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Virtual Muggings in Lineage II

electro-donkey writes "A man has been arrested in Japan after on suspicion using a bot to beat up and rob characters in the online computer game Lineage II. The stolen virtual possessions were then exchanged for real cash, according to this report from NewScienist.com. "I regularly say that every form of theft and fraud in the real world will eventually be duplicated in cyberspace," says Bruce Schneier."

745 comments

  1. Where the fault lies... by bigwavejas · · Score: 5, Interesting

    This sounds more like an issue with game design. The whole fact you're able to mug someone in-game makes this a non-crime. If the developers are worried about mugging then they should take the "looting other Player Characters (PC)" out of the game. It seems to me the only thing "wrong" this guy did was use a Bot (making his PC unbeatable). Show me where in the manual is says, "If you use a Bot you will be arrested." If they (Lineage II) don't want Bots in-game, then track down the offenders, ban their accounts and give the loot back to the rightful owners.

    --
    "Simplify, simplify, simplify!" Thoreau
    1. Re:Where the fault lies... by FortKnox · · Score: 5, Insightful

      Wow... I come into this discussion and only 1 post is here, which is the parent. I agree on every point. If it is possible to become 'invincible' in the game, its not the fault of the person who used it, its the fault of the gaming company for allowing it to happen.

      The game involves real money and looting, this should be expected and the players know the risk coming into the game. No crime, IMHO, was committed.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:Where the fault lies... by MindStalker · · Score: 1

      While theft charge is kinda silly, one could make arguments for fraud charges as he did break rules in order to obtain other peoples stuff.

    3. Re:Where the fault lies... by EasyComputer · · Score: 2, Insightful

      Hmm...If your could figure out how to fabricate the items that are so valuable, it could be a lot more profitable, than having bots running around stealing, just make 20 swords of death or whatever, and sell em. Wow, I'm gonna get to work, I'll be rich!!

    4. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      You hear that God?! If we're not supposed to kill each other, you should have made us immortal or something. Since you didn't, I'm going to go out now and mug a few people and kill a few others since it's obvious it's "OK" to do it!

    5. Re:Where the fault lies... by failure-man · · Score: 1

      Exactly, there's really very little difference between doing this and just playing evil on a PvP server. I fail to see why the police should be involved.
       
      Also, that must be one hell of a bot to be able to do this sucessfully enough to get its owner in trouble.

    6. Re:Where the fault lies... by TrippTDF · · Score: 4, Interesting

      NOW we get into an arena of virtual ethics. Yes, this guy could comit a crime in-game based on the rules (features?) of the game, but what he did is still ethically wrong.

      Now, it is up to the government to decide if an in-game crime is a real crime or not, and THEN they need to decide if the company that built the game can be held responsible for using a rule-system that allowed for the crime to happen. Remember, these are suddenly real-world tax dollars fighting a problem that could be solved through changing the rules of the game. As a taxpayer, I vote for that option.

    7. Re:Where the fault lies... by Evil+Adrian · · Score: 0, Troll

      So if a gun makes me unbeatable in the real world when I decide to mug someone at 3am, I guess it's Smith & Wesson's fault right?

      --
      evil adrian
    8. Re:Where the fault lies... by digitallife · · Score: 1

      You're assuming there is a god.

    9. Re:Where the fault lies... by Nuttles1 · · Score: 4, Interesting

      I am assumming the poster is not a programmer. Programming is a complex task! I don't think online games will ever be hack proof. It is more like the real world, an arms race between the game programmers and the exploiters.

      A simple solution to this mugging problem that I use is having LAN parties. I think they are more enjoyable because you know who your playing and you don't have to worry about hacking. Well, if someone hacks the game, then you can simply get up and beat his a@@.

    10. Re:Where the fault lies... by billster0808 · · Score: 2, Interesting

      If in game crime is real crime, I hope the cops don't catch me playing GTA. I killed a few hookers in there today.

    11. Re:Where the fault lies... by tont0r · · Score: 1

      its not necessarily a 'mugging' feature. when you die, there is a chance that you will drop something. im assuming all the bot did was kill people, and if they ended up dropping something, they would take the item. but there is not 'mug' button.

    12. Re:Where the fault lies... by Gunny101 · · Score: 2, Insightful

      Does this mean I'm going to get charged with murder for killing someone in Battlefield 2? Or would those be war crimes?

    13. Re:Where the fault lies... by hawkbug · · Score: 5, Insightful

      No, now you're talking about the real world. Not a fake game. In a game, the programmers have complete control over how people interact with each other because they define the world in which they interact.

    14. Re:Where the fault lies... by Anonymous Coward · · Score: 3, Insightful

      Congratulations, you win the daily Slashdot award for "Worst Analogy"! What you're describing in no way relates to what happens in a digital (simulated) world where every action can be centrally controlled. Spewing crap like this just devalues anything else you might have to say about the issue.

    15. Re:Where the fault lies... by springbox · · Score: 1

      Most games are smart enough to have a clause in their EULA that says you're not allowed to modify your game or break into the game's network. Of course, if the game was designed well enough, even if someone did break in, the damage would be limited to what they would leagally be able to do in the game anyway.

    16. Re:Where the fault lies... by beanlover · · Score: 0, Troll

      His point is correct either way. Even more so if there isn't a God. No designer=anything goes morality-wise.

    17. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      Nooo... Because that's the "Real World" and this is a "game." There is a difference...

    18. Re:Where the fault lies... by plarsen · · Score: 0

      "This sounds more like an issue with game design." Perhaps in this game. I have friends making big money on bots playing Texas Hold'em on Online card game rooms. Here one can't question the game design, since it has been well tested for ages, but one can question the possible autonomous where there is no control of weather the other side of the line is a real person or a bot.

    19. Re:Where the fault lies... by Minwee · · Score: 5, Funny
      If you look through the archives you'll find a list of bannable offenses in one of the early patch messages. "Thou shalt not kill", "Thou shalt not steal" and... um... something like "Thou shalt not covet they neighbour's ass" are all in there. Mess with that and you're in danger of having your account suspended.

      The dev team is really too busy to go around policing every player so there are teams of volunteer guides who wear blue robes and hats to take care of that kind of thing. They don't have GM powers but the online community generally supports them in what they do.

      Getting back to the original story, I was not aware that "Using an automated system to play an online game" was a criminal offense in Japan. If it is then this guy got what was coming to him. If not then someone is either making up ex post facto laws or pulling them ex rectum.

    20. Re:Where the fault lies... by TedTschopp · · Score: 1

      Well, lets take the out of a virtual world and place it back in the real world.

      You state: The whole fact you're able to mug someone in-game makes this a non-crime.

      Your argument is something like this. If I have the ability to do something I must have the right to do something.

      That is not how reality works. Do you really want a system where ability does determines the right to do something.

      How would you take our reality and make this work. Establish a diety which controls all this? Establish the state which can sometimes see and control others through force to comply? Or perhaps hope that people will check their own abilities against the rights of others?

      IT's not the fault of the company that one of their players is an asshole. It's the assholes fault, in the end, that he is an asshole. That is how it works in reality, and in virtual realities.

      Ted Tschopp

      --
      Fantasy remains a human right; we make in our measure and in our derivative mode... -- JRR Tolkien
    21. Re:Where the fault lies... by niskel · · Score: 2, Insightful

      In the real world, it is your fault and you should go to jail.

      In a fantasy world, the law should not be held up on virtual 'muggings'. If it isn't meant to happen, the developers should never have included. In the virtual world, you are not doing anyone any harm. Non of their assets are real, none of their gold is real and if the devs want players to be able to steal from other players that's up to them.

      The one issue with this situation in particular is the bot. In this case, the bot/user should simply be banned. I don't agree they should go to jail though because all they have done is interact with non-real items and non-real god. These items are part of a game, not reality.

    22. Re:Where the fault lies... by FortKnox · · Score: 3, Insightful

      I'm a J2EE developer, actually.

      Nothing is hack proof, but my main point is that when you play a game that requires you to use real money to buy things and you know it is possible to get mugged, then you are accepting the risk that someone will steal everything from you.

      The developers, on the other hand, should be working dilligently to prevent the ability of bots to happen. They should have watchdog algorithms that detect bot activity.

      What the solution should be is that the developers should ban the guy with the bot, return all the items to their old owners and fix the issue. Instead, they call the cops and claim its a crime.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    23. Re:Where the fault lies... by Jeff+DeMaagd · · Score: 2, Funny

      Not a fake game.

      As opposed to a real game?

    24. Re:Where the fault lies... by sammy+baby · · Score: 1

      The issue isn't what gave you the ability to do something. The issue is jurisdictional.

      If there's a rule in the game that says "you can't do this," then it should be coded in. Circumventing that code should be a violation of the license agreement, and your account should be terminated.

      In real life, we have rules which are called "laws." Account suspension happens by moving your avatar to a special facility called a "jail." Occasionally (depending on the situation), your account may be terminated entirely, often by means of "lethal injection" or "the chair."

      What the parent posts are addressing is that regardless of how you feel about the use of the bot, or selling the virtual goods for real money, it's not immediately obvious that any laws were broken here, which is why the police involvement seems sketchy.

    25. Re:Where the fault lies... by Ed+Avis · · Score: 1, Insightful

      He should be sent to jail in the fantasy world, surely?

      Assuming that the game has a rule saying 'if you steal things you will be imprisoned'. If there is no such law in the game, then he didn't break it, obviously.

      --
      -- Ed Avis ed@membled.com
    26. Re:Where the fault lies... by Anonymous Coward · · Score: 0


      That is not how reality works.


      Well, that's the whole point isn't it. We aren't talking about reality, we are talking about a game. A part of game playing is testing the limits in ways that would never be acceptable/possible in reality.

      Repeat after me. That monster on the screen - not real. That bird out the window - real.

      Glad we could clear that up.

    27. Re:Where the fault lies... by BJH · · Score: 2, Insightful

      The article misses out a couple of important facts:

      - He *wasn't* arrested for theft of virtual items, but rather for misuse of computer resources.
      - He was running a large number of proxy servers (around 40, I heard) to allow people to participate in Lineage II from China, which was against the game's EULA.

    28. Re:Where the fault lies... by bigwavejas · · Score: 1
      Well, lets take the out of a virtual world and place it back in the real world.

      Thank you for making my point Ted, we ARE talking about a virtual world, correct?

      The punishment grossly outweighs the crime. It's mind-boggling actually.

      --
      "Simplify, simplify, simplify!" Thoreau
    29. Re:Where the fault lies... by niskel · · Score: 2, Insightful

      The whole point is that games aren't reality!

      The whole point of games and their virtual worlds is to be able to do something or experience something you would normally not be able to do in reality. If the devs didn't want PvP then they would not have implemented it. In a fantasy world , rules are differen't from reality and the laws of the real world (in most cases) should not apply either. Your character is not doing physical harm, they are doing simulated fictional harm. No real world people or property is harmed.

      This whole story seems to me that people are really starting to not be able to seperate reality from fantasy and it is a sad sad thing.

    30. Re:Where the fault lies... by hawkbug · · Score: 1

      The word fake just drove the point home more - the game is in a virtual world, where virtual is a synonym for pretend, fake, not real, simulated, etc.

    31. Re:Where the fault lies... by Joe+the+Lesser · · Score: 4, Funny

      Just always play as the Americans and you'll be fine.

      *ducks*

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
    32. Re:Where the fault lies... by jacem · · Score: 5, Interesting

      IANAL and I am definatly not a Japanese Lawyer but I think that the issue is that the individual commited fraud and made money off of it. It is the last bit that is so important. There have been other articals on /. about the real world money side of online games as well as the murders By using a bot the defendant fraudulently came into possesions of real value in the game world and sold them for real value.
      I don't know how seriously the courts should take this but it is going to set some very funky presidence.

      JACEM

      --
      DOC Disinformation Obfuscation and Confusion
      The carrot to FUD's stick
    33. Re:Where the fault lies... by Golias · · Score: 5, Insightful

      Beating up an on-line character and taking away its on-line money in a game is not at al analogous to robbing somebody.

      It's more like beating somebody at poker.

      Lineage II is a game in which characters are allowed to compete with each other for assets that have real-world value, just as with an on-line poker match. Taking somebody's money in Lineage II is no worse (or better) than slow-playing a hand of Texas Hold 'Em until some poor sap goes "all in" against you, and then cleaning them out.

      That said, there are two obvious conclusions you can draw from my analogy:

      1. If you cheat at poker, even on-line poker, you are a theif and should be arrested. Likewise, they were right to arrest this guy.

      2. Lineage II is not just a recreational game. It's a means of gambling, and therefore should be regulated as such by any country which chooses to regulate gambling.

      --

      Information wants to be anthropomorphized.

    34. Re:Where the fault lies... by FictionPimp · · Score: 1

      obviously morality was programmed into us. Or we wouldn't even know the difference.

      It seems to me that we were given all the tools we need to have and uphold morality, only the programers couldn't decide on the rules, so they gave us a few different rule sets to play by.

    35. Re:Where the fault lies... by tourvil · · Score: 2, Funny
      Does this mean I'm going to get charged with murder for killing someone in Battlefield 2? Or would those be war crimes?

      Murder for killing someone. War crimes for doing a victory crouch-hump on their corpse.

    36. Re:Where the fault lies... by sumdumass · · Score: 2, Insightful

      I kind of see somewhat of a point in jailing this person. It isn't to actualy punish the person for sing a bot or muging someone in a game. It is the act of taking somethign form someone else for personal or monetary gain.

      Sure the items are fictional but the article said he sold them for real money. The intent was to cheat at somethign for (real) finacial gain. The fact that he used fake items to achieve this process is just clouding the issue.

      Granted, i might have agreed and said thats the way the game is played if it wasn't for the selling for real cash. If you bought those virtual items for real cash, there is some value to them. If i cheated to steal them from you to sell back later, i commited a crime or came real damn close ot it.

      I guess a fine line is drawn here. It has the merrits of being a real crime while being fake. The problem is that there were actual damages and rewards.

    37. Re:Where the fault lies... by TedTschopp · · Score: 1

      OK, So we need a new set of ethics and morality becuase the world is virtual? Or do we inherit the one from the real world? I say we inherit. It's the simpler cleaner solution.

      --
      Fantasy remains a human right; we make in our measure and in our derivative mode... -- JRR Tolkien
    38. Re:Where the fault lies... by Fulcrum+of+Evil · · Score: 4, Funny

      In real life, we have rules which are called "laws." Account suspension happens by moving your avatar to a special facility called a "jail." Occasionally (depending on the situation), your account may be terminated entirely, often by means of "lethal injection" or "the chair."

      Oh come on, this is a fantasy world. Execution is handled by feeding your character to a dragon or dropping a boulder on their head.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    39. Re:Where the fault lies... by Anonymous Coward · · Score: 3, Interesting
      He should be sent to jail in the fantasy world, surely?

      Exactly!!

      I have always thought that 'crimes' in online games should be reported to the 'police' (ie: game masters or whatever they call them)), investigated (looking at logs, etc), and then punished. THe punishment is simply- a certain number of hours/days in jail. To make it better, the character MUST be logged in for that time, and randome questions requiring answers would pop up to ensure the player is actually there, and not just letting his account idle while at work or something. Having to sit view the inside of a jail cell for 24 (gameplaying) hours would be a good deterrent, I think. ANd them you can throw a die to see if the charactr gets back all his stuff afterwards. ;-)

    40. Re:Where the fault lies... by Joe+the+Lesser · · Score: 4, Funny

      Yes, yes, let's all blame our imaginary friends for our problems.

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
    41. Re:Where the fault lies... by FictionPimp · · Score: 1

      I think the argument is he should be punished in game by in game police. What happens in bazaro world stays in bazaro world.

      In a fantasy world, there are different rules then in this world. In that world, it may be wrong to kill someone, but it is fantasy, therefor you can play a fantasy murderer. In this world you are not a murderer, so you should be charged, tried, and punished in the fantasy world and not in this world. If you commit a crime in this world, you should be punished in this world, not in your fantasy world.

      Its not complicated, there are no moral or ethical questions. The fact that this even happened just proves how much people need a life.

    42. Re:Where the fault lies... by asscroft · · Score: 1

      Is Parent doing more than trolling? If the game allows for muggings, then muggings are allowed. If they don't want muggings, then they should not allow items to drop out on the floor when people beat you up, or not allow those items to transfer, or what not.

      In the REAL WORLD it's agains the law to mug people, but in a fake game it's defined by the rules of the game, and the laws of the real world shouldn't apply.

      besides, you're analogy would only be good if someone was trying to blame the maker of the virtual weapon used in the virtual mugging. I don't play this game, but presumably there could be some dude who makes weapons and sells them as his thing, and if you blamed him for making the weapon used in the mugging, then maybe your analogy would be less troll-like.

      --
      because I have been enjoined by this Holy Office to abandon the false opinion which maintains that the Sun is the centre
    43. Re:Where the fault lies... by bigwavejas · · Score: 1

      To be honest with you Ted, I'd much rather someone beat me with a "Sword of Whoop-ass" in-game than in reality. I see your point and I certainly don't support someone taking advantage of others in-game by the use of Bots, but I also think we need to clearly delineate between reality and the virtual.

      --
      "Simplify, simplify, simplify!" Thoreau
    44. Re:Where the fault lies... by GrassMunk · · Score: 1

      I think this is the major difference. In GTA killing a hooker doesnt get you any 'RealWorld(tm)' money, just fake money in a fake world. The difference is this person was killing fake people for fake items that had an actual value. Its akin to someone walking in to your house with the window open and stealing a vase and selling it on ebay. The items have value and someone took it from you.

    45. Re:Where the fault lies... by negative3 · · Score: 1

      I wonder how pathetically nerdy the victims feel for getting beaten up and their stuff stolen in a wrold that isn't even real!

      --
      "Physics is to math what sex is to masturbation." - Richard Feynman
    46. Re:Where the fault lies... by Mr.+Slippery · · Score: 2, Informative
      No designer=anything goes morality-wise.

      Not at all. There are many ethical systems that don't rely on supernaturalism: utilitarianism, Kantian rationalism, existentialism, and others.

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    47. Re:Where the fault lies... by niskel · · Score: 1

      I believe in that using a bot, this could maybe be considered a crime. But I also believe that if it was just him using and controlling his character to mug and steal, it should be a completely non issue, even if he did sell the items for real money. Killing players and taking their stuff that drops is okay by me because it is part of the game. Bots are not part of the game so that throws a wrench into the situation, and understandably so.

    48. Re:Where the fault lies... by Brushfireb · · Score: 1

      Hes not MY friend... You brought him along! ;p

    49. Re:Where the fault lies... by crlove · · Score: 1

      I'd say it's more morally wrong than ethically.

      What's the difference between morals and ethics, anyway?

    50. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      You keep using this word, "fraud". I don't think it means what you think it means.

      Where is the misrepresentation?

    51. Re:Where the fault lies... by zxnos · · Score: 1
      "If you use a Bot you will be arrested."

      i dont think that is the point here. the point is, ftfa: The stolen virtual possessions were then exchanged for real cash.

      while not real property it was still 'stolen' from someone. the victims here spent time to get something, only to have someone else take (steal) it from them and make a profit from it. since the person used a bot i think there is a definate intent to 'mug' and profit. if the happened to kill the player in fair combat this might be a whole other issue. if the 'mugger' made a copy of the virtual possessions this would be different still and fall under the 'but he still has his' (which i dont buy) argument.

      --
      always mosh clockwise
    52. Re:Where the fault lies... by TedTschopp · · Score: 1

      Ethics are ethics and morals are morals. Just becuase the setting is different doesn't make the morals and the ethics any different. Just becuase properity is virtual, beating someone up and stealing is still mugging and stealing.

      Now granted, I think this mugging could have been dealt with from within the game (Beat the guy up, force him to only play from with one building for a couple months), but many world religions state that morals and ethics are ultimatly more enforcable from above the reality the offence occurs in, and not from within that reality. And I find it interesting that many companies, when faced with some of the same questions that religions and philosophies have had to deal with are coming to the same conculsions.

      --
      Fantasy remains a human right; we make in our measure and in our derivative mode... -- JRR Tolkien
    53. Re:Where the fault lies... by fm6 · · Score: 2, Interesting
      The whole fact you're able to mug someone in-game makes this a non-crime.
      Nonsense. The game designers can allow some muggings and not others. If the player agreed not to operate a bot when he signed up for the game, then using a bot to mug other players is a no-no. Not because mugging is illegal in the real world, but because he broke the rule against bots.
    54. Re:Where the fault lies... by Phisbut · · Score: 5, Insightful
      but what he did is still ethically wrong.

      Now, it is up to the government to decide if an in-game crime is a real crime or not, and THEN they need to decide if the company that built the game can be held responsible for using a rule-system that allowed for the crime to happen. Remember, these are suddenly real-world tax dollars fighting a problem that could be solved through changing the rules of the game. As a taxpayer, I vote for that option.

      First we start with the idea that even if something is not "physical" or "material", it can still have a monetary value (see "proprietary software", a "patented idea" or even "money" which is nothing more than a number).

      Then you have a definition of fraud that goes something like "using unethical means to deprive someone of something of value".

      Then you have a rule (in the form of an EULA) that explicitely says bots are not allowed.

      Put the three together : He used a bot (thus breaking the rules) in an unethical fashion with the purpose of depriving other players from articles that have monetary value.

      The guy commited fraud. Fraud is a (real-world) crime. Therefore the guy commited a crime.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    55. Re:Where the fault lies... by jacem · · Score: 1

      Never having played Lineage II I don't know if the game requires you to pay for the game items that you use. So I don't think that you can call it a form of gambling. I think the problem is the auction sites the let you trade the Ever War Sims sword of falic enlargement for real money and even more the people these things. This gives the game items real world value. And then the question arrises that if the player aquired the item fradulently is it fraud or not.

      JACEM

      --
      DOC Disinformation Obfuscation and Confusion
      The carrot to FUD's stick
    56. Re:Where the fault lies... by Kenja · · Score: 1
      "Yes, this guy could comit a crime in-game based on the rules (features?) of the game, but what he did is still ethically wrong."

      Is it ethically wrong because he used a bot? Becuase this is somthing that happens all the time within the game in question. The only diference here is that someone automated the process. The game allows, even encourages virtual muggings. The terms of use and the laws in question do not disallow the resale of virtual property. So please explain what was done wrong.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    57. Re:Where the fault lies... by jericho4.0 · · Score: 1
      No God != No Morality, thank you very much. I'm an atheist, and I had no problem constructing an ethical base for my life. 'Do to others as you would have them do to you." is a good starting point.

      In my experience, humanism is the most compassionate and embracing of others of belief systems, as it doesn't leave any wriggle room. ie; "Love thy neighbour, unless he's a homo." Not to pick on Christians or anything, but religious groups can get up to things that look pretty immoral from my side of the fence.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    58. Re:Where the fault lies... by Anonymous Coward · · Score: 0
      > Nooo... Because that's the "Real World" and this is a "game." There is a difference...

      Yeah, "Real World" is an awful MTV show.

    59. Re:Where the fault lies... by gr8_phk · · Score: 1
      "NOW we get into an arena of virtual ethics. Yes, this guy could comit a crime in-game based on the rules (features?) of the game, but what he did is still ethically wrong."

      Is it wrong to take items from other players in the game? No - if so, they would require both parties to OK the item transfer if it wasn't. Is it wrong to sell the items online? People do that all the time - it is not illegal, but it may violate the companies terms of service or something. I don't see any reason he should be arrested in the real world.

      Perhaps it's the bot. Using a bot against a providers terms of service might somehow be pinned under some hacking law. The article didn't specify the charges, but they had better be a real-world charge. Personally, I think what he did is kinda funny - especially would have been if he hadn't used a bot to do it.

      "Now, it is up to the government to decide if an in-game crime is a real crime or not..."

      That's just flame bait. There are no real in-game crimes. All game rules are enforced by the software. Is mugging in GTA a real crime? No, it's part of the game. And you can never argue about the game designers "intent" because the games are complex enough for unexpected emergent behavior - by design.

      Terms of service may have been violated, but that's just reason to kick him out - i.e. it's not a crime either. Hacking the server would be a viable reason to arrest him even without the mugging.

    60. Re:Where the fault lies... by Phisbut · · Score: 1
      You state: The whole fact you're able to mug someone in-game makes this a non-crime.
      Your argument is something like this. If I have the ability to do something I must have the right to do something.

      If the game was done so it is possible to mug someone, they can still make rules to make it an in-game-crime (making your character go to a virtual jail), but it sure as hell shouldn't be a real-world crime to play the game as it was designed to be played.

      The problem here is not the virtual-mugging of the virtual-character, it's the use of a bot (thus breaking the EULA) in order to make a profit, which is pretty close to what people call "fraud".

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    61. Re:Where the fault lies... by MindStalker · · Score: 1

      Yes he commited fraud, but did he commit theft?

    62. Re:Where the fault lies... by happyemoticon · · Score: 1

      Even though it's considered a softball MMO, I prefer the fact that PvP death really has no consequences in WoW. They can't take you items, and you incur no durability loss (as opposed to 10% in PvE). This does well to counter the fact that PvP is rarely fair, especially when you're (often) competing against crazy, East Asian, gold-farmering power-gamers, the people who also made online W3 and Starcraft not fun for me.

    63. Re:Where the fault lies... by Golias · · Score: 1

      Never having played Lineage II I don't know if the game requires you to pay for the game items that you use. So I don't think that you can call it a form of gambling. I think the problem is the auction sites the let you trade the Ever War Sims sword of falic enlargement for real money...

      You have to pay to play the game, and you can exchange some of the rewards of playing the game well (and/or being lucky) for real-world money.

      Is there a definition of gambling which that does not fit? Does it differ from a poker tournament which has a limited "buy in" that you play with in any way that matters?

      --

      Information wants to be anthropomorphized.

    64. Re:Where the fault lies... by Anonymous Coward · · Score: 0
      So if a gun makes me unbeatable in the real world when I decide to mug someone at 3am, I guess it's Smith & Wesson's fault right?

      Uhh. No.

      That's the difference between a REAL WORLD and a GAME.

    65. Re:Where the fault lies... by kpwoodr · · Score: 1

      Jesus H. Christ, just cause you're hung like a mule doesn't mean you should do porn. Your arguement could easily be applied to an infinite number or area's. Just because you have a car, and it is "possible" to run people down in the street, doesn't make it a good idea.

      Your arguement stands to reason that car makers should be liable for all who are hurt/killed by them, gun makers for everyone shot. Just because Microsoft sucks as bad at security as my screen door does at keeping wind out (sorry for the MS != Antichrist ref, I know I'm about to get persecuted for it) doesn't necessariliy mean that they are to blame for the worlds problems.

      I agree with your conclusion, however, not your logica.

      I SAY GOOD DAY!

      --
      This sig has been removed pending an investigation.
    66. Re:Where the fault lies... by EllisDees · · Score: 1

      >That is not how reality works.

      Well duh! These people *are* playing a game.

      >Do you really want a system where ability does determines the right to do something.

      In the case of an online game, absolutely! The programmers could have easily made it so that theft in the game were impossible. Half of the fun in playing a MMOG is the fact that you can do things that you never would be able to in real life. If you're just going to build a mirror of the real world, why bother playing at all?

      Being arrested from 'stealing' from someone in a game is beyond ridiculous.

      --
      -- Give me ambiguity or give me something else!
    67. Re:Where the fault lies... by SlamMan · · Score: 1

      I don't think my guy in WoW would do nearly as well if the rules of ethics were inherited from the real world. Killing random animals, or Humans?

      --
      Mod point free since 2001
    68. Re:Where the fault lies... by LurkerXXX · · Score: 1

      Were you fighting as the representative of a recognized government? If not you are an enemy combatants without Geneva Conventions rights and will be sent to Guantanamo Bay.

    69. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      I suppose that would be dependent on the terms of service for the game. I know most games I've ever played online state that you are only allowed to connect to that game using unaltered (or in the case of some games santioned altered) client. Simply put, when the jackbooted thugs decide it's time for you to go they'll cook up a reason for it (if need be) and the public will swallow it hook line and sinker (because the public loves tough on crime politicians

    70. Re:Where the fault lies... by erroneus · · Score: 1

      And while we're at it, let's blame God for allowing all the bad things that happen as well. I am atheist and think the whole notion of a god is as ridiculous as the easter bunny. (I was about to say Santa Claus, but there is at least a little more evidence of an original existance.)

      But geez. Just because something is made possible doesn't make that the problem.

      And this IS a game. People can be killed too. It's NOT REAL LIFE! Anyone who has problems with this should stop playing the game!!! Just stop. And if they keep playing and other people are taking unfair advantages, then the 'victims' are getting what they deserve by financially supporting the 'world' maintainers.

      If this game has a problem it should be fixed or forgotten. There are lots of games out there to play... and I'm still lost as to why people will spend any amount of money on virtual items.

      If you have any problems, call a SHRINK not the POLICE. The shrink will be of more assistance.

    71. Re:Where the fault lies... by sTalking_Goat · · Score: 5, Insightful
      Yes, this guy could comit a crime in-game based on the rules (features?) of the game, but what he did is still ethically wrong.

      Why exactly? I'm not supporting his actions but lets look at this realistically. Video games for there entire existence have been carefully created environments. We as players have always assumed that if a game allows you to do something you should because its a "feature".If it turned out that an ability was not intentionally created then it was determined to be a bug and fixed.

      Does anyone play GTA and not carjack random drivers or mug passerbys etc? No, because that a feature of the game, thats why people play it. There might be consequences but they've always been gamespace consequences for gamespace actions.

      To make a game where its possible to mug someone and then politely ask people not to do it or you'll arrest them (in meatspace) flys in the face of 30 years of game design. It might make sense at some point but we're not there yet.

      --

      My days of not taking you seriously are certainly coming to a middle...

    72. Re:Where the fault lies... by kpwoodr · · Score: 1

      It's only murder if he wasn't actively trying to kill you when you chose to off him.

      --
      This sig has been removed pending an investigation.
    73. Re:Where the fault lies... by robertjw · · Score: 1

      If you cheat at poker, even on-line poker, you are a thief and should be arrested.

      If the game is unregulated, is it still stealing and should you still be arrested. If I play poker of Friday nights with my friends (technically illeagal where I live) and I cheat them am I breaking any laws other than the gambling statutes?

      If Lineage II is a private game owned by a private company and only available to subscribers is cheating illegal? Immoral perhaps, subject to terms of the licensing agreement - definitely, I would even agree liable to a civil suit by the game owners, but criminal? I don't think so.

    74. Re:Where the fault lies... by Anonymous Coward · · Score: 2, Funny

      As long as you didn't have sex with them, you'll be fine.

    75. Re:Where the fault lies... by InvalidError · · Score: 4, Insightful

      Exactly.

      If the game allows stealing, then they should implement an in-game way of handling theft. If they do not or people find a way of working around that and every attempt (patch) at fixing the backdoor/loop-hole, they still have the option of applying the virtual 'death penalty' in the form of account bans.

      Games are only that, games. If this continues, online gamers will need a hotline to their lawyer(s) before signing on.

    76. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      oh snap.... its slashdot, everyone knows how to program

    77. Re:Where the fault lies... by Zanguinar · · Score: 1

      (Admittedly, I did not RTFA.)

      I know ethics are subjective, but how is what this guy did wrong? All he did was automate. So, automation is ethically wrong? Just because you don't like it doesn't make it wrong. Maybe the rules allowing people to mug others is wrong (it's a matter of opinion); but I don't see automation as unethical. Even if the rule allowing mugging are unethical, I don't see exploiting those rules as being unethical: it's a dog eat dog (virtual) world.

    78. Re:Where the fault lies... by freidog · · Score: 1

      You state: The whole fact you're able to mug someone in-game makes this a non-crime. Your argument is something like this. If I have the ability to do something I must have the right to do something. That is not how reality works. Do you really want a system where ability does determines the right to do something.

      Well, lets just forget for a second that half the point is this isn't the real world.
      His argument (I think) was because Player vs. Player stealing is permitted by the rules of the game the theft of the items cannot be considered a crime.
      Let's try and apply your 'real world' example to this more accurately. You're playing football (the American kind), lay out for a pass over the middle and get pancaked by the saftey covering over the top. Do you turn around have call the cops on him for assualt and battery?
      Obviously not, because you consented to that type of hit when you decided to play the game.
      Very few 'on field' attacks go to the police, and those are the ones that go well beyond the normal infactions you see every game.

      Ban his account, return items stolen using the bot and take steps towards stopping the use of bots in the future.
      Games (all games, real and computer) have a seperate set of rules the players agree to play by. If stealing is ok under the rules of this game, you can't call the cops when it happens to you. Suck it up and play by the same rules everyone else in the game world is palying by. If something is stolen by unfair means (like this 'unbeatable' bot) those who develope and maintain the game world have a responsiblity to correct the problem and make ammends. Just like the powers that be in a 'real' game handing out pentalties, fines and suspensions when needed.

    79. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      Are you saying game developers should be allowed to make any in-game action a criminal offense by putting it in their list of official game rules?

    80. Re:Where the fault lies... by utopianfiat · · Score: 2, Informative

      What if he was just a really good player doing the exact same thing? Then he wouldn't get arrested.
      Let's separate the good from the bad here:
      OKAY THINGS TO DO -
      a) Steal people's virtual shit
      b) Sell people's virtual shit at auction, regardless of how it is obtained (stolen, found, won)

      NOT OKAY THINGS TO DO -
      a) use a bot

      So the only REAL offense made here was using a bot, which should theoretically only result in a termination of EULA and revoking license. There's no *fraud* here, just a guy who exploited the system.
      It's not like these are counterfeit items...

      --
      +5, Truth
    81. Re:Where the fault lies... by badboy_tw2002 · · Score: 1

      See, this game almost seems interesting. Geez, MMORPGs are really just completely worthless in my point of view. Lets see, I'm going to leave behind my regular life of pointless toil for the sole purpose of acquiring possessions...to...pointlessly toil to acquire virtual possessions? WTF? This is a land where people walk around with big swords and armor and such, with armies and soldiers and trolls, and you're NOT going to have some crime?

      If you ask me MMORPGs need a good dose of communism. "Obtain phat loot" is a stupid game design crutch that attracts and appeals to the most obsessive compulsive people out there. There's little actual "role playing" when your spawn camping a dragon to get the magical sword +10 of fire. Why you say? So you can kill the other dragon that gives the +11 sword of fire. Yeeeehaw!

      What if I want to role play a thief? Shouldn't my job be stealing shit from people? How about houses and castles? Shouldn't I be able to storm people's houses and take it over? If they want it, they should actually use that +11 sword they worked so hard for and keep it from me.

      I've tried them all, from EQ to AC to SWG to WoW. They all kind of play the same. The best time I ever had was in AC on the PKer server. The PK rules were terrible but it almost made it more fun. You could be killed and looted at any time, often loosing your best item. You could be killed in town while talking to an NPC. Therefore you were FORCED to make allegiances, and bond with characters similar to yourself. A trip to town meant scouting the area for bandits first, as often or not higher level people would camp the town and slaughter us newbies without restraint. Later on, I formed a group of my own bandits and we did a similar thing as the post. We threatened people on the highway with a simple choice: gold or death. They were out in the middle of no where with the potential to lose an item, so they usually paid. If we attacked the wrong person, we paid dearly as they came back with a posse and hunted us down. That my friends is role playing. You'd be so lucky to find a game where you actually had to think instead of endlessly questing for the next carrot in front of you.

    82. Re:Where the fault lies... by jburgess · · Score: 1

      Exactly. In order for it to be a realistic game, there should be the capacity to be a thief. There are several games that have a thief class. Therefore, he's playing the game exactly as it was designed to be played. Now, the fact that he's using a bot is a problem, but that wasn't the point of the article. The fact that you can get real money for virtual items speaks more to a problem with today's society, rather than an issue with the guy. He just found a way to make his perfectly legal (minus the bot) gameplay pay off.

    83. Re:Where the fault lies... by John.P.Jones · · Score: 1
      Lets replace a game, meant for ammusement, with a corporate network, meant for getting work done. The avatar in the game being replaced by your user account. If someone subverts the rules of the system to take something of value from a user's home directory...

      You see where I am going, what makes a game special so that this isn't a crime as it would be on a corporate network. Technically there is NO difference. Both systems map virtual objects to real money in the real world.

      You may say that in the game users agree to possibly loose, a kind of gambling. So if we treat the game like a casino than doesn't the casino have a legal requirement to play fair, keep customers from being swindled? So are the game developers liabel for the losses as they would be in a casino? With that comes gaming regulations and oversight that exists for casinos but not MMORPGs...

      Everywhere you look at this problem the lines between entertainment, profit, and crime are blurred.

      I can't fault the guy for using a bot, that is like faulting a user from using a shell script to check their email (or a spam filter). I can't fault the guy for attacking other players, that is the point of the game isn't it? I can't fault the concept of being able to sell in game items for real money, if they are transferable and people want them they will find a way to allow trading.

      What about a MMORPG like The sims and the concept of prostitution online? rape? murder!? Okay a virtual avatar can't really be killed but what if the game rules are as they are with life, if you die you can't come back, you can't continue to use that avatar or its possessions (which can pass to others via a will) after death.

      Everytime I think of a game I say, no rights, no laws its free for all, good luck to you sir. But everytime I think about a corporate network I say, its exactly the same as the real world, if I use my avatar to sexually harrass another users avatar then I am culpable. but then I ask myself what is the difference between one and the other and I don't think there is a difference except maybe the arrangements by which I have an account.

      When I play a game I do not expect that actions I take can hurt me any worse than loosing my right to play the game.

      When I log on to a corporate system I do expect that actions I perform online to represent me.

      Its like the difference between reading non-fiction and fiction, I have different expectations as to whether the author is telling me something that happened or something they made up.

    84. Re:Where the fault lies... by southpolesammy · · Score: 2, Interesting

      The problem isn't player looting, because by playing the game, they accept that risk. Even selling those items on the real market for real cash isn't the problem, although it's ethically gray.

      The problem is the players using bots or hacks to deny other players' enjoyment of the game. It's still probably not illegal, but it's against the spirit of the game and will ultimately result in players leaving the game, meaning a loss of revenue to the game hosts. The only way to combat this is for developers to ban bots/hacks from taking away from player enjoyment under penalty of banning the player that uses the bot/hack. But in essence, this isn't theft or fraud because it's basically a zero sum game.

      Now if the bots/hacks are being used by the game hosts to steal items or playing time that players have paid for, now you no longer have a zero sum game, and there is definitely fraud involved.

      --
      Rule #1 -- Politics always trumps technology.
    85. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      In the virtual world, you are not doing anyone any harm. Non of their assets are real, none of their gold is real

      Apparently he was doing someone harm because he was taking something that had value in the real world and selling it.

    86. Re:Where the fault lies... by Golias · · Score: 1

      If I play poker of Friday nights with my friends (technically illeagal where I live) and I cheat them am I breaking any laws other than the gambling statutes?

      In most of the world? Yes. Yes you are. They are sitting down at what they believe to be a fair game of chance with you, and in fact you are cheating them out of their money. It's the exact same thing as running a rigged 3-Card Monty game on a street-corner. It's a con, and you can be arrested for stealing their money.

      YMMV, depending on which country or state you live in.

      (IANAL, yadda yadda yadda)

      --

      Information wants to be anthropomorphized.

    87. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      i think the point is that the game is a controlable world, real life isnt.

      you can enforce rules that prevent actions from occuring.

      the fact this company didnt bother to shows stupidity. but then again, they are not at fault either because an absense (sp?) of rules must mean it is okay to do (in the game)

    88. Re:Where the fault lies... by Nuttles1 · · Score: 1

      ROTFLMAO, I work with a company full of programmers...EVERYONE DOESN'T KNOW HOW TO PROGRAM...There are the imatators, and then there are the few who do their own work and fix the mess others make.

      Working in a company full of programmers is a microcosm of the world Ayn Rand created in Atlas Shrugged. There are the producers and the leaches.

    89. Re:Where the fault lies... by BillyBlaze · · Score: 1

      There is a difference - who gives the value to the virtual objects. In gambling, either online or in meatspace, there is a house that has a pretty clear obligation to give you a fixed amount of money for a given number of chips. What you are playing for essentially is money, nothing less. In most online games, this is not the case - the real-monetary value in the objects comes from third parties, entirely independantly of the server operators, and often even in violation of their policies. Allowing obsessed third parties paying for virtual objects to turn something into gambling is a dangerous precedent. Is online checkers gambling? What if some nutter pays me for captured pieces?

    90. Re:Where the fault lies... by LordNimon · · Score: 1

      So if I killed some hookers in GTA, and then sold my saved game on eBay, have I committed a crime? The dead hookers are fake items that have an actual value.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    91. Re:Where the fault lies... by Fareq · · Score: 1

      Except that it's a fantasy game.

      For instance, in EVE online, on of the accepted professions is Pirate.

      Well, should all the pirates (you know, setting up blockades and forcing people to pay up or be blown up -- that sort of pirate) be sent to jail?

      No! That's *part of the game*

    92. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      Yes he commited fraud, but did he commit theft?

      I don't think he commited fraud or theft. He may have broken the terms of the EULA by using a bot, but that's it. If he had hacked into the server itself, then he may have broken anti-hacking laws, but I don't think using a bot can be considered hacking.

      So, whether he broke the EULA or engaged in hacking, how do you determine the punishment? I'd say you would deal with it the same way you would deal with someone who interrupted a baseball game or a golf tournament. It's an offense, but you don't increase the punishment just because some people take the game very seriously (i.e. someone betting a million dollars that a certain team will win, or someone willing to pay thousands of dollars for an item in a MMORPG). If the game is being taken seriously, it is up to the hosts of the game to make cheating very difficult, and it's up to the players who take the game seriously to make sure that the hosts have done their due diligence.

      Finally, there certainly isn't any theft involved, because game items can't be considered property. Copyrights, trademarks, patents...those are examples of valid types of property. Game items are not property, and thus, virtual theft should only be punished by virtual courts and virtual police.

    93. Re:Where the fault lies... by ScooterBill · · Score: 1

      The curious thing is that people play in virtual worlds for the very reason that they can do things that are impossible or illegal in the real world. Now when someone gets pked and complains about it, they're just complaining about the rules. It's the same as complaining about telemarketers calling you at dinnertime.

      I'm sure that anyone who's played online where pking is possible has fallen victim to gangs who will use whatever method they can to "mug" you. There are plenty of games where "looting" and "pking" are not enabled. Go play those.

      It's always going to be a race between the game developer and the inventive cheater. The developer knows that if this gets too out of hand, then they'll lose players. They have to balance this with the costs of policing each player.

      This guy should get banned until a law actually exists which prohibits virtual muggings and specifies penalties and damages.

    94. Re:Where the fault lies... by badasscat · · Score: 1

      The game involves real money and looting, this should be expected and the players know the risk coming into the game. No crime, IMHO, was committed.

      It's a good thing then, that YMHO, in this case, doesn't matter.

      The fact is countries, states, and towns have laws. It is up to those countries, states and towns to set their own laws, and it is up to their people to follow them and their legal system to enforce them. It doesn't matter how a game is designed; if the law says one thing, and a game is designed in such a way that it allows people to break that law, they will have to answer for their crimes.

      I mean look, you could design a game such that it allows one person to electrically shock another person with such a jolt that it carries a 1% chance of killing them. Basically sort of an online version of homicidal Russian Roulette. That's the way the game is designed, everybody knows it going in - does that make it legal for someone to pull that virtual trigger? No.

      That's just using an example where applicable laws are already on the books, but any government is free to come up with new ones specifically related to games. Obviously in some countries (like, supposedly, the US), free speech laws might come into play so you can't really restrict the design of the game too much, but you can restrict the actions of users against other users. I mean, nobody has a constitutional right to harm someone else, be that in the real world or the virtual world. In a country like Japan, the government has even more authority to regulate these things.

    95. Re:Where the fault lies... by JakusMinimus · · Score: 1

      Games are only that, games. If this continues, online gamers will need a hotline to their lawyer(s) before signing on.

      we already do, have you read their EULAs lately ?!

      --

      You can be an atheist and still not want to succumb to some weird cross-over sheep disease -- AC
    96. Re:Where the fault lies... by bbrack · · Score: 1

      hope the government doesn't decide all those virtual murders and animal cruelty cases aren't wrong...

    97. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      What's that? You're saying that Mr. A is not responsible for his actions? Why, because "The bot did it?" Or perhaps because he wasn't physically prevented so it was ok? I'm so sick of the "nothing's anyone's fault". Grow up.

    98. Re:Where the fault lies... by Golias · · Score: 2, Insightful

      How many chips they give you for your money at a poker tournament is a matter of agreement, not obligation.

      For example, if somebody wanted to run a "handicapped" tournament, in which everybody bought in for $100, but players who did well in previous tournaments started with fewer chips, they could do so. Anybody who played in such a tournament would be doing so of their own free will. So, in that situation you are buying your way into the tournament, not buying currency. It's still gambling.

      In most online games, this is not the case - the real-monetary value in the objects comes from third parties

      Where the real-world value comes from is irrelevant. The fact remains that they are playing for assets which have real value.

      Allowing obsessed third parties paying for virtual objects to turn something into gambling is a dangerous precedent. Is online checkers gambling? What if some nutter pays me for captured pieces?

      If there were an on-line checkers game which let you introduce your "captured pieces" from previous games as extra pieces, I'm sure IGN or somebody most certainly would set up a cash-for-checkers exchange, and yes. I would say under those circumstances that it should be considered gambling.

      The same goes for any "Magic: The Gathering" tournament which allows you to keep the cards you capture from your opponent. Anyone who says that it's not a form of gambling is lying to themselves.

      --

      Information wants to be anthropomorphized.

    99. Re:Where the fault lies... by gwayne · · Score: 1

      Hah! The next thing you know, we'll have activist groups protesting the virtual slaughter of defenseless grues, or dragons, or demons.

    100. Re:Where the fault lies... by elgatozorbas · · Score: 1
      NOW we get into an arena of virtual ethics. Yes, this guy could comit a crime in-game based on the rules (features?) of the game, but what he did is still ethically wrong.

      Are you sure? Imagine a 'bot' to loot others in real life. Does it matter wether you use it or not? I would say not (it being a crime already).

      Apparently looting others is NOT illegal in the game. Looting others and selling the stuff for real money neither. I am not sure why using a bot makes it a crime. Unfair: yes. Not very sportslike: yes. Adding to the crime: no. What's the differnce between a _very_ good player and a bot?

      Imho the problem lies not with the use of a bot, but as GP indicated, with the system itself (of looting virtual characters and selling in real life). The bot is just a technique.

    101. Re:Where the fault lies... by Holi · · Score: 1

      Hardly fraud. Fraud involves deception.

      Hitting someone over the head and taking their wallet is unethical and I am deprinving them of their wallet and it's contents but I am not committing fraud.

      This is not fraud, this is not even a crime, This is someone cheating in a video game.

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
    102. Re:Where the fault lies... by TooncesTheCat · · Score: 0, Troll

      Lineage II is a game in which characters are allowed to compete with each other for assets that have real-world value, just as with an on-line poker match. Taking somebody's money in Lineage II is no worse (or better) than slow-playing a hand of Texas Hold 'Em until some poor sap goes "all in" against you, and then cleaning them out.

      You sir make a really retarded point, whoever modded you insightful must be drunk or delusional.

      People that play MMORPGS go into the game for the enjoyment of it and the EXPERIENCE. The experience includes being able to kill someone in the game and they can kill you. Some games revolve solely around that fact ( Conquer Online ) Its a risk you take as soon as your outside a safe zone inside the MMORPG that someone could PK you and take your stuff. The same can be true for you killing them. These possessions have no real world value. They are only valued because some people have a craving for them. Other than that the common sense standpoint is that they are not worth anything in the real world

      Lint / dirt is worthless to most people. Just because some people like it enough ( MMORPG nerds ) to pay for it doesnt make it have a real actual value.

      You play onlike poker because you have a credit card or banking account and assume the risk / know that you are gambling / taking a risk with real money. You dont hear people that lose in gambling sites threatening to lock you up because you took their money from them do you?

      Who says Lineage 2 is not a recreational game? Probably 90% of the people who play it consider that.

      Your just talking out of your ass.

    103. Re:Where the fault lies... by InvalidError · · Score: 1

      It might be a real violation of the game's terms of use:

      Rules of conduct:
      11. You may not advertise the intent to or commit the act of buying or selling items for cash or trading items from one server to another.

      EULA:
      7. [...] You may not sell or auction any Lineage II accounts, characters, items, coin or copyrighted material.

      So, selling stuff would definitely warrant a ban. Inconveniencing people only to sell their non-resellable stuff for profit afterwards might also turn into charges of fraud or theft - people who paid for items will be pissed when their items are voided or returned to their last known legitimate owners. If the rules of conduct are applied verbatim, buyers would be banned as well, everybody loses.

    104. Re:Where the fault lies... by BillyBlaze · · Score: 4, Insightful
      What you're neglecting to realize is that there are essentially two nested worlds. When you do unethical things in meatspace, and these things are called "illegal" by a government of the people, then society ensures that negative meatspace consequences ensue, to discourage illegal actions. For example, when you murder people, we put you in jail.

      When you perform unethical actions in a game, and these things are considered bad by the people controlling and playing the game, negateve in-game consequences can ensue, to discourage such actions For example, in L2, when you PK, your karma goes negative and you turn red. (Until your karma goes to -INT_MAX, at which point it wraps to INT_MAX, until they fixed that.) Thus, other players are warned, and as a result of the coded rules of the game, they can PK you without consequence. And if you run a bot, you are in violation of the terms of service, which specify a remedy - you are kicked from the game.

      When you sign up for a game, you are agreeing, implicity and also probably explicitly in the terms of service, that you will sometiese virtually 'possess' virtual objects, which you might be able to buy and sell on eBay, but that at any time, you can be PK'd, there can be a server error, the admins can decide they don't like you - and your 'possessions' will fall to someone else or disappear, and there's nothing you can do about it. You agreed to this. There's no reason for meatspace governments to start protecting people who have made this kind of agreement from the possible consequences of such an agreement.

    105. Re:Where the fault lies... by Mista+LovaLova · · Score: 0

      ...teams of volunteer guides who wear blue robes and hats...

      Reminds me of something, lemme see here...

      "I put on my robe and wizard hat"

      Need I say more about those guides!?!?

    106. Re:Where the fault lies... by Anonymous Coward · · Score: 0


        Ethics are ethics and morals are morals. Just becuase the setting is different doesn't make the morals and the ethics any different.


      Not a big player of GTA, are you? Many games are about doing things that would be wrong in the real world. As noted elsewhere, at least some players' perception of the game in question is that beating folks up and taking their stuff is the point of it. The only thing that the person who was arrested did differently was that he used a bot.

      Games can be seen as morality plays (as you seem to see them). But games can also be seen as challenges or puzzles. Here are the parameters set by the game server. Within those parameters (and only limited by those parameters) what can I acheive?

      I do not think morality applies at all when I play minesweeper. Not even when I am careless enough to cause a devastating explosion.

    107. Re:Where the fault lies... by Scrameustache · · Score: 1, Insightful

      If it is possible to become 'invincible' in the game, its not the fault of the person who used it, its the fault of the gaming company for allowing it to happen.

      Same logic: If I stab someone, it's not MY fault, it's the fault of the government for not outlawing knives.

      --

      You can't take the sky from me...

    108. Re:Where the fault lies... by Craevenwulfe · · Score: 0, Troll

      Um, it's most definitely a game of skill. Or do people love lineage 2 so much despite the fact it boils down to a crapshoot?

    109. Re:Where the fault lies... by BillyBlaze · · Score: 1

      When you're an asshole in the real world, the consequences, if real society decides there should be consequences, occur in the real world. When you're an asshole in a virtual world, the consequences, if the virtual society (designers, players) decides there should be consequences, occur in the virtual world. Simple as that.

    110. Re:Where the fault lies... by clausiam · · Score: 1
      Interesting questions you raise there.

      Of course if it was me you cheated, I'd send Guido over to break your knee caps making the legality of your cheating a moot point :-)

    111. Re:Where the fault lies... by robertjw · · Score: 1

      It's the exact same thing as running a rigged 3-Card Monty game on a street-corner. It's a con, and you can be arrested for stealing their money.

      But wouldn't running a legitimate game of 3-Card Monty (if there was such a thing) be illegal in most places in the US as well. Even places where gambling is legal you would probably have to have a license to run the game. If someone is arrested for running a game like that, what is the charge? Is it fraud, or is it just illegal gambling?

    112. Re:Where the fault lies... by arose · · Score: 1
      So if a gun makes me unbeatable in the real world
      Guns only make you unbeatable in fantasy worlds.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    113. Re:Where the fault lies... by crlove · · Score: 1

      Yeah... I was really just making a joke concerning a movie no one has apparently seen. My bad.

    114. Re:Where the fault lies... by robertjw · · Score: 1
      Of course if it was me you cheated, I'd send Guido over to break your knee caps making the legality of your cheating a moot point :-)

      1. Only if you caught me
        and
      2. I'm fairly certain having Guido break my knee caps WOULD be illegal
    115. Re:Where the fault lies... by squiggleslash · · Score: 2, Interesting
      First, let me say that I think this entire debate is couched in too simplistic terms. If I cheat at poker, then it's certainly possible to envisage a situation where I'd be charged with fraud. That said, this is a computer game and the scope of the computer game is supposed to be the game itself, even if people do sell imaginary items from it on eBay.

      On the subject of your analogy though: if you mug people in the real world, you end up jailed.

      Perhaps the game would be fairer and work correctly if it happened that when your imaginary character imaginarily mugged another imaginary person, it was put in an imaginary jail.

      --
      You are not alone. This is not normal. None of this is normal.
    116. Re:Where the fault lies... by iambarry · · Score: 1

      Poker's a great analogy.

      The whole point of many online games is fighting other characters and stealing their stuff (I've never played Lineage, I'm just guessing).

      Just like the whole point of Poker is lying. Sure, its unethical to lie, but not when your playing Poker, that's what makes it fun.

      Sure its unethical to steal someone's stuff, but not when your playing a game where that's the understood point. Even if you use a bot to do it, IMHO.

      --Barry

    117. Re:Where the fault lies... by Potatomasher · · Score: 1

      ". If you cheat at poker, even on-line poker, you are a theif and should be arrested."

      I think you are drawing conclusions a little too hastily. This is NOT like someone cheating at a casino. A casino is a registered gambling establishment, somehow I doubt Lineage is. If you want to compare this to poker, this would be more like someone cheating while playing at his friends place. Do you call the cops on the friend who hid an ace up his sleeve ! Please ! You would be waiting at your door a LONG time before the cops showed up. You just take his winnins and kick him out and prevent him from playing again. Which is EXACTLY what squaresoft should do.

      This guy did not do anything illegal, and the decision to arrest him is just plain moronic.

      --
      A million monkeys and this is the best sig they could come up with...
    118. Re:Where the fault lies... by Evil+Adrian · · Score: 2, Insightful

      "Worst analogy"? My whole point was that PEOPLE are responsible for their actions, not the game system that enables people to perform said actions.

      Saying the game enables people to steal is like saying Smith & Wesson enables people to steal. They are using a tool, but they are ultimately responsible, not the manufacturer.

      So... I don't get how it's the worst analogy ever. I mean, surely you wouldn't blame the Internet for rampant software and music piracy, you would blame people. Right?

      Of course, a lot of morons on Slashdot blame Microsoft for viruses instead of the people that write them. So maybe you're one of those idiots.

      --
      evil adrian
    119. Re:Where the fault lies... by servognome · · Score: 1

      Just like the whole point of Poker is lying. Sure, its unethical to lie, but not when your playing Poker, that's what makes it fun. Sure its unethical to steal someone's stuff, but not when your playing a game where that's the understood point. Even if you use a bot to do it, IMHO

      But it is not against the rules of poker to lie, it is against the rules to bring in an ace from your sleeve though. Just as it's against the rules to use a bot in Lineage.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    120. Re:Where the fault lies... by FortKnox · · Score: 1

      Your grasp of the difference of reality and fantasy leave much to be desired.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    121. Re:Where the fault lies... by Adammil2000 · · Score: 2, Informative

      "Just because some people like it enough ( MMORPG nerds ) to pay for it doesnt make it have a real actual value." The fact that someone is willing to pay for it means it *does* have actual real value. That's almost the only useful meaning of "value", that someone is willing to buy something. Heck, I think people paying hundreds of dollars to sit in a certain seat for a sporting event is dumb, but other people pay big money for it, thus it has real value. They don't even get to take the seat with them, but they pay more than the seat costs. However, I see two problems: 1. Someone broke the rules of the game using a bot (I assume their EULA says you can't do this or otherwise he didn't cheat and this is moot.) 2. The people who got robbed act like they either didn't want or didn't know they could be killed and looted. Sounds like they need these folks need a click-through agreement screen at logon that tells them they can get killed and looted, or choose not to play. Someone getting arrested over this is an eye-opener to me. How this is actually a crime, unless it is simply a EULA violation enforceable by law, is beyond me. What if they guy didn't use a bot, would it still be considered a crime?

    122. Re:Where the fault lies... by MindStalker · · Score: 1

      Sorry but so far courts have held that these items are intellectual property. Obviously as theft is allowed in game you can't accuse the guy of theft, but if he broke the rules fraud maybe. Imagine that I host a tournament in which I charge $100 for entrance. Someone cheats. You personally can show that you would have placed high enough to come out with atleast $1000. Should the cheatee be allowed to sue the cheater and get his thousand dollars back? Maybe....

    123. Re:Where the fault lies... by geekoid · · Score: 1

      Do you know what Fraud is?
      I didn't think so.
      A deception deliberately practiced in order to secure unfair or unlawful gain.

      He broke a rule in a game.

      Thats called cheating.
      He should not be tried under fraud, but under the "Cheater, cheater pumpkin eater" statutes.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    124. Re:Where the fault lies... by PriceIke · · Score: 3, Insightful

      I had to laugh out loud at that analogy. Can you imagine people going to jail for the acts of their virtual avatars in games? My god, you could put me away for life just for playing Vampire: Bloodlines. And that's not even including all the people playing Grand Theft Auto (even the TITLE of the game is a felony!)

      If you ask me, the mistake is not in allowing people to be mugged in-game, it is when the game developer allows virtual items to be bought and sold for REAL MONEY .. that's when you give hackers incentive to wreak havoc and when the game quickly becomes less about fun and more about money.

      --
      It's not a lie. It's the truth with lossy compression.
    125. Re:Where the fault lies... by Golias · · Score: 1

      Poker is also most definitely a game of skill.

      Roulette is most definitely a game of chance.

      Both are gambling.

      --

      Information wants to be anthropomorphized.

    126. Re:Where the fault lies... by SharkJumper · · Score: 2, Funny

      teams of volunteer guides who wear blue robes and hats

      Blue robes, eh? Just out of curiosity, how much do you suppose those are worth?

      SharkJumper

    127. Re:Where the fault lies... by BillyBlaze · · Score: 1

      What of creative freedom for the game designers? When you design a game, you (ought to) have the freedom to decide how morals and ethics, if any, work in the game, and how, if at all, they will be enforced. Many games will rely more on in-game emergent punishments (ie, bad players punished by other players), and some will rely on enforcement from above - by banning players, etc. But this is something each game designer, not any government, should decide. If I design a virtual world in which it's illegal not to make a good-faith effort to kill your neighbor, steal his stuff, and covet his wife, and I kick any goodie-two-shoes players I see, I should be free to do that, and players should be free to play the game, without any government arresting either of us.

    128. Re:Where the fault lies... by ultranova · · Score: 1

      Then you have a definition of fraud that goes something like "using unethical means to deprive someone of something of value".

      So, if I rob a bank with guns blazing, I'm guilty of fraud ?

      From dictionary.com: "Fraud, n. 1 A deception deliberately practiced in order to secure unfair or unlawful gain. 2 A piece of trickery; a trick. 3 a. One that defrauds; a cheat. b. One who assumes a false pose; an impostor."

      Then you have a rule (in the form of an EULA) that explicitely says bots are not allowed.

      Did the guy sign the EULA ? If not, why should the law be interested in whether he followed it or not ?

      Put the three together : He used a bot (thus breaking the rules) in an unethical fashion with the purpose of depriving other players from articles that have monetary value.

      The guy commited fraud. Fraud is a (real-world) crime. Therefore the guy commited a crime.

      No he didn't. Fraud means deception, it means that you lie to someone(s) in order to benefit from their gullibility, usually at their expense. Who was deceived or lied to here ?

      I must also add that a game in which a player becomes unbeatable just because they are running a bot and can therefore perform actions very fast is just badly designed. I think this is just an attempt to distract the attention of players from crappy game design by making this guy into a scapegoat.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    129. Re:Where the fault lies... by Golias · · Score: 1

      Running a 3-Card Monty game that's not rigged would be a silly thing to do, and yes, it would be illegal in most states, but if you bilk a person out of a few thousand bucks with a rigged game, you are guilty of running a con act, and face much stiffer penalties than somebody who is merely playing an outlawed game of chance.

      In other words, yes. It's fraud.

      --

      Information wants to be anthropomorphized.

    130. Re:Where the fault lies... by Evil+Adrian · · Score: 1

      I am fairly certain that some people would equate virtual theft to actual theft...

      --
      evil adrian
    131. Re:Where the fault lies... by Impy+the+Impiuos+Imp · · Score: 5, Interesting

      Actually MUDs (the precursor to MMORPGs) came up with the concept of jail. Better yet, the more evil you were, the more the reward went up for your capture.

      Of course, people then went around being deliberately evil, ran up the bounty, then logged in their good character, and had the good one kill the bad one for the reward.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    132. Re:Where the fault lies... by tetsu96 · · Score: 1

      Give me a break.

      When I go to the movies, I usually bring my own candy. According to you I shouldn't because:

      1. It's material, which makes this a lot clearer than virtual or intellectual goods.

      2. The definition of fraud can be interpreted as "using unethical means to feed oneself while depriving the theater of it's inflated costs for food and drink".

      3. There's a rule (in the form of a sign on the entrance saying NO FOOD OR DRINK) disallowing me from bringing my own sustanence.

      So obviously, taking candy into the theater is fraud and anyone doing so is committing a crime.

    133. Re:Where the fault lies... by Scrameustache · · Score: 1

      War crimes for doing a victory crouch-hump on their corpse.

      I was giving him CPR!

      --

      You can't take the sky from me...

    134. Re:Where the fault lies... by Salus+Victus · · Score: 2, Insightful

      It is a bad analogy, but not because the game mechanics are under the control of the developers.

      In your analogy, you're saying Smith & Wesson would be at fault. But the Lineage II developers didn't write the bot; some hacker did.

      I agree with your point about the players being responsible for their actions (cheating via a bot), but your broken analogy is distracting from our case.

      --
      In theory, there's no difference between theory and practice. In practice, there's a big difference.
    135. Re:Where the fault lies... by Scruffeh · · Score: 1

      To be fair, they don't allow their items to be exchanged to real money. It's just that there isn't a lot that they can do to stop it. I used to play Asheron's Call and people used to eBay items before there was even a way to trade items securely in game. AFAIK it's against the terms and conditions of most online games to sell characters/items on eBay...

    136. Re:Where the fault lies... by ultranova · · Score: 1

      its not necessarily a 'mugging' feature. when you die, there is a chance that you will drop something. im assuming all the bot did was kill people, and if they ended up dropping something, they would take the item. but there is not 'mug' button.

      Um, that is how mugging works in meatspace. If the designers couldn't see this coming, they only have their own stupidity to blame.

      Maybe all MMORPG design teams should include one average convicted con artist (or perhaps even one average five year old child), who gets paid for each opportunity for abuse he reveals to the rest of the design team ?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    137. Re:Where the fault lies... by Clock+Nova · · Score: 3, Insightful

      That's not a bad idea. If the player wants to role-play a criminal, then, if caught, he should have to role-play the appropriate punishment. One problem with your idea, though: in all fairness, the "criminal" should have to be tracked down and caught within the confines of the game, and not via meta-gaming techniques (ie. using player logs, monitoring tools, etc.) If the punishment is to be carried out in game, then so should the detective work. After all, it shouldn't be a violation of the game rules to play a criminal, so long as you do it within the confines of the game (without external help).

      Of course, if the player violated the terms of service by using a bot, then his account should simply be terminated.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    138. Re:Where the fault lies... by Golias · · Score: 1

      Squaresoft does not have the legal authority to take his ill-gotten gains away, because it's not theirs to take.

      However, the government, seeing that the guy cheated at a game in which assets with real-world value change hands, most certainly has the authority to arrest the man for fraud.

      Also, if somebody cheats in a private wager of any kind, they can also be arrested for fraud. People go to jail for grifting with crooked "bar bets" all the time.

      --

      Information wants to be anthropomorphized.

    139. Re:Where the fault lies... by Bimo_Dude · · Score: 1
      Ethics are ethics and morals are morals.

      And laws are laws. While there may be some overlap of the three, each is still different from the others.

      but many world religions state that morals and ethics are ultimatly more enforcable

      Law and religion (in most places) are two different things.

      Now granted, I think this mugging could have been dealt with from within the game (Beat the guy up, force him to only play from with one building for a couple months)

      If the point of your post is that ethics and morals form the physical world apply to the virtual world, then do you think that beating somebody up for theft is ethical and moral? What about "turning the other cheek," as so many religious people like to say?

      Continuing with your line of reasoning, we should put all of the actors who have ever played a baddie in the movies in jail too, as they have been unethical in a virtual world.

      --
      "Teleporting Rodents with D-Cell Battery Displacement" theory -- IgnoramusMaximus (692000)
    140. Re:Where the fault lies... by Impy+the+Impiuos+Imp · · Score: 2, Insightful

      As long as he didn't cheat (which a bot might be, even if it doesn't voilate the game mechanics, unlike setting your Spirit of Wolf speed to 255) then he acquired the items legitimately within the game mechanics and game design.

      So if selling in-game items is not illegal, nor obviously "stealing" them, since that activity is possible and part of the game design, then I don't see what they could hold him on.

      And using a bot, even if disallowed by the agreement, would be a violation of the agreement, not a crime per se. Violations of contracts are civil things. Even if this was some kind of criminal action (like a Dr. contracting to perform a heart operation, then walking away in the middle of it) what has been "stolen"? Lineage can flip a few bits and recreate the items. They may be too lazy too, or even claim they don't have to because the items were moved from one character to another via legitimate game design means.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    141. Re:Where the fault lies... by LordPhantom · · Score: 2, Insightful

      Lint / dirt is worthless to most people. Just because some people like it enough ( MMORPG nerds ) to pay for it doesnt make it have a real actual value.

      UHHHHH. OK. That is the very definition of financial value, genius. "Will people pay for it"?
      Gold would be worthless if people didn't want it, weren't willing to trade real-world things for it. If people suddenly get a craze for collecting something stupid...say.... beanie babies and their street price goes up by $500 they are, de facto worth more. Just because you aren't willing to pay for them does not decrease their actual sale value. How do you think they value homes, cars, anything?
      Don't confuse worth with usefulness.
      (And take a basic economics and/or business course too...or at least read up on it a bit before you start posting about real world economic value, jackass.

    142. Re:Where the fault lies... by NitsujTPU · · Score: 1

      Dude, they're being mugged in a video game.

      I've played a few games in my lifetime. Generally, doing this is called "playing the game," selling items after stealing them in game is called "needs to find a real job," but is hardly worth getting arrested over.

    143. Re:Where the fault lies... by servognome · · Score: 1

      If the game is unregulated, is it still stealing and should you still be arrested.

      What about gameshows? They are unregulated, yet fraud can be still committed if the contestant cheats.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    144. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      No, the mistake was allowing people to be mugged in game, knowing full well that the items had more meaning than just pixels on the screen.

      Kind of like if a poker site allowed "virtual" mugging, "Oops, someone stole all of your chips! Don't you feel stupid for paying hundreds of dollars for them? Muahhahahah."

      The only problem is that instead of going to a better MMORPG (Practically anythings better than L2, dear god), he decided to bring the lawsuit.

    145. Re:Where the fault lies... by NicklessXed · · Score: 1

      Well, I think what matters is that the guy sold items from the game for real money. How he got them should be irrelevant. So, if the devs don't want player to rob other players ingame, make it impossible, or introduce ingame punishments for it or smth.
      The use of a bot and the selling of items for real money is, of course, something different, and should be punished.

      So I don't really agree with you. All this talk about "actual damages" doesn't really make that much sense to me. What "actual damages"? The players whose items were stolen didn't lose any more than they would have lost if any normal player stole them from them, and kept them or sold them ingame. And that is, as you said yourself, the way the game is played.
      The only way those player would have any "real" loss would be if they had intended to sell those items themselves.

    146. Re:Where the fault lies... by Salus+Victus · · Score: 1

      There is a "real world" rule.

      Every time you play any version of the game, you agree to a legally binding .End User License Agreement. That agreement includes terms forbidding you to use bots. Use bots, and you're liable for breach of contract. In the real world.

      Does it have anything to do with in-game mugging? No! I suspect the article is clueless, though, since a bot can't make you invincible in combat. *laughs* It could increase your reaction time, but this isn't an FPS here; it's a lock-and-swing MMORPG.

      He probably used the bot to level up his character to the point where he was invincible to his lower-level victims, but I doubt the bot played any part in the actual player-killing.

      I can't believe an arrest was made, but then again, with an article this clueless, there's probably something we don't know about the situation.

      Before anyone gets the rope out for their hanging, by the way, we probably should have some sort of ... oh ... proof? ... that the guy used a bot. That's what holds up tons of bannings: lack of proof that a bot is being used.

      --
      In theory, there's no difference between theory and practice. In practice, there's a big difference.
    147. Re:Where the fault lies... by pla · · Score: 1

      The guy commited fraud.

      Fraud?


      He violated the TOS of the game. Unless doing so broke other laws (ie, my ISP's TOS say I can't commit copyright violations - Doing so would not only violate the TOS, but break "real" laws rather than just fictional corporate rules), any punishment really needs to stay directly related to his account. Namely, limited to the "death penalty" of deleting his account and banning him.


      This mixes levels in a very, very dangerous way. People need to not confuse a game for reality, nor a TOS violation for actual fraud. Corporate rules != law, and law != reality, no matter how much both of the previous LHSs might wish otherwise.

    148. Re:Where the fault lies... by niskel · · Score: 1
      I mean, nobody has a constitutional right to harm someone else, be that in the real world or the virtual world.
      Really? Where does it say that it is illegal to harm someone in a fantasy world that does not exist in reality. No harm is being done to the person, nor is there any harm being done to their property. If I shoot and kill somebody in Counter Strike, does that meen that I just committed homicide? Of course not!

      As far as I am conserned, if the developers code a feature into a game it is meant to be there and be used. It is pretty stupid to think that developers would code something into a game, make it available to the player and then ask everyone not to use it. The developers have the power to disable PvP if they so desired.
    149. Re:Where the fault lies... by kingsmedley · · Score: 1, Insightful



      when you play a game that requires you to use real money to buy things and you know it is possible to get mugged, then you are accepting the risk that someone will steal everything from you.


      I accept these same risks everyday when I walk out of my house. But I also know that if somebody stole money from me, I can expect the police to do something about it.


      What the solution should be is that the developers should ban the guy with the bot, return all the items to their old owners and fix the issue. Instead, they call the cops and claim its a crime.


      You really think banning an account would have stopped the guy? He was making money! How could they prevent him from simply opening a new account and starting all over again?

      If the criminal in question had not taken ill-gotten virtual goods, and sold them for real money, this would be different. Then the whole issue of punishment could be carried out in the virtual world. But he did cross that line from virtual crime to real world crime, and now he must face the courts.

      --
      Must... think up... something... clever!
    150. Re:Where the fault lies... by wgaryhas · · Score: 1

      Most bot systems I know of don't modify the client. They are separate programs that control mouse position, mouse clicks, and keystrokes. (it is very easy to do using vbscripts run from the command prompt)

      --
      "For every complex problem, there is a solution that is simple, neat, and wrong." - H.L. Mencken
    151. Re:Where the fault lies... by Holi · · Score: 1

      I don't think that's the point. If he had not used a bot then there would be no argument. He still could have "stolen" their possesions and sold them for real cash and no one would have said a word.

      He exploited a bug/feature in the game, thats all he did wrong. Other then that he did what everyone else in the game does.

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
    152. Re:Where the fault lies... by Vellmont · · Score: 1

      How is this fraud? He didn't deceive anyone into getting these items, his bot beat them up and stole them. Both those actions are specifically allowed, and had to be programmed in the game. How is that illegal? It's mean, and he's a jerk, but I don't see how it's illegal. Even in the real world that's not anything near fraud.

      Now, if he sold virtual items online, and they didn't turn out to be what he said they were that might be fraud. He didn't do that though.

      Please explain how this is anything like fraud, because I can't see any similarities to fraud.

      --
      AccountKiller
    153. Re:Where the fault lies... by Guppy06 · · Score: 1

      "Then you have a definition of fraud that goes something like "using unethical means to deprive someone of something of value"."

      I don't know about Japan, but in the US that word "value" refers to monetary value and not normally emotional attachment. For example, you're not going to get locked up for defrauding someone out of $0.25, even if it was in the form of the owner's Number One Extra-Lucky Quarter that he got from his grandfather on his deathbed.

      In that sense, the only way I could see this act as being classifiable as fraud is when the guy pawned the goods to goldbuyers. Unless and until things can be negotiable in real-world money, it's purely an in-game matter.

    154. Re:Where the fault lies... by Impy+the+Impiuos+Imp · · Score: 1

      So what exactly was the crime? Taking something in the game is allowed -- and a deliberate part of the game mechanics. This is not in and of itself illegal.

      Furthermore, that this stuff can be sole on eBay or whatever, and thus has real-world value also does not make it illegal, either, or Lineage would have to immediately disable PvP looting regardless of whether the loot is to be sold in the real world or not, and regardless of whether Lineage officially approves of real-world sales or not.

      I also doubt that is the case.

      So unless it's illegal to sell in-game items in the real world, a dubious concept (and independent of whether it's a violation of the license agreement) I don't see what could be illegal here.

      Now don't get me wrong. I hate this aspect of PvP. I think it ruined Ultima Online. Many are the times I wished people who did this would get a punch in the nose. But that's not the same thing as it being illegal.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    155. Re:Where the fault lies... by nasor · · Score: 1

      Your analysis ignores the fact that he was using a bot to rob the other characters, which is against the terms of service for the game. No one would care if he had actually gone around beating up other players through superior skill, but that's not what happened. He cheated. The situation is almost exactly analogous to winning money by cheating in a poker game. Yes, winning and losing money is part of poker, just like mugging people is part of Lineage II. However in both cases it's only acceptable (ethically or legally) to win money/loot if you play by the rules. Once you cheat, you're committing a crime.

    156. Re:Where the fault lies... by JesseMcDonald · · Score: 1

      Not everything that people are willing to pay for should have protection under the law, particularly if we (as a society) wish to maintain a degree of separation between our game-worlds and the real world.

      Think of this as being sued for "stealing" your opponent's Monopoly(TM) money during a game. Sure, it's breaking the rules (or at least ethically unstable). However, there is an implicit agreement by the participants in any game that any in-game action will only have consequences inside the game-world. Breaking that agreement--such as sueing someone in a real-world court for questionable, but permitted, actions in the game--ruins the experience for everyone. That agreement should certainly be taken into account when deciding this case.

      To summarize: the "victim" entered the game-world willingly, with the understanding that he was participating in a game. The alleged "crime" occurred in the game, between two players, and the stolen "property" was a part of the game as well. It is an abuse of the legal system to ask for arbitration, but if any damages are to be awarded, or punishment prescribed, they should be in accordance with the laws of the game-world and not the real-world. As the game-world's laws do not require that any compensation be offered to the victim in this case, the "victim" is without standing.

      --
      "The state is that great fiction by which everyone tries to live at the expense of everyone else." - Bastiat
    157. Re:Where the fault lies... by Salus+Victus · · Score: 2, Informative

      The article never says NCSoft called the cops. You're assuming. I suspect the "victim" had friends, and he's the one who's pulling the strings in law enforcement. NCSoft just coughed up the requested information.

      Also, you don't know the game, so I'll inform you: Lineage II doesn't require you to buy anything (except a computer, internet connection, and a unique copy of the game). People can, and do, sell items/characters/accounts for real life money, but NCSoft strongly prohibits those activities (and deletes accounts when they catch you ... but it's awfully hard to catch someone).

      They also do use bot-detectors, as described in the article, but it's very hard to distinguish between someone killing monster after monster after monster, hour after hour, and a bot doing it. Anything the detector can be programmed to look for, the bot can be programmed to avoid (like adding in random pauses, or sending random tells, or calling "afk" a stopping for a few seconds).

      --
      In theory, there's no difference between theory and practice. In practice, there's a big difference.
    158. Re:Where the fault lies... by HanClinto · · Score: 1

      > Yeah, "Real World" is an awful MTV show.

      And an oxymoron. :)

    159. Re:Where the fault lies... by adlib24 · · Score: 1

      Fraud is a (real-world) crime.

      Fraud is only a (real-world crime) if someone is cheated out of something in the real world. If the bot-stolen booty is returned, then the only people who can file charges in the real world are the obsessed who paid real world $ for the vitual treasure. It's not the virtual mugging that is illegal, it's the real world selling of ill-gained goods that is fraudulent.

      And no ones talked about about jurisdiction. What if the bot-weilder were in the U.S.? Would Japan make an extradition request?

    160. Re:Where the fault lies... by Scrameustache · · Score: 1

      Your grasp of the difference of reality and fantasy

      Is better than your grasp of the concept of personal responsibility, or of the concept of an analogy.

      If someone initiates an action, that individual is responsible for the action, not someone else. Even if that someone else could have done more to prevent it.
      The game company is not responsible for that person's choice to abuse their flawed game.

      --

      You can't take the sky from me...

    161. Re:Where the fault lies... by Impy+the+Impiuos+Imp · · Score: 1

      As far as I know this is nothing like poker. Poker is gambling money or items with real-world value and with that as the purpose.

      This is more like people paying to play poker, and the chips were not worth real cash, just pegs on the wall. That some people can trade their peg positions for money completely outside the establishment doesn't make it like for-money poker in any meaningful sense.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    162. Re:Where the fault lies... by Amouth · · Score: 1

      but with the double jep thing.. i can only be convicted of killing someone once.. so i can snipe the spawn kill the same guy 10 times ang get away with only one murder.. but what if i revive him or someone else .. can i stack my heal points aginst my murders..

      wait this is all turning the wrong way.

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    163. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      Maybe you should not post if you know nothing about the game. What that person did with their illegal client is not allowable in game. There is no way using the normal game rules/parameters to loot someone after you pk/pvp them. From my reading of what happened he totally bypassed what should happen in normal gameplay, so it is not a FEATURE of the game; he hacked it.

    164. Re:Where the fault lies... by mfrank · · Score: 3, Insightful

      No harm done? He had virtual objects worth *real* money, and now he doesn't. Your credit card balance, your bank balance, hell your identity are just numbers in a database somewhere. Is it OK for someone to take them? How is someone hacking your credit card number different that using a bot to mug someone? Both cases someone has something of real value taken from them. What if the guy that was mugged had just purchased those items for real money on eBay? *If* the mugging had been done without a bot, and mugging by a "real" person in the game was an assumed risk that everyone took, then it'd be OK. The people running the game are no more capable of keeping every bot off than cops in the real world are at preventing every mugging.

      If the developers of a banking system did a diligent job but still left holes that allowed someone to take your credity card info, who should be punished? The thief? The bank? Or should nobody be punished?

      What they *should* do is tag the items with non-forgable IDs. Stolen goods (at least, stolen out of the proper context of the game) could be returned and the person who bought the stolen goods could go after the thief for fraud, because in that case there would be misrepresentation.

    165. Re:Where the fault lies... by MirthScout · · Score: 1

      Any violation of the rules, such as terms of service, is certainly deception. He used a bot to perform the mugging therefor deception was involved.

    166. Re:Where the fault lies... by Requiem18th · · Score: 0

      Wrong analogy. Its more like:

      Paying to play gotcha then having every body arrested for virtually murdering you. The game allows you to be shoot at and be virtualy killed. So you have a right to take them to court for murdering your in-game character doncha?

      --
      But... the future refused to change.
    167. Re:Where the fault lies... by Impy+the+Impiuos+Imp · · Score: 1

      Actually, guns are highly beatable in fantasy worlds.

      Not too many games have the bad guy go down in one shot from a gun. The only game I've seen that did was Kingpin, set on the special "real" mode. This was the only game I've ever played on its hardest mode that I couldn't beat (and I've played Icewind Dale II on Heart of Fury, starting with two scratch level 1 characters.)

      Of course, in my defense, the problem was running out of ammo and health, not progression difficulties.

      City of Heroes carries this the opposite direction to a ludicrous extent. You can stand there and have someone with a massive gatling gun rain bullets into you from point blank range, and barely have any damage done to you. And I'm not talking warrior types (tanker and scrapper.) A blaster (caster) vs. a green or grey can get hit with bullets and survive.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    168. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      Really, the difference between real life and virtual reality is that in virtual reality there is an all-powerful god (i.e., the programmer), whereas in real life, there isn't.

    169. Re:Where the fault lies... by Profane+MuthaFucka · · Score: 1

      An analogy is not a way to prove an argument, it's a way to illustrate your point.

      An argument supported by an analogy is something that a weak and dishonest debater such as yourself would rely on.

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    170. Re:Where the fault lies... by PitaBred · · Score: 1

      Except that those virtual objects have real-world value. Money is just a virtual object when you get down to it. It's just a scrap of paper with some printing on it. Guess I'm within my rights to steal it from you, it's not REAL value.
      Get off your high horse... I don't play the games myself, but you make it sound like it's deviant behavior to play them.

    171. Re:Where the fault lies... by Anonymous Coward · · Score: 0
      It's a good thing then, that YMHO, in this case, doesn't matter.

      YMHO?? your my humble opinion? Shouldn't it be IYHO?

    172. Re:Where the fault lies... by ultranova · · Score: 1

      Ethics are ethics and morals are morals. Just becuase the setting is different doesn't make the morals and the ethics any different.

      Technically speaking, since it is impossible to cause anyone any (real) benefit or any (real) harm in a virtual world (because nothing in a virtual world is real, by definition of virtual world), no ethics can apply there. You cannot do evil in a virtual world, because it is simply impossible to cause harm to anyone no matter what you do; and you cannot do good either, because it is impossible to benefit anyone either. You can of course pretend to do good or evil, and other people can pretend that you're either a saint or a monster, but that doesn't make it real.

      It's all just make-believe, and you're making the mistake of confusing make-believe with reality. It's no different than children playing war or cowboys or whatever and pretending to shoot each other; no one gets harmed, no harm done.

      Just becuase properity is virtual, beating someone up and stealing is still mugging and stealing.

      No it isn't. You see,

      1. No one was actually beaten up. This all happened in a make-believe world, remember ? No one got the least injury or physical pain.
      2. The stuff wasn't property of the players it was stolen from. They had no property rights, real or of IP variety, for it. It was only "theirs" in the same sense than writing "sword" into the inventory sheet of a pen-and-paper RPG game makes that sword yours. That's why it's called virtual property.

      Now granted, I think this mugging could have been dealt with from within the game (Beat the guy up, force him to only play from with one building for a couple months),

      Or just ban him from the game. That is what happens to assholes in all other games or social events - they get thrown out and the problem is solved.

      but many world religions state that morals and ethics are ultimatly more enforcable from above the reality the offence occurs in, and not from within that reality.

      So, the next time I see children playing with tin soldiers, should I call the cops to arrest them for multiple cases of murder ? After all, quite a few tinmen have died in their make-believe world...

      And I find it interesting that many companies, when faced with some of the same questions that religions and philosophies have had to deal with are coming to the same conculsions.

      And what conclusions would those be ? And why should any conclusions a company makes have any effect on the actions of the police ?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    173. Re:Where the fault lies... by johnnyb · · Score: 1

      "No crime, IMHO, was committed."

      I disagree, but only a little. I _do_ think there is merit to a civil case, just not a criminal one. What they did was breach of contract. They had a contract not to do certain things within the game, and they broke that contract. This caused monetary damage to the players and the game company.

      The idea of _jail time_ for this, though, is ludicrous.

    174. Re:Where the fault lies... by TooncesTheCat · · Score: 1

      It doesnt matter though...it's not fucking tangible.

      If I liked a girl and someone I did not know came along and took her out from under me before I got a chance to date her / ask her out. Does that mean he is a thief? Is her love tangible / something to be valued by me that I could take someone to court for stealing it away from me.

    175. Re:Where the fault lies... by sammy+baby · · Score: 1

      Good point. Certainly if someone bilks me out of a bunch of money through wire fraud, I would consider it actual theft.

    176. Re:Where the fault lies... by MrTaz65 · · Score: 1

      Well, with your views on how the real and virtal worlds relate, I'm not surprised you don't play games.

      I haven't seen a copy of "Working at McDonalds for minimum wage" or "Living in moms basement" at the game store for you.

    177. Re:Where the fault lies... by Phisbut · · Score: 1
      Do you know what Fraud is?
      I didn't think so.
      A deception deliberately practiced in order to secure unfair or unlawful gain.

      He broke a rule in a game.

      You wanna play the definition game? Cool.

      Do you know what deception is?
      I didn't think so
      - a misleading falsehood
      - the act of deceiving

      He used a bot while he agreed not to (by accepting the EULA). When you're playing in the virtual world, the EULA leads you to believe that every other player character is controlled by a human, and since this particular player character was not, his victims were deceived by whoever used the bot.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    178. Re:Where the fault lies... by Phisbut · · Score: 1
      I don't know about Japan, but in the US that word "value" refers to monetary value and not normally emotional attachment.

      Spend some time on eBay. You'll see that a virtual weapon (or whatever this guy was mugging) does have a monetary value.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    179. Re:Where the fault lies... by Impy+the+Impiuos+Imp · · Score: 1

      > I am assumming the poster is not a programmer.
      > Programming is a complex task! I don't think
      > online games will ever be hack proof. It is
      > more like the real world, an arms race between
      > the game programmers and the exploiters.

      Ironically, there are at least two online games that allow "cheating", but only in the official way! These are Star Wars: Galaxies, where you can get a smuggler to "slice" your weapons to do a lot more damage than Darth wants to allow, and, of course, The Matrix Online, where Matrix-style bending of the rules is built right into the concept. (So much so it doesn't even seem like "cheating", so I think they goofed in this point.)

      Of course, neither, and most obnoxiously, especially The Matrix Online, does not allow actual external hacking to their servers for in-game advantage, any more than any other game does.

      And Star Wars: Galaxies had the extremely perverse situation once where smugglers could, using an in-game exploit, slice and re-slice the same weapon over and over again, giving it monsterous amounts of damage. Thus they over-cheated the official cheating system! Slicing the weapon was approved, even encouraged, but slicing it too much was a bannable offence!

      Jeebus H. Christ-in-a-Handbasket

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    180. Re:Where the fault lies... by Golias · · Score: 1

      Actually, tournament-style poker has become vastly more common over the last ten years or so, and the chip are just pegs on the wall. Prizes are awarded either winner-take-all, or sometimes even set ammounts for second and third-place finishers, regardless of the exact number of chips which remain in each players' pile.

      --

      Information wants to be anthropomorphized.

    181. Re:Where the fault lies... by los+furtive · · Score: 1

      It's not a game anymore Bodhi,people are dying! - Point Break

      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

    182. Re:Where the fault lies... by Golias · · Score: 1

      If I liked a girl and someone I did not know came along and took her out from under me before I got a chance to date her / ask her out. Does that mean he is a thief? Is her love tangible / something to be valued by me that I could take someone to court for stealing it away from me.

      Can her love be bought and sold as an asset?

      If so, then yes, that would mean he's a theif.

      Since it can't, then its not analogous to what we are talking about here.

      --

      Information wants to be anthropomorphized.

    183. Re:Where the fault lies... by skelly33 · · Score: 1

      Take the following scenario: two kids are at an arcade and both put a dollar into a head-to-head driving race simulator. Early into the race, the kid on the left forces the kid on the right into a building, destroying his car and taking him out of the match. The kid on the left then sells his remaining time to some other kid for 50 cents because he has to go. The virtual car had a real world value of one dollar to the kid on the right and, it being illegal IRL to drive away from the scene of an accident, a virtual crime was committed, but the game allows for demolition of your opponents' cars. What should the kid on the right do?

      A) Buy an XBox and stay home from now on
      B) Harass the kid on the left for the 50 cents he got from the other kid
      C) Complain to the police for his rights being infringed
      D) Petition the game maker to change the rules to be less harsh on underdogs

      I see no crime here, just a lack of social grace and a violated EULA worhty of a permanent ban.

    184. Re:Where the fault lies... by timeOday · · Score: 4, Insightful
      I accept these same risks everyday when I walk out of my house. But I also know that if somebody stole money from me, I can expect the police to do something about it.
      That's because mugging is illegal. But gibbing somebody in Quake and taking their railgun is not.
    185. Re:Where the fault lies... by Ed+Avis · · Score: 1

      But breaking a licence agreement is a civil matter... surely not something that would lead to arrest. Then again, the Japanese legal system may be a bit different.

      --
      -- Ed Avis ed@membled.com
    186. Re:Where the fault lies... by xero314 · · Score: 1

      I'm confused. After reading the rest of this thread it seems people think that because it can be done then it's not a crime. There are alot of things in the real world that can be done, but they are still crimes if you do them. I mean your saying that if I "can" kill you then I should be alowed by law. That doesn't make sense.

      Second, the person in this case was not arrested for cheating or stealing in a Game. What the were arrested for was bringing the stolen property into the real world and profiting from stolen goods. had they not sold the stolen goods there would be no crime because it would still been just a game. IANAL but that is my take on it.

      This is a companies good use of an EULA (the one that probably says the virtual items belong to the company not the user, though I have not read the EULA for this game). Good for the company.

    187. Re:Where the fault lies... by Impy+the+Impiuos+Imp · · Score: 1

      > For example, in L2, when you PK, your karma
      > goes negative and you turn red. (Until your
      > karma goes to -INT_MAX, at which point it wraps
      > to INT_MAX, until they fixed that.)

      Hehe, I'm holier than Jesus, and got that way thru mass murder.

      Actually, the old testament suggests Yaweh may be in the same boat. =O

      Anyone remember the old Pax Imperia game? It was a space conquest RTS where the more planets you had, the more powerful your economy, and the faster you could advance your tech and build and research larger and better-loaded ships.

      There was a bug once where one of my planets was doing so poorly, the population dropped below zero, and suddenly I had about 400 trillion people on that planet. Suddenly I had enough economic phallus to build about 10 loaded dreadnaughts before they died off of starvation.

      Needless to say, the game went well after that point. Sadly, that only ever happened once. (As a programmer, I suspect population, where a negative value is nonsense, had a calculation where a signed int type was involved, and incorrect casting or ignorance of integer promotion rules in intermediate steps masked a possible negative value, which was then assigned to an unsigned final integer, yielding the gigantic positive number.)

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    188. Re:Where the fault lies... by Impy+the+Impiuos+Imp · · Score: 1

      The proper response to religious people who suggest that, without a God, there's no reason not to steal and kill is:

      "Are you saying the only reason you don't kill is because God tells you not to?"

      Puts them in the position of an ignorant savage who only does things because they fear punishment.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    189. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      it is a game

    190. Re:Where the fault lies... by WormholeFiend · · Score: 1

      Just make sure that Guido does not shoot first.

    191. Re:Where the fault lies... by Cigarra · · Score: 1

      "In a game, the programmers have complete control over how people interact with each other because they define the world in which they interact."

      Actually, even if we didn't set the rules of nature, we did create society. Human Society is an invention, or at least most of it. Not all the rules in society follow strictly the rules of nature. And yet, even when Society has sometimes a certain responsibility because of the way individuals were raised and grown up (socialization process), we still punish individually those who break the rules. And -here's the thing- we sometimes do punish them even when there are no clear rules about a certain something. We use judgement and set a jurisprudence, based not only on written laws but also on, let's say, natural rights. That's when common sense, moral, and general well-being is taken in account and a decision (to punish or not to punish) is made. EVEN WHEN -and I repeat- no clear rules are previously set. Because, you know, you can not ALWAYS THINK OF ALL THE POSIBILITIES. Not in real world, and certainly not in computer programs.
      So just because of something can be done, it doesn't mean you can do it without getting a sanction. It's really that simple how society works.

      --
      I don't have a sig.
    192. Re:Where the fault lies... by Mr.+Underbridge · · Score: 1
      thus breaking the rules

      But not the law. Your line of analysis relies upon a subtle shift from breaking in-game rules to breaking real-world laws. Not the same thing.

      If there is a EULA, and thus a contract, I could see this as s civil matter in most modern legal systems, but criminal? Ridiculous.

    193. Re:Where the fault lies... by Glasswire · · Score: 1

      Exactly right. If you create a game where mugging is possible, then joining that game will potentially expose you to this violence. If the victum, assumed, based on docs and other profers that no such thing could occur, perhaps they have a grounds for a civil suit against the game company- but he would probably have to prove they knew this was possible to be negligent, I think.

    194. Re:Where the fault lies... by MemeRot · · Score: 1

      How much do you want?

    195. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      I don't think courts should consider the items property, because now they will have to define how items can be stolen based on all of the different video game rules out there. I think that hosts of games, whether they are hosting football, basketball, or MMORPGs, need to explicitly say, "Here's what happens if you cheat." In your example, the tournament host can say, "If you're caught cheating, we reserve the right to take back your trophy and prize money and give it to the real winner."

      I think if cheating is going to be considered a crime, rather than an offense that just results in the person being kicked out or having their prize money revoked, then the parties involve should have to sign a contract. I suppose for standard games, like the kind you see in a casino, a sign might suffice that says, "If you cheat, here's what happens," but for games like MMORPGs where each one has its own unique rules, a contract must be involved that explicitly states what will happen if cheating occurs. And I don't think MMORPGs would do something like that, because who would sign a contract for an MMORPG that says, "If we think you're cheating, you could be sent to jail or pay super high fines"? People are just playing to have fun.

    196. Re:Where the fault lies... by phriedom · · Score: 1

      "Did the guy sign the EULA ? If not, why should the law be interested in whether he followed it or not ?"

      It isn't the EULA, it is the TOS. I don't know squat about Lineage 2, but I expect that a player agrees to a TOS during the creation of their player account. Since you are given the terms before you agree to them and pay your monthy fee (unlike a click-wrap EULA) it is clearly a binding legal contract between the provider and the customer. So he has agreed to NOT use a bot and compete fairly with the other players, and those players are relying on that contract when they risk their virtual possesions. You can't take harbor in "It is part of the game" while doing something that is clearly against the agreed-upon rules of the game. The fraud is that he represents to be obeying the rules and competing fairly with the other players, but he is cheating and profiting from it.

      --
      Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    197. Re:Where the fault lies... by darkmayo · · Score: 1

      Intellectual property which is owned by the company who created the game not the players.

      The players have no right to "sell" the items it is against the EULA (unlike Everquest which has a system setup to do just that for real money)

      If this happened in EQ I could see more merit for this being a criminal case since REAL money is officially used and approved by the company to purchase items in game. The game is moved closer to something like an online gambling site than a not for personal profit game.

      Do we know who sicked the police on this guy? If it was the parent company than yes I can kinda see where this could be a crime.. in a way...

      --
      "I am a kernel in the linux army"
    198. Re:Where the fault lies... by Impy+the+Impiuos+Imp · · Score: 1

      No one denies any of this.

      The problem is that it is unethical to use bots when you've agreed not to.

      Tractor pulls have categories for different engine sizes, types, and gearings. Then the last pull is "bring what you've got", where anything is allowed. Perhaps some day people will have a server where any kind of bot or client hacking is allowed. But not yet!

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    199. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      What's wrong with using bots? They don't make you "invincible", they just react much faster than humans. If you do decide to use a bot, there's also the risk that a poorly coded one will backfire on you. I don't think it's unfair to other players either, they can use bots too.

    200. Re:Where the fault lies... by MemeRot · · Score: 1

      How can you say he deprived anyone of something of value? He rearranged a few bits in a database, in a game which allows player killing.

      If the game server crashed and lost 3 days worth of data, could the players sue the game company for financial loss? That would have bankrupted Blizzard if the idea that you actually 'owned' these items were legally valid.

      I don't believe you have any 'right' to your virutal items. They're bits on a server. You have a right to play your game, because you paid for it and agreed to a contract. The game company has a right to deny you the ability to play the game if you break that contract. At no point do you become liable to your fellow gamers just because you're playing this game.

      How would you like to have another player accuse you of this? How do you know he commited fraud? How could you possibly prove your innocence? Just because another character kicked your butt, that doesn't mean that they're a bot. Are they going to bring in eyewitnesses? Examine server logs? This is freakin' retarded.

    201. Re:Where the fault lies... by GreyWolf3000 · · Score: 3, Insightful
      Your analogy is completely off. The issue is not that the perpetrator didn't do anything wrong, or that he should not be punished. Doing something wrong in a silly little MMOG means you should get punished in the silly little MMOG, not the real world.

      The fact that these items get sold for cash in the real world only further reinforces how MMOGs are simply being taken too far.

      --
      Slashdot: Where people pretend to be twice as smart as they really are by behaving like children.
    202. Re:Where the fault lies... by nocomment · · Score: 1

      It would be your fault because the government DID outlaw stabbing people.

      --
      /* oops I accidentally made a comment, sorry */
      /* http://allyourbasearebelongto.us */
    203. Re:Where the fault lies... by arose · · Score: 1

      My point is that the in the real world guns don't make you unbeatable, so parent had to be talking about some fantasy world where that is the case.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    204. Re:Where the fault lies... by MemeRot · · Score: 1

      Yes, but we've also seen things sold on ebay like "my eternal hatred - i promise to spend one hour a day thinking about how much i hate you."

      Does my eternal hatred have any intrinsic value?

      How about the older MMORPGs? How's the economy of everquest doing? What will happen when it shuts down? If the company pulling the plug on the game makes all the items worthless, then they never had any intrinsic value.

    205. Re:Where the fault lies... by PitaBred · · Score: 1

      Nice troll. Shall I explain how our entire financial system is set up for you? You realize that we're not on a gold standard any more, right? All worth is completely "virtual"? It's only got the worth that people assign it. My point is that his virtual property had a very tangible worth that the guy stole, and as it was acquired through dishonorable and extortionate means, and as such he should be charged.

    206. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      If worldviews were thought out, i.e., logical, there'd only be one. Wouldn't that be boring?

    207. Re:Where the fault lies... by MemeRot · · Score: 1

      1) How do you know he used a bot? There's just an accusation.

      2) The same TOS say that you're not allowed to sell any virtual property. So the 'victims' here did not lose anything of monetary value. To say they did would be to say the TOS is meaningless, thus making bot use irrelevant as well.

    208. Re:Where the fault lies... by Impy+the+Impiuos+Imp · · Score: 3, Funny

      > Clearly then, GOD is at fault for the mugging-at-gunpoint.

      Gabriel: Oh Most Holy One. It appears your virtual world of Earth has some unforseen bugs in its design. Evidently two males can position themselves in such a way as to insert the penis of one into the anus of another. This stacks with sexual desire, and suddenly males burn with lust for each other until one's precious seed is spend inside the other's filthy shithole.

      God: Me damn it! I told Lucifer that was gonna happen if I planted the deposit stalk and the vagina near the same place as the waste vomitorium. He said it wouldn't happen, but it did! I knew it would. I don't know why I trusted him.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    209. Re:Where the fault lies... by Radres · · Score: 1

      Your analogy is flawed in that the decision to go out with you is the girl's property, and not yours or your antagonist's.

      People pay good money for non-tangible things all the time. Ever pay a barber for a haircut? You can't touch or hold a haircut, but it makes a difference in how your hair looks. If someone wants to pay money for an object that gets used in a game to make the pixels of his monitor light in a certain way, makes his sound card reproduce certain sound patterns through his computer speakers, and interacts with other objects within the game in a noticeable way, then it's tangible.

      Using your logic, anything that gets produced on a computer is worthless because it's "on a computer". If you have someone spend time designing a web page for you so that when people visit it, the pixels on their screen light in an appeasing and informative way, is that not tangible? If you have a programmer write code so that when you enter data into a field on one of the forms of your web page, that data gets stored somewhere and is used for calculations elsewhere, is that not tangible as well?

    210. Re:Where the fault lies... by stanmann · · Score: 1

      Wrong of course, since Magic: The Gathering both in the actual and meta(deck building) games is a game of skill. Yes, there are elements of chance that cannot be eliminated, but the primary element is one of skill. Just as in Professional Video game playing or Professional wargaming, the Random elements do not eliminate the skill component they merely normalize it.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    211. Re:Where the fault lies... by tetsu96 · · Score: 1

      "A trip to town meant scouting the area for bandits first, as often or not higher level people would camp the town and slaughter us newbies without restraint. Later on, I formed a group of my own bandits and we did a similar thing as the post. We threatened people on the highway with a simple choice: gold or death. They were out in the middle of no where with the potential to lose an item, so they usually paid. If we attacked the wrong person, we paid dearly as they came back with a posse and hunted us down. That my friends is role playing."

      Technically, that's thuggery. Role-playing involves a lot more assuming and acting out roles, getting out of your every day persona. Diablo II would be a great example of a game called an RPG that has little if anything to do with RPGing.

      But thuggery is still a lot of fun. >:D

    212. Re:Where the fault lies... by Golias · · Score: 1

      If you think poker is not a game of skill, I really would like to have you join me next time I play.

      --

      Information wants to be anthropomorphized.

    213. Re:Where the fault lies... by phorm · · Score: 1

      I'm missing where the fraud comes in. If he had performed the same actions botless would it be so? If not, he's only guilty of using a bot... hardly a case of fraud but certainly a case for banning.

    214. Re:Where the fault lies... by Anarke_Incarnate · · Score: 1
      Explain to me how a gun makes you unbeatable. Please express your opinion clearly and state how you plan to outdraw, aim more quickly than, and fire when you attack a well prepared and more skilled combatant.

      Unlike the real world that relies on the random abilities of random targets, the computer game can move as fast as the speed of the electronics behind them.

    215. Re:Where the fault lies... by Nicholas+Evans · · Score: 1
      No harm done? He had virtual objects worth *real* money, and now he doesn't.

      I call bullshit. The player does not own the data, and the player is not allowed to make real money off of the data. Please go and RTFTOS.

    216. Re:Where the fault lies... by Alsee · · Score: 1

      Of course, people then went around being deliberately evil, ran up the bounty, then logged in their good character, and had the good one kill the bad one for the reward.

      This is exactly why I'm working ion a clone of myself. Have you seen just how much reward they offer for serial killers and terrorists? Big Bucks dude!

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    217. Re:Where the fault lies... by Alsee · · Score: 1

      account should simply be terminated.

      Well if you REALLY want to roleplay the whole thing, you're going to have to have innocent characters organizing protests against Capital Punishment.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    218. Re:Where the fault lies... by tin+foil+hat+dude · · Score: 1

      The theory that real life somehow infringes upon the virtual world may be the probelm. If the person had not sold virtual items for "real" cash but had rather sold the items within the game for virtual cash, the issue would not be one that would need to be discussed, but rather one for virtual police to handle and if the crime was egregious enough could have been handled with a virtual guillotine. This may be a real hanful for the "real" police when the crime was committed within a different "world" where are the lines of demarcation and should the "real" police actually interfere?

      --
      Reality is all that stuff that doesn't care if you believe in it or not.--Solomon Short
    219. Re:Where the fault lies... by stanmann · · Score: 1

      The Skill component is not sufficent to move it from the game of chance column to the game of skill column. Same for BlackJack. In Poker as in blackjack the skill is in the meta-game component ie managing wagers. If you always be $5 per hand in Blackjack, you will always lose money even with perfect play. You will only lose ~$5 every 100 hands, but you will still lose. OTOH if you also adjust your wagers when the deck is favorable you can potentially win as much as $50 per 100 hands. with Poker, there are 52 cards to memorize, and a simple set of hands, beyond that you gotta know how to play a good hand, when to fold and how to play the table as well.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    220. Re:Where the fault lies... by militiaMan · · Score: 0

      OMG. Only a Nazi would want a law for a virtual crime. A virtual crime is not a crime it is just a presentation like a picture. I can't believe how many stupid Fascist thugs live in this world and want a law against everything except for what they like to do.

    221. Re:Where the fault lies... by Scrameustache · · Score: 1

      It would be your fault because the government DID outlaw stabbing people.

      Exactly right... except if you follow FortKnox (169099)'s logic ("its the fault of the gaming company for allowing it to happen."): then it's the fault of the government for allowing it to happen.

      I didn't read the EULA of that game, I don't know if they "outlawed" bots. But saying "if you do this, there will be consequences" still allows people to do it nonetheless.

      --

      You can't take the sky from me...

    222. Re:Where the fault lies... by ebyrob · · Score: 1

      It doesnt matter though...it's not fucking tangible.

      Neither are the ones and zeros in your bank account, credit history, and social security number...

    223. Re:Where the fault lies... by Chandon+Seldon · · Score: 1

      The idea that clicking "Accept" represents a contract is not one that would be good to support.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    224. Re:Where the fault lies... by Godeke · · Score: 1
      Yes, the fact that I work from home 250 miles from my corporate offices virtually just goes to show that this whole virtual thing has gone too far. I mean, they pay me, and I don't even physically show up except once a month!

      Likewise, I bought my new house and didn't even have to bring wheelbarrows of real money... I just used a virtual transfer of money! What are people thinking with all this reliance on virtual stuff.

      Meanwhile, Sony has set up servers that allow legal buying and selling of virtual stuff. IT'S MADNESS I'M TELLING YOU.

      Or perhaps it is a symptom of a more and more of peoples time and energy going into online pursuits. Yeah, it's "just a game"... but there are people who make their rent payments this way. Which is not to say that I necessary believe that theft of virtual game property should be a crime, but boy would I be made if my virtual money in the bank got stolen. As the games get more sophisticated, and the amount of actual money flowing though them increases this becomes a problem.

      From: http://www.warcry.com/scripts/columns/view_section alt.phtml?site=15&id=365&colid=4789


      "Objects inside of a virtual world have value," Professor Castronova began. It's hard to believe the economic phenomenon sparked by eBay and other similar online trading spaces that have taken hold of the gaming community. The statistics alone are staggering, as Professor Castronova explained. His research has uncovered that, in the US alone, the sale of virtual property has reached a staggering 30 million dollars a year. Extrapolating from this data, Professor Castronova postulated that the business would roughly be in the area of 75 million dollars annually on a global scale. How does a market like this grow so vastly in the short amount of time the MMO genre has been around? A mere five years of life has seen a astronomical spike in activity for the online gaming community. Professor Castronova attributes it to a simple supply vs. demand model..."People with lots of money and no time" working with "people with lots of time and no money." The virtual economy created by a seemingly classic necessity is a fascinating proposition to consider. There is no doubt that economic development is a powerful force.


      I'm not sure how any economic realm where millions of dollars are transacted is going to *avoid* becomes an issue with real world law enforcement implications. Frankly, I would prefer if the whole game item = $$$ thing would go away, but do you really think it will?
      --
      Sig under construction since 1998.
    225. Re:Where the fault lies... by romeo_in_blk_jeans · · Score: 1

      Maybe we're getting into the realm of personal opinion but...

      Let's consider some other game where character death results in XP loss. If I purchase a 50th level character and I get PK'd back a few levels. Are the parties who perpetrated the PK's liable for destruction of property? I did lose monetary value, after all. What about if I level my own character up to 50th with the intention of selling it and then get pk'd back a few levels? I lost value again. What if a MOB kills me and I lose levels that I purchased -- or better yet, the MOB kills me and takes items that I purchased? Is the company that produced the game now liable for theft?

      What if I level it up to 50th myself without intending to sell it? Does that make me free range meat, ripe for the picking? Should merchants and customers really be afforded legal protection in meatspace from virtual crimes while the "common citizen" is neglected? Doesn't that beg the issue of "virtual equal rights"? Why should my neighbor be afforded meatspace enforced leagal protection from virtual theft for the +1e55 sword of beat-you-down that he purchased for $10,000 of real money when the same sword that I quested to obtain is "up for grabs" to anyone who can take it from me because I didn't pay money for it? Isn't this a kind of virtual aristocracy where only the people who can afford to spend cash on virtual items get real meatspace rights?

      Do you see the pandora's box you're opening? Can you comprehend the far reaching implications of affording this fool legal rights on his virtual phallus^h^h^h^h^h^h^hsword?

    226. Re:Where the fault lies... by John+Hasler · · Score: 1
      But I also know that if somebody stole money from me, I can expect the police to do something about it.
      That's real money in the real world. We're talking about a guy who cheated at a game to get imaginary stuff.
      But he did cross that line from virtual crime to real world crime, and now he must face the courts.
      The only courts that should be involved should be the civil courts. I can see the game operators suing the miscreant for breach of contract and perhaps the "victim" suing the operators but involving criminal law is ridiculous. No one was injured and no one was deprived of any non-imaginary property.
      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    227. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      That actually does sound kinda fun, but there needs to be some incentive not to just kill everyone other than "they might be a higher level than me". Perhaps some guards near the towns that will have the ability to dole out some justice if they see someone fighting. The old Ultima games used to have very powerful guards that would lay the beat-down if you tried to kill everyone and loot all the shopkeepers. Of course, once you were high enough level, you'd beat them down.. But this shouldn't be possible without some kind of HUGE organized effort.

    228. Re:Where the fault lies... by IgnoramusMaximus · · Score: 1
      If so, then yes, that would mean he's a theif.

      Trouble with all your analogies is this: none of the players own anything at all. NCsoft does retain all rights and the non-existant, virtual, make-believe "property" resides in their database to be expunged at will. Furthermore, even if the player did have rights, the virtual puffs of electrons which you say have value because some idiots believe they can be traded for good money are effortlessly duplicated ad infinitum.

      As per capitalist theory, trade can only apply to private property and labour. Private property can only be physical (but sometimes can be represented by an abstraction, such as your bank account balance which corresponds to physical cash the bank owes you). This whole new world of "virtual" "intellectual property" is a scam for the gullible and an excuse to ship manufacturing overseas.

    229. Re:Where the fault lies... by Geek+of+Tech · · Score: 4, Funny
      Hmm. A bot mugged another virtual character and took virtual goods in a virtual world. I think just to tick everyone off the judge should order the bot to 20 hours virtual community service. That should do the trick.

      --
      Stop the Slashdot effect! Don't read the articles!
    230. Re:Where the fault lies... by romeo_in_blk_jeans · · Score: 1

      I have to disagree with you. If I could claim legal posession of the crown jewels and wore them as a participant in a demolition derby, it would be my own fault if they were destroyed. Likewise, this guy bought a virtual item where virtual curb stomping followed by virtual theft of his virtual lunch money were accepted elements of gameplay.

      There's another way to approach this too.

      If you buy a virtual sword with meatspace cash, you get protection from it's theft. Meanwhile, the exact same virtual sword that I quested for (instead of buying) is up for grabs because I didn't buy it with meatspace cash?

      So now, companies have to add code to flag characters that purchased items so that the purchased items can't be stolen on a successful PK?

      Does any of this make sense to you?

      So yeah, no civil case either.

    231. Re:Where the fault lies... by MrTaz65 · · Score: 1

      OK, fine. What law specifically would you charge him with?

      "Mugging" in the game is perfectly allowed, it is a part of the game.

      The only thing he did "wrong" was use a bot. This isn't illegal, merely a voilation of the ToS. That should result in him being banned by the people running the servers. He did nothing criminal.

      I agree, he was "dishonorable", but again, show me a law against it. As for extortianate, I don't see how either definition of the word fits here. It wasn't extortion or exorbinate.

      So, what crime did he commit?

    232. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      NCsoft does retain all rights and the non-existant, virtual, make-believe "property"

      Oh do they? So now this guy is selling off things that don't belong to him, and should be thrown in jail.

      Which side were you arguing again?

    233. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      Sounds a lot like saying that a malicious hacker has no responsibilty for their actions, and it is the fault of the system owner/creator for allowing it to happen.

    234. Re:Where the fault lies... by Suicyco · · Score: 1

      What do you mean nothing is hack proof?!? Hacking exploits bugs and design flaws. Plain and simple. Remove the bugs, fix the flaws and you have a hack proof system.

      Now, finding the bugs is one thing, finding and fixing design flaws is even harder, however both are entirely possible. What kind of professional developer are you if you think that "nothing is hack proof"? People are paying you money to code? Are they aware of your view that all of your code is flawed and impossible to fix? Scary.

    235. Re:Where the fault lies... by InvalidError · · Score: 1

      Actually, the game's "Rules of conduct" forbids both BUYING and selling game coins/items/etc. outside the game.

      So, both the abusive profiteers and their buyers risk being banned. The main problem lies in determining exactly who bought what from whom while sparing the innocents.

    236. Re:Where the fault lies... by dajak · · Score: 1

      This is just crime. People often complicate matters needlessly by making a distinction between 'virtual' and real.

      Generally speaking, theft (continental European style anyway) involves the unlawful taking of a good with the intention of partially or wholly appropriating it to oneself. A case of course meets the appropriation criterium if the good is given away or sold. In many jurisdictions the concept of 'good' is sufficiently stretched to include a virtual valuable, just like it was once stretched to include electricity and phone calls. Nothing surprising there.

      What this is really about is the 'unlawfulness' criterium. Taking a good in a self service shop is for instance not unlawful because custom sanctions it. Only when you walk out you become a thief by breaking an implicit contract. Theft in games is lawful to the extent that it is an established custom in, or even explicit goal of, the type of game. The Japanese police is apparently drawing the line at taking a good from someone with the intent of selling it outside the game. The bot will be taken as evidence of intent.

      In my opinion this is a potential landmark case, that may set a precedent for western countries if the court argues its decision well.

      The whole fact you're able to mug someone in-game makes this a non-crime.

      And what if you are able to walk out of a shop with a computer? If you are able to log into someone's internet bank account?

      In many sports you are able to disable other players for life, and you will get prosecuted for that if your actions are excessively reckless, or clearly motivated by malicious intent to disable the player.

    237. Re:Where the fault lies... by IgnoramusMaximus · · Score: 1
      Oh do they? So now this guy is selling off things that don't belong to him, and should be thrown in jail.

      He is a scammer and yes, I do not argue against his being charged with fraud or similar. What I am arguing against is the type of the crime he commited, as in "fraud" vs "theft".

    238. Re:Where the fault lies... by IgnoramusMaximus · · Score: 1
      People pay good money for non-tangible things all the time

      According to the ole good capitalist theory (not the new-fangled "Idea Economy" crap) the trade can only apply to two classes of things: physical (private) property and labour. Both of which can have abstract representations in form of cash or deeds or stocks.

      Ever pay a barber for a haircut?

      Labour. Like all similar "service" industries.

      Using your logic, anything that gets produced on a computer is worthless because it's "on a computer". If you have someone spend time designing a web page for you so that when people visit it, the pixels on their screen light in an appeasing and informative way, is that not tangible? If you have a programmer write code so that when you enter data into a field on one of the forms of your web page, that data gets stored somewhere and is used for calculations elsewhere, is that not tangible as well?

      The effort of making software or web pages is labour again. That does not mean that the website or code or some other puffs of electrons are actually property to be traded. This is the subtle distinction which allows the likes of enterntaiment and software "industries" to get away with their respective scams. But because these scams work against natural properties of information a pyramid of increasingly draconian laws has to be erected to make the continuation of the charade possible.

    239. Re:Where the fault lies... by fbjon · · Score: 1
      "The fact that these items get sold for cash in the real world only further reinforces how MMOGs are simply being taken too far."

      Yes, and the people taking it too far are actually those who buy the stuff that's sold in auctions. I'd say that's where the real loonies are.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    240. Re:Where the fault lies... by IgnoramusMaximus · · Score: 1
      Neither are the ones and zeros in your bank account ...

      There are two classes of things subject to trade under capitalism: physical goods and labour. The bank account balance is merely a representation of physical property of cash as is the credit history a representation of labour of establishing good credit or an ability to obtain the said cash.

    241. Re:Where the fault lies... by CGP314 · · Score: 1

      Grandparent: If it is possible to become 'invincible' in the game, its not the fault of the person who used it, its the fault of the gaming company for allowing it to happen.

      Parent: Same logic: If I stab someone, it's not MY fault, it's the fault of the government for not outlawing knives.

      No, it's God's fault for making people who want to stab people.


      -Colin

    242. Re:Where the fault lies... by Vellmont · · Score: 1


      Same logic: If I stab someone, it's not MY fault, it's the fault of the government for not outlawing knives.

      Why is it so hard for some people to understand that this is a GAME. Beating people up and stealing stuff from them is part of the game. The designers of the game put that in the game intentionally. That means it's part of the rules. Games aren't like everyday life walking around your neighborhood. The rules are different from everyday life, and the consequences to you are minimized. People play them for exactly that reason.

      If you want an analogy, it'd be like a boxer complaining that his nose was broken in a sanctioned fight. When you sign up for the game there's certain risks you accept as an inherent part of the game. In this game having your virtual stuff stolen is part of that.

      --
      AccountKiller
    243. Re:Where the fault lies... by balloonhead · · Score: 1

      The question is though whether this should be viewed like someone using a bot in a regular game (and probably get kicked/banned) or like someone using a bot in an online gambling game (just as illegal as cheating in a casino).

      I personally think it's like the former, and they should be kicked/banned. But if you have invested time and money and can feasibly make a profit in the game by selling things in the real world (and it's within the rules) then why not make it the same as fraud?

      --
      This idea was invented by Shampoo.
    244. Re:Where the fault lies... by Karzz1 · · Score: 1

      So what exactly was the crime?

      I have no idea what laws are in place in Japan, however the use of a bot in the US would almost certainly be construed as a violation of the DMCA.

      --
      Beware of he who would deny you access to information, for in his heart he dreams himself your master.
    245. Re:Where the fault lies... by The+Ur-Grue · · Score: 1

      Something very similar is already done in ol' Gemstone IV. Wander around town killing people and such, and you'll find yourself in the stocks answering questions while your victims amuse themselves by pelting you with fruit. It's a great system.

      --
      "Dead men are no longer interested in military history." -Field Marshal Friedrich Paulus
    246. Re:Where the fault lies... by Blakey+Rat · · Score: 1

      Of course, people then went around being deliberately evil, ran up the bounty, then logged in their good character, and had the good one kill the bad one for the reward.

      And now you know why GOOD MUDs don't allow multiplaying.

    247. Re:Where the fault lies... by phriedom · · Score: 1

      I just read the EULA and the TOS for Lineage 2. It says you can't advertise in game, but it doesn't say you can't sell virtual property.

      There are also three other rules in the TOS of which he probably broke at least two in using the bot. So sorry, no, it doesn't invalidate itself.

      --
      Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    248. Re:Where the fault lies... by Teh+Anonymous+Coward · · Score: 1

      I asume this bot works by entering a backdoor on the server and somehow initializing an invisible trade between the characters.
      In this game, there is no way to "loot" someone in the manner described in the article.

      The only way that one could consider looting in game is when a player character dies and they drop an item, and you pick up that item. Bare in mind that the chances of dropping high valued items (like the ones being "looted" by the bot) is extremely rare.

      I'm sure this person as arrested for tampering with private property, that being the Lineage2 servers. It's the ONLY way this makes any sense.

      --

      If I throw a stick, will you go away?
    249. Re:Where the fault lies... by Original+Replica · · Score: 1

      ... a class-action lawsuit on behalf of the families of the NPCs that are routinely slaughtered for their virtual possesions ...

      --
      We are all just people.
    250. Re:Where the fault lies... by patio11 · · Score: 2, Insightful

      Try pulling an ace out of your sleeve in Vegas and saying "Whoa, games are only games, people" when you're bodily ejected from the casino. World of Warcraft grosses more than probably 80% of the casinos in this country. There are items in Lineage II worth more money than the maximum hand at many places -- we're talking hundreds of dollars. When there is that much money on the line, the game isn't a game anymore, and the company, the government, and the players have a vested interest in making sure everyone plays by the rules. Can you imagine someone saying "Hah, you forgot to search my sleeve! Now give me my money, I stole it fair and square!"?

    251. Re:Where the fault lies... by nasor · · Score: 1

      No, selling virtual good does not violate the terms of service for Lineage II. A simple google for "Lineage II terms of service" would have been enough for you to check this. Please make at least a basic effort the check your facts before you post.

    252. Re:Where the fault lies... by nelsonal · · Score: 1

      Once there were no governments or laws, yet society formed in meatspace, because it is exceedingly wasteful to not partner in even the most small of wways. I find it interesting that the thought experments that thinkers have proposed and the issues they raise are exactly the ones being tested and solved in online worlds.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    253. Re:Where the fault lies... by aevan · · Score: 1

      Yeah, but knowing Murphy's Law....your clone will set you up and make you take the fall :P

    254. Re:Where the fault lies... by nelsonal · · Score: 1

      If my understanding of civil and common law are close, you have described common law (used in territories settled by the British. French territories use civil law where society follows many clear rules.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    255. Re:Where the fault lies... by thesnarky1 · · Score: 1

      I completely agree with what you said. I'm currently working with some people coding a next-generation (we hope) MUD, and this is one thing we've talked about. Though, instead of us stepping in as admins, we're giving players enough power to deal with it. For instance, players can build anywhere they want. I brought up, what if X person considers this room his, should we let him tear down Y's house. The response is, we don't have to let him. This is another (albeit virtual) world, let the inhabitants deal with it. If you don't like what's going on, you could hire an army to go take the land back for you. Etc, etc. I'ma ll in favor of pure in-game solutions, by pure I mean admins stay out, and let the players deal with it.

    256. Re:Where the fault lies... by pilkul · · Score: 1
      Hacking exploits bugs and design flaws. Plain and simple. Remove the bugs, fix the flaws and you have a hack proof system.

      Online game have particular issues which make them impossible to "hack proof" even in theory. First, for efficiency reasons online games dump work onto the client that securitywise the client can't be trusted to do. So a hacked client can potentially see through walls and such. Even more seriously, in an online game (unlike most other applications) having a bot use the system is considered a hack. Obviously there is no way to ever be really sure a human is playing the game short of having someone looking over their shoulder in the same room; you need to rely on bot-catching heuristics, which the bot developers then dodge, leading to an arms race.

      Anyway, even outside of online games, in any system no matter how well-coded you have PIBKAC issues like misconfiguration, weak passwords and social engineering. And with mathematical provability techniques not being usable on large systems there is no way to ever be absolutely sure that there are no code-level exploits remaining. So I would tend to agree with the parent's statement that "nothing is hack proof". We can only work towards that goal.

    257. Re:Where the fault lies... by johnnyb · · Score: 1

      "If I could claim legal posession of the crown jewels and wore them as a participant in a demolition derby"

      True, but irrelevant. Change the scenario to this:

      If you could claim legal posession of the crown jewels, wore them as a participant in a demolition derby, and they got destroyed because of a demolition player who was breaking the demolition rules that party would in fact be liable.

    258. Re:Where the fault lies... by InvalidError · · Score: 1

      In a casino, real cash is on the table. For MMORPGs, most terms of service specifically say that game items shall not be traded outside the game. So, as far as the game publishers are concerned, the game is never supposed to gross more than actual sales and subscriptions. This is almost certainly far less than many casinos.

      The in-game stealing is part of the game while the subsequent trading for real cash of said stolen items is not.

    259. Re:Where the fault lies... by Milikki · · Score: 1

      I accept these same risks everyday when I walk out of my house. But I also know that if somebody stole money from me, I can expect the police to do nothing about it.

      I fixed your post for you. You obviously have never been robbed/mugged/burglarized.

      Kevin

    260. Re:Where the fault lies... by Meneudo · · Score: 1

      Selling stuff online is against the l2 eula as well...

      --
      ...
    261. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      Your grasp of the difference of reality and fantasy leave much to be desired.

      Actually, the problem is that the difference gets a little blurred. When things inside the fantasy world have value outside of it, where's the line?

    262. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      I was not aware that "Using an automated system to play an online game" was a criminal offense in Japan.

      That's because you didn't RTFA. But then, this is Slashdot, no one expects competence or literacy.

    263. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      If her love can be bought & sold, she is not your girlfriend, she is a hooker.

    264. Re:Where the fault lies... by EireannX · · Score: 1

      Actually simplifying your argument, the deception would not so much be the fact that a bot was present where a human was expected. Rather the deception would be in agreeing to the EULA and then breaking it.

    265. Re:Where the fault lies... by EireannX · · Score: 1

      How do you know he used a bot? There's just an accusation

      TFA suggests that that is part of the reason he was arrested, though it does not actually state the crime the guy is charged with. We're only operating off the suggested evidence to hand. That set the basline for our speculation, if you would like to open a different hypothetical argument that is entirely your choice.

    266. Re:Where the fault lies... by romeo_in_blk_jeans · · Score: 1

      First of all, using a bot is breach of contract between the guy who got arrested and the game company. The contract said that no bots were to be used in the game. The guy broke his end of the deal and that's between him and the game company only. The reason that the bot is importants is because... ...bots make a character unbeatable. This guy was attacked by something unbeatable. So how is this any different from a 55th level wizard knocking down a 1st level ranger and taking his lunchmoney? isn't the 55th level wizard unbeatable to a 1st level ranger? It doesn't matter how the arrested party was unbeatable. The fact of the matter is that he was unbeatable.

      To address your suggested modified analogy...I'm wearing the crown jewels to a demolition derby. Regardless of whether or not someone broke the rules, it's a demolition derby. You don't bring something to a demolition derby that you know you don't want destroyed. If I took the case to a court, the judge would laugh at me as he threw out the case (rightly so).

      Likewise, the programmers built the ability to mug into the game. There are a finite number of actions you can take and mugging is one of them. The programmers would not have built mugging into the game if they did not fully expect it to be used. The purchasers of this game should realize that mugging is expected to occur. Nothing special has been built into the game to prevent you from losing virtual items. As a result, if you purchase a virtual item, you do so knowing that it may be taken from you at any time. Keep in mind that assault and battery perpetrated by one virtual persona against another virtual persona is not illegal in meatspace.

      And to head off the argument...no, you cannot use some strange realspace argument involving the implicit consent to allow the theft of property carried if you walk through a bad part of town. The only reason this guy was arrested was for theft, not assault and battery. Assault, battery, and theft are not legal in meatspace. Assault and battery are perfectly legal for meatspace players to perpetrate against another meatspace player by way of virtual personas in this game. The only issue in question is whether or not I can use a virtual persona to steal virtual items from another virtual persona.

      Since you believe that this should be a civil case, let me ask you this: if the item sold and then stolen had been discovered to be duped by way of a bug and the server ops removed the offending item, would the server ops be liable for the cost of the item?

    267. Re:Where the fault lies... by Grym · · Score: 1

      As opposed to a real game?

      No, he meant a fake game.

      Sorry, just couldn't resist.

      -Grym

    268. Re:Where the fault lies... by sumdumass · · Score: 2, Insightful

      Do you remeber those (worded)math questions in grade school were it talked about a car driving 60 miles an hour and a train goin east at 40 mpg,the store being 5 miles away, two dogs barking and jack has 3 dollars in his pocket. Then askes how many times jack could buy somethign that costs 50 cents?

      This is one of those problems. You are so facinated with two dogs barking that you are skipping that some guy cheated at some activity for personal and finacial gain. If durring normal play, the guy mugged these people (as the game allows) and was succesfull because he had more experience or somethign, nothing would be an issue here. What makes this an issue is that he basicaly defrauded the gameers by using a bot with abilities far better then human players for the express purpose of capitolizing on the virtual goods he obtained.

      These virtual goods could be actualy worth somethign in real life because they have a monetary value at some auction sites. Your lawn was probably planted before you bought your house. The actual land is what is worth money but if i drove thu your lawn and tore it up, there would be actualy damages i would be liable for. most likley in excess of the cost of grass seed and someone to scatter it. This excess is the same as a virtual item having value in the real world.

      The problem isn't that he did somethign that is commonly done. The problem is that he cheated at the game (think playing poker with chips instead of money and the winner gets a prize) for the express purpose of cashing in on the rewards. So what you actualy have is a fraud commited to enrich himself. Absent of the idea of it hapening in or around a game, could you agree that these actions are bad and possibly ilegal when apllied to any other situation (like banking or invesments)?

    269. Re:Where the fault lies... by mfrank · · Score: 1

      I don't think you're addressing the part about where they're *cheating*. Isn't that essentially what fraud and confidence games are? If in the game you can reasonable expect a MOB or another player to kill you and take your crap, you can't complain *if they do it by the rules*. It's when they *cheat* it should be illegal.

      In the real world, if I run a con on you and you voluntarily give me money (usually in the expectation you'll get more back), it's illegal because I'm deceiving you. Just like using an unbeatable bot. You can't expect the operators of the game to perfectly police the game against bots just like you can't perfectly police the real world against con men.

      If you'd bought the sword for $10,000 on eBay and somebody took it you because they were using unbeatable bots to make a living by cheating, wouldn't you be pissed? Or do you seriously expect them to make a game where it's *impossible* to cheat?

    270. Re:Where the fault lies... by mfrank · · Score: 1

      The guy that killed him and took his shit sure as hell made real money off it. If you win a hundred bucks off a bookie and get mugged on the way home, the mugging is still a crime.

    271. Re:Where the fault lies... by F34nor · · Score: 1

      I blame the Flying Spaghetti Monster and his Noodly Appendage. http://ystig.com/spaghetti.jpg >

      For more information on this and other fun... http://www.venganza.org/

      Did anyone else notice the Illuvitar Melkor theme in this months SciAm about background microwave? Seemed VERY Silmarillion to me.

    272. Re:Where the fault lies... by PitaBred · · Score: 1

      He took through deceptive, dishonest (bot) means that which did not belong to him (rare world items) and sold them for real-world profit (which he did not "earn"). I'm sure there's a law in most jurusdictions that cover that kind of fraudulent acquisition of value. You are operating under the assumption that many people seem to have that if something can happen, then it must be permissible, otherwise it's the developer's fault. It's Toyota's fault that I can drive my car faster than the speed limit. If it wasn't meant to go that fast, they should have put a speed limiter in it that made sure I couldn't go faster than the speed limit on any given road in America.

    273. Re:Where the fault lies... by tricorn · · Score: 1

      There's one way to make the client hack proof: explicitly allow bots, and don't send data to the client that the client shouldn't get. Build in bot-building tools and make it part of the game play. Allow players to trade bots (and the game bots would be built in to the server, so you could "protect" the code and keep a good trade in bot-building going - could even get a good Open Source movement going and see how it does against proprietary bots). Allow for modified clients, in pretty much any way you want, and there's no way to "hack the client". Sure, there can still be bugs on the server side, but that can be dealt with in the usual way.

    274. Re:Where the fault lies... by Kirth+Gersen · · Score: 1

      > Actually MUDs (the precursor to MMORPGs) came up with the concept of jail. Better yet, the more evil you were, the more the reward went up for your capture.

      > Of course, people then went around being deliberately evil, ran up the bounty, then logged in their good character, and had the good one kill the bad one for the reward.

      You have just summed up how the "War on Terror" works.

    275. Re:Where the fault lies... by tricorn · · Score: 1

      Police emergency, go ahead.

      I'd like to report a murder!

      Ok, can you describe what happened?

      Well, I was going along killing rats, one of 'em dropped some gold and then this guy came up to me and cut off my head! Do something about it!

      Sir, do you have a rat disposal permit? I need to put that down in the report.... Ok, go ahead, can you describe the killer, please?

      Yeah, he's an Orc Dark Knight swinging a Two-Handed Sword of Virginity. The loser doesn't even have a One-Handed Sword, how's he going to, um, handle things when he runs into the Sweet Slut of Desire, or a roving band of Forest Babes? I mean, he's not even wearing an Amulet of Chastity!

      We'll get right on that! Hope your neck is feeling better. *click* Hey, Murphy, better go round up the Forest Babes and see if they've seen a horny Orc with a big sword recently.

    276. Re:Where the fault lies... by tricorn · · Score: 1

      You're saying that the client can tell the server "Xyzzy just gave me his sword" and it does it, without checking with Xyzzy's client? That's just stupid.

      From what I read in TFA, the only two issues would really be that he used a bot that could fight better than a person, so usually or always won, and that by letting the bot do it, he could do it 24/7 without having to do anything else.

      The server should NEVER allow a client to do something that it isn't allowed to do. It may, because of sloppy coding or an ill-conceived optimization, send too much data to the client, allowing a modified client/bot to have an edge by knowing things it shouldn't be able to know, but it should never just let the client set things any which way it wants. The only other advantage a bot would have is faster reaction speed - but that is actually something that should be able to be tested for automatically pretty easily, and in a way that can't be avoided (except by slowing down reaction speed, in which case it is no longer an insurmountable advantage - it drops the bot to merely about as good as the best human player). A game should be designed to require a fair bit of intelligence to be effective, so the reaction speed advantage should be able to be overcome by a real person, at least if the bot is running fully automatic.

      According to what other people have said, purchasing items in this game for real money is not allowed by the company. Given that, it seems to me unlikely that any claim of harm would be supportable, at least beyond whatever fees are paid to play the game ("he ruined my game, I want my money back!").

      You might be able to get him on "computer tampering" laws of some sort, since he was using their server without permission (since he had violated the Terms of Use). It isn't like hacking a bank and changing balances - that's interfering with/modifying financial transaction records, it doesn't matter if they're written down on a piece of paper or stored in a computer, it is an area well covered already. Using the game "sort of" as intended has a lot more problems, for instance you could liken it to accessing your account on the bank's web site using Firefox, even though the bank says that you have to use Internet Explorer. They'd have a hard time convicting you of theft just because you made a payment from your account using the wrong browser.

      Overall, I think the company should restore the items, ban the mugger, and sue him for damages for hurting the reputation of the game. They should also delete the items he sold to others, and let them sue him for selling him something he didn't own.

    277. Re:Where the fault lies... by tricorn · · Score: 1

      But that's a REAL mugging, and what was stolen were REAL dollars at the actual time of the crime. If the person who had the virtual items "stolen" had bought them somewhere, he was also violating the agreement made with the company. You don't own the bits - if the company decided to change your Sword of Ultimate Conquest into a Daisy of Appeasement, it wouldn't matter one lick that you just spend $12,000 on eBay for it.

      "If the game lets you do it, it's a feature" has a lot of truth to it. There's a line between that and actually breaking into the server to directly change things, and that line can be hard to define.

    278. Re:Where the fault lies... by tricorn · · Score: 1

      In the real world, if I kill you it's also illegal. It's a virtual world, the rules you have to follow are virtual, and the penalties should be virtual. If it is part of the game to disguise yourself and try to con someone out of an item, what's wrong with that? It's in the real world where it becomes illegal - if I somehow find out your phone number, call you up and say "Hi, I'm Tremendously Studly, you know that Condom of Virility I loaned you? You can return it to my friend, Rabbit Humper, thanks!", THEN you're guilty of fraud.

    279. Re:Where the fault lies... by tricorn · · Score: 1

      The dollars in your bank account aren't virtual. The bank is regulated, it isn't allowed to arbitrarily change the amount in your account. What it stores in those bits are records, not dollars - it records how much they owe me. Illicitly changing those records is a crime regardless of whether they're written in a ledger book or stored on a computer.

      In a game, the records are of virtual items and money. That there's an exchange rate between the virtual and the real shows that they do have value, but there's no accountability unless the exchange rate is determined by the owner of the game itself. Even then, you probably have no actual rights to the virtual items that you "own" - you can control them only as long as the game allows you to. If a Ravenous Bugblatter Beast of Traal eats your Codpiece of Desire, you no longer "own" it. If a bank tried to tell you that some virtual acid crept into the vault last night and all your money is gone, you'd probably be able to have something done about that.

    280. Re:Where the fault lies... by tricorn · · Score: 1

      Since players aren't allowed to sell items for real-world money, it seems that anyone selling or buying has no claim. The player that was stolen from had no right to sell the items, so they had no real-world value.

      If you postulate that they CAN sell the items, then you might be able to make an argument that usage of the bot meant that the perpetrator didn't have a proper legal right to sell the items, leading to a claim of improper conversion or some such (and fraud by the people he sold the items to, when those items get "repossessed").

    281. Re:Where the fault lies... by Pofy · · Score: 1

      >Obviously in some countries (like, supposedly,
      >the US), free speech laws might come into play
      >so you can't really restrict the design of the
      >game too much, but you can restrict the actions
      >of users against other users.

      Of course you can have a game with as much restriction as you want. "Free speech" is about the goverment not allowed to restrict you, it doesn't mean everyone else has to support and provide means for you to speak, you are free to make whatever own game you want if you feel to speak through a game, don't demand of others to do it for you since they don't have to.

    282. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      If you cheat at poker, even on-line poker, you are a theif and should be arrested

      I presume you mean if you cheat when gambling on poker. Poker is a game and cheating at it is not a crime. It's only illegal to cheat at poker when money is involved. So compare that to this situation.

    283. Re:Where the fault lies... by romeo_in_blk_jeans · · Score: 1

      They're cheating using a bot. Using a bot is a violation of TOS. A violation of TOS is between the holder of the contract and the signer of the contract only. The fact that he was using a bot only matters to the guy he mugged in that it was unbeatable. But would this same guy be equally as pissed if a character or mob that was vastly superior to him in power, controlled by a player instead of AI, took his sword? A character that is vastly superior in power is equally as unbeatable even in the hands of a person. Does that mean that anyone who can take his sword easily, human or AI, is in danger of having the cops called on his ass?

      Oh, and let's say that it was a person controlling the character instead of a bot. Do you reall think he wouldn't have called the cops anyways?

      Sure, I'd be pissed if someone took my $10,000 sword. I shouldn't have legal grounds to get that person arrested though.

      No one can make a game that's impossible to cheat. Cheating is irrelevant to the legal culpability of the arrested party. He wasn't arrested for cheating, he was arrested for theft. Theft is theft. I think that it's incredibly retarted that he get arrested for theft of a virtual item. That's really what I'm getting at.

    284. Re:Where the fault lies... by romeo_in_blk_jeans · · Score: 1

      Good point. TOS violations all around. The arrest becomes moot because no one should have an account after this.

    285. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      ROFL - that's just assinine in SO many ways.

      Who the F*** marked this guy insightful? MMORPGS are not gambling - if you're gonna tag them as such, then just about everything you do on the computer would be considered gambling if it involves other people.

      Me thinks this person is one of those people that thinks the goberment should be preventing you from doing things that are bad for you.

      aka a troll

    286. Re:Where the fault lies... by Zanguinar · · Score: 1

      The problem is that it is unethical to use bots when you've agreed not to.

      Fair enough.

    287. Re:Where the fault lies... by Golias · · Score: 1

      Getting money via fraud is a type of theft.

      Even if you are one of those pedantic hair-splitters who gets bent out of shape when the word "theft" is applied to copyright infringement, there's no such nit to be picked here.

      Con artists and cheating gamblers are thieves. So is this guy.

      --

      Information wants to be anthropomorphized.

    288. Re:Where the fault lies... by Golias · · Score: 1

      The Skill component is not sufficent to move it from the game of chance column to the game of skill column.

      LOL!

      That's like saying baseball is not a game of skill because good hitters only get on base about one time in three.

      Craps, roulette, slot machines and blackjack are all games of chance, where (unless you count cards in blackjack) you are placing bets against random uncertainty.

      Poker is not a game of chance, not by a long shot. The only uncertainty is whether your opponent is a better player than you are.

      --

      Information wants to be anthropomorphized.

    289. Re:Where the fault lies... by Golias · · Score: 1

      There are two classes of things subject to trade under capitalism: physical goods and labour.

      Says who?

      I've heard "goods and labor" said before, but I've never heard anybody before you stipulate that the goods must be "physical."

      --

      Information wants to be anthropomorphized.

    290. Re:Where the fault lies... by MemeRot · · Score: 1
      Really? You read it? Did you happen to maybe press ctrl-f and type in sell? Here's what it says (look at the last line):


      7. OFFICIAL SERVICE

      NC Interactive has designed Lineage II for play only as offered by NC Interactive at the Web Site. You agree to play Lineage II only as offered by NC Interactive at the Web Site and not through any other means. You agree not to use any hardware or software, including but not limited to third party tools, or any other method of support which may in any way influence or advantage your use of the Service which is not authorized by NC Interactive, including but not limited to the use of 'bots' and/or any other method by which the Service may be played automatically without human input. You further agree not to create or provide any other means through which Lineage II may be played by others, as through server emulators. You acknowledge that you do not have the right to create, publish, distribute, create derivative works from or use any software programs, utilities, applications, emulators or tools derived from or created for Lineage II, except that you may use the Software to the extent expressly permitted by this Agreement. You may not take any action which imposes an unreasonable or disproportionately large load on our infrastructure. You may not sell or auction any Lineage II accounts, characters, items, coin or copyrighted material.
    291. Re:Where the fault lies... by MemeRot · · Score: 1
      Yes, and a simple search for Lineage II EULA would have found this:


      7. OFFICIAL SERVICE

      NC Interactive has designed Lineage II for play only as offered by NC Interactive at the Web Site. You agree to play Lineage II only as offered by NC Interactive at the Web Site and not through any other means. You agree not to use any hardware or software, including but not limited to third party tools, or any other method of support which may in any way influence or advantage your use of the Service which is not authorized by NC Interactive, including but not limited to the use of 'bots' and/or any other method by which the Service may be played automatically without human input. You further agree not to create or provide any other means through which Lineage II may be played by others, as through server emulators. You acknowledge that you do not have the right to create, publish, distribute, create derivative works from or use any software programs, utilities, applications, emulators or tools derived from or created for Lineage II, except that you may use the Software to the extent expressly permitted by this Agreement. You may not take any action which imposes an unreasonable or disproportionately large load on our infrastructure. You may not sell or auction any Lineage II accounts, characters, items, coin or copyrighted material.


      Oh so sorry that I thought it was in the TOS instead of the EULA.
    292. Re:Where the fault lies... by HarvardAce · · Score: 1
      Actually MUDs (the precursor to MMORPGs) came up with the concept of jail.

      I think jails outdate MUDs by ... oh say a few millenia...

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    293. Re:Where the fault lies... by CraterGlass · · Score: 1
      This whole story seems to me that people are really starting to not be able to seperate reality from fantasy and it is a sad sad thing.

      Starting? They've been doing it for thousands of years. It's called religion, and you're right, it's very very sad.

    294. Re:Where the fault lies... by IgnoramusMaximus · · Score: 1
      Even if you are one of those pedantic hair-splitters who gets bent out of shape when the word "theft" is applied to copyright infringement, there's no such nit to be picked here.

      Actually there is. A very important one. The difference is between a traditional fraud by mis-representation and "theft" of make-believe "property", the second case being the foundation of other, organized, and much more dangerous scam "industries". By not undertstanding the difference you are providing cover of plausibility the much bigger conmen in order to catch a very minor crook.

    295. Re:Where the fault lies... by IgnoramusMaximus · · Score: 1

      Says who?

      Says logic. In order to be "private property" something must have the characteristic of being unique so that it can be attached to an "owner" in a one-to-one relationship (I will skip the sub-case of multiple owners as it is a diversion). The other necessary characteristic is scarcity. That is if something can be replicated effortlessly in infinite number of mediums, that thing is not subject to "trade" as in "exchange of goods and services" between market participants. Consequently, unless you manage to get information to acquire these properties, information by itself cannot be considered trade-able "private property".

    296. Re:Where the fault lies... by digitallife · · Score: 1

      You're assuming morals require a god. Truth be told, if the only reason you don't kill me is because your 'god' told you so, then I don't want to be anywhere near you.

    297. Re:Where the fault lies... by Golias · · Score: 1

      By that logic, the whole record industry is participating in something other than capitalism, because they are not selling you a physical object, but the right to listen to a recording of music, which can be replicated effortlessly.

      I think you are in a minority of "one" in your narrow definition of property.

      --

      Information wants to be anthropomorphized.

    298. Re:Where the fault lies... by IgnoramusMaximus · · Score: 1
      By that logic, the whole record industry is participating in something other than capitalism, because they are not selling you a physical object, but the right to listen to a recording of music, which can be replicated effortlessly.

      Bingo. The terms is "legalized scam".

      I think you are in a minority of "one" in your narrow definition of property.

      Am I in a minority of people using their brains instead of blindly following laws which are never properly explained and which result in vast government-protected profits with no relationship to public good, laws of which a natural and logical consequence is abolishment of general-purpose computing in favour of total DRM-lockdown of all information processing capacity? Quite likely. But I am defintely not alone. In quite good company, actually.

    299. Re:Where the fault lies... by pimpsoftcom · · Score: 1

      I'm a J2EE developer, actually. Many like myself would say that java doesnt count :P

      --
      - d
    300. Re:Where the fault lies... by kingsmedley · · Score: 1


      The only courts that should be involved should be the civil courts.


      Why? Isn't fraud a felony? When he used a bot, he cheated, which means the virtual booty he snatched was obtained by FRAUD. I admit I know very little about Japanese law, but a country where it is illegal to sell a used video game probably has a pretty dim view of fraud.


      no one was deprived of any non-imaginary property.


      Wrong. By selling the items for real world cash, the crook himself proved that these virtual objects have real value. So through his fraud he deprived his victims of the value of those items. Had he played by the rules and not used a bot, then I would agree there is no case.

      --
      Must... think up... something... clever!
    301. Re:Where the fault lies... by FurryFeet · · Score: 1

      Because he used a bot. That's the crux of the argument (if he hadn't, your logic would stand).

    302. Re:Where the fault lies... by FurryFeet · · Score: 1

      and... um... something like "Thou shalt not covet they neighbour's ass" are all in there.

      But my neighbor's donkey is so cute! C'mon!

    303. Re:Where the fault lies... by Godeke · · Score: 1

      First off, if you don't think your bank account isn't virtual money, then what the heck is it? Try demanding the value in gold bars from your bank. Not going to happen. If you have enough money in your account: try asking for it in paper money and see how far you get. It would be impossible to get my bank account rendered in cold hard cash (and an attempt to do so would probably trigger an investigation in a heartbeat). To me that means my money is virtual. Sure, it is *regulated* virtual money, but anyone who lived through the savings and loan scandal is quite aware that "virtual acid crept into the vault" is a perfectly plausible situation... and the liability for giving you back your entire account isn't there: you only get back the portion that the FDIC insures.

      I think that the point is that we are starting to see the development of virtual environments that have a total trade value that exceeds the gross domestic product of the poorer nations on our planet. From one article recently, the GDP of virtual worlds is near that of Jamaica. (That was a year ago, an article in a more recent magazine pegged the online trade in "virtual goods" at about three times what it was when this article was posted).

      http://news.bbc.co.uk/1/hi/technology/3570224.stm

      So you are certainly right that at the moment the games are unregulated and loss of "virtual property" is not going to see the same level of accountability as a bank (which as discussed above, isn't as much as I think you believe it is). However, the original poster was claiming that virtual theft through an exploit wasn't a crime. Well, I'm pretty sure it isn't on the books, but to suggest that these virtual economies won't become regulated and have legal ramifications is hiding your head in the sand: virtual property already exceeds the GDP of entire nations, surely that won't be ignored for long. The movement of companies like Sony to permit buying and sale of goods and previously companies that run "free to play but you buy virtual goods for real-as-it-gets money" games like Project Entropia mean that companies *are* going to be held liable for loss of goods sooner at later. It's going to be hard to argue from a judge that "well, we took his $26,500 and then promptly allowed the goods he bought to be lost to an exploit. Sorry!".

      http://www.gamespot.com/pc/rpg/projectentropia/new s_6118160.html

      And no, I'm not suggesting that all this is a good thing... but I don't think this trend is going to reverse itself either.

      --
      Sig under construction since 1998.
    304. Re:Where the fault lies... by tricorn · · Score: 1

      Your bank account is a record of an obligation. Money itself exists only because there is a general agreement to honor it. A dollar in your bank account and a dollar bill are both virtual in that regard.

      Don't confuse an inability to convert a $5,000,000 bank account into cash at a moment's notice with thinking it is somehow virtual. If you want to convert it into gold (which is itself only worth what it is because of a general agreement that it is valuable), write a check (or the on-line equivalent) to a gold depository and buy yourself some gold. Just because the bank won't provide it as gold doesn't mean that the people with the gold don't think your dollars are worth something.

      You're right that your money could disappear, but it won't be from virtual acid in the vaults. It will be because the bank foolishly took on obligations to others and gave away your money. They still owe you that money, but will probably get away with never paying you back. That some of it is insured in no way makes part of it more or less virtual than the other part.

      If someone pays $26,500 for a virtual item, he damned well better have a contractual agreement with the company that he has an ownership right in it - that is, he has the right to require them to represent to others that he "owns" that item and can control various aspects of it in the game, and to spell out exactly under what circumstances he will no longer "own" it.

      I think that people have enough sense that a proposal by any governmental body to tax transactions in a virtual world, or charge property tax for virtual property, would be laughed to death. It would go over about as well as instituting a charge for breathing the air (and then taxing you on it).

    305. Re:Where the fault lies... by Minna+Kirai · · Score: 1

      The idea that clicking "Accept" represents a contract is not one that would be good to support.

      Fine, but that's irrelevant here. To join an MMORPG you do much more than just "click Accept"- you authorize monthly payments from a credit card.

      The idea that making scheduled monthly payments represents a contract is how electricity and telephone companies work, and is good to support.

    306. Re:Where the fault lies... by Chandon+Seldon · · Score: 1

      There is a big difference between "Terms of Service" and a contract. When I set up my home telephone service, I signed no contract. When I set up a business phone service and electrical service, I signed contracts with a pen and mailed them to the respective service providers.

      Contracts are very powerful. There should be *no chance* of entering into any sort of contract by mistake.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    307. Re:Where the fault lies... by Godeke · · Score: 1

      We are so close to agreement that I am amused by the missing last five feet. You admit that a dollar in the bank if virtual because it is nothing more that bits that reflect an obligation. That's all that a purchase of virtual property is: recording the ownership of an obligation. The fact that it can be lost in many more ways than your bank account doesn't change the nature of both types of "property": a bunch of bits that have value because someone says they do.

      Meanwhile, you think that people would laugh at a proposal to tax transactions in the virtual world, and yet there is a tax proposal on the table to tax the transfer of adult materials:

      http://www.wboc.com/Global/story.asp?S=3653007&nav =MXEFcglk

      How is that different from proposing a tax on online gaming revenue? (Probably based on "funding anti-violent gaming enforcement or some nonsense). If that revenue comes from selling $26,500 in virtual property, what does that matter? I'm taxed for talking on my digital cell phone, and all that represents is timely delivery of bits. I'm taxed on my capital gains, and it only represents the movement of peoples opinions of the stocks I own.

      The difference is in the degree to which one obligation is protected *at the moment*. We think money is "magic" somehow, but look at any crashed currency to see how "pretend" money really is. In fifty years, I imagine that people will "own" all kinds of virtual property that is convertible to monetary value easily and is protected by law. Today that mostly describes copyrighted items, but that's just an artifact of the immaturity of the online property markets.

      To sum up: there is "real property"... my cars, my homes, my business equipment, my jewellery. It is the stuff that even if the world goes Mad Max on us we probably can still derive value from. Everything else is "imaginary/virtual". The idea of "virtual" perhaps is confusing because we associate it bits, but money has been a virtualization of wealth (per the definition virtual(a): being such in essence or effect though not in actual fact) since the days that we stopped direct bartering. If the world goes Mad Max, your stock certificates, savings account, credit cards and cash in your wallet are useless relics.

      --
      Sig under construction since 1998.
    308. Re:Where the fault lies... by j3b4 · · Score: 1

      This is the clearest-headed comment I've read today. If online games do not wish to eventually regulated as if they were a form of gambling they will have to take the initiative and come up with policies that protect themselves and players from being held financially responsible for losses of virtual goods. Ultimately they are the 'owner' of all the objects in the game including the players' characters. They should aggressively refute the idea that any of their players have the right to buy or sell anything outside of the game world. All the games I know of already state this but they don't appear to take any steps to back this up. If game companies are lax in this regard they may soon see themselves restricted in ways which I fear will drastically reduce their 'fun' value.

    309. Re:Where the fault lies... by Minwee · · Score: 1
      I did. I'm assuming that you didn't bother to, since the article says nothing about the subject other than that the subject "was arrested by by police".

      Some of us who are literate and competent believe that a few more details are required such as "Why was he arrested?" and "What was he charged with?"

      I'm sure you neither care nor understand such subtleties, so just go back to cutting and pasting that same response into every article you read. I'm sure it's fun for you.

      Reading comprehension is overrated anyway.

    310. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      Unfortunately, it's impossible to stop, don't you think?

    311. Re:Where the fault lies... by Anonymous Coward · · Score: 0

      Why? Isn't fraud a felony? When he used a bot, he cheated, which means the virtual booty he snatched was obtained by FRAUD.

      Writing it in capital letters doesn't make it true.

      I admit I know very little about Japanese law, but a country where it is illegal to sell a used video game probably has a pretty dim view of fraud.

      It's quite clear you do know very little about Japanese law, or you'd have known that the law against selling used video games died a horrible death pretty soon after it was introduced. Well, either that, or Yahoo! Auctions Japan and half the stores in Akihabara are LONG overdue a visit from the cops.

    312. Re:Where the fault lies... by tricorn · · Score: 1

      A virtual game doesn't have any obligation to you. Even with the ones that let you buy game money with real money, they probably limit their liability to you to the amount of real-world money that you paid them. If you paid them $20 for some gold pieces, then spent 2 weeks building that up into a nice stash that would be worth $1000 at the same exchange rate, and a programming glitch wipes it all out, I doubt they would be obligated to you for more than $20.

      A bank, on the other hand, is heavily regulated, and has regulatory and contractual obligations to you regarding your rights and their obligations to you. The bits in their computer don't represent your money, they merely record it. If the bits get changed by anything other than a legitimate transaction, they still have that same obligation. A game company doesn't. Except where they provide an exchange, the don't even have any control over how it gets converted to real-world money.

      The world doesn't have to go Mad Max to have "your" game property go missing. And if the world goes Mad Max, "your" house, "your" car etc. are also likely to be as absent as your bank account. The whole concept of ownership, absent rule of law, is based on rule of force - if you have enough firepower to convince everyone that your house is yours, you probably have enough to say that your bank balance is also good and that people WILL honor your checks.

      As for the government treating virtual cash flow in a virtual economy, it seems to me about as likely as them taxing Monopoly money (including an income tax every time you pass Go). Maybe they could charge me sales tax when I pay real money into a game, and maybe charge me income tax (or maybe capital gains) when I convert back to real money. But while it is in the game, it does NOT represent real money. Stock certificates, Certificates of Deposit, etc. do.

    313. Re:Where the fault lies... by Godeke · · Score: 2, Insightful

      You have bought the fiction that pieces of paper have power. Perhaps it is because without that fiction modern society fails. Thus the fiction has become invisible to our minds as the alternative is too horrible to contemplate. I find interesting is that you can believe that paper is "real money" (even though most of the worlds "money" is stored as bits today), and yet refuse to believe that in the future possessions in a virtual environment will be ruled to have value.

      Yes, the game companies will go to extreme lengths to protect themselves from being liable for anything. Companies that take thousands of dollars in consideration for virtual property (which is occurring *now*, not in some hazy future) are creating that liability today, and in the near future I expect someone will screw up and the law will contemplate this issue.

      The fact that you only are taxed on gains when you convert to "real money" seems an awful lot like some investment instruments to me. Likewise, some of my retirement investments could tank in value, and (excepting a suit alleging fraud, but lets assume they just collapsed due to economic forces) I'm without recourse to my lost "real money".

      To take this to an extreme, but practiced today example, imagine that I'm running a "farm", extracting virtual property from the game and auctioning it off for "real money". There are several articles about the boom of Chinese and Indian based operations of this nature. Are you arguing I don't have to pay taxes on the gains I make this way? If no, then good luck with that tax audit. If yes, then where does the money come from? How is it that I'm able to extract "real money" from "virtual property" unless that property has value. Economic value is simply the price someone will pay to acquire a piece of property. There is absolutely nothing in economic theory that excludes virtual property from having value, and quite clearly markets have developed that do value that property.

      So I'm not sure what you are arguing in your last post. Yes, banks are more likely to honor obligations than game companies: is that the big revelation here? I say "more likely" because as pointed out earlier they don't always do so. One of my old companies worked with Mexico quite extensively, and I must say that your reliance of regulations and obligations would have been considered quite quaint in 1980's Mexico.

      As far as "rule of law", all that represents is the structures that those in power have decreed acceptable. When the winds change, the rules change. Pieces of paper, bits that represent "obligations" and everything else that is a representational version of value become suspect. Yes, in a Mad Max world someone can take my property by force, but I would say that is simply demonstrating that such things as land, homes, vehicles have *intrinsic* value, beyond any value they have as a representation of wealth. Nobody is going to steal my stack of cash, my stock certificates, etc, in that scenario because they have no intrinsic value.

      But you keep believing in the intrinsic value of *obligations* based on *rule of law*. I'm sure it will help you sleep at night. Meanwhile a multi million dollar trade in *imaginary money* will continue. Try to ignore it and it probably won't keep you up at night either. I personally will consider economic value to be economic value, no matter what odd places it crops up. Remembering, of course, that some forms of economic value are more risky than others.

      Mad Max, this one is for you.

      --
      Sig under construction since 1998.
    314. Re:Where the fault lies... by BluedemonX · · Score: 1

      The dude said a PROGRAMMER, not a J2EE scripter.

      Know something about pointers and addresses and we'll talk - posting to comp.java.help saying "how do I get package X to talk to package Y" is NOT programming.

      --

      --- Jump!! Fire!! Bullet time!! - Lego version of the Matrix
    315. Re:Where the fault lies... by FortKnox · · Score: 1

      Wow... a well crafted troll, but sent in to late. No one will see this but me, and I've already explained that I was a C and C++ developer before a Java developer...

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    316. Re:Where the fault lies... by tricorn · · Score: 1

      Money, whether pieces of paper, bars of gold, or shells on a string, has value only because people have agreed to value it. Banks operate only because people trust that the bank will give them their money back when they ask for it. In part, they have that trust because there's a general agreement that if they don't honor that trust, we'll all take collective action which will harm them.

      Game companies are not the same as banks. For one thing, they don't represent that they have an obligation to you that virtual property is yours. YOU DON'T OWN IT because you don't have enough rights to it. You only have the illusion of owning it. That may be enough to have value to some people, but they aren't going to own it either.

      Real money explicitly is a representation of real resources, and is taxed by real governments in the real world. A virtual economy is not the real world. I can't eat the fish that I catch with the virtual fishing rod that I bought with virtual money. That the fish or the rod or the money may have some value in the real world is irrelevant until I get paid real money to transfer virtual ownership.

      If I go to a casino and buy $10,000 worth of chips and go in and start gambling - I won't be taxed on the $500,000 I was up to before I blew it all and dropped down to $5,000. I'll get taxed on my winnings once I convert the chips back to dollars, not before.

      The idea of a government saying you can't have a virtual economy in a game unless you cut the government in on some of that virtual cash is ludicrous.

    317. Re:Where the fault lies... by Godeke · · Score: 1

      The idea of a government saying you can't have a virtual economy in a game unless you cut the government in on some of that virtual cash is ludicrous.

      Where are you getting your straw man arguments? This wasn't in what I said, or any of the articles linked so far. I said quite clearly that a virtual property value is more closely resembling non-taxable until withdrawal, high risk instruments. How the heck you got from there to the above nonsense I have NO idea. Or are you saying that tax exempt instruments aren't "real money" by your standards? (If so, my retirement is pretty darn virtual).

      What I *did* say was that when people cash in for taxable forms of money, it is going to be taxable whether your "made" your money in a virtual environment or not. Your casino example is a good parallel, although in detail actually wrong: if you win over a certain amount, you will be issued forms that also go to the IRS. Interestingly, even if you drop the entire amount you won, that form is sent and you have to offset that gain with an appropriately documented loss form. Gamblers usually have huge gains and huge losses that offset for tax purposes to a final "net gain or loss".

      As an interesting aside, are you aware of the "exchanges" that were popular in the 1980's and 1990's? (They may still exist and probably go back earlier, but nobody has bothered me about them in a decade, so hopefully they died off). The idea behind the exchange was that companies could barter for goods and services instead of paying cash. For example, I have a computer software company that I'm part owner of, a consulting company I own and I have interests in other businesses. If I want something for one of these companies, in the exchange model I simply barter a service (for example, software construction or computer consulting) in exchange for the good or service I want.

      Now why the heck would I do that instead of just paying for services and billing for my own? Well, the exchange of services means that no money changes hands. This means I don't have to post a gain for invoiced work and an expense for received services. (In a company you can write of expenses, but only to a point: in an exchange it might be possible to not have the gain and expense in the first place.)

      It actually sounds interesting. However, barter is a poor method of value exchange in the modern world. To make this work, the exchanges issued "exchange dollars" which were used internally.

      Well, as you can imagine, the government didn't like the idea of an unregulated currency being issued, and I watched a people who got themselves involved in the exchanges got hammered on tax evasion.

      Now here is where it gets interesting... lets assume that virtual economies could be the "exchange" the the current generation. Sony currently has servers where you can officially auction goods. Sony also has a feature where you can order a pizza from the game. Hmmm, with a little wiring between the features, you could auto auction off your platinum to the pizza company which gets paid via the auction.

      As far as I know, nobody has implemented that connection yet, but if people are able to spend over twenty thousand dollars on virtual property, it would appear you could move pretty large amounts of money that way. Heck, with the virtual property discussed in Project Entropia, it would appear I could be paid for services rendered via Entropia goods and trade it for other services. Interesting, I may have argued myself into your straw man argument as an actually interesting proposition. I suspect if such virtual goods became a grey currency like exchange dollars, that the government *would* be interested in what was goin on. So, although I never *proposed* your straw man argument, it actually has more merit than I originally thought (assuming such seamless exchanges are created, which is doubious in the near future).
      --
      Sig under construction since 1998.
    318. Re:Where the fault lies... by tricorn · · Score: 1

      Taxing monetary gains made through a game is completely different from taxing a virtual economy. You were talking about virtual economies being regulated, and regulation almost always includes taxes. I made several mentions earlier about taxing virtual economies, and you appeared to accept that I was addressing your arguments. If that's not what you're talking about, then we've obviously miscommunicated.

      It's clear that if you receive money from the sale of a virtual item, you have a tax obligation. Someone gave you money in exchange for something, and that's income. What you can deduct from that as legitimate expenses will be an interesting area - obviously, game fees should be deductible. What about real money you paid for consumables in the game? Can you deduct "tools of the trade" (i.e. swords and shields and Boots of Elven Cleverness, and depreciate them? Probably you'll only be able to deduct the actual amount of real money you paid in to the game from the actual amount of real money you realized from the game.

      The possibilities are so complex that the only way government involvement can occur is to look at real world monetary transactions only.

      As for barter exchanges, I'm familiar with them. It was always clear that they were taxable, but that it was easy to hide. Even if you do pay taxes on it, it still has an advantage, as you can declare the value at a wholesale or "professional discount" level. You probably can't push it TOO far, there's still the concept of a "fair market value", but that isn't necessarily the normal retail value.

      The day that I can purchase groceries using a debit card drawing directly on my funds in an on-line game is the day I'll know the world has gone crazy.

    319. Re:Where the fault lies... by Godeke · · Score: 1
      Addressing the other issue:


      Money, whether pieces of paper, bars of gold, or shells on a string, has value only because people have agreed to value it.


      I'm not sure you understand that there are two parts to the value of these things. Each has an intrinsic value as something that can be utilized. In the case of paper and shells on a string, probably not much. In the case of gold, I assure you I can find was to convert a bar of gold into "value" even without government backing. (That will be true as long as people value "oooh, shiney").


      Real money explicitly is a representation of real resources, and is taxed by real governments in the real world.


      Nope. Real money is a representation of accumulated *value*. It used to represent real resources (gold) but we are not backed by anything but government promises today. In the US, such promises are considered very strong. In 1980's Mexico, not so much (how those "new pesos" holding up down there... aw, that's sad).


      A virtual economy is not the real world. I can't eat the fish that I catch with the virtual fishing rod that I bought with virtual money.

      But note in my other post: I may be able to buy the *real* pizza I bought with my virtual gold, or drive my real car I traded for virtual property. Not quite seeing where you are disconnected from the concept of value as value, regardless of how it is stored (keeping in mind the relative risk of "real gold" being near zero and the relative risk of virtual propety being mind bogglingly high: almost as high as the currency of some Latin American states).
      --
      Sig under construction since 1998.
    320. Re:Where the fault lies... by ebyrob · · Score: 1

      What about the labor required to "earn" that +1 vorpal snicker snack sword? Isn't the virtual item a representation of said labor?

      Sure the labor isn't digging trenches, but it is still effort... If someone paid me to sit and watch TV all day, would that make it ok to steal the money, peanuts, beanie babies, or "pepsi-points" I earned at it?

    321. Re:Where the fault lies... by IgnoramusMaximus · · Score: 1
      Isn't the virtual item a representation of said labor?

      Yes it is, but not a valid one.

      Not all labour is valid from the trade point of view and neither are all the representations of labour or property. For example a thief also has to work on his "art" and yet his labour is not a valid object of trade as per the rules of society. Coming back to the virtual sword, that representation is incomplete and not valid from a point of view of trade. It can be only useful if a lot of other external conditions are met. In case of currency, the bank is not allowed to arbitrarily remove or add zeros to your balance because that would alter the amount of physical property to which the representation is supposedly linked. In case of the the virtual sword the game company is perfectly within their rights to delete or to make 10000 swords like that at any time. Thus the one-to-one relationship of the representation is broken. Or to put it in the old fashioned way: fools gold.

      Trading in such "representations" is a trade in phonies.

      Also note that even if those additional conditions were met, the representation on its own is still just an abstract and immaterial. It is the trade of labour/goods that matters.

      Sure the labor isn't digging trenches, but it is still effort... If someone paid me to sit and watch TV all day, would that make it ok to steal the money, peanuts, beanie babies, or "pepsi-points" I earned at it?

      No it would not because you are reversing the logic of the argument. The peanuts and the other things are physical objects and your "labour" is (if someone was silly enough to consider it such) directly exchanged for those things. It would only be the case of either stupidity of the "payer" or a case of fraud on your part should you have somehow convinced him to do so by chickanery and mis-representation. In which case your "effort" would not be a valid object of trade.

      In the case of the virtual sword, what was "stolen" is an inadequate and invalid representation of some sort of labour. Something which should not be a valid subject to trade and thus not being able to be "stolen". The game company could simply issue another sword to the victim at $0 cost with no real-world side-effects.

      In your "get paid to watch TV" example, should someone steal your beanie babies, there is noone who can re-issue them to you at $0 cost.

  2. Idea... by JonN · · Score: 5, Funny
    "I regularly say that every form of theft and fraud in the real world will eventually be duplicated in cyberspace,"

    What about vice versa? Because I would love to see someone wall hacking irl

    --
    do.what.promptcmds
    1. Re:Idea... by FortKnox · · Score: 2, Funny

      I've tried 15 different techniques, but now I can't remember which ones I've tried and which I haven't.

      Also... is it bad to bleed out your eyeballs? Can you get your nose replaced?

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:Idea... by NelsonM · · Score: 1

      I know when I'm in trouble irl, I just use the "IDKFA" code. Hey, if it's good enough for Kenneth Lay...

    3. Re:Idea... by springbox · · Score: 1
      What about vice versa? Because I would love to see someone wall hacking irl

      From The Shining (apparently): "Hereee's Johnny!"

    4. Re:Idea... by Anonymous Coward · · Score: 0

      Holy crap does that ever look like a pile of pseudoscientific nonsense. Well, this article has been around since january, have all our science books been rewritten yet?

    5. Re:Idea... by EvilMidnightBomber · · Score: 1

      Most recently, Hurtubise has designed the Angel Light, a large device that he claims can see through walls

      Lol, that's the anti-bear suit guy

    6. Re:Idea... by Have+Blue · · Score: 4, Funny

      Screw wallhacking, help me dupe this pile of 20s.

    7. Re:Idea... by Deanalator · · Score: 1

      Ever seen full metal jacket?

    8. Re:Idea... by Anonymous Coward · · Score: 0

      This man invented a suit resistant to the force of a fully grown grizzly bear, paste that allowed him to put a blowtorch to his head and live, and a blast cushion capable of withstanding 10 grenade blasts.

      Each of those inventions seemed impossible, and yet they all worked.

      Why is this so incredible?

    9. Re:Idea... by stanmann · · Score: 1

      ~points to xerox color laser copier.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    10. Re:Idea... by Takara · · Score: 1

      Hey, you got girlfriend Vietnam? Me so horny. Me love you long time.

    11. Re:Idea... by servognome · · Score: 1

      help me dupe this pile of 20s.

      Sure, go to the US-Mexico border. As soon as you cross the border give me all your money, then go to sleep.
      When you wake up, you'll have a new pile of money. :)

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    12. Re:Idea... by Anonymous Coward · · Score: 0

      Oh dang it, why can't I just believe!

    13. Re:Idea... by That's+Unpossible! · · Score: 1

      No problem, just post them as a new story on slashdot.

      --
      Ironically, the word ironically is often used incorrectly.
    14. Re:Idea... by jcenters · · Score: 1

      Yeah, because Jackson wouldn't give a shit!

      --

      vi ~/.emacs

    15. Re:Idea... by Surt · · Score: 1

      There's a kinkos down the street from me with a color copier that you can do that on. 12c or 15c (actually, maybe 30c for two sided copying?) per sheet I think, and you can get 3 bills on a standard sheet.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  3. Give the guy some credit by b0r1s · · Score: 4, Funny

    It's pretty clever.

    --
    Mooniacs for iOS and Android
    1. Re:Give the guy some credit by American+AC+in+Paris · · Score: 1
      It's pretty clever.

      How, exactly?

      As best I can tell, he used a bot to cheat at a game. The only remotely 'clever' thing about it is that he turned around and sold the lucre for real money--not exactly something that requires a "Eureka!" moment, that.

      It strikes me as being almost as clever as slapping a digital clock on the front of an otherwise clock-less small appliance.

      --

      Obliteracy: Words with explosions

    2. Re:Give the guy some credit by bgarcia · · Score: 1
      As best I can tell, he used a bot to cheat at a game.
      The clever part is that he actually wrote a program that can play an online game, and play it well.
      --
      I'm a leaf on the wind. Watch how I soar.
    3. Re:Give the guy some credit by John+Seminal · · Score: 2, Funny
      Give the guy some credit

      It's pretty clever

      What would be even more clever is watching him figure out how to make prision rape less painfull. Maybe he can make a nice slippery substance out of soap.

      Seriously, this criminal is not funny. Other people invested time and money in this game, only to be cheated. This guy is a crook. If someone can do a crime on-line, they can do it in real life. It is exactly like when a child beats a dog. You just know in 10 years that kid will become a murderer. The kid lacks apathy, and that is a serious personality flaw. That is like a pit bull that bites, that specific animal is no good for anyone anymore. You have to seperate the bad from the good. Otherwise you will have 1 person costing everyone else an enjoyable life. It is a small price to pay.

      Maybe one day the internet can be used to catch people with criminal tendencies. By monitoring the actions of the young, say ages 5 to 12, I am sure an algorithm can be made that can predict with 95%+ certainty which people will end up commiting violent crimes. Society could protect itself by locking these people up before the violence.

      --

      Rosco: "If brains were gunpowder, Enos couldn't blow his nose."

    4. Re:Give the guy some credit by PhraudulentOne · · Score: 1

      Maybe one day the internet can be used to catch people with criminal tendencies. By monitoring the actions of the young, say ages 5 to 12, I am sure an algorithm can be made that can predict with 95%+ certainty which people will end up commiting violent crimes. Society could protect itself by locking these people up before the violence

      Fuck, I hope you never get any sort of political power. Would you trust an algorithm to decide this? Even if it is about 95% accurate? How would you like to be locked up and told "Sorry Son, our calculator says that some day your going to do something bad. Yeah, we have to keep you in here for ever because we don't know exactly when you'll do something bad.. we just know that you will. We have to lock you up for the good of society. Sorry about that."

      --
      You create your own reality - Leave mine to me.
    5. Re:Give the guy some credit by Hawkxor · · Score: 1

      The kid lacks apathy, and that is a serious personality flaw.

      Um.... sympathy?

    6. Re:Give the guy some credit by NelsonM · · Score: 3, Funny

      Maybe one day the internet can be used to catch people with criminal tendencies. By monitoring the actions of the young, say ages 5 to 12, I am sure an algorithm can be made that can predict with 95%+ certainty which people will end up commiting violent crimes. Society could protect itself by locking these people up before the violence.

      I would much rather have a couple of strangers floating in a tank to decide whether or not I'm going to commit a crime. Now if only they would make a movie about this...

    7. Re:Give the guy some credit by Jeff+Hornby · · Score: 1

      Try empathy

      --
      Why doesn't Slashdot ever get slashdotted?
    8. Re:Give the guy some credit by syrinx · · Score: 1

      Seriously, this criminal is not funny. Other people invested time and money in this game, only to be cheated. This guy is a crook. If someone can do a crime on-line, they can do it in real life. It is exactly like when a child beats a dog. You just know in 10 years that kid will become a murderer. The kid lacks apathy, and that is a serious personality flaw. That is like a pit bull that bites, that specific animal is no good for anyone anymore. You have to seperate the bad from the good. Otherwise you will have 1 person costing everyone else an enjoyable life. It is a small price to pay.

      Maybe one day the internet can be used to catch people with criminal tendencies. By monitoring the actions of the young, say ages 5 to 12, I am sure an algorithm can be made that can predict with 95%+ certainty which people will end up commiting violent crimes. Society could protect itself by locking these people up before the violence.


      I seriously hope this post is a subtle joke, because I lollerskated. From the notion that "manipulating bits on a server" == "beating people up", to the notion that "hitting a dog" == "murder", to the confusion of "apathy" and "empathy", to the 1984 (or Minority Report) style suggestion at the end, I'm impressed if you could make that post with a straight face.

      --
      Quidquid latine dictum sit, altum sonatur.
    9. Re:Give the guy some credit by robertjw · · Score: 2, Funny

      The kid lacks apathy, and that is a serious personality flaw.

      Um.... sympathy?


      Who cares?

    10. Re:Give the guy some credit by Anonymous Coward · · Score: 0

      If they have a mod (+1, Funny), why don't they have one for (-1, didn't get the joke)?

    11. Re:Give the guy some credit by u-235-sentinel · · Score: 1

      Maybe one day the internet can be used to catch people with criminal tendencies. By monitoring the actions of the young, say ages 5 to 12, I am sure an algorithm can be made that can predict with 95%+ certainty which people will end up commiting violent crimes. Society could protect itself by locking these people up before the violence.

      Something like in Minority Report? Jail people BEFORE they actually commit a crime? Is this where the Soviet Russia jokes start to trickle in?

      --
      Has Comcast disconnected your Internet account? Same here. You can read about it at http://comcastissue.blogspot.com
    12. Re:Give the guy some credit by Anonymous Coward · · Score: 0

      you asked for it...

      in soviet russia criminal tendenices catch algorithms

      or maybe

      in soviet russia algorithms predict with 5%- certainty who will commit crimes

    13. Re:Give the guy some credit by BillyBlaze · · Score: 1
      By monitoring the actions of the young, say ages 5 to 12, I am sure an algorithm can be made that can predict with 95%+ certainty which people will end up commiting violent crimes. Society could protect itself by locking these people up before the violence.

      Please for the love of god tell me you're not serious.

    14. Re:Give the guy some credit by PhraudulentOne · · Score: 1

      I don't know, why?

      --
      You create your own reality - Leave mine to me.
    15. Re:Give the guy some credit by Scrameustache · · Score: 1

      when a child beats a dog. You just know in 10 years that kid will become a murderer. The kid lacks apathy, and that is a serious personality flaw.

      While I agree that a lack of apathy can be a serious personality flaw, the fictional kid you describe is chuck full of apathy.

      You clearly need to watch more educational TV shows.
      I believe you meant "empathy", which, along with "cleavalicious", was one of counselor Troi's main characteristics on Star Trek: The Next Generation.

      --

      You can't take the sky from me...

    16. Re:Give the guy some credit by Idarubicin · · Score: 2, Funny
      Seriously, this criminal is not funny. Other people invested time and money in this game, only to be cheated. This guy is a crook. If someone can do a crime on-line, they can do it in real life.

      To be fair, I'd actually be pretty impressed if someone built a robot in real life that could beat people up and take their money and valuables....

      --
      ~Idarubicin
    17. Re:Give the guy some credit by celephaix · · Score: 0, Flamebait

      You're much like one of those whiny people that I often beat senseless and loot in online games such as Ultima. Ever since your childhood, you never could stand losing in anything. You threw the monopoly board on the floor when you landed on your younger sister's hotel.

      I love PvP. It's so much more enjoyable when the whine. ;)

    18. Re:Give the guy some credit by chochos · · Score: 1
      when you landed on your younger sister's hotel
      aahhhhh... good times.
    19. Re:Give the guy some credit by Hawkxor · · Score: 1

      Well now I've got antipathy...

  4. How is this illegal? by th0mas.sixbit.org · · Score: 5, Interesting

    How is this illegal?

    Certainly he broke the EULA by using a bot.

    Certainly he broke the in-game rules by beating up and robbing people.

    But.. it's a game. They didn't get mugged, their characters did. I can see how the company could, say, return the items to the original owners.. but charged?

    --
    twitter.com/gravitronic
    1. Re:How is this illegal? by Komarosu · · Score: 1

      Now that selling items can be a full time job for some people i could see it heading down the "loss of profits" routes to charge this person.

      --

      "What do you mean you have no ice? Do you expect me to drink this coffee hot?" - Random Customer, Clerks
    2. Re:How is this illegal? by superpulpsicle · · Score: 2, Informative

      This is Japan. They have the lowest crime rate in the world and tolerate alot less than US would.

    3. Re:How is this illegal? by niskel · · Score: 1

      The bot aspect is the only thing I see as being potentially being illegal at all. As far as breaking 'in-game rules' by robbing people, I don't agree at all that this is illegal because it is part of the game. Why would a developer make this possible and then go on and say it is against the rules?

      Personally, I think the people inforcing these rules are having trouble seperating reality from fantasy. An MMO world is not a real place, there is no direct harm being done to people; this is what I believe the law inforcers are missing.

      I would really have liked to see the result of such a situation had the mugger been an actual player.

    4. Re:How is this illegal? by ebrandsberg · · Score: 4, Insightful

      On point 1, yes, he broke the EULA by using a bot.

      On point 2, NO, he did NOT break in-game rules, it's part of the game.

      On the last point, agreed, if he broke the EULA, he should be banned and items returned, but that's it.

    5. Re:How is this illegal? by tont0r · · Score: 1

      But.. it's a game. They didn't get mugged, their characters did. I can see how the company could, say, return the items to the original owners.. but charged? This mostly compes from people who have never really gotten into an MMORPG. The time it takes for people to recieve items in these games can take up a month. That means they are spending their time earning it. It is their property. If someone took my crap in a game that I spent over a month trying to earn, i certainly would hope something bad happens to them. I can understand where you are coming from, but still. its a huge pain. Plus if its a feature in the game, you just cant go back to the GM and say 'i lost my item after being killed, gimme it back'. I think the only reason why they are being charged is because they exploited a "problem" with the game and then turned it into a profit.

    6. Re:How is this illegal? by EasyComputer · · Score: 1
      It is illegal because, after he stole the stuff, he didnt just use it in-game for his personal use, but went ahead and sold those stolen items for real money.

      Depending on the value of the goods, basically how much money he made selling it, it could mean jail time or just a fine, oh wait, this is china, So I don't know the laws there, come to think of it, I don't know the laws in the US either.

      Oh well.

    7. Re:How is this illegal? by Ooblek · · Score: 1
      Personally, I think the people inforcing these rules are having trouble seperating reality from fantasy.

      Agreed, but who wouldn't like to see a griefer get what's coming to them? It happens in every game: FPS aim bots, wall hacks, item duping....all the while, you just keep seeing the bastard on the other end keep telling you you've been "pwnz0r3d!!! LOLzzz!!!!"

      What's next? Someone goes to jail for spawn camping?

    8. Re:How is this illegal? by 99BottlesOfBeerInMyF · · Score: 1

      But.. it's a game. They didn't get mugged, their characters did. I can see how the company could, say, return the items to the original owners.. but charged?

      You're missing a piece of this puzzle. He also sold the virtual items for real money. This means he used unauthorized technology breaking his user license (the only thing legally allowing him to log onto the server) to "hack" the game and transfer virtual property from one person to another. That virtual property (sort of like intellectual property) has a real dollar value. So aside from one degree of complexity this is no different from a computer user hacking an online bank account and transferring money to themselves or perhaps hacking an online auction site to send items to them, which they then fence for cash.

      This was (at least) unauthorized access to a computer system. That is a crime in most places, especially when done for profit. Obviously this was not a mugging, but it is a crime.

    9. Re:How is this illegal? by ImaLamer · · Score: 1

      In America a small claims court judge can't even order the return of property...

      Just a tidbit from The People's Court

    10. Re:How is this illegal? by zakezuke · · Score: 1

      How is this illegal?

      The moment dumb asses started selling their virtual items on e-bay these virtual items had a real value attached to them.

      I wouldn't consider police personaly... but rather contact the hosters about the problem, ask for my money back, or if worse comes to worse consider a civil suit. Many gamers take their games as seriously as reality. while I would be critical of the person doing the virtual theft, i'd be more critical of the people who wrote and host the game for not fixing the damn bugs and in the end I would hold them responcible for being aware of the problem and doing nothing.

      --
      There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
    11. Re:How is this illegal? by man_of_mr_e · · Score: 2, Interesting

      Actually, while true, not as true as you think it is. Japan has much lower stats because they don't report the same way as other countries do. For example, Domestic abuse is not really considered a crime there (it is, but it's largely ignored).

    12. Re:How is this illegal? by Momoru · · Score: 1

      Just to be devil's advocate...what if he started stalking a girl in the game, and harrasing her. Or what if he found out she was cheating on her virtual spouse and started blackmailing her for virtual gold? All those things virtual or not can probably be tried in the real world, despite them being "in game"

    13. Re:How is this illegal? by Datasage · · Score: 1

      If it was just that, your right, thats all they needed to do. But he took his actions outside the game world and sold the items for real money. Now you just cant give the items back as the people who purchased the items would want to be refunded.

      That could border on fraud and they would need to involve outside enforcement to resolve the issue.

      --
      In America we are imprisoned by our fear of them.
    14. Re:How is this illegal? by Cedric+Tsui · · Score: 1

      All the people who duped items in Diablo II weren't charged with copyright infringement.

      My friend charged into battle (as a sorcerer) allied with a barbarian. She got a huge number of badguys following her, and took their health down to 1 point using static charge. Then ran the badguys into the barbarian. Now he dies because he can't leach health or mana from heathless badguys. She takes all stuff he drops.

      That was pretty damn low of her. Pre-meditated assault and theft. Right? He lost hours of experience and money and whatnot. It was "a huge pain."

      But suppose I spend several months making a snowman, and a kid comes to push it over. That's a huge pain, but not illegal, and certainly not something you'd arrest the kid for. I made the snowman, but it does not belong to me. The snow doesn't belong to me. The amount of time I spent on it is a moot point.

      If someone steals game items from me. Those items NEVER belonged to me. Whoever runs the MMORPG owns them. If they feel like turning off the servers, I can't demand my items back. I can trade these items because they allow me to. I can trade them for real money because there are people willing to buy them.

    15. Re:How is this illegal? by robertjw · · Score: 1

      tolerate alot less than US would.

      Of course Slashdot has absolutely no tolerance for 'alot'.

    16. Re:How is this illegal? by stanmann · · Score: 1

      What if the girl turned out to be a 45 year old unemployed fat white guy from oklahoma?

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    17. Re:How is this illegal? by Anonymous Coward · · Score: 0
      Wow, How'd you know that?!?! You musta read the article or something,

      Must be new here

    18. Re:How is this illegal? by bmalia · · Score: 1

      I didn't RTFA, but how exactly did the police get involved in this whole thing anyway? I mean...If I felt I was wronged in an on-line game I would notify someone associated with the game, not the police. I just don't get it.

      --
      There's no place like ~/
    19. Re:How is this illegal? by Frastolator · · Score: 1

      This is how this sould be LOGICALLY worked out. 1 He Cheated in a game = BAN 2 Items stolen = retuned 3 Money paid for items = "IDIOT" Do not buy this crap for real money!

    20. Re:How is this illegal? by damiangerous · · Score: 1
      Now you just cant give the items back as the people who purchased the items would want to be refunded.

      So? Buying/selling items for anything other than the in-game currency violates the Rules of Conduct (number 11). They knew that when they bought the items. When you go outside the system, don't expect that system to care if you get burned. You can certainly give the items back to the people who had them taken from them by someone else breaking the rules and who didn't violate any rules themselves.

    21. Re:How is this illegal? by 99BottlesOfBeerInMyF · · Score: 1

      Money paid for items = "IDIOT" Do not buy this crap for real money!

      First, the value of an item is not what you are willing to pay for it, it is what the market is willing to pay for it. If someone steals manure are they any less guilty because you personally would not pay money for it?

      Should the person not be punished in either criminal court or civil court (depending upon the law) for agreeing to a contract and then breaking it? How about accessing a computer system without authorization from the owner of that computer? Sorry, I just don't agree with you.

    22. Re:How is this illegal? by MyDixieWrecked · · Score: 1

      yeah, this doesn't really translate well to real-life (RL).

      I mean, in these games, you're properly armed. You'd have to be an idiot to walk around in the danger zone without a decent sized sword and a handy collection of offensive spells.

      I could see if this was the Sims or something and someone was going into houses and stealing stuff (hell, that would be awesome if you could), but man, this is a game based on offensive tactics.

      --



      ...spike
      Ewwwwww, coconut...
    23. Re:How is this illegal? by Frastolator · · Score: 1

      I do see your point. I could argue that People who play a game online, and pay for it, are paying to have possession of certain items. They are also paying to have the possibility of having those items taken from them. This is a game, not real life.

    24. Re:How is this illegal? by 99BottlesOfBeerInMyF · · Score: 1

      This is a game, not real life.

      So if a guy busts into your house and grabs the pieces of your antique chess set and sells them he should not be convicted of theft? He took virtual items by "hacking" the system and fenced them for cash. How is it any different? The only thing I can see is there is a technologic remedy for getting them back. So in this case the chess pieces can be made to fly home to you, but the guy who bought them at the antique store is still out a bunch of cash, the thief still has money and he is not going to go do this again because?

    25. Re:How is this illegal? by Frastolator · · Score: 1

      Okay, this is my final reply. If I were to Kill a player who had worked so hard to get rare and valuable items. Then sold those items on eBay, should I be convicted in real life of theft. I know, your thinking. (but you stole them leagally)

    26. Re:How is this illegal? by 99BottlesOfBeerInMyF · · Score: 1

      If I were to Kill a player who had worked so hard to get rare and valuable items. Then sold those items on eBay, should I be convicted in real life of theft.

      Nope. That is not "hacking" the system, thus it was a legal and authorized transaction. You had every legal right to be on the system and do what you were doing. It's perfectly legal to go to an online gambling site and make money playing poker too. It's illegal to log into an online poker site, hack the system so you can see other players hands, and make money doing that. Killing players in the game is fine, robbing them in the game is fine, using a bot to hack the system and transfer funds or valuables to yourself is not.

    27. Re:How is this illegal? by Frastolator · · Score: 1

      So what your saying is cheating while playing an online game should be illegal?

    28. Re:How is this illegal? by Anonymous Coward · · Score: 0

      I've wasted a couple years of in game time on a few different MMORPGs and I can't see how this is an arrestable offense. I'm not specifically familiar with Lineage II, but the PvP rules for most of these games are clearly stated.

      If you are on a "Red" server (Free, unrestricted PvP against any character in game) or all servers are "red", and the PvP loot rules allow any items/money to be looted, there is no point in crying to a CSR/GM "He beat me up & took my stuff!" This action would be entirely within the rules and spirit of the rules.

      Now if this guy is hacking his client to allow him to:

      1) loot items/money that shouldn't be lootable
      2) attack players that he shouldn't be able to attack within the rules of the server/game
      3) allow his character abilities beyond the scope of what is naturally attainable in game
      4) is using software to automate said gankings
      5) selling these in-game item for real cash when it's not permitted by the EULA

      then his account(s) should be perma-banned and the items returned to the victims.

      How any of the above could be considered a "real life" crime is entirely beyond me.... I don't care how many hours of playtime or how many dollars of subscription fees were invested in those items. It is a game, and beyond that even, a ROLE PLAYING game... How exactly do you role-play an Assasin/Rogue character on a PvP server w/o being able to virtually assasinate/mug someone?

      If we start charging people in real courts for these kinds of activities, how much longer until the first virtual murder or sexual/racial discrimination case is filed?

    29. Re:How is this illegal? by serutan · · Score: 1

      I wonder the same thing. On the surface it looks like all he did was cheat in a game. The article uses words like "unscrupulous" and "unfair," but doesn't anything about criminal charges.

    30. Re:How is this illegal? by Tim+C · · Score: 1

      An MMO world is not a real place, there is no direct harm being done to people; this is what I believe the law inforcers are missing.

      Well, the items that are being "stolen" are then being sold for real money; thus, they have actual value. Therefore you can argue that the rightful owners are being deprived of the opportunity to realise that value, just as though they had had a physical item stolen from them.

      Don't forget either that it took time and effort to acquire the items. People (rightly) get upset about GPL violations, yet the code in question cost nothing other than time and effort to produce, and is entirely virtual.

      I really don't see that much of a difference, especially as in the case of the GPL violation, the original code is still available...

    31. Re:How is this illegal? by 99BottlesOfBeerInMyF · · Score: 1

      So what your saying is cheating while playing an online game should be illegal?

      Nope. What I'm saying is that cheating in some online games that specifically forbid it as part of the user agreement for using the service is illegal in many places. The only thing making logging into their server legal is your agreement with them, otherwise it is often classified as unauthorized access to a computer system and punishable under laws designed to stop hackers. This is hacking about on par with changing the URL to hack frontpage systems, but still illegal. Worse yet, this particular case was done for monetary gain, which makes it a more severe crime in many locations. Japan most likely has laws on the books to this affect (I know my state in the U.S. does) although I'm not familiar with their criminal justice system. Seeing as this was a foreign national he will likely be deported and never allowed to return to Japan at the minimum.

    32. Re:How is this illegal? by lo2p · · Score: 0

      All these arguements about how this is illegal because he defrauded some one out of their property is moot because if you read the EULA the person who was scamed never owned the "property" he was scamed out of. In most mmorpgs the players have no claims outside of the game to the items they own in game. Why do you think game companies can stop you from selling gold on ebay? If you really owned the gold then property law would protect your right to ebay the gold.

    33. Re:How is this illegal? by bWareiWare.co.uk · · Score: 1

      IANAL: The games companies often claim EULAs are legal contracts, if this bloke agreed to a contract with the intention of breaking it to make money then it is a clear case of fraud.

      However, these companies are setting themselfs up for a world of pain when govenments sudenly realise that these cames should be regulated as gambling, or worse that vertial transactions are taxable. Why should the police protect your virual property if you arn't paying real TAX!

    34. Re:How is this illegal? by CraterGlass · · Score: 1

      Buying the items is ALSO cheating, equally as much as using a 'bot, so these people should ALSO be banned.

  5. Question 1 by Durinthal · · Score: 1

    ..how is a bot (particularly in an RPG) unbeatable?

    1. Re:Question 1 by Stanistani · · Score: 4, Informative

      From the article: "By performing tasks within a game repetitively or very quickly, bots can easily outplay human-controlled characters, giving unscrupulous players an unfair advantage."
      Automation is a force multiplier.

    2. Re:Question 1 by Paladine97 · · Score: 1

      Yet their strength and their speed, are still based on a world built on rules. Because of that, they will never be as strong, or as fast, as you can be.

    3. Re:Question 1 by I_Human · · Score: 1

      So write a better bot and beat the guy.

      Oh wait, what's the point of playing again?

      --
      -JP
    4. Re:Question 1 by Minwee · · Score: 1

      The point is that NCSoft gets your 1000 yen every month. Anything else is just window dressing.

    5. Re:Question 1 by jonadab · · Score: 1

      > By performing tasks within a game repetitively or very quickly, bots
      > can easily outplay human-controlled characters, giving unscrupulous
      > players an unfair advantage."

      Sounds like incredibly poor game design to me. Why would anyone want to play a game where how fast you can punch the button is an important skill? *YAWN*. Whatever happened to games with _strategy_?

      --
      Cut that out, or I will ship you to Norilsk in a box.
    6. Re:Question 1 by Nasarius · · Score: 1
      Whatever happened to games with _strategy_?

      Even (or especially!) in games with complex PvP like Guild Wars, a bot is going to be able to monitor the situation and execute the 'ideal' strategy far better than any human. If you can design a combat system that requires true human intelligence, I would be most impressed.

      --
      LOAD "SIG",8,1
    7. Re:Question 1 by jonadab · · Score: 1

      > a bot is going to be able to monitor the situation and execute the
      > 'ideal' strategy far better than any human

      If you write a bot that can execute strategy better than any human, you can name your salary and your title at practically any company in the world. The best minds in AI research don't even know where to *start* writing a computer program smart enough to think in strategic terms.

      Computer programs can be very good at *tactics*, but they can't think strategically at all. It's AI-complete.

      > Even (or especially!) in games with complex PvP like Guild Wars

      I don't know that specific game, but if the best humans can't beat a bot, I'm not even vaguely interested in playing it.

      --
      Cut that out, or I will ship you to Norilsk in a box.
  6. Could be worse by Anonymous Coward · · Score: 1, Funny

    I gotta say, a virtual mugging is much better than a real one. Unlike sex, say...

  7. hm? by Anonymous Coward · · Score: 0

    is bruce schneider really the name of a japanese cop?

    anyways i find it hilarious how much games mirror reality in japan. That's us in 10 years (hopefully). well maybe not

    -bigboehmboy

    1. Re:hm? by mr_z_beeblebrox · · Score: 1

      is bruce schneider really the name of a japanese cop?

      Hmm...
      Your' Kung Fu is pretty good....
      They call me Bruce.

  8. Defining online property by myheroBobHope · · Score: 4, Insightful

    If he was allowed to steal from the characters, as it was part of the game, and then other people gave a value to the item, doesn't that cloud the issue? The items have no intrinsic value, yes they represent hard work and dedication, but really they can just be created out of thin air by the game designers. The items are not supposed to have real world value, and that is why they can be stolen in the game. It's an interesting collision of worlds, and might eventually leave a precedent for the value of goods in an MMORPG. Law is coming to the New Wild West.

    --
    http://www.pterrys.com
    1. Re:Defining online property by blechx · · Score: 1

      yes they represent hard work and dedication, but really they can just be created out of thin air by the game designers.

      sounds like most "intellectual property" to me.

    2. Re:Defining online property by aicrules · · Score: 1

      Exactly. There is no crime when it's not a crime to mug them in the first place. Imagine what they'd do to poor Fansy!

    3. Re:Defining online property by dr_dank · · Score: 1

      Kinda off-topic, but I'm curious. How do you go about transferring an object from one player to another once its sold? Is it done in the game, like the seller puts it down before the buyer and he picks it up and owns it?

      --
      Where does the school board find them and why do they keep sending them to ME?
    4. Re:Defining online property by Nasarius · · Score: 1
      Is it done in the game, like the seller puts it down before the buyer and he picks it up and owns it?

      Pretty much every online RPG after Diablo has had a simple trading interface. Indicate that you want to trade with another player, and a window will pop up where you can place items/money. Once both players are satisfied, they tick a checkbox and the trade is done.

      Guild Wars (and perhaps other games) have further simplified things by letting you "ship" items to another player's mailbox, so you can transfer items even if that player isn't online.

      --
      LOAD "SIG",8,1
    5. Re:Defining online property by myheroBobHope · · Score: 1

      That's the question, though, if it is intellectual property, who does it belong to? Is an online sword like a CD, where you can't copy it but you can sell it used? But then what responsibility does the company have to the consumer? Before a lost item was an inconvienence, but the second you give it real world value (not the current grey market) the company has a new responsibility. It's going to be interesting to see how this whole thing plays out. I think maybe the bot in this instance will make it so nothing is established, but in the end there is going to have to be some legal precedent. It is an interesting emerging market, and it will be strange to see what happens.

      --
      http://www.pterrys.com
    6. Re:Defining online property by prozac79 · · Score: 1
      Like other posters, I agree that he broke the terms of the EULA and should be banned from the game. But did he break a law? What he did might not be ethical, but it certainly isn't illegal. For those who say that he stole peoples' time and money, what game doesn't do that? If I pay a monthly fee to play a particular game and I keep getting killed by far better players, are those players crooks for beating me? If they do beat me because they have an unfair advantage (such as a bot) then they should be banned in accordance with the EULA but they aren't doing anything illegal. If I didn't accept the terms that I could get beaten and virtual goods could be taken from me, then I shouldn't play the game and spend my money elswhere.

      I don't know the law in Japan, but I assume that there is no law saying that using a bot in an online game is illegal. So, to all extents and purposes, under the law, he has legally acquired these goods. And as the parent said, these goods have no value outside the game except for the value placed by the buyer. So can someone tell me what law was broken?

      --
      "Oh dear, she's stuck in an infinite loop and he's an idiot" -Prof. Farnsworth (Futurama)
    7. Re:Defining online property by serutan · · Score: 1

      I have to laugh when people talk about treating virtual game items as property. Even law professors are venturing into this lunacy. Reduced to its fundamentals, virtual "property" in a game world is just an elaborate method of scoring. Your game character has 12 million gold pieces, a +3 Flaming Sword and a Ring of Invisibility. The Dallas Cowboys have 18 points, 11 first downs and 96 yards rushing. They are all just measurements of game state and game events. They aren't "property" and nobody "owns" them.

      The fact that somebody is willing to pay someone else to play a game doesn't turn the results into property. For more than a century professional athletes have been paid to produce game scores, and the scores themselves have never been treated as property. Why start now?

      Maybe the problem is that game world scoring is metaphorical. If the word "cows" were used instead of "points" in football, would people in the legal profession actually be trying to treat football scores like herds of cattle? I would expect that someone with the brains to get through law school would be able to get past a metaphor and see it for what it is. Or maybe I'm the one living in a fantasy world.

    8. Re:Defining online property by myheroBobHope · · Score: 1

      The problem with your analogy is that no one PAYS for the points in a football game. You're right, you can't put a price on most sports or video games scores, but when it comes to online property people can. How do I know this? because they have. The 12 million gold pieces will get you a real life amount of money. The gold becomes a good or a service. It isn't what the items are named that is important, it is the fact that the online goods draw real world cash.

      You can regard the item sold as a service, and say I would have to put in 100 hours to get such an item, it's worth my 10 dollars. That has given value to the object, regardless of what it is. If people paid 10 dollars for a point in football, and the transaction could be made, then football scores would have real life worth. It's much like collector's items. Sure, their function isn't worth the price, but the fact that the have intrinsic value makes it cost extra.

      --
      http://www.pterrys.com
    9. Re:Defining online property by stanmann · · Score: 1
      The problem with your analogy is that no one PAYS for the points in a football game. You're right, you can't put a price on most sports or video games scores, but when it comes to online property people can. How do I know this? because they have. The 12 million gold pieces will get you a real life amount of money. The gold becomes a good or a service. It isn't what the items are named that is important, it is the fact that the online goods draw real world cash.
      Of course they do. Most of the time they get away with it. Its called point shaving, throwing the game, etc. It's why Pete Rose isn't in the Baseball hall of fame, Why the 1919 "Black Sox" are so famous and so many other things. Do people get rich off of it, you betcha. Do people go to Jail for it? Sometimes.
      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    10. Re:Defining online property by myheroBobHope · · Score: 1

      Yes, points can be bought and sold...

      I'm sorry, i guess they are a commodity too. Just not a freely available one. I would like to buy a super bowl point though. Just so it's mine.

      --
      http://www.pterrys.com
  9. Online Cash-games by plarsen · · Score: 0

    I am more worried about being robbed by bots playing at online cardrooms. I really don't like playing texas hold'em using real money against virtual players who never chats in the table. How can I know I am playing a real person or are bot that has compromised the portals client?

  10. Hey, where's the group?.... by BartulaPrime · · Score: 1

    Ah, I remember being invited to a group in EQ on Rallos Zek (PVP server). So, after arriving at the specified location, I was immediately jumped by my new-found friends. Of course, as a cleric, I just cast my spell of one-minute invulnerability while I bagged my things, but it was still humiliating.

  11. 3. Someone will go to jail for stealing... by Shea_Butter · · Score: 2, Interesting

    Reminds me of an article posted about how MMORPG's will eventually take over the world. If the object has real world value and takes time and work to obtain, shouldn't it be a crime to steal it?

    1. Re:3. Someone will go to jail for stealing... by code_elite · · Score: 1

      You can't be serious. It's not stealing when it's part of the game!

    2. Re:3. Someone will go to jail for stealing... by BitterOak · · Score: 1
      shouldn't it be a crime to steal it?

      Yes! I quite agree. I therefore think his character should therefore spend some time in a virtual jail.

      --
      If I can be modded down for being a troll, can I be modded up for being an orc, or a balrog?
    3. Re:3. Someone will go to jail for stealing... by Alyred · · Score: 1

      Well, it's a crime of the character, certainly. Why not have virtual law enforcement track him down and put his character in jail for a certain amount of playing time hours? Or, since it's a fantasy setting, cut off his hands?

      Oh, wait.. who would want to play a cop in a game that follows real-world values? The cops would be un-equipped, outnumbered, and bound by laws to use deadly force only when necessary. Hah.

    4. Re:3. Someone will go to jail for stealing... by ImaLamer · · Score: 1

      Give players free will and they will commit the worst sins...

    5. Re:3. Someone will go to jail for stealing... by HAMgeek · · Score: 1

      Absolutely not! Just because there are people obsessed enough with a game that they're willing pay real world $$$ for virtual items, does not make this guy's actions criminal. If a game program allows other players to steal your stuff, with or without community "rules" supposedly prohibiting such, the risk of that happening is part of the thrill of the game. What would be next? Prison or capital punishment for a PK (player killer) if the person whose character got killed freaks out and offs himself in a fit of despondency over his virtual death?

      --
      "Just because you do not take an interest in politics doesn't mean politics won't take an interest in you." --Pericles
    6. Re:3. Someone will go to jail for stealing... by Shea_Butter · · Score: 1

      In this particular postition, where it's a part of the game, I don't think it should be, but what about, for example, a guy who lends his sword to a friend who then sells it for about $150? Shouldn't he be entitled to at least some of that money? Who cares if the actual sword itself is just a piece of data on some server? So is 90% of the money in the US economy.

    7. Re:3. Someone will go to jail for stealing... by AndreyF · · Score: 1

      It does not take work to obtain. It's a number in a database, controlled by whoever owns the server. Read the things you sign: the charachters aren't yours, the items aren't yours, the money isn't yours. Blizzard could shut down WoW tomorrow and destroy all of the databases, and from a legal standpoint, they would have every right to do so.

      I realize one of the main addictive aspects of these games is the feeling that you're "creating" something, but this is also one of the biggest falsehoods: you aren't creating anything, just editing numbers in a database.

    8. Re:3. Someone will go to jail for stealing... by Shea_Butter · · Score: 1

      From the linked article: "The victim worked many hours to "earn" the object. The victim used it daily and depended on it. He derived happiness and satisfaction from it. So why shouldn't depriving him of it be punishable by law? If you say, "but it's just something he used in a game," I'll say that golf is also just a game. Want to see what happens to me when I steal a new set of golf clubs? If you say, "but the Bonebiter doesn't even exist," I'll say it exists in exactly the same way that the songs and software I download off Bittorrent exist. And yet stealing them is a crime. The only difference is that when I steal a song, nobody else is deprived of the song. When that guy stole John's Bonebiter, he was left unarmed and forced to go find a replacement. That theft actually hurts more, not less." Under current laws, yes it is the property of Blizzard, but the whole point of the article is that eventually these laws will change to reflect the fact that these things share all of the qualities of possesions except location and form. 90% of the money in our economy is just data in servers.

    9. Re:3. Someone will go to jail for stealing... by AndreyF · · Score: 1

      I'm sorry, he's wrong. Let me explain:

      The victim may have "worked" hard, but when he agreed to the EULA, he agreed that anything he makes on-line belongs to the respective online host (just like the databases they exist in). None of the things in-game are "his", they belong to the server owners. The EULA's also aren't going to be changing anytime soon either, doing so would invite an avalanche of minor lawsuits against the companies hosting MMORPG's.

      "Stealing" songs off bittorrent is not the same as "stealing" things in an MMORPG. Nobody has been in trouble for "stealing" off bittorrent, only for sharing on bittorrent. It's not legal to share other's copyright without their permission. Their ad campaign focuses on "stealing" music, using the broad definition of "aquiring something you would usually pay for without paying for it", but they can only sue the people doing the sharing, not the "stealing".

    10. Re:3. Someone will go to jail for stealing... by AndreyF · · Score: 1

      Ah, sorry, didn't see your response.

      I don't think EULA's (not to be confused with laws) are going to change, as then Blizzard would be responsible for hosting other people's property. What if someone goes ahead and destroys all of the databases... is Blizzard now responsible for millions of dollars of 2 million people's virtual property?

      And whom does the entire virtual world belong to... the property is worthles without it.

      The "EULA" with your bank is quite different than the EULA with Blizzard, and just because they both store data in databases doesn't make them the same thing.

    11. Re:3. Someone will go to jail for stealing... by Shea_Butter · · Score: 1

      It's all good. I'd say the person who destroyed the database is responsible. But I know what you mean - breakages happen. Generally I'd think that if you run a game server like that they keep redundant backup systems. Anyway, the whole point of this post is not that I think EULAs will change, although they'll have to, but that I think eventually the laws will be put in place to govern virtual property. They'll have to eventually if these things are worth real money, but I don't think this will happen for several years, when people who understand games take office.

    12. Re:3. Someone will go to jail for stealing... by AndreyF · · Score: 1

      Hm. It's hard to tell that far ahead... but possible, I suppose. Not much point arguing where laws will be decades from now. First, the segment of the population playing MMORPG's will have to be much bigger...

  12. New Phishing by pin_gween · · Score: 5, Funny

    Didn't fall for the "PayPal" or "eBay" scams? Watch out for the "Lineage II" phish

    "Please take a few moments out of your online gaming experience to buy the Sword of Invinciblity"

    --
    Ignorance is not a crime; neither should it be a way of life

    Congress control $ = inmates run the asylum
  13. So... by kaellinn18 · · Score: 5, Insightful

    What exactly was the crime here? The article is slim on details. Was it the fact that he was using a bot? Is that against the TOS (would be my guess)? Surely, it can't be the fact that the bot "beat and robbed" a player character. If it's something you can do in the game, then how can you be arrested for that? Or was it the selling of the items online? Was that illegal? It just seems to me the article doesn't say much to perpetuate discussion.

    --

    --------
    This isn't the sig you're looking for. Move along.
    1. Re:So... by fool36 · · Score: 1

      I don't think you understand the severity here... > [the items] could have included the Earring of Wisdom or the Shield of Nightmare! It's all fun and games til i lose my Earring of Wisdom!

    2. Re:So... by Anonymous Coward · · Score: 0

      If it's something you can do in the game, then how can you be arrested for that?

      Why don't you tell me why people get arrested for doing that in real life? After all, if it's something they're capable of doing, that must make it OK, right?

    3. Re:So... by moviepig.com · · Score: 1
      What exactly was the crime here?

      The crime would be that he violated his contractual agreement not to use a bot. The damages would be whatever market-value he stole (real, apparently)... and pain and suffering to the victim (who could reasonably be expected to have an unreasonable emotional investment in the game)... and damages to the game-company for making its "streets" seem unsafe for its paying citizens.

      (I am not a lawyer, but I assume the game-identity of one...)

      --
      Seeing bad movies only encourages them. Watch responsibly
    4. Re:So... by symbolic · · Score: 1

      What exactly was the crime here?

      Theft. Once the stuff was sold for real-world money, the items take on real-world value. When you deprive someone of something of value that is rightfully theirs, it is theft. Further, once real money is involved, is is no longer accurate to refer to actions like these as "in-game".

      I'm happy he got busted - I hope this sets good example.

  14. No problem by BlackCobra43 · · Score: 2, Funny

    Just miniaturize http://www.baytoday.ca/content/news/details.asp?c= 6657 that and you're set.

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
    1. Re:No problem by sherpajohn · · Score: 1

      Wow - I know (well knew) this guy. He was a student at the college I went to and ended up working for. At the time his grand idea was a bearproof suit. Seems he has progressed with that and now branched out into physics. He was an interesting character, prone to outbursts - but full of dreams, and a belief in his dreams - no matter how outlandish.

      --

      Going on means going far
      Going far means returning
  15. Civil? by Renraku · · Score: 4, Insightful

    I don't know if this falls under civil or criminal code. On one hand, its just a game. On the other hand, so is blackjack, but its a crime to cheat someone out of money.

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    1. Re:Civil? by aztektum · · Score: 1

      But ask yourself what the other player who got beat up was really deprived of? I haven't read the Lineage II TOS, but don't they usually say that all in game items are technically property of the publisher? All the victim lost was the time that he had put into aquiring in game goods.

      --
      :: aztek ::
      No sig for you!!
    2. Re:Civil? by forand · · Score: 1

      Difference: Blackjack, at least in most countrys, is a regulated form of gambling. If the rules for gambling are broken then it becomes a crime. Playing Lineage II is not gambling, and is in fact not regulated.

    3. Re:Civil? by jonadab · · Score: 1

      > On one hand, its just a game. On the other hand, so is blackjack, but its
      > a crime to cheat someone out of money.

      Depends on jurisdiction. In some places, blackjack is entirely legal.

      --
      Cut that out, or I will ship you to Norilsk in a box.
    4. Re:Civil? by bladernr · · Score: 1
      All the victim lost was the time that he had put into aquiring in game goods.

      Many people work for hourly or daily wages (as opposed to being on a set salary). They are not paid by what they produce (that would be "piece work"), but are simply paid for attendance (if they don't produce, they are fired, but they are still paid for the time they attended). So, it is very easy to draw a straight time between time and a finite amount of money for a good portion of the world's population.

      I personally think that investing that much time to acquire an in-game item is insane, and to me it has no value at all, but what gives me the right to judge? The question is, did someone invest a lot of time (which has value) to acquire something which they had a reasonable expectation to retain and lost through illegitamite means?

      If the answer is "yes", then it may be at least a civil action (I'm not familar enough with the laws of Japan to offer an opinion on criminality).

      --
      Sarcasm and hyperbole are the final refuges for weak minds
    5. Re:Civil? by Anonymous Coward · · Score: 0

      On the other hand, so is blackjack, but its a crime to cheat someone out of money.

      Unless it's a religion. Then it's a sacrament.

    6. Re:Civil? by Macdude · · Score: 2, Insightful

      On the other hand, so is blackjack, but its a crime to cheat someone out of money.

      It's illegal to play blackjack for money in most places (U.S. and Canada anyway). Gambling is different than just playing a game and I'm sure the operators of Lineage II don't want their game being classified a form of Gambling.

      If we were playing poker for fun (i.e. not gambling) and I caught you cheating then I may not play with you anymore but you shouldn't be guilty of commiting a crime.

      --
      "Grab them by the pussy" -- President of the United States of America
    7. Re:Civil? by BillyBlaze · · Score: 1

      I would argue that no player has a "reasonable expectation to retain" posession of any virtual object in an online game. Read the terms of service.

    8. Re:Civil? by Vellmont · · Score: 1


      but its a crime to cheat someone out of money.


      How did this guy cheat anyone out of money? The game allows beating people up and robbing them. "The rules" are just what you're allowed to do by the software. If he had hacked the game and stole things, that would be a different matter. He didn't do that though.

      This is more like writing a computer program to play online poker. Lots of people do that and it's not considered illegal or immoral. In this case it may spoil the fun of the game for others, but being a jerk isn't illegal.

      --
      AccountKiller
    9. Re:Civil? by Renraku · · Score: 1

      He cheated them out of money.

      Lets assume that this game is $30 a month. On average, $1 a day. Say it takes you 2 weeks of playing to get this sword. That's about $14. Losing this sword, in RIAA-esque economy terms, has just cost you $14.

      Of course you know its much more than that. Finding something that good gives you a sense of accomplisment and joy.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    10. Re:Civil? by Vellmont · · Score: 1

      Maybe he cheated them out of enjoyment, but this isn't a gambling game. Cheating someone out of enjoyment isn't illegal. Since this isn't a gambling game cheating isn't illegal. People cheat all the time in Quake like games, but I don't hear anyone calling for arrests to be made.

      Furthermore the potential for the sword to be stolen from you is part of the game. If you don't want to take that risk, play another game where theft isn't allowed by the software.

      --
      AccountKiller
    11. Re:Civil? by FeloniousPunk · · Score: 1

      Difference: Blackjack, at least in most countrys, is a regulated form of gambling. If the rules for gambling are broken then it becomes a crime. Playing Lineage II is not gambling, and is in fact not regulate

      Looks like it's regulated now, at least in Japan.

      --
      I know this because Tyler knows this.
  16. Robobbery by 3770 · · Score: 1


    "I regularly say that every form of theft and fraud in the real world will eventually be duplicated in cyberspace," says Bruce Schneier."

    So, Mr. Schneier? Do you often get robbed by robots?

    --
    The Internet is full. Go Away!!!
    1. Re:Robobbery by lukewarmfusion · · Score: 1
    2. Re:Robobbery by Joe+the+Lesser · · Score: 1

      Lucky for us, there's insurance for things like this. Old Glory

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
  17. But isn't that the point? by Minwee · · Score: 4, Funny
    I have played Lineage II. It's a game _about_ beating up other players' characters and taking their lunch money. That's the whole point of the game.

    What's next? Will a man be sentenced to community service for turning over cards in Solitaire? Arrested for playing Minesweeper in an airport? Sued for using the "Undo" feature in Spider?

    1. Re:But isn't that the point? by Renraku · · Score: 1

      The point is, he didn't do it fairly. A bot did it. From the sound of it, if you walked up and attacked his bot, you'd be owned with no chance of survival.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    2. Re:But isn't that the point? by Minwee · · Score: 1

      So ban his account. Unless NCSoft recently acquired the Prime Minister of Japan the rules of the game are completely seperate from criminal law.

    3. Re:But isn't that the point? by bmalia · · Score: 1

      What's next?

      "Virtual serial killer arrested today. Said to have fragged thousands of people."

      --
      There's no place like ~/
    4. Re:But isn't that the point? by Balorae · · Score: 1

      I have played Lineage II since its open beta period in North America and the issue is not as cut and dry as one would think.

      It is against the EULA to use bots in the game, alhtough bots are a huge problem. It is also against the EULA to buy and sell in-game goods for real life money. Yet if you do a search for Lineage II on ebay you will see an extensive amount of listings. Also, large corporations have gotten into the act creating "sweatshops" in China that farm the virtual goods in this and other games for sale for real life cash. Visit http://www.ige.com/ and you will get the picture.

      How is NCSOFT liable in my opinion? If they left a known bug within the game that led to the loss of this in-game item that has precarious if unsanctioned real life value, then shouldn't they be considered liable?

      Of course, they have the ultimate settlement for this type of thing, they can replace the items with a quick insert to the player equipment database and he has little recourse. Doubt if he could claim pain and suffering for this type of action.

      But keep in mind that the game does not ordinarily allow players to steal directly from players. Players do have a probability of dropping items upon death to Non-Player Characters "monsters" or "mobs". They also have the probability of dropping items when dying to players when they are in a "chaotic" state, after killing another Player character. Under these circumstances a player can drop items, although a recent patch allows players with less then 5 player kills to not suffer this fate.

      The economy of this game is facinating where it might take months to gather enough virtual money to equip your character with a higher end piece of equipment.

    5. Re:But isn't that the point? by vrai · · Score: 1
      How is NCSOFT liable in my opinion? If they left a known bug within the game that led to the loss of this in-game item that has precarious if unsanctioned real life value, then shouldn't they be considered liable?
      No, absolutely not. Why? Because the players don't own any of the 'items'. All the data on the servers, including the items held by players, are the property of NCSOFT. They are entitled to do what they want with said property, regardless of whether the items have some real-world sale value.

      I believe this is the case for all persistant online games, with the possible exception of Second Life.

  18. This begs the question... by Anonymous Coward · · Score: 2, Funny

    if some guys buys a Real Doll, and he's married, has he committed adultery?

    I mean, c'mon -- everyman just wants a girl who will let him watch an entire season of Stargate in one uninterrupted sitting.

    1. Re:This begs the question... by njfuzzy · · Score: 1

      I prefer my girl, who would watch it with me. We've got to do the Firefly in one sitting thing first, but thanks for the idea.

      --
      My Photography - http://ian-x.com
      The Deathlings (comic) - http://thedeathlings.com
  19. Where's the felony? by ccozan · · Score: 1

    Did he get arrested because:
    - he beat and rob characters in game ?
    or
    - he used a bot in the game?
    or
    - he sold the "stolen" virtual properties for real cash?

  20. Is this a crime? by Transcendor · · Score: 2, Informative
    Well that's the question.
    There are three crime scenarios one could apply to this:
    1. theft
    2. mugging
    3. fraud
    As far as I'm concerned, theft means to me taking someone's possesions without asking. Mugging is like theft, but instead of simply not asking you use or threathen to use violence against your victim or a object /subject of special value to the victim. Actually, using a bot to automatically slash RPG-Characters cannot be called voilence because it does neither include physical violence nor a form of psychical violence. (Yes, I know it's annoying, but it's only a game)
    after all, there's fraud left. Fraud is to take advantage of somebody's missing or wrong information. After all- users of the game propably didn't expect someone to bot 'em up... but who's betraying who here? I think they could possibly blame the author of the game, for not telling them explicitely that they could get virtually stolen.
  21. Japan ....tsk ....tsk by The_Spectry · · Score: 5, Insightful

    What doe sthis say about how advanced a country is when even their police departments understand cyber life well enough to grasp the thought of an MMPORG mugging . Can you imagine calling the Police in say Kansas City and explaining to them how Zoltare the Unmerciful is repeatedly muggin your character Meri the Fancy . I'm sure you get a few laughs or maybe just complete silence . Whats next ?

    1. Re:Japan ....tsk ....tsk by argStyopa · · Score: 3, Insightful

      ...which is in itself a hilariously patronizing view of middle america from what I'm guessing is one of the coasts?

      Of course, if you called up the KCPD and said that you were being stalked/harassed in an online game they would immediately understand what you meant; whether they would/should care is another matter. that's clearly unresolved here in this forum, I don't see why it would be cut & dried for them either.

      But hey, if it's easier for you to /point and /laugh at "them dumb rubes in the hicks" hey, go for it.

      --
      -Styopa
    2. Re:Japan ....tsk ....tsk by The_Spectry · · Score: 1

      Being from Missouri I have a very nice view of middle america . The fact of the matter remains that no one is being stalked or harrased in this case . They are playing a game that allows such behavior and the person is using a bot to capitalize on a game flaw . Whats next ? Will the police arrest me for repeated unfair checkmates in chess ? How about being an unfair Dugeon Master ? Will they let me wear my cape to jail ? The fact is that my last analogy rings true . There ought to be no legal recourse . I could have used any PD I'm sure that if you called the Miam PD or the SFPD they'd laugh as well to know you are being beaten in an online game and you want to press charges . To say any PD would react to this matter at all would be an insult to them , BUT that was the sarcasm contained in my first post . FYI Seriously

    3. Re:Japan ....tsk ....tsk by pilkul · · Score: 4, Informative

      Japan is not more advanced than the US as far as Internet usage goes. (You might be thinking of South Korea, which is.) What this event shows, rather, is how draconian Japan's police is when it comes to cyber-crimes. Last year they arrested the person who created Winny, a filesharing program --- an exceptional crackdown considering that he did not commit piracy himself.

    4. Re:Japan ....tsk ....tsk by poot_rootbeer · · Score: 1

      What doe sthis say about how advanced a country is when even their police departments understand cyber life well enough to grasp the thought of an MMPORG mugging

      Clearly this police department DOESN'T understand "cyber life" well enough, or they'd have recognized that if an action is an intentional part of the game design, it cannot be a criminal act.

    5. Re:Japan ....tsk ....tsk by The_Spectry · · Score: 1

      Sarcasm is lost on you .... LOST I SAY !

      It is no more .
      It has ceased to be .

      *door closes*

    6. Re:Japan ....tsk ....tsk by The_Spectry · · Score: 1

      Sarcasm . Understand it ?

    7. Re:Japan ....tsk ....tsk by Rayonic · · Score: 1
      Will the police arrest me for repeated unfair checkmates in chess ?
      If you have money bet on the game, and if you cheat, then yes.
    8. Re:Japan ....tsk ....tsk by The_Spectry · · Score: 1

      Ah BUT Lineage is not a gamble .

      It is a game . No different than someone that would cheat at Air Hockey .

    9. Re:Japan ....tsk ....tsk by Anonymous Coward · · Score: 0

      Yeah, dude, you shouldn't have said Kansas City, more like Fargo, North Dakota, Waco, Texas or Hatchechubbee, Alabama. And just so the Middle Americans don't feel persecuted, add River Pines, California to that.

    10. Re:Japan ....tsk ....tsk by Anonymous Coward · · Score: 0

      Which one of you jackasses modded this guy up? So what, the guy was poking fun at rural America. Grow up and deal with it.

    11. Re:Japan ....tsk ....tsk by FeloniousPunk · · Score: 1

      Ah BUT Lineage is not a gamble . It is a game . No different than someone that would cheat at Air Hockey

      You may not be aware of this, but the hundreds of millions of dollars are made off of these games each year by individuals and now companies that farm items in the game world. So it's a lot more like a gamble now than Air Hockey in fact. Where such huge quantities of cash change hands, will not remain a lawless vacuum for long. Bring one major part of the real world - money - the other bits, like the law, is sure to follow.

      --
      I know this because Tyler knows this.
    12. Re:Japan ....tsk ....tsk by Anonymous Coward · · Score: 0

      At some point, you have to ask yourself, why hasn't anyone nuked all the red states?

  22. Get Guild Wars Instead by ivanjs · · Score: 2, Informative

    Guild Wars instances each area to each player (except towns and communities where you can't carry weapons anyway), making it impossible for cyber thugs to pull these ridiculous stunts.

    1. Re:Get Guild Wars Instead by Anonymous Coward · · Score: 0

      I've got to say thats the worst attempt i've ever seen at trying to plug your own website. Your site is a real torrent of activity, har har.

    2. Re:Get Guild Wars Instead by SnoopJeDi · · Score: 2, Insightful

      It's not even that complicated. Guild Wars only allows PvP in a controlled setting, with consent of both parties, and even then, you can't get mugged (well, as far as I've played anyway).

      When you emulate a real world you get real problems. We play games to get away from real life, not to suffer the same problems (and usually sucker out ~$15 USD a month for it)

    3. Re:Get Guild Wars Instead by ivanjs · · Score: 1

      Love to see your website, har har. And besides, my game review is as legit as anyone elses. L8R!

  23. Who runs the game? by TurdTapper · · Score: 3, Insightful

    What kind of a game is this where the creators/admins can't just take the things away from him and give them back? How hard could that possibly be rather than spending the money/manpower to arrest him?

    --
    A man with a gun is called a citizen. A man without a gun is called a subject.
    1. Re:Who runs the game? by dupup · · Score: 1

      OTOH, isn't this a great advert for how realistic the game is? Perhaps the designers, while not overtly encouraging such thugishness, aren't horribly upset by the attention.

    2. Re:Who runs the game? by TurdTapper · · Score: 1

      I don't think it's a great advert for the game, but you are right in the attention. In the marketing world, there's no such thing as 'bad publicity'.

      --
      A man with a gun is called a citizen. A man without a gun is called a subject.
  24. -1: Disillusional by Anonymous Coward · · Score: 0

    I'm going to go out now and mug a few people and kill a few others since it's obvious it's "OK" to do it!

    You consider the life of a virtual character equivalent to that of an actual person? How misguided.

    1. Re:-1: Disillusional by revery · · Score: 1

      You consider the life of a virtual character equivalent to that of an actual person? How misguided.

      Define actual.

    2. Re:-1: Disillusional by Fulcrum+of+Evil · · Score: 3, Funny

      Define actual.

      Real people have a pulse.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    3. Re:-1: Disillusional by Anonymous Coward · · Score: 0

      ...and a vagina to actually slide inside.

      Tho' I can understand why some around here haven't realized that.

    4. Re:-1: Disillusional by Muchsake · · Score: 1

      You missed the development of th pulseless artificial heart. I have a live friend with no pulse!

    5. Re:-1: Disillusional by Fulcrum+of+Evil · · Score: 1

      You missed the development of th pulseless artificial heart. I have a live friend with no pulse!

      Doesn't the lack of a pulse damage your friend's organs?

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    6. Re:-1: Disillusional by Muchsake · · Score: 1

      No but it worries shit out of any new doctor trying to take his pulse

  25. Mirror by guyfromindia · · Score: 1

    In case we beat up New Scientist Web site.. http://www.newscientist.com.nyud.net:8090/article. ns?id=dn7865

  26. Breaking news.... by Hogwash+McFly · · Score: 1

    Virtual Killings in Counter-Strike!

    Story at 11.

    --
    Mother, do you think they'll like this sig?
  27. Bot steroids by GPLDAN · · Score: 1

    Pretty soon we'll games where you gotta score some bot growth hormone or other anabolic steroid to get pumped up, bot tae-kwan-do classes. My bot is a black belt!

    Actually.... that's a pretty good idea. A MMORPG where you play a thug, but firearms are outlawed or unavailable. Maybe post-apocolypse. You use your controller like a fighting game, and you pick up chains and bats and lead pipes, and maybe a bonus item from a quest is a chainsaw. Instead of the keystroke attack like all ORPG are now, you'd need a fighting game level of fidelity. You'd need really, really low latencies to make it work, it'd have to have the fighting fidelity of something like Tekken. And you could wrestle people to the ground and gang beat (or rape) them. Steroids and other juice made you stronger. Bennies to stay online for more than 20 hours, etc.

    Hillary would hate it, you'd have to host it offshore. But I guarantee it would be a massive, massive hit.

    1. Re:Bot steroids by Anonymous Coward · · Score: 0

      in the post-apocolytpic future, they'll probably only have these cheap plastic pipes they use in construction now-a-days, nothing sturdy like a good old fashion lead pipe.

  28. Can you say.... by Anonymous Coward · · Score: 0

    LOSER... it's a GAME.

    What is wrong with people in Asia ? they take this stuff way to seriously.

  29. Real life crime will be more dramatic than online by ReformedExCon · · Score: 3, Interesting

    Case in point, I'm watching real police arresting real people who are protesting the real pullout of the Israelis from the Gaza Strip. Nowhere online will you find anyone so attached to items, parcels of land, or characters that they are willing to risk their real lives to protect them.

    It is foolish to think that anything online is in any way reflective of real life. There is an offensive, yet quite insightful comic strip which shows a normal guy+anonymity+audience= a troll. Put someone in a video game where there is no real punishment for actions which would get them in trouble in real life, and you'll end up with a bunch of people willing to kill, rob, join gangs, and a host of other activities that are frowned on in real life. It doesn't help that the games themselves promote this sort of activity.

    One of the obvious concepts that arises from that view is that online "crime" ought not be policed with real life authorities. This arrest is wrong, and sets a bad precedent. The game companies themselves ought to be up in arms against this action. It takes away their authority to enforce in-game rules, and gives excessive power to the police.

    --
    Jesus saved me from my past. He can save you as well.
  30. So let me get this straight by coolestdickofall · · Score: 1

    So he was cheating... In a video game..... And got arrested??? I didn't realize the game was that serious...

  31. You know you're a wimp when... by Humorously_Inept · · Score: 1

    Not only do you get beaten up by bullies in real life, but they follow into cyberspace and beat you up in the virtual realm too!

    --

    ~Someday, I hope to be an aspiring author.
  32. Oh yeah well... by timmahtron · · Score: 1

    My dads bot can beat up your dads bot. Not to mention sell his virtual boxers on the internet in exchange for $$$$$$

  33. dial 911 for admin.... by beowulfy · · Score: 1

    How long will it be till we see virtual police NPC's walking the beat and investigating crimes? I could see a 911 chat channel where you could contact the local authorities. "Help, my character is being mugged!"

    --
    "When the going gets weird, the weird turn pro" -Hunter S. Thompson
    1. Re:dial 911 for admin.... by autechre · · Score: 1

      In FFXI, GMs can take the form of standard PCs, albeit wearing custom armor with cool fiery effects and massive amounts of defense. They can sit in an area, invisible, if a player calls them to watch TOS violations taking place. They can teleport players to jail, which is an area called Mordion Gaol. They can also free players who have accidentally become stuck in the landscape. The only difference is that they don't walk a beat; they only appear when called. My understanding is that they have enough to deal with that they don't have time to simply walk around, and of course, raising player fees to provide more GMs probably wouldn't go down too well.

      --
      WMBC freeform/independent online radio.
    2. Re:dial 911 for admin.... by beowulfy · · Score: 1

      So there's a jail in FFXI huh? Interesting. Just the fact that the game has a jail that your character can be sent to makes the game sound more intriguing. Sounds like it might be a good place to meet like minded criminals. You could plan your next big heist from inside!

      --
      "When the going gets weird, the weird turn pro" -Hunter S. Thompson
  34. Re:This First Post Brought To You By... by Anonymous Coward · · Score: 0

    Time you started work on version 'c' I think.

  35. There are rules to everything, no man is above law by John+Seminal · · Score: 1
    By performing tasks within a game repetitively or very quickly, bots can easily outplay human-controlled characters, giving unscrupulous players an unfair advantage.

    This is cheating.

    These hackers are causing more problems than they realize. They ruin the game for everyone else.

    There should be new rules. #1, no selling of characters or items. That would take care of the cheaters who do it for money. These people are the same people who would make spam, just to make a few bucks off everyones misery. Rule #2 should be anyone who uses a bot would be fined a large sum of money, something like $1000.

    On-line games should do what banks in the USA do. Before anyone can open a checking account in most USA banks, the bank will call the CHECKS system. This is a private organization that keeps a database of anyone who ever opened a checking account. If a person is listed as owing money to any bank, then no other bank will accept that persons buisness. The only way to clear the complaint is to contact the original bank that issued the complaint, and settle the problem with them.

    It comes down to fair play. The only cheaters are the stupid people who could not do it on their own. They need a crutch.

    Plus, how fun can a game be when there is no real accomplishment? The cheaters did not win, they did not accomplish anything.

    --

    Rosco: "If brains were gunpowder, Enos couldn't blow his nose."

  36. Arrested for cheating!?! by SlayerofGods · · Score: 1

    I think Japan has just won the stupidest laws ever award.

    --

    Technology, the cause of and solution to all of life's problems.
  37. Not a matter for the law by RogueyWon · · Score: 2, Insightful

    This should not be a matter for the law to get involved in, plain and simple. At worst, the guy is breaking the game's TOS (in which case it's an issue for the GMs).

    Lineage II is a PVP game which lets you take items from characters you defeat. It seems to me that, aside from the botting aspect, there's nothing in this guy's behaviour that's wrong. The botting aspect, if a TOS violation, should probably be punished by the suspension of his account.

    You shouldn't outlaw the theft of property, or even murder, in online *gaming* worlds. Some of these games, such as the Lineage series, EVE Online and World of Warcraft are designed specifically with PVP in mind. Some, such as Final Fantasy XI, aren't. If you don't want to take the chance of being robbed and murdered, don't play a PVP RPG. It's not as if any sane games designer is going to make a PVP MMORPG (or any MMORPG aimed at making a profit) permadeath anyway.

    In real life, I am a good, law abiding little citizen. Hell, I don't even do software/music/video piracy, because I still believe in the ideal that if you justify spending money on something inessential, then you shouldn't have it. However, when I play games, which are ultimately a form of escapism and release, I sometimes want to be a bit nasty. I want to beat people up and loot their still-warm corpse. If you're going to bring the law into stuff like that, then you're taking the whole point away and soon virtual worlds will be as heavily constrained as the real world.

    1. Re:Not a matter for the law by RogueyWon · · Score: 1

      Argh... noticed a critical typo moments after hitting post.

      Should read "Hell, I don't even do software/music/video piracy, because I still believe in the ideal that if you CAN'T justify spending money on something inessential, then you shouldn't have it."

    2. Re:Not a matter for the law by forkazoo · · Score: 5, Insightful
      This should not be a matter for the law to get involved in, plain and simple. At worst, the guy is breaking the game's TOS (in which case it's an issue for the GMs).

      Lineage II is a PVP game which lets you take items from characters you defeat. It seems to me that, aside from the botting aspect, there's nothing in this guy's behaviour that's wrong. The botting aspect, if a TOS violation, should probably be punished by the suspension of his account.


      Okay, I agree with you up to a point. PVP means PVP, hack and slash, loot and plunder. I have no issue with that. Just like a poker game is PVP, and a good poker player can take my money without it being a crime.

      That said, the bot was cheating. He cheated at a game to take things that had real world money value. If somebody cheated at poker to take things of value, that would be a crime. I don't see why this game would be handled differently from a card game. He didn't win the things, he cheated them. He sold the things he got by cheating, and made money.

      I don't care about the "theft" angle. I care about the bot. That is what made it fraud. Online or card game, it should be handled all the same, IMHO.
    3. Re:Not a matter for the law by UncleAwesome · · Score: 1

      Is it cheating? Using bots might be against the TOS, but whether it is cheating(or rather unethical) IMHO is highly subjective. Or are you the type of person that would not transfer an OEM license to another computer?

      --
      Blah Blah Tacos
    4. Re:Not a matter for the law by travdaddy · · Score: 1

      If somebody cheated at poker to take things of value, that would be a crime.

      Are you sure? I'm not sure I believe that.

      --
      Adidas To Bring Back Sneakernet
    5. Re:Not a matter for the law by John+Hasler · · Score: 1
      If somebody cheated at poker to take things of value, that would be a crime.
      These people were not playing for things of real value.
      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    6. Re:Not a matter for the law by forkazoo · · Score: 1
      These people were not playing for things of real value.

      Then why can people get money for them? If I can exchange something for money, it has real value. It's just a matter of definition. Now, I'll agree as far as saying that anybdy who spends real money of imaginary video game items is a moron. I'll also agree that they really shouldn't have value. Sadly, the world seems less sane than you or I. (And, that's saying something!)
    7. Re:Not a matter for the law by Jorrit · · Score: 1

      How do you define 'real value'? This person was able to get real money for these imaginary items. So when you look at it that way these items have real value indeed. This is pretty common actually. Virtual items from MMORPG games have been auctioned for real money a lot already. So I would say these items really have value.

      Greetings,

      --
      Project Manager of Crystal Space (http://www.crystalspace3d.org). Support CS at http://tinyurl.com/cb3x4
  38. In other news by ingo23 · · Score: 0, Offtopic

    San Andreas police cracked down on a car theft gang. 62 memory cards for PS2 seized.

  39. misleading headline, as usual. by Bethor · · Score: 3, Informative

    He was arrested for "hacking", not for mugging people in game.

  40. Sounds like ./ gone haywire by WillAffleckUW · · Score: 1

    Sound like someone was watching the videos of dot hack slash - or the manga - and realized that the downfall of the Cerulean Knights could be done in real life.

    In the anime, a bunch of kids kill off other players for fun, but there is a band of knights that protect players from unscruplous players who do things like rob or jack other players.

    sigh.

    --
    -- Tigger warning: This post may contain tiggers! --
  41. Jeez . . . by SpeedyGonz · · Score: 0, Redundant

    Virtual robbers, bullies, scammers . . . Net imitates life.

    1. Re:Jeez . . . by xmorg · · Score: 1

      The in-Game guards so should arrest all players/bots involved.

  42. Re:Is this a crime?(me after all) by Transcendor · · Score: 2, Interesting

    I've read my comment and came to the conclusion that there could be a crime. The selling of property, virtual or physically present, you have no right to possess could be judged as crime under certain circumstances - and judications. (I don't know how it is for example in the US or here in Germany)
    So if there is a civil process in which it is decided that the botter actually took advantage of the lack of ability / knowledge to do something against his bot (however that trial could work), it'd be a case of fraud. mmh..
    It's unethical anyways-
    ---
    Be fair. Don't bite the hand that does not feed you.

  43. Theft or not? by Undefined+Tag · · Score: 1

    The problem is that there's a connection between in-game property and real property. Once someone is willing to buy something it has value - regardless of whether it's a virtual sword, a piece of music, or a car.

    On the face of it, it seems as though stealing that piece of property is theft. However, it's a "part of the game". It seems to me that players are aware of the problem, accept the risk, and play anyway. It seems more like an NFL QB getting flattened during a blitz. Anywhere other than the football field that would be assault.

    Furthermore, if you treat one character stealing a character's stuff as theft, wouldn't you have to treat the game destroying a character's stuff as destruction of property?

  44. Clearly a breach of Rules by MrCopilot · · Score: 1
    The following rules govern basic interaction within the Lineage II game and the Lineage II website (including message boards). Please be aware that failure to comply with these rules of conduct may result in the termination of your Lineage II game account according to the Lineage II User Agreement.

    Rules of Conduct http://www.lineage2.com/legal/rules.html

    Rule # 1. While playing Lineage II, you must respect the rights of others and their rights to play and enjoy the game. To this end, you may not defraud, harass, threaten, or cause distress and/or unwanted attention to other players.

    Rule # 10. You may not advertise the intent to or commit the act of buying, selling, trading, sharing, or transferring access to any Lineage II account.

    Rule # 11 You may not advertise the intent to or commit the act of buying or selling items for cash or trading items from one server to another.

    My Favorite, Rule #18 You will not exploit any bug in Lineage II and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Lineage II. Bugs should be promptly reported via 'Ask A Question' at http://support.lineage2.com/.

    Yank his account but, I don't see any LAWS broken, but then again IANAJL.

    --
    OSGGFG - Open Source Gamers Guide to Free Games
    1. Re:Clearly a breach of Rules by MrCopilot · · Score: 1
      From the Eula: (I know we all read these, right?)

      (d) Member Conduct. You agree not to use the Service to: (i) upload, post, e-mail or otherwise transmit Content that infringes any third party rights; (ii) impersonate any person or entity, including, but not limited to, an NC Interactive or its affiliates' employee, or falsely state or otherwise misrepresent your affiliation with a person or entity; (iii) upload, post, e-mail or otherwise transmit Content that violates any law or regulation; (iv) upload, post, e-mail or otherwise transmit Content as determined by NC Interactive at its sole discretion that is harmful, threatening, abusive, harassing, tortuous, defamatory, vulgar, obscene, libelous, invasive of another's privacy, hateful, or racially, ethnically or otherwise objectionable; or contains any viruses, trojan horses, worms, time bombs, cancelbots or other computer programming routines that are intended to damage, detrimentally interfere with, surreptitiously intercept or expropriate any system, data or personal information; (v) upload, post, email or otherwise transmit any Content that you do not have a right to transmit under any law or under contractual or fiduciary relationships (such as inside information, proprietary and confidential information learned or disclosed as part of employment relationships or under nondisclosure agreements); (vi) upload, post, email or otherwise transmit any unsolicited or unauthorized advertising, promotional materials, "junk mail," "spam," "chain letters," "pyramid schemes," or any other form of solicitation; (vii) interfere with or disrupt the Service or servers or networks connected to the Service, or disobey any requirements, procedures, policies or regulations of networks connected to the Service; or (viii) "stalk" or otherwise harass another member.

      Complet text http://www.plaync.com/help/eula_lineage2.html

      --
      OSGGFG - Open Source Gamers Guide to Free Games
  45. It is illegal because of the money lost by John+Seminal · · Score: 1
    Players who played by the rules were cheated of their time and that means money.

    Just because it happened on-line does not lessen the crime. There are victims.

    If some real person spent 20 hours working to get an item from a quest, and then someone used a BOT to steal that item, that is theft. The first person is out the 20 hours of work it took.

    It is the same as if I work 20 hours at a store to save up enough to buy a watch, and someone steals the watch.

    The RIAA taught us that theft is not just physically stealing something like a chair. Theft can be stealing a right to something.

    --

    Rosco: "If brains were gunpowder, Enos couldn't blow his nose."

    1. Re:It is illegal because of the money lost by aicrules · · Score: 1

      And so now, because playing Lineage II and WoW is considered earning a living all broadband companies will force the players to upgrade to business accounts.

      It's not a crime to kill them and take there stuff without a bot, so it should be no different with one. Just because it's against the EULA doesn't make it criminal.

    2. Re:It is illegal because of the money lost by Minwee · · Score: 1
      Just because it happened on an ice rink does not lessen the crime. There are victims.

      If some real person spent the first period of the game working to get an the puck, and then someone used a STICK to steal that puck and then score on him, that is theft. The first person is out the 20 minutes of work it took.

      Your logic is flawless. Everybody who plays a zero sum game with other players is a criminal and must be punished.

    3. Re:It is illegal because of the money lost by syrinx · · Score: 1

      The RIAA taught us that theft is not just physically stealing something like a chair.

      Okay, now I KNOW you're joking.

      --
      Quidquid latine dictum sit, altum sonatur.
    4. Re:It is illegal because of the money lost by EireannX · · Score: 1

      Maybe it is a crime though to sell stuff that has been obtained through cheating? The victims of the crime may not be the people who were killed, but the people who paid for goods that were obtained fraudulently?

    5. Re:It is illegal because of the money lost by aicrules · · Score: 0

      Yes, I could see that if the guy sold people stuff for real money with then intent of exploiting the game to kill them and get it back to be sold again. I think even then it's a stretch, though.

  46. Cyberspace Imitates Life? by burtdub · · Score: 1
    I regularly say that every form of theft and fraud in the real world will eventually be duplicated in cyberspace

    Technically, in real life, people don't get mugged by robots.

    Yet... >:]

    1. Re:Cyberspace Imitates Life? by sanyasi · · Score: 1

      he said that every crime in the real world will be duplicated in cyberspace. he didnt say that every cyber crime would be a duplicate of real world crime. go back to high school and read up on set thoery. Just because every member of set B is duplicated in set A does not mean every member of set A is a duplicate of set B.

  47. Unbeatable bots? by amrust · · Score: 2, Funny
    The assailant was a character controlled by a software bot, rather than a human player, making it unbeatable.

    Unbeatable? Those Lineage bots must be a lot better than the ones on FFXI. Those goofs can usually be outpulled/outskilled by a mental defective.

    --
    VOTE!
  48. Well, I for one... by canfirman · · Score: 2, Funny
    ...welcome our new mugging bot overloards.

    Now, where's my wallet?

    --
    It is not our abilities that show what we truly are... it is our choices.
  49. Re:Can I get jailed by Anonymous Coward · · Score: 0

    Only if you use one that works.

  50. Re:Real life crime will be more dramatic than onli by Epistax · · Score: 1

    Just wait until someone kills his/herself in protest of something in a game. We're not far from that. I think that'll settle your argument nicely.

  51. Virtual it is. by Anonymous Coward · · Score: 0

    A virtual bot stole virtual stuff from a virtual Avatar...

    He should have called the virtual (in-game) police to make sure they catch the virtual thief and make i'm do virtual "hours of comunity service".

    (You may not use this account until you helped people for X hours [by being a low level/privilege gm])

    I'm sure the owner of the bot would be pissed if he had to do "virtual comunity service" :P

    Is there a virtual police in Lineage ][ ?
    No? Then it's a FEATURE!

    -------------
    To confirm you're not a script, please type the word in this image: defeated
    Lol

  52. Re:Real life crime will be more dramatic than onli by Anonymous Coward · · Score: 1, Informative
  53. I'm a murder by FictionPimp · · Score: 1

    Thank god they dont know I play UT.

    Do you even realize the number of murders I've made in the last hour?

  54. Something is rotten in Demark by quirk3k · · Score: 1

    I saw this article earlier on digg, so I did some fact checking.

    The original article was reported in the Mainichi Daily.

    I couldn't find any reference to an such arrest at http://mdn.mainichi-msn.co.jp/.

  55. Followup: items recovered by changing a few bits by noidentity · · Score: 1

    The police were able to return the "stolen" "items" by changing a few bits in the database.

    (I made this up; the bits are actually still missing and considered unrecoverable)

  56. mmorpg design should make bots impossible to use by Khopesh · · Score: 1
    I wholeheartedly agree. There is a lot of good in creating a system whose rules are so close to reality that crime is possible; it paves the way for roles like guard and judge (not to mention the vastly popular thief and assassin character classes). The only problem was the fact that this was an invincible bot.

    Good game design for a MMORPG should emphasize role-playing and make the game impossible to play without sticking to the role; bots just shouldn't work without horribly complex AI.

    Imaging a MMOG whose designers have thoroughly thought this through and implemented a good system that relies upon role-playing: when players can out-perform bots, there is no longer any incentive to script them.

    In such a world, bots could be "cool," embodying helpful and fun personas, just like AIM bots written for beneficial purposes (and in the worst case, bots can be only as distruptive as a prepubescent user). Scripts would do things like give your speech an accent, or help you always speak in rhyme.

    --
    Use my userscript to add story images to Slashdot. There's no going back.
  57. A real crime? by b4k4_teh_1337 · · Score: 1
    A classmate of mine once said "A crime committed in cyberspace should be delt with in cyberspace"

    Now this is a flawed statement. You have to define wether the crime is real, or simulated. If it's a real crime (I.E. Credit Card harvesting, hacking into private servers, DDOS attacks, and other general naughty thing that cause monetary damage)then it should be delt with as such in our current legal system. However, simulated crimes (I.E. stealing or murder committed within the confines of a virtual game) aren't real, don't have any lasting effect on the world around us, and as such cant possibly be treated in the same method as a real crime. If someone does something that is against the rules of an online game he should be punished online with a variable level of severity that maxes out with total account restriction.

    Perhaps the online game vendors can create an virtual legal system to deal with these. Complete with a virtual cour summons, virtual lawyers, and a virtual jury and judge. This virtual legal system can determing the virtual sentance that the crime committer deserves.

    --
    Take off every sig!
    1. Re:A real crime? by 99BottlesOfBeerInMyF · · Score: 1

      You have to define wether the crime is real, or simulated. If it's a real crime (I.E. Credit Card harvesting, hacking into private servers, DDOS attacks, and other general naughty thing that cause monetary damage)then it should be delt with as such in our current legal system.

      In the article it is stated that the person took virtual items which were sold for real money. When there is a real (financial) link between online virtual items and real items where does that leave your definition? Online punishments in a game are meaningless to someone who is not a player in the traditional sense. If all they want is cash, they don't care if you lock up their favorite player. They make a new one, hook up a bot, and continue making money. Anything people value can be transformed into cash one way or another. I don't see any way to prevent this sort of link.

    2. Re:A real crime? by b4k4_teh_1337 · · Score: 1
      Very true. So in away you could say that this event is in a bit of a grey area between real and virtual. I still personally believe that this should be delt with virtually though. They could easilly block the offenders IP address

      Now if the game company decides to take the items away from the players the were sold to and return them to the original players the players who spent money could perhaps then sue the guy they bought them from for fraud.

      Were just dealing with a rainbow of grey here

      --
      Take off every sig!
    3. Re:A real crime? by 99BottlesOfBeerInMyF · · Score: 1

      They could easilly block the offenders IP address

      If they are savvy enough to use a bot, I imagine they can get a dynamic IP and if they are making real money they can probably make enough to buy a new account every time.

      I still personally believe that this should be delt with virtually though.

      The fact that this person made real money doing this takes it outside of the virtual world. Besides, this user is not guilty of mugging, they are guilty of illegally accessing a computer system and "hacking" it to transfer virtual property for profit. They had no legal right to be on the system the second they used a bot, and if they knew that and did it anyway for profit, well I imagine they will get what is coming to them.

  58. Obligatory noob link by Spy+der+Mann · · Score: 1
  59. Re:Real life crime will be more dramatic than onli by briankoenig · · Score: 1

    "and you'll end up with a bunch of people willing to kill, rob, join gangs, and a host of other activities that are frowned on in real life" Exactly! That is what games are for, an escape from reality accompanied with a suspension of disbelief. I play GTA, and guess what? I rob cars! I mug people! I play Katamari Damacy, and I roll over helpless sticks of bubble gum and trees and cars. The great thing about videogames is there aren't real-world consequences for your virtual actions. However, in this case, this linked his virtual actions to the real world when he sold the goods for money. That is what the problem is, not the fact that in Lineage II it promotes PvP, swordfighting, and other actions that are "frowned on in real life."

  60. This just in: by Anonymous Coward · · Score: 0

    U.S. teen faces life in prison for the brutal murder of 5 Counter Terrorists in Counter-Strike.

  61. Since it's a virtual crime... by ExKoopaTroopa · · Score: 1

    why not just use virtual law makers, virtual law enforcers, virtual prisons, ...

    --
    Don't Tell Me What I Can't Do!
    1. Re:Since it's a virtual crime... by niskel · · Score: 2, Insightful

      If the devs want to do this, that is completely fine if it were used properly in the sense of the game. If the devs really dont want PvP, they should take it out of the game. If they use 'virtual police' and such, I believe it should be done in such a way that the police are characters themselves and they would have to actually track you down and take you to jail through the game. This method could make you a 'virtual fugative' which might actually be sortof fun.

    2. Re:Since it's a virtual crime... by Impy+the+Impiuos+Imp · · Score: 5, Informative

      Ehh, the people who do this kind of thing might very well have multiple machines and accounts (multi-boxing), with which they can power level whatever types of characters they need. And they study the minimax discussions so they can whip up that wizard who can slaughter a tank, and only a tank, in one shot, which may only be useful in, say, PvP invasion to knock people out of a valuable camp spot.

      Hence, throwing their level 50 or whatever it is on Lineage II into a virtual "jail", or even banning that account, is, pardon the expression, virtually meaningless since they can powerlevel up another replacement in a few days.

      Normal mortals will whine at the loss of such a high level character, but to them it's a minor irritant and just part of the cost of doing business.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    3. Re:Since it's a virtual crime... by Meneudo · · Score: 1

      Heh, you can't powerlevel up a character in L2 to the point of godliness quickly... the maximum level is 75, then you subclass... It takes about 1 week nonstop to bot to 40 with full buffs... if you do it right... Then, you can reach 52 in another week and a half. 61 in two weeks. This, of course, assumes you bot full time and don't get caught. 1/4 the community in Lineage 2 bots, though, and most of the community is high level beacause there are not enough new players entering the game. L2 has a real bad grind... not the worst... but bad.

      --
      ...
  62. By God you mean... by Anonymous Coward · · Score: 5, Funny

    ...the Flying Spaghetti Monster?

    If not, He will bitch-slap you with His Noodly Appendage.

    1. Re:By God you mean... by Anonymous Coward · · Score: 0

      Ramen, brother.

  63. The right thing to do by RamboIII · · Score: 1

    would be to put the man's "Bot" character in a virtual prison, wouldn't it?

    --
    Time is comparison of movement to other movement.
  64. he... beat up.... a virtual player.....?? by iamhassi · · Score: 1
    ok, please explain to me exactly what law the kid violated by beating up virtual characters?

    Japan's got some crazy laws if they have a law stating "it is illegal to kill virtual characters even though that feature is built-in the game"

    --
    my karma will be here long after I'm gone
  65. Solution... by CrashRoX · · Score: 1

    Bush should push for congress to create a new branch of government that builds virtual police that must be included in all games. I think this guys character should get the death penalty. Maybe old school style... "off with his head". Id watch that on a webcast! They could do it over and over again in a different way to please everyone.

  66. Virtual Chair by Doc+Ruby · · Score: 0

    I can't wait for Japanese police to find out that people are regularly murdering each other in these games. How will they react when they learn of all the plots to kill the Emperor? When the US Congress finally figures out that "GTA" means "Grand Theft Auto", they'll be sure to incarcerate our underground nation of virtual carjackers.

    --

    --
    make install -not war

  67. Re:Real life crime will be more dramatic than onli by nkh · · Score: 1

    You don't kill yourself because of something that happened in a game. You kill yourself because you've got huge psychological problems to begin with and computer games have absolutely nothing to do with it.

  68. This is a robbery! by Colourspace · · Score: 1

    Gimme all your mod points NOW! errrr..

  69. Re:There are rules to everything, no man is above by Anonymous Coward · · Score: 0
    There should be new rules. #1, no selling of characters or items.

    Quick question: How would you enforce this?

    Characters:
    Identify the character with the IP? Not good.

    Identify the character with something on the player's computer? What if the player has to reformat? How does he get his character back in the same shape he was in before he had to reformat, or what if he gets a new PC and therefore is no longer identified with the character associated with his old PC. Both not good.

    Tie it to the CD Key? CD-Keys are given away with characters most of the time (at least the way I understand it).

    Items:

    Granted I only played one MMORPG (SWG for the first 18 months), but the in-game economy relied upon trading and selling of items. Half of the game was geared towards crafters who could make the items that the other half would use daily. How do you differentiate between in-game sales and out of game sales?
    So how would in-game economies exists if items were not allowed to change hands?


    These were issues that have been discussed for many years, and I still have not seen an answer that would be most beneficial. Outside of finding the accounts that were posted on Ebay and deleting the character, which was a rumor regarding the Jedi accounts early on in SWG.

  70. WAIT A MINUTE - Is this REALLY 100% virtual?? by WidescreenFreak · · Score: 2, Interesting

    Look, we are now in a society where our virtual "possessions" can garner real-world cash. If I own something in a virtual world, and someone offers me $500 in real-world cash to "sell" it to him virtually, does that now make the transaction a virtual one or a legal one? I believe that it now makes it legal because actual money was involved.

    Let say that a +2 jewelled sword of ogre beheading in the virtual world goes for $500 on eBay. The agreement is that after the payment takes place, your virtual buyer meet up in the virtual world and you give your virtual sword to the virtual buyer and virtually part ways. But you still have real-world $500 in your bank or PayPal account.

    Someone else sees that transaction on eBay and decides to sell his +4 jewelled sword of ogre beheading. But before he can do that, some asshole comes in and steals that sword virtually. If in the real world that sword could have fetched $750, then stealing that sword virtually might be accountable as theft in the real-world because there is now a real-world precedence (of at least $500) that virtual items cost real money.

    When someone steals something in real life, a crime has been committed and insurance will pay for it based on its market value. If that virtual item has real-world, market value, is it still strictly a virtual value because there was no physical, tangible item? The theft of those items could have cost their "owners" real-world cash if they decided to sell.

    That's really what the Japanese court needs to decide. The thief did sell for real-world money, after all, so the whole theft is the theft truly virtual? I would say that once it was sold for cold, hard cash, it lost its "virtual" status and was then subject to applicable laws - in this case Japanese laws and possibly the laws of the country where the victim resides.

    Just my two cents. Convert that into your currency as necessary.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:WAIT A MINUTE - Is this REALLY 100% virtual?? by Trifthen · · Score: 1

      Someone else sees that transaction on eBay and decides to sell his +4 jewelled sword of ogre beheading. But before he can do that, some asshole comes in and steals that sword virtually.

      Unfortunately, in-game theft is allowed by the game engine, otherwise the "thief" class would be pretty pointless. I would agree with a game-world based police force that jails your character if caught, since it's an issue of game mechanics and immersion.

      About the only controversial thing that occurred here is that he used a bot, which is against the EULA. In that case, he should be permanently booted from the game, his victims get their items returned. There really is no need to get law-enforcement involved.

      --
      Read: Rabbit Rue - Free serial nove
    2. Re:WAIT A MINUTE - Is this REALLY 100% virtual?? by WidescreenFreak · · Score: 1

      Unfortunately, in-game theft is allowed by the game engine, otherwise the "thief" class would be pretty pointless.

      Completely valid point; however, the only thing about that that might punch a hole in your statement is that he was not acting under the normal rules that would be applied. He violated his EULA by performing the virtual theft in the matter that he did. He then, technically, had no rights to anything further with the game. After having violated his EULA, which is subject to law, he then gained financial benefits by selling an item under unlawful terms.

      Again, I don't see this as being the virtual/real-world, black/white issue that so many people on this thread seem to make it out to be.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    3. Re:WAIT A MINUTE - Is this REALLY 100% virtual?? by Anonymous Coward · · Score: 0

      The thief did sell for real-world money, after all, so the whole theft is the theft truly virtual? I would say that once it was sold for cold, hard cash, it lost its "virtual" status and was then subject to applicable laws - in this case Japanese laws and possibly the laws of the country where the victim resides.

      Just because you pay for something, that doesn't make it property. Suppose someone uses a duplication bug and your sword is now devalued. Can you sue the person who used the duplication bug for the lost value, even though your item would naturally lose value over time as other players find new copies of that item on monster corpses? What if someone "steals" your virtual item?

      The problem is that the only way to properly define property is to have a certain set of rules as part of that definition (hopefully clear, common sense rules). Trademarks, copyrights, patents...these all have pretty clear rules as far as what is considered "theft" and so forth. In order to define game items as property, you'd have to take into account the rules of that particular game. It's not practical or desirable for a court to waste it's time doing something like that.

    4. Re:WAIT A MINUTE - Is this REALLY 100% virtual?? by Anonymous Coward · · Score: 0

      Now I get it. It's just like robbing a casino. If you steal a stack(20) of $100 chips or $2000. The casino can only get you for the $1.35 they spent to buy the chips an almost trivial misdemeanor not the Felony of stealing $2000. Only when you attempt to turn in the chips do they get you for the full felony.

      At least that's how it was in Atlantic City when I worked there. They always waited to catch you or your accomplice cashing in the chips for RL money.

    5. Re:WAIT A MINUTE - Is this REALLY 100% virtual?? by downhole · · Score: 1

      Real currency is an important factor, yes, but that alone doesn't make it a crime. Was it actually taken outside of the rules? If so, wouldn't it be easier and equally just to take the money back from the user who broke the rules and ban his account?

      --
      I don't reply to ACs
    6. Re:WAIT A MINUTE - Is this REALLY 100% virtual?? by rnelsonee · · Score: 1
      If that virtual item has real-world, market value, is it still strictly a virtual value because there was no physical, tangible item?

      If the item has real-world value, then it has real-world value; that's it. Going up to someone and taking something from them is a crime. There's plenty of non-physical things that are worth money. It's illegal for me to steal patents, trademarks, copyrights, movie/book rights, companies... etc. It's not like you can up and physically steal a company from someone, but can certainly defraud someone out of it.

      That said, this case is a little different, as he was playing a game that allows people to defeat other people for items. To counteract that point, the guy did cheat, so I would still think it's a crime. But if they guy hadn't cheated, well then, it's almost like gambling (you can't arrest casino managers because you lost money at blackjack - there's an implied contract when you play saying you'll let them have your money).

    7. Re:WAIT A MINUTE - Is this REALLY 100% virtual?? by Vellmont · · Score: 1

      And you've missed the most important point. Any player playing the game assumes the risk that items might be stolen from them. Beating people up and taking their stuff was intentionally programmed into the game. It's therefore part of the game. If you don't want take the risk that the virtual items you earned while playing the game are taken away from you, don't play.

      --
      AccountKiller
  71. "Griefer Gets His Come-Uppance" by Anonymous Coward · · Score: 0

    I wonder if the cops will be allowed to yell, "PWONED! You suxxor, noob!", as they arrest people from now on.

  72. YOU STOLE MY FUCKING CLOUDSONG by malakai · · Score: 1

    On a story like this, you have to reference the quintessential MMORPG PK mugging/loot event:

    You Stole My Cloudsong

    Not safe for work unless you have headphones. You can hear the tears in his hoarse voice. God thats awesome.

    1. Re:YOU STOLE MY FUCKING CLOUDSONG by bladernr · · Score: 1
      you have to reference the quintessential MMORPG PK mugging/loot event

      Damn. I wasn't sure whether to laugh of cry (ok, I laughed).

      To quote Jon Lovitz in A League of Their Own: "Wow. If I had your life.... I'd shoot myself! You wait here, I'll go find you a gun."

      --
      Sarcasm and hyperbole are the final refuges for weak minds
    2. Re:YOU STOLE MY FUCKING CLOUDSONG by cawpin · · Score: 1

      wow, just wow. I've got pissed at games before but damn, that guy needs to chill out....big time.

  73. This is NOT an online world ... by GNUALMAFUERTE · · Score: 1

    This is a GAME. The Internet is an online world, and if you commit crimes in this online world, you are punished (or should be, ie: Spamming, Phising, etc.)
    But MMORPG are GAMES in the online world, not the actual online world, So, it's a private game, the company behind it can just ban the players if they want to, but getting arrested is just plain wrong. The game allows the player to trade items and to kill another player to get their items. Many people later sells those items, so, what is wrong about this?, if he had used tons of boxes to create multiple instances of the game, ok, that would be a kind of DOS, but this is just part of the game. If someone doesn't like what he's doing, ban him, but being arrested is stupid. This guy has definetely got a case against the people that got him arrested for just playing, they are going way down ....

    --
    WTF am I doing replying to an AC at 5 A.M on a Friday night?
  74. probably an unrelated crime... by gamlidek · · Score: 1

    I can't imagine the arrest being due to just this online "offense." It must have been part of the story but something else was the actual cause. Or has the world drifted so far from reality? This is not the world I grew up in so long ago... and clearly not the world I expected.

    -gam

    --
    "In theory, theory and practice are the same; in practice, they are not."
  75. They should throw the mugees in jail by neildiamond · · Score: 1

    if they are stupid enough to pay for their virtual items back. This is just too pathetic. Only on slashdot.

  76. Cheating is a bad thing again... by Dogsbody_D · · Score: 1

    When I was young little 8-bit gamer, all the computer magazines were ever about was POKEs for unlimited lives and so on. This cheat-friendly attitude stayed the same right up till online gaming. Suddenly "cheat" was a dirty word again, and I'm only talking about PS2 gaming where the only things at stake are reputations. This is about the freedom to swing your fists being restricted by the noses of other people innit?

    1. Re:Cheating is a bad thing again... by Anonymous Coward · · Score: 0

      That's exactly it - online gaming, in other words you're playing against other people, some of whom don't want to cheat. I don't think I have heard anyone railing against private cheating in quite some time. If you and a friend wanted to play a game with cheats enabled, noone's stopping you.

  77. Re:There are rules to everything, no man is above by bladernr · · Score: 1
    On-line games should do what banks in the USA do. Before anyone can open a checking account in most USA banks, the bank will call the CHECKS system.

    I think that is a terrific idea. Can you imagine if griefers/cheaters/exploiters found themselves unable to play online games - PC, PS2, whatever.

    Of course, a lot of logisitcs involved (like identity), and of course some rules to make sure that people on the list really belong, and that there is an appeals process, but...

    Then we have an online version of the old saying: "Your rights end and the next Player Character's Virtual nose"

    --
    Sarcasm and hyperbole are the final refuges for weak minds
  78. Similar issue, early 90s by emurphy42 · · Score: 1

    I used to staff on a MUD back in college. It was impossible to directly fight another PC (unless both had volunteered to participate in PVP) or mug them (unless you killed them first - see above). The tricky part was the Doctors profession (guild), who could turn invisible, but couldn't fight or pick things up at the same time - (presumably inspired by the Red Cross). One guy at my school came up with this bright idea:

    1. Turn invisible
    2. Camp someone else's fight
    3. Turn visible, loot corpse, run away
    4. Profit!

    Of course, he had not volunteered for PVP, so everyone was pissed off that they couldn't go exact revenge in the obvious fashion.

    I ended up tweaking the code so that looting someone else's corpse (defined as "they died less than X seconds ago and you didn't strike the killing blow") gave you a strike, and a certain number of strikes would automatically volunteer you for PVP whether you liked it or not. This let the players have fun trashing the guy, but also registered a lot of false positives from well-meaning teammates.

    Many years later, I realized that from a purely technical standpoint, it would've been much easier to either make looting someone else's corpse (by the same definition as above) impossible, or convince the staffer who created the Doctors to take away invisibility. Not sure whether the players would've enjoyed those solutions more or less, overall.

    1. Re:Similar issue, early 90s by stanmann · · Score: 1

      Or you could have just "locked" the corpse to those who "participated" in the "kill" and the person who owned the corpse. That is of course how most MMORPGs handle(d) things.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    2. Re:Similar issue, early 90s by emurphy42 · · Score: 1

      True - the challenging part is to come up with a definition of "participated" that everyone will be reasonably happy with, and that doesn't slow down the server too badly (MUDs generally don't have the luxury of a corporate-funded dedicated server farm). Amount of time spent, number of hits, amount of damage, whether it occurred early or late or throughout... The concern is that a would-be thief can hop on the bandwagon near the end of the fight, though this does at least require them to expose themselves to some amount of counterattack from the NPCs.

  79. Oblig Matrix by Joe+the+Lesser · · Score: 1

    Guns. I need lots of guns.

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
  80. insurance? by hackronym0 · · Score: 2, Insightful
    If they had insurance, maybe it wouldn't be such a big deal. Wouldn't that be a cool feature? For say $3 more per month, we'll track your stuff in a database and if something ever happens, we can get it back for you...

    Maybe that feature should even be built-in already? duh!

    --
    This is completely false. This is not a sig.
  81. Lineage II player calls Bull by Anonymous Coward · · Score: 0

    This is an Offical responce, that any Lineage II player knows this Article is exaggerating

    "This article is vastly misleading - the player arrested was, as near as we can tell, just using a bot program and PKing, then selling the drops on ebay. There is no "hack" involved other than the usual bot program - it's a mistranslation.

    SargeNC"

    1. Re:Lineage II player calls Bull by Anonymous Coward · · Score: 0
  82. This whole situation could have been avoided... by Anonymous Coward · · Score: 0

    but for the fact that everyone involved is a loser. Unplug yourself and go outside once in a while. A little bit of sunlight is good for your physical and mental well-being. What's next? Is some smelly geek in South Korea going to get fired for gaming too much, then game for 50 hours straight without breaks for food, sleep, or bathing, until he finally drops dead? Oh, wait...

  83. Hackers Flawed Logic. by jellomizer · · Score: 1

    So if there is a security flaw in some firewall that allows you break in. So you are not legally liable for any damage you would cause if you hacked they system because it is the programmers fault for acedently putting holes in the program.

    But if the hacker makes a program such as a root kit, or a port scanner. They are not responcible for there code because it is a tool and some one abused it.

    Ill tend to agree with the second argument because any program of some sort of power could be used for evil as well as good. But for the first one it is the fault of the hacker that broke into the system.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  84. GTA San Andreas by bmgz · · Score: 1

    I have been playing San Andreas...nuff said, In future I will be posting from the inside.

  85. No, it might very well be a matter for the law. by WidescreenFreak · · Score: 4, Informative

    This should not be a matter for the law to get involved in, plain and simple. At worst, the guy is breaking the game's TOS (in which case it's an issue for the GMs).

    The guy sold the virtual stolen items for real-world money. That makes the whole thing no longer purely virtual as it had real-world ramifications. That means that the real-world cash was earned by taking something without authorization from someone else, virtual or not.

    If he simply took the item and left it with his character, I would agree with you 100%. However, he did not do that. He brought his virtual theft into the real world by getting real money. I don't see how real laws are not applicable in some way. It's now up to the Japanese court system to determine how/if real world laws can be applied.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:No, it might very well be a matter for the law. by Anonymous Coward · · Score: 0

      How is different from killing a monster and then selling the loot? Are other players competitors or not? If yes, then they are as much at risk of being attacked as any particular monster. If no, then why are players allowed to attack other players?

    2. Re:No, it might very well be a matter for the law. by WidescreenFreak · · Score: 1

      The monster is not controlled by a human on the other end and is therefore 100% virtual.

      Regardless, the action that this guy did might have been virtual, but the final result was real-world and therefore might be subject to real-world laws. Had he kept his actions completely in Lineage, I would agree with you completely. But he didn't and he was able to enrich his bank account by selling something that - virtually or not - did not belong to him.

      Again, the ramifications are for the Japanese court system to decide.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    3. Re:No, it might very well be a matter for the law. by Anonymous Coward · · Score: 0

      Since we can only wait for the courts to decide, we might as well indulge in some idle speculation and conjecture.

      Again, he killed a competitor in the game and took his prey's stuff. Well, his bot did. But is using a bot any different from buying super weapons on eBay? Both are ways of increasing levels while avoiding actual playing time.

      If buying and selling game items in real life is against the game's rules, then that is a game issue, not a legal issue (though certainly a game maker could sue a player who broke the rules). But what we have here is the arrest for an assassination of an in-game character, the stealing of that character's loot, and then selling that stuff in real life. The only real law that may have been breached here is one of taxes paid on the proceeds of the sale. Typically they don't arrest you for a few hundred yen of underpaid taxes.

      This is a huge over-reaction to a non-event. (I'm sure you'll agree)

    4. Re:No, it might very well be a matter for the law. by mdarksbane · · Score: 1

      I think the best analogy is in terms of poker or gambling or gaming as many have said.

      It's the very specific set of circumstances of
      1) Cheating
      2) Profiting in real life from that cheating.

      that is what got this guy involved with the law, I would bet, not the simple fact that he beat a guy at the game.

      Kind of like how card counting can get you banned from the casino (TOS), whereas outright cheating at a poker table can get you arrested.

    5. Re:No, it might very well be a matter for the law. by Bones3D_mac · · Score: 1

      The guy sold the virtual stolen items for real-world money. That makes the whole thing no longer purely virtual as it had real-world ramifications. That means that the real-world cash was earned by taking something without authorization from someone else, virtual or not.

      Ahh, but it was authorized. By playing the game, you agree to play within the constraints it provides. If mugging is part of those constraints, you should have no recourse other than to accept it and move on. Otherwise, file suit against the developers for haaving mugging capabilities within the constraints of the game... which they directly control.

      --


      8==8 Bones 8==8
    6. Re:No, it might very well be a matter for the law. by eraserewind · · Score: 1

      True, however the (bad) guy was not playing within the constrints of the game. He was cheating, and cheating in a game where money is involved is fraud. The thing that might get him off is that the money was not "officially" involved, it being an out of game market where the items are redeemed.

    7. Re:No, it might very well be a matter for the law. by Bones3D_mac · · Score: 1

      Depends on how you defined "cheating." If he only created an automated form of himself that ran outside of unmodified game code itself, it may be unethical, but not necessarily cheating... as a human could potentially move through a game as fast as it allows them to. Again, this is a flaw with the game itself for not limiting how fast one could build up a character's power during a given session.

      However, if he did directly modify game code and/or modified the data on the server itself using external programs, bypassing the game completely, then it should be considered a potentially criminal offense, as he did not have authorization to access the server from outside of the game.

      The fact remains though, if his actions occurred going through a normal, unmodified version of the game only, then it is still compliant within the constraints of the game itself, regardless of who or what was at the controls.

      --


      8==8 Bones 8==8
  86. Re:It's not that simple... by symbolic · · Score: 1

    I played Lineage 2 for a while, and in some ways, I still miss it. There are several things that are "possible" but against the rules. For one, you can't take advantage of certain locations where you have the abilty to deal damage to mobs, but they cannot get at you. These exist in the game because of minor design flaws, but it doesn't mean anyone INTENDED for this to happen.

    The farming/bot problem has been ongoing, and I think many players have the feeling that NCSoft just sort of turned a blind eye to it (the accounts used for this purpose do generate revenue, after all). It's not that the developers intended this, it's that there are people who will take advantage of ANYTHING from which they can derive benefit. Make no mistake about it, though- farmers and bots can make an otherwise interesting game SUCK.

    As for rules and enforcement, to suggest that being a virtual fantasy game precludes some reasonable rules and their enforcement is to ignore the fact that games like Lineage2 require a VERY, VERY real investment of time (or money, if you're a cheater), on the part of those who play it. This suggestion carries with it the notion that no-one's time, effort, and in-game accomplishments matter. If that's the case, then why even play it?

    It's a sickening feeling to know that you spent the better part of your free time the last few weeks collecting enough raw materials, or saving enough gold to buy your next bow, only to have it scammed by some moron who can't bring themselves to play fairly. NCSoft will argue that scamming is part of the game. Maybe, but they can't have it both ways - they can't have a game that requires an UNGODLY commitment, AND situations where someone can easily lose what they've worked so hard to accomplish. It's possible, but in theory, it just doens't work out very well. People WILL garner resentment when this happens, and I don't blame them. Time is a limited resource.

  87. how fun can a game be ... by Anonymous Coward · · Score: 0

    The entire point of doing this is to ruin everyone else's fun.

    That IS the fun.

  88. New perils by tsotha · · Score: 1

    This just shows you how dangerous anonymous gaming is. How was the bot owner supposed to know Ulong the Unmerciful was a cop playing a computer game at work?

  89. Except in MMORPGs time usually equals ability by Shivetya · · Score: 1

    That is how a bot will beat out the regular player. Asheron's Call is the prime example. The game is rife with bots because the game's designer and owner, Turbine, condones them. They gave permission to use combat bots IN WRITING on a public forum.

    This has caused a wholesale change in the balance of the game. Players have been known to run multiple accounts of bots all producing characters with capabilities beyond those of normal players. Worse through the use of third party tools they know when an +Admin is around and therefor are alerted for whatever test the +Admin deems.

    Turbine sold their integrity the day they publically stated they would allow combat macros. As such the power level of a certain group of players went beyond what could be coded for. To make matters worse they created an expansion that practically caters to bots. This includes showing off the characters true level. The worst was providing in game rewards for experience points, points that the bots generate without the need of players. Those abilities can be used to the advantage of the bot owner when they then decide to actually participate in the game.

    Bots are lame and anyone caught using them should be banned from the games they are in. I would go as far as banning all accounts on the same CC as well as mailing address. The last because it really brings home the fact that cheating is not tolerated. Any company that willingly allows bots should be ashamed and run out of the industry.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Except in MMORPGs time usually equals ability by Paladine97 · · Score: 1

      I guess you didn't realize my post was just a Matrix quote ;-)

    2. Re:Except in MMORPGs time usually equals ability by Anonymous Coward · · Score: 0
      What are you saying, that I can dodge mugger-bots?

      No, newb. When you reach Level 60, you won't have to.

  90. quote... by adnausium · · Score: 1

    "...a bunch of savages in this town..." Dante

    --
    Don't ya hate it when the correct spelling of your favorite screen name is taken?
  91. Virtual adultery, real divorce by arthax0r · · Score: 1

    This is the one I'm waiting for.. some dude's wife catching him playing GTA w/the nudity mod getting it on in the back seat of a stolen ambulance and divorcing him for it IRL! What a world, what a world... maybe she should have been givin it up!

    I think it is time to create a nudist colony MMORPG.. anyone got some time on their hands?

  92. easy by 2008 · · Score: 1

    Whoever wins a game of Go kills the other player. :)

    --
    I quit!
  93. Mandatory reference . . . by mmell · · Score: 1
    "All your item are belong to us."

    "They set us up the bot!"

  94. How do you enforce these rules? by Otto · · Score: 1

    #1, no selling of characters or items.

    The only way to accomplish this is to:
    -Not allow any trading of items between characters
    -Not allow characters to drop items or pick up items dropped by other characters
    -Not allow characters to sell items to shops and have those items then be buyable by other characters...

    Essentially, if there's any way for me to take, say, a Sword of Justice, and have us perform some sequence of events that causes you to have the Sword of Justice and me not to have it, then I can sell the thing to you.

    Whole organizations sprung up around trading of virtual items when that wasn't originally part of the game. As long as I can give something to you, then we can work out payment and other stuff like that offline.

    As for selling of characters, there is NO way to prevent this, as I can simply sell you my account name and password and such.

    Rule #2 should be anyone who uses a bot would be fined a large sum of money, something like $1000.

    Good luck collecting that. Private entities cannot "fine" people and expect it to be enforced on anything other than a voluntary basis.

    --
    - Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
    1. Re:How do you enforce these rules? by timmyf2371 · · Score: 1
      Good luck collecting that. Private entities cannot "fine" people and expect it to be enforced on anything other than a voluntary basis.

      It could be included as part of the contract between the game owners and the players, and if not paid then the game owners could pass it down a collections process eventually involving debt recovery companies and if necessary legal action if said debt remained unpaid.

      --

      Backup not found: (A)bort (R)etry (P)anic
    2. Re:How do you enforce these rules? by Otto · · Score: 1

      I think the game companies would be better served in writing their games such that the gameplay doesn't require a lot of repetative (and thus easily scripted) actions in order to advance in the game, instead of trying to "fine" their own customers.

      The problem with a lot of MMORPGs is that a significant amount of time is spent gathering gold/experience/points in order to level up or otherwise build up your character to higher levels. While this does serve to keep the player playing for a long time (and thus to keep that subscription money rolling in), it's basically just gruntwork. Inventing something new may be difficult, but in the long run it might make for a better gaming experience all around.

      --
      - Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
  95. True Story? by celephaix · · Score: 1

    It's hard to believe that any police agency in the world would arrest someone for violating the rules of conduct in an online game. I did a search on the website of a Japanese newspaper where the story is supposed to have originated, coming up no results. So take this article with a grain of salt until we get a reputable source.

  96. Eve Online Economy by STFS · · Score: 1
    Slightly off topic (but not really).

    I went to a lecture given by one of the top guys of CCP, an Icelandic company that developed the MMORPG Eve-Online. For those who have no idea, Eve basically creates an alternate persona for its players. You can choose a profession (everything from a miner to a pirate) and you basically earn your living inside the game. Well, that's what they thought to begin with at least... until they heard of a man in Eastern Europe who got up at 9 a.m. to play Eve. He stopped playing at 6 p.m. after a whole day of mining minerals from astroid belts (or something). Then he went to ebay and sold his "space bucks" (or whatever the currency in Eve is) for real money, went out and bought his family some food!

    In a very interesting lecture he also told us about how the economy in Eve-Online is being researched by economists to monitor the "birth" of an economy.

    So I guess the virtual world is closing in on us.

    --
    You don't think enough... therefore you better not be!
  97. I say... by parasonic · · Score: 0

    If it can happen in real life, it *WILL* happen on the holodeck.

  98. "Actual" by mopslik · · Score: 1

    Define actual.

    Try telling your wife/girlfriend/other that the young ladies with whom you're playing those online video games are virtual. That loud slapping sound, followed by the sharp pain in your face, is actual.

  99. Re:There are rules to everything, no man is above by McTavi · · Score: 1

    Sure it is cheating. Of course break one rule, why stop there? If your already willing to use a bot, might as well make some money off of it, both in and out of the game. The idea of a cheating fee sounds like, but I would think anytime a game tried to charge a card the person would just call thier bank and tell them to stop payment. If they are even using thier own credit card. The companies would have to stop selling the pre-paid game cards to really track someone any further than what store they got the card from. Of course if an ISP gave half a rats ass about what happens in a game they 'could' send the account and just have a gamer blacklist of accounts who have been caught cheating. I would suppose it would sill let the person log in, create a character for a while. Then if the is on the list, then the GM's would get a notice. Then I'm sure at this point the system breaks down becase filling out the report to the Blacklist just becomes paperwork for the GM's of a game. Then after playing a game for maybe a few weeks and the shiny newness wears off. The idea of seeing your character instantly become something like a bat wielding PCP,meth fiend can be quite amusing, espcially if your the only one or at least one of the very few.

  100. I cry rape! by bahwi · · Score: 1

    He raped my digital character and impregnated her!

    B00bULicious is now a pregnant 9th level Ogre Priestess! She's been kicked out of the Priestess guild and can't find a job! I want emotional damages and child support! With no job she has to beg on the street for money!

  101. Re:Real life crime will be more dramatic than onli by symbolic · · Score: 1

    This arrest is wrong, and sets a bad precedent. The game companies themselves ought to be up in arms against this action. It takes away their authority to enforce in-game rules,

    Me thinks you've never played Lineage 2 or had to deal with NCSoft.

    One thing you're overlooking is the fact that something was taken from other players in-game, and converted into very real cash. Tell me that's not theft. As soon as it enters the physical world, it is governed under the jurisdiction of the physical world- i.e., the police.

  102. In other news... by Jtheletter · · Score: 1
    A local teen will be charged with 5,934 counts of first-degree homicide for slaying players in Halo2 on Xbox Live. When asked for comment the local police chief had this to say: "Tonight our information superhighways are safer with this dangerous PKer behind bars. Can you imagine it? Day after day logging on and slaughtering teenagers and socially inept adults in what were clearly premeditated attacks meant to wholly kill with no regard for the consequences. Some of these players were harmlessly out for a drive in their warthogs or ghosts when this psychopath ambushed them with rockets! The humanity! Also he was totally using the superjump cheat."

    The laywer of the accused has issued this statement from his client: "A11 u n00bs are teh sux0rz!!1! u r a11 PWNED!"

    --
    -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
  103. Lineage II is a bot infested wasteland by garylian · · Score: 1

    PlayNC really messed up with Lineage II.

    From it's late beta stages (from when I first got involved) through today, the economy has been hijaked by bot-farmers. Or, as most close minded people call them, Asian/Chinese farmers.

    This is the major problem with in game economies. Players want them, because they can feel like they are getting something out of items they don't want. However, all they do is create a "business" opportunity for companies that will allow virtual items to be sold for cash. Players don't really benefit, especially new players, that don't hone their ability to play the game, but rely entirely on cool gear. You can spot an Ebayer from miles away.

    This is one of the reasons Lineage II was not a big success in the U.S. The gameplay was only ok, the UI was poor (point and click for MMOs was a mistake, and everyone in beta told them that) and they made no real effort to clean out botters. It's only mildly redeaming quality was the Dark/Night Elf chicks in their leather thongage, making every 10-85yr old male want to play one for a little bit. And once you put a piece of armor on, away went said thongage.

    One of the major reasons City of Heroes was a decent success was that there was no real economy. Sure, you could sell stuff, but you couldn't use Enhancements until you were +/- 2 levels of it's rating, so it cut the economy to almost nothing. Plus, other players had NO idea what Enhancements you received. No loot hassles, no worries. Sure, PlayNC started going nuts with balancing issues, and then World of Warcraft came out and made a huge dent in their playerbase, but it's the first MMO I have played in a long time that had no real economy, and now that WoW has bored me, I started back up, to be ready for City of Villians.

    Don't think CoV won't suck some players that have gotten bored in WoW. Half my guild is waiting on beta invites.

  104. I beg to disagree with Schneier... by Orrin+Bloquy · · Score: 2, Funny
    "I regularly say that every form of theft and fraud in the real world will eventually be duplicated in cyberspace," says Bruce Schneier."

    I have a Polaroid of what the burglar did with my toothbrush that says different.

    --
    "Made up/misattributed quote that makes me look smart. I am on /. and I must look smart."
  105. Is it OK to rob ... by plehmuffin · · Score: 1
    ... a house if the owner left their door unlocked?

    Sorry, but the ability to commit a crime does not make the crime acceptable.

  106. Newsflash: Virtual thief goes to virtual jail... by drgonzo59 · · Score: 2, Interesting
    The problem is also with people willing to pay their money for virtual property. What's next, they'll ask their county to issue them a deed and start financing the "virtual" house through their bank? Come on people, if you pay money for "virtual property" and someone steals, then they commit "virtual theft" - that is theft that is not real. It is _you_ that make theh problem real _for yourself_ by putting your "real" cash into it, so get over it.

    Or I like the idea of some Slashdotter that said to put the thief in a virtual jail. Make his character sit in a virtual jail and get virtual bread and water and get virtually pounded in the arse every day. If the virtual world is "real" enough to invest money into it, a jail in a virtual world is just as "real".

  107. I know something like this would... by TooncesTheCat · · Score: 1

    Never succeed in the US. How can something as trivial as a video game relate to real life? So he PK'd someone and sold their stuff for real money? If I steal your loot that you did not bother to pickup because it was worthless to you do that make me a thief? If I accidentally hit a monster you had just targeted ( a KS ) does that make it a attempted theft?

    If I gamble in a video game ( some MMORPGS have gambling ) does that make it illegal in my state / country if gambling is illegal?

    Japanese people never cease to amaze me in their stupidity.

  108. Slashdotters Steal Link Site's Bandwidth by Skeetskeetskeet · · Score: 1

    Film at 11.

    --
    Yeah, my karma sucks....but so do the mods.
  109. Intriguing by Anonymous Coward · · Score: 1

    Very interesting! Is it a crime to steal goods that don't exist?

    Interesting question considering for example, that a virtual good in a game is just digital data, much like an MP3 file is just digital data.

    The MP3 file is an intangible good which produces tangible results in the real world. The virtual goods simulate tangible results, but within a fake digital world.

    Where is the line drawn?

    When is virtual crime a real crime? (It would seem here that it's treated as real when the line to reality is crossed: ie: he got real cash). Still very interesting... I hope the day will not come where we can no longer pretend to be thieves and criminals in virtual reality!

  110. Mod parent up +5 by Anonymous Coward · · Score: 0

    Finally, some sanity.

  111. Ok this is easy by ifwm · · Score: 1

    Real world= real crime

    Completely fake world= fake crime

    If I were this guy I'd sue the shit out of everyone involved in the game for putting me in a position to get arrested.

    Seriously, would you buy a game if you knew there was a very real chance of arrest just from playing?

  112. Re:It's not that simple... by niskel · · Score: 1
    Maybe, but they can't have it both ways - they can't have a game that requires an UNGODLY commitment, AND situations where someone can easily lose what they've worked so hard to accomplish.
    They can have it both ways, it is 100% their choice. Minus the bot situation, everyone is on a level playing ground. You could have scammed that nice bow yourself, in fact, why didn't you? It is okay to have certain morals in a game, but as such, being a game and a fantasy world where things you believe to be immoral can happen, you must accept that they can and will happen. If you don't agree with how the game is structured, guess what, you don't have to play it. It is up to the developers to determin what is a fun gaming experience. If they believe stealing from other players can be a fun experience than they can put it in there. If it is indeed not a good feature and it is included, then the developer can either change it or accept the consequences of people not playing their game and loosing subscriptions.
  113. Mod parent up by southpolesammy · · Score: 1

    This is a fantastic analogy -- hadn't even considered that before. Come to think about it, this could explain why gaming addiction is becoming such a problem -- it's very much akin to gambling addiction.

    Great insight.

    --
    Rule #1 -- Politics always trumps technology.
  114. A true visionary hero... by Jack+Johnson · · Score: 1

    Lineage II is a virtual world unsuitable for human minds if I've ever seen one. The other players should be thanking him for demonstrating this so effectively.

  115. Virtual Murder? by Anonymous Coward · · Score: 0

    I'm worried that I may also be convicted of a similar crime if in fact "virtual mugging" is punishable by law. I am looking at over 35,000 virtual murder charges since Nov. 11 of last year. Of course some of them were Covenant Elites, so I may get my charges reduced.

    http://www.carnagestats.com/stats/playerStats.php? pID=2

  116. I think everyone is missing the point. by Holi · · Score: 1

    I have read a few comments and not one has really got to the meat and potatoes of the issue.

    A guy was arrested in real life for something he did in a video game.

    I am stunned with disbelief. Talk about people taking games too seriously. whats next getting sued by the dwarf for kill stealing, or bettr yet a sexual harrasment suit brought against me by 230 lb 30 year old man because I made lewd comments to his female half-elf ranger character.

    please this is absolutely ridiculous.

    --
    Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
    1. Re:I think everyone is missing the point. by StarvingSE · · Score: 1

      I think he was arrested because he sold the virtual goods for real world cash.

      --
      I got nothin'
    2. Re:I think everyone is missing the point. by Qbertino · · Score: 1

      I have read a few comments and not one has really got to the meat and potatoes of the issue.

      A guy was arrested in real life for something he did in a video game.

      I am stunned with disbelief.


      Well, allow me to stun you even more: You can get arrested in real life for messing with somebody elses bank account too. or credit card data.

      --
      We suffer more in our imagination than in reality. - Seneca
    3. Re:I think everyone is missing the point. by Holi · · Score: 1

      Well since neither bank accounts or credit cards are video games I don't see how this has relevance to my post.

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
  117. correct me if I'm mistaken but... by tomstdenis · · Score: 1

    This is just a video game right?

    So some jackass wrote a program to make other jackasses upset. Play a different game. Whoopy do.

    This isn't like he wrote a program to screw with medical documents or something.

    I mean how many times have I been on an online racing game and the others are just "that much quicker" even if I hold that fucking X button down as hard as I can...

    Does that mean they've "wronged me"? No it means the game is screwed up, that somehow people on the same equipment go faster and I don't give a damn.

    You're not forced to buy the game, it's not governmental intrusion, what really is the story?

    Tom

    --
    Someday, I'll have a real sig.
  118. Re:Real life crime will be more dramatic than onli by Epistax · · Score: 1

    Err I gotta say no, you're taking a subjective view. In reality it doesn't matter what is causing the frustration, all that matters is the amount. Society tells us what it's ok to die for, but that doesn't really matter. A rose is a rose.

  119. Virtual Rape by a thousand Zerglings by theurge14 · · Score: 1

    OMG ZERG RUSH

    kekekeke

  120. Re:Where the fault lies: The Bot user by darkonc · · Score: 1
    "We sometimes get so caught up in the fact that we can do something that we forget to ask if we should.


      The intent of the game is to allow people to havee fun. When somebody does something that, wholesale, destroys fun for the rest of the community, then even though the game allows it -- it's still cheating, destructive of the game, and counter to the real intent.


    This is like when Microsoft modified Windows to 'break' DR-Dos (and Lotus and ....). Even though the computer system allowed it, what they were doing was against the basic intent of the free market. They can try and defend it as 'innovation', but -- by whatever name -- it's still dirty pool. (more like whacking your opponent on the back of the head with a pool cue while (s)he's taking a shot).


    When you go into a bank's computer system (either hacking in, or as a trusted employee) and modify your account information, you're, in theory, just modifying bits and bytes -- not unlike the bot -- but the result is felt in the real-world. Thus it is that you get arrested. It's not much different here. The computer allows what this guy was doing, but it's still against the basic rules of the system, and destroys it's intended enjoyment for the community.

    --
    Sometimes boldness is in fashion. Sometimes only the brave will be bold.
  121. "Value" is mostly virtual no matter where you are. by Fantastic+Lad · · Score: 5, Insightful
    A company called, Wizards of the Coast put out this little game called, "Magic the Gathering".

    Played with little rectangular bits of cardboard imprinted with color images, each unit cost well under a cent to make.

    Can you see where I'm going here. . ?

    As it happened, these little bits of cardboard proved to be immensely popular. People were willing to shell out hundreds of dollars for single cards at the height of Magic's half-decade rule of high popularity. --Thing is, you couldn't eat 'em. You couldn't build much of a shelter with them. In fact, they were pretty much useless. . , except as a means of holding a little bit of information by way of printed text.

    As printed text is worthless to anybody who hasn't got a functioning and integrated human brain, all the value contained on those bits of cardboard existed entirely because everybody agreed at the same time that those little bits of cardboard were valuable. It was an huge act of group imagination filling a dead artifact with pretend value. --But that by itself is interesting, because it creates the reality in which people were willing to shell out hundreds of dollars, (more printed bits of paper, BTW).

    So what gives?

    Simple. Imagined value is just as powerful as any other kind when everybody agrees to participate in the illusion. Heck, it has been said that the health of the economy is entirely, (100%) dictated by people's belief in what the health of the economy happens to be.

    Thus, Cybercrime, if enough people agree that matter-less bits of coded data, (which you can't eat or build a shelter out of), are worth something, then yeah, people are going to go to dramatic extremes to acquire said bits of imagined 'property'.

    Physical property is usually just a place-holder for imagined value. In the digital world, the place holder for the illusionary value just happens to be made of the same stuff as the illusionary value itself. Thin air and the spark of imagination.


    -FL

  122. virtual consequences by Adams4President · · Score: 1

    If you're in a virtual world where you commit a virtual crime, then you should face virtual punishment. If I steal something in real life, I'm not going to go to virtual jail. Just like if I steal a virtual object in a virtual world, I shouldn't go to REAL jail.
     
    The thing that makes this instance more difficult is that the player went into the real world to make his virtual crime real-world profitable.
     
    However, out here in the real world, there are other factors like binding contracts and ethical behavior. If he signed a real-world agreement before playing the game that prohibited such behavior, then he could face real-world consequences.
     
    In conclusion, there is no conclusion, please move along.

  123. Also another thing. by TooncesTheCat · · Score: 1

    When Diablo first came out their was a big craze at my school of people wanting to play it. People were always trading items around school via floppies and such ( mind you this is before Closed Battle.net ) and sometimes paying money for it.

    I saw a oppurtunity.

    Since this was before the major character hacking had came to be, I found a way to dupe items within the game and add sockets and everything else.

    What did I do? I got all the best sets ( Immortal Kings etc. ) and began to dupe them by the hundreds. What did I do the following week at school?

    "Hey were you not looking for the Immortal Kings set? I'll sell you the set for 5 bucks"

    "Holy shit dude sure. *reaches into pocket and hands me 5 dollars"

    The ethics of this? I'm just a guy turning a profit, thats all. Sure that I am violating the terms of the Blizzard.net and probably should be banned. But in the court of law I would / could not be charged for any crime.

    Is it considered theft If I have a friend that works at Office Max that gets 50% discounts on harddrives. And I buy one from him for half off and pay 30 dollars. And I sell it to someone for 70? After all it is deception by a moral standpoint by selling it to him for 70 dollars. Doesnt matter how I got the item, just that I sold it to him for a bigger price than I paid for it.

    I really do not see how scalping laws exists.

  124. wow...just... WOW! by Potatomasher · · Score: 1

    This is extremely disturbing. Seems like law emforcement services are now up for hire by big corporations. With this type of precedent how long will it be until I get arrested for not complying with EULAs or even assembly instructions on IKEA furniture ?? Geez, what is this world coming too. Someone's cheating ? Just ban his account, and prevent him from creating new ones through his ip and credit card number.
    BR
    It is scary to see how much power we're giving away to companies. While on the subject, I recommend everyone watch "The Corporation", documentary regarding this very fact. Corporations are taking the role of government. The universe of Snow Crash doesn't seem so distant anymore....

    --
    A million monkeys and this is the best sig they could come up with...
    1. Re:wow...just... WOW! by Anonymous Coward · · Score: 0

      You're talking about the wrong game. This was in Lineage II ;)

  125. how about a virtual court? by circletimessquare · · Score: 2, Funny

    real world crime shouldn't be decided in virtual courts

    virtual crimes shouldn't be decided in real world courts

    so what is called for here is a virtual court

    populated with individuals of good karmic standing from various games

    and whose decisions should have one and only one real world punishment: banishment from the realm of the virtual

    that is: a legally binding injunction against the offending real world individual from having any internet access at all for a period of time commensurate with their virtual crime

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:how about a virtual court? by Alsee · · Score: 1

      My lawyer's name is Eliza.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  126. Racketering by DeeSnider · · Score: 5, Interesting

    Friends and I used to debate this all the time in Ultima Online. What if we sold someone a virtual weapon, say, on e-bay, exchanged it in-game, but had a gank squad waiting to mug him seconds later for the same weapon? After asking lots of pre-law friends, we came to the conclusion that, while definately a grey area, that it probably was illegal, and could be charged as racketering. Basically the problem lies in whether or not he intended to deprive someone of real world assets before hand. My guess is that was exactly his intent, and if so, I'm not sure he'll get off as scot free as we might think. Personally I'm suprised it took this long for such a well publicized case to come up.

    1. Re:Racketering by Anonymous Coward · · Score: 0

      In Japan, 99.6% of court cases lead to convictions. Esp for 'foreign' defendants.

    2. Re:Racketering by Anonymous Coward · · Score: 0

      In Japan, 99.6% of court cases lead to convictions. Esp for 'foreign' defendants.

      Pretty amazing what you can do by beating confessions out of people, although having a corrupt judicial system certainly helps as well.

    3. Re:Racketering by Murasaki+Skies · · Score: 1
      --
      Waiiii!!!!!! I have bad karma!
  127. Not good. by YeEntrancemperium · · Score: 1

    The fact that someone got arrested for this is very alarming. It shows how we are beginning to attempt to blur the lines between reality and fantasy. Why? Because we don't want to deal with the harsh possibility of a dying planet and the extinction of our race. Not good at all...

  128. Re:It's not that simple... by symbolic · · Score: 1

    It is up to the developers to determin what is a fun gaming experience.

    Hardly. It's up to those who play it- THEY are the ones who decide whether or not buy it, and how long they will continue to subscribe- as such, they are the ones who ultimately decide whether it's fun or not. Did I mention that I used to play Lineage 2?

  129. Nothing more than racism. by neo · · Score: 4, Interesting


    Quoting the article:
    The Chinese exchange student was arrested by police in Kagawa prefecture, southern Japan, the Mainichi Daily News reports.

    I bet if it was a Japanse kid this wouldn't have happened. They're just using some Chinese exchange student as a scape goat.

    1. Re:Nothing more than racism. by James_Aguilar · · Score: 1

      But then again your acusation of racism is itself racist because it assumes that Japanese people are racist with no evidence besides that the person was of another race. Look, it's recursion!

    2. Re:Nothing more than racism. by Anonymous Coward · · Score: 0
      Not the OP, but please google japan+racism.

      Let's see - UN reports on "deep and profound racism" in Japan, BBC news articles on Japanese racism, all at the very top of the search.

      In fact here's a link for you: courtesy of BBC.

      Personally, I tend to find that every ethnic population of humans tend to be about the same in exhibiting prejudice of all sorts, but when you hear stories of ethnic Chinese in their 5th generation in Japan that are still treated as foreigners and not given rights of Japanese citizens, I think you'll agree that that counts as racism.

    3. Re:Nothing more than racism. by Anonymous Coward · · Score: 0

      Despite Saaya Rie?! Oh man ...

    4. Re:Nothing more than racism. by James_Aguilar · · Score: 1

      Certainly there is a tendency in Japan toward racism, just like there is in the US and in any other country. It is part of the natural human inclination toward stereotypes. However, saying that and declaring that, in this specific instance, nothing would have happened to a Japanese citizen, are two different things. The former is taking a realistic and objective view of reality. The latter oversteps those bounds without evidence.

  130. Eversweat... by Anonymous Coward · · Score: 0

    haha sweatshops being forced to play everquest. now that is truly mind numbing hell. I'd much rather make gucci handbags or wallets at gunpoint for regis and kathy lee.

  131. What about a criminally insane designer? by spun · · Score: 1

    I'd say that even with a designer, anything goes. Who is to say the designer was moral. What if the universe were designed by a criminally insane designer? Wouldn't the most moral option be to oppose such a designer's evil plans, even if it meant certain punishment?

    Also, in my opinion, unless a supposed designer states, clearly, unambiguously and directly to every single inhabitant of It's creation exactly what It wants, anything goes. I wouldn't think it prudent to take other people's word on this. Without direct communication with a designer, any nutjob is free to claim any crazy idea of his came straight from the designer himself. How is one supposed to know?

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  132. Here is a post from youvstheworld.com by veganopolis · · Score: 2, Interesting

    I read this story, and the post on /. this morning, so I thought I would copy you guys on this:

    From: motherlessgoat

    How did we become like this? Some guy in Japan wrote a bot for the game Lineage II and goes around mugging other players and taking their crap. Well, the guy who wrote the bot started selling his "winnings" on a Japanese auction site for real money. Then he was arrested for stealing!!! GIVE ME A BREAK!!!

    It's time to get real folks. Let's start with the obvious problem with this situation:

    Who on Earth would pay real money for pixilated crap? I know this is becoming popular now a-days. In fact, I recently read an article about this. How in these virtual worlds you could be a rich king and live the best life, even though you share a one bedroom apartment with your mother and her lesbian lover. Hi Dad!

    Any takers for the "decline of Western civilization" theories here? Is this really what freedom is all about? Is this what we are all working so hard for? Is this something we should ignore? Is it like porn or drugs and we should just turn the other cheek when we hear about it?

    Why are we having our public law enforcers tracking these guys down? The guy build a software bot and let it loose within the confines of the game. According to the game architecture this is completely legal. If this was such a big deal, why didn't the makers of Lineage II stop this from happening. Shouldn't they take responsibility for things like this? Why did the guy who built the bot take the heat? This is probably what upsets me the most. And we see this all the time. Remember when MP3s were the big rage? Or downloading movies from Limewire? Why should the government enforce a company's copyright? Don't you think that is a waste of tax payer dollars? Shouldn't those companies take responsibility for protecting their assets?

    I don't know about the rest of you, but I actually care what happens to my tax dollars. And I for one can't stand to see it abused like this. This mindset must change. But how? It's called reform and there are plenty of people trying to change things. It is ok to question your government, your laws, and your traditions.

    For any of you still interested, here is the article about the guy who wrote the bot and how he got arrested: http://www.newscientist.com/article.ns?id=dn7865

    You can read motherlessgoat's post here: http://youvstheworld.com/virtual_muggings_in_linea ge_ii

  133. Umm.. ok? by Sheepdot · · Score: 1

    Does this mean that, as a developer, if I create content that a user uses, then I take that content away, I am held liable for "stealing"?

    Why does NCSoft not have any say in this matter?

    IMHO, I know some of you get pissy about MMORPG farming and the physically-handicapped who play these games for a living (making money on Ebay and IGE), but isn't this a case where the comment, "It's just a game!" is pertinent?

  134. There IS a crime here. by kingsmedley · · Score: 1


    >No crime, IMHO, was committed.

    I think you are confusing two different ideas here. If this fellow had attacked a passerby on the street in the same manner (programming a robot to beat him senseless and take his loot) he would be guilty of both assault and robbery.

    In the virtual world, however, there is no physical contact or threat of bodily harm, so there would be no case for an assault charge. However, since the virtual items stolen are in effect just data, and that data had a real world monetary value, they could very easily make a case for computer theft. In these terms, what happened isn't much different from electronically removing money from somebody's bank account and depositing it in your own.

    --
    Must... think up... something... clever!
    1. Re:There IS a crime here. by gstoddart · · Score: 1
      I think you are confusing two different ideas here. If this fellow had attacked a passerby on the street in the same manner (programming a robot to beat him senseless and take his loot) he would be guilty of both assault and robbery.

      But I'm confused ... do the rules of this game allow you to attack a passerby without recourse (ignore the whole bot thing)? Or do you have to play nice to other players?

      If the rules of the game actually let you mug characters if you're at the keyboard, then the actual mugging was just part of the accepted gameplay -- albeit a bit unfair since the bot did the killing.

      Why people would pay (real) money for objects which can actually be mugged from you in the game in the first place seems to be the underlying problem/cause for why people are being more sophisticated about the muggings.

      But in a world where the actual mugging is legal, the use of gangs, bots, or paid enforcers to mug is kinda moot.
      --
      Lost at C:>. Found at C.
  135. The real question: by Gothic_Walrus · · Score: 1
    How long before they blame this on Grand Theft Auto?

    Are we going to see an AO rated Lineage II?

    --
    Goo goo g'joob.
  136. I hate all this... by Comrade64 · · Score: 1

    I hate all this skewing of reality and online games (well, not really, it's fun!). But if we want to compare then let's compare real live games to online games, well... Let's say in REAL life, I'm into fighting as a sport. Boxing, ultimate fight contests, etc... Let me skew reality a bit then...

    Now, I can't just go down the street and beat people up...well, I could, but I have a fair chance on going to jail no matter how light I hit a person. Put some boxing gloves on me and let me knock someone into a bloody pulp and not only do I NOT get arrested,, but I have people cheering for me and I might get some prize money out of this. One of these is a game and the other is not. The rules of the game allow for this behavior.

    Take online games...simulated violence is inherent in games like lineage. I like simulated violence because I don't have to show my bruises at work the next day when I get my ass kicked, but under the "rules" or rather, the possibilities in the game, I could get the snot beat out of me and get mugged. That really sucks,but because it is a game, and within the possibilities of the game world I have a reasonable expectation to occasionally get ganked, then I'm mostly okay with that. I can whine and bitch about it a bit, but in the end it is JUST a game.

    If I'm making the analogy, I will go off on a slight TANGENT as well...performance enhancing drugs (bots?) can make the game unfair. The organization that runs the game, i.e. MLB, NBA, etc, should police their own ranks and keep performance enhancers out of the game, but why the heck should Congress get involved in the actions of a private organization to the extent they did?

    my 2p...

    --
    If you are reading this, then you are one of those people whom I just can't take seriously.
  137. The reason this is a crime by killercoder · · Score: 1

    The use of a bot wasn't the underlying crime. The crime was the theft of items perceived as having value and selling those items.

    Consider Japan has a cyber police unit http://www.npa.go.jp/cyber/english/policy/hightech _prog.htm so they have laws on the books to prevent theft (even theft of data).

    This guy broke the law - he stole items with a perceived real world value and sold them.
    Open and shut.

  138. Re:Real life crime will be more dramatic than onli by Ced_Ex · · Score: 1

    The great thing about videogames is there aren't real-world consequences for your virtual actions.

    It's a good thing too, don't know how many consecutive life sentences I would have received for my role in the death of the innocents in GTA:SA

    --
    Live forever, or die trying.
  139. You're all missing one aspect here by default+luser · · Score: 1

    You all interpret the EULA in favor of the victim (bots are not allowed).

    But then, you conveniently ignore the EULA clause which states that it is against the rules to sell / auction / trade in-game items.

    You folks make the claim that the in-game items have real-world value, but according to the EULA they are worth nothing. It doesn't matter what people sell them for in unofficial channels, by even CLAIMING monetary losses lon the items stolen you break the very EULA that protects you from crap like bots.

    Charging the theif with a crime...when the crime itself is based on values that go against the EULA...is fucking pathetic. Learn some logical consistency.

    Same old story. Idiot taken advange of, perpetrator caught and strung up because there's no hope in hell of actually enforcing 'laws' in online games any more than the US is capable of winning the drug 'war'...but they think an example will somehow help their cause.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

    1. Re:You're all missing one aspect here by MemeRot · · Score: 1

      Amen brother. These things cannot be worth money, because once the game eventually shuts down what are the owners going to do with their virutal sword? Nothing. It's worthless.

  140. Re:It's not that simple... by niskel · · Score: 1

    It is up to the developers to make the game to what they believe is the experience they want to portray. I actually said that, as a gamer, you are not forced to play their game. If a game isn't fun, why on earth would you play it especially if you had to keep paying to do so? What I am saying is that the developers have the final say on what the game is capable of and the users must accept that. They can accept it by sucking it up and playing the game or they can accept it by showing them that they would rather spend their money and time on something else than their subscriptions.

  141. On-line is real, just like "over the phone" by Scrameustache · · Score: 1
    Nowhere online will you find anyone so attached to items, parcels of land, or characters that they are willing to risk their real lives to protect them.

    One word: Korea.
    Or, in more words:
    The police in South Korea - a country as mad about gaming as the UK is about football - report that of the 40,000 or so cybercrimes reported in the first six months of 2003, more than half (22,000) had something to do with online gaming.
    --

    You can't take the sky from me...

  142. combination of factors is illegal by GunFodder · · Score: 2, Interesting

    Playing poker isn't illegal. I believe playing poker for money isn't illegal either, in an informal setting; I'm not sure about that though. Cheating while playing a game is crummy, but not illegal. Cheating while playing a game for money is fraud, and is most definitely illegal.

    Player killing is legal in an online game, and cheating is crummy but also legal. However if cheating leads to financial gain then it is fraud, and is illegal. I wonder if this chain of logic can be used to discourage cheating in online games?

  143. Japanese Cyber Laws by StimpyPimp · · Score: 1

    As far as I am aware, using a bot is not illegal in Japan, only by the game rules. However, stealing virtual items/characters did become illegal not too long ago. They also hold game companies responsible for lost goods and characters, and can be sued. They treat virtual possessions as they would RL possessions. Leave it to Japan.

    As for Lineage 2, I played Beta and saw this kind of behavior a mile away. A high-level character can go around ganking low-levels, and the only 'punishment' is that they become attackable by other characters and guards. But that leaves many characters and zone with little protection. In a sense it is a bit more hardcore of a game, but the amount of crime and farming makes an already boring game horrible.

    --
    This signature is part of a balanced post.
  144. Re:"Value" is mostly virtual no matter where you a by Tim+C · · Score: 1

    But that by itself is interesting, because it creates the reality in which people were willing to shell out hundreds of dollars, (more printed bits of paper, BTW).

    I don't know about the US, but here in the UK on each note there is printed the words "I promise to pay the bearer on demand the sum of" followed by the amount the note is worth.

    Technically, they're IOUs written by the Bank of England on behalf of the government (or is it the crown?). They may have no intrinsic value themselves, but in theory at least you could go claim your ten pounds worth of gold.

    Of course, gold only really has value (beyond its innate usefulness as a conductor, raw material, etc) because everyone agrees that it does...

  145. Re:"Value" is mostly virtual no matter where you a by FlynnMP3 · · Score: 1

    Good God! Somebody finally gets it!

    This is the perfect argument. Value is a man made precept. If a bunch of people decide that something has value and are willing to pay for it, it makes perfect sense when people put value on virtual items that the idea of value can and *should* be abstracted away from the physical object.

    Right now, the only mark against it is there are many more people that believe these virtual items have no value.

    Even the publishers and designers of said games are struggling with the concepts of value. As evidenced by the HUGE ebay trade going on for virtual items.

    The crime here is disrupting the peace and deliberately gaming the system to have an unfair advantage. Whoever said life was fair? Same thing applies virtually.

    -FlynnMP3

  146. What's next? by Anonymous Coward · · Score: 0

    "Phuck! Some d00d pwned me in pvp! I'm calling the police because that's murder!"

  147. Check this out... by Mongoose · · Score: 1


    I was playing lineage II and they robbed me of all my clothing!

    http://offload1.icculus.org/freyja/images/screensh ots/lineageII-support2.png

  148. Justice by thewiz · · Score: 1

    Perhaps it's time for the victims to gang up on the perp and blow his bot to pieces. If someone wants to be a criminal perhaps it's time for players to become law-people.

    IANAV (I Am Not A Vigilante) but a little "old west" justice might be what's called for in this case.

    --
    If "disco" means "I learn" in Latin, does "discothèque" mean "I learn technology"?
  149. I'm in real trouble then by ross.w · · Score: 1

    I couldn't count the times I've been in games and murdered people and stolen their weapons.

    Oh wait... those weren't real people?

    --
    If my call is important, why am I talking to a recording?
  150. I don't see a problem... by Physics+Dude · · Score: 1
    A man has been arrested in Japan after on suspicion using a bot to beat up and rob characters in the online computer game

    I don't see the problem... as long as they only arrest and sentence his in-game character for the "crime". ;)

  151. This business model sucks by Anonymous Coward · · Score: 0

    And the companies want the government to prop up their engineered business model. That's a nice little arangement.

    I agree it's gambling. Xbox Live! is gambling. World of Warcraft is gambling. Everquest is gambling. Deal with the gamble, or get out.

  152. Fraud is illegal. Stealing online by Anonymous Coward · · Score: 0

    Depriving someone of property is illegal. By your logic, skimming from an online bank account would be acceptable, because its "virtual." This guy got real money by committing fraud. Basically, he was depriving others of the use of their paid-for game service, and making real money from it. Its as if someone rented out your house while you were away on vacation.

    1. Re:Fraud is illegal. Stealing online by tricorn · · Score: 1

      So as long as he did the mugging himself, instead of by proxy, it would then be totally legal, right? I'm not sure I can see that using a bot could be considered fraud, though. He didn't have a contract with the victim saying he wouldn't use a bot, the bot didn't pretend to be someone else. I think the proper course is for the game company to restore the lost items, and then pursue legal remedies against the perpetrator for violating their contract (no bots, no selling items for money).

      Now, if it was a case of selling an item to someone and they refused to hand it over in the game, you might have a case of real-world fraud, since there is now a real-world transaction between the two.

    2. Re:Fraud is illegal. Stealing online by cluke · · Score: 1

      Come on. If you are playing chess and someone takes one of your pawns, is he stealing from you? If you are playing Monopoly, do you call the cops if someone overcharges you for rent on Old Kent Road?

  153. Pathetic by David's+Boy+Toy · · Score: 1

    Thats the whole purpose of virtual reality, to do nasty things you couldn't do in real life :) What next someone will get the chair for killing someones pet monsters in a game? Its kind of like heading into your friendly neighborhood S&M dungeon, and claiming you where raped. "Did you safe word?" "No." "Please don't waste the time of this court, next." Like a reputable S&M dungeon games have a way out if you really need it. Quit the game if you can't take the heat. If the game was supposed to be 'nice' then they should fix the code instead of calling the cops. When I wrote the original TinyMUSH (wrote isn't really the right word, it was a substantial rework of TinyMUD). One major design goal was to make users able to fend for themselves without calling on a higher power for help. Don't like someone in your space, you can eject them. The combat version was never completed do to a real world theft of the computer I was developing it on. At that time 386 computers where expensive.

  154. Follow the money... by screwthemoderators · · Score: 1

    I wish you left the first sentence out. Its not virtual, because this guy was essentially stealing the "actual" Service, provided by the company for paying customers. Its as if someone stole other peoples' phone account numbers and sold them. The account might still be usuable by the original owner, but they still have been deprived of a service they pay for. Rather than being named responsible, the company will probably be a defendant, because damage to ther reputation and money-earning ability is a lot greater than the damage to individual users.

  155. i dont know whats worse... by adnausium · · Score: 1

    ...the loser doing this sh*t or the losers trying to prosecute....sheesh

    --
    Don't ya hate it when the correct spelling of your favorite screen name is taken?
  156. This brings up another one of the Icky questions: by cmdrwhitewolf · · Score: 1

    If it's found to be illegal for theft of virtual items percieved to have some real world value, how far of a jump would it be for somebody to then claim a loss of their real world value (since they paid for subscription, online time, whatever) due to death of their character by another during normal gameplay?

    --
    [Now, I'm off to lift my le... Um, visit... at another place.]
  157. Re:"Value" is mostly virtual no matter where you a by James_Aguilar · · Score: 1

    You've got it right. The value of things is not dependent on their tangibility, but on the value that people agree that they have.

  158. Damn robots. by cornface · · Score: 1

    The astute reader will notice that the crime was perpetrated by a bot.

    This is just another sad and horrifying example of robots turning on their human masters. We really need to do something about these metal menaces before it's too late. Flesh creatures unite! The time for battle is upon us.

  159. EULAs *are* subject to the law by WidescreenFreak · · Score: 1

    But you've missed the point that he did so after violating the EULA by using the bot. Once he violated his EULA, which IS subject to real-world law, he then was committing a crime by continuing to play and selling the item. (He had to log in and give the item to the other player, after all.) So from a purely technical perspective, he sold the item, which was obtained while performing an illegal act, while performing a second illegal act by logging on again after he had violated his EULA.

    Now, tell me how that's not subject to Japanese law?

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:EULAs *are* subject to the law by Vellmont · · Score: 1


      Once he violated his EULA, which IS subject to real-world law

      You're always subject to real world law, EULA or not.

      he then was committing a crime by continuing to play and selling the item.

      Well, at least in the US he had broken the license agreement. That means he was subject to lawsuits from the game maker, but it has nothing to do with criminal law.

      So from a purely technical perspective, he sold the item, which was obtained while performing an illegal act

      What illegal act? Violating the EULA? That's not illegal, but a breach of contract. Completely different.

      Despite what corporate America (or Corporate international for that matter) would have you believe violating a EULA isn't a criminal act. Obviously the game maker can delete this guys account and ban him from the game, but he can't be prosecuted, at least under US law. I suppose the game maker could try to sue him for damages in civil court. They'd have to show damages of course, and that he was liable for said damages. The case would amount to "the guy was mean, and people didn't want to play the game because he was mean!". Not a very sound argument.

      Now, tell me how that's not subject to Japanese law?

      I've no idea what the laws are like in Japan. Maybe violating a EULA is a criminal offense in Japan and you'll wind up with 20 years behind bars. Maybe just being a jerk is illegal in Japan, who knows? The point I'm trying to make is that this isn't theft. Crazy laws in Japan could make anything illegal, including calling the laws in Japan crazy.

      --
      AccountKiller
  160. It's all about scope. by ebyrob · · Score: 1

    If you were hosting a "freeshard" with about 10 of your friends regularly using it and someone got cheated that wouldn't be a very big deal.

    But, if you open up a large legitimate for-pay server and the same thing happens, that's a little like having someone cheat in a large casino. Does the casino owner get to decide what is and isn't against the law with regards to cheating?

  161. Re:"Value" is mostly virtual no matter where you a by stanmann · · Score: 1
    --
    Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  162. Is it too late to say by skreeech · · Score: 1

    fucking o.O crying about losing their shit.

    --
    [20:36] wwwdot/.dotorg
  163. Breach of contract by WidescreenFreak · · Score: 1

    (A) He did an illegal (as in "breach of contract") act by violating his EULA because of using bots.

    (B) He then logged on again after having violated hs EULA in order to sell the item that he had obtained though illegal means.

    If he sold the item after a legitimate defeat of his opponent, there would be no issues. The method of the defeat, however, was through a breach of contract and the continued logging in was illegal use of a service that he was no longer licensed to use due to violating the EULA. Because of those two situations, I don't consider this to be a non-event.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  164. It's a freaking game fer fecks sake! by Anonymous Coward · · Score: 0

    The whole point of games is that you can do things outside the bounds of normality. I'd suggest the guy who got vitually mugged in the game seek psychiatric help rather than police help. He's obviously got problems differentiating fact from fiction.

  165. Go buy a dictionary, and READ it. by Scrameustache · · Score: 1

    The issue is not that the perpetrator didn't do anything wrong

    I was replying to: "If it is possible to become 'invincible' in the game, its not the fault of the person who used it, its the fault of the gaming company for allowing it to happen.
    The game involves real money and looting, this should be expected and the players know the risk coming into the game. No crime, IMHO, was committed.
    "

    Where the original poster seemed to think that anything that can be done in the game is the resposibility of those who didn't specifically take steps to completely prevent it, and not the responsibility of the person who did it.

    I don't know what "the" issue is. My issue is: Just because someone didn't stop you from doing something doesn't mean you aren't responsible for your own actions.

    Doing something wrong in a silly little MMOG means you should get punished in the silly little MMOG, not the real world.

    He did something wrong in the real world, outside the game, when he sold his ill-gotten virtual loot.
    That is why he is facing out-of-the-game consequences.

    The fact that these items get sold for cash in the real world only further reinforces how MMOGs are simply being taken too far.

    True, but irrelevant to the question of responsibility on the part of the perpetrator of the act, and not on the part of the people who did not make it impossible to do said act.

    Your analogy is completely off.

    Why? Because I refer to behaviour in the real world to make a point about behaviour in the game's world?

    analogy
    Pronunciation: &-'na-l&-jE
    Function: noun
    2 a : resemblance in some particulars between things otherwise unlike

    --

    You can't take the sky from me...

    1. Re:Go buy a dictionary, and READ it. by cgenman · · Score: 1


      The analogy is off because laws are preventative, whereas games are implemented... In other words, laws subtract what you can do in the real world, whereas with games basically everything you can do must be constructed.

      Someone had to implement a Mug() function. The developers made it possible to assault other players and take their money... not just in a shoddy-construction-made-it-possible sort of way, but in a god-made-the-world-in-7-days sort of way.
      The problem it seems is not that he mugged other players (P2P is a big draw in lineage), but that he was too good at it. He figured out the system, and built himself a robot to do it for him. He then sold his winnings. It's really analogus to writing a script to play online poker for you. Nothing you do is illegal, and in fact all of the little steps are encouraged, but to automate the system and do it well takes the game out of it.

      Again, if there were anything legally wrong with virtually mugging someone in Lineage the function wouldn't have been implemented. We're not talking about complex interactions of systems here, we're talking about the decision to allow and reward PvP activities.

      Should using an in-game ability lead to real life jail? Me thinks he'd have a good case against the developers if that were so.

    2. Re:Go buy a dictionary, and READ it. by Scrameustache · · Score: 1
      The analogy is off because laws are preventative, whereas games are implemented.

      Computer users who hacked into the popular online game "Lineage 2" used a special program that enabled them to automatically defeat the characters of other users and steal their game items, it has been learned.

      The users from China who illegally accessed the game obtained credits using the program. They are thought to have sold these credits over the Internet, exchanging them for Japanese yen.


      Someone had to implement a Mug() function.

      And someone else made the botMugSploit() function that abuses it. THAT someone, and the someone who uses it, is to blame for the abuse. Because they are the one who actually commited the act.

      Should using an in-game ability lead to real life jail? Me thinks he'd have a good case against the developers if that were so.

      Why not blame the phone companies for phone-scams? The scammers were only using the phone, it's not their fault! The phone company should have foreseen the possibility to scam someone and implementted a voice-recognition tool that automatically cuts the line as soon as someone tries to scam someone using their lines!

      Sheesh.
      --

      You can't take the sky from me...

  166. OMFG MOD UP! by Anonymous Coward · · Score: 0

    wholly shit dude is that link for real?

    does anyone have a video of this thing seeing thru walls? how come slashdot doesnt do an article on this guy!

  167. Re:This brings up another one of the Icky question by modi123 · · Score: 1
    Sure, here I will pay you for your time. What, you say it's $13.00 per month for two months? Fine, I have your $26.00 riiiight here. *crotch pointing motion*

    Of course one could go the other way. For the sake of example, here's the numbers. Assuming you pay $13.00 a month for unlimited access, and there are 720 hours in a month (24 hours a day by 30 days a month). By my calculations it is: 0.0180 $$/hour. Show me how many hours you put into your character and I will multiply it by $0.018. As my dad was know to say "Don't spend it all in one place!"

  168. A Pretty Good Idea by Wilson_6500 · · Score: 1

    That really is a pretty good MMO idea. Two factions in a game: one tries to run around and commit as many crimes as possible, the other tries to stop them however possible.

    You could get more complex than that. The "good guys" could be composed of a loose organization, rather than just one group (ala CoH). Some could choose to use detective work, to wear light armor and carry a little revolver since they're probably not going to get shot at very often. These guys are PIs, and they catch their criminal PCs with the intent of jailing them. Another group of good guys could be Judge Dredd-type vigilantes, who get more heavily penalized than the PIs if they arrest criminals without a rap sheet (and even more heavily so if they kill them) because they have more freedom to do so.

    Someone would, of course, get the idea that the criminal's game is more to rack up crime points than to outwit the PIs and outshoot the vigiliantes, so you'd have problems with good guy characters being attacked on the server level and crap, but maybe not more so than in other PvP MMOs. Of course, the Children's Crusaders (Protect the Children! is their war cry) would hate it, and would say that you could plot real crimes using the game as an engine. Well, you sure could, and you'd end up with plans that include calling in a stolen Osprey helicopter to hold off Judge Fredd.

  169. So when will game designers realize... by ebyrob · · Score: 1

    There's a market to be made in paying some players to play, and charging others to play...

    I mean, if you can pay folks in developing countries a low hourly wage to play "evil demi-gods" or some such in control of bots that are almost indistinguishable from real human beings, why not use them to entertain the "paying customers" instead of leaving them trying to make a living by griefing? (There could even be some kind of in-game rating system built around implicit and explicit player feedback... It'd be especially entertaining watching a paid "bad guy" messing with a really nasty griefer.)

  170. Cyberspace? by Flunitrazepam · · Score: 1

    1995 called, they want their buzzword back.

    --
    1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
  171. So does that mean? by Anonymous Coward · · Score: 0

    IF i exploit myself into a really good camping spot in CS and i kill someone with my awp from there does that meen I should be booked on murder-2?

    1. Re:So does that mean? by Quill_28 · · Score: 1

      No it means you are a dickhead, that no likes in CS and probably real-life also.

  172. Where the fault lies by vga_init · · Score: 1

    Money. The root of all evil, of course!

    This man is criminal because of the ability to exchange the items for real cash, which is based on the assumption that they have real value outside the game.

    If you'll recall, selling in-game items for real money is a violation of game rules (on most MMORPGs, though I've heard some providers permit it, in which case I have no quarrel with those parties) and policy. This is not allowed.

    What we are witnessing is a very clear side-affect of this policy abuse that all you money-grubbers seem to be okay with. Do you actually think this guy would be stealing so many items if he couldn't sell them? He's using a bot, so he doesn't really appear interested in playing the game or actually using the items, but is only doing this because there is a profit to be made. This type of game abuse is a direct cause of another type of game abuse; buying and selling items outside the game with real money.

    While what he was doing is certainly rotten, I blame the buyers first and foremost. People who buy and sell game items with real money from other players in violation of their terms of service should all be banned.

    I don't believe the kid should face criminal charges. I believe he should simply be banned from the game.

  173. So, if I kill someone in Halo... by duffel · · Score: 1

    ...did I commit murder? What if they respawn? You've me all confused. :)

    Seriously though, what if there's a game where the whole point is to rob the other players? Would everyone playing it break the law? Clearly not.

    What if it's just possible to rob people to "add flavour"? Where's the boundary?

    If you can be arrested for stealing property in a game that simulates ownership, why not be arrested for treason in an espionage game, or for terrorism for playing "Destroy all humans"? Should you get civic awards for Sim City? What if I gain a point through subterfuge that my friend should by rights have gotten? Can he sue me? Clearly not. It shouldn't be different when money is involved.

    What people have to get used to is that a virtual world is just that, virtual. A virtual crime is similarly virtual. Think about it as a simulated crime.

    There aren't victims as much as there are losers (meaning non-winners). They paid extra money to give themselves an advantage in a game (which, frankly, I disapprove of... but I digress), and they still didn't win.
    But it wasn't their money that was stolen, it was simply that their advantage was removed. The money was gone long before that. Incidently, I also don't see that they ever owned the things that were stolen... They were granted use of a feature in exchange for money by someone that was previously in control of the feature.

  174. It isn't illegal to steal from others in L2 by krunk4ever · · Score: 1

    I'm not going to get into the ethics of stealling from a virtual game, but stealing/mugging is allowed in L2. you may argue that it represents a virtual world where there are rules etc etc.

    however, just like how you can steal cars and how you can slaughter people in other games, stealing and mugging is one of the many actions you are "allowed" to do.

    if you played any of the final fantasy series or maybe even an online rpg where 'thief' is a valid persona, then your goal in the game is TO STEAL.

    What this guy did was wrong, by botting (which is fraud) and selling the rare items (which he obtained fraduently) for real world money. however, if i was a character on L2 with the class 'theif' and i stole a rare item from someone, I'd be perfectly within legal bounds to sell that item if i wanted to with no repercussion, besides getting rich.

  175. If only there were some way by ManoMarks · · Score: 1

    To ban people like this from all games. Commit a "crime" and don't ever play these things again, or at least for some specified period of time. Yes, I know the technical difficulties are tremendous, as are legal, but it might deter some of it. And I don't think this guy should be prosecuted, though he's icky. I just don't see the basis. It's entirely possible this will get thrown out.

    --

    That's gotta fit into your schema somewhere

  176. Re:"Value" is mostly virtual no matter where you a by gertsenl · · Score: 1

    Flesh this out, publish it, and I smell a Nobel prize in economics. Seriously, though, very well said.

    --
    --Leo
  177. And if god had not intended for people to mug... by Spirckle · · Score: 1

    ...each other he would not have made it possible. Therefore the fact that some people in this game of "real life" are more powerful than another then it is god's fault for allowing this to happen? Therefore people who mug should be banned from this life... Wait this all is not sounding so good.

    --
    Using the best knowledge of today to create the problems of tomorrow.
  178. Interesting Question by phriedom · · Score: 1

    IANAL, but I don't think this all hinges on intent. After all, if robbing an in-game avatar of their virtual property is okay and is an accepted part of the game, then a group doing it in an organized fashion is also okay. As far as I can tell, racketeering is for things that are illegal. If I intend to complete the transaction that I agreed to, and then try and ambush the other player afterwards and get my item back through methods that are an accepted part of the game, well it is a dirty trick, but I think it is legal.

    One shouldn't expect anyone to be willing to trade with you again. And some people might take it personally and hunt you, but that too is part of the game.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  179. Stolen Goods by phriedom · · Score: 1

    IRL, if you buy stolen goods, even if you had no way of knowing they were stolen, and it is discovered the authorities will return the goods to their rightfull owner with no compensation to you. Your only recourse is to go after the person who sold you stolen goods.

    I don't see why the game-maker has any obligation to refund the money of the person who bought goods (which is against the TOS) from a cheater.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  180. I think the point everyone is missing.... by Anonymous Coward · · Score: 0

    IS THAT THIS IS A FRIGGING GAME!!!! A dude got picked up by the cops for PLAYING and WORKING OVER AN ONLINE GAME!

    Jesus Christ! Next thing you know people will be arresed for their characters under age 21 in Sim City for buying online Sim Porn at the Sim Store!

    Damn!

  181. Not Actually Theft by Jim_Callahan · · Score: 1

    Right, I'm too lazy to RTFA, but I'm just going to assume that the guy is being taken to court for sabotaging a game and using it to obtain untaxed money from items not marked for resale, not actually for winning at said game. Thus is my faith in humanity kept intact, by not reading the article and finding otherwise.

    --
    ...it's really a sad day for America when we require a goddamn ACT OF CONGRESS to make our DVD players work properly. ~
  182. Real Bounties on Virtual people? by Anonymous Coward · · Score: 0

    Haven't RTFA but.. my room mate and I were discussing what would happen in the event that someone in the real world took out a real bounty on a virtual character? (i.e. paying someone money with a high level character to kill another high level character) What kinda law would be broken if they were caught in such a circumstance? ;) Just musing that's all.

    Cheers,
    Mike

  183. Sklashdot mugging by bxbaser · · Score: 1

    give me 5 dollars or i'll mod you down

  184. Re:Newsflash: Virtual thief goes to virtual jail.. by KillShill · · Score: 1

    virtual pounding.

    haha, now that's funny.

    --
    Science : Proprietary , Knowledge : Open Source
  185. Concerning Lineage ][ by Anonymous Coward · · Score: 0

    Okay, this smells of bullshit... As of C3 players can no longer drop items unless they go red (pk another player), PvP and lose with more than 5 PK counts, or get trained (a player aggros a bunch of mobs on a player and the player dies, and possibly drops)

    Furthermore, I bet half the people here saying 'It's just a game' haven't even played Lineage 2. First of all, it takes almost two straight months botting to get to a point where you are able to compete with anyone else (most players bot, Chinese sweatshop farmers control the economy, NCSoft sucks in customer relations). Getting money and equipment takes a huge investment of time.

    This game was made for koreans.. the grind is horrible for most US players who just want to have a good time...

  186. Technophobic Cybercops... by 1337W422102 · · Score: 1

    Geez, the all-around good guys make me sick.

  187. Re:Newsflash: Virtual thief goes to virtual jail.. by mzo · · Score: 1

    Actually Ultima Online, one of the original kingpins of MMORPG's did have a virtual jail to which you could be teleported and imprisoned. I was sent to it one time for pickpocketing (although it was my friend I was pickpocketing and it was merely for practice so once I managed to summon a GM I was freed).

  188. let me take a shot... by Wazukkithemaster · · Score: 1

    i've played L2 before... it wasnt pretty but i DID gain some perspective on what may have happened.

    at worst this guy broke the TOS by botting and then selling the items (according to American laws i guess). i am highly suspicious of any person that uses a BOT to PK... that just doesnt work. Bots do not make you invincible they just make you predictable. I once saw a person make a pile of money that led to 10 uber dragons and laughed my ass off as a bot automatically started picking up the money off the ground and walked right into all 10 dragons. I think what happened was is he used a bot to acquire items/exp then used his new uber char to slay people.

    SOLUTION! If you dont want your stuff to get stolen then buy a virtual "gun" a.k.a. buy your gear/characters and then beat the hell out of him... or get a group and start beating on him... or even BETTER! dont fight back. In L2 if you dont fight back then you cant drop gear (AFAIK) or the chance of you dropping is like below 1%. camp out next to a guard or something. they slay any red tagged people... or train the guy with enemies! there are lots of ways out... arresting an asshole, satysfying though it may be, is not the answer

    --
    Live according to the Categorical Imperative. If the Categorical Imperative tells you not to live by it... ignore it
  189. You stole my ^%@#^%# Cloudsong!!! by rve · · Score: 1
  190. Ban online chess! by Anonymous Coward · · Score: 0

    Online chess should definitely be made illegal. I mean, not only are you murdering helpless pawns, but your main goal is to kill the King! Not only is that murder, it's regicide!

  191. It's called "cheating people for money" by Scrameustache · · Score: 1

    Why is it so hard for some people to understand that this is a GAME. Beating people up and stealing stuff from them is part of the game.

    Not by using bots it isn't. That's an exploit, used for illegal financial gain.

    If you want an analogy, it'd be like a boxer complaining that his nose was broken in a sanctioned fight. ...because the other boxer put a couple rolls of quarters in his gloves.

    The bots are cheating, the rolls of quarters in boxing gloves are cheating.

    Get it? Cheating at a game to make money is not ok.

    --

    You can't take the sky from me...

    1. Re:It's called "cheating people for money" by EllisDees · · Score: 1

      >Not by using bots it isn't. That's an exploit, used for illegal financial gain.

      Illegal how? Where is there a law that says that you aren't allowed to use bots in an online game? At absolute worst, he broke the EULA and should be banned from the game. The financial gain is irrelevant, since selling *anything* from this game is against the EULA.

      >The bots are cheating, the rolls of quarters in boxing gloves are cheating.

      Yes, and neither of them should get you arrested.

      --
      -- Give me ambiguity or give me something else!
    2. Re:It's called "cheating people for money" by Scrameustache · · Score: 1
      Where is there a law that says that you aren't allowed to use bots in an online game? At absolute worst, he broke the EULA and should be banned from the game.

      The law is in Japan, apparently, and you are MISSING THE ISSUE, which is that he (and his accomplices) used the bots to cheat people out of money. Real money is involved, hence real police is involved.
      They used a game as a medium to commit fraud, the fact that it's a game does not make it ok.

      You need to get a grasp of reality: He wasn't playing a game, he was STEALING REAL MONEY FROM REAL PEOPLE who were playing a game. Real money. Real people. The game was only the medium through which the crime was commited.

      The bots are cheating, the rolls of quarters in boxing gloves are cheating.
      Yes, and neither of them should get you arrested.

      "Hiding a metal object in a boxing glove, causing physical injury to the other boxer, should not get you arrested."???

      Riiiiiight, how about I just add you to my list of idiots who's opinions aren't worth the bandwith it's carried on then?
      --

      You can't take the sky from me...

    3. Re:It's called "cheating people for money" by EllisDees · · Score: 1

      >The law is in Japan, apparently, and you are MISSING THE ISSUE, which is that he (and his accomplices) used the bots to cheat people out of money. Real money is involved, hence real police is involved.

      What money were these people cheated out of? If he had killed them without the aid of the bot, how would the situation be any different? It wouldn't. The 'person' who was killed in the game would still be out the exact same thing - an item within the game. Hell, the game could close its doors tomorrow, and everyone would be out all the items they've built up within it, and there would still be nothing criminal about it.

      >They used a game as a medium to commit fraud, the fact that it's a game does not make it ok.

      What fraud? There was no agreement between those players to do anything, let alone not kill one another.

      >You need to get a grasp of reality: He wasn't playing a game, he was STEALING REAL MONEY FROM REAL PEOPLE who were playing a game

      No, he was not. If someone decides to buy something that has no value whatsoever in the real world, it's their own fault for being so stupid. This is a GAME. Buying things within that game for real world money is cheating just as much as the guy using the bot.

      >"Hiding a metal object in a boxing glove, causing physical injury to the other boxer, should not get you arrested."???

      It won't. Boxing, like online gaming, carries its own intrinsic risks. Physical injury is one of them.

      >Riiiiiight, how about I just add you to my list of idiots who's opinions aren't worth the bandwith it's carried on then?

      I'm just terrified that I'm about to be blacklisted by the borderline-retarded.

      --
      -- Give me ambiguity or give me something else!
    4. Re:It's called "cheating people for money" by Vellmont · · Score: 1


      You need to get a grasp of reality: He wasn't playing a game, he was STEALING REAL MONEY FROM REAL PEOPLE


      Why do people have to make up fantastical garbage like this? There was no money stolen. The things in the game don't "belong" to you. Thee's no money in the game that can be turned in for actual money. If the server crashed, your virtual thing is gone. If your account is taken away because you broke the rules, the game company doesn't give you back the "stuff", because it never was yours in the first place

      Riiiiiight, how about I just add you to my list of idiots who's opinions aren't worth the bandwith it's carried on then?

      Please go ahead. The less poorly informed and irrational people responding to my posts the better. I heavily encourage you to put me out your foes list. I welcome seeing myself listed in it.

      --
      AccountKiller
    5. Re:It's called "cheating people for money" by Scrameustache · · Score: 1

      There was no money stolen.

      It's funny how the article, and the police, don't see it that way, but you manage to.

      responding to my post

      Also not in accordance to reality, since that was said in reply to someone else. But reality clearly has no bearing on your opinions, so, carry on.

      --

      You can't take the sky from me...

  192. Re:"Value" is mostly virtual no matter where you a by Anonymous Coward · · Score: 0

    Yes, something taught in high school economics courses is clearly worthy of a Nobel Prize. What wins Nobels in Economics is ridiculously advanced mathematics and statistics, game theory, and financial market formulas. Sorry.

  193. Re:Real life crime will be more dramatic than onli by enjerth · · Score: 1

    Are you saying that since the guy received real cash for his virtual muggings that real world jurisdiction comes into play? No. Jurisdiction only counts on where the crime was committed. If a crime, as defined by the authorities of a virtual world/game, is committed, they have jurisdiction. No crime was committed under the jurisdiction of Japans' police. If the crime was committed in China and the criminal was on Japans' soil, along with the loot from the crime, Japans' law enforcement would only be responsible for extraditing the criminal to China for prosection at Chinas' request, if Japan agreed.

    Since NCSoft does not define the muggings and theft as criminal activity, although it is still mugging and theft, it is not criminal as it is their jurisdiction. If there was a crime committed under their jurisdiction then it is up to them and NOT JAPANESE LAW ENFORCEMENT to bring the criminal to justice, on NCSoft grounds (the virtual world).

    The only possible crime is violation of terms of service, which would be akin to using a screwdriver for a hammer.

    Furthermore, if you want to argue that because he profited from his virtual theft he is accountable under Japans' law for assault and robbery... was there a PK involved? He should probably be prosecuted for murder as well. I hope he gets the death penalty. [/sarcasm]

  194. Re:Real life crime will be more dramatic than onli by symbolic · · Score: 1

    Are you saying that since the guy received real cash for his virtual muggings that real world jurisdiction comes into play?

    Absolutely. Even though it's 'virtual', the offender deprived the other players of the value of their possssions. There's no way around that fact.

    Tell me...if someone steals some stock that you own (you don't physically have it in your posession, it's all just numbers in a computer system), have they committed a crime?

    If game makers want to allow theft in their games, they better figure out a way to remove any real-world velue from the stolen items.

  195. who turned this guy in? by Abyzzal · · Score: 1

    Who turned this guy into the cops? NCSoft, the auction site, one of his customers? I hope it wasn't NCSoft who reported a "crime" to the police and then gave them the guy's registration info to bust him. I could understand if one of his customers reported him for fraud and they arrested him for fraud but it says he was arrested for his actions in the game. Doesn't there need to be a law against something before the cops can arrest people for it? What are the Japanese police going to do when I log onto the Japanese L2 servers from the US and start ganking people for items? Try to extradite me?

  196. Did you seriously.... by LordPhantom · · Score: 1

    ...just compare yourself to Thomas Jefferson?! Look, you may have taken up some of his ideals, but that dosen't make your thoughts on them correct, you insipid troll. There is such a thing as intangable property, rights, etc. Read the Federalist Papers sometime, eh? Hell, just bother to know what you're talking about sometime. :)

    1. Re:Did you seriously.... by IgnoramusMaximus · · Score: 1
      Hell, just bother to know what you're talking about sometime. :)

      Perheaps you should read some:

      If nature has made any one thing less susceptible than all others of exclusive property, it is the action of the thinking power called an idea, which an individual may exclusively possess as long as he keeps it to himself; but the moment it is divulged, it forces itself into the possession of everyone, and the receiver cannot dispossess himself of it. Its peculiar character, too, is that no one possesses the less, because every other possess the whole of it. He who receives an idea from me, receives instruction himself without lessening mine; as he who lites his taper at mine, receives light without darkening me.

      That ideas should freely spread from one to another over the globe, for the moral and mutual instruction of man, and improvement of his condition, seems to have been peculiarly and benevolently designed by nature, when she made them, like fire, expansible over all space, without lessening their density at any point, and like the air in which we breathe, move, and have our physical being, incapable of confinement, or exclusive appropriation. Inventions then cannot, in nature, be a subject of property.