, rather a calculated business move.

  32. Publicity by Malicious · · Score: 4, Insightful

    EA has earned a name of being that Company who pumps out the same sports title ever year, with updated rosters, milking the cow for everything its worth.
    EA is also the only company that literally FILLS it's games with billboards and advertisements.
    EA now is becoming notorious with mistreating it's employees.
    The problem is that this is a successful business model, and the only way to break it is to stop buying their games.

    --
    01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
    1. Re:Publicity by Anonymous Coward · · Score: 0

      Look at how many FIFA games have they released with minimal changes!

    2. Re:Publicity by Anonymous Coward · · Score: 0

      It was hard to decide this, but I've made up my mind to boycott EA games until I hear better news from them.

      Funny thing is, they are impossible to contact.

      Try finding an e-mail address or form on the website. I couldn't find one in the 5 minutes I spent on that piece of crap. I send an e-mail to the author of the NY Times article. To this day he has been unable to find a contact for the press office.

  33. Possibly offtopic by AbsurdProverb · · Score: 4, Interesting

    I realize that potentially unfair labor practices take presidence here, but people are quick to forget some of the great game/developer houses diminished & crushed by publishers like EA.

    I grew up on Origin & Westwood games so I'll use them as an example.
    Wing Commander
    Ultima
    Crusader
    Dune
    Command And Conquer

    EA chased out two creative minds like Chris Robert and Richard Garriot. Origin and Westwood have now gone the way of the dinosaurs.

    Hey but now we have the all the Sims games/expansions we can fit down our throats. Theres no Samurais and ninjas in UO (wtf?), and there a new/redundant sports titled every year. Nothing really creative, but plenty more of the same.
    Not to worry, if theres any money to be made from someone not in EA, EA/Vivendi will assimilate them and be sure to repeat the process.

    I really hope somebody puts the screws to these publisher's for their behavior. Even if the development and enforcement of a Programmer's Union could lead to increase costs placed on the consumer end.

    Somebody has to win one for Colonel Blair and the Avatar.

    1. Re:Possibly offtopic by bobcave · · Score: 0, Flamebait

      what in the holy fuck is presidence? do you possibly mean 'precedence'? It's fucktards like you who don't know the difference between "there", "their", and "they're" - and "your" and "you're". If you want to make a point in English, try to *speak* (or write) in f**king English. Or, just phonetically spell everything and be judged a fucktard.

      --
      There is no such thing as 'chocohol' or 'workahol'.
    2. Re:Possibly offtopic by AbsurdProverb · · Score: 1

      Why should I take the time to spellcheck and grammar when I have Grammar Nazis like you to do that for me? :-D I wrote this on the fly while watching a football game. Meaning my eyes are on the tv, my mind is churning away, and my fingers may be typing something different from what I intend. Since this is just a internet forum will no real importance, I do not proof read like I would my academic/business/personal work. So I'm sorry that it somehow offended your fucktard eyes. Though if its any condolence, I do know the difference between there, their, and they're. So relax slick its a internet forum. Judge me however you want. You wasted 30-60 seconds by reading a fucktard's post. Then you wasted some more time by responding. And after your ego necessitates a read/response to this, I'll have expended more of your time. Whos teh biger fucktard then now, eh? =P

    3. Re:Possibly offtopic by Anonymous Coward · · Score: 0

      Dude! Eye of the Beholder! You can't talk about Westwood without mentioning Eye of the freakin' Beholder.

    4. Re:Possibly offtopic by bobcave · · Score: 1

      I'm not sure why you would type things you didn't intend to. You shouldn't expect spellcheck or any sort of grammar-check to help you construct a simple paragraph. I'm watching football as well, yet I am able to type out a couple of sentences without grammatical errors. By the way, slick, you look like a retard typing " ...a internet forum..." TWICE! Log off and go back to studying....you need it, fucktard.

      --
      There is no such thing as 'chocohol' or 'workahol'.
    5. Re:Possibly offtopic by davew2040 · · Score: 1

      Well, you're right about the lack of innovation, and I think the reasons for this are relatively simply. Since they're constantly firing guys with any experience, there's probably an awful lot of wheel reinvention going on. Rather than being able to build on/extend the hard work of previous generations, the staff spends most of its time just duct-taping stuff together. When you spend so much time *getting it to work* (which takes much longer than if you'd already done it before, as most programmers can attest), there's not a lot of time left for innovation.

  34. By the way... by Poromenos1 · · Score: 1, Troll

    ... does anyone know if EA are hiring?

    --
    Send email from the afterlife! Write your e-will at Dead Man's Switch.
  35. Pay?!? by Monf · · Score: 2, Funny
    "toiling like galley slaves" to describe EA's programmers, and note that EA has a formal policy of hiring young, naive people who are willing to work long hours for low pay.

    You mean I can get paid for doing this stuff?

    --
    Pay no attention to that man behind the curtain.
  36. EA should be praised by Anonymous Coward · · Score: 0

    EA should be praised for offering jobs to people without much industry experience. The skills they learn will stay with them for life and the experience gained will lead to more job opportunities and better pay in the future.

    1. Re:EA should be praised by bairy · · Score: 1

      EA should be praised for offering jobs to people without much industry experience.
      By slaving them out? Sure you could look at it one way and say they're doing a good deed, but then you read the methods they're using and it's more than obvious they're just milking these employees for everything they can and spitting em out at the end without so much as a thanks. Sadly, that's the way of a lot of modern business but it doesn't make it right.

      --


      Get paid to search..It's geniune and
  37. Whose fault by ArchieBunker · · Score: 4, Insightful

    Who is at fault here, the company for paying low wages or the people for accepting them?

    --
    Only the State obtains its revenue by coercion. - Murray Rothbard
    1. Re:Whose fault by Anonymous Coward · · Score: 0

      Only the State obtains its revenue by coercion. - Murray Rothbard

      Where do you live? I'd love to move to a place where there's no crime at all.

    2. Re:Whose fault by Jugalator · · Score: 2, Insightful

      Who is at fault here, the company for paying low wages or the people for accepting them?

      You mean...

      Who's the more foolish, the fool or the fool who follows him? :-)

      --
      Beware: In C++, your friends can see your privates!
    3. Re:Whose fault by Bender0x7D1 · · Score: 5, Insightful

      It is easy to say that people should not accept a job, or that they can quit. However, if they have a family to support, or have a medical condition and need the money or insurance coverage, not having a job for a few weeks while they find a new one might not be an option.

      --
      Reading code is like reading the dictionary - you have to read half of it before you can go back and understand it.
    4. Re:Whose fault by madprof · · Score: 3, Insightful

      The games industry can pay low wages and make people slave because it's "cool" and people want to be in it.
      Sad really.

    5. Re:Whose fault by Anne_Nonymous · · Score: 1

      I have to agree with this. EA management may be a bunch of assholes for attempting to exploit their workers, but anyone who stays at EA and puts up with exploitation, is an even bigger asshole. Be grateful that you live in a society in which you can choose your vocation, and where employment is largely based on mutual agreement between employer and employee.

    6. Re:Whose fault by Anonymous Coward · · Score: 0

      You're more naive than the people EA hires.

    7. Re:Whose fault by timeOday · · Score: 4, Insightful
      Who is at fault here, the company for paying low wages or the people for accepting them?
      That depends. Is EA being upfront about what new hires are in for?
    8. Re:Whose fault by xSauronx · · Score: 2, Funny

      if you walk into a lightsaber i dont want to hear about it

      --
      By and large, language is a tool for concealing the truth. -- George Carlin
    9. Re:Whose fault by Anonymous Coward · · Score: 3, Insightful

      Then they suck it up, take the job and live with it just like everybody else has too.

      If that's the best they can get then they have no room to complain. It's not like people taking jobs at Home Depot expect any different.

      If they CAN get better then take the job and search for a new one while you work at the shitty one.

      You gotta do what you gotta do. Complaining about it does nothing.

      What makes programing any more special than any other job?

    10. Re:Whose fault by Breakfast+Pants · · Score: 4, Insightful

      The whole point is they are passing up higher paying programming jobs simply because they love games. The job market for game programming is more competative than many many others which are available and won't make you work 80+ hour weeks.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    11. Re:Whose fault by FooAtWFU · · Score: 4, Informative
      not having a job for a few weeks while they find a new one might not be an option.

      In economics, "search models suggest that all employers enjoy some monopsony power because workers require time to find better jobs." This article from the Economic History Network encyclopedia goes into more detail, including how the rate of exploitation will be the reciprocal of the elasticity of the labor supply. If the labor supply is elastic (and highly sensitive to wages) there won't be as much exploitation of workers, but if it's largely inelastic (as one might expect from the "naieve young programmer" demographic) then exploitation will be significant.

      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
    12. Re:Whose fault by IndigoDarkwolf · · Score: 2, Interesting

      There are blog entries and other webstuffs that support the idea that in fact "EA tries to avoid telling people that 85 hours/wk is the normal schedule". Anyone interested in starting a boycott? Maybe EA will get the point if people stop buying their American chinese-sweatshop software.

    13. Re:Whose fault by ExHGamer · · Score: 1

      "mutual agreement between employer and employee." Too bad the mutual agreement is far off what people are actualy doing most of the time and they don't really know what they will do as job in the following weeks/months for their employer.

    14. Re:Whose fault by imkonen · · Score: 2, Insightful
      " The games industry can pay low wages and make people slave because it's "cool" and people want to be in it. Sad really."

      Sad...or just basic economics? If the job is "cooler" by its very nature it will naturally compete for workers more effectively than a boring job, and be able to attract good workers for lower wages. And it naturally attracts programmers for whom the coolness factor is strongest, because they'll take the largest pay cut just to be a games programmer. That's a pretty basic concept of capitalism. Look at it from the opposite perspective: Let's say you took a job working on a boring accounting program you couldn't have less interest in, but the pay and hours were decent. Would you agree with your overworked, underpaid game programming friend who whines he should have the same salary and benefits you do? How is that fair you have this job that is shitty simply because it's boring, but your friend gets to have all the benefits of an interesting job and also get paid the same as you?

      Not that I'm trying to stick up for EA...it sounds like they resort to some traditionally scummy big business tactics, and they're not delivering what they promised (in terms of time off and compensation) to the guy suing them.

    15. Re:Whose fault by Wavicle · · Score: 4, Insightful

      However, if they have a family to support

      If you have a family, you're probably not working at EA Games. Why would your significant other put up with your 7 days-a-week work schedule for below average pay and modest benefits? Like the article said, the company preys on the young and naive. The truth is, most of them could get a better paying job in an area with lower cost of living. But they are so enamoured with being a games programmer, they stick it out.

      or have a medical condition and need the money or insurance coverage

      If you have a medical condition, you probably aren't up for 80 hour work weeks. So you're probably not working at EA games.

      I worked as a programmer in the computer games industry for five years - when I was young. It was a lot of fun, but I am glad I eventually grew up and left. It's really weird when you go into a different field and find it is challenging, fun, pays better and requires fewer hours. The adrenaline rush of being able to enjoy my life with someone else far exceeds the adrenaline rush I got when that last CD-ROM got burned and shipped off to duplication.

      --
      Education is a better safeguard of liberty than a standing army.
      Edward Everett (1794 - 1865)
    16. Re:Whose fault by Idarubicin · · Score: 2, Insightful
      If you have a medical condition, you probably aren't up for 80 hour work weeks.

      I beg to differ--there are a number of medical conditions that may require regular and costly upkeep, but don't render the programmer unable to work. Diabetes, for instance, requires regular blood tests and (for Type I diabetics) insulin injections.

      --
      ~Idarubicin
    17. Re:Whose fault by geminidomino · · Score: 1

      I'd like to, but a boycott suggests I'd have to BUY their crap if/when they got their shit together.

      Unfortunately, their shit gets together in small, rectangular piles every release day at $50 a knock.

    18. Re:Whose fault by Wavicle · · Score: 1

      Diabetics should also avoid stress and exercise daily. How are you going to manage that working 80+ hours a week at EA games?

      --
      Education is a better safeguard of liberty than a standing army.
      Edward Everett (1794 - 1865)
    19. Re:Whose fault by Shakrai · · Score: 2, Insightful

      If that's the best they can get then they have no room to complain. It's not like people taking jobs at Home Depot expect any different.

      Except if Home Depot made me work 80 hours a week unloading trucks I would be entitled to time and a half for my troubles.

      What makes programing any more special than any other job?

      So your lumping programming in with flipping burgers? That's all well and fine. Last time I checked the chick at Wendy's gets overtime if she works more then 37.5 hours a week. Anyone think that EA is willing to offer it up to their employees anytime soon?

      --
      I want peace on earth and goodwill toward man.
      We are the United States Government! We don't do that sort of thing.
    20. Re:Whose fault by Idarubicin · · Score: 1
      Diabetics should also avoid stress and exercise daily. How are you going to manage that working 80+ hours a week at EA games?

      People without diabetes should also limit stress and exercise daily.

      Working eighty hour weeks is bad for your health whether you are diabetic or not.

      --
      ~Idarubicin
    21. Re:Whose fault by Anonymous Coward · · Score: 0

      Naah. You just call 'em up and tell 'em you're a huge fan of their games (pick one or two specific titles that are new or coming soon); that you're disappointed with their labor practices; and instead of buying the titles you mentioned before, you'll be buying this-competitor's-title (again, mention a specific title). Don't worry that you wouldn't actually buy the titles you're mentioning; that's unimportant. If they think they're losing customers, they'll do something about it.

    22. Re:Whose fault by monkeyfarm · · Score: 1

      Gotta love those long economic answers that boil down to, "So if they have you by the balls..."

      --
      What I don't know I just fake...
  38. I was going to say the same thing by DoorFrame · · Score: 0, Troll

    This policy is a GOOD thing. If you're looking to start out in an industry, you should expect to work long hours for little pay when you first start. If you don't like that, you can always look for work elsewhere... but guess what, everyone WANTS to work for EA Games. People know what they're getting into, I don't think there's any trickery involved.

    People, if you don't like your working conditions, especially people as highly skilled as computer programers, you should find yourself a new job. Or find an avenue for promotion at your current job that you would leave you with less lengthly responsibilities.

  39. Oblig. by cr0y · · Score: 2, Funny

    I for one welcome our new long hour programming low pay overlords!

    --

    ItWasFree.com - Take the mystery
    1. Re:Oblig. by Anonymous Coward · · Score: 0

      They won't make you middle management for that.

  40. FFS, these people aren't slaves! by Anonymous Coward · · Score: 0

    So what if their conditions aren't perfect, they chose to work for EA. I am afraid that if you want to work for one of the most popular games companies in the world, thems the breaks!

  41. Definitely offtopic by halivar · · Score: 2, Funny

    Somebody has to win one for Colonel Blair

    n00b. Back in my day, we had to crank our Rapiers and Claymores with a winch. When it got stuck in the snow, we had to get out and push it all the way to Kilrah and back, uphill both ways! We also didn't have any namby-pamby Mark Hamill playing our lead. No, sir!

    Man, Origin really did "not suck" before EA bought them. Ultima 9 sealed it for me: EA sucks. It's in the game.

  42. Predictions? by erroneus · · Score: 5, Interesting

    Does all this bad press predict an employee revolt at EA? After all, the people who are considering employment at EA is the very same demographic as those reading this very forum so it's not like they'd be uninformed before entering employment. This could effectively lower the rate of new hires. So then retention would become a spotlight issue with EA and an employee revolt would then be very well timed so that people could get their employment contracts renegotiated to include specific work hours and specific days off guaranteed.

    There's no denying the capitalistic desire to get more for less. Every Walmart shopper knows this desire. Should we even go so far as to say there's nothing wrong with it? Maybe. But we are talking about PEOPLE, not products... employees, not slaves... and we are talking about some pretty abusive and inhumane tactics that clearly involve intentional deception on the part of the employer.

    In short, we clearly observe a situation where a company's management is willfully acting in an immoral way and I don't see where it matters one bit that it's a natural desire or that other people are also doing similar things. Wrong is still wrong no matter how frequently it occurs.

    But the thing here is now there is an opportunity for the employees to make a change. If a large enough number of people formed a strike, there's no way they could retrain replacements fast enough. It would be huge bad P.R., a relatively newsworthy event and a wake-up call to any new hopefuls.

    It's too early to predict an uprising, but I see great potential.

    1. Re:Predictions? by Tumbleweed · · Score: 1

      EA Executive #1: "The employees are revolting!"

      EA Executive #2: *sigh* "Tell me about it!"

    2. Re:Predictions? by Adrilla · · Score: 1

      Unfortunately, the $60,000 starting salary that they make is probably more important to the workers and their families, than dealing with the ridiculous demands put upon them by EA. So as much as we slashdotters would like a revolt, (and i'm sure the worker's themselves would like to as well) it's unlikely.

      --

      "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
    3. Re:Predictions? by HiThere · · Score: 1

      With an 80 hour work week I have to say "What families?"

      Now it's true my grandpa worked 12 hour days 6 days a week...but that's only 72 hours, and commutes were shorter then.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    4. Re:Predictions? by davew2040 · · Score: 1

      Money always seems like a great motivator initially, but after working those kinds of death marches for long enough, I'm guessing your family gets tired of it even before you do. The salary (which I don't think is competitive with what these guys would get working in other industries) certainly doesn't account for losing touch with your family in the long run.

      But it looks like EA has a policy of getting rid of their employees right about the time their spouses start to cheat on them anyway.

    5. Re:Predictions? by dcam · · Score: 1

      With apologies to Wizard of Id.

      --
      meh
    6. Re:Predictions? by demachina · · Score: 1

      Problem 1 is workers in the U.S. have unilaterally disarmed. They've been trained to hate unions and strikes. They have no clue how to organize a strike or more importantly win one. Employers know that. Anyone tries to organize one they are going to just start axing them and strike fear in everyone else.

      Problem 2 If American workers did launch a successful strike EA would have the jobs moved to India or China in a few months. It would be a hiccup in their product cycle but they would have cheaper and even more oppressed workers. If they were doing leading edge development they would have a problem, but it sounds like they are mostly churning out content for old games and almost anyone can do that. To be honest I don't know why they are still in incredibly overpriced places like Redwood City for this business. Only thing I can guess is their sports and Sims title probably benefit from having workers who have a clue about American sports and life style.

      Problem 3 is if you did manage to organize a strike there is a fair chance you would destroy you career. No big game developer is going to employ you if you participated in a strike at EA, chances are no tech employer would hire you either. Tech companies are rabidly anti union. That was OK when it was a booming sector and everybody was making money but its a real problem now that its turning in to a sweat shop industry.

      --
      @de_machina
    7. Re:Predictions? by Anonymous Coward · · Score: 0

      I don't disagree but its worth clarifying:

      The distinction between people and products is minimal. Someone makes those products. Driving down the price at the point of sale pinches the entire supply chain, with the cost typically paid by the manufacturer first.

      Before everyone was worried about outsourcing IT jobs to India, we paid attention to the migration of jobs to free trade nations where labor rights didn't exist. They still don't, and those manufacturing jobs are still going there.

    8. Re:Predictions? by Adrilla · · Score: 1

      I lived in a navy household, where every couple of years my dad went out to sea for 6 months straight (almost a year during the gulf war). While it truly sucked, we all learned to deal because it was his job. I know he could've quit, but I believe he stayed to support his family and I appreciated it a lot more than I got "tired of it".

      --

      "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
    9. Re:Predictions? by /dev/trash · · Score: 1

      How does one quit the military, short of deserting or going crazy?

    10. Re:Predictions? by geminidomino · · Score: 1

      Retiring?

      If I had to guess, I'd say GP's daddy was career.

    11. Re:Predictions? by Anonymous Coward · · Score: 0

      Why in the world do you have that out-of-context quote in your sig? Are you really that big of a Moore-on? Nothing in that quote should be taken in the way that you and the rest of MM's band of hate-mongers like to use it. He was poking fun at himself, not in the least bit being serious.

      I wish tubby would take a clue from Team America and go blow himself up.

    12. Re:Predictions? by Adrilla · · Score: 1

      It's not like prison, once you serve your term you they let you leave. Wait, that seems a lot like...

      --

      "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
    13. Re:Predictions? by demachina · · Score: 1

      Much truth is said in gest.

      Its another basic indicator of his arrogance and bad judgement. He actually said out loud, as a joke, an unspoken truth about American government in general and his administration in particular.

      Its right up there with his other "joke" at another dinner, with pictures of him looking around the oval office, about not being able to "find" the WMD's. Well there are 1200 Americans dead, thousands maimed for life, and we don't know how many dead Iraqi civilian since the U.S. refuses to count them, all looking for those WMD's. Great "joke".

      --
      @de_machina
    14. Re:Predictions? by ronfar · · Score: 0, Flamebait
      I realize I'm a hippy peacenik and therefore not aware of the way people in the military think (though my Dad was an Air Force Lieutenant), but why would you compare a Navy career to EA?

      Don't you think that the Navy is a tad more important than the latest version of Madden? I can understand sacrificing yourself for your country, but sacrificing so the latest Sims expansion can make it out in time?

      Heck, I suspect that the Navy is a step up from EA...

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    15. Re:Predictions? by Adrilla · · Score: 1

      The point is not the actual job, it's the intent of keeping said job. My pops never cared for the navy, and I can tell you he honestly didn't feel that patriotic (please don't attack me for that comment, this was all before 9/11, when nobody gave a shit that he was defending the country). He took it as a way to get out of the neighborhood when he was a kid. Luckily he got one of those "skills" they talk about on the ads. He could've tried those skills on the open market, and could have gotten a better paying job that allowed him to be home with his family a lot more. But he kept extending his term (you sign up for 4 years, he stayed for well over 20) because it allowed him to constantly provide for his family instead of chancing the fact that he may not immediately get a good paying job. So that he could support his family!

      --

      "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
    16. Re:Predictions? by ronfar · · Score: 1

      I see your point. The only career military people I know stayed in the military because they loved it (I had an Aunt in the Army and an Uncle who was career Air Force.). I would've thought it would be tough to be military if you didn't.

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    17. Re:Predictions? by ronfar · · Score: 0, Offtopic
      Hey, you forgot his other great joke:

      "please..don't kill me."

      That one really shows the man's personality.

      --shudder--

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    18. Re:Predictions? by Anonymous Coward · · Score: 0

      > Much truth is said in gest.

      Considering how often you use this gem, you might want to learn how to spell "jest."

    19. Re:Predictions? by ronfar · · Score: 1
      Hey, you forgot his other great joke:

      "please..don't kill me."

      That one really shows the man's personality.

      --shudder--

      Modded as offtopic, though the parent wasn't...
      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  43. In Memory of the fallen.... by Anonymous Coward · · Score: 0

    Westwood, Bullfrog, Maxis, Origin on and on...
    Now they're trying to absorb DICE, creators of Battlefield 1942

  44. These young whippersnappers... by Anonymous Coward · · Score: 0

    ...always complaining when something gets tough - BOO HOO!

    Back in my day, we worked hard 24/7 to feed our families, starting with getting coals out of the cellar to start the fire every morning before we even had a chance to wash our faces.

    BOO HOO! Go and sweat a bit and learn some respect for your corporate overlords.

    1. Re:These young whippersnappers... by The+Master+Control+P · · Score: 2, Insightful

      Go read "the Jungle" by Upton Sinclair and you'll realize that what the parent said is a lot like what someone from the early 20th or late 19th centuries would have said to almost any worker who complained today.

      Actually, it's story largely parallels what seems to happen at EA (though not to the same extent): Optimistic young people come here and eagerly work long hours, then realize they're getting screwed by the system.

  45. Re:Oh. My. God. by jimicus · · Score: 4, Insightful

    OK, so I'm feeding the trolls:

    I'm supposed to believe that "just go home are a reasonable hour" never occurred to them?

    When you get a little older, young grasshopper, you will learn that sometimes you are expected to stay late and just get the job done. If your company expects this to happen every day - it's a crappy company. But unless the entire staff can be persuaded by a colleague to leave at a reasonable hour, any one person is going to see this as a career limiting manouver.

    I'm supposed to believe that "it's Friday night, see you on Monday" never occurred to them?

    See previous comment.

    I'm supposed to believe that "go work somewhere else" never occurred to them?

    Grasshopper, you assume that alternative jobs are just waiting to be plucked from the trees. Many aren't long out of college. Without experience, finding a job is considerably harder. Finding the time to conduct a job hunt isn't easy if you're working 80 hours a week. And resigning is an excellent way to ensure you get no unemployment benefits in many countries.

  46. That'd be some story! by crashnbur · · Score: 2, Funny

    I was unaware that stories had investigative ability. I want to see a story running around investigating things. That'd be some story!

  47. Don't make me dick slap you, you slackers by gelfling · · Score: 0, Flamebait

    I have an ex wife and boat payments. Now get cracking you code crunching monkeys or I'll find some Cambodians who will.

    Heads down, write code, shut the fuck up. This is your last warning.

    1. Re:Don't make me dick slap you, you slackers by gelfling · · Score: 1

      It's funny really that /.rs have found it necessary to mod the above post at least 3 different times.

  48. Whew!!! by flyingsquid · · Score: 4, Insightful
    When I read this, I was worried that EA might be engaged in accounting fraud... however they are just exploiting people for profit. Hooray!

    That's my first reaction: I'm a stockholder, you see. Now my second reaction: shit, that's not very nice... It's interesting to see how your priorities shift and you start rationalizing all sorts of evil when you have a financial interest. I mean, a good liberal like me, and I often find myself rooting for the tobacco companies and saying stuff like "well, it's their own damn fault for taking up smoking".

    It's interesting though... we human beings seem to be able to have pretty flexible morals when it's in our own best interest to have them. It's weird , interesting and depressing to see how much your own solid convictions will shift when a buck is at stake. So keep up the good work, EA! Aw fuck, I can't tell if I'm being sarcastic or sincere or a bit of each... oh the moral agony of making double-digit returns.

    1. Re:Whew!!! by Rude+Turnip · · Score: 5, Insightful

      "It's weird , interesting and depressing to see how much your own solid convictions will shift when a buck is at stake...."

      Just sounds like you have poor morals.

    2. Re:Whew!!! by khallow · · Score: 1
      Just sounds like you have poor morals.

      Nah, flyingsquid had it right. Your "morals" become very flexible when personal interest is at stake. The key is to recognize that it happens and work on becoming more honest with yourself. Otherwise, you can rationalize any wickedness into your moral system.

    3. Re:Whew!!! by flyingsquid · · Score: 1

      Of course, it's not an either-or thing. Maybe morals are flexible AND my morals are bad.

    4. Re:Whew!!! by Blakflag · · Score: 1

      >> oh the moral agony of making double-digit returns.

      I'm sure the touchy-feely slave owners of yesteryear felt just like you do.

      If you have a concience you should at least put pressure on EA by writing a stockholder letter expressing your displeasure, and/or cash out and invest in a company less toxic to society.

      --
      *** DRINK MORE COFFEE ***
    5. Re:Whew!!! by Anonymous Coward · · Score: 0

      It means a lack of character when your morals are not firm.

      For example, on MTV's game shows where the people from "The Real World" or "Road Rules" become very unhappy and sadistic people because of the situation they are in. Because "it is a game", etc. These people lack character.

    6. Re:Whew!!! by Zhe+Mappel · · Score: 1
      It's interesting though... we human beings seem to be able to have pretty flexible morals when it's in our own best interest to have them. It's weird , interesting and depressing to see how much your own solid convictions will shift when a buck is at stake.

      So you've discovered the truth about yourself. First, the good news: few do. The bad news, however, in your case, is fairly bad; I won't rub it in. Seek after a conscience, which can be obtained via remorse and reformation. The alternative is Cheneyism, and being a self-professed "good liberal," you know, at least, what awaits you. Good luck!

    7. Re:Whew!!! by dasunt · · Score: 1

      When I read this, I was worried that EA might be engaged in accounting fraud... however they are just exploiting people for profit. Hooray!

      That's my first reaction: I'm a stockholder, you see. Now my second reaction: shit, that's not very nice... It's interesting to see how your priorities shift and you start rationalizing all sorts of evil when you have a financial interest. I mean, a good liberal like me, and I often find myself rooting for the tobacco companies and saying stuff like "well, it's their own damn fault for taking up smoking".

      Have you considered the long term impact? Assuming they avoid any class-action lawsuits (a big if), they will end up driving away talented employees. Perhaps they will be able to replace those talented people, perhaps not.

      The burnout will increase their employee cost, either way.

      In the long run, they might drive away talented people, and suffer. I've seen it happen to companies that were unwilling to fairly compensate employees.

    8. Re:Whew!!! by Britz · · Score: 1

      Right after 9-11 Boeing's stock was tanking. Both planes that hit the WTC were planes and all commerical flights were grounded. Also the airlines were hit hard and wouldn't buy new planes soon.

      But Boeing (through acquisitions) became a large arms supplier. So I knew I could make a big buck betting on Boeing stocks.

      I still look back on it and think I was right about it. I would have made money with arms selling.

      But hey, arms traders probabely have the same moral problems than You have.

  49. Labor Unions unappreciated by ILL+Clinton · · Score: 4, Interesting
    How many times have we heard complaints about labor unions from people who don't realize the important role they continue to play in our society. "Union guys are lazy." "Unionized labor costs too much." etc.

    And especially young people who don't have a clue, have no idea that if it wasn't for labor unions, things like 80 hour work weeks and no weekends would be common throughout most industries.

    Obviously unions aren't perfect, and like any powerful entity, there are abuses and corruption, but the fact is that for the most part the game industry is not organized and as a result the workers are treated unfairly.

    1. Re:Labor Unions unappreciated by ChrisMaple · · Score: 1

      40 hour workweeks are the product of market forces and the success of the industrial revolution. The effect of unions is to introduce violence and threats of violence into the workplace.

      --
      Contribute to civilization: ari.aynrand.org/donate
    2. Re:Labor Unions unappreciated by wibwib · · Score: 1

      hmmm. Where did you get that then? Unions and government enforced 40 hour weeks, not market forces. If it were market forces then we would all be like Nike workers in Malaysia

      --
      "Everything louder than everything else"
    3. Re:Labor Unions unappreciated by gclef · · Score: 1

      The problem is, from the point of view of a young employee (and I remember this feeling when a shop I was in at 23 wanted to unionize), unions are your enemy.

      If you're convinced that you're a hotshot who's smarter than half the lifers that work at your office (find me a 23-year-old who *doesn't* think that way), then the union reliance on seniority over talent is not in your interest. A union shop would promote the ancient, Mordac-the-preventer dork who's been there forever and still thinks Windows 3.1 was a fine OS over you, even if you have more skill and knowledge.

      Once you hit 30 or so, have gotten married & possibly have kids, you look at a union much more favorably. I think that's at least part of the reason why there are so few unions in the tech world, and why people are starting to talk about it now: the folks who started the revolution (for lack of a better word) are now hitting 30 and changing their priorities.

      Don't expect the 20-somethings to play along, though.

    4. Re:Labor Unions unappreciated by Anonymous Coward · · Score: 0

      This is because corporations have learnt a great deal about how to deal with unions. That is why they have public relations departments today. Guess what they produce, corporate propaganda.

      In the case of unions this even has a name, "The Mohawk Valley Formula."

      First they pursuade people to think that the untangable notion of working for America, in harmony, together, etc. is what the corporations do and what the corporations want is really what all Americans want. i.e. We all have a common intrest! Let's work together in harmony for America!

      Then they pursuade people to think that these unions are disruptive; they are trouble makers. Unions are therefore not working for America!

      This is the same way American politics work today. The politicians spout some vapid notion such as "supporting our troops", etc. It doesn't mean anything. This is as meaningless as asking someone if they're for the people in Iowa. How can you be against it?

      The whole purpose is to stop people from thinking about the real issues.

    5. Re:Labor Unions unappreciated by swordgeek · · Score: 1

      There's a problem with labour unions. When bad conditions exist, unions should arise naturally. Workers should band together to force employers to behave fairly. There are a lot of problems with this simple 'natural' progression, but that's a fairly decent starter theory.

      The problem is that after a union has done its primary work, its focus shifts to maintanance, and policing. At this point, there's little benefit to working for a union in a unionised industry.

      So the union guys look at their paychecks (slightly smaller, because of the union dues) and their time (slightly less, because of union functions), and their security (more, because the union will holler bloody murder if they're fired, regardless of the reasons), and see no reason to work as hard as their non-union neighbor.

      Perhaps Unions should be dissolved every ten years, and have to be reformed from the ground up each time.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    6. Re:Labor Unions unappreciated by ILL+Clinton · · Score: 1
      I think you're right. I used to be one of those guys complaining that union guys are lazy. Now that I'm in my 30s I realize that there is a role for the unions to play.

      I also find it very interesting that the natural tendency in a new industry is for the workers to be treated like dirt.

    7. Re:Labor Unions unappreciated by lasermike026 · · Score: 1

      Right and the Pinkertons never harmed anyone. Nike doesn't exploit child labor and union carbide is improving air quality through out India.

  50. I would consider it... by Rightcoast · · Score: 1

    I am a left leaning, liberal dude. I support workers rights. Having said that, I might consider working for EA.
    Consider the following:
    Yes, the Bay Area is expensive....but there are a lot EA employees in the Orlando, FL region as well
    You say They start coders out at 60K? You can buy a very, very, nice house in FL for under 120K, and the standard of living is extremely low.
    Unless your a married person with a family, it seems like a pretty good opportunity.

    1. Re:I would consider it... by XMunkki · · Score: 2, Insightful

      Except that married or not married, >80h working weeks suck you mentally dry. You never get any actual free time. You start to find it hard to focus on you job and your work quality and speed will suffer badly. Many will come sick. You lose your friends (if any). And so on. There's a reason the weekends are off for most people; more than that is too much.

      So yes, you get a little bit more money than you would from, say, McDonalds. I still say it's not worth your health (if you snap, you might be sick for many years). No amount of money is; I find the salary irrelevant in this respect.

      And another thing, many people seem to think that EA is recruiting new (to the industry) folk. Because the industry is in the state that it is, there are many qualified people on the market; some will end up at EA (no need to hire rookies if you get the real deal). Also EAs recent strategy seems to be that EA buys any competition and merges the companies. Think about it. Maxis, Westwood, Criterion, DICE and so on. Those people will then be moved on to EA projects and be forced to EA habits. There goes the neighbourhood :).

  51. young kids don't know what's impossible - true! by iamwoodyjones · · Score: 5, Insightful

    "young kids don't know what's impossible."

    From first hand experience I would have to definelty agree with this and say that's the entire reason why they end up working long hours.

    At my company we began a huge project not too long ago with other remote sites. It was a great project and great work and we were fortunate enough to have expriened higher level workers with families. However another remote site had only young enthusiastic people who were no older than 25 (that includes their leadership)

    During the requirments and design phase, higher managment began cramming way too much onto everyone's plates. Fortunately our leadership knew how to scope and scale back. The other team didn't.

    During the end of reqs upper management came down on our site and said, "Everyone's giving us 110% and you guys are only giving us 90%! How dare you!" The response to this from our leadership during that telecon was so classic I'll never forget it.

    "We give you only 90% because the other 10% is going to be devoted to workers taking sick days, holidays, and when unforseen bugs crop up. If we were to give you 110% then what we would be saying is that not one single worker is going to get sick, not one single worker is going to take a vacation day, that not one single unforseen bug is going to stop us by more than a few minutes, and that we will be working extra hours. That's as likely to happen logically as it is to give 110%."

    Well as the project progressed you can guess what happened. We delivered on time and underbudget to boot with what we agreed to. The other remote site with the attitude, 'Nothing's impossible!'? Well, they're working overtime for no extra pay, have tons of bugs, a few of them have quit now, they're over budget, are not going to make their deliveries, they're in some deep hot water, and for me to quote one of them, "I'm in hell!".

    You can be the brightest mind comming out of college but unless you respect the wisdom of elders you're going to get screwed.

    1. Re:young kids don't know what's impossible - true! by gellenburg · · Score: 1

      That's the best quote I've read on Slashdot in YEARS. Thank you.

    2. Re:young kids don't know what's impossible - true! by James+Lewis · · Score: 1

      I am disgusted by your last comment. How is it their fualt that they are getting screwed? How did they not respect your "wisdom"? According to your own discription, they came in ambitious, willing to work far harder than you in an attempt to keep up with people with far more experience than them. They had different management who no doubt drove them a lot harder than yours did you. You should be thankful instead of feeling as though "you showed them". That competitive attitude was no doubt instilled by the company in order to make both teams work harder. I'm sure the other group was hearing, "Everyone else is getting this on time, on budget, without bugs, and you guys are doing a terrible job and are just going to have to work harder." How about showing some compasion for your fellow worker, instead of this snobish attitude?

    3. Re:young kids don't know what's impossible - true! by iamwoodyjones · · Score: 1

      Let me answer your questions without insults. You do know you can ask questions without insulting a person don't you?

      How is it their fault that they are getting screwed?

      They chose to accept their own fate. They accepted it out of their own pride. They thought they could could move mountains in weeks. Our team voiced their opinion on what was reasonable. It is not our responsibility to go help them if they agreed to do something we knew could not be done. They should have accepted less features. What manager is going to turn down a team that says, "Yes we can deliver all these extra features for the same amount of time." This is about project management. We can only offer an opinion to another site that is lateral to us. It is their own irresponsibility that they chose too much work and promised to deliver on time not our responsibility.

      How did you they not respect your "wisdom"?

      We offered them senior opinion that they would not be able to make that many deliverables and they chose to not heed it.

      How about showing some compasion for your fellow worker, instead of this snobish attitude?

      If a person runs around with a pair of scissors after you've told them repeatidly that they would end up stabbing themselves, do you feel responsible that they've stabbed themselves? We do not harbor a snobish attitude. We simply offer our opinion just as they do. As for compassion, who do you think is taking over more of their projects to help out at this time?

  52. The only thing that will change... by Anita+Coney · · Score: 1

    ... is that EA will outsource jobs overseas. It may initially pretend to "fix" the problem and offer "solutions," but in five years there won't be any US programming jobs left.

    No one bitches about working on Saturdays in the third world.

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
  53. Bullshit. by Behrooz · · Score: 4, Informative

    If you raised wages, EA would have to use less programmers to get a given job done, produce inferior work or have to charge higher prices

    Bullshit on a stick, newbie. EA had an operating profit of over $500M USD last year, and spent several hundred million dollars on marketing alone. You want to argue that globalization should fuck workers here? I think it should make life better for workers everywhere.

    EA's financial status as of last year.

    Sales $2.82 bil
    Profits $.50 bil
    Assets $3.34 bil
    Market Value $13.28 bil
    Employees 4,000

    CEO Probst's compensation package

    $1.45M in cash this year, $145M in stock options granted over his career. Stock options may look free, but they damn well aren't-- the difference comes out of the company's profits same as any other compensation.

    So, EA games has 3,300 programmers. Hire another 1,650 at $60,000 a pop, and the wages cost you $100M a year. Adjust to ~$150M a year for benefits, and you're still taking up less than one third of EA's operating profits from last year.

    Productivity goes up, and it costs you less than the money spent compensating the CEO in the last 10 years.

    We can also compare it to EA Games' marketing budget, estimated at >$100M in the last quarter. Cut your marketing budget by 30%, and you can hire enough programmers for them to have normal lives and increase production.

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
    1. Re:Bullshit. by Anonymous Coward · · Score: 0

      Maybe. But also maybe reducing EA's profit will drive away stockholders, ultimately reducing EA's capacity to pay workers.

      I have no pity for these people. they entered into this voluntarily, they can still quit, and at least they have a job. Most high paying jobs require that you have experience, and EA gives them that experience.

      ultimately, its nobody's business but those who own EA's how much workers get paid. If they pay too low, then workers wont take them on, simple as that. The workers seem to think its worth it, so leave it at that. this is a nonissue.

    2. Re:Bullshit. by osgeek · · Score: 3, Insightful

      Ah, beautiful... mathematics in a vacuum. Sure, look around for resumes of CEOs that can grow a large company but don't pay him. See what kind of useless sack of crap you get to run the company out of business and put ALL of the employees out of work. What brilliant business strategy. Maybe you should start your own multi-billion dollar business venture!

      Better yet! Cut marketing by 30% and assume that sales will stay at the same level so they can do more hiring. You should write a book!

      Finally, that operating profit will have to be used to continue to grow the business, to war chest against future sales shortfalls, or possibly given to investors as dividends (like Microsoft has been doing). It's not just "free money" that can be used for righting whatever social injustice you think is being done.

      These are complicated dynamic systems where you can't just start yanking numbers around as you please. Every dollar you take from one part of the business affects another part of the business, and the NUMEROUS game development companies that went out of business over the last few years is testament to the fact that EA knows how to do something right.

    3. Re:Bullshit. by Behrooz · · Score: 1

      maybe reducing EA's profit will drive away stockholders, ultimately reducing EA's capacity to pay workers

      Uh... 'drive away stockholders'? Are you insane? Companies pay royalties to their stockholders, not the other way around. The only people that a low stock price impacts are:

      1. Stock owners
      2. Pressured executives

      nobody's business but those who own EA's how much workers get paid

      I'd love to make games. I don't, because working in the industry isn't my thing. However, it is in my interest to ensure that other workers doing creative labor are adequately compensated for their labors, because if they aren't... other companies will take that as an example.

      If you think it's acceptable to spend insane sums of money on marketing and executive compensation and then use 'profits' as an excuse to get stingy on actual product creation and development, you're out of your fucking mind.

      --
      "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
    4. Re:Bullshit. by Behrooz · · Score: 3, Insightful

      Ahh, an advocate for paying CEO's $10M a year. What about the ones who run their companies into the ground? Or the ones who screw the shareholders? Or the ones who like to dump toxic waste in vacant lots in the night?

      There isn't any market mechanism for reducing the pay of bad CEOs. There usually isn't even any mechanism for firing them. Why? Because they're not in it for the long-term good of the company, they're in it for the short-term profit forecasts. That's a good way to put all of the employees out of work, all right.

      EA knows how to do something right.

      Yeah. EA knows how to buy licenses at cut-rate prices, strip-mine them to create cookie-cutter games, and market the hell out of them so an ill-informed consumer culture will eat them up.

      I'd have to say that your strategy makes excellent sense from a long-term perspective, depending on waves of incoming employees with no idea what's going on, and as long as consumers will buy incrementally-roster-changed cookie-cutter sports games.

      So, about until another company makes better games, puts them out, and kills EA. Take a look at the history of the gaming industry, and you'll see that this business model tends to last about five years before collapsing. I'd say EA is about at the top of its arc... and it's going to pull an Atari pretty damn soon.

      --
      "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
    5. Re:Bullshit. by osgeek · · Score: 4, Insightful

      Ahh, an advocate for paying CEO's $10M a year.

      Some CEOs are more than worth the money. Apple was headed into the dirt until Jobs returned to fix things. He saved the jobs of thousands of people and provided products that have given millions more happiness or at least some semblance of satisfaction.

      A CEO is the general of his organization. At a large company, his decisions can have billion dollar consequences and directly affect the livelihood tens of thousands of employees. At that scale, $10million to ensure that it will happen is a small price to pay.

      What about the ones who run their companies into the ground?

      They should be fired. Company boards that make those decisions deserve to lose their companies.

      Or the ones who screw the shareholders?

      If they did so breaking the law, they should get jail time.

      Or the ones who like to dump toxic waste in vacant lots in the night?

      That's illegal, so they should pay fines and go to jail. Why keep constructing these veritable straw men?

    6. Re:Bullshit. by ChrisMaple · · Score: 1
      Actually, there is a market mechanism for dealing with bad executives. Unfortunately, proxy fights are very difficult.

      Organized public campaigns to stop purchase of the company's products can also be effective, sometimes. Publicity like this is the first step in such a campaign. Letters to companies that sell EA products, notifying them that you won't buy there as long as they carry EA, provide a lot of leverage.

      --
      Contribute to civilization: ari.aynrand.org/donate
    7. Re:Bullshit. by Keeper · · Score: 1

      EA games has 3,300 programmers. Hire another 1,650 at $60,000 a pop, and the wages cost you $100M a year. Adjust to ~$150M a year for benefits, and you're still taking up less than one third of EA's operating profits from last year.

      The true cost of employment is far greater than $60,000 per person. You have to factor in benefits (which you attempted to do), taxes the employer pays on your behalf, equipment, office space, bills (heat, electricity, water...), support staff, overhead of beauracracy, etc; this generally averages about 2.4 times the employee's base salary. The cost to employ a single person @ $60,000 a year is close to $150,000. That's about $250m, 66% more than you estimated.

      This is still something they could very well accomplish, but it isn't as simple as cutting the marketing budget by 30%.

    8. Re:Bullshit. by worst_name_ever · · Score: 1
      Sales $2.82 bil
      Profits $.50 bil
      Assets $3.34 bil
      Market Value $13.28 bil
      Employees 4,000

      No, no, no. Profit(!) always goes at the end.

      --

      In Soviet Rush, today's Tom Sawyer gets high on you.
    9. Re:Bullshit. by Anonymous Coward · · Score: 0

      You're spouting bullshit too:

      - stock options basically ARE free.
      - Cut marketing and you cut sales and profit.

    10. Re:Bullshit. by Anonymous Coward · · Score: 1, Insightful

      1. Your overhead figures are naive. It is more realistic to assume
      that an employee costs twice their salary.

      2. It's a free market economy, so you can't complain about
      executive compensation unless it is out of whack wiith the
      compensation for similar executives.

      3. According to the fincial status you linked to, the company
      only has 2.488 Billion in Cash. This is only 100 Million more
      then their anual operating budget. I deally a company should
      have enough cash on hand to run for 18 months, EA is short of
      that.

      4. In our real world, a company has to grow in order to
      maintain it's stock price. A company that fails to maintain
      it's stock price will be purchased and destroyed. So you
      can't really take away anything EA needs to grow.

      5. People own EA stock. As inflation happens that stock becomes
      worht less unless it increases in value. For a stock to increase in
      value it often has to see it's rate of growth grow. So you can't
      really hold trhat against them.

      In an ideal world points 2-5 would not be true, and your
      argument that EA has the means to reform would be true.
      Unfortunately we do not live in an ideal world. The sooner you
      and everyone realize that the bettter off we will be. A lot of
      people waste a lot of time campaigning for reforms that make
      sense in an ideal world, but don't in the real world. Imagine if
      all that wasted effort wasn't wasted.

    11. Re:Bullshit. by Anonymous Coward · · Score: 0

      As an EA programmer, I wish I was making $60,000. Try less then $40 000. At least I don't have any free time to spend any of it.

    12. Re:Bullshit. by Lerc · · Score: 2, Insightful

      Why keep constructing these veritable straw men?

      Because all too many companies are headed by CEOs such as these.

      You say they should be fired, they should pay fines they should go to jail. I agree. The problem is that they don't!

      Far too many are rewarded based upon what they promise, not what they Deliver.

      --
      -- That which does not kill us has made its last mistake.
    13. Re:Bullshit. by MMaestro · · Score: 1
      A CEO is the general of his organization. At a large company, his decisions can have billion dollar consequences and directly affect the livelihood tens of thousands of employees. At that scale, $10million to ensure that it will happen is a small price to pay.

      If this was the military then a CEO is the (Five Star) General of his organization (lets say Army). If the General suddenly started getting paid millions of dollars, while benefits and equipment were being cutback on soldiers, there's hell to pay for. In comparison with a corporation like EA Games, the CEO and his 'Chiefs of Staff' are making millions of dollars while their programmers or 'soldiers' are getting paid like Russians.

      A corporation by law is required to make money for the benefit of their shareholders. In a case like this, the CEO of EA Games and their highly paid staff could be viewed as a violation of this law.

    14. Re:Bullshit. by DarkSarin · · Score: 1

      And Steve Jobs current "official" salary?

      Wrong argument.

      I do think that you are right though, in that CEO's need to be paid at a reasonable market rate. I also agree with the other poster that CEO's need to have some restrictions/penalties for poor performance.

      I honestly think that most CEO's are highly overpaid. In this case, the programmers are probably adequately paid--for a 40 hour week. For an 80 hour week they deserve on the order of 3 times the $60k they are making. The company could easily afford to increase its programming force by 100% and still come out with reasonable profit margin and high payouts to stock owners. Additionally, they would make employees happier.

      Finally, if the company wants to avoid unionization (which is in their interest), they need to change their strategy. Unions are good for employees in this situation, but ultimately tend to make everyone's job harder (even the employees). Unfortunately, it is extremely hard to boot a union once it is in.

      EA, if you are listening--change NOW, or you will be facing a union. Not a good thing, and you DON'T want to be known as THE company that got programmers unionized. If I were CEO of EA, I would do EVERYTHING I could to avoid this. It would make it very hard to get another CEO position (of course, this isn't always a concern, since after this, he will have more than enough to never have to work again!).

      later.

      --
      "We don't know what we are doing, but we are doing it very carefully,..." Wherry, R.J. Personnel Psychology (1995)
    15. Re:Bullshit. by osgeek · · Score: 1

      Welcome to life. Most corporations/governments/unions/organizations don't deliver what they promise. The problem is that they're all composed of people, most of whom don't deliver what they promise.

      Circling back to the topic at hand: Here we have a situation where many /.ers seem to be saying that these programmers should feel like they were promised more and that EA should be held accountable (legally in many posts) for not delivering on those promises.

      I contend that no such promises were made by EA and that as a society, we're better off allowing EA and its workers to have free and open relationships whereby they negotiate with each other for wages, hours worked, vacation, etc.

      As long as no extreme monopolies are present, market forces will rectify any inequities in the employer-employee relationships far better than the ham-fisted approach of government.

    16. Re:Bullshit. by Freshly+Exhumed · · Score: 1

      Having previously read the /. items about EA workers' experiences I get a very sour feeling reading this boosteristic Vancouver Sun item titled:

      On Top Of The Export Game

      that touts EA's contribution to the economy of the Province of British Columbia, Canada, where its corporate headquarters are located.

      --
      I deny that I have not avoided attaining the opposite of that which I do not want.
    17. Re:Bullshit. by thisgooroo · · Score: 1
      Maybe. But also maybe reducing EA's profit will drive away stockholders, ultimately reducing EA's capacity to pay workers.

      and here i thought that the workers are paid frome sales revenues, and what is left over gets distributed to the stock holders. thanks for the education, genius

    18. Re:Bullshit. by Moofie · · Score: 1

      So EA shouldn't have to follow the law, because gosh! Economics is complicated! Good thing they've got Larry Probst, who's 100x smarter than their programmers, to guide their steps...

      --
      Why yes, I AM a rocket scientist!
    19. Re:Bullshit. by Anonymous Coward · · Score: 0

      Your points are valid but beg the question, what exactly is EA doing? Pumping out yearly sports games isn't exactly what I would call 'right'. They have a niche that they exploit, no more, no less. With the market cornered, they could focus on making life there less miserable.

    20. Re:Bullshit. by Shajenko42 · · Score: 1
      Welcome to life. Most corporations/governments/unions/organizations don't deliver what they promise. The problem is that they're all composed of people, most of whom don't deliver what they promise.
      And that's what courts are for. When someone makes a deal, but don't deliver on their end of the bargain, they are in breach of contract, and liable for damages.

      Of course, with the kind of "tort reform" Republicans are pushing, corporations will never have to hold up their end of the bargain with any individual ever again.
    21. Re:Bullshit. by osgeek · · Score: 1

      And Steve Jobs current "official" salary? Wrong argument.

      Sorry, it was the right argument. Steve Jobs was compensated hundreds of millions of dollars in that deal where he got the GulfStream years ago. I haven't been following his compensation lately, but I'd be willing to bet my salary against his any day.

    22. Re:Bullshit. by Anonymous Coward · · Score: 0

      didn't jobs go back to work at Apple as CEO for an anual salary of $1 ?

    23. Re:Bullshit. by NTworks · · Score: 1

      and actually looking at finance.yahoo he is making over $75 million. jeez what a rich fuck

    24. Re:Bullshit. by Anonymous Coward · · Score: 0

      the NUMEROUS game development companies that went out of business over the last few years is testament to the fact that EA knows how to do something right

      Yeah...it's a testament that they know how to buy up successful competators and drop their company in the shitter!

    25. Re:Bullshit. by slapout · · Score: 1

      I don't think anyone has a problem with a CEO who helps the company getting paid his fair share. I think the problem most people have is when you have a company losing money, yet the CEO is still getting bonuses. Or where the employees are being treated poorly, but the CEO is still making a lot.

      --
      Coder's Stone: The programming language quick ref for iPad
    26. Re:Bullshit. by buddhaseviltwin · · Score: 1

      A corporation by law is required to make money for the benefit of their shareholders. In a case like this, the CEO of EA Games and their highly paid staff could be viewed as a violation of this law.

      Remind me to never hire you as a corporate attorney.

    27. Re:Bullshit. by DarkSarin · · Score: 1

      No you wouldn't. His official salary IIRC is $1.

      Enjoy.

      --
      "We don't know what we are doing, but we are doing it very carefully,..." Wherry, R.J. Personnel Psychology (1995)
    28. Re:Bullshit. by Dephex+Twin · · Score: 1

      Yup, you've got it right. One dollar.

      --

      If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
    29. Re:Bullshit. by Callitrax · · Score: 1

      EA knows how to buy licenses at cut-rate prices, strip-mine them to create cookie-cutter games, and market the hell out of them so an ill-informed consumer culture will eat them up.

      I beg to differ. EA has done a wonderful job with the Origin franchises. I mean look at Wing Commander... wait what were we talking about again?

  54. Not really. by khasim · · Score: 4, Insightful

    Most companies are looking for people with experience in their field. It's only in certain fields where fixing errors doesn't mean lost materials that young and naive and working 80+ hours a week is prefered.

    Consider a cabinet company who hires young and naive workers. Even if they're putting in lots of hours, the errors they make eat up the lumber which means lower profits for when the product finally does get out the door.

    With software, as long as it meets basic functionality and ships on time, it doesn't matter how many unpaid overtime hours or how many electrons were used.

    1. Re:Not really. by dubl-u · · Score: 1

      With software, as long as it meets basic functionality and ships on time, it doesn't matter how many unpaid overtime hours or how many electrons were used.

      This is true only as long as you never ship another version. That might be true for console games, but it's not generally true for software. The material that you use up is time working on future releases. Buggy code bases consume lots of it, and rewriting from scratch consumes even more.

    2. Re:Not really. by notsoclever · · Score: 1
      This is true only as long as you never ship another version. That might be true for console games,

      Madden NFL 1998
      Madden NFL 1999
      Madden NFL 2000
      Madden NFL 2001
      ...

      --
      There are 10 kinds of people: ones who understand ternary, ones who don't, and ones who think this joke is about binary
    3. Re:Not really. by freqres · · Score: 1

      You're missing about 6+ years. I remember playing Madden on the Sega Genesis back in 1994 and they probably had it out before that. I'm pretty sure there has been a version for every year since then so the Madden series has been around every year for at least a decade.

      --
      Rampant Ninja related crimes these days...Whitehouse is not the exception
    4. Re:Not really. by RiBread · · Score: 1

      >so the Madden series has been around every year for at least a decade.

      I remember playing John Madden football on my Apple IIc with its sub 15 inch green monochrome monitor!

      That must have been sometime between 1990-1994, before I got my brand spanking new 486-66 so I could play DOOM.

      (and yes, I did have to trudge uphill both ways at 2400 baud)

    5. Re:Not really. by Anonymous Coward · · Score: 0
      It's only in certain fields where fixing errors doesn't mean lost materials that young and naive and working 80+ hours a week is prefered.

      Yes, and games industry isn't one of them. Material costs are irrelevant, yes, but fixing errors in software is generally much more expensive than writing it right the first time. Longer hours just increase chances of errors included, and after certain point (depends on individual in question) more time you spend working actually reduces the total productivity. This happens in two ways: one is that total output (even ignoring quality) doesn't go up linearly any more, but the other thing is that quality goes drastically down. And in the long run, attrition of employees goes up, along with unhappiness... and that's the most expensive part: at that point person being replaced was probably already experienced and trained, but has to be replaced with a new Young and Naive novice.

      I think EA will be eaten alive by more competent games companies -- it's ok to make some use of devotion of your employees who think they have their dream job; but there's the line between that and abuse.

  55. Re:Oh. My. God. by Anonymous Coward · · Score: 1, Insightful

    We're supposed to be outraged about people voluntarily overworking themselves for $60 grand a year these days?

    Where I live, 40k goes as far as 60k would in the places where most game companies are located. 60k usually isn't as much as people think it is.

    I'm supposed to believe that "just go home are a reasonable hour" never occurred to them?

    They'd get fired if it did.

    I'm supposed to believe that "it's Friday night, see you on Monday" never occurred to them?

    See you on Monday to clean out your desk and get the pink slip, you mean.

    I'm supposed to believe that "go work somewhere else" never occurred to them?

    That's a better point, but it is an employer's job market, and changing jobs won't help if every company implements the same abusive practices.

    The lack of imagination that the NYT is attributing to these E.A. employees is impressive.

    The employees aren't unimaginative, they're just very afraid of being unemployed and broke.

    There really are good times we live in, if this is what we're being outraged about. $60K/annum at 80 hours per week is still *way* over the minimum wage - how about some outrage on behalf of those poor defenseless minimum wage suckers, who generally *don't* have the option to just go somewhere where they'll be treated better.

    Agreed. We won't solve any of the real problems in the world until everyone, everywhere can live comfortably, with the resources for food, shelter, safety, education, family, culture, freedom, etc. The EA employees who lack only a couple of those simply have the ability to raise a stink.

    The NYT really should be ashamed of themselves.

    Since this is slashdot, I must inform you that in SOVIET RUSSIA, YOU should be ashamed of yourself! And the New York Times is ashamed, in Japan! Insensitive clods are ashamed, in Japan!

  56. It's like baking a cake... by Zork+the+Almighty · · Score: 1

    hmm, lets see. Cook at 250 degrees for 3 hours. Well, damn, if I set it to 500 degrees it should be done in 90 minutes!

    --

    In Soviet America the banks rob you!
  57. Everyone, take note... by cyranoVR · · Score: 3, Insightful

    Take note: this is how labor unions got their start "back in the day."

    Eventually, the coders will together and realize that without them, senior management is fucked. And I don't want to hear any shit about exporting the jobs to India or where-ever. The studios making these games can't do it because the quailty would be worse, they'd lose control, etc. etc.

    Unfortunately, they are probably already working on a "pre-emptive" outsourcing, so coders better wise-up and organize before it's too late...

  58. More Socialist Propaganda by imstanny · · Score: 0

    "They use the phrase 'toiling like galley slaves' to describe EA's programmers." "EA has a formal policy of hiring young, naive people who are willing to work long hours for low pay" slaves??? Am I the only one that understand the meaning of the word "willing"? - Rhetorical question, the answer is...drum roll...Yes, I'm the only one. If you're willing to work for any or no wages, you're not a slave. new york times ain't nuthin' but a bunch of carpetbaggers; don't worry... my two cents are free!

  59. Mod parent way up Up UP! by khasim · · Score: 1

    This isn't a company struggling to make payroll.

    This is a company pulling in millions of dollars and paying their executives a LOT more than the coders.

    This is all about where EA wants to spend the money, not about whether EA has enough money to pay their bills.

  60. Toiling like galley slaves? by nwbvt · · Score: 0, Troll
    Unlike slaves, they get paid, get to choose their line of work, are not routinely physically abused and worked to death, etc.

    This type of hyperbole is inappropriate, potentially offensive, and merely portrays programmers as whiny brats.

    --
    Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
  61. capitalism? by eokyere · · Score: 1
    and note that EA has a formal policy of hiring young, naive people who are willing to work long hours for low pay
    call it unethical, but if they were in short supply, then EA'd be forced to look elsewhere? in any case, if the working conditions are not so good, well at least EA is "reputable"... so that get it on your resume and move on?
  62. Poor kids by scubabear · · Score: 1

    They make a minimum of $60K a year _out of school_ and _choose_ to work there. Oh the humanity of it all! These poor "slaves" are making far more than the national medium right of school.

    Here's a novel notion: if you don't like it, quit and find another job. If 60K is so pathetically low they should have no trouble finding other work at higher rates, yes?

    Rather than strike or unionize, why they dont't they find a job that fits them? Whatever happend to choice and personal responsibility? These aren't coal miners caught in a company town.

    1. Re:Poor kids by hyphz · · Score: 4, Insightful

      You're missing the point. The real reason why this kind of thing has to be done by regulation is that if it's beneficial to business (which it probably is, else EA wouldn't do it) then sooner or later every business is going to wind up either doing it themselves, or having to compete against others that are doing it.

      The whole idea of business regulation is to block off this sort of thing so that the need to compete with others who are doing it, doesn't force firms to start.

    2. Re:Poor kids by scubabear · · Score: 1

      I think you're missing the more important point - the employees can choose to move to another job. They are in no sense "stuck" or forced to stay.

      They have mobility, and the "everybody's doing it" notion does not apply to every programming job out there.

      Even more importantly - they agreed up front to work for $XXK a year as exempt employees. If they think they are being taken advantage of, they can complain. If they don't see action, they can quit.

      You see, people are agreeing to these conditions with their eyes wide open when they had many options open to them. They know their salary, they know they don't get paid hourly, they know if they work past 40 hours they don't get extra money. If they feel they're being asked to work too many hours, they can quit and find other jobs.

      These are people that eat well, probably have an SUV. 2 or 3 television sets. Lord knows how many computers. Probably thousands of dollars on their credit cards. They're likely 21, 22 and they make more than many people will ever hope to make. For people who do make more, most of them will reach a $60K mark after decades of experience - and for these people this is the entry level salary.

      In short, for their experience level they are extraordinarily well compensated compared to most Americans - urban centers or not. A note to the "standard of living" people: most people in NYC, where I live, do not make $60K a year.

      If these people think all programming jobs are unfair, they can give up their SUVs and their monstrous credit card debt and their flat screen TVs and live on the edge of bankruptcy like many people in urban population centers do. Or, if they have a lick of sense, they can almost certainly leverage their experience and get a job outside of the games industry but still in programming which will pay them as well or better.

      The real point is that these are people who are well off and who have a multitude of choices. The hours are certainly too long, but it's their choice to work them. If they like it, or accept it, or are too stupid to realize they have choices, that's their problem. I don't weep for individuals who accept a choice and get paid better than the vast majority while doing it.

    3. Re:Poor kids by SilentStrike · · Score: 1

      I think if you normalized the salary for cost of living, it would be much less attractive. And then consider that they spend 60 hours a week at work rather than 40. Then add the fact that they are probably the top of their classes at school.

      Sure, 60k sounds like a lot. But then when you consider all the factors, it's really not so much.

    4. Re:Poor kids by hyphz · · Score: 1

      > I think you're missing the more important
      > point - the employees can choose to move to
      > another job. They are in no sense "stuck" or
      > forced to stay.

      Two problems.

      a) They can't move to another job if everyone in the industry is engaging in the same practice, as they could wind up doing if it's benefical to business to do so. If you mean they could move to another industry, that's by no means trivial.

      b) When they get to the interview for their new job, they have to tell their prospective employer that they left their old job because the work was too hard. Think many employers or HR departments are keeping up to date on the conditions at every company that a new hire might have previously worked for? Oops, don't let the door hit you in the ass on the way out.

      > Even more importantly - they agreed up front
      > to work for $XXK a year as exempt employees.
      > If they think they are being taken advantage
      > of, they can complain. If they don't see
      > action, they can quit.

      The reality is that for the majority of people there is no practical ability to negotiate with their boss, so this doesn't even enter into the argument.

  63. This sounds like the "New HP Way" under Carly by Anonymous Coward · · Score: 1, Informative

    This is the same as HP and their engineers. They definitly prefer to hire college graduates and then work them (at well below the industry average saleries) till they burn out and then lay them off then hire some more. They keep a few around to train the new folks, but if you look at the average years of service, it's 5 years for most divisions. Now that a large portion of their designs are being outsourced, they won't be replacing those they who burn out.

  64. Now accepting applications by juju2112 · · Score: 1

    Wow, the article says they hire 1000 programmers a year. I guess if you want to be a game programmer, now's the time to apply!

    You'll never have another day off ever again, of course. But then I guess it just depends on how bad you want it.

    Me, I'll pass.

    1. Re:Now accepting applications by Anonymous Coward · · Score: 0

      They're not hiring 1000 programmers. They're hiring 1000 employees. They were at my school recruiting 3d artists a few weeks ago. Quite a sales pitch actually. A shame they were putting one over on us. After they explained what they were looking for I knew I'd have no problem getting in at EA when I graduate. But their underlying assumption that we were too stupid to have read about the problems at EA (and therefore not addressing it) means I wont be applying to them as a first or second choice of employer.

  65. I've worked with Indian contractors. by khasim · · Score: 4, Insightful
    You're completely wrong about it.

    They work hard to get here and then they work hard here and bank their paychecks.

    They do this for 5 - 10 years because they know they'll go home after that and RETIRE and live the good life at home.

    They'll have about the same standard of living there that I have here, but their's will cost a LOT less.
    The good news is that they might as well be whining about a hurricane headed their way because this global competition thing has just really begun. It's going to change the world like the Industrial Revolution did, and no amount of hand wringing is going to stop it.
    You don't understand what the Industrial Revolution was about, then. Look up some info about the begining of the Unions. If you think those conditions were "good" then you have a very warped sense of "good".
    1. Re:I've worked with Indian contractors. by Jack9 · · Score: 1

      "The industrial revolution" begat unionism, over 100 years later. I suspect you have a warped sense of what the Industrial Revolution was about (there have been many IRs). The innovations in technology coupled with the previously unseen explosive population growth, spurred the "industrial revolution" of 1750 that you're probably referring to. The poster's point that globalization is akin to the IR of the 19th century is spot on.

      I'm not in manufacturing right now but I know that the ability to accurately calculate all buisness expenses (you can shop for labor and material prices globally), dissect competitor's methodologies, choosing from a world-gradient for deciding standards and practices (ISO, DSQ, are high end standards for the EU) are all relatively new events. Record numbers of industrialized citizens have become computer literate and even more have been made available to be exploited, who are not. This is the direct correlation, as it may have escaped you.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    2. Re:I've worked with Indian contractors. by chazbot · · Score: 1

      Maybe we should check into India's immigration policies. Let's see how they like it when we all decide to retire in their country and drive up the costs for condos in retirement villages.

  66. reminds me of an older article by Toxygen · · Score: 1

    A while back there was an article here on slashdot asking what we would think of developers inserting advertising into games, and the general consensus seemed to be that it would be fine so long as it fit the mold of the game.

    What's wrong with getting a message on my cingular phone while driving past an autozone billboard on my way to an autozone store to buy some toyo brand tires for my new mustang? What modern stereo doesn't display track information? I think the ads in nfsu2 are well done, they don't annoy me any more (or less) than the signs I see on my way to work in the mornings.

  67. Stand your ground by EEBaum · · Score: 2, Interesting

    I've just finished an internship (hourly, not salary) working for a small game company. I left so I could finish college in a somewhat reasonable time frame. I never worked over 40 hours a week, rarely more than 25 during the school year, and only once over the weekend on a special request. Granted, many of my co-workers were consistently working quite long hours. I had been asked to work longer, and there was playful co-worker pressure, but I knew that I would burn out if I did (and end up getting LESS done), and they seemed to respect that, and have indicated that I am welcome back when my schedule eases up. Whether or not this is a rarity, I can't be sure. Personally, I'd gladly take a low-hours job, even at a lower salary. I was in it for the experience, not the money, which also seemed to help the dialogue.

    --
    -- I prefer the term "karma escort."
  68. How Free Markets Work by shirai · · Score: 3, Insightful

    I don't necessarily agree with the way EA handles its employees but mandating EA's policies is not the way to handle this issue. Granted, if you are an EA employee, you might think so.

    I'm not trying to be patronizing if you understand what I'm going to explain but it is clear that many don't.

    1. The *price* of a going employee at EA is a function of the supply of employees and the demand EA has for these employees. With such a high supply of willing programmers who want to break into the games industry, EA can pretty much dictate the price of the employee. Please note that I *'ed price because price does not necessarily mean just a wage. In this case, it also includes working hours and work environment.

    2. Many slashdot readers are complaining that you cannot get a fair wage in the games industry despite working so hard, having to know so much, and basically not making what you are owed.

    3. Now the point is this: Your skills, your hard work and your knowledge are NOT what constitutes your value. Often they are related but not always. This is not what makes free markets work. The fact is, to make a better wage, get into an industry where the supply for workers is lower than the demand. You can probably find some great paying work doing business sytems. I'm only being slightly cheeky here.

    4. Which brings us full circle. A lot of programmers don't WANT to be in anything other than the games industry. This is why there is such an oversupply of talented game programmers compared to other technical talents. How sexy is programming a database after all? The point is, the cost of BEING a games programmer is higher due to supply/demand. If no-one wanted to be in the games industry, you can bet EA would be doing a lot more to attract game programmers with reasonable hours, better pay, better work environment, etc. Mandating that the government (or anyone else) get involved simply tries to cover up the underlying supply/demand issues.

    So, the solution to YOU getting paid better, is get out of this industry. They don't NEED another game programmer and every new one reduces the average compensation to each employee. Not only that, it ironically raises the value of employees in every other sector. So if you love game programming, be prepared to bite the bullet: lots of other people love it too.

    Mandating that EA treats employees better will have marginally better treatment (though in the long run, manipulating free economics almost always backfires), people will see that you can get into games programming (which they already love) AND be treated well, the supply will go up again, demand is (relatively) stable, and there will just be a bunch of unemployed games programmers.

    You see, when we complain about EA, people get scared of going into the industry, free economics works(!) Already a lot of people who may have considered going into this industry might have second thoughts.

    The mistake is to think that you should get what you deserve: you don't. You get what you are worth.

    --
    Sunny

    Be my Friend

    1. Re:How Free Markets Work by norkakn · · Score: 1

      free markets don't work though. the 1870s showed us this fairly well. mostly free markets can work wonderfully.

    2. Re:How Free Markets Work by barfy · · Score: 4, Insightful
      "The mistake is to think that you should get what you deserve: you don't. You get what you are worth."

      The mistake is to believe that above sentance is a true and worthwhile premise. Truly free markets result in sweatshops (minimizing costs), and monopolies (minimizing competition), to maximize profits.

      Truly free markets do not take into account damage to environment, people, societies and economies. Some government is necessary to counter act the societal ill that is caused by "free markets".

      The supply of people that are willing to be abused to provide for themselves and family is reasonably large. The fallacy is that it is "ok" to be abused by your employer. And it is also a fallacy to believe that the only one who should be able to keep the employer from abusing the employee is the employee, and that the only way to keep from being abused is by quitting.

      No, just as with many things, there are some things that are wrong, even if there is a pool of people willing to do it. And the way to make it better for them, and for everyone else, and to raise the whole moral value of the pool is with moderate government intervention (like minimum wage, and overtime laws).

      If too much government intervention then there is a downturn in the economy, too little government intervention, there is also a downturn in the economy, and tremendous societal costs. The rub is finding the balance.

    3. Re:How Free Markets Work by davew2040 · · Score: 5, Insightful

      Thanks for the economics lecture. You might be surprised to learn that many Slashdot readers, many EA employees, and even many New York Times journalists have taken an economics course at one point or another, and yet don't see that as a reasonable excuse for EA policy of employee mistreatment.

      Here's the interesting fact: The United States (along with the rest of the world) doesn't operate on a free market. We tend pretty strongly towards capitalism, but not totally. Just like we tend pretty strongly towards democracy, but not totally. The framers of the Constitution established a system of majority rule with minority rights, since they knew that free-thinking people can't always be trusted to make humane decisions. In a pretty analagous way, the United States government has intervened throughout the years to amend egregious human rights deficiencies (coal miners, Industrial Revolution factory workers, etc.).

      This is really a fundamental prerequisite of social systems. A society that doesn't protect its members from extremes is hardly a society at all. It's an element of the social contract that defines the benefit for individuals of working within the society.

      The burden of competition should be (and easily can be, as it is in most other professional fields) on the talent of the employees, not on how brutally they'll willing to sacrifice their mental health. It's not a step I would recommend, but hypothetically, if the government were to mandate tomorrow that all employees in this industry aren't allowed to work more than 40 hours a week, then EA would probably stay in business. They'd have to make their organization operate more intelligently, by doing things like retaining experienced workers rather than burning everyone out before they have said experience. The game industry, probably even more so than the rest of the programming industry, responds well to intelligent workers.

      Your last statement is a little bit fallacious on a few levels. Firstly, as I hope I've indicated, you only get what you're worth within the confines of social edicts. Secondly, EA is not necessarily paying employees what they're worth or what they deserve. From what I've read, they're taking an approach of paying employees less than they're worth and making a concerted effort to make their employees think that they deserve even less than what they're getting. Economics doesn't justify this kind of psychological abuse.

    4. Re:How Free Markets Work by Petrushka · · Score: 1
      3. Now the point is this: Your skills, your hard work and your knowledge are NOT what constitutes your value. Often they are related but not always. This is not what makes free markets work. The fact is, to make a better wage, get into an industry where the supply for workers is lower than the demand.

      You mean like nursing?

    5. Re:How Free Markets Work by shirai · · Score: 1

      Woe barfy, whoever said that this was a judgement on what SHOULD be. In fact, the very first line in my post says "I don't necessarily agree with the way EA handles its employees..." In fact, I DO employee people myself, and I treat them with the utmost respect, pay them well and have a happy working atmosphere at the top of my list.

      I do agree with you that "truly free" markets don't take into account damage to environment and all but it was not the point of my post. And it's true I didn't describe how monopolies are bad and such in my post but I really didn't want to spend 10 pages as a pre-cursor to my point. By the way, this is what I hate most about making slashdot posts. It's so easy to get nailed on semantics that are not part of my point.

      My point, again, and rephrased is this: The reason why EA can get away with their practices is because they can replace anyone they lose with somebody else. The supply/demand curve dictates that they can get away with a lot. In fact, were it not for the law, they might even do worse.

      Should they be doing this? Of course not. Should harmful employment acts be outlawed. I'd have to say yes. Is this going to help you, a potential game developer? Probably not a whole heckuva lot.

      The best solution for a person looking for a job is to get into an industry that NEEDS you. Yes, you can legislate the hell out of EA but all it would do is shift the supply/demand curve. The job is MORE enticing now (since it doesn't have the negative work environment), the demand for workers is the same and the supply of workers is higher. The result is you get paid less or lose other benefits in other areas.

      This isn't telling what should be. This is telling what IS. If you still choose to go into the game industry, all the power to you. All I'm saying is that you shouldn't go into it with the mistaken belief that you can legislate yourself into a good job. If the job gets better, it is now harder for you to get the job.

      --
      Sunny

      Be my Friend

    6. Re:How Free Markets Work by Justice8096 · · Score: 1

      Creating a monopoly on potential workers is called unionizing. In a free market everything would be open to capitalistic forces - including labor.
      Government regulations on working conditions or environmental issues don't work because companies are allowed to relocate to regions without those regulations - first within the US, from the north to the south, and then outside of the US.
      Where I grew up the black radio stations promoted "economic determinism". That means that you use the money you spend to assure that companies whose policies benefit you are more successful. (This does work, as long as you have good enough information to be able to scale higher "benefit".) This plays out in two ways:
      1. If EA is truly abusing its workers, and there is such a large pool of potential workers, band together and make a co-operative company that competes with them. If these are truly abuses, removing the middle-men who siphon of profits should allow for better conditions with profitability.
      2. Convince consumers not to buy EA games - this may be harder though, since EA employees are still better off than the average worker, who doesn't even get good health care, let alone stable working hours.

    7. Re:How Free Markets Work by barfy · · Score: 1

      "Creating a monopoly on potential workers is called unionizing. In a free market everything would be open to capitalistic forces - including labor."

      I agree about the monopoly, but capitalistic forces are what create unions. Unions are the result of truly free labor markets.

      And just like any monopoly, they often do not ultimately serve the economy or society.

      One of the advantages of some governmental involvment in the free market is that the impetus for unions is lessoned enough that market based competition for talanted and hardworking workers is revealed.

      Look, ultimately there is a playing field in which capitalists work. They are in constant lookout for profit. The government can and should manipulate the playing field to make it non-abusive and fair, while at the same time generally allowing capitalists to thrive. The combination, not perfect seems to work best.

      Unions tend to be more damaging, they make local changes to the playing field, and ultimately can make it so that the capitalist can not profit at all, and can make the work force wildly expensive and inefficient, this is not to the benefit of society as a whole.

    8. Re:How Free Markets Work by justins · · Score: 1
      I don't necessarily agree with the way EA handles its employees but mandating EA's policies is not the way to handle this issue.

      How about enforcing existing labor law?
      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
    9. Re:How Free Markets Work by Anonymous Coward · · Score: 0

      On the other hand, the only job of a corp is to make money. If breaking the law is cheaper than obeying the law you could easily argue that they Should break the law (HI Microsoft!).

    10. Re:How Free Markets Work by Shajenko42 · · Score: 1

      And by that logic, if the corporation is doing more harm to society than good, society should shut them down, hard.

    11. Re:How Free Markets Work by ACPosterChild · · Score: 1

      Yes, they should. Unfortunately, "society" is the Law, and the proof is in the pudding regarding how well America's laws actually protect from the abuse of corporations.

  69. I seem to agree... by rmdyer · · Score: 2, Insightful

    And what does the consumer end up getting? A cardboard box with some paper and plastic disks. Same as the music industry.

    But if we are willing to pay outrageous prices for the games, then most of the problem is with us right? A few years back I was paying around $30 USD for games. Now I'm paying $50? Someone please tell me how games became $50 dollars?

    This story ends up being the old standard. They can charge you what they want because you are willing to pay it. Companies have no desire to price their products realistically. And whatever became of the "volume" argument? Pricing lower because of volume? There are now more people on the planet that there ever have been in the history of mankind. Where is the volume pricing?

    I just don't understand business.

    +1

    1. Re:I seem to agree... by Anonymous Coward · · Score: 0

      Maybe because old school games were usually made my one guy or small groups of people just doing programming and basic artwork? Now games are multi-media masterpieces, involving sound, artwork, complex physics, partnerships and colloborations, marketing, oh, I'm sure other stuff.

    2. Re:I seem to agree... by nzkoz · · Score: 1

      I just don't understand business.

      Too true. These companies are pricing their products realistically. They're charging what the 'market' (i.e. YOU) are willing to pay. If it's too expensive to you, DON'T BUY IT!!!.

      If you're willing to shell out $50, and you are otherwise you wouldn't buy the game, the company will continue to charge those prices. I personally only shell out the cash when it's worth my while. Sure I only buy 1 or 2 games a year, but it's enough to keep me entertained. If you feel the need to buy more at $50 a pop, then EA will feel free to sell more at $50 a pop

      --
      Cheers Koz
    3. Re:I seem to agree... by osgeek · · Score: 1

      I only buy games after they've been out for a while, so I rarely pay more that $15 for them. On top of the low price, buying games after they've been out a while means that you also get the longer-term reviews that are more honest and have broken past the game's release hype. Additionally, there are always plenty of walkthroughs available online in case you get stuck. :)

      No one is "forcing" you to buy $50 games. They're GAMES for Christ's sake... it's not like we're talking about emergency medical treatment.

    4. Re:I seem to agree... by (trb001) · · Score: 1

      One argument is that the games that are being produced now are a helluva lot more complicated to produce. For instance, in the days of NES games, you had midi sound that *I* could have composed, and graphics that were nothing amazing. These days, licensing engines, licensing music, developing the technology, etc, all drive game prices. Whereas before you could have a few people pump out a game in a few months, you now have teams composed of 10s of people, trying to get a game out in a year or two.

      Compare Super Mario Bros. 3, the quintissential game for the NES, with GTA:SA. This would be like comparing the operating budget of Star Wars with JibJab.

      --trb

    5. Re:I seem to agree... by EvilTwinSkippy · · Score: 1

      Except that many games license out a third party engine. They aren't doing fundimental R&D. They are producing textures and scripted responses.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    6. Re:I seem to agree... by ivan256 · · Score: 1

      I don't know where you live, but around here (Boston Metro West) PC games that aren't made by Lucasarts, Id Software, or Blizzard cost $35. EA games are under $20 if you wait a few months after they come out.

      Console games typically cost $45 or $50, but PC games are cheaper than console games.

  70. Ungrateful little bastard by shaun · · Score: 1

    Little work???

    Your grandparents had it a hell of a lot harder than your lazy ass!

    Kids today, sheesh....

    1. Re:Ungrateful little bastard by tsm_sf · · Score: 1

      Where did you get that idea? Listen, when grandpa starts talking about how he had to walk uphill both ways to school he's pulling your leg. Great-grandparents had it pretty tough in the 20s and 30s. The 40's through 60's were a cake-walk compared to today's economy, though.

      --
      Literalism isn't a form of humor, it's you being irritating.
    2. Re:Ungrateful little bastard by Phragmen-Lindelof · · Score: 1

      The 40's through 60's were a cake-walk compared to today's economy, though.
      Yeah, my uncle had a cake-walk on Iwo Jima
      ; he had such a great time he brought back a souvenir in the form of shrapnel. Yep, them was good times.
      If the U.S. economy was good after WW2, perhaps they earned it. The economies in the rest of the world (e.g. U.K.) were not so good; do they count?

      If you were a left-wing actor in the early 1950s, the economy might have been much tougher than now. (Bush may change this, however; Jesusland don't need no liberals.)

  71. Questionable Logic Alert by Anonymous Coward · · Score: 0

    Would you please reconcile "young, naive" with "already worked their way up"? I don't think a bachelors degree or picking the right company (i.e. multibillion dollar) entitle one to a lifetime on easy street.

  72. Trendy dev methodology by AndroidCat · · Score: 1

    EA is just following the latest trendy development methodology called Extreme Overtime.

    --
    One line blog. I hear that they're called Twitters now.
  73. So, based on the previous discussions... by uglomera · · Score: 1

    Wasn't the problem with EA the fact that they were actually breaking CA laws when they weren't paying their employees overtime?

    Because as long as they are not breaking any laws, it is still perfectly within the limits of a capitalistic society, you know? Do you think that if the employees could get a better deal somewhere else, they would hesitate for more than a second?

    1. Re:So, based on the previous discussions... by ChrisMaple · · Score: 4, Informative

      If you read the original slashdot story, you would know that EA commits verbal fraud on new employees. They break the law, but they do so in a manner that makes it difficult to catch them.

      --
      Contribute to civilization: ari.aynrand.org/donate
    2. Re:So, based on the previous discussions... by uglomera · · Score: 2, Insightful

      Thanks for reminding me, I had forgotten this detail. I am not a lawyer, but I've heard in some states verbal agreements are legally binding, even though they are hard to prove.

      I hope new hires will be aware not to accept verbal agreements, if they can do so without being dropped from the roster. A class action lawsuit should be able to fix this, and if the employees start getting compensated for their crunch times, EA will realize that it'll be cheaper to get more people and ease the individual schedules. I know it sounds wrong to make a place better because it's cheaper that way, but the nature of this industry has made it possible for EA to get away with thinking this way. Hope things get better soon for all the folks working 80 hour weeks there...

    3. Re:So, based on the previous discussions... by peope · · Score: 1

      This is why you want to keep your mp3-recorder going on important meetings.

    4. Re:So, based on the previous discussions... by Headcase88 · · Score: 1

      I'm certainly no expert, but generally speaking, verbal agreements can't be used to change written contracts, especially if the written contract has a heap of disclaimers in it (which EA's definately would, I don't like most of their games, but they know how to make money; in fact, last time I checked they are the most profitable company in the business)

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    5. Re:So, based on the previous discussions... by Anonymous Coward · · Score: 0

      No, in fact, oral agreements are just as binding generally speaking. Oral agreements can be used to change written contracts. Oral agreements can even be used to strike language from a written contract that forbids oral modifications to that same written contract (the logic of the courts escapes me on that one, but that's well settled)

      A few caveats: 1) to be practically enforced, you either need third party witnessing (still frowned on though because of the whole "swearing contest" idea) or parol evidence 2) the Statute of Frauds 3) and said oral agreement is not contrary to statutory law. Statutory provisions governing what sorts of contracts and agreements must be in writing vary markedly by jurisdiction. Also worth noting is that UK has eliminated their Statute of Frauds and Perjuries; I'm not sure how or if that affects Canadian law (which would control at least EA's canadian operations); I'm kinda curious on that score, so if anyone knows....

      An employment contract with no fixed term is certainly subject to Statute of Fraud limitations as it cannot possibly be fully performed within a year and must be in writing, but a situation could arise in which a valid oral agreement could give rise to an alteration of that contract if the alteration itself wasn't covered by the Statute of Frauds. I'd quote some case law here, but I'm too wiped out to dig out my books; bummer is I just read some cases in which written employment contracts were changed by oral agreement. The court explicitly stated in at least one case that the amendment of the contract (which neither party contested) was valid except that the subject matter failed the "one year" test of the statute of frauds. New York Court of Appeals I think...big law firm decided not to honor an oral agreement to a partner that they asked to resign...whole thing hinged on how the one year test was applied.

      Fun, huh.

    6. Re:So, based on the previous discussions... by Anonymous Coward · · Score: 0

      Wrong answer.

      This is something that varies by jurisdiction; so-called "two party consent" jurisdictions require consent of both parties before any recordings may be made that may be used for evidence. So check first; if you are in a two party consent state, making such a recording could get you in some legal trouble...best case scenario, your evidence isn't admissable, less good case scenario..."bad faith" which can be grounds for rescission of contract.

  74. Will be corrected by India-Pakistani Nuclear War by Anonymous Coward · · Score: 0

    After which IT wages will rise to their normal level within 15 minutes.

  75. How do you give 110%? by mgkimsal2 · · Score: 1

    Seriously, how do you do it? I've heard the rah-rah HR pep speeches about everyone pitching in '110%' and all that, but when it comes down to it, there are only so many hours in a day, and usually a finite number of people to execute the work. You can't budget 30 days of work into 27, no matter how hard you try. OK - perhaps you can. But you'll never *get* 30 days of work out of 27.

    1. Re:How do you give 110%? by khallow · · Score: 1

      I guess for clueless or perhaps dishonest management, you can always appear to be working more than you currently are.

    2. Re:How do you give 110%? by MmmDee · · Score: 1

      When you have a team that enjoys their work, they put in 30/27 without even realizing it. Of course, some of that may be discussing design issues at the local pub... but some work gets done (and even some remembered).

      --
      No man's an island, unless he's had too much to drink and wets the bed.
    3. Re:How do you give 110%? by quintesse · · Score: 1

      You're not trying hard enough imagining how you could work 110%! Try harder! Give it 200% and surely you wil succeed! (at least according to the CEO of my last company)

    4. Re:How do you give 110%? by marcushnk · · Score: 1

      In this situation, giving 110% is quite simple, work 10% more hours than your contract says.

      --
      "Consider how lucky you are that life has been good to you so far. Alternatively, if life hasn't been good to you so far
  76. Who do you think runs this country? by gosand · · Score: 1
    with specific rules for high-tech industry so ppl don't get to be fscked over by large companies?

    Ummm, who do you think runs the United States?

    It may sound like a joke at first, but it is true. We are a capitalist and consumeristic society. We enable it every day. We (not me) voted in as President one of the most corporate-friendly presidents that I can remember. Quite honestly, the tech industry is just a tiny blip that is barely on this country's radar. People would rather vote for a candidate based on what he thinks about gay marriage. Nobody here gives a shit about the hi-tech industry.

    --

    My beliefs do not require that you agree with them.

  77. Not all people work long hours because of naivete by MattW · · Score: 5, Interesting

    In my second job, I cheerfully slept under my desk once, and worked really long hours all the time. I remember bragging that I had our IT manager beat wednesday night - she'd worked 42 hours since Monday. I was young, and in my time off I just programmed hobby projects anyhow. The company was on track to IPO, I had shares, and I was collecting big raises frequently.

    Anyhow, I don't regret that at all. Now that I'm older, have a daughter and different priorities, I hate that young people are still willing to do that, because it makes me look like a less desirable employee.

    The problem with EA, however, is not the way they work their employees with long hours, but the way they deceive people to get them and keep them before turnover finally claims them. If EA said: we're going to pay you $25k/yr base, but work you 100 hours a week, so you'll make $85k with overtime, then there would be no problem. (And, quite possibly, no people accepting jobs there)

  78. Re:Oh. My. God. by shaun · · Score: 4, Insightful

    It wasn't a troll.

    You're right - sometimes you are expected to stay late and get the job done. And, if you like your job, and you employer is good to you, you are probably willing to sometimes stay late and get the job done.

    Of course, you ultimately have the final decision. The big bad company didn't take your car keys away. The worst thing that they can do is fire you.

    Anybody who is any good at what they do in the silicon valley could find job that pays $60K without much trouble in the valley.

    Anybody who isn't good, well how much sympathy am I supposed to have for a guy who isn't any good, and makes $60 grand a year?

    Look I'm not some naive newbie - I've been a well paid software developer in the valley for more than 10 year.

    My sincere advice to everybody who feels that they're being overworked is this:

    First: stop spending all of your money. Put a little bit away. You'll find that it's a lot easier to stand up for yourself if you aren't worried about where next months rent payment is coming from.

    Second: Stop working so damn much. Work 55 hours instead of 60, and see if anyone notices. In all likelyhood, nobody will. If someone does, though, don't make excuses. If they call you out, tell them that you worked nine hours today (or however many you worked), and give them a "what kind of bozo questions somebody for only working 9 hours" look. Do that a couple of times, and they'll leave you alone.

    The worst thing that could happen is that you get fired, and if you're complaining about how awful your boss is for making you work so much, maybe, just maybe, having your boss tell you that you aren't allowed to come to work anymore isn't the worst thing than can happen. There's other work out there. Better work. Maybe getting fired would be the kick in the ass that you need to go find it.

    P.S.

    Rent Office Space again - it isn't as far off as you think.

  79. Re: Free Range Chicken? by also+aswell · · Score: 1
    What about the free range chicken?

    Well,
    they have found a good owner, That gives the chicken enough range to sort of stand on tiptoe and streach out it's wings. And not much more, sort of like a cube only 34 inches high, but with a lot of other chickens.

    Now,
    if you add organic or certified organic or natural your normal chickens get more freedom, but the free range you describe was like that at my grandmas farm in Chesnee, South Carolina back in the 50's and 60's.

    --
    "Where did this apple come from?"
    --Alan Turing
  80. Boo F*cking Hoo. Get out of my industry. by Will_Malverson · · Score: 1, Insightful
    I graduated in 1998 with a degree in Computer Science from an unremarkable state college. I've worked several different jobs since then, from small companies that you've never heard of to companies that have their own icons on Slashdot.


    Without false modesty, I am an excellent programmer. In The Mythical Man Month, Brooks claimed that the productivity difference between a good programmer and a bad one can be 10:1. I am that 10. Don't take my word for it, ask my boss who gave me a 10% raise a couple of months ago, and has promised me (yeah, not worth the paper it's written on, I know) another 10% in six months. Every programmer I've ever worked with has agreed that I'm competent and skilled.


    I can count on one hand the number of weeks I've worked more that 40 hours. One was because we were implementing a large enterprise-class system at a customer factory, and we all were putting in 15-hour days to get it working. That week is the only unpaid overtime I've ever worked. I once had a job where working 45-50 hours a week was standard, but I never worked more than 40. At my annual review, the boss said, "I wouldn't mind seeing you work more hours, but you're productive enough that it's no big deal." The other overtimes I've worked were at jobs where I was paid hourly, and thus got time-and-a-half. My only complaint about those is that I haven't had more of them.


    My job has always been to put out high-quality code, and I've always delivered. My projects are always on time, have clean code, and have well-documented build procedures. I don't screw around with making my code compact, and rarely optimize for speed -- my goals are ease of writing, ease of debugging, and ease of understanding. Because of that, I can dust off code that I wrote years ago and quickly find and fix bugs in it.


    Unfortunately, programming as an industry attracts lots of people who barely know what they're doing. They've learned to fake it and to stumble through it enough that they can put out unstable, bug-ridden projects that vaguely correspond to the initial spec. For example, the project that I'm working on now had a nasty bug buried in it when I first took over. The guy before me had been tracking it for three weeks. He'd worked with others, and had written up lots of pretty documents explaining what he'd done to try to find it. He was convinced it was in one of our partners' projects. I sat down on my first day there, started looking at this new, unfamiliar project, and found it within an hour.


    That guy corrupted my project so badly that it took me six months just to clean it up -- things like code downloaded from the Internet, the copyright removed, and his name put in its place. This was in a commercial product that literally ships millions of copies every year, and it could have left the company open to a *huge* liability. Once I had the project cleaned up, it was smaller, built faster, and was much more stable.


    People like this guy are what makes Software Engineering a joke among real engineers. He flew by the seat of his pants constantly, never *understanding* what he was doing. Had he not been an hourly employee like me, I am sure that he would have been working lots of extra hours, trying to make his productivity look a little better. After all, if I'm ten times the programmer you are, you can change that ratio to 5:1 by simply working 80 hours per week.


    (private message)DJBSPM(/private message)

  81. Coders are Such Pussies! by Anonymous Coward · · Score: 0

    Millions of lawyers, doctors, Ibankers, consultants, et al. have been doing 70 hour work weeks for decades.

    At least you effeminate, teary-eyed bastards, get the benefit of having 1 hour of work equal 1 hour of work. I can only imagine the tears of if you bitches had to work under the auspices of the "billable hour."

    1. Re:Coders are Such Pussies! by ExHGamer · · Score: 1

      There's a difference between working 70 hours sitting on a chair and moving. Sitting on a chair for so long every week/every month/every year is just plain bad for the health. + Most of these programmers like computers/video games so even at home they are sitting on a chair/sofa again not moving much.

  82. But they can quit by Anonymous Coward · · Score: 0

    Galley slaves can't quit. EA employees can. Either EA's job and compensation is the best they can find (otherwise they'd leave), or they can find nothing else at all.

    In both cases, the employee gets to make the choice, as they should.

    Converting everyone to 40 hours per week would also migrate half of the jobs to less expensive, non-US locations.

    It's not for me to decide whether long hours is better or worse than 50% layoffs; each EA employee needs to do that. When enough people choose the latter, the problem will go away.

  83. And let's talk The Law by xant · · Score: 2, Interesting
    This article discusses the legality of it: EA Spouse's Account

    Specifically:
    The interesting thing about this is an assumption that most of the employees seem to be operating under. Whenever the subject of hours come up, inevitably, it seems, someone mentions 'exemption'. They refer to a California law that supposedly exempts businesses from having to pay overtime to certain 'specialty' employees, including software programmers. This is Senate Bill 88. However, Senate Bill 88 specifically does not apply to the entertainment industry -- television, motion picture, and theater industries are specifically mentioned. Further, even in software, there is a pay minimum on the exemption: those exempt must be paid at least $90,000 annually. I can assure you that the majority of EA employees are in fact not in this pay bracket; ergo, these practices are not only unethical, they are illegal.

    In order to make all those huge profits EA is exploiting their employees and breaking the law. It just does not get any clearer than this.
    --
    It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
  84. Re:Boo F*cking Hoo. Get out of my industry. by Anonymous Coward · · Score: 2, Funny

    How do you get into the building every day? I'd figure your head wouldn't fit through the door.

  85. Language Police by Anonymous Coward · · Score: 0

    "Irregardless" is not a word. Affixing the "ir-" prefix to "regardless" is entirely redundant.

  86. Tell me... by crashfrog · · Score: 1

    EA has a formal policy of hiring young, naive people who are willing to work long hours for low pay.

    I'm delivering sandwiches for 5.15 an hour. Long hours and low pay... in a technology field?

    Where do I sign?

    Oh, right. I'm the bad guy. My eagerness to have a job that doesn't totally suck is what drives down wages. I guess I'm supposed to keep delivering people's sandwiches so that some programmers can have Ferarri's.

    --
    I never have frustrations, the reason is, to wit:
    If at first I don't succeed, I quit!
  87. IR - abuses - organization - Unions by khasim · · Score: 1
    "The industrial revolution" begat unionism, over 100 years later.
    Nope. Rather the Industrial Revolution begat the abuse of workers who found that they could organize to force management to improve their conditions.
    I suspect you have a warped sense of what the Industrial Revolution was about (there have been many IRs). The innovations in technology coupled with the previously unseen explosive population growth, spurred the "industrial revolution" of 1750 that you're probably referring to.
    Ummm, no. The "Industrial Revolution" was when our society went from being farm-based to being industry-based.
    The poster's point that globalization is akin to the IR of the 19th century is spot on.
    Again, no. Unless you're only looking at it from an abuse of the worker perspective.

    And that abuse is exactly why we shouldn't rush into "globalization".

    Where you are wrong is that with the Industrial Revolution, there wasn't anything stopping the people who had been farm workers from becoming factory workers.

    Now, the jobs are going overseas. It's a lot harder to hitchhike to India from Montana than it was to hitchhike from Montana to New York.

    And the people in New York still spoke the same language you did. So living day-to-day wasn't a problem.
    I'm not in manufacturing right now but I know that the ability to accurately calculate all buisness expenses (you can shop for labor and material prices globally), dissect competitor's methodologies, choosing from a world-gradient for deciding standards and practices (ISO, DSQ, are high end standards for the EU) are all relatively new events.
    And the difference between that and a factory 100 years ago is ..... nothing.
    Record numbers of industrialized citizens have become computer literate and even more have been made available to be exploited, who are not. This is the direct correlation, as it may have escaped you.
    I'm not sure what you're trying to say there (except the insult).
    Record numbers of industrialized citizens have become computer literate...
    And next year, even more will become computer literate, setting a new record. This has nothing to do with the globalization discussion. Look up shoe manufacturing in the 3rd world.
    ...and even more have been made available to be exploited, who are not.
    Yep. And they are exploited. Which is the problem. Why is it impossible for us to avoid exploiting the workers this time?
    This is the direct correlation, ...
    Again, that only holds true if you ONLY look at it from an "abuse the worker" perspective.

    There is a LOT more to the discussion than whether we can abuse 3rd world workers. To start with, the question of "Should we abuse 3rd world workers" comes to mind. But I've already gone over that.
    1. Re:IR - abuses - organization - Unions by Jack9 · · Score: 1
      Nope. Rather the Industrial Revolution begat the abuse of workers who found that they could organize to force management to improve their conditions.
      You meant "right" then went on to restate what I already said, excepting the "Abuse of workers" which is an unqualified cliche that I would never use. While in the EU, a 40 hour work week with mandatory overtime is unheard of, in Garden Grove, CA 20 mi from where I live, individuals working for Fairchild Semiconductors get recurring nosebleeds every day because of their working conditions (they tolerate it and I don't know why).

      With a flawed premise such as
      The "Industrial Revolution" was when our society went from being farm-based to being industry-based.
      I can understand why you think the way you do. Unfortunately the industrial revolution had very little to do with "our" society when it was europe that underwent the IR not America (until later, around 1870-1900, which is a separate IR, historically). It's almost like you think that America was the center of the IR.
      And next year, even more will become computer literate, setting a new record. This has nothing to do with the globalization discussion. Look up shoe manufacturing in the 3rd world.
      Again, you miss the point. I'm not sure why you bring up brute forced labor. I'm talking about the symmetrical trend in every market, including the HIGH TECH market toward reducing labor costs with newfound availability. Just because it takes a year to learn how to run a programmable die stamp, doesn't mean that you have to pay 15$USD an hour for someone to do it properly. Outsourcing is simple and logical and profitable.
      And the difference between that and a factory 100 years ago is ..... nothing
      If you're going to babble nonsense, I'm going to have to call troll. The differences in the availability of technologies and materials alone are large enough to invalidate such a claim. Globalization is the term for the ability to shop the world, and then doing so. This strategy didn't function 100 years ago. Companies could import labor, so they did. Now, you can setup factories anywhere it's cheap to do so. Do you really think there was any meaningful Quality Control or even coherent manufacturing theory 100 years ago? I have doubts that you're qualified to be speaking about manufacturing.

      Learning to abuse workers efficiently is part of manufacturing. It's very difficult to make something for nothing. It's relatively easy to make a dollar off another human, and now it's done on a scale that makes this little EA tift seem laughable.
      Why is it impossible for us to avoid exploiting the workers this time?
      You stay competitive, by limiting costs, keeping prices low, and maximizing profits. There's no trick answer for this unless you're trying to soothe your conscience. Sounds like a personal problem.

      I'm one of those "anything is possible" idealists, but I don't pretend people are inherently good to one another.
      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    2. Re:IR - abuses - organization - Unions by Bastard+of+Subhumani · · Score: 0
      Rather the Industrial Revolution begat the abuse of workers who found that they could organize to force management to improve their conditions.
      So the serfs in medieval times had it easy - pool tables & a 35 hour week - did they? Seems I must have imagined Wat Tyler & the peasants' revolt.
      --
      Only three things are certain; death, taxes, and apocryphal quotations - Ben Franklin.
  88. Whereas the Jungle Fowl. . . by kfg · · Score: 1

    (wild chicken) says, "Owner? What the fuck is this "owner" you're talking about? Be free my chicken cousins.

    Be free, free! Come sleep in a tree.
    There's tasty grubs for you and me
    All over the ground to be had for free
    For the chicken not afraid to be free.

    "Free range," you say? Your "owner" is "nice"?
    Nice to end in a pot in a trice
    Screw the owner! Screw the farm!
    Come my chickens and sound the alarm.

    No more fowl slaves we'll be
    or die to make a fricassee
    Out of the cubicle farms we'll flee
    The chickens, the chickens who dare to be FREE!

    Oh. Ummmmmmm. Sorry. It's been a long day, and that post just set me off. It won't happen again until next time. I promise.

    KFG

  89. Re:Good $11.53 an hour? by also+aswell · · Score: 1
    Go figure...
    $60,000 a year by 52 weeks...
    by 100 hours [includes 20 hours for overtime?]...
    =$11.53

    --
    "Where did this apple come from?"
    --Alan Turing
  90. Ho hum... Next a news flash that the sky is blue.. by wrook · · Score: 1

    I can't believe people on *Slashdot* are surprised that a large software company is abusing their employees. How many of us (who are programmers) have *not* lived through this very reality (and fuck it -- I *never* got a laundery service despite my 90-100 hour weeks).

    Now, I'll be the first person to say that unpaid overtime is unethical and illegal. I will also be the first to say it's unproductive. Hmm... Now that I'm thinking about it -- I'm not the first; not by a large margin. I believe a little book called "Peopleware" beat me out by a couple of decades.

    However, this is the norm. 65 hour weeks? And they call that abusive? I almost laughed out loud. My first employer made me work in a septic tank and I had to walk 40 miles uphill (in both directions) to work, cleaning the road with my tongue. (apologies to Monty Python for butchering that).

    But seriously, back in the day I wouldn't have even called 65 hours a week "crunching". I remember working 90 hour weeks *during my vacation*. That was crunching. Anybody remember Jamie Zawinski's rant about the telephone survey on work hours that had a maximum of 99 hours per week? Of course he had an apartment painted entirely black and hung manequin parts from the ceiling...

    Now, after burning out a couple of times, I am older and wiser. I've got a job where my boss kicks me out at 5:00 every evening. Not only that but I never have to do status reports because he reads my code to see where I am.

    My point is, why crucify one company? 99% of those so-called places of employment are the same. If you are so enraged, either vote with your feet or *do something about your present employer*.

    I don't mean suing. I mean showing them that people are *more* productive with 40 hour work weeks. Hell, in my last job, I worked for 5 years at one of the most notorious abusers in all of software and worked only about 10 weekends the entire time. I got glowing reviews and convinced an entire department of 40 people to try 40 hour weeks. I collected a shit-load of stats and showed upper management that less was more.

    It is possible. But instead of bitching about it, you have to dig out your oft-neglected people skills and *persuade* others to look at the problem from a different perspective. Offer to run a pilot project. Develop solid productivity measurements and show how productivity *increases* when you aren't trying to figure out if it's Wednesday or Thursday, whether that caffeine induced halluncination of Natalie Portman is real or not, and how the hell you got so much lint in your belly button.

  91. On a somewhat unrelated topic... by davew2040 · · Score: 1

    Maybe someone can comment on something that's been bugging me for quite some time.

    As we move forward, we find ourselves in a position where we can automate a lot of the work that *needs* to get done. This isn't new; it's been happening since the Industrial Revolution in one degree or another.

    It's pretty much obvious that a lot of people (in *any* large group) just aren't that well-suited for work requiring intelligence. It's been the case in the past that that these people could find tasks that need accomplishing and get paid to do them, even if they didn't get paid a whole lot.

    I think we can safely say that, barring any major cataclysms, it won't be too long before the various mechanisms are in place to put together robots that can handle most all menials tasks (i.e. image processing systems being capable of recognizing distinct objects, robotic limbs capable of manipulating free-form objects in an intelligent way), from manufacturing to agriculture.

    So what exactly is going to happen with the part of the population that isn't all that well-suited to thinking through things that computers aren't? Can we even come up with enough non-menial tasks to keep the people who *can* do them busy? Since the *last* thing anyone seems to want to do is reduce the average number of hours anyone works, and since in at least in the United States we don't really feel that people deserve to have food on the table unless they're doing *something* for a set number of hours per week, how are we going to account for the growing number of people that aren't really needed for anything? Some enormous service economy? Office Space-style meaningless busywork?

    1. Re:On a somewhat unrelated topic... by mark99 · · Score: 1

      Marshall Brain has been addressing this topic with a series of essays called "Robotic Nation" (google it).

      While I don't agree with all he says, everything he says is certainly worth considering. Start there.

      Personally I think there will always be things to do, the hard part is getting the minimum wage to drop as production efficiency goes up, and thus allowing people to live cheaply on a small amount of work (sounds like a contradiction, I know, but I don't think it is).

  92. Rememeber, we suffer for your gain by Anonymous Coward · · Score: 0


    Rememeber, we suffer for your gain.

    oh Please, only on Slashdot would this kind of rah-rah All-American bullshit get modded insightful.
    Americans are NOT suffering so that Canadians (or anyone else for that matter) can live a life of plenty, living off the hard work of freedom loving libertarians who pay their way with an honest buck. Drug companies may be powerful, but they can be and are regulated or ignored by governments. Witness Brazil allowing generics to be created, against the will of said Multi-National drug companies. They also can't afford to just leave markets as some kind of retaliatory gesture.

    Prices and working conditions are controlled all over the world, including in America. Fully free markets are not pretty (see Somalia right now), and your caricature of 'market forces at work' has very little to do with reality in any case.

    The logical (and absurd) endpoint of your argument that 'regulation encourages outsourcing' is to do away with all regulation, unions and workers rights and live with the consequences, allowing the world to descend into a hell where money is the only measure of value. We'd end up choosing the lowest common denominator of conditions/rights/wages because that's where the jobs will 'flow' to. Is that really what you're suggesting?

    The sensible alternative is to impose some restrictions and tarrifs on companies who use child labour or otherwise exploit their workforce (wherever that may be if they sell to western markets they can be controlled), and gradually try to adjust their behaviour so that they improve working conditions for their workers. Conditions are improving in India (for example) partly because of pressure from elsewhere, and partly because the country is maturing. The growth of outsourcing there has everything to do with a burgeoning IT industry centered on Bangalore, with workers who are relatively (for the country) well paid, and nothing to do with sweatshops.

  93. You have absolutely no clue by Anonymous Coward · · Score: 0

    The drug companies R&D is paid for by the government. They make a great profit in Canada as it stands, there is no need for them to assrape us, they only assrape the US because they can. The only drugs made by independantly funded research is shit like viagra, because there's more money there.

    If you forced the drug companies to be reasonable, they would just make a reasonable profit, instead of the insane profits they pull in now. And if any drug companies did decide they wanted to sell drugs somewhere else, a new company would come up in its place, because there would still be the demand for drugs.

  94. oh yeah, wal-mart young folks by Anonymous Coward · · Score: 0

    uh huh. no old folks there

  95. wrong by Anonymous Coward · · Score: 0

    if you screw up the basic software architecture of a product you will be paying for a long time

  96. I made my choice by ExHGamer · · Score: 1

    I'm one of the biggest video games fan ever, you can't imagine the amount of time I spent on each generation of consoles.

    I graduated in computer sciences And yet, when it was time to choose a job, I looked at the video game companies, did some interviews and realized 'the bosses' were just in for the money. So I simply gave up. It's not that I had not the skills but you can't perform well in an interview when you realize the interviewer is some kind of jerk who is only in for the buisness.

    I ended up choosing a job as programmer for the government and don't regret it. Sure the salary is lower, it's not as fun but at least, it's humanly better and the work hours are corrects.

    I can't imagine how someone who work 80 hours and don't have a wife/houseband yet could find one.

    1. Re:I made my choice by EEBaum · · Score: 1

      The salary is LOWER? It's been my impression that game salaries are some of the lowest in the field.

      --
      -- I prefer the term "karma escort."
    2. Re:I made my choice by ExHGamer · · Score: 1

      Sadly, a lot of salaries are low. Specialy if you don't work as many hours at these game developers.

    3. Re:I made my choice by Anonymous Coward · · Score: 0

      I'm one of the biggest video games fan ever, you can't imagine the amount of time I spent on each generation of consoles.

      Whew, with a UID of 833333 what generation of consoles did you start with, the PS1 and Nintendo 64?

    4. Re:I made my choice by ExHGamer · · Score: 1

      What does Slashdot has to do with games and who told you it was my first account ?

  97. One thing I've learned... by Anonymous Coward · · Score: 0

    People who tell you how great they are, are never close to as good as they say. Not that I think you are lying, just that I think you don't know what good is, and consider yourself good out of ignorance. All the best people at everything are always modest people who don't make efforts to constantly try to be in the spotlight.

    1. Re:One thing I've learned... by pommiekiwifruit · · Score: 1
      People who tell you how great they are, are never close to as good as they say.

      Peter Molyneaux has got problems then! :-)

  98. Extreme programming by Anonymous Coward · · Score: 0

    Is that what we call 'Extreme programming' ?

  99. Time to Consider a Union maybe? by also+aswell · · Score: 1

    • Maybe game coders should consider joining the AFL-CIO or the...

    • I read the new story at 22 posts, did this bit of research, made a post about free range chicken, $11.53 an hour, browsed a most of these posts which seem to be mostly rehash of arguements/comments from earlier this week and now find this post may be number 308. But this post is mouthful.

    • Communications Workers IU560 Who We Are We are members of the Industrial Workers of the World who work in the electronic communications industry. Our organization is open to All workers engaged in telephone, telegraph, radio, television, satellite communication, and computer operation, including programming, and networking.
    • IWW Join a union with branches in India, Bulgaria, Poland, and England? One that is calling for the 4 hour work week and the 4 hour work day?

    • IWW US Locations California has locals in Los Angeles GMB, Sacramento, San Diego. San Francisco Bay Area GMB & IU 670, San Jose, Santa Barbara GMB, Sonoma County or Start Your Own IWW Branch. This section also includes information on how to recruit new members, how to hold and run successful meetings, and how to deal with sensitive issues, such as diversity and burnout.

    • IWW COMPUTER WORKERS UK

      AFL-CIO

    • Washington Alliance of Technology Workers, Communications Workers of America, Local 37083, AFL-CIO articles at A Voice for the Digital Workforc include Microsoft to double size of India facilities, Unions begin to struggle in Europe, Outsourcing to Arkansas, Job Numbers Mask Continuing Deindustrialization, Slowdown Forces Many to Wander for Work, Students Fight Copyright Hoarders, Welcome to the risk economy and An Industry in India Cheers Bush's Victory.

    --
    "Where did this apple come from?"
    --Alan Turing
  100. This is actually usually the developer's fault by Sycraft-fu · · Score: 1

    Developers aren't, unless they are dumb about it, shackeled to a publisher. They publisher owns the rights to a specific title, but they can switch publishers with new titles. Bioware did just that. They used to be with Interplay, who then tried to screw them since they were going under. Bioware jumped ship and went with Atari then.

    In the case of Origin, it was very largely their own fault. Ultima, their big product, peaked at 6. The subsequent ones just got worse and worse, largely on the programming front, but also gameplay.

    Ultima 7 was an amesome game, but was poorly coded. It had the most bizarre set of memory requirements and was a real pill to get to run. It also suffered from crashing. Ultima 8 had a horrible interface, was even buggier, and the gameplay certianly left something to be desired. It just didn't feel like Ultima.

    Ultima 9 was the ultimate disaster. When it was released, it wouldn't even run on 60% of the systems out there. Even on those it did run on, the performance blew, it was almost unplayably slow on the recommended hardware. You couldn't beat the game anyhow because of bugs.

    The lead programmer blamed the graphics card companies, Microsoft, the players, and just about everyone else for the problems. Two patches later the game was playable on most systems, though still had some show stopper bugs if you weren't careful, and was still quite slow. The programmer then declared it done and completely fixed and stopped working on it.

    All this is in additon to the fact that none of the promised interactivity or character depth was present. If there was ever a game taht didn't feel Ultima, this was it. Shitty game, shitty programming, no wonder it failed.

    Developers need to be held to task as well as publishers. There are plenty of cases of developers utterly failing to deliver on their games and you can't blame anyone but them.

    1. Re:This is actually usually the developer's fault by a8o · · Score: 1

      And in the same way; Sim City 2000 was great. Top 10 PC games of all time. Sim City 3000, with EA, sucked some major arse. EA ruined Maxis.

    2. Re:This is actually usually the developer's fault by Callitrax · · Score: 1

      Bioware did just that. They used to be with Interplay, who then tried to screw them since they were going under. Bioware jumped ship and went with Atari then.

      Actually, Bioware was mostly following D&D license, which is a whole other story (although they were hosed by Interplay as well PA)

  101. Re:Boo F*cking Hoo. Get out of my industry. by entrigant · · Score: 5, Insightful

    You talk a lot, but your words have little meaning. A nice 7 paragraph rant about how much better you are than everyone else. What bearing this has on EA and its mistreatment of its employees this little rant has however I do not know. Perhaps you are meaning to imply that EA is doing the things it is because clearly none of its employees could match your amazing skill. Do you mean to say that if these employees could attain your level of excellence then EA would not do the things it does? Well, I have bad news for you. Employers like EA will abuse their employees no matter how good they are. Yes if you worked at EA they wouldn't say "well you're so productive we don't care if you only work 40 hours." They would be pulling the same shit with you, despite your amazing self proclaimed coding abilities.

    I suppose I could be wrong about your intent. You did ask them to get out of YOUR industry. I don't think you said that because you think YOUR industry is overcrowded. It seemed like frustration that everybody else isn't as good as you. Maybe you know every single employee at EA and have come to the conclusion that you are better (although I assume you come to that same conclusion with everyone you meet).

    Maybe I am looking at it in the wrong way tho. Perhaps this is a rant based on pent up rage. Perhaps you have spent so long being better than everybody else that you are starting to get angry that nobody can keep up! Maybe this has been building for so long that some random story about mistreated EA employees was all it took to set you off. If so, then that would mean your rant actually has nothing to do with EA. Must be horrible being better than everyone else.

    Whatever relation your rant has with EA and its mistreated employees, if any, I just have one thing to say to you.

    GET OVER THE EGO TRIP!

  102. Not quite so simple, really.. by gNukkekAalosj · · Score: 1
    So why the US don't follow Canada's steps with specific rules for high-tech industry so ppl don't get to be fscked over by large companies?
    Simple question, simple answer. The reason is that in America we don't pretend that we are actually running the show instead of companies. If we followed your lead and made it harder for large companies to screw over the IT crowd in the U.S.A., then those companies would say "damn, North America now costs us more, lets just move all our operations over to India or China where we can rape their local IT people any way we want."
    Two reasons why this does not matter:

    First: only the companies whose business models depend on "screwing over the IT crowd", would find it profitable to move production overseas as a result of stricter regulation. In all honesty; good riddance!

    This could potentially free up labor and other resources for companies whose businessmodels do not depend on "screwing the IT crowd"

    Secondly: the number of competent people available from overseas to fill up these positions is probably vastly exaggerated, remember that it is in the interests of employers to exaggerate this threat. The long term effect would most likely be limited to a reconfiguration of the domestic power relationship between workers and employers, probably manifested by a larger share of EA's profits allocated to employes (in the form of: more pay, shorter hours, or better benifits).
  103. What about people working forEA's Canadian studios by Anonymous Coward · · Score: 0

    I wondering how this lawsuite will effect EA employees outside of the states. I have a feeling it won't change anything for them. They'll still work the 80 hour weeks while there freinds south of the border get compensated. Infact, I can see many EA titles move to the great white north once practices change in the states. Lets just hope some one takes similar action in Canada and hope EA won't start outsourcing to India.

  104. I think you nailed it by Sycraft-fu · · Score: 1

    I have a friend who I need to show all this EA shit to because he's one of those who is oging to be a source of the problem.

    Right now, he has a good job doing database programming. It's something he's good at and knows how to do, no additonal training needed on his part. It's a good work environment, due to security concerns (they work with credit card data) they don't want employees leaving, so they feed them, quite well, on site. It's an 8-5 job with very little overtime since there really aren't crunches. It's one of those things where stuff must work right, and it doesn't matter how long that takes to make happen. They get benefist, vacation, and so on. The pay isn't stellar, but it's a plenty good wage for the city he lives in, enough to easily have a house, car, and money to put away for retirement.

    However, currently he is just saving up money so he can go to a game programming university (called Guild Hall, never heard of the place). He wants to get trained in game development, and go in to that. It's not because he needs a job or anything, he's got a great one, just because he sees game programming as the cool thing and what he wants to do. We've all told him he should stay where he's at, but he's undeterred.

    Well, that's what allows companies to pull shit like this. These people that want to do game development, and will make stupid choices in their quest to get there.

    1. Re:I think you nailed it by Digital11 · · Score: 1

      The best thing you could possibly do for your friend is to convince him to give up the dream of going to a game-dev school and instead use his freetime to learn game-development by building a mod for an existing game. He could mod HL2 for instance, build a TC or multi-player mod, and most likely learn just as much if not more than he would by going to shcool for it. Not only that, but if it's good enough, he could get picked up by an existing company, etc.

      I know exactly how he feels, and had actually considered going to Full Saill (in Orlando) for a while, but realized I would be stupid to give up a cushy business-development job to work in a sweatshop.

      --
      I am a leaf on the wind. Watch how I soar.
  105. Re:Not all people work long hours because of naive by Starsmore · · Score: 2, Informative

    Flaw in your math there is that EA doesn't give overtime.

    --
    "If Common Sense was so common, it wouldn't be such a valued trait."
  106. The McDonalds of programming by gtkuhn · · Score: 1

    OK. So EA is bottom of the barrel, mass produced, "fast food" of the game world. No experienced chef would work for McDonalds as no experienced programmer will work for EA. They still serve some sort of purpose as entry-level training, right?

    1. Re:The McDonalds of programming by ExHGamer · · Score: 1

      And you work 2 years(80 hours instead of 40) in one and have to write "1 year of experience" on your C.V.

  107. fairly produced games by Anonymous Coward · · Score: 0

    just like people are starting to purchase fair trade coffee and sweatshop free clothing, how about gamers start buying games from companies who treat their employees well.

    1. Re:fairly produced games by Anonymous Coward · · Score: 0

      This a great idea. We need people in the gaming industry who work for decent companies to start coming forward, so we gamers can buy from their companies.

    2. Re:fairly produced games by Anonymous Coward · · Score: 0

      I agree too. There is a age-level and content rating, so why not a sweat-shop free rating. It could just start with a web site but how to pay for it or maintain? Maybe there are already gaming sites that could do it.

  108. Where there's a whip, there's a way... by Anonymous Coward · · Score: 0

    As an I.T. professional,

    My team was called on to work till the wee hours of the morning for several weeks moving a whole corporation's I.T. infastructure from one building to another newer building.

    It was fun in a way, working till 6AM when office workers started returning. We had a 'we can do anything' attitude.

    What was our pay for 100 hours of work?

    Pizza.

    Go into a small room and ask a group of truck drivers to each give you an extra 100 or 200 hours of work for some pizza as a condition of their employment.

    If you manage to walk out of the room on two good legs, you know they have a good sense of humor.

  109. I've seen this before. by YouHaveSnail · · Score: 1

    ...and note that EA has a formal policy of hiring young, naive people who are willing to work long hours for low pay...

    I've worked at companies like this in the past, though none that ever insisted I routinely work 80 hour weeks. Some managers feel that it's better to hire young programmers exclusively because "they're cheaper" and because "we can train them our way."

    The thing is, younger programmers generally aren't cheaper, and the training never happens. Experienced programmers may draw larger salaries, but they're usually more productive because they solve problems quicker, make fewer mistakes, and don't rush into implementation before they've got a handle on requirements and design. Proper training is an expensive proposition, and in my experience the kinds of companies that try to save money by hiring less experience staff are not the kinds of companies that would ever consider spending that kind of money on training their staff.

    EA and companies like them would be well advised to spend some time and money improving their development process. Companies that do software development well do not work in a constant crunch mode.

  110. Workers of the World Unite by SubtleNuance · · Score: 2, Insightful

    I hear the a lot but frankly the people I know that worked in unionized places hated the unions.
    Funny, I work a Salary job in the heart of Canada's Auto Production center; Windsor. I work in an iron foundry. We cast blocks and crank shafts. Very serious working conditions, high stress, dangerous, dirty (to the point of damaging your health), loud, stinky - terrible.

    The people in our union stick together. They understand the roll their union plays in keeping them employed, safe and properly compensated.

    They love the union. They understand and appreciate its roll. They dont 'hate the union'.

    What people do not seem to get is the reason union membership is going down in the US is many workers do not want to be in a union

    Union membership is decreasing because their is a very sophisticated propaganada war being wadged against the working classes. They are being led to believe that "if they work hard they will get ahead. Your labour value is a determined by the market. If you raise wages, or demand better conditions from your employer, you endanger your employment." All ideas that Unions were created to thwart.

    The all work is valueable. Workers need to be reminded that they have power in a Union -- without it, they, their community and their families *will* be robbed by the Railroad Barrons.

    The USA is a plutocracy, and saying so gets you branded a Communist... you dont want to be called a Communist do you?

    Its time the left begun to communicate the problems America's working class are having to face at the hands of the Capitalist Oligarchy.

    Working young programmers to the bone should be made illegal. EA can damn well pay them for the true value of their work. That would be everything that the company produces is borne of their work. They are the company.

    1. Re:Workers of the World Unite by Creepy · · Score: 1

      There are negatives to unions, as well.

      Union bosses often ask for CEO level salaries, so basically your dues pay for another guy to get rich.

      Tenure and other position and pay guarantees promote mediocrity since there is no incentive to perform well.

      If you're earning minimum wage, a union is actually a detriment in most cases because most people won't work minimum wage jobs long and the fees have a substantial effect on their income with little monetary benefit in return. It'd be even worse if the dues are fixed scale and not based on salary, as the people earning the least pay largest percentage (though I don't know if any unions use fixed scale).

      Unions price fix labor costs in some cases, like auto repair. Again, a mixed blessing - you know they can't charge you 2 days worth of work to flush a radiator, but an honest non-union mechanic can probably do it for 1/2 the cost - but a dishonest one can milk you for twice the cost.

      Anyhow, I doubt EA is the only company like this - the computer industry in general (and especially games) is pretty overbearing on the time of their employees. Yes, EA is a bit on the extreme side, but that's a good reason to leave the company after two years (usually the minimum to get another job in the games industry). Out of college I worked 80 hour weeks, but now won't work more than 60, and only during crunch (I'm typically ~50). That extra time I put into open source work, house maintenance, and keeping my wife happy... and reading slashdot :)

  111. Re:Not all people work long hours because of naive by Anonymous Coward · · Score: 0

    That'd be his point.

  112. A LONG way from "software artists" beginning... by Zathras11 · · Score: 1

    When they started EA, they had some of the best
    and most famous game programmers in the world.
    I remember the artsy ads featuring Bill Budge and
    others who were well known at the time and the
    whole concept of programming as an art. I wonder
    what happened... :^)

  113. Reasons to Boycott EA games by superpulpsicle · · Score: 2, Interesting

    1.) When the front cover athlete for EA sports game always end up in career-threatening injuries. It's like god's way of disapproving EA's practice.

    2.) The classic Electronic Arts as we know it has been gone for a long long time. EA is just a rich marketing force slaving over all the little companies.

    3.) EA has a very microsoft-ish marketing tactics. EA has tried hard many times to lock in sports association licenses so that non-EA sports games can't use authentic players. Luckily they failed.

    4.) Competitors have to sell at lower cost to keep up with EA's monopoly. Like ESPN NFL costing 1/2 has much as Madden. EA has already created a deadend market where innovation and good product can't beat them alone.

    1. Re:Reasons to Boycott EA games by CrzyP · · Score: 1

      first off, Thats Business folks!! All entry level's aren;t paid as much as they want to be no matter how much experience they have under their belts. Thats what hard work and moving up the ladder is for. I myself am looking for entry level positions right now and don't expect to get anything above 50k for the 4 years of IT experience i have with internships at some of the biggest financial, internet, and pharma companies on the face of the earth. Welcome to reality folks. If you owned a large corporation, you would be doing the same thing EA is doing which is finding the cheapest labor which is willing to work, LEGALLY.

  114. No, how dare he... by rsilvergun · · Score: 1

    sire half a dozen kids he can't support at the standard of living he wants to. Same goes for dumbass poor Americans too, BTW. I'm sick and fucking tired of watching the world go to hell and seeing large corporations playing the poor off each other when all it takes to stop that is a little fsckin' birth control. If you want to stop being capitalism's fodder you've got to stop making so much of it. Don't bring children into a world you know is hell for your own selfish emotional needs or because you're just dumb.

    Instead of competing like idiots while the rich fucks of the world are laughing all the way to the bank, why don't you do something smart for a change and make those bastards compete for you? Oh well, in a few years/decades there'll be a really nasty war again and I guess the survivors will have fun afterwards. Until they're done screwing themselves back to a surplus population again.

    Not trolling, I'm just disgusted with the world situation. Two world wars and we didn't learn shit.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  115. Owe nothing? by laughingcoyote · · Score: 3, Insightful

    Some of the comments I've seen here, to put it quite bluntly, are disgusting. I have seen it said several times now that companies "owe nothing" to those who work for them.

    May I have someone's logic on this? These people are working literally every waking hour, in some cases, so that the CEO of the company can be a millionaire or billionaire. Do you mean to say that that CEO owes nothing more to those people who put him where he is then to flip them the finger, pay them the minimum possible, and take his private jet out to his yacht to reap his rewards? Do the stockholders of the company not owe it to these people to insist that they are compensated fairly for making their stock profitable?

    Human beings live in a community, NOT in a vacuum. There are some rules to living in a community. It is not my belief that making one of those rules "Take as much as you can get away with and give back as little as you possibly can" is a guideline for a healthy community of any type, small or large. These workers do owe the company they work for to work hard and well, and they have done so, EA has come out with some excellent games. Now EA has a responsibility to make sure that they pay these people back for their hard work.

    The concept that a company owes its employees no more than the smallest paycheck they can give them, coupled with a boot out the door as soon as they aren't useful anymore, is sad, and a serious problem. A company (and a country) owes its workers a living wage, the security that their job will not be outsourced or eliminated unless the company is in dire financial peril, and some personal time to enjoy it. We are not talking about some type of freeloaders here, we are talking about people who went through college, have sought out jobs, and are now being told to devote every waking hour to that job or they will be replaced.

    I am not talking about "skilled" or "unskilled" workers, I am talking about those who work for a living, period. They are owed a decent existence. Construction workers and waiters are every bit as necessary as CEO's and accountants. Everyone who goes out every day and works deserves not to be in poverty, yet currently a 40-hour a week job at the minimum wage would place a person well below the poverty level. Something is very, very wrong.

    Most of the restrictions of living in a community are moral, rather than legal, obligations. If your friend, who has helped you move five times, asks you for help with the same, he cannot take you to court to force you to help him when he asks. But he shouldn't have to. You are under a moral obligation to help.

    I have no problem, however, tightening the legal restrictions and requirements on companies, since it seems evident that many will ignore their moral ones.

    --
    To fight the war on terror, stop being afraid.
    1. Re:Owe nothing? by KD5YPT · · Score: 1

      It will back-fire on them and force them into a downward spiral. Once they decide to hire only fresh out of college students (who don't know better, like me), they'll find that their development cycle lengthen due to software bugs. Which would force them to try to extend weekly hours, which leads to more experience to quit, which shift the general programming experience in the company to the low-end. Soon, they'll be able to only produce low quality softwares (think about their GBA/PC games that came out, low quality or just redoing the old thing OVER and OVER and OVER again).

      --
      In US, you can easily buy enough major firearms to wipe out your neighbourhood but a few little fireworks are banned.
  116. Corel by Anonymous Coward · · Score: 1, Interesting

    ... getting into the video game industry and having EA on your resume is well worth the low pay for a little while.

    Tell that to a friend of mine who said the same when he signed up with Corel back in 1998. Their salaries were lower than all other tech companies here in Ottawa, but people recognized the name Corel, so they gladly worked for them. He worked constantly 60-80 hours a week, rarely getting paid for the extra hous. He was laid off in the big turn a couple of years back... now he's in telemarketing.

    You'll see the same turn in the video game industry in a couple of years when India and China has picked up on how to make good games. I'd rather hang onto coding those boring Java/SQL database applications than facing that downturn. Game programmers aren't good at coding applications and therefor won't get much of a chance on the few remaining IT jobs here.

  117. In Communist Russia... by superultra · · Score: 0

    EA makes you work for long hours with little pay!


    Oh, wait.

  118. No! It is how simple utility fucntions work by gNukkekAalosj · · Score: 1

    -snipped a lot of garble-

    Now the point is this: Your skills, your hard work and your knowledge are NOT what constitutes your value.
    Thanks for the lesson in value theory....

    Now for a discussion of labor economics:
    The common assumption to make is that your MARKET-VALUE (lets get the terms straight shall we?) as a worker is determined by the *percieved* opportunity cost foregone by hiring you.

    Remember the percieved part, cause I will get back to it.
    Mandating that EA treats employees better will have marginally better treatment (though in the long run, manipulating free economics almost always backfires), people will see that you can get into games programming (which they already love) AND be treated well, the supply will go up again, demand is (relatively) stable, and there will just be a bunch of unemployed games programmers.
    Again you are pretty incoherent, but I think you are trying to reach the natural conclusion of your tautology; everything is the way it is because otherwise it would be different, and lets not bother with it because if different was good then it already would be... Right?

    When we assume that the employers/employeees have only a limited ability to **percieve** the potential opportunity cost foregone by entering a contract, we can imagine scenarios where they enter contracts where either one or both parties would have been better off without.

    If this doesnt ring a bell then I suggest you RTF original A....you know, the part about lying to prospective employees about the job.

    and I havent even touched upon the whole issue of agency problems, and the fact that all of these decisions are made by managers...
  119. I call your bullshit bluff by Anonymous Coward · · Score: 0

    > We get screwed for you. If we don't get screwed, these companies will just go to a continent where the screwing can be much more intense.

    You get screwed because your government isn't willing to do anything to stop these companies who are screwing you. Your getting screwed isn't a subsidy for anyone else like the bile you spew.

    Why do drug companies need to advertise their drugs? If the drug really works, it would sell itself. My uncle is a Canadian doctor, and he keeps getting free "gifts" from drug companies - such as free paid vacation for his whole family, free arts (play/opera/musical) tickets, even free ballon ride, and so forth.

    Excerpt:

    "Direct-to-consumer (DTC) advertising. Manufacturers of brand prescription drugs continue to spend exorbitant amounts of money on direct-to-consumer advertising, with television ads for prescription drugs as common as automobile and beverage ads. DTC advertising is controversial with many experts concerned that the ads typically offer limited information and may contribute to inappropriate prescribing and increased prescription costs.

    For example, the February issue of Consumer Reports warns that drug ads:
    1.Commonly minimize drug risks.
    2.Exaggerate how well drugs work.
    3.Make false claims that one drug is better than another.
    4.Suggest unapproved uses for existing drugs, and
    5.Promote still-experimental drugs.

    Advertising expenditures vs. research and development expenditures. While drug manufacturers emphasize the importance of their research and development of new life-saving drugs, the eleven Fortune 500 drug companies devote an average of approximately three times more on advertising, marketing, and administrative costs than on research and development of drugs."
    http://www.indiana.edu/~uhrs/benefits/bul letin/200 3/oct/page4.html

    Need more proof?
    http://www.cbsnews.com/stories/2002/02/13/ health/m ain329293.shtml

    You get screwed anyway, so isn't it better to make laws for fair employee treatment?

  120. Try working for a Hedge Fund by Anonymous Coward · · Score: 0

    They are filled with Chinese management who treat their employees like surfs. No soup for you, get back to work!

  121. Re:Boo F*cking Hoo. Get out of my industry. by /dev/trash · · Score: 1

    So you like working for free?

  122. Take a hint by cshah+1 · · Score: 0

    I hope EA realizes that most of their games are shitty. I hope this is related to the employees being treated like shit, or they all should be fired. After looking at the Halo2 special dvd, it seems to me that bungie was able to create great work by treating the employees (or they released the dvd with them acting like they were having a good time). Either way EA should take a hint

    --
    KARMA POLICE ARREST THIS MAN HE TALKS IN MATHS- radiohead
  123. Re:Good $11.53 an hour? by /dev/trash · · Score: 1

    Hot damn. That's $3.50 more an hour than I make now. Where do I sign up?

  124. Funny by dotc · · Score: 1

    Compared to my workplace where 80 hour weeks are universally recognized as signs of laziness.

    And to think before the changes we routinely worked 110-120/wk.

    "No-one forcing them to work there." misses the point of the obvious non-monetary benefit to the allure of working there.

  125. The evil that is IT by SlashDotForever · · Score: 1

    How true. I get the impression that this is pretty prevalent in IT. All you need is a tight set of spec, and some good senior programmers to run the galley, and 'cool' perks. It is possible to run a sweat shop. There is no cost involved other than your novice employees time. Which they, for some reason, don't seem to realize is being abused. In the mean time the companies are selling products and not paying what they would with more aware employees. Most of the time these novices think it's good bragging rights that they sleep under their desks becaues they seem to equate this to some new 'adventure'. Too much X sports maybe :) Eventually, they mature enough to realize that no matter how plush the carpet is, the reality is very different from the illusion they bought into, hook line and sinker. Welcome to the new 'factory'. I've heard some people joke about putting together a programmers union. Sometimes I wonder if it won't happen.

  126. Cover Your Ass is the name of the game by AndresFerraro · · Score: 1
    Paying 10M to someone while others 10K for their time is a bit of an excess, don't you think?

    Especially when you consider the differences between humans are not that great.

    The real name of the game is called "Cover Your Ass". When you're on the brink of collapse and are sitting in the board of a company, have Wall Street and the entire company watching what you do next, and you have the alternative of hiring Joe Blow for $100K a year whom you KNOW will do a better job, vs. hiring Jobs for $10M, whom you imagine will do ok, what do you do??

    Simple: Cover your ass. If you hire Jobs and he does ok, he gets the laurels and nothing comes of it. If he runs the company to the ground, he gets tarnished and *you did all you could* - you went out and got THE BEST. If you hire Joe Blow, and he does fine, he gets the laurels all the same. However, if you hired Joe Blow and he runs the company to the ground, guess who's going to take the fall? YOU ARE!

    --
    -Andres.
    1. Re:Cover Your Ass is the name of the game by iceperson · · Score: 1

      What a nice Marxist point you're making. A person's value as an employee is set by the market. It's called capitalism. The problem is that so many people think that placing a market value on one person's work exponentially higher than another's is somehow "evil". Think about it this way... if your mother was ill and needed medical treatment would hire a licensed plumber to give her surgery? If you could chose between 2 doctors, one of which had a 50% failure rate and the other with a 98% success rate, which would you chose (thus placing more value on)? Would you be willing to pay more for the doctor's services than you pay the guy who changes your oil?

    2. Re:Cover Your Ass is the name of the game by Anonymous Coward · · Score: 0

      Steve Jobs's salary at Apple is not $10 million, it is one single dollar. Jobs absolutely turned the company around as well, he didn't "do ok". So I'm not sure how this theory you're trying to put forward connects to Apple at all.

  127. The more attractive the industry by popo · · Score: 2, Insightful

    The more attractive the industry, the crappier the pay. Is this news to anyone?

    Want to work in film? Crap pay.
    Want to be an accountant? Not crap pay.
    Want to work for a video game company? Crap pay.
    Want to work for an insurance company? Not crap pay.
    Want to work for MTV? Reeeeally crap pay.

    Any questions?

    --
    ------ The best brain training is now totally free : )
    1. Re:The more attractive the industry by gatkinso · · Score: 1


      Garbage man? Crap pay.

      --
      I am very small, utmostly microscopic.
  128. "Young"? by kermit6306 · · Score: 1

    I checked their jobs page and the minimum is 6 years experience with large scale C++ projects. I didn't realize there was a huge pool of 21 year olds with 6+ years of large scale C++ experience that they can dip into.

  129. Students: work an internship! by stevarooski · · Score: 3, Insightful
    Before I toss my two pennies in, let me say that I too once wanted nothing more than to make video games. So, to see what it was like in the industry, I took an internship with everyone's favorite whipping boy these days, EA.

    With that in mind, let me say that this whole "EA is using young kids" schtick is one of the three major reasons why I think all computer science students should get out and work an internship or two for a company they might be interested in before graduating.
    1. The experience of having been in the trenches will make you more a much more desirable hire after graduation.

    2. You will know more about what you want out of your eventual job in industry, which means. . .

    3. You will have a far better idea exactly what's important to you, what questions to ask, and what to look for when interviewing for the job that will claim the majority of your waking hours for the next few years.

    Why am I saying this, and how does it apply to EA? I have no regrets about working there: the people there were by and large excellent and I learned a lot. However, I also saw EXACTLY what was expected of their new engineers, witnessed the turnover and the new college hires wandering around like zombies with keyboard marks on their faces, and returned to school a much wiser person for my experience. I assure you that I now take an entirely different spin on the "do you have any questions for us?" ending to your standard technical interview.

    So, in sum: empower your resume, your outlook on what your degree is preparing you for, and yourself by getting some experience before rushing into a job based on its outer sex appeal. Trust me when I say you will be thankful for it.
    --

    - - - - - - - -
    Don't worry, being eaten by a crocodile is just like going to sleep in a giant blender.
  130. most companies?-Interns. by Anonymous Coward · · Score: 0

    "Whenever you graduate from college and try to find a job, just try calling up a typical Fortune 500 company and saying "I may have no experience but... I'm young and naive!" and see how far that gets you."

    Rolls Royce is hiring interns. No that isn't "waiting till graduation", but it does show that you shouldn't be waiting that long either.

    1. Re:most companies?-Interns. by Frizzle+Fry · · Score: 1

      We aren't talking about interneships. The parent and the article were clearly discussing full-time jobs.

      --
      I'd rather be lucky than good.
  131. Re:Boo F*cking Hoo. Get out of my industry. by SlashDotForever · · Score: 1

    Brooks comment can more than likely be applied to any industry. But that is irrelevant. I think there is a lot of reasons why productivity is the way it is. Good for you that you've found something that your good at. The other 90% of us are wondering what went wrong. Would you care to write the software for the big microwave all of you 10%'s are going to use to get rid of the rest of us? The people at EA are just that, people. They shouldn't be treated that way even if they are just the useless 90%

  132. Re:Boo F*cking Hoo. Get out of my industry. by chord.wav · · Score: 1

    This is going to be sooo offtopic, but I need to advise this guy. Listen kid, Some advice, take it if you want it. You may be smart, there's nothing bad if you believe you are the best, it doesn't hurt anybody, really. What you are is naive. You aren't THAT smart if you work for a company. If someone pays you X for a job, whatever X is, it means he can get X+B for your work. That means that B is something you worked for, but you are not payed for. B goes for the company. So, OWN a company, don't work for one. btw I'm not talking about stock options, I'm talking about shares. Stock options are valid meanwhile you work for the company. Shares not. Learn some investing. If all your income comes from the time you "sell" to the company you work for you you will be screwed by the time you are 40.

  133. Stereo-types. by Anonymous Coward · · Score: 0

    "The popular stereotype is that lawyers, MBAs, etc., rather than "regular" workers (e.g. coders, testers), generally form the majority of upper management."

    Were they always Lawyers? Were they always MBA's? Are coders always going to be coders? Are testers always going to be testers? They're called "stereotypes" for a reason.

    1. Re:Stereo-types. by Phragmen-Lindelof · · Score: 0

      If you are unable to answer the original question
      ("Remember "most" of those C-types were once employees like you.
      Is this accurate or did you just make this up?"),
      why did you bother to post? Should I infer that you are saying "Yes! The majority of upper management in the software industry consists of former "real" (i.e. ordinary, low level, productive (e.g. not HR)) employees? If so, then just come out and provide the proof (e.g. Google top management).

  134. All this about EA.. by euxneks · · Score: 1

    Is this only for the US, or do they mistreat their Canadian workers as well? I saw a link earlier about Canadian IT worker regulations...

    --
    in girum imus nocte et consumimur igni
  135. Good-Poor by Anonymous Coward · · Score: 0

    "I guess it is your opion of 15 bucks an hour worth it considering your only free time involves sleeping."

    Try being poor. I've NEVER made $15/hr in all my career. I've NEVER had any of the perks EA gave. I either have to work long hours at jobs that don't pay that much above minimumn wage. Or I have to work two jobs so I can afford to even keep the roof over my head and the utilities going. And maybe I'll have enough for food, decent food. Both mean that sleep IS the only free time I have. Study? Not enough time.

    Hell yes I would take that job if that's the only thing keeping me off the streets. Hell yes, if that allows me to have health care, and maybe start the dream of having a home and a family.

    No one in their right mind wants to be poor for the rest of their lives, but courtesy of all the fucking up going on. There sure is going to be a lot more of people like me.

    1. Re:Good-Poor by cluke · · Score: 1

      Yeah, I'm sure that's what they tell the guys in Indonesia too.
      "Quit whining! Aren't you glad to have a job? The guy's in China have it far worse you know!"

      Just because other people have it worse does not make it right.

  136. No room to complain-Do it for "the love". by Anonymous Coward · · Score: 0

    "Maybe, just maybe, they get what they ask for."

    I guess this is what you all mean when you say "do it for the love" instead of the money.

  137. So why the US don't follow Canada's steps..Walmart by Anonymous Coward · · Score: 0

    http://www.pbs.org/wgbh/pages/frontline/shows/walm art/

    I've posted the above before [Watch out for the space slashdot inserts]

    I recommend reading the entire section, but I especially recommend the "interviews" section.

    I think you'll find that there's more to the "outsourcing" than people first think.

  138. game developer experience by SergeyKurdakov · · Score: 2, Insightful

    I would share few thoughts on game development.

    Actually management faces several tasks - develop innovative games, availability of specialists to implement high end and low end subtasks ( I mean design of soft and on other side some really hard coding of well known things).

    and while 'optimizing' the production way game companies usually come to that - 'older specialists' facing new problems would spend amount of time which is not allowable for the project. As in game development there are actually a LOT of different difficult tasks to resolve. still young guys would always miss the things - but could move forward due to their young power.

    Thus to reduce the pressure ( if it is possible) is a way - that there are MORE really good lead developers which plan and resolve tasks ( looking ahead and not gathering all the difficulties) in a way which makes less time to implement. And from what could be seen at EA job site they look for specialists with several years of experience. Do they find such specialists - I do not know ....

    so I think the focus of an article is somewhat incorrect. If only there were enough specialists and they could resolve tasks quickly leading others - then there would not be need to overtime. But the game development lacks the necessary amount of specialists thus there is an overtime.

    For game companies here in Russia - most successful are those which found a balance between overtime and good leaders which lend working ideas to the projects.

    as for age...

    just few years ago there were no such a discipline - game development or graphics development.... thus older specialists with required skills are in shortage. Also to move from another field these specialists need somehow self educate or something - there are NO way to get knowledge other than to study - but if there is time and desire for those who already have some working experience which bring money positions etc?

    I personally suffered from overtime working as game developer. But still the overtime was a result of short seeing the outcomes. Which was unavoidable. as the steps forward in game development are always steps into unknown. Bright persons are good to resolve the things - but again - there are no much bright guys out here around. If the team has bright - then the pressure on programmers is much less - as things go smoother. Still there are anyway problems which require efforts to resolve.

    so my conclusion - the situation is described ( if to extrapolate the facts on game development in whole) correctly. Still if one wants to play games should understand - the way games are developed is naturally grown from the limitations - lack of enough specialists and also that younger people really could resist less to try to fast implement innovative things and most probably it comes that older specialist underestimate the time which younger spend on the task ( I know from my experience :) in a month I developed an animation demo with advanced internals starting from almost no knowledge at hand on human animations - I thought it will take me half an year - still it was finished in a month - so kick was necessary -thought kick was really a pain....) again as in previous example - if I knew the animations well I would know things - still older people do not have knowledge at hand on most of gaming technologies - thus they tend to resist much more than young people. For myself - to avoid problems in my future career after I finished one attempt to develop own way to develop games ( using remote approach - guys in russia for company in europe) - I really had a lot of experience what might go wrong ( and byt my will I worked 80 hours a week... as it was my creature ;)) I spend last year gathering ALL gaming tech knowledge ;) so I hope in future I will be resolving tasks fast and people under my lead will suffer less - as they will always know better - where to go.... but I think that t

  139. Re:Boo F*cking Hoo. Get out of my industry. by Edmund+Blackadder · · Score: 1

    This whole thing is ALL off topic but if we pretend it is true, it does show what the problem with the industry is.

    The problem is that managers cannot really appreciate the skill of programming. They treat coders as machines. Thus, people in EB believe that working someone 100 hours a week would benefit them because they will get 100 hours's worth of work from some guy that they are paying a flat salary to. I mean if you payed a flat price for a machine wouldnt you want it working for as long as possible?

    They never thing that a guy that has not had sleep for two days is much more likely to introduce some vicious bug that will take another 100 man hours to fix.

  140. Stereo-types-Test subjects. by Anonymous Coward · · Score: 0

    I got a much better idea. Why don't you go into industry and find out? That way you don't have to worry about any "untrustworthy" sources like Slashdot or ACs. I'm not here to be your brain.*

    *Delivered in the same tone you used with me.

  141. Re:Not all people work long hours because of naive by CrackHappy · · Score: 1

    As a young, fresh out of college graduate, I had the same experience. My best friend and I started an entirely onsite hardware/software "outsourced" IT department service for small businesses. I would regularly work 16 hours a day 7 days a week with no problem, and really enjoyed it for quite a while. The odd thing was that I didn't quit because of the hours, but because of the stress of being a small business owner. We were absolutely raking in the cash, but dealing with everyday, managerial type issues drove me bonkers.

    As such, I now work 30-40 hours a week, with great pay, and freakin INCREDIBLE benefits. Right now, I'm in crunch mode, with two major projects I'm shouldering mostly on my own due in 5 days, so I'm working about 60-70 hours for the next couple of weeks.

    Keep in mind, I have 4 kids, the oldest being 8, and a sick wife (I myself have cancer). But because the company is SO fucking fantastic, I have no problem working extra hours to get the job done.

    When I was diagnosed with cancer, I received $5000+ from other employees and partners of the company, with no request on my part, they just started sending gifts and checks to me, out of the goodness of their hearts. That's the kind of place I work, so I really don't understand why ANYONE in their right mind would work for a company like EA.

    OH well, a fool's born every minute.

    --
    1f u c4n r34d th1s u r34lly n33d t0 g37 l41d Capitalization really works: i helped my uncle jack off a horse
  142. Gamers by Craig+Ringer · · Score: 1

    Right. Gamers. The people we all know communicate so clearly and co-operate so well.

    lol im l33t joo suxorz fo 111

    Yep, that's them.

    In fairness, far from all gamers are like that. The agressively stupid ones just seem to be everpresent, and make it hard for others to be heard (or go about their business quietly if they prefer).

    Take the game Battlefield Vietnam for example. Yeah, it's an EA game. It could be an excellent game - varied, lots of opportunity for tactical operations, teamwork, things like airlifting vehicles and troops, etc. What do you see? two 16-people groups of individuals flailing randomly against each other, with a small sub-set trying to do something organized and being undermined by the moron-tide.

    Somehome, I suspect something similar may show up in "real world" attempts to get gamers to organize and do something useful.

  143. Re:Boo F*cking Hoo. Get out of my industry. by Anonymous Coward · · Score: 0

    I do network integration and support. Have for several years. Longer than you've been coding, in fact.

    Now, I've supported various sorts of applications and OS environments, including some that have their own icons on Slashdot. Which means I've probably worked with some of the code you've written.

    You know what? It's all had errors at one point or another. 100% of the software I've used has required patching or updating at some point to work out a flaw or error in the system.

    News flash, kiddo; you're not perfect either. In fact, people like you are a joke, if a rather bitter one, among those of us who have to support the "high-quality" code you deliver. Engineers like you can't see around their own egos to discover the flaws in their code. But of course, your code is "clean"...

    A snotty attitude won't fix companies like EA; litigation will fix companies like EA.

  144. But I live in the US. by khasim · · Score: 1

    I can understand why you think the way you do. Unfortunately the industrial revolution had very little to do with "our" society when it was europe that underwent the IR not America (until later, around 1870-1900, which is a separate IR, historically). It's almost like you think that America was the center of the IR.

    And China is going through their own Industrial Revolution now. I'm talking about the US. You know, where EA games is located? You know, what the original article was about?

    It's fine by me if you want to play stupid about the Industrial Revolution. All it does is show how baseless your position is.

    You meant "right" then went on to restate what I already said, excepting the "Abuse of workers" which is an unqualified cliche that I would never use. While in the EU, a 40 hour work week with mandatory overtime is unheard of, in Garden Grove, CA 20 mi from where I live, individuals working for Fairchild Semiconductors get recurring nosebleeds every day because of their working conditions (they tolerate it and I don't know why).

    Great, it's an "unqualified cliche". Do some research. Learn about children working 60+ hours in the factories. If that's your definition of "unqualified" then that just shows again how little you know of the subject.

    If you're going to babble nonsense, I'm going to have to call troll. The differences in the availability of technologies and materials alone are large enough to invalidate such a claim.

    Call whatever you want. Industrialization is industrialization. That's the fact. Whether you're turning iron and coke into steel or laser tempering tungston/titanium alloys, it's still industrialization. Claiming that one or the other isn't because there are new technologies is idiotic.

    Globalization is the term for the ability to shop the world, and then doing so. This strategy didn't function 100 years ago.

    So now you're talking globalization instead of industrialization. You might want to look up the term "segue". Or are you saying that the Industrial Revolution was not the same as globalization. If you are, then it's nice that you finally agree with me.

    Companies could import labor, so they did.

    Not really. Importing labour was very expensive and time consuming. The railroads did so and we had slavery, but slavery was pre-industrialization.

    Now, you can setup factories anywhere it's cheap to do so.

    Actually, you could always setup factories anywhere it was cheap to do so. Labour and transportation are costs in setting up a factory. Land is very, very cheap in the Australian desert. Yet not many factories go up there. They seem to be focused where the labour is plentiful and cheap. Maybe you should do some more reading?

    Do you really think there was any meaningful Quality Control or even coherent manufacturing theory 100 years ago? I have doubts that you're qualified to be speaking about manufacturing.

    Why do you associate QA with the Industrial Revolution? That's a flaw in your "thought" process. And yes, of course there was "manufacturing theory" 100 years ago. It wasn't Six Sigma or anything, but they understood the materials, labour and profit. Try to get a grip on Reality.

    Learning to abuse workers efficiently is part of manufacturing. It's very difficult to make something for nothing. It's relatively easy to make a dollar off another human, and now it's done on a scale that makes this little EA tift seem laughable.

    Fascinating. You seem to be simultaniously arguing that the IR did not affect the US, that the IR did affect the US, that workers weren't abused, that workers were abused, that manufacturing did not happen in the US 100 years ago, etc, etc, etc.

    You stay competitive, by limiting costs, keeping

    1. Re:But I live in the US. by Jack9 · · Score: 1
      manufacturing did not happen in the US 100 years ago


      Lemme, check. Yup, I said no such thing. You have no point, other than to argue. My point was to demonstrate that globalization is parallel to the industrial revolution (which you want to be america-centric, but never was, regardless of where EA is located) as stated by osgeek. Well done troll.
      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  145. Re:Boo F*cking Hoo. Get out of my industry. by Anonymous Coward · · Score: 0

    you suck.

    You should never say that you're too good because somebody out there is always better and might get your job or perform better.

    Sure, a lot are "hacks" but you can't start saying "OK. BE LIKE ME OR WORK MORE HOURS".

    The new guys have to learn and gain experience by going thru smaller companies like you did. You don't become a good programmer over night.

  146. Twisting arms. by bs_02_06_02 · · Score: 1, Flamebait

    I can see the employees point of view. EA must've held these people hostage. They put guns to their heads. They made them come to work. They forced them to stay late.

    I just don't get these whiny people. They don't have any experience, they're fresh out of high school, trade school, junior college, or regular college, and they want megabucks, short hours, and the rest of their lives handed to them on a silver platter?

    As someone else mentioned, where else are you going to get a job without any experience at that age? I'll give you a clue. McDonalds is always hiring. I hope you don't mind grease.

    --
    -- No sig for you!
  147. Re:Boo F*cking Hoo. Get out of my industry. by Anonymous Coward · · Score: 1, Insightful

    Well, you are a clearly better than all of us. But you have a small penis.

    In my line of work, not unsimilar to yours, I fire arrogant people like you. Because on a project no one wants to work with you. You may be 10x better and faster but one person alone can't make the ship sail.

    Do yourself and those around you a favour. Lose the chip on your shoulder and start teaching people to have your level of skill and commitment. Then maybe I'll stop busting your balls.

  148. EA Buys Rights To SpaceQuest Series by bruthasj · · Score: 1

    In SpaceQuest X, the last inStall, as a young swashbuckling janitor, you sneak into the EA (extra-terrestial aliens) mothership and have to save many lowsome programmers enslaved by evil PHBs that crack the whip for hours on end. After bringing them home, they will all open lawsuits against you for taking away their income. You will be sent deep into the mines of Xarcon Penitentiary where you have to mop 10,000 floors of pure granite.

  149. Re: Your bullshit by _newwave_ · · Score: 1

    We can also compare it to EA Games' marketing budget, estimated at >$100M in the last quarter. Cut your marketing budget by 30%, and you can hire enough programmers for them to have normal lives and increase production.

    Ignorance at it's best. You have no understanding of business. The same crap is spewed about pharmaceutical companies all the time.

    Money spent on marketing drives revenue. Marketing is not a cost, it's an investment. Sure, there are marketing campaigns that fail ( bring in less revenue than the campaign cost itself ) but by and large a companies marketing budget is less than the revenue it creates for the company.

  150. Unfortunately quite common in games business. by Anonymous Coward · · Score: 0

    I worked in two games companies in Poland, and in both situation was quite similiar: no payed long hours, low salary and feeling of being easy to replace slave :-) However I loved making games, so it was fine with me while I was young, but now i quited the business and changed field to more civilized one. No chance to build one's career there.
    greets

  151. Dirty Silver Spoon? by Mr.Oreo · · Score: 3, Informative

    I work for EA as a programmer.

    It's not as bad as some people here think. If you're working 80 hour weeks, I guarantee that you're either volunteering your time, a spineless moron, or in the process of looking for another job/quitting.

    This isn't just a problem at EA. This sort of stuff happens everywhere else in the games/IT industry, it's just easy to sling mud at EA because their a large evil corporation. The guys at Id software work the exact same schedules and I can assure you that they're not all millionaires.

    There are much shittier jobs to have. This is really a non-issue. Anyone who's thinking of quitting their cushy IT job, try working a 12 hour day on a construction site. When you pull a 14 hour day at EA, you're not mining coal or assembling BBQ's. You get free meals, video game machines abound, a beautiful lounge area. It's not a bad place to be at all for 14 hours a day.

    That being said. I work at the Vancouver studio, and I have to say that I'm not really feeling all this EA negativity. I work normal hours (40 - 50 a week), my project is on schedule, and I'm very passionate about the game I'm working on. I may be a special case, but this just isn't seeming to affect me? Any other EAC slashdoters care to comment?

    I think that a lot of this negativity is just sensationalism. I programmed games as a hobby many years before I started doing it proffessionaly, and I knew exactly what I was getting myself into. There are a LOT of people who are extremely happy with their jobs in the games industry.

    --
    - Mr.Oreo
    1. Re:Dirty Silver Spoon? by Anonymous Coward · · Score: 0

      Yet part of it may be that you are working for EA Canada. I don't claim to know anything about the situation, but another poster in this story alluded to Canadian labor laws that affected IT workers. Could it be those laws that allow you to work such sane hours? And without those laws, would you perhaps be working under the same conditions as the EA Los Angeles workers?

  152. Survey? by marcovje · · Score: 1


    Why do they need a survey? They can just process the timetables

  153. Re:So why the US don't follow Canada's steps..Walm by Panaflex · · Score: 1

    Thanks for the suggestion.. I just spent an hour reading interviews. The arguments for and against are spectacular. Just some of the things I read..

    The startling fact is that Wal-Mart gets 60-70% profit margin off of Asian imports, and ONLY 15-20% on domestic produced goods.

    Wal-Mart buyers have intimiate knowledge of every producers products and cost of production. Manufacturers are forced to outsource to China or be replaced by import goods.

    Wal-Mart demands price decreases every year, and offers to buy larger quantities in lue.

    Wal-Mart imports approximately 10% of the total American imports (by cost) from China. That's 15 billion dollars. Sales Revenue (last 12 months) is at 280 billion.

    What America is doing every year is sending 150 billion dollars to China. We're not selling much to China either.. so eventually we will go bankrupt because we can grow our own income as fast as we're mailing it across the ocean.

    A healthy fair trade would be to grow both of our economies.

    My own worry.. I think we're starting to feel the pressure as our Dollar plunges even lower. There's a good article on Market Watch

    --
    I said no... but I missed and it came out yes.
  154. Re:Boo F*cking Hoo. Get out of my industry. by phulshof · · Score: 1

    I'm sorry, but I have to disagree with you here. I'm sure Will has a healthy dose of ego, but I see no reason for false modesty either.

    I think he makes an excellent point. I've noticed that the extra output you get from working 60+ hours/week for a months is about 0. I think working 80+ hours may well make you end up with fewer work done. Sure, crunching for a few weeks is fine, but your work will suffer if you do 80+ hours for half a year.

    Also: with working conditions like this, the overturn of employees is tremendous. This means you'll be left with few experienced programmers on your team. As Will's story is showing: having experienced programmers on board can save you a LOT of time, and will keep your code reusable. Also, the output of experienced programmers is usually a lot higher than that of inexperienced programmers, and of much better quality.

    I've been working as an ASIC designer in a highly experienced group for about 6 years now. The output of this group, despite working about 40-45 hours a week has been 2-3 times as much as that of comparable teams elsewhere in the company, even though they often put in as much as 60-72 hours/week. I think EA should have a chat with Will, and perhaps they'll learn something...

  155. worse by under_clocker · · Score: 1

    You could make 59 cents per hour in the nike plant making shoes? Oh and no bennies either...

  156. Re:Boo F*cking Hoo. Get out of my industry. by Anonymous Coward · · Score: 0

    You have a very good point. And that's why I started my own company. Twice.

    If he's half as smart as he claims to be, why give up all the extra money to some CEOs salary when it could go in YOUR pocket...

  157. dont support EA by Anonymous Coward · · Score: 0

    I will never support EA games. I will only burn the games and play on my modded PSII. I even tell people not to buy their sports games and buy sega sports games instead.

    1. Re:dont support EA by Anonymous Coward · · Score: 0

      This happens in the IT industry too. I work at a place called TAG and the try to make us work 60 hour weeks. They tell people cant have breaks. They go through employees like people go through clothes the hired everyone in Broward county Florida. These type of companies exist in all fields. You need to contact your local newspaper like the EA workers did with the NYT and bring it out to the public. Corporations hate bad press. Just because you can send jobs over to India you dont have the right to create India like working conditions in the US

  158. Re:Not all people work long hours because of naive by Jaysyn · · Score: 1

    I hope you have a speedy recovery.

    Jaysyn

    --
    There is a war going on for your mind.
  159. In defense of Ultima IX by Anonymous Coward · · Score: 0

    I'm not usually one for championing lost causes, but I do feel compelled to speak up on behalf of Ultima IX. I played this after it came out in the UK, over 6 months after the US release. As a result, I played the "final" version of the game, as it was fully patched out-of-box in the UK.

    It wasn't the weakest installment in the Ultima series. For me, that dubious distinction has to be conferred upon VIII. The gameplay wasn't too bad, even if it wasn't particularly open-ended. The combat system was among the best that I'd encountered in a 3d RPG up to that point.

    In terms of bugs, I didn't have it too bad. This was probably a combination of the fact that I had a patched version and also the fact that I was using a Voodoo 3 at the time; one of the few cards that the game got along nicely with. It ran pretty well, with no real framerate issues.

    But what really wowed me about the game was the graphics. There were absolutely incredible by the standards of the time and, to be frank, they've held up extremely well. It was the first game to simulate large outdoor environments which actually looked convincing to me. It's only been in the last year or so that I've seen other games match this feat.

  160. Hrmm by Anonymous Coward · · Score: 0

    If I could get experience at a big name game/programming company like EA games I'd put up with a lot of shit. It would only take a couple of years and you would have a big advantage getting where you really want to be. Anyone consider it could be a good thing they hire young "naive" programmers whereas most companies hire only those with a ton of experience?

  161. Re:Not all people work long hours because of naive by CrackHappy · · Score: 1

    Thank you Jaysyn, that was very nice of you to say. I am in recovery now, and as far as we are aware, I am in complete remission.

    Thank God for small favors!

    --
    1f u c4n r34d th1s u r34lly n33d t0 g37 l41d Capitalization really works: i helped my uncle jack off a horse
  162. And I apply the smackdown. by khasim · · Score: 1
    Lemme, check. Yup, I said no such thing. You have no point, other than to argue.
    Hmmm, let's see exactly what you did say.
    Do you really think there was any meaningful Quality Control or even coherent manufacturing theory 100 years ago?
    Since I hadn't brought up QA or "manufacturing theory", yet you are using them in your post, they must be something that you brought up. Let's see if I can find the specific link for that. Yep, here it is: http://slashdot.org/comments.pl?sid=130425&cid=108 85184

    Fascinating. So people in the US 100 years ago were somehow able to manufacture goods without having a theory of how to do it. :D

    smackdown. quoted, referenced and delivered.
    1. Re:And I apply the smackdown. by Jack9 · · Score: 1

      manufacturing did not happen in the US 100 years ago != Do you really think there was any meaningful Quality Control or even coherent manufacturing theory 100 years ago?

      You arent fooling anyone but yourself. Knowing the algebra of 100 widgets makes 10 complex widgets is not considered manufacturing theory, thx for playing.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  163. Re:Boo F*cking Hoo. Get out of my industry. by Anonymous Coward · · Score: 0

    You are not only thinking that going from 60 to 80 hours will reduce the total amount of work done, but it has been proven to be the case.

    One quite old study was run in WW II times Britain, where it was shown that people working 57 hours a week were actually less productive (not productive per hour, but totally productive) then people working 48 hours a week.

    Working 40 hours a week, a programmer can spend 10 hours planning, 20 hours implementing, 10 hours bugfixing. Working 80 hours a week, the same programmer will spend zero hours planning, 10 hours implementing (if they are lucky), and seventy hours trying to fix the mess he produced in the previous week because he was too tired to think straight.

  164. Re:Good $11.53 an hour? by cookiepus · · Score: 1

    Go figure...
    $60,000 a year by 52 weeks...
    by 100 hours [includes 20 hours for overtime?]...
    =$11.53


    Whoa there.

    First, I must assume that these guys get some time off, a few paid sick days, and days off for holidays. So let's say they work 48 weeks a year weeks a year.

    And say they work double the normal work week - 80 hours - every single week. I don't know where you got your 100 from.

    Comes out to 15.62 an hour. Spectacular? No. But They're better off than someone who temps for $15 an hour because they get health insurance and (presumably) some other benefits.

    I would hate to make 15.62 an hour but if it was my only option in getting experience in my industry when I was fresh out of college, I'd do it.

    Coincidentally, I got hired in 2003 making a bit over 60k (prior to the bonus, anyway) in NYC. It's livable.

    The only difference, I put in long hours (maybe 60 hour weeks?) because I wanted to, not because I was forced to.

  165. Re:Boo F*cking Hoo. Get out of my industry. by entrigant · · Score: 1

    You're not disagreeing with me there. See I agree with you. I never denied having a tight group of skilled people working reasonable hours will produce some amazing results.

    The original poster mentioned that if someone who is a tenth as skilled as him works 80 hours a week while he works 40 then that worker will appear only a fifth as skilled. He was not really clear, and most of his post was not really on topic, but I assume he meant to imply that the people at EA must work those hours so they don't seem unskilled. He neglected that idea that they might be forced to do this if they want to keep their jobs, despite how good or bad they may be.

    Will's point was never about EA as much as it was a rant about how he's sick of everyone being a crappy coder compared to him. He wants all of these underskilled (when compared to him) people "out of his industry." One can only assume he meant to imply that the exploited workers of EA are a part of that group in his eyes. He feels no sympathy for them instead attributing their mistreatment as a side effect of their incompetence. If Will had that chat with EA he'd tell them to "get out of his industry." :P

    Anyways yes you are correct, and I think someone needs to put a stop to what EA is doing especially if EA truely is breaking CA law as some have accused. I think 80 hour work weeks as a regular thing are counter productive. I think experience is definately something worth having. However, I also think Will needs to get over his ego trip.

  166. Re:Good $11.53 an hour? by also+aswell · · Score: 1
    Actually the article said some of the workers were going at 84 or 88 hours a week and I didn't take out for tazes...Let's try that, ok? Being in the workforce for 36 years I assure you sick pay and vacations usually start after a year on the job.

    So you get $60,000
    Go in by let's say 50 weeks yields $1200
    Go in by 112 hours based on 88hr workweek and 24 hr of overtime gives us...
    $10.714 per hour

    Let's see that with taxes, just feds forget state, local or sales tax..I will offer $7000 in deductions gives us a tax of $10,066
    Gives us $49,934
    by 50 and 112 yields
    $8.91 takehome which proves you can juggle numbers any way you want to...

    --
    "Where did this apple come from?"
    --Alan Turing
  167. Re:Good $11.53 an hour? by also+aswell · · Score: 1
    Sorry, I missed were you asked where I got the figure of 100 hours.

    When You figure in the overtime you add .5 hrs for each hour of overtime to get the figure per hour pay.

    Pardon my cynicsm, but overtime is when you get paid time and a half for every hour over 40 hours. Now if they got paid 60,000 for a fourty hour workweek it would comeout something like this for 80 hour work week at 52 weeks

    $2596.15 a week or $135,000 a year. Somebody is laughing all the way to the bank and they want $49.95 for a game.

    Per hour comes to$25.96 per hour.

    Again I would like to add it is amazing how people with a calculator can juggle figures to meet their needs.

    --
    "Where did this apple come from?"
    --Alan Turing
  168. Smackdown II by khasim · · Score: 1
    manufacturing did not happen in the US 100 years ago != Do you really think there was any meaningful Quality Control or even coherent manufacturing theory 100 years ago?
    Again, it doesn't matter if they had "meaningful Quality Control" or not. That is your tangent. I even linked to where you introduced it.

    They had manufacturing 100 years ago. That is the fact that you are unable to accept.

    You arent fooling anyone but yourself. Knowing the algebra of 100 widgets makes 10 complex widgets is not considered manufacturing theory, thx for playing.
    Again, they had manufacturing 100 years ago. It doesn't matter how YOU "define" "manufacturing theory".

    They had manufacturing 100 years ago. That is the fact that you are unable to accept.

    You can try to introduce whatever tangent you want and "define" it anyway you want, but none of your attempted deceits will change the fact that they had manufacturing 100 years ago.

    That pain you're feeling right now is called "SMACKDOWN"!
    1. Re:Smackdown II by Jack9 · · Score: 1

      Why would I ever say anything hinting that there wasn't mass production 100 years ago when I originally explicitly told you the IR happened near 1790? You're acting like a 15 year old smartass and focusing a single imaginary "red herring" as if it somehow provides you with an argument. This is one type of trolling.

      Too bad you didn't have something more meaningful to add to the discussion, you had 4 posts to do it.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  169. Too many mod points by Anonymous Coward · · Score: 0

    Wouldn't that mod point have been better used by someone giving it to an excellent but lesser read post? This is an obvious example of too many mod points.

  170. It's Smackdown III by khasim · · Score: 1
    Why would I ever say anything hinting that there wasn't mass production 100 years ago when I originally explicitly told you the IR happened near 1790?
    Hey, you're the one with the problem, not me.

    You're the one that tried to make claims about QA and "manufacturing theory".

    So, take your pick:

    #1. QA and manufacturing theory prove that manufacturing was not happening 100 years ago, which was why you introduced them.

    #2. QA and manufacturing theory have NOTHING to do with manufacturing 100 years ago so you have still no supported your claims.

    #3. QA and manufacturing theory are evidence that you don't have a clue what you're talking about and trying to fill this discussion with bullshit.

    They either support your position, or they do not. Which is it?

    If they support your position, then their absence 100 years ago means that manufacturing was not happening 100 years ago.

    If they do not, you've failed. :)

    You introduced them to this discussion so it's up to you to defend their introduction.

    !!! SMACKDOWN !!!
    1. Re:It's Smackdown III by Jack9 · · Score: 1

      There is no discussion as you have no position. I don't have to defend anything, as the facts stand that modern globalization can be equated to the industrial revolution and you've failed to disprove or even dispute that in any meaningful way. I dont need to argue your arbitrary bullet points, as that is a neat little inflammatory trick you must have picked up from usenet and is outside the scope of rational discourse.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  171. Re:Not all people work long hours because of naive by Anonymous Coward · · Score: 0

    Honestly, thats a BIG favor you should be thanking a lot of people as well as the allmighty for (as well as yourself).

  172. Smackdown IV "Son of Smackdown"! by khasim · · Score: 1
    There is no discussion as you have no position.
    Then why did you reply to my initial post?
    I don't have to defend anything, as the facts stand that modern globalization can be equated to the industrial revolution and you've failed to disprove or even dispute that in any meaningful way.
    I have disproved it. It is only similar in that the workers are exploited. During the Industrial Revolution, the workers could hitchhike from the farms to the factories to find work. Under globalization, they cannot do that. The jobs leave the country. You seem to believe that QA and "manufacturing theory" have some meaning, yet you refuse to state what that is.
    I dont need to argue your arbitrary bullet points, as that is a neat little inflammatory trick you must have picked up from usenet and is outside the scope of rational discourse.
    Yes you do need to defend your claims. Either QA supports your position, and you need to explain how it does, or QA does not support your position and you have attempted to introduce useless material into this discussion.

    It's fun watching you try to squirm out of defending material that YOU introduced.

    In fact, it's more than just fun.....

    It's !!! SMACKDOWN !!!
    1. Re:Smackdown IV "Son of Smackdown"! by Jack9 · · Score: 1
      Then why did you reply to my initial post?
      Because I made a statement to contradict your position, and you seem to just have given up and agreed with me rather than spouting more irrelevant nonsense.

      It is only similar in that the workers are exploited.
      I win. Well done. It's also woth noting that this will become the new standard for the technological state of a nation. Pre-industrial, industrial, globalized.

      Now since you rather waste time here than going to your http://www.bulletins.wayne.edu/gbk-output/egr14.ht ml classes...I'll teach you something. QA is integral to modern manufacturing. To say manufacturing 100 years ago is done the same way as it is now is an ignorant statement showing you have no relevant knowledge and maybe a liberal arts degree.

      http://www.mamtc.com/lean/intro_intro.asp Lean was invented around 1930, by Toyota. Lean Manufacturing is the set of principles demonstrating that manufacturing is a science and can utilize standards and practices to optimize profits and quality. This is one realtively new idea that has completely changed manufacturing. Lean happens to be just one of many sets of public standards (a "standard" implies compliance by other external organizations). To contrast, the ISO 9000 series is a set of standards and practices required by european manufacturers to solely ensure quality. In practice, ISO consists of broadly defining and documenting responsibilities without no regard as to how to enforce them.

      Go back to school.
      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  173. Re:Not all people work long hours because of naive by CrackHappy · · Score: 1

    Yeah, I have thanked all of those people many times over, effusively!

    And I would certainly thank God if I believed in Him, which regrettably I don't. It would have certainly made it easier for me if I believed that when I die, I would go to Heaven.

    --
    1f u c4n r34d th1s u r34lly n33d t0 g37 l41d Capitalization really works: i helped my uncle jack off a horse
  174. Smackdown V "The Smackening" by khasim · · Score: 1
    Because I made a statement to contradict your position, and you seem to just have given up and agreed with me rather than spouting more irrelevant nonsense.
    Yet you had just said that I didn't have a position.
    There is no discussion as you have no position.
    And you said that in this post: http://slashdot.org/comments.pl?sid=130425&cid=109 07721

    There, within two posts, you've managed to contradict yourself and I have provided references.

    It is the dreaded !!! SMACKENING !!!

    You say I don't have a position.
    You say I do have a position.
    You say they weren't manufacturing.
    You say they were manufacturing.
    You say QA matters.
    You say QA does not matter.

    You don't know WHAT you're saying.

    And I keep applying the SMACKDOWN!
    1. Re:Smackdown V "The Smackening" by Jack9 · · Score: 1

      I don't know what you mean by smackdown. Nothing you say has shown anything, other than you have a fetish for. In abscence of any argument, you fall to repeating it. There is no smackdown. I knbow what I'm saying, do you?

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    2. Re:Smackdown V "The Smackening" by Jack9 · · Score: 1

      You lost. get over it kid. With about 20 beers in me I can argue better than you. What do you think your nonsense is gonna get you? (although my grammar and spelling seems to suffer)

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  175. Smackdown VI "The Final Smackdown" by khasim · · Score: 1
    I don't know what you mean by smackdown.
    It means I've destroyed your position, your supporting statements and your "logic". It means total defeat for you.

    It is the !!! SMACKDOWN !!!

    Nothing you say has shown anything, other than you have a fetish for.
    It's called "logic", not "fetish".

    Again, your position is that globalization is like the Industrial Revolution because they didn't have QA or manufacturing theory 100 years ago.

    While I say that globalization is only like the Industrial Revolution only in the aspect that the workers are exploited. In every other respect, it is very different.

    You counter by saying that they did NOT have QA or modern manufacturing theory 100 years ago.

    In abscence of any argument, you fall to repeating it.
    No. I restate my position and show how your "facts" do NOT contradict my position NOR do they support your position.

    That is the !!! SMACKDOWN !!!

    You cannot understand this because you do NOT understand globalization. Globalization is NOT about QA or "modern manufacturing theory" or ISO or any of that. Globalization is about moving the factories closer to cheaper, off-shore labour.

    I knbow what I'm saying, do you?
    I seem to. I've been restating it over and over and over.

    Yet you keep trying to claim ..... something .... about QA 100 years ago. What was that you said about it ..... I don't have to defend anything, as the facts stand that modern globalization can be equated to the industrial revolution and you've failed to disprove or even dispute that in any meaningful way. :D

    Yes, that's EXACTLY what you said. "...the facts stand..." and 100 years ago they didn't have QA.

    Of course, since QA has NOTHING to do with whether manufacturing is happening or not (if it did, then 100 years ago they would NOT have been "manufacturing" since you say they did not have "QA"), QA has NOTHING to do with this discussion.

    It is !!! THE FINAL SMACKDOWN !!!

    You have, on more than 3 occassions, attempted to use QA as "support" for your position, when QA does not have anything to do with the discussion.

    Because you have done that, that is sufficient evidence that you do not UNDERSTAND the discussion.

    And so I deliver !!! THE FINAL SMACKDOWN !!!

    Either defend your use of QA as support or do not. If you do not, I am triumphant! You have faced !!! SMACKDOWN !!! and will live the rest of your life in abject humiliation.
    1. Re:Smackdown VI "The Final Smackdown" by Jack9 · · Score: 1
      It's called "logic", not "fetish
      An inability to tell opinion from fact is a continuing trend. I won, get over it.
      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  176. Smackdown VII "Smackdown Reloaded" by khasim · · Score: 1
    An inability to tell opinion from fact is a continuing trend. I won, get over it.
    Wow, a whole single line post from you claiming victory.

    You didn't explain why QA was relevant to the discussion.

    You didn't explain why "modern manufacturing theory" was relevant to the discussion.

    You didn't counter any of my points.

    You just claim that you're right without supporting your position or countering mine.

    Yep, that's your style. I recognize it from your previous posts which, likewise, lacked any intelligent content.

    I've destroyed your QA claims and in doing so I've destroyed your position. What's that called again? Why yes, that would be the ...

    !!! SMACKDOWN !!!
    1. Re:Smackdown VII "Smackdown Reloaded" by Jack9 · · Score: 1

      I've countered each of the initial points. All this nonsense you've added is irrelevant. Take this nice thread to a philosphy instructor so he can let you know I won.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  177. Smackdown VIII "Son of Smackdown" by khasim · · Score: 1
    Ah, nothing quite brightens up the day as watching you continue to squirm on your own lies.
    I've countered each of the initial points. All this nonsense you've added is irrelevant. Take this nice thread to a philosphy instructor so he can let you know I won.
    Keep claiming that, without any substantiation.

    Meanwhile, I can easily substantiate my position, as I have many times before. Globalization is not the same as the Industrial Revolution because the workers cannot hitchhike to the jobs anymore and they would have to learn a new language.

    Also, QA has nothing to do with the topic, unless you're claiming that manufacturing did not happen 100 years ago because, as you claim, they did not have QA 100 years ago.

    There, nicely wrapped up and substantiated.

    Meanwhile, you have nothing except your lies.

    And the pain of !!! SMACKDOWN !!!
    1. Re:Smackdown VIII "Son of Smackdown" by Jack9 · · Score: 1
      Globalization is not the same as the Industrial Revolution because the workers cannot hitchhike to the jobs anymore and they would have to learn a new language.


      Globalization is the same as the Industrial Revolution because the biggest employers dont care where you are or what you speak, only if you can be exploited. Your definition is rather limited and your position, haphazardly chosen.

      Also, QA has nothing to do with the topic, unless you're claiming that manufacturing did not happen 100 years ago because, as you claim, they did not have QA 100 years ago.


      Your perception of what role QA has efficiently describes your perception of what manufacturing is. You're fine with your own views, so am I.
      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  178. Smackdown IX "The Return of Smackdown" by khasim · · Score: 1
    Globalization is the same as the Industrial Revolution because the biggest employers dont care where you are or what you speak, only if you can be exploited. Your definition is rather limited and your position, haphazardly chosen.
    Really? So you think that employers hire workers who cannot understand what their supervisors tell them?

    These employers pay these employees to keep trying different tasks until the employee happens upon the task that the employer hired the employee to perform.

    Now THAT is hilarious.

    No wonder you have such a messed up view of globalization. Maybe you should wait until you get out of high school and start applying for real jobs before you post things like "the biggest employers dont care ... what you speak".

    ahhahahahahahhahahahhhahhahaha!

    Your perception of what role QA has efficiently describes your perception of what manufacturing is. You're fine with your own views, so am I.
    So you're saying, again, that manufacturing didn't happen 100 years ago because you say they didn't have QA 100 years ago.

    This is just too funny. :D

    I fear the repeated !!! SMACKDOWN !!! may have affected your mental process.

    ÉG vildi eins og minn launaávísun fyrir aðgerð neitun vinna nú.

    Hahahahahahahahahhahahaa
    1. Re:Smackdown IX "The Return of Smackdown" by Jack9 · · Score: 1
      Really? So you think that employers hire workers who cannot understand what their supervisors tell them?

      These employers pay these employees to keep trying different tasks until the employee happens upon the task that the employer hired the employee to perform.

      Now THAT is hilarious.

      This is another tangent that is irrelevant. You were owned, get over it.
      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  179. Smackdown X "Smackdown 2000" by khasim · · Score: 1
    This is another tangent that is irrelevant. You were owned, get over it.
    essi er mjög hlægilegur. ú hugsa essi ví ú segja eitthvað ÉG er ímyndaður til réttlátur trúa essi að er sannur? ÉG gera ekki hugsa svo. ú vilja verða að færa sönnur á inn krafa. ÉG geta auðveldlega færa sönnur á minn réttlátur við staða.
    1. Re:Smackdown X "Smackdown 2000" by Jack9 · · Score: 1

      Yet another example of your frustration is that you have resorted to another language to try to regain control. Instead of confronting or arbitrating you choose to run away where you can argue in another syntax. The whole "fleeing from your problems" is probably a trend in your life. You are a sad sad individual.

      My experience and actual knowledge puts me in a very confident position and you have nothing but rhetoric and fallacy. http://www.fallacyfiles.org/introtof.html

      I didn't expect you to give up so soon.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  180. Smackdown XI "Smackdown 2001" by khasim · · Score: 1
    Yet another example of your frustration is that you have resorted to another language to try to regain control.
    Ekki til fá aftur stjórna en til sýning hvernig ú ert rangur óður í tungumál ekki tilvera mikilvægur. ú ert rangur og this sanna að.
    Instead of confronting or arbitrating you choose to run away where you can argue in another syntax. The whole "fleeing from your problems" is probably a trend in your life. You are a sad sad individual.
    Ekki í the minnstur. This er the eini vegur til sýning essi tungumál er mjög mikilvægur fyrir vinnandi. Ef ú geta ekki tala til the verkamaður the verkamaður geta ekki vinna.
    My experience and actual knowledge puts me in a very confident position and you have nothing but rhetoric and fallacy.
    Svo ú geta krafa. En hvenær ÉG skáhallur ú til verja inn nota af QA , ú neita.

    Ef ú had raunverulegur reynsla og vitneskja , ú vildi ekki örf til reyna til fela á bak við neitun.

    Traust er ekki the sami eins og nákvæmni.

    ú mega vera öruggur , en essi hjartarskinn ekki meðalvegur ú ert réttur. Aftur , tungumál , gegn inn krafa , er gagnrýninn mikilvægur.
    1. Re:Smackdown XI "Smackdown 2001" by Jack9 · · Score: 1

      You lost and are still struggling to keep up, gg kid.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  181. Smackdown XII "Now with 50% more SMACKDOWN" by khasim · · Score: 1
    You lost and are still struggling to keep up, gg kid.
    Hörfa hrökklast , ú vera fær til næring krafa l ) á meðan ú verða að beiðni rökréttur. ÉG vilja iggja l ) ú list réttur brjálaður óður í tungumál , á meðan il ef til vill ú svarasvar til this skilaboð með a hvern breyta ekki máli málinu óviðkomandi athugasemd og ekki annar með inn "ÉG samkvæmt ví ÉG segja ÉG" athugasemd.

    fn ) vera fær til krafa l ) eir á brjósti óákveðinn greinir inn í Englendingar arguement á meðan l ) hjartarskinn ekki spjara sig rigs svona.

    Svo langt , ú hafa been ófær til færa sönnur á allir af inn krafa. Frá QA til tungumál. Í staðinn , allur ú gera er endurtaka the krafa essi ú hafa.

    Afla rök fyrir handan inn krafa. Eða krjúpa áður the ...

    !!! SMACKDOWN !!!

    That makes #3. You have lost the point.
    1. Re:Smackdown XII "Now with 50% more SMACKDOWN" by Jack9 · · Score: 1

      Still trying to play? How sad. You got in a couple clever quips and had some fun with your post titles, but you never really had anything to begin with. Fun fun.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  182. Smackdown XIII "New and Improved SMACKDOWN" by khasim · · Score: 1
    Still trying to play? How sad. You got in a couple clever quips and had some fun with your post titles, but you never really had anything to begin with. Fun fun.
    Right now I'm just racking up supporting matterial that may be of use in the future.

    You don't seem to understand what "debate" is about. You don't get to just declare yourself the winner or the other person the loser.

    You have to substantiate your postion and counter the other person's material. :D

    There has been over 13 exchanges so far and most of your posts have been nothing more than "I've won". :)

    Meanwhile, I've destroyed your claims:
    #1. "QA" defines "manufacturing".

    #2. "Modern manufacturing theory" defines "manufacturing".

    #3. And most recently, that it is not important for the employee to understand the language of the employer.

    Which leave you nothing but
    Still trying to play? How sad. You got in a couple clever quips and had some fun with your post titles, but you never really had anything to begin with. Fun fun.
    Meanwhile, my points that:
    #1. It is far more expensive to travel overseas to follow the jobs.

    #2. Seeking employment in those countries requires proficiency in that language.

    Which means that globalization is not like the Industrial Revolution.

    Amazing, I can still clearly define my position and my supporting statements while all you have is ...
    You lost and are still struggling to keep up, gg kid.
    http://slashdot.org/comments.pl?sid=130425&cid=109 32651

    You have been defeated by the !!! SMACKDOWN !!!

    It's all about substantiation. You'll learn that when you get out of high school.
    1. Re:Smackdown XIII "New and Improved SMACKDOWN" by Jack9 · · Score: 1
      I'm glad you decided to come back. Must have been too much for your ego.

      You don't seem to understand what "debate" is about. You don't get to just declare yourself the winner or the other person the loser.

      You have been defeated by the !!! SMACKDOWN !!!/blockquote>

      Basic flawed logic. If you withdraw from the argument, you lose...that's basic debate criteria. I think yur hilarious. I'm proud to have this thread in my history, showing how you are subject to self ridicule by engaging in topics just to amuse yourself. I don't need to post anything other than "I won", as it's self evident. You presented 0 facts, 0 logical arguments. Done and done. Owned is the appropriate term.
      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  183. Smackdown XIV counting down at 3 by khasim · · Score: 1
    Hmmm, you seem to have trouble understanding html tags, too.
    Basic flawed logic. If you withdraw from the argument, you lose...that's basic debate criteria.
    Incorrect on two points:

    #1. I have not withdrawn

    #2. Withdrawing does not mean you lose as long as my opponent refuses to provide support for his statements or counter my statements. It is possible to withdraw and win.
    I think yur hilarious. I'm proud to have this thread in my history, showing how you are subject to self ridicule by engaging in topics just to amuse yourself. I don't need to post anything other than "I won", as it's self evident. You presented 0 facts, 0 logical arguments. Done and done. Owned is the appropriate term.
    Once again, you refuse to provide support for your statements and are unable to counter mine. I can still link to mine. Where are your's?

    http://slashdot.org/comments.pl?sid=130425&cid=109 33384

    You have two chances left.

    !!! SMACKDOWN !!!
    1. Re:Smackdown XIV counting down at 3 by Jack9 · · Score: 1
      It is possible to withdraw and win.
      VERY well said. You haven't withdrawn because you don't feel that you would be leaving in a logically superior position. Fair enough. The whole descent into icelandic was a bit immature at best, but I knew you had more to say.

      The simple act of linking adds no weight to the argument. I see no reason to link to any of your comments, as they are all equally devoid of facts or logical thought, insofar as reality and history are concerned. I still think everything you know about manufacturing either came from what you read in modern fiction or from one plant that you saw pictures of. Stating or restating relevant facts or even opionions, is usually more efficient than linking. I don't go around stating facts as if I originated them, but I do use them to anchor my views.

      I'm sure you're very clever. Now for God's sake shut up.
      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  184. Smackdown XV counting down at 2 by khasim · · Score: 1
    VERY well said. You haven't withdrawn because you don't feel that you would be leaving in a logically superior position. Fair enough. The whole descent into icelandic was a bit immature at best, but I knew you had more to say.
    Hardly. After all, I am the only one posting actual support for his claims. You've actually REFUSED to support your claims. You have two more chances to support your claims or to refute my supporting material.

    Here's a link to it in case you need to review.
    http://slashdot.org/comments.pl?sid=130425&cid=109 33384

    I'm sure you're very clever. Now for God's sake shut up.
    Too bad. I'm still giving you two more chances. It's up to you how you spend them.
  185. I'm quitting by Anonymous Coward · · Score: 0

    Some of you wonder why those of us at EA just don't quit? Well, I am. Within the next two weeks. Working 6 months at 80+ hours a week, and a full month of 110 hours is just too much for me, my wife, and my kids.

    If I thought there was any possibility of change within the company, I'd stay...but EA is a behemoth, full of useless, clueless management...and a corporate culture that just doesn't get that we're no longer making games in our garages.

    I hope the new company I start at will be better...but I don't expect it to be. This is a problem throughout the industry; I'm giving myself one more chance to find a decent place in the industry. If that's no good, then I'm going to try something new.

    Treat your veterans like crap, and you lose them. Using the term "veteran" here is ironic, since I'm only 30. When I was in my early 20's, I didn't mind having no life. But someday, people DO get older, and want to have a life, and a family, and some semblance of physical health. I think it's very shortsighted of EA to focus so heavily on people straight out of college...sure, you can exploit them more easily, but if you can't hold onto those with experience, then ultimately your product is hurt, through lack of knowledge and inexperience.