Slashdot Mirror


What Games Have Actually Affected You?

FortKnox asks: "What games have affected you simply by playing them? What games immersed you so well into its environment that you actually felt different after playing it? For me, I'd have to go with System Shock 2. Basically the predecessor to Deus Ex, it was the only game that made me so afraid that the minute I heard a matron mother, I turned the other way and ran. What game scared you to death, or made you think after playing it?"

1,546 comments

  1. Hmm by afree87 · · Score: 4, Funny

    I'd have to say the game that most affected me is Global Thermonuclear War.

    1. Re:Hmm by Gudlyf · · Score: 5, Interesting
      Actually, that's not as "funny" as it seems. Back about a year after War Games was released and my personal computer was an Apple //e, a strange package came in the mail for me form a company I had never heard of. Inside was just a commercial-labled floppy with the title "Global Termonuclear War". So of course, being the geek I was/am, and having seen War Games a few times already, I plopped it in and loaded 'er up. I must say my friends and I were pretty freaked out at the realism at the time of this game -- I recall one friend checking to make sure our modem connection was disconnected in case this floppy wasn't so innocent.

      Of course, now I look back and am embarassed at our reaction, but it did freak us out at the time. Not so sure it affected me forever or anything.

      --
      Trolls lurk everywhere. Mod them down.
    2. Re:Hmm by AceM2 · · Score: 2, Funny

      Aww.. I don't suppose you can dig it up again eh? ;( I always wanted to play a game like it.. I've seen a few wannabes, but the "game" in the movie was so neat looking =P

    3. Re:Hmm by bedouin · · Score: 3, Interesting

      Inside was just a commercial-labled floppy with the title "Global Termonuclear War".

      Anyone happen to know if there's a disk image of this floating around on the Internet somewhere? Would love to check it out.

    4. Re:Hmm by spooky_nerd · · Score: 2, Funny

      Does anyone remember the version of nuclear war for the TRS-80? It didn't have graphics to speak of, but it did have millions of dead people at the end of the game.

    5. Re:Hmm by slux · · Score: 2, Funny

      I love it when games attempt something like this. The excellent Uplink is an excellent example of an immensely capturing, yet simple game that has the "Is this real?" magic. It just makes you think "what if?" when you start it up and it says it's connecting, see the almost real IP, etc. Great stuff.

      I'd argue that some of the attraction in the original Command and Conquer: Tiberian Dawn was also because of the movies between missions, where you'd be briefed directly by a game character and proceeded to make a tactical decision. They lost the magic already partially in Red Alert as there were more characters interacting together and it just didn't feel as involved for the player and lost it completely in later games such as Tiberian Sun where the movies mostly consisted of bad acting where the player wasn't involved in any way.

      Are there more of these? I've played my share of games and I'm sure there are ones that I just can't remember right now.

      First person shooters such as Unreal have been able to awe me by their detailed visuals and some games present an awesome storyline but very few manage to get the player so involved in the game world. Ironically, role-playing games that would seem the most obvious ways to attempt this are often just settle for presenting a story and getting the player interested in some stats-crunching.

    6. Re:Hmm by RighteousFunby · · Score: 2, Funny

      Fuck that, The Nuclear Control Institute and The Mayak gave me nervous breakdowns that no game can match. Though actually, Realms of the Haunting, had strange squeaking knife throwing things that drove me NUTS...

      But still, those sites made me fail my exams >:(

    7. Re:Hmm by Anonymous Coward · · Score: 5, Funny

      I think mine would be "Lemonade Stand" on my Apple II+. I nearly pee'd my pants when I had allocated most of my money to inventory, and not only did it rain the next day, but there was construction on my street, diverting traffic. Being a cool day, the construction workers were not interested in Lemonade. I went bankrupt. That is probably the pivotal moment of my life.

      I did better in Quake I, though... ;-)

    8. Re:Hmm by PhoenixFlare · · Score: 4, Informative

      Can't speak to the bandwidth of the server, but I just found it at this site. Google for "gtnm.zip" if that one goes down, I think it's in a couple other places too.

    9. Re:Hmm by sexysasian · · Score: 0

      Would, you, like to play a game.?

    10. Re:Hmm by Clock+Nova · · Score: 1

      Did it ever bother you that one of the theme tunes in this game was "Yes, We Have No Bannannas?"

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    11. Re:Hmm by realdpk · · Score: 4, Funny

      Ah yes, those innocent times of the past, when you received strange packages from unfamiliar places and all you had to worry about was what video game was inside.

    12. Re:Hmm by AceM2 · · Score: 2

      Thankya very much.. I actually think I've seen this game before, it's kinda cool. I love old games like this for those days when you're feeling lazy and just want to put off work or something ;)

    13. Re:Hmm by smkndrkn · · Score: 1

      Congratulations! You win. All Russian cities have been destroyed.
      *** Statistics:
      No American losses.
      278 million Russians dead.
      Your score is one of the 10 best so far!

      --
      ======== In the future, everything will be artificial. ========
    14. Re:Hmm by Guppy06 · · Score: 2

      Unfortunately, nowadays you only get mailed software from people you wish you didn't know, like AOL.

    15. Re:Hmm by NutscrapeSucks · · Score: 1

      First software that I ever bought -- it was an Avalon Hill game that came on cassette tape with versions for TRS, Apple and PET. If I remember correctly, it was a fancier version of Battleship.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    16. Re:Hmm by Dthoma · · Score: 1

      I hope I never play a game like that. I'm the kind of person who has nightmares about Protect and Survive booklets and little snippets from the drama show Threads. I saw a clip where a small boy is hiding behind the aviary and then there's a big white flash - I was shitting myself for days after.

      --

      Note to M1-ers: a curt but otherwise insightful message is not "Flamebait" or "Troll".

    17. Re:Hmm by RabidMonkey · · Score: 1

      OMG! Reading your post made me remember that game from my Apple ][e days ... oh the memories!

      sigh..

      --
      We emerge from our mother's womb an unformatted diskette; our culture formats us. - Douglas Coupland
    18. Re:Hmm by inode_buddha · · Score: 1

      Other than Global Thermo-nuclear War?

      Various OS's come to mind

      Ok, I'll date myself and bite.....

      Gen X-er, with a fairly long memory going throught the late 1960's/early 1970's USA

      First computer I ever used was an IBM 407 at the University of Illinois (Champaign/Urbana) with punch cards until 1974. The game was using the computer itself.

      Then there was CP/M 80 on a Kaypro II to play Blackjack and "Where in Time is Carmen San Diego?" The games were cool because you could "save" them on the second (aka "work") floppy.

      After that, there was the Atari 800. The Atari could load from both tape or ROM cartridges, and save to tape besides. I thoroughly enjoyed the Sargon II chess, Asteroids, and "Downhill Skiing" games. The Atari had a set of decent manuals with the complete ASCII charts, BASIC instructions, and some code examples. There was no concept of EULA's, etc.

      The Atari was cool because its capabilities blew off anything prior (in my area anyway), and you could get together with all your buddies on the weekends and hack the fsck out of it. The company had an 800-number for good ideas, IIRC.

      Nowdays, I'm still playing asteroids and Gnu chess on various linux boxes, using SMP/PIII at least at 1 GHz.

      My conclusion is that the games and machines will change *much* faster than human nature will. What do you think?

      --
      C|N>K
    19. Re:Hmm by Anonymous Coward · · Score: 0

      Countdown - Access Software. This is immersive.
      Monkey Island 1+2 - The coolest games ever.
      The DIG - nostalgia
      System Shock 1 - rocked
      Eagles Nest - Pure nostalgia
      Prince of Persia 1 +2
      Kings QuestV/Space Quest 5
      Buffy the Vampire Slayer for XBOX- nothing special that changes you, but a great game in all aspects
      DOTT
      the Broken Sword series 1 + 2 - These are fantastic

    20. Re:Hmm by instarx · · Score: 1
      Star Trek - not the one you are thinking of but the one that ran on the giant IBM 360 that took up half the basement of the Math building at UNC. You used teletype terminals to interact with the game (a BIG improvement and very cool considering the best alternative was punch cards which made for a VERY slow game). It was a turn-based game between you and a Klingon warship. You would type "fire phasers" and between 2 and 30 seconds later you would get the results typed on the paper roll: "hit" or "miss". Then the computer would play... "Klingon fired energy weapon - hit! Shields 80%". You had to make sure you tore off the paper at the end of the game so the "operators" wouldn't find out you were wasting $40/hour research-grant "computer time" money.

      It doesn't sound like much now, but in 1970 this was simply amazing and began my lifelong fascination with computers.

    21. Re:Hmm by tchapin · · Score: 1

      One of my "olde timey" favs from my C64 days is "Project: Fire Start". You're sent to a research station orbiting Jupiter? to discover what's happened to the crew. Turns out that there are some super-creepy aliens! that jump out at you and adapt to your weapons, kind of like the Borg. Scary as hell.

      Todd

      --
      -- !todd erases a red dot! I steal music on the internet.
    22. Re:Hmm by Anonymous Coward · · Score: 0

      One day in college, I found my bike stolen. I was quite upset. My buddy who owned an Apple II, let me play GTW for several hours to calm down.

      GTW allowed you to name both the Player and Computer sides. It was quite satisfying to play scenarios like "Victim" vs "Scum-sucking Thieves" and have a result of "The Victim has totally destroyed the Scum-sucking Thieves".

    23. Re:Hmm by Anonymous Coward · · Score: 0

      you got my package? good. i hadn't quite thought of popup ads at the time. i'd have done that instead. oh well...

  2. Half-Life by mnemonic_ · · Score: 0

    Half-Life. It just blew me away...

    1. Re:Half-Life by mnemonic_ · · Score: 0

      God damn it, didn't get first post. Oh well.

    2. Re:Half-Life by Wolfrider · · Score: 1

      --Yep, don't laugh... When I finally got a halfway decent 3-speaker sound system and played it with the sound turned up, one of the mutant monsters snuck up and scared the living shit out of me!!

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    3. Re:Half-Life by Gabriel+Radic · · Score: 1

      GOD YES! I would stil play HL once in a while. And Counter Strike, just as much.

      --
      http://twitter.com/gr
  3. Starcraft by Anonymous Coward · · Score: 0

    I can never forgive them for the death of Kerrigan.

    1. Re:Starcraft by TheViciousOverWind · · Score: 1

      I can never forgive StarCraft for taking away several years of my life!

      (I'm off to play a game of 2v2 Lost Temple!)

      --
      My <1000 UID is with a hot chick
    2. Re:Starcraft by KDan · · Score: 1

      Forget the death of Kerrigan, that was actually quite a nice unexpected plot twist. What really bugged me is the way they lost steam completely in the Protoss campaign. I mean, what the hell is up with "mission 1: attack the great council and beat their forces down, at the end of which tassadar or whatever his name was surrenders, and then mission 2: free tassadar from the council's stasis prison"...? Such a shame given how good the rest of the plot was...

      Daniel

      --
      Carpe Diem
    3. Re:Starcraft by Ddl_Smurf · · Score: 1

      Get BroodWar. Kerrigan is not entirely dead. Best Regards, Eric.

      --
      Bleh !
    4. Re:Starcraft by kisrael · · Score: 1

      Oh, and a 3 day marathon of DK64 made everything look...different. Real life seemed rendered wrong, cars shrunk to quickly as they passed, the buildings beside the streets seemed too tall.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    5. Re:Starcraft by Carnivorous+Carrot · · Score: 1

      And what's up with Tassidar sacrificing himself at the end since "that's the only way".

      Tassidar, you dumb oaf! I've got it surrounded by 10 aircraft carriers and a dozen well-entrenched long range human bombing artillery. Situation well in hand, goof! Believe me, nothing lives on that board and the big brain'll be dead shortly.

      Tassidar, no! God damn it, you're too valuable, you egotictical ass! We got the situation in hand, get back here now!

      Eh, well. I hadda keep him back so he wouldn't get killed most of the time anyway. Don't cry for him, Argentina.

      --
      "Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
  4. Champ Man by RobertTaylor · · Score: 1

    Championship Manager. You will know why if you have ever played it.

    1. Re:Champ Man by Anonymous Coward · · Score: 0

      Agreed. :) And can't wait for cm4 to be more tuned,
      gonna kick in multiplayer against my brother as
      well tihihihihi

    2. Re:Champ Man by Anonymous Coward · · Score: 0

      Playing champs right now.. can't beat the championship manager series, you know! :)

    3. Re:Champ Man by a8f11t18 · · Score: 1

      I've played it, and playing it right now in fact..
      My 3-3-3-1 starting to perform very nicely with
      aston villa, 2nd on table at the moment, trying
      to challenge the gunners.. :)

      Btw, what a brilliant game the one between
      arsenal and leeds today was.. congratulations
      with winning the title back manu, and also
      thanks to arsenal for making the year so
      entertaining :) Hope to see you both do well
      in champion's league next time :)

    4. Re:Champ Man by Cipster · · Score: 1

      Yep it's affected me too since I almost had to drop out of school playing it too much...

      PS: CM 4 looks like a huge disapointment

    5. Re:Champ Man by timmyf2371 · · Score: 1
      So true.

      Upto the Champ Man 3 series of games, it has been very addictive and all people like myself end up doing is playing constantly.

      The game even has an addictiveness rating which is calculated upon how many hours you have played, such as "Remember to feed the cat" and "Remember to wash".

      Tim

      --

      Backup not found: (A)bort (R)etry (P)anic
    6. Re:Champ Man by another_mr_lizard · · Score: 1

      CM4 is fantastic. It was released a bit early and so needs a bit of patching but the 2D match views and all the new stuff just add to the glory of CM3....

      --
      "My parents were strict, but they never pitted me against livestock" - Doug Stanhope
  5. Half Life by HunterZero · · Score: 5, Funny

    I swear, I'll never play that game in the dark again. Damned headcrabs scared the hell out of me, jumping out of dark corners and attacking me in air ducts.

    Afterwards I hard a hard time getting to sleep since there was a storm outside and it sounded like the headcrabs were coming to get me.

    --
    "They told me it was impossible. I replied with maniacal laughter." http://www.mydailyrant.com/
    1. Re:Half Life by phyrestang · · Score: 5, Funny

      Have you ever played the "They Hunger" mod for half-life? It's sort of a horror/zombie thing. The first time I played it was in a dark room at 2am, and I had just set up my surround sound. To this day I still don't know how the hell that zombie made it out of my room before I turned around to look at him.

    2. Re:Half Life by phyrestang · · Score: 2, Interesting

      Oh, and then there is my current favorite "Steel Battalion" for xbox.

      For those that have never heard of it, it is a mech game that comes with this HUGE 4 part controller. 40 buttons, 2 joysticks, 1 shifter, 3 foot pedals, gidgets and gadgets all over.

      It completely immerses you in the game, you control every aspect of it. It has changed my outlook on console gaming

    3. Re:Half Life by larien · · Score: 1
      Half Life is one of only two games to have ever scared me while playing them. The other was, of course, Alien vs Predator.

      Both games have the shock factor of beasties jumping out of darkened corners/walls and scaring the bejeezus out of you.

    4. Re:Half Life by md04 · · Score: 2, Interesting

      Oh god tell me about it..

      Those limpet things scared the crap out of me.. Especially when moving slowly through the dark sections then.. *schlick* your being drawn up and eaten...

      *shivers*

    5. Re:Half Life by Danger+Fan · · Score: 1

      Half life definately scared the crap out of me. I think the whole secret government project gone wrong story made it feel real. And the fact that you would have to crawl through air ducts, and jump up on boxes to get places just made it seem more realistic. And I too had nightmares about the headcrabs. They scared the life out of me.

    6. Re:Half Life by Anonymous Coward · · Score: 0

      Those headcrabs scared the crap out of me too. Its dark, and I am waiting for something to happen and then BAM right in the head. Swinging a crowbar frantically...

    7. Re:Half Life by phyrestang · · Score: 1

      Yeah... game and controller new cost me $199, plus $14 for the strategy guide (much needed).

      But it was all worth it, I've gotten much more enjoyment out of this one game than all of the other games I own (for Xbox, Gamecube, and PS2) together.

      Add to that the fact that Steel Battalion Online and Steel Battalion 2 are going to be shipping soon, I think my PC is going to get a much needed break.

    8. Re:Half Life by Wolfrider · · Score: 1

      --You just reminded me - THAT's what it was! It's been a couple of years prolly, but at first I thought it was the mutated-special-ops guy that had snuck up on me - but it was a Headcrab in a dark air duct...

      --I remember yelling "Yiiii!!!" and convulsively hammering keys looking for "FIRE" it shocked me so bad...

      Gunny Sarge: "Fire at will!!"
      Trooper, whispering: "(Sucks to be Will...)"

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    9. Re:Half Life by SaiReyan · · Score: 1

      Seriously. Not only because of the headcrabs, but also the background music and ambient creature sounds. When I was in the office complex my hair was standing on end. Hopefully, Doom III will be just as scary or more.

    10. Re:Half Life by Dr.+Photo · · Score: 4, Funny

      That was just your wall mirror, telling you that after 3 days of playing nonstop, you definitely needed a shower and shave...

    11. Re:Half Life by shroudedmoon · · Score: 5, Funny

      I remember one of the first times I was playing Half-Life. Ok, here's a strange combo, but it had me ripping off my headphones and running for the light switch.

      I'm stalking through dark corridors (2 am, of course), when there's this haunting "chanting" coming from everywhere in the game. I couldn't make out what it was saying, or where it was coming from. FREAKED the crap out of me. The alien game had suddenly gone all haunted and spooky... Scared me to death... All I heard were disembodied children giggling and singing.

      Turns out what had happened was that my son had left his Reader Rabbit Toddler CD in the drive, and when HL went to fetch music, it pulled the audio tracks off of there. The in game music volume was low enough that I couldn't make out the words... Just the rhythm :)

    12. Re:Half Life by Rob.Mathers · · Score: 1

      You too eh? I know have a horrible pathalogical fear of large fans thanks to those bastards at Valve. And I know I won't be able to stop myself from buying HL2. I'm locked into a terrible, terrible pattern...

      --

      My other sig is funny!
    13. Re:Half Life by Anonymous Coward · · Score: 0

      Those are my two games as well. Being a marine and having that red dot come closer and closer is just freaky.

      America's Army has some of that too, it is the realism that gets to me more than anything.

    14. Re:Half Life by Carnivorous+Carrot · · Score: 1

      They say test audiences cheered at the end of Independence Day. Well, that didn't affect me that much, but two other things did.

      One was, fifteen years ago, reading all thru Lord of the Rings, and finally seeing the hobbits reach their goal (Oh, please don't whine about a spoiler. Like the good guys weren't gonna win.)

      The other was playing Duke Nukem 3D all the way through on hardest (well, hardest where the monsters didn't respawn.)

      Level after freaky level, playing in the middle of the night approaching the giant spaceship, with that emergency whining going off for hours, I was going crazy.

      Upon the final level, I came up, and had no devastators, and no rockets, and it took a hundred attempt to figure out how to mow down the dozens of tigers shooting at me with "only" the 3-barrel machine gun, and hacking out an ammo replenishment trail while avoiding "you one-eyed freak!"

      Finally, I got him. He fell. Kick, "Game over!"

      Quake, anticlimactic. Q2, I terminated with extreme prejudice = used my long-saved quad and pent, no prob, first try. Half-life, awesome game (especially on hard), end was awesome, figuring out how to open up baby's boghead, probably the most graphically pleasing ending. Still, I'll never forget "Game over!"

      Ahh, playing Icewind Dale II on HoF, from true scratch, no importation of items or cash, with only two characters. I do so love a challenge.

      What? You didn't think the heroes bards wrote songs about where the semi-sentient chimpanzees you people play, did you?

      --
      "Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
    15. Re:Half Life by Carnivorous+Carrot · · Score: 1

      Although Starcraft set a new record for a game's storyline, Half-Life smashed that by a mile and a half.

      Before I had even gotten off the tram (what game would have the balls to have you watch a 10 minute introduction before you started the game?) I was already having a better time than I had playing 99% of other games. That spider crawling construction vehicle, awesome. Drooool.

      And then, when that was over, you STILL had half an hour to go before the regular "game" started.

      You know what the sad thing was? I remember PC Gamer (or was it PC Games?) had an article on the five big upcomming "Quake Killers". They were:

      Sin
      Duke Nukem 4
      Unreal
      Don't remember
      Half-Life

      Half-life had one screenshot of some guy in a suit standing in a doorway. It looked like it would be the also-ran of the pack. Quite the contrary.

      Sin sucked, very little story. "Don't remember", I downloaded the demo. Monsters started appearing, had no idea why or where they were from. Didn't buy the game, needless to say. Unreal, graphically amazing, but weapons felt "weak". That Tyradium Shard gatling gun was a real embarassment of underpower.

      Half-Life is still the Best Game of All Time. New games released today don't have the quality of story, even though the pattern is lying on the ground waiting for them to pick it up.

      Some, Half-Life, Quake, Duke Nukem, Serious Sam, have got it. Others don't.

      --
      "Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
    16. Re:Half Life by bakkajin · · Score: 1

      Heh, I did the same thing, but with the Sam and Max Hit the Road game cd playing while I was playing Quake I.

      That was just wierd, but kinda cool at the same time.

    17. Re:Half Life by Pingular · · Score: 1

      I feel your pain

      --

      When anger rises, think of the consequences.
      Confucius (551 BC - 479 BC)
    18. Re:Half Life by Anzya · · Score: 1

      This reminds me of one time I played Black and White. Had been playing untill late o'clock when I heard a creepy voice painfully say my name. First time I ignored it thinking it was just a coincident. Second time I was sure I had heard something. I took it as a que that I should go to bed :)
      Later I learned that the game checked your name against a list and if it found it it said that name when it was late at night.
      Questioned my sanity for a while there. Still do but for other reasons :)

      --
      "This message was brought to you by Sarcasm and Troll Feeders United (or STFU, for you un-hip people)."
    19. Re:Half Life by Ludo.Sanders · · Score: 1

      Same Here. Half Life whas the first (and only?) first person shooter that actually was scarry to me. It realy scared the shit out me at some points, even when playing it for the third time.

      Where they the first, first person shooter, to actually have a good story line, and scary scenes?

      --
      "It is not because no one sees the truth that it becomes a mistake" (Mahatma Gandhi)
    20. Re:Half Life by cEnTiBeE · · Score: 1

      Half-Life. The first time I looked out and realized that I had to climb on the cliffs (I hate heights) ... and the helicopters ... hear them getting closer??
      I still can't go rock climbing without a rocket launcher.

      --
      cEnTiBeE ... Computers come in two varieties: the prototype and the obsolete. -- Anonymous
    21. Re:Half Life by JDWTopGuy · · Score: 1

      Heh... I got jumpy from Chex Quest... of course that was a while back. Anybody remember that game? Came in a box of chex cereal.

      But then I started using DOSDOOM with it and jumping on boxes and sniping off the flem-thingies with the respawn option on. That was fun for a while.

      And now all I ever play is 4x4 Evo 2. *sigh*

      --
      Ron Paul 2012
  6. The Final Fantasy series... by Second_Derivative · · Score: 5, Insightful

    ...has always been a favourite of mine. I mean, the series has gone through 12 iterations now and it's still going strong; maybe not the most cutting-edge graphics, but the attention to storyline and soundtrack has certainly made it very popular (Square games seem to have by far the most fanfics written for them, if that's any metric of the storyline).

    On an unrelated note... AAARGH!! MY EYES!! MY FRIGGIN EYES!!!!!! (if you can't tell I'm really not a fan of this colour scheme)

    1. Re:The Final Fantasy series... by Ryan+Amos · · Score: 2, Interesting

      I used to be a huge fan of Final Fantasy, but recently Square has just run out of ideas. FFX was the first decent FF game in a while and even it wasn't all that great. FFXI is just another EverQuest clone, and supposedly not a very good one at that (which is why Square was in no rush to bring it out over here.) I'm looking forward to Final Fantasy Tactics Advance, the first Tactics was one of if not the best Final Fantasy game ever. Oh well, I guess video games will never be as cool as I remember. Least I still have the old ones. :)

    2. Re:The Final Fantasy series... by r0xah · · Score: 1

      Yes I would definitely have to agree with you on this. Since we are talking about games that has changed us or been a long strong memory in our lives, The Final Fantasy Series has been the biggest memory of a game in mine. I remember playing Final Fantasy II whenever I was in elementary school and staying up for days at a time jsut to beat it without shutting it off(even though you could save, duh). Then having to go back and play Final Fanstasy for the NES since I got into the game without ever seeing the first one. Then even today still being able to play any one of the different games with my favorites still being the 2D Super Nintendo flavor.

      --
      those people who think they know everything are a great annoyance to those of us who do. -isaac asimov
    3. Re:The Final Fantasy series... by Acendreya · · Score: 1

      I agree completely, the SNES games are definitely my favorites. I don't know if it's nostalgia or what, but although I enjoyed FF VII on the PlayStation, the rest just didn't hold my interest at all. Too much focus on pretty graphics and being "detailed" (er, complicated). Give me FF II anytime :) It's what got me into the RPG genre all those years ago.

    4. Re:The Final Fantasy series... by Anonymous Coward · · Score: 0

      The musics really kicked ass, but being that i started on 6, means it hasnt got too old for me. 9 really sucked, compared to 7 and 8, but 8 just really took over my life for that short interim period when i was playing it. with 11 / 12 square are pushing their luck a bit, they should have just left it as a standalone 1 player game

    5. Re:The Final Fantasy series... by Sevn · · Score: 1

      I can remember literally screaming "NO!!!!!!!!!"
      at the top of my lungs when palum and porum turned
      themselves to stone in FF2. I was so fucking pissed
      and sad. The worst part is that you can rename your
      characters at namingway. I made all the characters
      names of relatives and friends. I stopped playing
      the game for a few hours just walking around in
      a daze saying "stupid fucking kids. They didn't
      have to do that". FF2 really got me.

      --
      For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
    6. Re:The Final Fantasy series... by dwaggie · · Score: 1

      My eyes! The goggles, they do nothing!

      I've been trying to remember all day where that phrase came from.

      Kinda gives the slashdot forum a 3Dish texture, though ;)

    7. Re:The Final Fantasy series... by dalamcd · · Score: 1
      I shed a tear at the cinematic before the final boss, once. I was like 7 at the time.

      dalamcd

      --
      moer liek CELtroid prime!!@1!
    8. Re:The Final Fantasy series... by dalamcd · · Score: 1
      I've been trying to remember all day where that phrase came from.

      The Simpsons, where Millhouse (Milhouse? I have no idea how to spell his name) gets cast as the sidekick to...uh... what's his name? Atomic Man, thingy. Anyway, it's been a while since I watched The Simpsons because I'm generally not near a TV when it comes on.

      But the guy playing Atomic Man see a wave of acid rushing towards him when they're filming a scene, so he puts on his safety goggles and gets carried away screaming... you guessed it.

      dalamcd

      --
      moer liek CELtroid prime!!@1!
    9. Re:The Final Fantasy series... by Guppy06 · · Score: 5, Funny
      "but the attention to storyline"

      Ignoring the first, are we? Hell, the story to the original Dragon Quest/Warrior was more coherent than the three or four paradoxes that one caused...
      1. If I killed Garland in the beginning of the game, who got sent back in time?
      2. If I killed the Four Fiends, who sends Garland back in time?
      3. If I go back in time and kill Garland then, who spawns the Four Fiends?
      4. If I killed the Four Fiends in the past on my way to killing Garland for the second (first?) time, how come they manage to make it to the present unscathed?
      Square: Um... uh... Hey, look! There's a hidden tile game in it!
    10. Re:The Final Fantasy series... by Wolfrider · · Score: 0, Offtopic

      Simpsons. The Ahnold-like guy was making a movie that involved REAL toxic sludge...

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    11. Re:The Final Fantasy series... by Grieveq · · Score: 1

      I must say that of all the games I have played, the final fantasy series continues to amaze me how deep those games really are. There is no other game(s) that comes up more often in discussions on video games (Okay, so we engineering geeks get bored in college =P) then the entire Final Fantasy series, especially episodes 7,8, and 10.

      I loved the zelda series, but I couldn't tell you a single plot element from any of the games. I can recall verbatim any of the scenes in final fantasy 6, 7, 8, 9, and 10.

      To a lesser extent, the same can be said about two other square creations - Xenogreas and Chrono Trigger. Let's hope that Square continues it's trend in the future.

    12. Re:The Final Fantasy series... by Anonymous Coward · · Score: 0

      They didn't
      have to do that". FF2 really got me.

      It really got to me to.

    13. Re:The Final Fantasy series... by stdarg · · Score: 1

      Parallel universes? I think it's the only solution to two-way time travel.

    14. Re:The Final Fantasy series... by Carnivorous+Carrot · · Score: 1

      > I shed a tear at the cinematic before the final boss

      I felt much the same way on the penultimate level's finale as Duke, true to promise, tore off the boss' head and began to read the newspaper.

      --
      "Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
    15. Re:The Final Fantasy series... by In-Doge · · Score: 1

      Yes I can say that the FF series definitely affected me by making me more of a nerd and robbing me of any viable social life every other year when they would finally decide to release one of the games over in north america. ;)

      Right now I own every core game that's out for a playstation console.

      Personally I don't really like the way that Square is focusing on graphics and plot right now - it seems that with every installment the system gets dumbed down another notch - shining example and the cumulation of this would of course have to be FFX - I mean come on, the first few hours is like one big long cutscene, you just go thru it selecting stuff and talking to people with little or no chance of dying at all. Real gameplay doesn't even really get unlocked until about 3 or 4 hours in.

      The sad part is this is what the new generation of FF gamers seem to want, to which I say - read a book or rent a movie, and for that matter, would you read a novel that was almost all pictures, that involved no reading? So why would you play a game that was almost all cutscenes and FMV's that involved almost no gameplay (exaggeration but you get the point).

      Square has an oppritunity to redeem themselves though and have in a way from the looks of it. FFX-2 reintroduces the job system, which is cool. They still don't have real equipment but hey, at least they're admitting it this time, and are referring to your 2 auto-ability equipments at "accessories". I'm more stoked to see what FFXII will look like, as Amano's preview poster paints a promising picture as to what the world will be like - much along the style of FFIX, termed the "old-schooler" or the PSX series, so maybe it'll be a return to the old school values and systems also. Which would be a pleasure as there's so much that could be done with that system on the PS2 platform!

      FF Origins probably also restored some people's faith - remaking the first two games with 16-bit style graphics that are even better looking than the SNES games, renewing the call by hardcore fans for an original 16-bit style game for the GBA platform... (all we have now is FFTA which from what I've personally seen seems to be very very close looking to Tactics Orge, funny since Square now owns Quest).

      Anyways I guess the only thing the hardcores can do is wait and see. As for me, I'll probably be trying to beat those pesky weapons again after I get home tonight from work. ;)

    16. Re:The Final Fantasy series... by Pingular · · Score: 1

      /me hides

      --

      When anger rises, think of the consequences.
      Confucius (551 BC - 479 BC)
    17. Re:The Final Fantasy series... by Anonymous Coward · · Score: 0

      FF6 the best console game ever followed close by Phantasy Star I and Chrono Trigger.

    18. Re:The Final Fantasy series... by Xenographic · · Score: 1

      Should play on--you get to revive them, later, at the very end :]

      [Or rather, the Mysidea elder does... to this day, I've never found the item you're supposed to use to revive them earlier--it may only exist in the Japanese version...?]

    19. Re:The Final Fantasy series... by toothfish · · Score: 1

      I'll second you on the tactics-- i think i probably invested more time on that game than any other, including FF7 (maxed out timer, hard to tell after a couple gold chocobos).

      as far as a game actually affecting me-- i'd say that the end of the relationship i was in could be directly attributed to FF7. not something i'm terribly proud of.

      insofar as visualizing yourself in a videogame setting, i'd have to say that for a while i was looking at the tops of buildings and wondering if there were any shotgun shells or medipacks ala tomb raider I. that passed mercifully quickly...

    20. Re:The Final Fantasy series... by Wolfrider · · Score: 1

      --I protest the Offtopic moderation! I was responding to a question!!

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
  7. In a good way not many by Anonymous Coward · · Score: 0

    although they have made hours disapear.

  8. Zelda 64 by Anonymous Coward · · Score: 0

    Zelda: Ocarina of Time

    1. Re:Zelda 64 by Wolfrider · · Score: 1

      Yes, but can the Ocarina do the Macarena??

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
  9. Duke3D by Verteiron · · Score: 5, Interesting

    The first time I encountered one of those floating brain things in Duke Nukem 3D I nearly peed myself. Those things made the creepiest noises, did massive damage, and completely freaked me out the first time I saw one (after it snuck up behind me, underwater).

    As for a game that affected me emotionally, I'd have to say Final Fantasy 4 (2 in the US). The storyline was so deep that, even with the terrible translation that Square inflicted on it, the pain of the characters showed through.

    --
    End of lesson. You may press the button.
    1. Re:Duke3D by MoOsEb0y · · Score: 2, Interesting

      Those things scared the hell outta me too. I think the only thing that was worse, was the floating brain creatures in Ultima Underworld 2. They're basically the same thing, but you usually see them in the ethereal void where it look like one giant LSD trip or something. Yeah. Don't do drugs.

    2. Re:Duke3D by Epistax · · Score: 3, Funny

      DUDE! I was playing Duke3D for the first time, and I was just about to end the first level, when my Weird Al CD playing (which had "ended" quite a while ago), played a bonus 10 second snippet of weird al screaming and a lot of weird sounds going on.
      Scared the shit out of me.

    3. Re:Duke3D by HBI · · Score: 1

      Holy crap, I thought I was the only one that remembered those brain things from UW2.

      They flipped your point of view around and made everything go fuzzy, scary as hell, particularly if you hadn't saved recently. :-)

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    4. Re:Duke3D by oaf357 · · Score: 1

      Same here. I slowly started to play that game less and less as my sound card/speakers got better and better. They made the hair on the back of my neck stand up.

    5. Re:Duke3D by Borealis · · Score: 1

      Personally the "headless" in the first one scared the bejesus out of me. I was walking down a hallway with a dim torch and turned around just in time to see one of them take a swipe at my head. I ran away like a girly man.

      --
      Unbreakable toys can be used to break other toys.
    6. Re:Duke3D by Control-Z · · Score: 2


      Mmm, Duke3d. When I go into movie theatres, I still have the urge to shoot at the projection room! Duke3d was one of the first FPS games to feature realistic locations, rather than alien planets or maze-like levels.

    7. Re:Duke3D by Wolfrider · · Score: 1

      --LOL... I have that cd and know exactly what you're talking about man... Woulda been even worse if it had coincided with something freaky in the game!

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    8. Re:Duke3D by caldodge · · Score: 1

      Ah yes - the "bonus" end of "You Don't Love Me Anymore" from his "Off the Deep End" album.

  10. GTA3, for one... by phillymjs · · Score: 5, Funny

    There are times now in traffic when I get that unimistakable urge to just pull into the oncoming lane to pass some slow moron in front of me, or to pull the guy who cut me off out of his car at the next red light and lay a beating on his ass.

    I don't do it, of course, but one can dream... and I know I'm not alone, because I've seen other posts on here from people similarly afflicted.

    1. Re:GTA3, for one... by ByteMangler_242 · · Score: 4, Interesting

      I have had the same urge, also the "empty intersection but it's red" syndrome.
      But what really made me back off was an incident involving a cop car. I was returning a video to the store, and the cop car is outside, running to keep it warm in the January cold. First bad thought: Does the cop have two sets of keys? Second bad thought: If he has only one set, the door is unlocked, and he can't see the car from his angle inside. Third bad thought: Hit Triangle button in real life.
      I could deal with the red light running instinct, the pedestrian hitting fantasies, but cop-car jacking was a bit much to handle. I play Vice City in small bursts now, but no marathon sessions.

      --

      Rule of the open mind
      People who are resistant to change cannot resist change for the worst.

    2. Re:GTA3, for one... by po8 · · Score: 5, Funny

      Heh. Back in the day, I spent about 8 hours playing multiplayer air combat with acm on an SGI Onyx system (a predecessor of the Onyx 3000), with its incredibly-realistic-for-the-time 3D rendering and physics.

      On the drive home, I found myself needing to cross 4 lanes of traffic to make a light. Without thinking, I spotted a small opening, stepped on the gas, and floored it, squeezing through quite nicely. Then I realized what I had done.

      Resolved: remember that I don't have bonus lives.

    3. Re:GTA3, for one... by TOGA!+TOGA+TOGA! · · Score: 1

      omfg i had to stop playing that before my girlfriend bought a car (i didnt have one at the time) because i felt like walking up to random minivans and taking them all the time. i didnt want to test fate by playing it within a week of driving, so i deleted the game from my HD.

    4. Re:GTA3, for one... by whereiswaldo · · Score: 1

      Society is but a veneer over our true nature.

    5. Re:GTA3, for one... by fbg111 · · Score: 5, Insightful

      Second that. GTA3 & VC have trained my subconscious to hit pedestrians, sucker-punch policemen with brass knuckles, and ram cars that cut me off till they burst into flames and explode. If only they made games that trained me how to invest like Warren Buffet, instead of behave like a fucking maniac, I'd be set.

      --
      Flying is easy, just throw yourself at the ground and miss. -Douglas Adams
    6. Re:GTA3, for one... by grasshoppa · · Score: 1

      After a long session in the game, I have to watch myself for the first couple minutes.

      There's just something so rewarding about running someone over, waiting until they get up, and running them over again and again and again...

      --
      Mod me down with all of your hatred and your journey towards the dark side will be complete!
    7. Re:GTA3, for one... by AugstWest · · Score: 1

      I knew I'd been playing too much when, while driving to work, I saw an unattended red corvette by the side of the road (yeah, go ahead and sing your little Prince song) and I actually looked around for cops.

      Obviously I'd never actually steal a car, but for a second there....

    8. Re:GTA3, for one... by Mandyhello · · Score: 1

      Seriously, since I started playing GTA driving is a whole new experience. It's all about those times in traffic when there's a sweet ass car in front of you, and you get the unmistakable urge to jump out of your POS car and kidney punch the guy in front of you ;) GTA and Battlefield 1942 have definately changed the way I look at the world (and the History channel).

    9. Re:GTA3, for one... by anonymous+loser · · Score: 1

      They do make those kinds of games, the problem is they aren't usually as fun as pulling out a rocket launcher and blowing up police cars.

    10. Re:GTA3, for one... by funknasty23 · · Score: 1

      Yeah, me too.

    11. Re:GTA3, for one... by Thing+1 · · Score: 2, Interesting
      I have had the same urge, also the "empty intersection but it's red" syndrome.

      Outside of America this is necessary.

      In Rio de Janeiro, for example, if you wait at a red light when there are no cars going through the intersection, you're liable to be either a) beat up by the people in the cars behind you, or b) mugged by pedestrians.

      Really.

      --
      I feel fantastic, and I'm still alive.
    12. Re:GTA3, for one... by NanoGator · · Score: 2, Interesting

      "In Rio de Janeiro, for example, if you wait at a red light when there are no cars going through the intersection, you're liable to be either a) beat up by the people in the cars behind you, or b) mugged by pedestrians.

      Really. "


      I can verify that. I've spent a month in Brazil and that's seriously how it works there. They also toot their horn when coming through an intersection to warn red-light runners. I'm worried Portland will turn the same way, people thing red lights are a personal challenge.

      On a side note, am I the only one who drives more carefully because of GTA3? My driving is now slower and more controlled, plus I'm more aware of traffic around me. Maybe I just really suck at GTA. :P

      --
      "Derp de derp."
    13. Re:GTA3, for one... by gad_zuki! · · Score: 2, Insightful

      Definately driving games. Afterall driving is mostly a sub-conscious effort (who's driving when you're playing with your radio or cell phone?) and suspectible to influence.

      Everytime I bring this up, most people agree. No, this isn't some lame "outlaw violent games now," argument but a reminder that media affects us in powerful ways. Like every male who walked out of a Rocky movie, he's sure he can beat up the guy next to him. At least until the post-coital media glow wears off. Political rallys, pep rallys, etc do the same thing. Best to know what you're getting into and how psychologically tricky these situations really are.

      MUDs get me, probably because the combo of lack of sleep and losing equipment/points I worked for months to get is a real downer. I don't even bother with games that want a huge part of my life anymore (even if I had the time). Good games are played in a few hours at most, with the option to play with real-life opponents.

    14. Re:GTA3, for one... by twiztidlojik · · Score: 1

      Yeah, every time I see a sherman on the history channel I have an amazing urge to either lay down and throw grenades at it or respawn as a panzerschreck d00d.

      Seriously, I recognize SO MUCH STUFF from battlefield 1942. Tanks, planes, guns, etc...everything.

      --
      I will now redundantly add my name to the end of my post. You know, in case you forgot me or something.
    15. Re:GTA3, for one... by Scrameustache · · Score: 2, Flamebait

      You know what just happened to me? I was passing by cars stuck in traffic on my motorcycle, and this one idiot blocked me, 3 times in a row, very deliberatly.
      I kick his back door and tell him to get out of the way, he asks me what my problem is. I tell him he's in my way, that's my problem, get out of the way. He then kept the high-school bully speech on track and asked me if I want to fight. I tell him no, I want to keep driving, to look ahead and behind and to notice that he's in everyone's way. He keeps asking me if I want to fight.

      Long story short I showed him that he cannot stop me from passing him while he's stuck in traffic by taking my bike to the sidewalk and driving off, leaving him stuck in traffic while I move around freely.

      This was offtopic, but at least you get urges that you controll, that bully in his dad's car didn't.
      I'm happy I don't carry a gun, 'cause his brains would be splatered all over the inside of his daddy's car and I would be telling this story to my cellmates instead of posting it here.

      --

      You can't take the sky from me...

    16. Re:GTA3, for one... by Anonymous Coward · · Score: 0

      Dude, I would have done the same thing to block your ass. I hate motorcycle assholes who ride the shoulder or between the lanes when there's a traffic jam-- just because your vehicle is smaller than everyone else's doesn't exempt you from the traffic laws, bitch!

    17. Re:GTA3, for one... by Kaeva · · Score: 1

      just because your vehicle is smaller than everyone else's doesn't exempt you from the traffic laws, bitch!

      In states like California, you're allowed to do just that. So, yes, he would be exempt from the rules which apply to larger vehicles. Deal with it...bitch.

    18. Re:GTA3, for one... by ReTay · · Score: 1

      Heh That would be Interstate 76
      From the game car wars. (Grins fondly)
      They really tick you off switch to missle or Anti-Tank and have at it. Damn I wasted a lot of time on that game

    19. Re:GTA3, for one... by Borealis · · Score: 1

      After playing RoadRash (sega genesis) for several hours with my wife (and drinking copiously) the whole next week I had an urge to sideswipe any bikers I saw while driving.

      --
      Unbreakable toys can be used to break other toys.
    20. Re:GTA3, for one... by paradesign · · Score: 2, Interesting

      reminds me of detroit. if your white that is.

      --
      I want 2D games back.
    21. Re:GTA3, for one... by sydb · · Score: 1

      I'm from the UK and whenever I go to Europe the behaviour of the cars terrifies me.

      If the light is red, and the pedestrian sign says "walk", I expect to be able to walk. Not so; the red light usually just means "don't go straight on, but turn if you want". The drivers don't even seem to notice you jumping out of there way to avoid being killed.

      Bicycles and trams in Amsterdam scare the shit out of me too.

      So perhaps the transatlantic bond really is greater than the cross-channel one...

      --
      Yours Sincerely, Michael.
    22. Re:GTA3, for one... by sydb · · Score: 1

      You made me laugh uncontrollably, Thanks.

      --
      Yours Sincerely, Michael.
    23. Re:GTA3, for one... by RyatNrrd · · Score: 1

      Just because you drive a large vehicle that can't drive around other cars doesn't mean you should take out your frustration on someone who has chosen a more efficient form of transport. If people riding past bothers you, you're free to go and buy a motorcycle at any time.

    24. Re:GTA3, for one... by Zebbers · · Score: 0, Flamebait

      umm youre an idiot...when you are driving a motorcycle...you should be in line in traffic like a car. youre the asshole, youre the one whose brains should be splattered. people in cars shouldnt need to worry about dumbass cyclists pulling by them in a nonexistant special bike lane.

      and yes, i ride as well

    25. Re:GTA3, for one... by Jeffv323 · · Score: 1

      If only they made games that trained me how to invest like Warren Buffet, instead of behave like a fucking maniac, I'd be set.

      And here you go.

      --
      I'm a minister!
    26. Re:GTA3, for one... by invultor · · Score: 1

      After playing countless hours of quake 3, I started trying to bunnyjump to classes in a rush, rocketlaunch to the second floor of buildings etc. The worst was probably trying to do some overbounce trickjumps down my stairs and nearly spraining my ankle. Horrible what gaming does to you.

    27. Re:GTA3, for one... by NeMon'ess · · Score: 1

      In California bicyclists are legally allowed to take up an entire lane. It is out of courtesy that most stay to the right and let motorists pass instead of making every car in that lane go their speed. Maybe people in cars should be courteous and just stick to the center of their lane and let motorcyclists pass between the lanes when they can. You could argue its dangerous and I'll tell you the lanes are 12' as a margin of safety. Therefore all cars and trucks should have a legislated maximum width. I propose the width of a Ford Focus as the maximum. All future SUVs will have to narrow by a foot. In exchange motorcyclists may no longer ride between cars.

    28. Re:GTA3, for one... by Carnivorous+Carrot · · Score: 1

      Rocket jumping == cool

      Bunny hopping and running around perma-squatted == massive game design flaws.

      --
      "Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
    29. Re:GTA3, for one... by Cruciform · · Score: 1

      If you drive a motorcycle on the sidewalk, then you're a threat to pedestrians, and another argument for the people who think motorcyclists are all arrogant dumbasses who think they own the road.

    30. Re:GTA3, for one... by aardvarkjoe · · Score: 1

      In exchange motorcyclists may no longer ride between cars.

      They're not allowed to anyway. What makes you think that they would keep their end of the bargain?

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    31. Re:GTA3, for one... by NeMon'ess · · Score: 1

      On California freeways they legally can.

    32. Re:GTA3, for one... by Thing+1 · · Score: 1
      This is OT but I've marked you as a friend. I've seen you before and like what you write, so I'm going to see more of what you write.

      Cheers!

      --
      I feel fantastic, and I'm still alive.
    33. Re:GTA3, for one... by Cruciform · · Score: 1

      You don't need to play Road Rash for that... just drive a minivan. I got cut off or almost run into by them daily when I had my bike.

    34. Re:GTA3, for one... by argStyopa · · Score: 1

      Your comments have been autoforwarded to the Congressional Record and Senator Lieberman's office.

      Thank you for making even more video game legislation possible.

      --
      -Styopa
    35. Re:GTA3, for one... by cluke · · Score: 1

      You haven't been to the US have you? In suburban areas the drivers flat-out ignore the Walk/Don't Walk sign. This is because pedestrians are virtually non-existant.
      Actually walking to places is considered such an aberration that you will get cars slowing as they pass so the drivers can gawk at you.
      Add to this the fact that drunk-driving is de rigeur, you are talking your life in your hands when you walk anywhere in America.

    36. Re:GTA3, for one... by wantobe · · Score: 1

      I'm probably in a distinct minority here, especially among /. readers, but GTA3 pretty much turned me off of FPSs altogether. Don't get me wrong, technically it's a great game. But after 3 straight hours of dealing, stealing and killing (for the 4th day in a row) I realized that I just couldn't play the game anymore. I tried going back to Unreal and Team Fortress, but even online I just can't enjoy any shooters. Which is a shame, because I had just recently bought Castle Wolfenstein 3D.

      Now if I have any time at all to play games, I stick to sports related ones like Links, Motocross Madness, or Tony Hawk. I doubt this is what the original poster was looking for, but GTA 3 definitely affected me. Or maybe I've just become an old fart (38).

      Rob Miles
      http://www.theskepticalreview.com

    37. Re:GTA3, for one... by Scrameustache · · Score: 1

      If you drive a motorcycle on the sidewalk, then you're a threat to pedestrians

      Simple logic for a simple mind.

      Yes, I was a big honking threat to all the non existant, invisible hypothetical pedestrians that MIGHT have been there! And of course I never look ahead of my vehicule, so I would have NO WAY AT ALL of knowing if I am about to ram into something or someone. In fact I always wear duct tape over my eyes before I put the key in the ignition. because, as we all know, there are ALLWAYS pedestrians on the Magical Sidewalk Of Safety and never ever a single pedestrian in the street. I know that when I walk to the edge of the sidewalk I am magically teleported to the other side of the street. I also expect a magical force to shield me from all harm so long as I have at least one foot touching the magical sidewalk...that is why it is safe to drive in the street and not on sidewalks: because there are never ever any pedestrians in the street EVER and the sidewalks are allways jammed full of babies and old people.

      and another argument for the people who think motorcyclists are all arrogant dumbasses who think they own the road.

      Who are these people? I've never met one...are they also invisible people?

      I've had a license for nearly 10 years, and I've been driving motorcycles ever since I was 8. I know what I'm doing, and that case what I was doing what getting out of reach of the maniac trying to ram me with a car. but of course since you are an arrogant dumbass who hates motorcycles because you don't have one, you would not understand how getting on the sidewalk can be a safer move than staying next to the hormone crazed looser in controll of a 4 wheeled weapon.

      Ya know, if a road raged guy in a big car ever acts in a threatning manner to YOU, please oh PLEASE stay next to him, in fact place your body in between his front bumper and a brick wall and flip him off, he'll get jail time and you'll be dead. Everybody wins.

      --

      You can't take the sky from me...

    38. Re:GTA3, for one... by buck_wild · · Score: 1

      It was the original NASCAR for me.

      30 cars in the field, all out for blood.

      Taladega - the longest, fastest track on the circuit.

      All 30 cars come around turn 1.

      I'm just hitting 198 miles per hour on the straight.

      Going the wrong way.

      "Oh, the humanity!"

      --
      If all you have is a hammer, everything looks like a nail.
    39. Re:GTA3, for one... by Anonymous Coward · · Score: 0

      Fucking idiot, I hope you die a very painful death you fucker. I know people who have been killed by assholes like you. I have taken you account details and will keep and eye out for you. Fucking prick. You are a complete waste of space.

    40. Re:GTA3, for one... by Anonymous Coward · · Score: 0

      My dad, when he was a kid, stole the Brandford, CT police cheif's cop car which was left running at the police station there, after a night of partying. Still to this day, the car is sunk in a pond somewhere in that town...

    41. Re:GTA3, for one... by Anonymous Coward · · Score: 0

      You're the most retarded person I've ever met.

  11. Unreal by Anonymous Coward · · Score: 1, Interesting

    A few minutes into Unreal, there's a cooridor you get trapped in and the lights start going off down the hall, closer and closer. Finally you're left in complete darkness and some monster came out of a hidden area, RAAAAAAAAAAAAWWWWWWRRRRR and it just scared the living crap out of me!!

    1. Re:Unreal by MoOsEb0y · · Score: 1

      This game also affected me a great deal. It is the only game where I was totally immersed and felt like I was part of the world. I think this game was the best FPS ever made, if for no other reason than its amazing graphics and that ability to get you playing for days on end. Everything else I have played has sucked compared to it.

    2. Re:Unreal by Jeffv323 · · Score: 1

      Thank you!! I was trying to remember which game it was for me and you hit it dead on. Same part and everything!

      -- Jeff

      --
      I'm a minister!
    3. Re:Unreal by Anonymous Coward · · Score: 0

      Same here! That scene is made even worse by the fact that you're completely unarmed (or at least I was... did I miss a gun or something?) Anyway I freaked out at that point, never played the game again and went to play a more soothing game like Quake.

  12. THPS by pfb · · Score: 2, Funny

    tony hawk's pro skater: everything is a grind or jump these days...

    --
    -- ribbit
    1. Re:THPS by rkz · · Score: 0

      Tony Hawk 4 is the best game I have played on a Gameboy the rest just suck monkey balls

    2. Re:THPS by lord_nightrose · · Score: 0

      I totally agree. Even though I'm not a skater, whenever I walk around now I see things that make me think "wonder if I could grind that", or "wonder how big of a combo I could bust off of that". That game has taken over my brain.

      --
      This is not part of my post. It's my signature. I bet you're disappointed.
    3. Re:THPS by The_dev0 · · Score: 1

      It's funny you say that. I've skated for about 15 years now, and one thing i've noticed since the popularity of the TH franchise is the number of non-skaters who don't really understand how hard these moves are in real life. The game makes it all look so easy. It's a weird feeling being asked by a 12 year old "can you do a 540 heelflip to manual to hardflip for me? you can't? you must suck!" ;) It goes the other way too, where a lot of younger kids I see at my local skateparks get into skating because they enjoy the game so much, but get frustrated and quit because they can't rip in a week or two. It's a bit dissapointing really. The game really is the hotness, though.

      --
      Never fight naked, unless you're in prison...
    4. Re:THPS by lord_nightrose · · Score: 0

      Yeah, I tried skating once last year... still have a board... now I'm just waiting for summer to come around. I thought it would be easy to olly. Surprise! :-)

      --
      This is not part of my post. It's my signature. I bet you're disappointed.
    5. Re:THPS by jwinter1 · · Score: 1

      I can't believe it took three pages of comments for someone to mention THPS. It was immersive and free-form in a way that must have inspired GTA 3. I definitely remember walking around after playing and seeing wall-rides, quarter-pipes, and edges to grind everywhere.

      --
      Anything you can do, I can do meta.
  13. M.U.L.E. by E.+T.+Alveron · · Score: 3, Funny

    Yeah it was 1983...yeah it was on the Commodore, but who needs more than 64k anyway?

    1. Re:M.U.L.E. by Anonymous Coward · · Score: 0

      "Hehe... mule" -- Homer Jay Simpson

  14. M*U*L*E by Zalgon+26+McGee · · Score: 1

    Up to four players on my Atari 800 (still in storgage for the times I want to play MULE).

    The game that showed that multiplayer co-op an competitive can be in the same game at the same time.

    Sure, the graphice are blocky, but gameplay was the first consideration - it ran in 48k of RAM (with the nifty intro filling about the same - swapped in from disk).

    Sure, modern PC games may have better graphics, but I'm still waiting for better game play.

    --

    ---

    Book(n): Utensil used to pass time while waiting for the TV repairman

    1. Re:M*U*L*E by coolgeek · · Score: 1

      YAY! MULE! I can't say tho it really "affected" me.

      --

      cat /dev/null >sig
    2. Re:M*U*L*E by Anonymous Coward · · Score: 0

      i second that..I even have the theme song on my phone! ^_^

  15. Doom by geeber · · Score: 5, Interesting

    Doom. Definately Doom. First truly immersive 3d shooter. Those dark areas and shuffling noises scared the bejesus out of me.

    And there was nothing worse than turning a corner and confronting a demon unexpectedly

    1. Re:Doom by oever · · Score: 3, Interesting

      I built my house in doom and played until deep inthe night with roommates. Even away from the computer and walking around in the real house, the slightest sound would keep me alert for attackers.

      --
      DNA is the ultimate spaghetti code.
    2. Re:Doom by Anonymous Coward · · Score: 0

      Yep, I agree. The original Doom. Didn't really scare me but I do remember after I stopped playing I'd be walking around town and I would swear I could still hear Demons and Monsters screaming in the distance.

    3. Re:Doom by nomadic · · Score: 2, Interesting

      Worst was that hidden area on...hmm...was it the 2nd level? With the darkness full of demons and all those twisty little corners.

      And of course, the images that flashed before your eyes when you closed your eyes and tried to go to sleep were kind of scary too.

    4. Re:Doom by telstar · · Score: 1, Insightful

      Yeah, I used to turn off the lights, crank up the sound and scare the crap out of myself with that one...

    5. Re:Doom by Anonymous Coward · · Score: 0

      Oh Yeah! This is clearly a winner! It freaked me out the first few times, In a period when I was a youthclub leader, hosting weekend computer parties, all the young doom newbies were shaking like mad, when we played using serial cables :).

      Not to mention the time when we tried to make a Guiness World Record by playing the game 24 hours in a row (5 min. break each hour). To bad that the officials never showed up. Anyway, you can go on hearing the kewl Doom Midi melodies for days after a session like that :).

      And finally we once played Carmageddon for almost 7 days (yeah yeah, we did eat pizza and sleep as well), afterwards, when you walked the sideways IRL, you couldn't help anything but making pretty damned sure that you were on the right side of the lamp posts :).

    6. Re:Doom by KDan · · Score: 1

      You got that from Doom? I only got that from Settlers.. that damn game had me linking little friggin' roads every time I blinked at school...

      Daniel

      --
      Carpe Diem
    7. Re:Doom by mrjive · · Score: 1

      One of my favorites was to put on headphones and play the level in Doom 1 (dont remember which level), where it was basically you versus a cyberdemon in a square outdoor arena. It was especially freaky when you lost track of him and he snuck up around behind you, and when you turned around....BAM, you're staring at his knees.

      Of course, Doom was the first computer game I really ever played, and I still like to play it occasionally even today.

      --
      If you can't beat them, arrange to have them beaten. -George Carlin
    8. Re:Doom by Thavius · · Score: 1

      Aaaah, yes. I agree. I think the best time was when I was playing in the dark, with headphones, on a large screen TV. It was all quiet for a while, then one of those flaming flying skulls screamed and flew at me.

      Mmm, warm.... heh.

    9. Re:Doom by Anonymous Coward · · Score: 0

      Doom in the dark with good headphones. Makes me jump out of my skin. I think I have even screamed before.

    10. Re:Doom by Anonymous Coward · · Score: 0

      ACK! Doom.
      Did it for me, no game thereafter managed to.

    11. Re:Doom by wheany · · Score: 1

      I could hear the police sirens from GTA2 and GTA3 when I went to sleep.

      Oh no, I'm becoming a psycho.

    12. Re:Doom by MiTEG · · Score: 1

      Same for me. I was about 10 when it first came out, and the only PC we had that could play it was in the garage. Playing late into the night was terrifying; it was drafty and there was a single 60W light bulb for illumination.

      It didn't help that I had an irrational fear of garages since I heard the mother of a friend of mine was murdered in one.

      --
      The future isn't what it used to be.
    13. Re:Doom by juca2 · · Score: 1

      Ever tried with the lights off, headphones and a towel over your head and the monitor? Creepy

    14. Re:Doom by To0n · · Score: 1

      Same. the night after the first time I played Doom, I had nightmares about Imps with chainsaws chasing after me.

      --
      blah
    15. Re:Doom by Thing+1 · · Score: 1
      I remember when Doom came out. I was working as a developer at a start-up and we would play after hours.

      One day I came in and as I was walking down the hall, I was looking for guns and ammo to pick up. Freaky.

      Also, it was the first (and only -- I think it conditioned a lot of us) game to make me crane my neck to see around corners. And duck.

      --
      I feel fantastic, and I'm still alive.
    16. Re:Doom by SparkMan · · Score: 1

      The original Doom was the best because of the moody music and good level design. Who doesn't remember their first experience with the Cyberdemon, where you start out trapped in a small room and you can hear the cyberdemon footsteps circling around you?

      In the dark with the sound pumping thru the stereo it was terrifying. Too bad the Spider Demon was lame.

      Maybe Doom 3 will do better.

      --

      -- laws are the opinions of politicians --

    17. Re:Doom by sketerpot · · Score: 1

      I get that from Tetris Attack. You start out sucking but knowing how to play (easy to learn) and you end up doing superhuman feats. I still play it emulated. The music is good too.

    18. Re:Doom by Anonymous Coward · · Score: 0

      Those shuffling noises (which sounded like gurgling to me) always sounded like the sounds my tummy makes when it's rumbling -- which always made me hungry when I started playing. *Very* hungry.

    19. Re:Doom by FyRE666 · · Score: 1

      Maybe Doom 3 will do better.

      I think it will - after all, I think the cost of the hardware to run the game will scare the shit out of most people ;-)

    20. Re:Doom by Anonymous Coward · · Score: 0

      The first time I played Doom was on the PSX and the sounds and atmosphere were very immersive. It was pretty scary. Then I played the PC version and found itlacking. The sounds weren't as good and the shading was worse, making the game much lighter.

    21. Re:Doom by Airon · · Score: 1

      This is most definitly the game for me too.

      The first time I blasted a grunt with a shotgun scared the hell out of me. *BOOOOM!* Splat!

      Dark goddam corners, some horned demos... well that was ok.

      Then the damn Cyberdemon. I'd never been so afraid playing a computer/video game. It was great !
      Now I enjoy frightening games like Undying. I cherished Resident Evil 2(my first and last of that series).

      You can say that Doom desensitized me a bit, which I consider a good thing. I react with much more control and calm to serious situations now. At least in games :).

      That game blew action right in my face. I love games like Zelda 3, Dungeon Master, Nemesis-style sidescroller shoot'em ups and jump&runs, but this sure was the biggest surprise. We all love ID for it(and I pronounce that eye-dee!).

      Next on my list are Mario64 and Halflife. Thief sparked me too.

    22. Re:Doom by yesacs · · Score: 1

      i agree with this. I played Doom II on a Mac Performa when i was in high school. the computer was so slow that it was drawing like 8 frames per second, and that just added to my fears and tremors. i'm just hoping Doom III does the same, but run a lot better. I think a low frame rate would depress me more than scare me.

    23. Re:Doom by Anonymous Coward · · Score: 0

      The sounds the imps make, be it their sickly wheezing or that sort of frog sound or their scratching noise, all make up the scariest sound effects I've heard. From anything

    24. Re:Doom by Anonymous Coward · · Score: 0
      >And there was nothing worse than turning a corner and confronting a demon unexpectedly

      And again, and again, and again...

    25. Re:Doom by Cranx · · Score: 1

      Absolutely, positively: DOOM.

      Wolf3D was the first, to be sure...but it lacked anything truly scary. DOOM had dark corners ... flickering lights ... freakish fleshy floating eyeballs that shot plasm at you ... things lurking, gurgling, spawning around.

      DOOM was the only game I ever had dreams about. Not good ones, let me tell you.

    26. Re:Doom by blakespot · · Score: 1
      Ever tried with the lights off, headphones and a towel over your head and the monitor? Creepy

      No, but I've tried it with a blacklight on, wearing my man-thong, and with a hard-boiled duck egg in my mouth. Insanity.

      blakespot

      --
      -- Heisenberg may have slept here.
      iPod Hacks.com
    27. Re:Doom by Anonymous Coward · · Score: 0

      I can definitely second that. That sound the Imps made ("garkalakalak") was well imprinted on my brain. I actually had "Doom" dreams once or twice. Come to think about it, that's not exactly sane, but it was FUN.

    28. Re:Doom by Anonymous Coward · · Score: 0

      Oh come on, an XBox only costs $199 - possibly $149 very very soon.

      Oh, and for the Linux weenies who bash MS with every waking breath, the XBox will run your precious OS, too :p

    29. Re:Doom by mfrank · · Score: 1

      Yep, by far the game that has most affected me. Dreams, insomnia, etc. And it was the first with mulitplayer. After playing against my friend on the modem, I couldn't even think about sleeping for three or four hours.

      Was living in an apartment at the time; went with a friend to a lawn and garden store. Saw a wall full of chainsaws for sale, and had a nearly overwhelming compulsion to buy the biggest one there. I *knew* having a chainsaw around would make me safe.

  16. Civilisation by Jim+the+Bad · · Score: 5, Interesting

    ...for giving me an interest in history and geography.

    --
    -- And when Justice is gone, there is always... Force. --Laurie Anderson, "Oh Superman"
    1. Re:Civilisation by sgt_sloth · · Score: 5, Interesting
      I second that, and also want to say that some of the game mechanics influenced my thoughts about history and technological development. For example, starting off geographically isolated (i.e. on a small island) with no other civs to trade technologies with is a sure fire recipe for falling behind.

      If you look at actual history, though, you can use this game mechanic to explain why certain real-world civilizations were also technologically primitive without resorting to un-PC speculation about inherent cultural/intellectual inferiority. For example, both New World Indians (no wheel, no metallurgy) and sub-Saharan Africans (no writing) were technologically backwards b/c they were isolated from the technology swapping that was going on between the various Eurasian civilizations.

    2. Re:Civilisation by haedesch · · Score: 1

      Seconded.
      Also, I cannot keep my hands from this game for more than a year or so. Every ten months or about, I need to beat this game in one big marathon session. It just doesn't feel right if I don't play it for a long time.

    3. Re:Civilisation by fucksl4shd0t · · Score: 1

      If you look at actual history, though, you can use this game mechanic to explain why certain real-world civilizations were also technologically primitive without resorting to un-PC speculation about inherent cultural/intellectual inferiority. For example, both New World Indians (no wheel, no metallurgy) and sub-Saharan Africans (no writing) were technologically backwards b/c they were isolated from the technology swapping that was going on between the various Eurasian civilizations.

      Actually, I found in the first edition anyway, that it was better to be on an island by yourself, and that explained the massive success of the brits and the japanese. Not a lot of outside trading, sure, but definitely a lot of fighting. There's nothing like war to bring technological progress to a halt in the early days. Later on, you're either well on your way to winning or you're fighting a war with a very strong technological element, ala hurrying up and building the Manhattan Project so you can nuke a couple of cities and take them with Settlers.

      --
      Like what I said? You might like my music
    4. Re:Civilisation by llamaluvr · · Score: 1

      The best thing about that game is when Ghandi gets really mad at you and refuses to negotiate peace. Even better is when he starts dropping nukes on you...

      --
      Insightful: 76, Off-Topic: 379, Flamebait: 24, Funny: 152, Interesting: 201, Underrated: 55, Troll: 9, Total: 896
    5. Re:Civilisation by isorox · · Score: 2, Funny

      Civ, for letting me spectaculary fail an RE exam

      I believe the question was "Descibe a cration theory".

      I wrote

      "In the begining, the earth was without form, and void
      but the sun shone upon the sleeping Earth
      and deep inside the brittle crust
      massive forces waited to be unleashed...."

    6. Re:Civilisation by Anonymous Coward · · Score: 0

      Civ and Simcity are 2 games that have really changed the way I look at the world, at buildings, it made me appreciate the "building" aspect of a building. Yes, it also taught me words like "infrastructure", "tax rate", "Phillips Curve", "NAIRU","HOS model" at the tender age of 11 or so...

    7. Re:Civilisation by rsmeds · · Score: 1

      Same here. Also, Civilization was responsible about 40% of my english education in my teens (another 40% was probably Sierra's and LucasArts' adventure games). I wouldn't be familiar with all kinds of historical and geographical terminology today if it wasn't for playing Civ in the early 90s.

    8. Re:Civilisation by gwmccull · · Score: 1

      Civ owned my life for about 4 years or so. I remember, back in middle school and high school, running between classes to get to a library computer before they were all taken up by other addicts just so I could get in 2 minutes of play time before I had to run to class. All of my friends and I had long talks about strategy and I even dreamed about my empire at night. After years of playing, I finally realized my addiction and was able to move on. I got ahold of a copy of the original Civ 6 months ago but I refuse to load it up because I'm afraid it still might have some power over me.

      Garrett

    9. Re:Civilisation by Anonymous Coward · · Score: 0

      Bullshit sgt_sloth. You need to read good books, interact with your real life environment more often, and stop drawing meaningless conclusions about real life from stupid video games.

  17. D2 by eightball01 · · Score: 2, Funny

    I can't seem to quit playing this god forsaken game no matter how hard I try. On the other hand, it has taught to me to double check everything before you accept a trade. :)

    1. Re:D2 by blacksatan · · Score: 1

      Me too, off to do some more hell cow runs. Thank Bob for WindForce.

    2. Re:D2 by Anonymous Coward · · Score: 0

      Yes Descent II definatly changed my life also.

  18. That's actually a pretty good question by Anonymous Coward · · Score: 0

    I'd have to say duckhunt. Seriously. That game was what got me started in "FPS" genre games. I loved playing that game with my friend Ben, who sucked royal balls at it. Duckhunt + Across the Galaxy forever baby.

    1. Re:That's actually a pretty good question by Anonymous Coward · · Score: 2, Funny

      That damn dog. I shot him for hours on end. Fucker always just laughed. DIEDIEDIE

  19. Warcraft II by Fapestniegd · · Score: 5, Funny

    I played it for 72 hours straight and got severely dehydrated. If I hadn't looked at the clock I, might have died.

    1. Re:Warcraft II by Xtraneous · · Score: 1

      A dupe methinks?

      Nope, the guy was playing for 86 hours, you could have easily played for maybe 16 or 15 hours more!

      --
      .noitacidem deen uoy siht daer nac uoy fI
    2. Re:Warcraft II by andrewski · · Score: 1

      Sounds like somebody needs a gaming fridge!

    3. Re:Warcraft II by Chucow · · Score: 3, Funny
      I played it for 72 hours straight and got severely dehydrated. If I hadn't looked at the clock I, might have died.

      72/24 = 3 days.

      You claim you realized by looking at the clock, but the time of day would have been exactly the same. I know I've missed entire days that way before ;)

  20. Legend of Zelda, Chrono Trigger, and Chrono Cross by Link310 · · Score: 1

    Those "three" (Zelda counts for more than one, really) are my top favorites. I always got sucked into their plots and am a big fan of their soundtracks.

  21. Unreal Tournament.. by Realistic_Dragon · · Score: 3, Interesting

    This game came very close to making me fail Fluid Dynamics A.

    As it was the game stopped working due to a Direct X foobar a week before my finals and I didn't have the inclination to reinstall. So, thank you Gates/Balmer for my 81%!

    OTOH as far as great games goes, I think Dungeon Keeper wins every time. I played that one for about 60 hours straight until I fell asleep at my desk. Ahh, what great days.

    --
    Beep beep.
    1. Re:Unreal Tournament.. by Synic · · Score: 1

      god yes... smacking your creatures was so fun!!

  22. The game that affected me the most ... by Ignorant+Aardvark · · Score: 5, Interesting

    The game that affected me the most was Wolfenstein 3D. I was 7 at the time, and somehow it had appeared on my computer (I guess my dad went out, bought it, and installed it). I figured out the directory where it was stored and played it (this was back on my 386). Never has a game scared me so much. I wasn't even allowed to see PG movies, let alone Nazis and guard dogs and mutants spewing crimson gore! I was mightily afraid of the game, but at the same time, couldn't stop playing it. It taught me an interest in the Nazis and World War II that I would never have acquired otherwise. And I had nightmares for years on end ... walking through hallways armed only with a pistol ... and then I turn around and a Nazi with a machine gun is shooting at me!! Newer FPS's with more realistic graphics don't scare me as much ... for me, the one and only horror game will always be Wolfenstein 3D.

    1. Re:The game that affected me the most ... by nelsonal · · Score: 1

      At the point where I started dreaming about a game, I actually begin to see those shimmering red numbers from the origial X-Com in tbe lower right corner of my dreams, I decided I needed a break for a few days.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    2. Re:The game that affected me the most ... by Anonymous Coward · · Score: 0

      That game affected me most of all the games I have ever played, not only because I had nightmares for over three months from it, but I also had a sore ass for a week when my parents found it on my computer. I was only 8 at the time.

    3. Re:The game that affected me the most ... by Anonymous Coward · · Score: 0

      I'm still affected by it.

      Hail Hitler!

    4. Re:The game that affected me the most ... by shaklee · · Score: 1

      its heil you idiot, unless you want hitler to come down like snow.

    5. Re:The game that affected me the most ... by Skim123 · · Score: 1

      You should read Stephen King's short story Apt Pupil. It might give you new insight into "It taught me an interest in the Nazis and World War II that I would never have acquired otherwise." :-)

      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

  23. MOD PARENT UP! by Anonymous Coward · · Score: 0

    It's true! Violent games make for violent people!
    May god bless those lost due to video games.

    1. Re:MOD PARENT UP! by Anonymous Coward · · Score: 0
      It's true! Violent games make for violent people! May god bless those lost due to video games.

      Bullshit! Those school shootings had something to do with bullying of the shooters. The school authorities should have stopped the bullying, maybe by suspending the bullies. Instead, they and some policitians blame video games for the shootings.

      Get a clue...

  24. Doom 2 by FyRE666 · · Score: 1

    This was the first game that really shook me up - even with the comparatively course graphics of the time. Recently, RTCW (single player) was pretty creepy in the catacomb levels...

    1. Re:Doom 2 by Anonymous Coward · · Score: 0

      RTCW just got annoying with all those catacomb levels in the end.

    2. Re:Doom 2 by catseye · · Score: 1

      Wow, ditto to everything you said. I remember playing Doom and Doom II in college and being genuinely afraid of a lot of the beasties, and, perhaps more specifically, the sounds they made. Doom was one of the first games I personally remember to really effectively pair scary sounds to scary characters. The sound of the zombies in Quake II had a similar affect on me.. (shudder)

      The only game since that has given me the creeps are certain levels in RTCW. I really did not like the demons/zombies in the catacombs, beyond the fact that they were a pain in the ass to kill.

      -A.

      --
      What did the walrus say to the penguin? "No soap, radio."
    3. Re:Doom 2 by apoc.famine · · Score: 1

      While the doom series did freak me out on occasion, what really got me were the shifting halls and little green men running around and shooting rockets at my head. After 8 hrs of lan gaming, and *after* I went to bed... Same thing once happened to me with UT - I ducked a bouncing grenade and promptly fell out of bed. Guess there's a reason you shouldn't play comp games for more than 8 hrs straight...

      --
      Velociraptor = Distiraptor / Timeraptor
    4. Re:Doom 2 by andrewski · · Score: 0

      Only the first couple of times. Then you realize that the way to kill the undead effectively is to be brazen. Except for that flamethrower mummy thing (no, not the flamethrower SS guy).

  25. Poor topic by mnemonic_ · · Score: 0

    Something tells me that people are just going to be posting what their favorite games are, whether they were "affected" by them or not.

  26. As of late, Xbox Halo by mgmartin · · Score: 3, Interesting

    Playing Halo late at night by myself with the surround cranked up had me seeing the invisible monsters in my dreams.

    1. Re:As of late, Xbox Halo by GuyWithLag · · Score: 1

      Due to the fact that I play Halo on a setup that significantly degrades the A/V quality (don't ask...), the invisible aliens are practically undetectable when not firing... Talk about nightmares...

    2. Re:As of late, Xbox Halo by hobbesx · · Score: 1

      Saturday night Halo parties have left me thinking 'Clear sniper shot!' when someone is far off and their head is in view...

      A long bout playing as Sam Fischer has also convinced me that I need to be as quiet as possible when by myself at night.

      --
      This rating is Unfair ( ) ( ) Fair (*) Funny
      Sigh... If only. Modding would be so much more fun.
  27. Fallout by Anonymous Coward · · Score: 0

    I strongly believe that Fallout and Fallout 2 were the most addictive games ever created. For an entire summer, my life was consumed by the post thermonuclear war world. I never looked at California the same way. Fallout changed my world, made me question myself in some sick way. Thank you Black Isle.

    1. Re:Fallout by The_Unforgiven · · Score: 1

      Fallout was good, good shit.

      I don't even really like games all that much, but I love fallout and fallout 2.

      A friend and I commonly refer to leave to go somewhere as "Voyaging out into the wasteland"

      --
      http://wsulug.org
    2. Re:Fallout by Anonymous Coward · · Score: 0

      REspect!!!!!!!

      Fallout & Fallout 2 !!! Amazing games.. I was actually once so lucky that i had lots of free time.. so i played Fallout day and night for 1 month!! like 16-19 hrs a day.. woohoo

    3. Re:Fallout by mahdi13 · · Score: 1

      All the Fallout games are great, I'm even considering buying a PS2 so I can get Fallout:Brotherhood of Steel

      Of course Fallout would not of been as cool if it wasn't for Interplay's Wasteland.
      I think I spent 2 years playing that game over and over and over again. I even burned out the floppy drive for my C64 playing it...of course I had to get a new drive so I could play it some more!

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
    4. Re:Fallout by mahdi13 · · Score: 1

      I had the same problem with Wasteland back in the '80s on my C64...12 dead 5 1/4 floppys (game used 4 and you played off the copies as it wrote your progress straight to the disks) and 2 floppy drives later...

      ...I got my 386 and Wasteland for the PC ran off of one 3 1/2 floppy =)

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
  28. System Shock 2 by f13nd · · Score: 1

    that one scared the bejeezus outta me too... others are unreal (same reason as another poster said), and Silent Hill 2

    --
    www.necroticobsession.com
    1. Re:System Shock 2 by Anonymous Coward · · Score: 0

      Oh, absolutely System Shock 2!

      I had to do some plumbing repairs after I'd played for a few hours. I realized I was swinging the wrench around and checking above doorways for cameras while I walked down into the basement.

      Then again, after a 5 hour MOHAA session I was looking for snipers on my neighbor's roofs and porches when I drove over to my parent's house...

      Maybe it's good that I don't have any games installed right now.

    2. Re:System Shock 2 by jaroslav · · Score: 1

      I totally agree. The first time I saw a ghost in that game I was totally running the other direction. And more than just that, it was the kind of game where you were even more scared when nothing was happening than when you were under heavy fire.

    3. Re:System Shock 2 by Nutcase · · Score: 1

      Being a wimp, I actually stopped playing that game about 5 minutes after the first ghost.

      I didnt know ghosts were involved, so I am playing waiting to kill monsters, robots, whatever... suddenly it goes all poltergeist on me, and I was like - no, this aint gonna happen. I am not gonna spend the next two weeks jumping out of my skin.

      Then i turned it off. :)

    4. Re:System Shock 2 by Jucius+Maximus · · Score: 4, Interesting
      I've gotta agree that System Shock 2 really affects you. Just don't do something foolish like playing this in a bright living room in the day time with kids running in and out. You've gotta turn off all the lights, get some good head phones or a 4.1 or higher speaker system because this game makes absolutely incredible use of Audio.

      This one time, I was going up a ramp and turned a corner, and this huge rumbler (a big muscle-bound beast, kind of like the big pink creatures in DOOM) was right there charging at me. I yelled out loud "Shit!!" and I turned the character and sprinted back down that ramp, frantically trying to load up anti-personnel bullets. If I had had a lesser keyboard, it would probably have been killed because I pressed that run key so hard. It was only after the rumbler killed me that I realised that my heart was pounding at 120+ bpm and the desk was covered with sweat from my arms.

      Whenver I install that game and see the intro video for the first time again, I always get this sinking feeling in my stomach ... "Oh shit ... why the hell did I install this again?!?"

      Yes, SS2 actually delivers on the promise of being immersive. Too bad Looking Glass Studios went out of business due to a lack of short term cash. Probably because Eidos couldn't front them the short term cash because they sent millions to John Romero & Ion Storm, developers of Daikatana.

    5. Re:System Shock 2 by johannesg · · Score: 1
      After a marathon session of Half Life I went to the toilet, and found myself idly wondering how I could climb up some piping I have in there...

      System Shock 2 was damn scary though. I hope some day someone will get around to writing System Shock 3.

    6. Re:System Shock 2 by caouchouc · · Score: 1

      It's funny... matron mothers? No problem. That's what the EMP cannon is for.
      Matron: "Don't come near!"
      *ZOT!!* *fzzt, crash*
      Me: "Yeah, and you got ugly kids lady!"

      Nope, the matron mothers weren't scary. Neither were the rumblers, or the spiders, or even the overminds. It was those freaking monkeys. Those things creeped me right out.

      Monkey: "eee-eee!"
      Me: "Where the hell's that coming from? Is that it moving over th..."
      *foosh-boom!* *15 nanites used in reconstruction*
      Me: Dammit!

    7. Re:System Shock 2 by vjzuylen · · Score: 1

      I used to do that too. The music wasn't bad, but the sound was just so much more atmospheric when you turned off the songs. My character would be hiding from one of those crazed protocol droids, behind a storage unit, listening for their mindless banter, or the mechanical whirr of a security camera... Listening...

      "AH! THERE YOU ARE, SIR!"

      And then I would jump back from my desk because I had forgotten that once in a while those damn droids fall silent and sneak up on you. By the time I finished playing, even the somewhat disappointing endgame couldn't diminish my admiration for System Shock 2.

      Oh, and when I found out what had become of the nurses... Not even the personal logs could prepare me.

      --

      Hee-hee. Dying tickles!
    8. Re:System Shock 2 by ParisTG · · Score: 1

      I just went out and got a copy of SS2, after reading several posts on here.

      Now there's no way I'm going to sleep tonight... And it's not because I'm still playing... I keep hearing those f**ing monkeys!!

    9. Re:System Shock 2 by skinfitz · · Score: 1

      You know I think I'm gonna have to dig it out and play it again now!

    10. Re:System Shock 2 by Anonymous Coward · · Score: 0

      One of the principal reasons System Shock 2 was so effective was its incredible use of sound effects.
      I reinstalled it recently. The main menu has this electrical hum sound playing, that is much creepier than you might think. It managed to creep me out so much that I uninstalled it without even starting a game.

      By the way, Looking Glass didn't actually develop SS2 - it was developed by Irrational, who are still in business. Looking Glass developed the Dark Engine for the Thief games, which was licensed by Irrational for SS2.

    11. Re:System Shock 2 by mahdi13 · · Score: 1

      Not to mention that most of the ex-Looking Glass members now work at Ion Storm Austin (not to be confused with Ion Storm Dallas, ie: John Ramero)
      They are finishing up Deus Ex 2: Invisable War and soon to be announced Thief 3

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
    12. Re:System Shock 2 by onyxcide · · Score: 1

      Turning off the lights and playing SS2 at 3 in the morning got me in alot of trouble one night.

      I'd been playing for a few hours and upon reaching the command deck, I was so into the game that everything disappeared around me. I had a large pair of ear-devouring Sony headphones that didn't help much either. My roomate, a rather petite woman, came out of her room at this time for something (I never did find out what) and decided to tap me on the shoulder just as I was running backwards unloading everything I had at one of those rumblers. The contact startled me so much that I jumped out of my chair, swung around, and landed an elbow right across her nose. I ended up driving her to the hospital, paying her medical bills, and losing a roomate. I still havn't figured out where she hid my wireless keyboard and mouse either.

      I too mourn the demise of Looking Glass Studios. A sad day for the video game industry.

    13. Re:System Shock 2 by SuiteSisterMary · · Score: 1

      It's also often available for five bucks at your local EB as a 'classics' game. Pretty widely available, too.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    14. Re:System Shock 2 by mink · · Score: 1

      The Music worked in SS1.
      Best elevator music in a video game IMO.
      It was weird, you would be fighting your way through areas, make it to an elevator doors closing just as enemies come for you, and then the Elevator musi is there all upbeat and cheerful while you move on to even worse doom.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  29. Tetris' lingering side effects by friedegg · · Score: 5, Insightful

    After I played Tetris for a while, I just couldn't stop thinking about the block shapes and the combinations I could use to create complete lines. I haven't played in a while, but I can still clearly picture a game in my head.

    --
    Google doesn't index user sigs, so stop trying to "Google Bomb" with them.
    1. Re:Tetris' lingering side effects by Monthenor · · Score: 1

      You mean like this?

      --
      Co-founder of GerbilMechs
    2. Re:Tetris' lingering side effects by Dynedain · · Score: 1

      No kidding, in highschool i had a continuous game running in my head overlaid on my vision. I didn't always win either.

      Did the same thing w/ minesweeper

      --
      I'm out of my mind right now, but feel free to leave a message.....
    3. Re:Tetris' lingering side effects by Tassleman · · Score: 1

      But did you ever play Tetris in your head when laying in bed at night to get yourself to fall asleep? I did, and it worked pretty well, but when I started to try and think of ways that I could make myself randomize the new pieces better to make the game more challenging I decided it was time to quit.

    4. Re:Tetris' lingering side effects by Teun · · Score: 5, Funny
      I had it worse.

      For a few weeks i was stuck in a rather remote location with a Compaq II as company.
      It had this 'Tetris' game on it and I started playing it but found it rather impossible, the 'highest scores' showed several hundreds of points by some unknown predecessor and I could not even reach 100...
      I figured they had 'edited' the list.

      After about 10 days of playing I scored in the 10's of thousands and went loopy, even ordinary daily problems seemed like a bunch of falling blocks that only needed organising before hitting the floor.

      Scary, I laid off of the game for more than a year before I tried again.
      But I had several calls of collegues if it was me that had got to these high Tetris scores on that field computer...

      --
      "The likes of Facebook and WhatsApp are free to those whose privacy is of zero value."
    5. Re:Tetris' lingering side effects by oaf357 · · Score: 1

      I got a GameBoy the first Christmas it was available in the US (1990 or 1991). Tetris came with it and my dad has been playing it ever since.

    6. Re:Tetris' lingering side effects by Anonymous Coward · · Score: 5, Funny

      Jesus ! for all this years i thougt it was just me !

      I remember having recurring nightmares in which i was playing an impossible level, every piece was falling fast and when at last i was downing the pile. Suddenly a bright blue sphere apeared falling.. slow, very slow. And then I started to think desperately.. where the f*ck can i put the sphere ! where ! and every time i woke up sweating with my heart sounding as a train..

      After some nights like this i quit playing tetris, i loved it, but it was too dangerous.. i was't playing it, it was the game who was playing with my mind.

      True Story

    7. Re:Tetris' lingering side effects by drinkypoo · · Score: 1
      I can clearly remember the first time I dreamed of playing tetris. Seeing it overlaid on the vision occasionally is nothing surprising, your brain wants to play tetris if you do it enough, it rewires bits of itself around the task, after all, and quite a bit of visual processing is done in the optic nerve itself...

      But dreaming it was really amazing because I wasn't dreaming I was playing tetris; I was just dreaming tetris. I don't know if I was playing, or playing back, if you know what I mean, I certainly had no feeling that I was playing tetris. Then again, when you are in the zone, you have no feeling that you are playing tetris when you're awake, either; You just move the blocks. In my opinion, this is easiest on the game boy edition of tetris, on the original game boy, but your experiences may vary with various issues of eyesight and hand size and shape. Keyboards aren't bad if you type a lot (whee) or play first person shooters with mouse and keyboard.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Tetris' lingering side effects by CleverNickName · · Score: 4, Informative

      I remember flying into New York city, playing Tetris on my Gameboy (Marina Sirtis played Tetris on her Gameboy back then, and we'd play head to head. Sadly, I was too young to suggest strip Tetris at the time) on my way to a Star Trek convention.

      As the plane passed by the skyline of Manhattan, I looked out the window at the buildings, and visualized how many blocks I could 'drop in' to make a solid line across the top.

    9. Re:Tetris' lingering side effects by Anonymous Coward · · Score: 0

      on this note, feel free to play my tetris implementation i programmed for my C212 programming class @ my page ! it is assignment 8, and the controls are the arrow keys (and u can use for rotations instead of up). furthermore, dont feel stressed waiting for that straight piece, simply hit 'S' and watch your next piece turn into that beloved straight piece u've been waiting so long for in agony.

    10. Re:Tetris' lingering side effects by angelsword · · Score: 1

      I used to lie in bed at night and when I closed my eyes I could see the tetris peices floating down...they always seemed to be the right peice in the right spot...

    11. Re:Tetris' lingering side effects by SunPin · · Score: 1

      Kind of like that weird game everybody was playing on the ship a few years later... good thing you learned from the experience. :)

      --
      Laws are for people with no friends.
    12. Re:Tetris' lingering side effects by Griim · · Score: 3, Funny

      In Soviet Russia, Tetris plays YOU.

    13. Re:Tetris' lingering side effects by Wolfcat · · Score: 1

      I was doing fine until all these people started mentioning tetris, now the blocks are back, and so I am off to the pub for the only cure I know... round beer glasses.

      --
      If at first you don't succeed, destroy all evidence you ever tried.
    14. Re:Tetris' lingering side effects by NightHwk1 · · Score: 1

      I got the same kind of effect from playing too much Go. I was coming up with capture strategies for people/objects that happened to be in the same room, and visualizing entire Go games in my head at night.

    15. Re:Tetris' lingering side effects by dillon_rinker · · Score: 2, Funny

      My three reactions to this:
      1. Geez, some loser geek fanboy wannabe poser pretending he knows...oh, right, that's Wil Wheaton.
      2. Too young? Too YOUNG? Too shy, maybe, but certainly not too young.
      3. It's probably a lot easier to fill the skyline in now that the two long tetrads are gone =(

    16. Re:Tetris' lingering side effects by Anonymous Coward · · Score: 0

      Okay, so I am 7 years old and Star Trek The Next Generation comes on TV for the first time here back in 1990. What is the last thing I'm going to think off...? That I'd be reading 13 years later on a thing called the "internet" on a computer half a million times faster than my Amiga500 that the actor who played Wesley Crusher wished he could do 'strip Tetris' with the Diana Troi woman with the big hair.

      Where will I be in 13 years time from now, onboard the set of The Next Next Generation with auto-closing doors that still slam in your face??

    17. Re:Tetris' lingering side effects by dopyko · · Score: 1

      I prefer(ed) Block Out. Sometimes I used to play hours per day, and when it was time to past out, i could't stop seeeing those block ..

      hmm I think I still have world highest score on the level I used to play.. (www.blockout.de)

    18. Re:Tetris' lingering side effects by mqduck · · Score: 1

      In Soviet Russia, Tetris plays YOU.

      Karma Whore.

      --
      Property is theft.
    19. Re:Tetris' lingering side effects by Sherloqq · · Score: 1

      I've played Tetris off-and-on for about 6 months with my sister, taking turns at our beloved 386sx16. While I haven't had nightmares afterwards, the experience paid back several times over, in a good way -- never again have I had a problem packing a U-haul truck.

      Oh, and Wolf3d / doom / quake rule :)

      --
      Have EVDO, will travel.
    20. Re:Tetris' lingering side effects by deblau · · Score: 1
      Can't... resist... obvious... joke...

      In SOVIET RUSSIA, Tetris plays YOU!

      --
      This post expresses my opinion, not that of my employer. And yes, IAAL.
    21. Re:Tetris' lingering side effects by tid242 · · Score: 1
      you know, that happened to me with multiplayer Quake (1) with thousands of guys flying all around with grappling hooks... back in my early college days my roomie and i played it so much (like maybe 60-80 hours/week) and deprived ourselves of sleep (between school and quake) that in class i would start to hallucinate and see all sorts of quake guys with grappling hooks scaling the walls and ceiling of the lecture halls and flying all over...

      i mentioned it to my roomie and he said: "yea, that's been happening to me all the time too, maybe we shouldn't play so much..."...

      Later that year, when several of my dormies and myself were playing QTF all the time we happened to come by a propped-open door to a girls' dorm. These doors are normally all locked, my neighbor who played a medic 100% of the time said: "hey!-i could get in an infect them all... *pause* ... i didn't just say that did i?"

      i don't know that these games changed my life or anything, but they sure changed some of my days :)

      -tid242

      --

      With a few exceptions, secrecy is deeply incompatible with democracy and with science. --Carl Sagan

    22. Re:Tetris' lingering side effects by Anonymous Coward · · Score: 0

      Stupid fuck. Tetris was invented in by a Russian. Get a life. I don't think the poster posted it for karma (GET A LIFE!!), but simply because s/he couldn't help it.

      i was't playing it, it was the game who was playing with my mind.

      +

      Tetris made in Russia

      =

      In Soviet Russia, Tetris plays YOU.

      This is the first time I see this "joke" on slashdot where it's actually fitting and funny. If you had a life or hey, that's asking too much, maybe just a little brains - then you'd see that too. Now stop wasting oxygen please. Either by stopping using it at all - or by putting it to good use. Your choice, but get off our backs will ya please.

  30. Myst by neurostar · · Score: 4, Funny

    I always got scared playing that... it was too quiet... I was always expecting someone to come out from around a corner shooting...
    The worst part was that my brothers would always come in and scare the shit out of me. :o

    But I guess I'm just a pussy... :\

    1. Re:Myst by kingkade · · Score: 2, Funny

      But I guess I'm just a pussy...

      Christ, thanks for leaving me with nothing to reply. Trolls need to feel needed too ;-)

    2. Re:Myst by ressu · · Score: 1

      I never got to play myst, i discovered myst by playing Riven and i've never been that nervous while playing any game.

      Although, you can't really get yourself killed, or do anything wrong (well you can get yourself killed), it's still scary as hell. And what's best, once you stop playing and the sounds of the game go away (aka. it gets really silent) you get jumpy as hell.

    3. Re:Myst by obotics · · Score: 1
      Oh man, I totally agree with that. Myst was the SCARIEST!!! Scary music would be playing in the background, and you were all alone in these strange places. Remember the mechanical age? There were a bunch of dead monkeys or something around there... YIKES!

      The sequels are not as eerie, because there are other 'characters' to interact with. Well, some of them were pretty freaky... but... yeah

    4. Re:Myst by kliklik · · Score: 1

      I remember a small path through the woods in Riven. I've seen it at least ten times and on the eleventh, there was this ghost-like child in the middle of it. That freaked me real bad, had to stop playing for an hour or so.

      --
      guru in training
    5. Re:Myst by Anonymous Coward · · Score: 0

      Unfortunately, the puzzles were so lame. It was clearly a case of the tail (graphical toolkit of Hypercard) wagging the dog.

      Even the 7th Guest had a better assortment.

    6. Re:Myst by oiper · · Score: 1

      You're not alone there man. The computer used to be in the basement when I still lived at home. It took me a minute to decide I would play it alone down there, but I had every light in the place turned on!

      --
      What do I have to do to get a sig around here?! www.bearscanfly.org
    7. Re:Myst by acordes · · Score: 1

      I know what you mean. When I first started playing Myst, it was really unnverving. After playing Wolfenstein 3D for a long time, I was always expecting something to jump out and try to kill me. It took quite a while to get used to the calm nature of the game.

    8. Re:Myst by Dylan+Zimmerman · · Score: 1

      I was never really scared by Myst, but that could be because I never played any sort of first-person shooter. I loved the music. It was truly amazing. Almost as good as Homeworld's.

      Rivin was significantly cooler, in my opinion, because there was far more depth to the game in that there were more than four endings. You could do things in a particular order and get one outcome, but if you left one out, Ghen would shoot you. My mom beat that game something like three hours before I did, and I had to deal with school. Man, was I ever adicted to it.

      Myst III only has three possible endings as far as I could tell. That's really pretty sad. You can only die if you do something REALLY stupid at the end. However, I liked the gameplay a lot, not to mention the absolutely stunning visuals. I hope that they write another with an even better story and more possible endings (hopefully at different points in the story). Myst III was just too linear.

    9. Re:Myst by Galvatron · · Score: 2, Insightful
      Yeah, when I first made it off the initial island, I was in, what was that one with the ship stuck in a rock? Yeah, anyway, I made it there at around 11 pm (I was probably about 12 years old, so it was fairly late already), and spent the next 2 hours scared shitless exploring the brothers' bedrooms for the first time. Even though I knew it was hypercard based, and nothing could jump out at me, I was still convinced that if I clicked the wrong part, I'd die.

      Man, that was an unbelievable game.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    10. Re:Myst by Anonymous Coward · · Score: 0

      I Agree, the music just made my hair stand on end. And the lack of people made it worse. Throughout the game I hoped I would never meet anyone because I was sure that if I did, they would jump out and kill me.

    11. Re:Myst by stubblehead · · Score: 1

      Amen to Myst. However, once you get past the fact nothing jumps out, it's just a beautiful ambience, and if you can immerse yourself in it enough, when you save and quit, it's like coming out of a movie theater or waking up from a deep sleep. (Just think of how intently you listened to the 2 sons in the end, and how hard the initial decision was.) Maybe it was when and how I played the game (I was about 16 at the time, and it was over a summer with friends, in a very small, quiet library), but whenever I see the game on a shelf, I want to recommend it to a passerby like it's the greatest novel of all time. Yeah, I guess this classifies me as a pussy too, but a pussy who appreciates both art and technology.

      (PS - the 2 sequels weren't even close to the impact of the original)

      --

      Rock!
    12. Re:Myst by jdavidb · · Score: 1

      You know how the main island had all these combinations to get to the books to take you off to the other worlds? Each world was protected by some sort of key or access method that you could only get to by manipulating some device that would accept some sort of numeric, symbolic, or other combination.

      Eventually, my brother and I found out that you could use the central tower in the game to give you all the combinations. However, we found that out after getting to the last of the other worlds. We bruteforced every single one of those combinations! Really! We took turns and tried fifty combinations each at a go until we got into each one. Terribly mindnumbing, but it's made a great story to tell other Myst players.

  31. Old School by Apreche · · Score: 1

    Zelda 1

    Mega Man 2 (the best game ever)

    Countless RPGs, especially SNES ones.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Old School by offpath3 · · Score: 1

      Dude, mega man 2 rocked. It was so well balanced. No lame cheats, no uber-blaster guns. Everybody had their own strategies for what order to take out the bosses in. So much better than more recent mega mans.

    2. Re:Old School by The+Viking · · Score: 1

      Remember Blaster Master? That was the first game that made me realize that I could play video games for 36 hours straight! Impossibly difficult... no saving your game part way through. I can't remember how many times I spent hours trying to get to the end, only to be killed and have to start all over from the beginning!

    3. Re:Old School by SophtwareSlump · · Score: 1
      Countless RPGs, especially SNES ones.

      I could go on about how Return Fire on the 3DO drove me pretty darn close to killing a close friend, but the game that really struck a chord with me was Squaresoft's Secret of Mana on the SNES. It was like Zelda 3, but there was a lot more of the role-playing element involved. The story was incredible and the little things, like naming your character got you even more involved. I tried playing the sequel(s) and a few of the Final Fantasy games, but nothing ever made me want to play a game like Secret of Mana did. In fact, it's the only RPG I've ever finished. I never played RPG games before that game and haven't played any that seriously since.

      Secret of Mana also had one of the best soundtracks ever. I'm amazed what that little SNES sound chip (was it a Yahama?) could do. Between that game's music and the music from Super Metroid, wow.

  32. This is pretty sad but... by Bedevere · · Score: 5, Funny

    Once I was talking to someone about the benefits of recycling and solar power and then I realized I was basing my entire discussion on what I had learned from playing Sim City 4.

    1. Re:This is pretty sad but... by Anonymous Coward · · Score: 1

      I do the same when discussing world geopolitiks from Civilization I/II

    2. Re:This is pretty sad but... by Anonymous Coward · · Score: 0

      You think that's bad, once upon a vacation, my family and I had taken a trip up a ski-slopes mountain during the summer. Looking at the town below, it was pretty much the same angle you see of the game in SimCity 2000....
      And I was overcome by this incrediable urge to zone more residential, and add water towers, and ... you get the idea.

    3. Re:This is pretty sad but... by TopShelf · · Score: 1

      I remember downloading the original Sim City off a BBS in the days of yore, then getting sucked into that first game. Before I knew it, the sun came up and I'd been at it for 12 hours...

      --
      Stop by my site where I write about ERP systems & more
  33. Thief by Kwil · · Score: 3, Informative

    I still haven't finished the damned thing. I get myself so tense trying to sneak through the places that I find I can't play for longer than an hour or so.. it's exhausting.

    --

    That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

    1. Re:Thief by nomadic · · Score: 1

      If you want to talk about ability to freak you out, look at the ghosts in Thief 2. Sweet screaming monkeys those things are creepy.

    2. Re:Thief by xxxj03yxxx · · Score: 1

      Yeah, Thief II is the scariest/creepiest game I've ever played. The ghosts that talk backward and the giant spiders....just plain creepy.

    3. Re:Thief by Fastball · · Score: 2, Interesting

      No doubt, Thief and Thief 2 were very immersive games. Turn the lights out in the computer room and you are in the game. Loved them, especially since they took the FPS in a different direction where stealth and aversion to contact were keys to success instead of firepower and speed.

    4. Re:Thief by Anonymous Coward · · Score: 1, Interesting

      Me too. Thief, and Thief II. After playing Thief I straight for an entire weekend, in a darkened room, I got outside to got to work in Monday, and started listening to the sound my footsteps make, how loud they are and even now I have sometimes the urge to walk on grass instead of the "loud" asphalt or keep in Shadows.

      The game was so freaking immerse that I would sometimes sit 10 minutes heart bumbing and doing _nothing_ but just wachting the guards and trying to leave my dark corner....

      *sigh* those were the days...do you wail and gnash your teeth?

    5. Re:Thief by A+Pearl+Before+Swine · · Score: 4, Interesting
      Definitely a great game. It managed to combine the action of a first person shooter with a strong and compelling story-line. But what I liked most about it was the ambiance and atmosphere. You could just feel the decadence of the noblemen's mansions, the emptiness of long forgotten ruins, and the malice lurking in ancient tombs. Many of the levels were very frightening, and games don't scare me easily.

      It was also nice in that there was almost always more than one way to surmount any obstacle or best any foe you came across -- stealth, speed, distraction, evasion, brute force, etc. And brute force was usually the worst option to choose.

      All in all, Thief and Thief 2 have to be my favorite single player games. There are a couple of examples of bad level design in them, but then there are plenty of good levels that more than make up for the bad ones. Worth buying if you've never played them before, especially since they're more than old enough to be in the bargain bin.

      I think I occasionally spent way too much staying up at night playing the game, and becoming sleep deprived. The next day I would have an embarrassing, almost unconscious urge to walk close to walls and seek out shadows, :)

      Isn't Thief 3 supposed to be coming out sometime, or has that been cancelled? I wonder if it will be any good. I wonder if any of the same people that created Thief are working on it, given that Looking Glass went under long ago.

    6. Re:Thief by Anonymous Coward · · Score: 0

      My first time through Thief II I was extremely tense the whole while (I haven't played the first Thief). The warehouse level was bad enough, not to mention the cathedral's crypt :). The second (and following) times through I wasn't tense at all, the game was a lot easier that way too.

      BTW: If you haven't played/finished Thief II, the ending is very rewarding in my opinion.

    7. Re:Thief by Anonymous Coward · · Score: 0

      Isn't Thief 3 supposed to be coming out sometime, or has that been cancelled? I wonder if it will be any good. I wonder if any of the same people that created Thief are working on it, given that Looking Glass went under long ago.

      I have no idea who the individuals working on Thief III are (it is being produced by Eidos, the same producer as the Looking Glass created Thiefs, if that means anything), but as far as I know it's still on track to be released in the moderately-near future.
    8. Re:Thief by fafaforza · · Score: 1

      Last I heard Eidos was making Thief 3 and the development team included members of the old Looking Glass team. Details are few so far, though.

    9. Re:Thief by Anonymous Coward · · Score: 0

      No it's not canceled, being shown at E3 in fact. These games are the greatest, in the level 'Casing The Joint' - in the library, those rambling little kid voices made me sit in the doorway for about 10 minutes before I finally went in.

    10. Re:Thief by Anonymous Coward · · Score: 1, Insightful

      One of the great things about Thief/Thief II is that there is now a lage number of fan missions, i.e. created by 'plain' gamers, not LG or Eidos. Some of these are fully up to the original missions, some definitely surpass them.

    11. Re:Thief by mahdi13 · · Score: 1

      "Return to the Cathedral" was a very freaky level, Thief made me realize that I truely HATE zombies!

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
    12. Re:Thief by JuggleGeek · · Score: 1
      Thief was the first game that made me feel that sound was a requirement, not just a bonus. Many games use sound to add to the feel of the game, but in thief, it's necessary, because you have to be able to tell how much noise you are making, and you have to be able to hear the guards walking down the hall.

      I also enjoyed the fact that while in most games brute force pay off, in Thief, it is usually (not always) your worst option.

      I'd recommend it to anyone that hasn't tried it.

    13. Re:Thief by turing+tester · · Score: 2, Informative
      Rejoice, Thief III is on the way. It looks like they're getting ready to put up a website, too.

      I've heard that in III you'll be able to see your own shadow, and be able to look down and see your feet. A much more immersive experience.

      But given how nervous I get playing these games, I'm not sure having a shadow is such a great idea. I'll probably keep saying to myself, "Hey, something's following me! Oh, just my shadow..." over and over again.

    14. Re:Thief by buck_wild · · Score: 1

      Yeah, AWEsome game. I absolutely loved the experience...until I came upon the first 'undead' creature. That just made me realize that it was a game, and spoiled it for me.

      --
      If all you have is a hammer, everything looks like a nail.
    15. Re:Thief by acheson+consulting · · Score: 2

      in the library, those rambling little kid voices made me sit in the doorway for about 10 minutes before I finally went in.

      It's remarkable how effective the sounds were in that game at setting the mood. Your reaction was precisely the same as the one I had. I just stood there thinking to myself, "There's no way I'm going in there, no way!"

      As usual, however, there's no way to get around the scary parts.

  34. hmmm by nomadic · · Score: 1

    Ico, Deus Ex, Shenmue.

  35. RoTH by secondsun · · Score: 1

    Realms of the Haunting was a moody, creepy game from the doom era. Basically it was a first person resident evil game before RE was around. 4 CD's of movies, music, levels, and scary.

    Of course this was when I was much younger (and a 100 MB install was enormous). So maybe it is nostalga kicking in.

    --
    There is nothing wrong with being gay. It's getting caught where the trouble lies.
  36. Silent Hill 2 by Aiku1337 · · Score: 1

    Never played the first one, but I had the opportunity to play the second. I wasn't able to play it at night. The game was just plain eerie, and seeing monsters which resemble some type of horrifically disfigured human just gives me the creeps. The animation on the monsters was also what got to me. They moved in an unnatural way, and for some reason that just creeped me out.

    Also the basic premise of the story was enough to give me nightmares.

    And the fact that the main character's name was the same as mine, James.

    1. Re:Silent Hill 2 by The+Mgt · · Score: 1

      Played the first Silent Hill alone in the middle of the night. The radio static noise when monsters were nearby in the fog became quite nervewracking. A truly creepy game.

    2. Re:Silent Hill 2 by King_TJ · · Score: 1

      Ick!

      I bought Silent Hill 2 due to some of the hype about it being so scary, etc.

      All I found was frustration at the sluggish pace the character moved. All I can say is it's a good thing this game wasn't picked to bundle with the PS2 when it was new! It sure didn't showcase the performance of the console.

      I'd try to attack a mutant, and it felt like you had to bang on the buttons 5 or 6 times to get him to take one swing with a stick.

    3. Re:Silent Hill 2 by Anonymous Coward · · Score: 0

      The first Silent Hill scared the living crap out of me, what with the grainy PS1 graphics that worked quite well with the tone, the baby shadows carrying little knives, and that crazy music. Silent Hill 2 was okay, but nowhere near the nightmare of the first one.

    4. Re:Silent Hill 2 by Anonymous Coward · · Score: 0

      Indeed, I used to play the original Silent Hill with my friend. Even sitting right next to someone alive we were both scared shitless. I remember hearing the static of the radio and imagining shadows moving out the window. Great game.

  37. Games don't affect people by SpanishInquisition · · Score: 3, Funny

    If Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

    --
    Je t'aime Stéphanie
    1. Re:Games don't affect people by destiney · · Score: 2, Informative


      You should give credit to the original author when you post someone else's quote.

      Or did you think no one would realize this quote was originally made by Kristian Wilson of Nintendo, Inc. in 1989?

    2. Re:Games don't affect people by AresTheImpaler · · Score: 1

      we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music

      Well.. I don't know about running in darkened rooms, but magic pills and repetitive electronic music do come together...

    3. Re:Games don't affect people by SpanishInquisition · · Score: 2, Insightful

      I don't have to give the quote because he never said that, it's an urban legend.

      --
      Je t'aime Stéphanie
    4. Re:Games don't affect people by destiney · · Score: 1


      Google doesn't seem to agree with you.

      But whatever.. My point is made, it's not _your_ quote.

    5. Re:Games don't affect people by SpanishInquisition · · Score: 1

      Well if it's written on the Internet, it must be true!!!

      --
      Je t'aime Stéphanie
    6. Re:Games don't affect people by KDan · · Score: 0

      But... We do... don't we? At least for the pills part...

      --
      Carpe Diem
    7. Re:Games don't affect people by vocaro · · Score: 1
      If Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music.

      You just described my typical Saturday night.

    8. Re:Games don't affect people by Anonymous Coward · · Score: 3, Informative

      Actually, the real author of the joke is the comedian Marcus Brigstocke. His site is down, but theres still a copy in the google cache.

      http://216.239.33.100/search?q=cache:byXP0jQ6vuY C: www.marcusbrigstocke.com/pacman.asp+pacman+repetit ive+pills+comedian&hl=en&ie=UTF-8

      or

      http://www.google.com/search?hl=en&lr=&ie=ISO-88 59 -1&safe=off&q=pacman+marcus+brigstocke

      for further verification

      Its a good urban legend, but an urban legend nonetheless...

    9. Re:Games don't affect people by Anonymous Coward · · Score: 0

      Note to mods : Perhaps you should avoid modding people _up_ for spreading disinformation and perpetuating urban legends. Just a thought.

    10. Re:Games don't affect people by mk_3ntropy · · Score: 1

      Stolen from a shirt -_-

    11. Re:Games don't affect people by Anonymous Coward · · Score: 2, Insightful

      i guess the more pressing issue would be "who give a fuck?".Some of you ppl are way to aggressive and eager to prove you know something or are better than someone.Its not like the guy said"here is my totally original super clever post" so my advice would be for anyone offended buy this to relax and remember that none of this shit is important anyway.the purpose of the internet should be the free dissemination of USEFUL infomation and also a place to have fun, not some juvenile pissing contest.hey i worked fuck shit and piss in there!hooray!

    12. Re:Games don't affect people by Luigi30 · · Score: 1

      Which in turn was stolen from a quote.

      --
      503 Sig Unavailable

      The Signature could not be accessed. Please try again later or contact the administrator
    13. Re:Games don't affect people by Eric+Smith · · Score: 1

      You're not?

    14. Re:Games don't affect people by Spanishlnquisition · · Score: 0, Flamebait
      Hey cocksucker,

      Who says it is any of your fucking business.

      --

      --
      This sig intentionally left blank
    15. Re:Games don't affect people by wwwgregcom · · Score: 1

      Is this quote sarcasm, or is it refering to raves ectasy and techno music?

      --
      What signature defines me as a person?
    16. Re:Games don't affect people by SpanishInquisition · · Score: 1

      We meet again!

      --
      Je t'aime Stéphanie
    17. Re:Games don't affect people by r0gue_ · · Score: 1

      you guys crack me up. ;P

    18. Re:Games don't affect people by Anonymous Coward · · Score: 0

      Well if it's written on the Internet, it must be true!!!

      If google turns up over 200 references to something, none of which are on snopes, then yes its probably true.

      Bottom line, you were trying to claim somebody else's humor as your own, and you have been exposed as a fraud. Please just shut the fuck up.

    19. Re:Games don't affect people by Damaged+Brain · · Score: 1

      they're called ravers

      --
      My love for you is ticking clock, BESERKER.
    20. Re:Games don't affect people by Recoil_42 · · Score: 1

      i thought i got rid of this one a while ago... ever heard of a rave?

      --


      Newsie, Moderator, www.tauniverse.com
    21. Re:Games don't affect people by goodchef · · Score: 1

      That sounds like a rave to me.

      --

      "Inflammable means flammable? What a strange country!" -Dr. Nick, The Simpsons

    22. Re:Games don't affect people by Spanishlnquisition · · Score: 1

      We do indeed!
      What has it been, at least a year and a half?

      --

      --
      This sig intentionally left blank
    23. Re:Games don't affect people by Spanishlnquisition · · Score: 0, Flamebait

      Yeah, fuck you porch monkey.
      Go rob a liquor store, you welfare case.

      --

      --
      This sig intentionally left blank
    24. Re:Games don't affect people by Xenographic · · Score: 1

      Thus inventing the first rave... ;]

    25. Re:Games don't affect people by Anonymous Coward · · Score: 0

      Doctor! This kid needs a new humour transplant stat! His old sense of humour just blew out!!

  38. Just about all game affect me. by xMonkey · · Score: 1

    Most recently was probably GTA3...

    after I played that game I felt guilty everytime I saw a cop in RL.

    1. Re:Just about all game affect me. by Anonymous Coward · · Score: 0

      "in RL."
      Bah! not "in RL" IRL...abbreviate correctly!

  39. A couple... by KenCrandall · · Score: 1

    Console: Legend of Zelda (original NES), Metroid (original NES)

    Computer: Star Control II, Quake, any of the Monkey Island series

    I still play most of those, now and again...

    Cheers,
    Ken

  40. for me by GoatPigSheep · · Score: 4, Insightful

    Quake would be one. It was one of the first real 3d first person shooters. The lighting, combined with Trent Reznor's twisted soundtrack, made this a real experience. While games like doom or wolfenstein were great, they still had that "video-game" feel to it. Quake was the first game that really gave me that sense of claustophobia and panic.

    Another notable example would be Starcraft, which affected me greatly as I lost my tan and my social life because I spent so many years playing it online!

    --
    GoatPigSheep, the 3 most important food groups
    1. Re:for me by Virus1984 · · Score: 2, Insightful

      Quake was the first game that really gave me that sense of claustophobia and panic.

      Amen to that, Quake is all about fear and rage. And the music...just put your Quake CD-ROM in your home stereo and feel your brain twisting itself.

      --
      Don't forget to think different.
    2. Re:for me by Moskie · · Score: 1

      Quake gets my vote also.

      man, I *so* crapped my pants the first time I ran into a Fiend. You open a door, and there he is about fifty feet away. Then he's up in the air and on top of you before you can even think. And, yes, I ran like a pussy.

  41. Changed? by the+grace+of+R'hllor · · Score: 1

    Well, as far as short-term changes, I'd have to say Homeworld: Cataclysm. Playing a hallucinatory battle with my alarm clock (setting it forward five minutes at a time for about five times) complete with seeing red and green dots has to count as my most crazy moment so far.

    That's what you get after playing a game like that for about 12 hours straight two days in a row.

    Of course, the dreamlet of Saddam congratulating me on winning a game of CnC:Generals from him (by tossing nukes on his construction center and biolabs, no less) was also pretty freaky.

    But change the way I really look out at life? Hell no. These are games, and I enjoy them, but they don't change me much.

    Besides giving me the odd dream/dreamlet, which I enjoy anyway.

    1. Re:Changed? by Roguelazer · · Score: 1

      The Homeworld games are kinda immersive... I remember playing for 8 hours and wondering why it wasn't still sunny outside... Then I dreamed about the rest of my battle and won the next morning!

  42. Tetris by Anonymous Coward · · Score: 0

    The images of falling blocks persisted for a long time after playing....

  43. Mind Walker by eamber · · Score: 1

    Alright - if anyone remembers this, I'm going to be seriously impressed.

    The game "Mind Walker" for the Amiga scared the crap out of me! I was like 10 years old when I first played it, but the music was maddening, and the object of the game even crazier. I remember I had nightmares for weeks. I actually wound up having my mom format the disk for me while I stood outside the computer room because I didn't even want to see the disk icon appear on the Workbench desktop.

    1. Re:Mind Walker by He+Schutze+He+Scores · · Score: 1, Interesting

      OMG I still have a boxed copy of Mindwalker. I could never get it to work when I had WB2.04, and
      I never tried it on my A4000/040. I remember just watching the pulsating brain, trying to figure out why the controls were not working...

      I almost cried when Floyd died saving you from the mutants in Planetfall. There. It's out in the open now. Happy?

      --
      He Schutze, He Scores!
    2. Re:Mind Walker by Anonymous Coward · · Score: 0

      ...if THAT'S not a testament to the brilliance of the amiga I don't know what is: your MOM could format a floppy!!

    3. Re:Mind Walker by boogie · · Score: 1

      Oh yea, I remember this game.
      Seriously freaked out music and a very original game concept. I liked it alot actually. I've still got it here somewhere. I'm not sure, but I think it was made by Commodore and actually used the graphics.library for most of it's graphics.
      Time to kickstart (pun intended) the old Amiga...

    4. Re:Mind Walker by mink · · Score: 1

      I wish someone would port Mindwalker to anything x86. That and Captain Magneto from the Mac(with the shareware nag screens).

      I to was upset by the deaath of Floyd. You really didnt see it coming, and that text was brutal. Sure he was annoying at times 9early on) but had a certain child like charm.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  44. NES by 2MuchC0ffeeMan · · Score: 1

    night trap... mortal kombat too., all the games of 'that era' that made lieberman go nuts.

    --
    Runnin' On Empty .... I'm Still Alive
    1. Re:NES by rgonsalves · · Score: 0

      Night Trap was on Sega CD and Mortal Kombat was on Genesis and SNES...

  45. Scorched Earth by roachmotel3 · · Score: 3, Interesting

    Scorched Earth, and it's descendants such as Pocket Tanks. We still play it fanatically at work now. In fact, we're gonna have pocket tanks brackets set up this week for a quick tourney.

    It's deceptively easy, only angle and power adjustments, but the weapon choices add an intense degree of strategy, and the simpleness of the game makes it available to everyone.

    Easily one of my biggest time hogs ever ;)

    1. Re:Scorched Earth by Anonymous Coward · · Score: 0

      You ever heard of Moonbase Commander? I've only tried the demo but it's easy to see how cool this game is. Kinda has the othello a minute to learn, a lifetime to master thing going. Very reminiscent of scorched earth but from and overhead view. It also has a four player internet option. Great game.

    2. Re:Scorched Earth by Fesh · · Score: 1

      I used to Scorch a lot... Then I discovered the Death's Head/Vertical Guidance combo and it lost any semblance of challenge.

      --
      --Fesh
      Kill -9 'em all, let root@localhost sort 'em out.
    3. Re:Scorched Earth by MadDog+Bob-2 · · Score: 1

      Bah, expensive overkill. Leapfrog and vertical guidance was just as effective and much cheaper :)

      And, if you really wanted to show off, lazyboy could be used to drop hot napalm inside some poor bastard's shields, if you did it just right...

    4. Re:Scorched Earth by HeghmoH · · Score: 1

      That's why you don't play with unlimited funds set up. Death's head and vertical guidance don't sound so great when you start out with no money, and earn no interest.

      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
    5. Re:Scorched Earth by m1ddle · · Score: 1

      Yeah!

      Drop that hot napalm on 'em and watch 'em fry!!

      haven't seen or heared from this game since 1994 though...nearly forgot it ever existed, but now that you mention it...
      hmm, another reason why so many hours of my life were unacounted for....

      --
      "I got kicked out of barnes and noble once for moving all the bibles into the fiction section"
  46. Re:Halo by Aiku1337 · · Score: 2, Funny

    Oh boo hoo

  47. Nail those Pedestrians! by neurostar · · Score: 1

    There are times now in traffic when I get that unimistakable urge to just pull into the oncoming lane to pass some slow moron in front of me, or to pull the guy who cut me off out of his car at the next red light and lay a beating on his ass.

    I know exactly what you mean... sometimes it's so tempting to swerve over to the right and just nail one of those pedestrians...

    That and GranTurismo... I drive an 'exploder' and after I play that game... woo woo! (It doesn't actually go fast.. I just like to pretend it does... although the engine (read fan) is so ridiculously loud, I keep thinking I should be going fast...) :|

    neurostar
    1. Re:Nail those Pedestrians! by nelsonal · · Score: 4, Funny

      I've noticed a 10 mph or so increase in my driving speed after an evening of Gran Turismo. I don't notice going faster, I just realize that I'm getting places earlier.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    2. Re:Nail those Pedestrians! by AugstWest · · Score: 2, Interesting

      After playing Ridge Racer (the first one) for a couple of weeks, it took me about a year to not panic when driving through narrow lanes surrounded by jersey barriers.

      I was just waiting for the car to smack into one like they suddenly do in the game.

    3. Re:Nail those Pedestrians! by homer_ca · · Score: 1

      Although GTA had more varied gameplay like capping ho's and jacking cars, Carmageddon was the best for pure pedestrian squishing fun. Not an original concept (the movie Death Race 2000 is 30 years old) but well executed.

    4. Re:Nail those Pedestrians! by Anonymous Coward · · Score: 0

      The UK adverts for GT3 were street signs marked "Warning: you are not playing Gran Turismo"

  48. * Quest by TheViciousOverWind · · Score: 1

    I was basically raised by Sierra's * Quest games.

    I learned my wonder-charm from Larry[1], my elegance from Roger Wilco[2], that monsters dissapear if you go through a door and back again by Sir Graham [3], and that it's okay to drive through red lights as long as you have the sirens on by Sonny Bonds[4].

    [1] Leisure Suit Larry
    [2] Space Quest
    [3] Kings Quest
    [4] Police Quest

    --
    My <1000 UID is with a hot chick
    1. Re:* Quest by Anonymous Coward · · Score: 0

      Thankfully, that wonder-charm and elegance of yours will keep you from breeding...

    2. Re:* Quest by Anonymous Coward · · Score: 0

      what about hero's quest (quest for glory)? I played that shit until my computer started crashing. Never did finish 3 because of some weird bug. From what I read about the sequels, that was a good thing.

      QFG 2 roxored though. Best game ever.

    3. Re:* Quest by Anonymous Coward · · Score: 0

      Ditto here.
      Due to ALL of the Sierra ____ Quest games, Ultima 7, Clouds of Xeen, and Daggerfall, I think that almost every game to come out since those is either too short or not interesting enough to finish...
      Funny how Sierra, maker of pretty much every adventure game, quit making said games and then somehow came to the conclusion that the market dried up...

  49. Rippin' good eyestrain headaches from by smittyoneeach · · Score: 1

    the entire Civilization series. Stiff neck, too. Some transcript damage, PTSD from threat of academic failure.

    --
    Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
  50. Great Games by futuresheep · · Score: 1

    Clive Barkers Undying - Scared the crap out of me. Played it in a dark room one too many times. There were several moments that I had to get up and leave the game for a few minute.

    Civ II - Played this one non stop for months. Easily the single most addictive, what's going to happen next strategy game ever.

    The Dragon Quest games - My first exposure to japanese RPG's.

    Quake II - The first game that made me run out and buy new hardware.

    1. Re:Great Games by beowulfcluster · · Score: 1

      Undying scared the crap out of me too, after the place when you look in the mirror and some monster dude appears behind you, I couldn't play it after dark anymore. I never did finish it. I suck.

    2. Re:Great Games by pezpunk · · Score: 1

      yeah, Undying is definitely the most frightening game i've ever played, with the possible exception of Doom. THe first half especially does an absolutely fanastic job of building suspense and scaring the crap out of you, like when you're walking down a hallway and a ghost appears in the mirror right behind you, or you hear disturbing voices ... that Scrying skill was creepy.

      too bad it turned into a mediocre shooter at the end.

      --
      i could live a little longer in this prison
  51. Mostly RPG's by Grieveq · · Score: 1

    Deus Ex, almost every game of the Final Fantasy series, Xenogears/saga, and Chono Trigger (Not Cross =P) all had significant philosophical issues that had an "impact" or at least made an interesting discussions with friends. Similar to some of the discussions The Matrix causes.

    1. Re:Mostly RPG's by mackstann · · Score: 1

      Was about to mention xenogears but I did a control+F first and it's not surprising someone already mentioned it. Definitely an AMAZING game. Final Fantasy 4, 6, 7, Chrono Trigger, Secret of Mana, Suikoden, Parasite Eve, Saga Frontier 2, Final Fantasy Tactics.. These are games (and there are others, but these are the ones that I liked enough to keep around to this day) that I have played starting in around 3rd grade, all the way up through a year or two ago. Needless to say, playing all of those plot-driven games for my entire childhoood definitely had a huge effect on me.

      I like this games.slashdot logo too :)

  52. Jedi Outcast by dupper · · Score: 3, Funny

    When I started playing it, it switched my allegiance from strongly Star Trek to strongly Star Wars. I've since acheived a comfortable geequalibrium between Star Trek, Star Wars and Tolkien.

    1. Re:Jedi Outcast by JackMonkey · · Score: 2, Insightful

      Yeah, Jedi Outcast is one of the most well-rounded and fun games I've ever played.

      I've never wanted to be a Jedi more than the first time I Force Pushed a bad guy off a cliff. :-)
      The bullet-time lightsaber duels were uber-sweet, too.

    2. Re:Jedi Outcast by Hast · · Score: 1

      The sad thing is that it made the lacking in sabre duels in the movies so apparent. In the old triology this doesn't really matter since the duels are mostly dramatic and theatrical, but in the newer it's more painful.

      Just once do I want to see some Jedi's who combat as if they are Jedi Knights. Farce pull a Strormtrooper towards you, throw the sabre through him in the air. Walk into a room full of troopers and just slaugher them without any effort. Now that's a Jedi battle I'm wanting to see.

    3. Re:Jedi Outcast by r0gue_ · · Score: 1

      God yes! SWG in a a bit here!!! maybe...

  53. Ultima by Anonymous Coward · · Score: 0
    There is a high degree of overlap between the virtues (and their underlying morality) in Ultima 4 and Buddhism, so U4 is up there.

    For that matter, I had no social life when I was a teenager, so the Ultima games in general were either a way to cope with that or a way to reinforce it so I would have to say the earlier Ultimas (1-5, but mostly 3-5).

  54. Operation: Flashpoint by jzarzosa · · Score: 1

    I would have to say Operation: Flashpoint. It is (to this day) one of the only FPS out there that adequately brings the realities of large scale combat to life. Sure, it is no Sim by any means (in terms of vehicle control, etc), but the overall experience is excellent. It is NOT intended for Quake/UT players specifically, and maybe not even the majority of the CS crowd care for it. But it sets a standard, and does it well. I can't wait to see the next generation sequel to this game.

    1. Re:Operation: Flashpoint by Anonymous Coward · · Score: 0

      Agreed. It didn't change my *LIFE*, but it changed the way I see war now very much.

      Greetings to the guys who made this wonderful game.

      --Coder

    2. Re:Operation: Flashpoint by JeanBaptiste · · Score: 1

      absolutely. I have rarely felt the tension that I have in OF... and the feeling that you are part of a large battle, rather than just one person acting alone... excellent. I cant wait for the sequel, or some of the long-awaited mods to get finished...

  55. Metroid Prime by Eros · · Score: 1

    While it didn't scare me enough to run the other way, the game is completely immersive.

    I would tense up upon entering a room and hearing Space Pirates near by. Going through the phazon mines the first time is nerve racking.

    Of course a large part of this is all because of the amount of detail put into the helmet and visors. When I first saw Aran's own reflection in the visor from an incoming missle, I just about shit my pants.

    Also, the music in the game really sets a mood. If we are going to talk about FPSs and their ability to draw a person in -- Metroid Prime is hands down the best.

    1. Re:Metroid Prime by Anonymous Coward · · Score: 0

      I think Metroid Prime is a fantastic example of atmospheric detailing and immersion, but it only succeeds, IMO because it builds off the advances of Unreal and other computer FPS.

      But as an example of modern immersion and excellent gaming, I whole-heartedly agree.

    2. Re:Metroid Prime by Anonymous Coward · · Score: 0

      prime is surely the most immersive ever, but i cannot deny that playing the original nes metroid alone in the dark as a 7-year-old will never leave my nightmares. it wasnt the enemies that were scariest, it was the areas that are too suspiciously quiet, and you always have the feeling of "i am never going to find my way out"

    3. Re:Metroid Prime by marvy666 · · Score: 1

      It took me ages to realise that was her reflection, I thought it was some sort of ghost or something. :/

    4. Re:Metroid Prime by KiahZero · · Score: 1

      I know exactly what you're talking about. The first time it happened, it was 2 or 3 in the morning, and the lights were off. All of a sudden I got jumped by those god-damned flying pirates (I didn't have the ice beam or infra visor at this point). My heart rate probably doubled when that happened.

      Metroid Prime is probably the most immersive FPS I've ever played... creepy as hell too, because it's not constant action. You can ambling through a maze, and all of a sudden run into a Shoggoth (Oh shit! Oh shit! No Missles!)

      --
      I'm a lawyer, but not yours. I wouldn't represent someone who thinks taking legal advice from Slashdot is a good idea.
    5. Re:Metroid Prime by Anonymous Coward · · Score: 0
      This was my choice as well. I've been playing all sorts of twisted and "horror" type games and what have you for many, many years, but Metroid Prime was the first one to ever really creep me out.

      All I can say is that I had to stop playing at night after being attacked a number of times by space pirates while my only means of "sight" was my heat visor. That is some scary shit...I'm sticking to Wind Waker for awhile now...

    6. Re:Metroid Prime by thelenm · · Score: 1

      It is very immersive... I remember playing at about 2 a.m. with headphones on, and at one point the soundtrack made it sound like there was someone knocking things around in the kitchen behind me. I was already freaked out about all the Space Pirates hiding in the dark, and those sounds just put me over the edge. I jumped up and turned the lights on and felt like an idiot when I realized it was the game, not some prowler in the kitchen.

      --
      Use Ctrl-C instead of ESC in Vim!
  56. Fallout by rem1313 · · Score: 1

    Fallout2 definitely. I can't think of anything else that would have made me stay up all night, sometimes even 17hrs in a row.. :) And I don't play games so much (besides Fallout).

  57. Resident Evil by Shakey_Jake33 · · Score: 1

    I really much say the Resident Evil series. I just got so attatched to the characters, it was hard to let it go after it was all over...
    Resident Evil Code Veronica in particular drags you in. Guns and shooting don't appeal to me generally, and my taste in horror is certainly not zombies, but the storyline and characters were so deep and interesting.... it changed my view on gaming for sure. Nowerdays I'll really not appriciate a game if I'm not dragged into the storyline... probably a bad way to look at games really, but there you go...

    1. Re:Resident Evil by phillymjs · · Score: 1

      The one thing I remember most about Resident Evil was that one part where it's basically dead quiet, and when you're halfway down the hallway those mutated dogs or whatever the hell they are crash through the windows and come after you.

      The first time that happened when I was playing it, it scared the shit out of me-- much to the amusement of my friend whose game it was.

      ~Philly

    2. Re:Resident Evil by Anonymous Coward · · Score: 0

      Same here. I was playing in the dark and those dogs coming through the window scared the hell out of me.

    3. Re:Resident Evil by Draveed · · Score: 1

      The only Resident Evil game I played was Nemesis. I tried it for a few weeks but I just had to stop. It was all too creepy for me. Thinking about playing still kinda irks me.

      --
      Oh, Edmund, can it be true? that I hold here, in my mortal hand, a nugget of purest green?
  58. LIFE!!! by laserlights2000 · · Score: 0

    This giant game is constantly getting to me

  59. Minesweeper by RhettLivingston · · Score: 4, Funny

    Its really the simple games that get me the most. To really play minesweeper well, you have to commit complex patterns to instinct and then defocus your eyes a little so that you see and comprehend all of the field at one time. Then you sort of make your world one with the field and shut out everything else. After a few hours of minesweeper, I'm a very dangerous driver because turning off that pattern matching logic is difficult. I tend to find myself instinctively relating the cars to the cells of the field and wondering which are the bombs.

    1. Re:Minesweeper by MATTtheROGUE · · Score: 1

      How true; how true. I myslef fell into hte pit of Minesweeper. I would play it, and play it, trying to beat my best score (114 seconds, expert). On the other hand I could close my eyes and play out something a LOT more interesting then a lecture in Modern European History!

    2. Re:Minesweeper by Anonymous Coward · · Score: 0

      you are a faggot

    3. Re:Minesweeper by Anonymous Coward · · Score: 0

      indeed - my expert record is 77 (Ahem ::polishing knuckles on chest::) and i can mentally envisage and entire game unfold. and no, i have not escaped the addiction. best time killer ever.

    4. Re:Minesweeper by Efreet · · Score: 1

      I sort of consider it a form of meditation. You might be stressed about things, but as you move into that space between instinct and rationality which minesweeper captures so well, you're mind is freed from distraction. Or it just be that I have a short attention span and need something else to do while I think.

      --
      This sig wasn't worth reading, was it.
    5. Re:Minesweeper by Norge · · Score: 1

      Damn! I thought my 83 was pretty good.

    6. Re:Minesweeper by Anonymous Coward · · Score: 0

      Oh, yes. A while back my dad asked me how the new optical mouse was working out. "Great--it decreased my Minesweeper time by 10 seconds!"

      Best I've done on Expert is 65 seconds...I'm hoping to break a minute at some point. I like breaking the records and leaving my name on floor models in computer stores. I was seeing boxes every time I closed my eyes for the first few days after I got good at it.

      I love how easy it is to play--easy to start, easy to stop, it doesn't interrupt anything, no need to switch CDs or wait for anything to load...I often find myself starting a game while I'm on the phone with someone, without missing a beat in the conversation.

      If I ever get around to actually writing a game I've got to make sure it's got a "quick mode" of some sort that's as easy to get into as Minesweeper or Solitaire.

    7. Re:Minesweeper by BJH · · Score: 1

      Minesweeper weenies. Can't avoid 'em, can't kill 'em.

    8. Re:Minesweeper by doubtless · · Score: 1

      Your 83 is respectable, my 65 just means that I have no life outside minesweeper.

      --
      geek page at KY speaks
    9. Re:Minesweeper by The_dev0 · · Score: 1

      62 - Feel the wrath of the mouse-clicks of the public servant! ;)

      --
      Never fight naked, unless you're in prison...
  60. The countdown... by swordgeek · · Score: 3, Interesting

    Well not a countdown. Just a list.

    1) DOOM. Nightmares after playing it for 11 hour straight, the day the shareware images were first released. The dark images, the flickering lights in the station, the SOUNDS!

    2) DOOM II. Driving out of town for a holiday in the mountains, I saw a sign advertising a "Sale today on chainsaws!" Instantly I thought, "Damn, I've been looking for a chainsaw for days. Should I..." and then realised that I'd been looking for a chainsaw in the game.

    3) System Shock. The updated original, on CD, with voices. Shodan was NEVER so scary! Oh man, the nights I lay awake, wired on adrenaline and fear. That changed my life, because it nearly cost me my job.

    4) Grim Fandango. Never have I been so wrapped up in the characters in a game. Never. Ever. I just about cried in at least three different spots.

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    1. Re:The countdown... by Lewisham · · Score: 1

      I know exactly how you feel about Fandango. I still miss Manny, even though I know he's better off...

    2. Re:The countdown... by Monkelectric · · Score: 4, Interesting
      Grim Fandango -- an x-g/f of mine said it best ... I forced her to play it with me and during the course of the game it went from me saying "you have to come over and play grim fandango" to her saying "Can I pleeaaassseee come over and play grim fandango?" ...

      When we finished the game, she was depressed and she said, "Im am sad that its over, I feel like I've lost someone."

      That my friend is a good game :)

      --

      Religion is a gateway psychosis. -- Dave Foley

    3. Re:The countdown... by 3th3rn3t · · Score: 1

      Yup, ill have to agree with this...

      ive played many games that have hooked me , doom, quake etc etc but NOTHING like system shock 2.

      Yelling at 3AM to my house mate 'The many sing to us' and him screaming 'We are, we are we areee'

      oh, the happy days ....

    4. Re:The countdown... by Anonymous Coward · · Score: 0

      I agree. Grim Fandango ist the most girlfriend compatible game that does it for geeks, ever.

    5. Re:The countdown... by mink · · Score: 1

      I had some luck with Discworld Noir, but she had allready married me by the time I could get a copy imported.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  61. Silent Hill on PS1 made me feel like a by FauxReal · · Score: 0

    SIlent Hill on the Playstation was the first game to make me feel on edge and stressed out and even scared sometimes. You didnt have a practically unlimited supply of ammo. That eerie static was for the most part the only sound besides your footfalls in that deafening silence. It really let your imagination take over.

    1. Re:Silent Hill on PS1 made me feel like a by Draveed · · Score: 1

      I completely understand. I watched my friend play it a few times. When he got to that alternate reality school, it was all over for me. I wouldn't dare play that game.

      --
      Oh, Edmund, can it be true? that I hold here, in my mortal hand, a nugget of purest green?
    2. Re:Silent Hill on PS1 made me feel like a by devnull17 · · Score: 1

      Try Fatal Frame for PS2. It's just as eerie, but all you have is a camera. It's amazing how scary the game actually is, all things considered.

  62. Nethack by weston · · Score: 5, Funny

    Nothing else comes close. Several months ago my machine crashed and I had to reformat my hard drive. By this time I was already having dreams ascii dungeons, monsters, and a 'd' following me around hoping for '%'. I decided maybe it was best if I didn't reinstall nethack. Though there's still those darn public nethack machines....

    I don't know if I'm the best example, though. I've spent tortured nights dreaming of physics problems, one or two particularly bad nights dreaming of C++, and even come up with a Pascal algorithm or two in my sleep.

    Of course, I have also come upon the secret of life once or twice in my sleep, but can never seem to remember it when I wake up...

    1. Re:Nethack by Anonymous Coward · · Score: 0

      DUDE! My dreams are full of this shit too except for that I dream about Neverwinter Nights(It's D&D) and C.

      Anyway, Neverwinter Nights really got me thinking about some bizarre stuff but the game which got me scared would have been Half-Life.

    2. Re:Nethack by moertle · · Score: 1

      Speaking of tortured nights, when I am sick in bed I have dreams of trying to write C programs to make the pain stop. Maybe I should try functional programming languages instead...

      --
      I hold a patent on sigs...
    3. Re:Nethack by Anonymous Coward · · Score: 0

      The secret:

      Self-embetterment.

    4. Re:Nethack by Xtifr · · Score: 1

      By this time I was already having dreams ascii dungeons, monsters, and a 'd' following me around hoping for '%'

      And here I thought it was just me! :)

    5. Re:Nethack by rekrutacja · · Score: 3, Interesting

      Fred (old zx spectrum game) was a disaster for my primary school, Warcraft was a disaster for my secondary school, and ...errrr ...girls were disaster for my high school.
      Now i'm 28, employed, married with children, and i just started ruining my life with Nethack. I installed it on all three computers i use (GNU/Linux, Windowz and Psion 5) and have pretty much troubles because of it.
      Most surprisingly lack of graphic is best in this game. Playing any other game i know results in headake, with random game-screenshots displayed when closing eyes. You know, all they operate on tilsets, which are repeatedly and continuesly attacking our brains. Worse than cocaine.
      Nethack is almost (almost) free of this effect.
      And this is the only game, which makes you screaming just because you saw letter "D"...

      --
      This Is Not a Sig
    6. Re:Nethack by kisrael · · Score: 1

      Of course, I have also come upon the secret of life once or twice in my sleep, but can never seem to remember it when I wake up...
      That is the meaning of life, I think.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    7. Re:Nethack by jaaron · · Score: 1

      I don't know if I'm the best example, though. I've spent tortured nights dreaming of physics problems, one or two particularly bad nights dreaming of C++, and even come up with a Pascal algorithm or two in my sleep.

      At least you're not alone. The weirdest one I had was while working on a program for my HP 48. The programming is all done using the RPN functions of the calculator and it can be rather confusing. Couldn't find a bug one day, went to sleep, dreamt about the program all night. Funny thing is, next morning I got up, walked over to the calculator, added a missing parenthesis, and the program worked!

      --
      Who said Freedom was Fair?
    8. Re:Nethack by dreamyshade · · Score: 2, Interesting

      Discovering Nethack three years ago was a beneficial experience for me. Now, I'm attempting to learn how to use UNIX-like systems, and I just think "well, it's like a great big game of Nethack. At first, you only know a few commands and you're confused and you die a lot. Then, you read spoilers and read the newsgroup and play for a year or two and...wow, you've made it halfway through the game!" Not to mention that many keybindings are already burned into my mind. Without Nethack...maybe I wouldn't even be trying to learn...

    9. Re:Nethack by TopShelf · · Score: 1

      The game is far better for its lack of visual realism - that leaves room for imagination to take over. I've played Nethack for years, and it never seems to get old...

      --
      Stop by my site where I write about ERP systems & more
    10. Re:Nethack by jvalenzu · · Score: 1

      RPN, unlike infix notation, doesn't require parenthesis to resolve ambiguity about order of operations. You must be thinking of something else.

    11. Re:Nethack by Mogomra · · Score: 1

      Ditto for me. A friend of mine with a PC let me play the original Rogue and Hack when I'd come over, and by the time the first version of Nethack was out and I tried it, I was totally hooked.

      My "game teat" at home was an Atari 5200, so even though Nethack's graphics were low-tech compared to that, it was refreshing to have a game where it was a little more than flying and shooting.

      By the time I was a junior in high school I convinced my parents to get me a PC with a modem, and my first order of business was to download the latest Nethack from a BBS. Tinkering with the PC became a secondary hobby aside from finding that damned Amulet, and that led me to declare computer science as a major in college.

      I bombed out of my programming courses, and ended up in journalism instead, which brought me back to computers with tech writing. I definitely credit Nethack as being one of the major things that got me fiddling with computers and ending up here.

  63. Deus Ex, by far... by metatruk · · Score: 4, Interesting

    I have to say that I am a *huge* fan of the game Deus Ex. That game includes some incredible storytelling. I can play the game over and over again, and each time I do, I find something new. The creators of that game really spent a lot of time paying attention to detail. Truly an incredible game.

    Hopefully the Invisible War will be out soon. I will buy it as soon as it does :-)
    And if that game doesn't run on WineX like Deus Ex does, I will even go so far as to install Windows on my machine. Yes, that is how much this means to me...

    1. Re:Deus Ex, by far... by Wingnut64 · · Score: 1

      I definitely agree. No other game gave me the feeling that I got in Area 51. You really do feel as if your choice will affect billions of people. I think I've played through it to the point where I can replay it in my head.

      --
      echo 'Header append X-HD-DVD "0x09f911029d74e35bd84156c5635688c0"' >> /etc/apache2/httpd.conf
    2. Re:Deus Ex, by far... by PontifexPrimus · · Score: 1

      I concur. I replayed this game again and again and again and _again_. I really (still) like the feel of it - the multiple ways to finish a level, sneaking undetected, going in with guns a-blazing, picking the enemies off one by one... You can choose what weapons to customize, what skills to learn, what bionic improvements to implant; that's incredible freedom. I truly hope they don't ruin it by making the sequel another I.G.I. (the worst game I ever played).

      --
      -- Language is a virus from outer space.
    3. Re:Deus Ex, by far... by djward · · Score: 2, Insightful

      ... or when you excape from the secret MJ12 lab and realize where you are... chilling...

    4. Re:Deus Ex, by far... by Szift · · Score: 1

      ah, the Deus Ex, a beautifull game, one of not many I had original at the time it came out
      anyway, after finishing Deus Ex for the very first time I had a very strange feeling, like something I really liked just ended...
      weird, though I played the game 7 days in a row, up to 16 hours a day (it was during some kind of winter holidays) so it really had time to get into my mind..

      on several occasions I caught myself thinking to press "+" and save the current state of my life and I even recall myself imagining the picture I saw on the moment, shaded out, with a written in blue: "SAVING"...

      but after completing the game on the highest difficulty level, and finding out that leaving a dead body on sight for outher guards almost doesn't change a thing, I got a bit disappointed, anyway I'm waiting for the next part

    5. Re:Deus Ex, by far... by Anonymous Coward · · Score: 0
      but after completing the game on the highest difficulty level, and finding out that leaving a dead body on sight for other guards almost doesn't change a thing,

      It looks like corpses are marked 'police aware' the first time they're spotted by the guards. If you drag a fresh kill out onto their beat, the guards will get hysterical.

    6. Re:Deus Ex, by far... by Szift · · Score: 1

      hmm.. maybe there's some error in my version? though I applied the available patch for it :\ for example when I got to the subways, I just took out 2 guards and left them where they were and waited for 2 outher to come round, and they didn't actually do anything! :( In some places it was just to easy.. but maybe it's just a bug ;) hopelly now I can try it again under wine, I still got the cd somewhere..

    7. Re:Deus Ex, by far... by cyroth · · Score: 1

      Undying (Clive Barker did storyline) is the freakiest game I have ever seen

    8. Re:Deus Ex, by far... by mahdi13 · · Score: 1

      That's one of the few reasons I still have Windows installed...awaiting the release of DX2
      I just setup a Gentoo gaming drive this weekend (too the whole weekend also) and will defentaly be loading DX...of course, Fallout had to come first ;)

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
  64. Dunzin by Choke+on+Your+Lies! · · Score: 1

    I remember playing this game on my father's IBM XT in the early 80's.

    It actually spoke "Welcome to Dunzin!" and it would scare the bejeezus out of me every time, especially if I was playing it alone upstairs.

  65. X-Wing by tuxlove · · Score: 3, Insightful

    Ever since I was a kid, I wanted my own X-Wing. Apparently the makers of Lucas Arts' X-Wing did too. They made me my very own X-Wing, and I couldn't stop flying it. When I first sat down to play the game, I had butterflies in my stomach, because I didn't believe they'd get it right. When I realized they did, I couldn't stop laughing with joy. It was a true nerd experience. All of the subsequent games, like Tie Fighter and so on, were even better.

    Games nowadays are vastly superior from a technical standpoint, but none of them approach the inspiration behind this game. Though I have to say, Jedi Outcast is a close second. An incredibly cool game. I've also wanted a light saber since I was a kid, and JO is a good substitute.

    1. Re:X-Wing by kisrael · · Score: 2, Informative

      You might not like it because it's less Sim-y and more arcadey, but you owe it to yourself to try and play "Rogue Leader: Rogue Squadron" on the GameCube...the graphics are finally enough of % as good as the movies that you hardly notice the difference. (Yeah, there are some things, but still.)

      I was a fan of X-wing back in the day (though my friends laughed before I got a 486 and had to try it on my 386) but never came back to it much.

      And man...it's the first Star Wars game I know to do justice to anything like the battle of Endor, with swarms of TIEs...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:X-Wing by Anonymous Coward · · Score: 0

      I used to play so much I used to be tuned to the little blip of incoming X-wings... I would suddenly switch on and look around me when I heard the beep... or something like it (since you dont tend to get that many tie fighters in RL (o: ): Most Pavlov's dogs.

  66. Definately the original Super Mario Bros. by thadeusPawlickiROX · · Score: 4, Funny
    I can't tell you how many times I've broken my hand by jumping up and trying to break blocks... And I've gotten sick a few times trying to eat magic mushrooms to make me big too!

    I think I'll stay away from those fire flowers, I can't imagine what those would do to me.

    --
    take off every sig for great justice
    1. Re:Definately the original Super Mario Bros. by zephc · · Score: 1

      "And I've gotten sick a few times trying to eat magic mushrooms to make me big too!"

      You know, they have littel blue pills for that now... [/joke]

      But really, I agree, Mario affected me a lot (i failed a Win32 programming class partly because of it and partly because the class was crap). last winter break I played thru Mario 1,2,3, lost levels, mario world, and yoshi's island, plus the Kafuka World ROM hack of Mario World (hacked levels SO difficult that it's virtually impossible to beat the 3 hacked levels without saving the RAM state almost constantly)

      GTA3/VC affected me too... i want run wreck havoc in real life like I do in the game. Quake 1 got me via the soundtrack (Trent r00ls!) and the creepy sound effects and lighting.

      --
      "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
  67. Doom. by KiranWolf · · Score: 2, Interesting

    That's easy: Doom. I got Doom when I was like 13 years old, and it glued me to our family's computer at the time. I played it for hours and hours, and after I had had enough of playing it, I downloaded WADs and hacks and played them, too. After I got bored with those, I started designing my own WADs. When id released the source code, I had just turned 16 and was still crazy for the game. It immediately made me want to learn to program. I learned programming and generally messed around with the game, making cute little changes and addons. I will graduate next year with a degree in Software Engineering. I blame Doom for my fascination with programming and designing games and for showing me the wonderful things I could do. And yes, I still play Doom and still mess with the sourcecode. I can't wait for Doom3. :)

    --
    "Think about how stupid the average person is, then realize that half of 'em are stupider than that!" - George Carlin.
    1. Re:Doom. by rkz · · Score: 1

      you got your source online? there are loads of doom based projects online but they are far too polished i'd like to see the weird things a 16 year old would do to doom for his own enjoyment!! go on give us a download URL

  68. Star Control 2 by Orcspit · · Score: 4, Interesting

    I have never been so engrossed in a game since. This was all I played for months, and also probably one of the hardest games I have ever played. To this day I still use little refrences from this game in my daily life. *Enjoy the Sauce!* 0rcspit

    1. Re:Star Control 2 by haedesch · · Score: 2

      Seconded :-)
      You're not a true gaming geek if you don't know why the happy campers held a party where they made extra special sauce :-)

    2. Re:Star Control 2 by Omestes · · Score: 1

      Thirded, read sig.

      Though Star-con 1 had the most lasting effect. My old neighbor (when I was a wee pup) had it, and wouldn't let me play, since I was too young to use his fathers computer. He acted like he was king you-know of number 2 mountain about it too, 1337 before it was cool.

      That is the moment I got into computers and gaming. I forced my parents to get me something more robust than a C-64, so I got a 286, and star-con 1. I finally became the master of kill people with my Ur-Quan Dreadnaught. Thus was the beginning of the geekish equivalent of keeping up with the joneses.

      Starcon2 was very cool too, though. I remember loosing many a night, and almost breaking my monitor when getting spammed by probes.

      That and the damn Mycon, and their bloody Deep Children, always rumbling about the silly Non. Too much like Lovecraft's Mygo, if you ask me.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    3. Re:Star Control 2 by Squiffy · · Score: 1

      IT IS DAAAAANNNNNCCCCIIIINNNGGG!!!!! NNNYYYAARRRGGHHHH!

      Remember how the Arilou were talking about the Nnngn, how if we knew how to look for them they would *smell* us, and come from their other dimension to get us? And we couldn't touch Nnngn because we aren't quite solid enough. It was stuff like that that made me love the game. Sigh.

    4. Re:Star Control 2 by Schreck · · Score: 1

      Did you know they released the sources to the fan community? It's already been ported to Linux and FreeBSD too. Go here and relive the magic!

    5. Re:Star Control 2 by kisrael · · Score: 1

      Beautiful game. Perhaps I did myself a dis-service by FAQing my way through it. But I loved the combat.

      Star Control 1...actually there was a puny port to the C64 that I hunted down after seeing it on my friend's Amiga. Had like half the ships and not all that much of the fun, alas.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    6. Re:Star Control 2 by wass · · Score: 1
      Totally! I usually find occasion to point out civilizations can rapidly advance when they have need to simultaneously invent the wheel, fire, and religion, a la ZFP.

      This one's useful too. Make sure you don't trigger your sun to go supernova until you're DAMN sure ALL the bad guys are within the death zone.

      Still not sure, though, why a living human gives a ship so much kinetic energy that cannot be replicated by other matter (a 100 kg pile of lasagna, for instance).

      --

      make world, not war

    7. Re:Star Control 2 by Sepper · · Score: 1

      I have never been so engrossed in a game since

      Then DON'T get this: http://sc2.sourceforge.net/

      because It might happen again :)

      (For those who don't know that's the free(as in Stallman) edition of the game made from the released sources of Star Control 2 3DO version)

      --
      I live in Soviet Canuckistan you insensitive clod!
  69. GRAND THEFT AUTO by YOU+ARE+SO+FIRED! · · Score: 5, Funny

    It introduced me to sleeping with hookers. I've never felt so diseased!

  70. First time I ever dreamed a videogame... by smithmc · · Score: 1


    ...was GLQuake. For a while I spent every non-working, non-sleeping moment playing that damned game. (And it cut pretty seriously into the sleeping bit, and a little into the working bit.) But when I did sleep, I'd actually have dreams, viewed from the usual FP viewpoint, of running around Quake levels, blowing stuff up, finding the keys, etc. The nice part was - I never died...

    --
    Downmodding is the refuge of the weak. Don't downmod, make a better argument!
    1. Re:First time I ever dreamed a videogame... by Theodore+Logan · · Score: 1

      The nice part was - I never died...

      Good for you. The first game I can recall dreaming of was Tetris, and I wasn't so lucky. Imagine being crushed by scores of gargantaun polyominoes to the sound of endlessly repetitive Russian folk music. I quote from a book about as uplifting as that experience: "The horror! The horror!"

      --

      "If you think education is expensive, try ignorance" - Derek Bok

  71. Burn:Cycle. by Anonymous Coward · · Score: 0

    Remember this game? I think I played this one for days at a time. It was one of the first, and still to me best (especially in it's day) of the total immersion games. Everything that happened in the game was a result of the thousands of choices you made. Kind of matrix-like in the theme... Check it out!

  72. Morrowind by dupper · · Score: 3, Insightful

    Prior to Morrowind, I had serious contempt for anything and everything involved with RPGs or RPG elements. But I fucking loved Morrowind, I wasted my whole winter break playing it non-stop (to the rather severe detriment of my health). I still don't understand the appeal of pencil and paper RPGs, but they don't seem to understand the appeal of NetHack (my next, after Morrowind, and current RPG indulgence), either. Still, it did significantly shange my worldview, though.

  73. silent hill (PSX) by protomala · · Score: 1

    I'ts the only game I can say that gave me creeps when playing. Very good. But I can't forget Zelda (Snes), the begin with the rain sound... it have a kind of nostalgic feeling... Hard to Explain.

  74. Pong by GordoSlasher · · Score: 5, Funny

    When I heard the sound of that little white square hitting that white line, knowing that the little white square was now headed toward my white line, I was so frightened I turned and ran.

  75. Ultima 4 and Planescape: Torment by DrMrLordX · · Score: 1

    Both of these games raised interesting philosophical points. I think Torment was the more sophisticated game, but then, I played Ultima 4 when I was about 10 so whaddya want. Torment is probably the first and only CRPG that had what I would characterize a Buddhist bent to it. The torment of the Nameless One is almost a metaphor for the Buddhist view of the human experience. Almost.

    Thou hast lost an Eighth!

    1. Re:Ultima 4 and Planescape: Torment by Anonymous Coward · · Score: 0

      Ultima underworld
      The best rpg ever! A real 3d engine combined with an awful story. I play it for years

    2. Re:Ultima 4 and Planescape: Torment by Anonymous Coward · · Score: 0

      Ultima IV made me a better person :). I'm not especially virtuous, but since I played u4 I've had bits of cheezy game dialogue stuck in my head. Sometimes when I'm considering being proud, dishonest, cowardly, etc. I think, "Thou are too proud of thy little deeds. Humility is the root of all virtue!" or "Flee not from battle when thou hath suffered less than grievous wounds."
      Then, more to amuse myself than out of any good intentions, I try to be like the Avatar.

    3. Re:Ultima 4 and Planescape: Torment by burntoutjoy · · Score: 1

      Planescape: agreed. Simply my favourite game ever. It made you think, dammit! It was like playing a novel. Ultimate respect to the writers and artists.

      The philosophy and depth were unparalleled. Just wish a Mac version had been released. I've just switched, and I guess my only hope is VirtualPC :(

      Hey ho, it's the price you pay.

  76. Slashdot by blair1q · · Score: 4, Funny

    But then they stopped keeping score.

    1. Re:Slashdot by drinkypoo · · Score: 1
      Oh no, they didn't. The score is still kept, because it's used to generate your descriptive adjective.

      Also it is not unreasonable to assume that they could be tracking your overall karma as well as your kapped karma. Why ask, though? If they are, they won't tell you.

      Incidentally, when /. stopped showing overall karma, I started looking for a new community to get into, and settled on everything2 (where I have the same nick as here.) It's a lot harder than this is, but there is much more potential for recognition, if you're into that kind of thing. It's like a big useful text-based MMORPG, in a way.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Slashdot by FunkSoulBrother · · Score: 1

      Everything2 is cool, and there is a score, which makes it kind of fun, drives me to write things up once and a while.

      It has some flaws, though, mainly topics that belong on a forum, with titles like "I like Super Mario Brothers cereal" and "How to injure oneself masturbating in the shower."

      That and as a relative E2 newbie, I can say that I've never seen so many people write so much info to get newbies acquainted with E2, and yet have much of that material be unorganized and confusing.

    3. Re:Slashdot by drinkypoo · · Score: 1

      Yeah, e2 is anything but user friendly. I think it's kind of like irc was back in the old days; It could have been made better but people liked the wild west feel. e2 could be kinder to newbies but the trial by fire weeds out the wankers so when you do get really weird nodes at least they're interesting.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  77. Captured by NWN by AlabamaMike · · Score: 1
    Neverwinter Nights had to be the game that most obsessed me. At least that's the one that's most recent on my mind. I've always been enthralled by RPG's (I played Secret of the Silver Blades without stopping as a child, and had to fake sickness 2 days in a row to miss school and continue playing.) NWN (IMO) was the pinnicle of all RPG engines, and I've found all the old modules that I loved to play (pen n paper or otherwise.) Hat's off to the Bioware guys for this one ... it's a true gem.

    -A.M.

    --
    Pimpin' all the Karma Hoes!
  78. Games That Made Impressions by Monthenor · · Score: 1
    Ico, of course. I played it almost straight through, and reaching the end at 2AM is not recommended.

    Conker's Bad Fur Day. Although most of the game is based around being "adult", only the ending could really be called "mature". My jaw dropped...I had no idea Rare had it in them.

    The Longest Journey. As far as I'm concerned, the last great adventure game. I bought this one to play "a little" and ended up beating it in a 23 hour marathon. There just wasn't any point where I wanted to stop.

    --
    Co-founder of GerbilMechs
    1. Re:Games That Made Impressions by so1omon · · Score: 1
      The ending to Conker's Bad Fur Day was amazing. It was damn near perfect in it's bittersweetness. An amazingly funny, upbeat game with an unbelievably melancholy ending.

      Definitely a game that affected me. Good call.

      --
      i'm the jedidiahmarkfoster your parents warned you about
    2. Re:Games That Made Impressions by kisrael · · Score: 1

      I kind of agree, though I thought the "break the 4th wall", step out of the game into a "metagame" was a litte corny.

      And the very last line was a little trite...

      (and of course Conker's delivery through most of it reminded me of my middle school acting...)

      Still, over all, it was a cool ending. I also liked the general look and feel of the Aliens fight...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  79. Bard's Tale, MULE, Ultima 2 by mgkimsal2 · · Score: 1

    All 3 of those changed my life to the extent that it showed me what you could do with a computer, and what a computer could do to you. Spreadsheets and all that changed businesses, for sure, but those games (and many others from the similar era - Seven Cities of Gold, Zork series, etc) changed my view of things.

    Sure, I was but a teenager, but those games made me realize that computers could engage people for extended periods of time in useful (or useless) endeavours. I saw that they could bring people together, or tear them apart.

    So well before Doom, Duke Nukem, Half Life and whatever other 'leet'-FPS-with-500-frames-per-second- 3d-accelerated-surround-sound-need-512-meg-and-3gh z-processors-to-run-well games made the scene, computers and computer games changed my life. :)

  80. Actually... by MORTAR_COMBAT! · · Score: 1

    When the original "PlayStation" first came out, it included the game "Gran Turismo". After playing a binge of Gran Turismo for hours on end, getting back into my real car called from some quick adjustments!

    --
    MORTAR COMBAT!
  81. Clive Barker's Undying... by sudog · · Score: 2, Insightful

    ...superior horror experience, scary enough that I only know a single individual who managed to play the whole thing through.

    1. Re:Clive Barker's Undying... by kknm_fixxxer · · Score: 1

      It wasn't *that* scary, I managed to finish it without running away in terror from my PC ;)
      Although it did send shivers up and down my spine... Lots of'em.

      // fixxxer

      --
      This signature is only a product of your imagination. It is not real.
    2. Re:Clive Barker's Undying... by Vista911 · · Score: 1

      Wonder who that was? Anyways I knew I would find you in here commenting on the Undying...lol... But I have to agree it was rather creepy.

    3. Re:Clive Barker's Undying... by Ether+Trogg · · Score: 1

      Oh, yes! This game was great! Best way to play it was late at night, with the lights off, with headphones.

      A little too linear in some points, but the "crap in your pants" scare factor more than made up for it.

      --
      "The dead do not shoo-bop-aloo-bah." -- Kai, 'Lexx'
    4. Re:Clive Barker's Undying... by TheOrquithVagrant · · Score: 1

      The first few levels were great. It was actually so scary that somewhere early on, I had to press pause, remove my headphones and ask myself whether I really _enjoy_ being that scared while playing a game.
      However, as the game went on, and your characters got more powerful, it really faltered. Also, some things really annoyed me, like finding ammo for your modern weapons lying around in the monastery when you travel back in time.
      Undying could have been a really great game, but just fell short in a lot of ways.

    5. Re:Clive Barker's Undying... by johannesg · · Score: 1
      Well, I completed it too. So I guess that makes two of us now ;-)

      I thought the doors in the mansion were a bit annoying, being stuck or locked all the damn time. I would have preferred to adventure a bit more, choosing my own path. Indeed, it seems a shame that such a beautiful location is only used for blasting through just once.

    6. Re:Clive Barker's Undying... by sudog · · Score: 1

      Why it was you of course. :) Unless you were lying to me.. and you said you did it without a single cheat code. Impressive. I couldn't finish it without going huge into cheat land and no one else I know who's played it, actually completed the whole thing through. :)

    7. Re:Clive Barker's Undying... by Vista911 · · Score: 1

      I prefer to be addressed as "God" if you dont mind? ;)

  82. quake and championship manager by Anonymous Coward · · Score: 0

    Quake is the one. No game since has managed to create the
    same adrenaline-kick a good quake 1-on-1 could produce. It
    was not only the simple but fantastic dm maps.. player
    control was like completely different from what is norm
    in today's FPS', and lend itself to incredible 1-on-1's.
    Besides, no weapon has packed a punch like that good
    ol' rocket launcher in quake :) That was one big reason
    for the brilliant 1-on-1's, the uneven weapon balance.

    Besides, it had one of the best mods ever.. forget
    about half-life, teamfortress for quake was the real
    deal.. well, actually, the whole multiplayer gaming
    went big with quake first you know, and it is like
    the grandfather of all today's FPS-games in one way
    or another. Sure, we had doom and duke, but quake
    was the REAL revolution.

    An honourable mention goes to the championship manager
    series as well.. wow.. can we say the best simulation
    games of all time for sport fans? :D Cm4 is brill as
    well, though it still needs a lot of tuning.

    Oh, and quake 2 was brilliant too, actually, although
    quake 3 sort of sucked.. especially compared to UT.
    Mmmm.. and weapons factory for Q2 was almost as good
    as TF.. :)

  83. Wing Commander II by ConsistentChaos · · Score: 0

    You knew you were in for an experience when you heard the Kilrathi speaking. Then there was Spirit's death (wingman for your first mission ever in WC1), and the romance with Angel. On top of all this, you were always wondering who the traitor was.

    I'd probably consider it a little corny today, but not even the Final Fantasy series can match the effect this game had on me.

    As an aside, does anyone else agree that the immersion is greater with *unspoken* text and your name than with spoken text and generic names/pronouns?

    1. Re:Wing Commander II by tigersha · · Score: 1

      Oh yes.

      This was the first game I ever plqayed where there was speech. I remember getting the disks, installing it and sort of looking at the title movie. I was quite a WC1 fan, and had some interest in WC2. WC1 had the movies but not speech. It had that stupid corny mouth moving thing with subtitles and background music. So when the movie started I sort of expected that.

      Then Prince Thrakath turned around and said "Guards. Leave us. How goes the war against the humans". OMG that was something. Totally unexpected. I will never forget the moment. WC2 also had very nice music.

      Any my one friend still swears I was in love with Angel.

      --
      The dangers of excessive individualism are nothing compared to the oppressiveness of excessive collectivism
    2. Re:Wing Commander II by m1ddle · · Score: 1

      well, she was one of the hottest sprite creations that ever existed though.....;-)

      --
      "I got kicked out of barnes and noble once for moving all the bibles into the fiction section"
  84. A bunch of them by Dark+Ramon · · Score: 2

    In no particular order: Tie Fighter: seriously helped to improve my hand-eye coordination. Star Control II: showed me that video games could have plots as rich and as deep as a (good) novel. Mysteries of the Sith: I know that a lot of people didn't care for this "expansion" too much, but I thought it showed how an FPS could emphasize more intellectual aspects. I took a shameful amount of time on the last battle before I realized what I had to do. Curse of Monkey Island: taught me that life is not like a video game after I tried shoving that huge block of tufo down my pants.

    --
    "I refuse to join any club that would have me as a member" - Groucho Marx
  85. To make a short story long by Theodore+Logan · · Score: 1

    I think many games have contributed to making me who I am, simply because most events that occur frequently during childhood (and let's say it's pretty fair to consider playing computer games to be one of them, at least in my case), even trivial ones, contribute greatly to one's personality.

    I played lots of Sierra games during my first five years in computer land (the King's Quest and Space Quest series, mostly), and I believe they may have helped me develop some analytic skills (or perhaps the opposite - eat mushroom --> shrink? Look at amulet --> teleport home? The logic of Sierra is not always the logic of the real world).

    I remember crying at the end of Another world (I was a sensitive child, what can I say?) and laughing my ass off when seeing the Michael Jackson Baby Drop Game for the first time. So there have been a game or two that elicited an emotional response, yes.

    But as for finding a single game that somehow changed my outlook on life? Nope. Sorry. Next question.

    --

    "If you think education is expensive, try ignorance" - Derek Bok

  86. Secret of Mana... by ekimneems · · Score: 1

    I'm not sure how much it affected me while/after playing it, but listening to the soundtrack still brings back fuzzy and warm memories.

    1. Re:Secret of Mana... by Anonymous Coward · · Score: 0

      Yeah! I still remember that little elf sitting up in the tree, staring out into the stars.

    2. Re:Secret of Mana... by jwlidtnet · · Score: 1

      Damn right. Hiroki Kikuta is a completely underrated composer...I wish his volume of output were higher (FWIW, he seems to have exactly four soundtracks to his name: SD2/Secret of Mana, SD3, Soukaigi, and Koudelka...)

    3. Re:Secret of Mana... by Valdrax · · Score: 1

      I agree, but that intro song, "The Fear of Angels" is simply the sorrowful song ever in my opinion. If you can find the Seiken Desetsu 2 Plus album (which is just one long 48 minute mostly techno-remixed track), you should listen for the haunting remake of the intro song at about 5 minutes into the album.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  87. Another survey by Anonymous Coward · · Score: 0

    The more I read Slashdot, the more I feel like I'm answering a survey from some cold caller. :(

  88. Colossal Cave by Anonymous Coward · · Score: 0

    Colossal Cave on the Teletype and DEC's Lunar Lander on the display processor.

    1. Re:Colossal Cave by rebbie · · Score: 1

      I can't believe this was only suggested once in 700+ replies. What a game!

      --
      On a clear disk you can seek forever
  89. Ultima IV: Quest of the Avatar by haaz · · Score: 1

    Totally U4 for me. It seriously, profoundly changed me for the better. All those virtues ('cept maybe humility ;->) sank in deep. I still sometimes have daydreams about toasting a bunch of orcs with a tremor spell, and lately have had fond memories of the dungeon Covetous. (mmmm, liches...) The combat was a lot better in Ultima V, and there was really nothing like casting that one spell in Ultima III that weakened the horde of guards you were facing so that one tap on the shoulder would kill them... but that's not very virtuous, is it? ;-)

    --
    -- haaz.
    1. Re:Ultima IV: Quest of the Avatar by homer_ca · · Score: 1

      I wouldn't exactly say changed my life, but Ultima 4 really was groundbreaking for including morality as part of the game. A big change from Ultima 3 where you could rob stores and kill the town police. Of course if you left town and came back it was all back to normal.

  90. Half-Life by DJCouchyCouch · · Score: 1

    Those headcrabs always scare the shit out of me.

    DJCC

  91. Half-Life and Sim City by christophe · · Score: 1

    The most dangerous game I played was Half-Life. A few years ago I was working in a French dot-bomb, and we used to play Half-Life between us at noon. At one moment just after a game, my boss opened the door and came. I realised I had the automatic reflex to aim at him and shoot. Of course
    I had no gun but it scared me.

    Sim City 2000 changed some of my thinking. While walking in a street, I often have the will to click on a dirty building or an ugly modern one to erase it.

    --
    Christophe (Don't hesitate to point out my spelling and grammar mistakes, I want to learn - Thanks).
    1. Re:Half-Life and Sim City by Squiffy · · Score: 1

      Your boss opened the door and *came*? I always thought the French were kinda weird but geeze. Hope you guys had linoleum floors there.

  92. EQ by Broodje · · Score: 2, Insightful

    I don't play it anymore, but I distinctly remember the day my friend convinced me to buy the game a few weeks after it first came out. I was convinced the game was for girls and I would have no fun.

    I haven't played the game for a while now, but I still have yet to find a game that feels like running the long way through the Karanas on a rainy evening.

    1. Re:EQ by Banik · · Score: 1

      Amen to that, or to running through the maze that is LGuk trying to get away from a train. This game has awesome atmoshphere and is quite complicated. First time I got the game I played strait through til I had school the next morning, came home and played some more. A D D I C T I V E

  93. Everquest. by Anonymous Coward · · Score: 0

    Yeah, after one of those 16 hour marathon raids.... eating sleeping and dreaming the game. You won't find a lot of EQ players here, as it takes too much time out of the game.....

  94. Wolfenstein: "GUTEN TAG" by MORTAR_COMBAT! · · Score: 5, Funny

    Talk about nearly peeing yourself.

    --
    MORTAR COMBAT!
    1. Re:Wolfenstein: "GUTEN TAG" by Anonymous Coward · · Score: 0

      Hehehe, I really remember that one. Adolf scared the shit out of me in his cosmonaut-suite. :)

    2. Re:Wolfenstein: "GUTEN TAG" by MatthewB79 · · Score: 1

      Or how about those fire-breathing skeletons in the catacombs.
      When those guys start spinning thier heads and flaming up the place.. I run!

    3. Re:Wolfenstein: "GUTEN TAG" by russellh · · Score: 2, Interesting
      Yeah, but that didn't hold a candle to the original CW on the Apple ][, for me anyway, probably because by the time Wolf 3D came out, I already understood the way video games all work. Wolfenstein on the Apple // was sufficiently different than other games - being held up at gunpoint or being able to hold them up at gunpoint, having to find a uniform, a bulletproof vest, etc. When the SS got on your trail (after having shot some poor sod) you were in for some scary moments. It was the only game that really made me jump, other than Marathon years later.

      The only other games that mattered to me were Ultima II, IV, V.

      --
      must... stay... awake...
    4. Re:Wolfenstein: "GUTEN TAG" by fucksl4shd0t · · Score: 2, Interesting

      Yeah, but that didn't hold a candle to the original CW on the Apple ][, for me anyway, probably because by the time Wolf 3D came out, I already understood the way video games all work. Wolfenstein on the Apple // was sufficiently different than other games - being held up at gunpoint or being able to hold them up at gunpoint, having to find a uniform, a bulletproof vest, etc. When the SS got on your trail (after having shot some poor sod) you were in for some scary moments. It was the only game that really made me jump, other than Marathon years later.

      The only other games that mattered to me were Ultima II, IV, V.

      Man, I was going to post exactly what you posted, seriously!

      The original Castle Wolfenstein is one of the most intense games ever. I've got a c64 emulator and a disk image just so I can play it now. It's even better in my loudspeakers. I used to have nightmares about being chased by guys in blue uniforms, searching and shooting chests, hoping it had grenades, and hoping EVEN MORE that I didn't blow them up! I remember tossing grenades at SS and missing, but having two more and deciding to put some distance between me and the guard, so tossing one at the wall (only if you're going up or down, otherwise you need two and too much time) and running through it, ducking behind a wall so I don't get shot. Intense stuff, dude. Nothing else has come close.

      Ultima IV rocked! I had a spiral notebook, and everytime I got a clue from someone I wrote it in the notebook. After awhile I started organizing all the comments until the puzzles started to make sense. Actually, my brother and I did this one together. I never actually beat it. Our party was tough enough to get to the bottom of the Abyss, but only with a certain amount of luck. We made it all the way to the LAST room of the 8th level of the abyss, and then got killed. Our lives then took off in different directions, and I never did get back and finish the damn game. But I"ll tell you, talk about role-playing. Losing parts of my avatarhood was scary, considering what it takes to get them in the first place. I remember lying one time to a guard or something, and losing my Honour, and then I couldn't use magic anymore or somesuch because my main PC was a palladin (best class for that game, for sure). A lot or morality in that game, a lot of it. good stuff. I liked the game so much I tried to be an avatar in real life, with all the virtue of an avatar. That has had a permanent effect on me, actually. I'm not so virtuous anymore, but I still struggle after the basic integrity and goodness the game preaches.

      If they still made games like these.....

      --
      Like what I said? You might like my music
    5. Re:Wolfenstein: "GUTEN TAG" by rsmeds · · Score: 1

      Oh, and then there was the sequel, Spear of Destiny, with those awful tunnels full of vines or whatever that took ages to get through, and the mecha-Hitler, whose heavy metallic footsteps you could hear coming closer and closer... nearly had a friggin heart attack!

    6. Re:Wolfenstein: "GUTEN TAG" by Robo210 · · Score: 1

      Um, no. The parent is talking about Wolf3d, of which Return to Castle Wolfenstein is the sequel. But yes, I stopped playing the game for a while after I saw those zombies...

    7. Re:Wolfenstein: "GUTEN TAG" by Carnivorous+Carrot · · Score: 1

      One of my buddies had, get this, an actual sound blaster-style card with Wolfenstein. The bad Nazis shouting "Mein leiben" or some such, misinterpreted by countless billions, including Beavis and Butt-head, as "My liver".

      --
      "Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
    8. Re:Wolfenstein: "GUTEN TAG" by born_to_live_forever · · Score: 1

      Yah, I remember...

      I'd just gotten my first ever sound card, and plugged in my headphones (no money for speakers). I'd not really gotten any mileage out of the card, yet, because all I'd been doing had been playing little crummy sound files.

      Then one of my friends dropped by with a bootlegged copy of Wolfenstein, and I ran it. A couple of minutes into the game, I was running down a corridor, when a voice YELLED RIGHT IN MY EAR. I damn near wet myself.

      Sound. You never know what you were missing until you get it.

      --

      - Peter Ravn Rasmussen

    9. Re:Wolfenstein: "GUTEN TAG" by Andrewkov · · Score: 1

      You left out my favorite, Ultima III! I've completed that game from beginning to end at least 15 times, on various platforms such as C64, Atari ST and PC. The Atari version was the best, if I recall correctly. The PC version was terrible.

    10. Re:Wolfenstein: "GUTEN TAG" by Wraithlyn · · Score: 1

      "I used to have nightmares about being chased by guys in blue uniforms, searching and shooting chests, hoping it had grenades, and hoping EVEN MORE that I didn't blow them up! I remember tossing grenades at SS and missing, but having two more and deciding to put some distance between me and the guard, so tossing one at the wall (only if you're going up or down, otherwise you need two and too much time) and running through it, ducking behind a wall so I don't get shot. Intense stuff, dude. Nothing else has come close."

      Dude, you need to play some online Battlefield 1942 :)

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    11. Re:Wolfenstein: "GUTEN TAG" by russellh · · Score: 1
      You left out my favorite, Ultima III! I've completed that game from beginning to end at least 15 times, on various platforms such as C64, Atari ST and PC. The Atari version was the best, if I recall correctly. The PC version was terrible.

      Oh, I loved Ultima III also, my friend, it just didn't make the impression on me that either II (my first computer RPG) or IV did (with its added complexity). I wrote interactive map and character editors for both II and IV on the apple ][. 15 times, eh? wow. I never played it in color, can you believe that? only green screen monitors in my neck of the woods (Jakarta, Indonesia at the time).

      --
      must... stay... awake...
    12. Re:Wolfenstein: "GUTEN TAG" by Andrewkov · · Score: 1
      I see your point, Ultima 3 was my first RPG .. I didn't play Ultima 2 until a few years after that. Ultima 4 was great, but frustrating to maintain all the virtues at times, however, a great game. Much better graphics than U3 and U2.

      Yeah, 15 times sounds like a lot, but after about the 3rd time it gets pretty easy .. I figured out a bunch of tricks, like stealing horses, getting almost unlimited gold from one dungeon (teleport to the bottom level which was covered in gold, then use the "escape dungeon" spell)... ahhh, the memories!!! :-)

    13. Re:Wolfenstein: "GUTEN TAG" by robotbrain · · Score: 1

      I set my ICQ incoming message wav to that sample for a while. It was pretty cool until one night at around 3 AM my ICQ had been quiet for a long time and then a buddy messaged me. The speakers were pretty loud and I just about shit! I changed the sound scheme the next day, I think :)

  95. Wolfenstein 3D by Lendrick · · Score: 1

    On the last level, it looks like a cakewalk, until you open that last door and the big blue dude's right there.

    When that bastard yelled "GUTEN TAG!!!" I must have jumped three feet in the air. Never been startled so much by a computer game before or since.

  96. my games by whovian · · Score: 1

    Pathways into Darkness -- the storyline may have been a bit dry, but the action had some surprises.
    Marathon, definitely -- eerie plot, eerie music, able to cause your heart to jump when playing the game in a dark room.
    Doom -- Need any more be said?

    IMO, Bungie sure had some talent (and was subsequently consumed by Microsoft, but that's OT).

    --
    To-do List: Receive telemarketing call during a tornado warning. Check.
    1. Re:my games by kcarlile · · Score: 1

      I was wondering who would mention Marathon. Boy, most of the Mac people on /. are new to the platform, eh? (/flamebait) But the Marathon series was truly fantastic for the time. And I still play it now. Great plot, fun multiplayer, and the best shotguns in a game, ever. Mmm, dual shotguns... Spent an awful lot of college locked in a small room with no windows playing that game and then wondering what time it was, only to discover sunrise when we left the building. Heh.

    2. Re:my games by whovian · · Score: 1

      Nah, I have been around /. for a while. Color me as a born-again-linux-formerly-mac kinda guy :)

      --
      To-do List: Receive telemarketing call during a tornado warning. Check.
    3. Re:my games by SwingGeek · · Score: 1

      Marathon was definitely an awesome game, but does anybody remember the free mod Marathon Evil?

      You're walking around in some dark tunnel and all enter a room where the walls are covered with bloody slash marks and the floor is decorated with various BOB body parts. You're already fairly nervous at this point, but then the lights flicker and devlins jump out of some side passage you hadn't noticed.

      The main problem with devlins is that unlike almost all other monsters in the Marathon games, they're actually faster than you are, so you can't run away.

      Those were the days...

    4. Re:my games by Anonymous Coward · · Score: 0

      oh hell yeah.

      The Marathon series taught me how to be a gamer - caps lock off, use only fists, play at maximum carnage. Vidgod. oh yeah.

      Jeez, now when you see a game like Max Payne or Battlefield 1942 and the hard levels are so easy... *sigh* I buy these games to waste my time, dammit, and I'm talking months, not hours.

    5. Re:my games by Anonymous Coward · · Score: 0

      Yeah, I remember Marathon Evil! I gotta agree, when that devlin came at you for the first time, I think really did piss myself.

    6. Re:my games by geoffrey+crawford · · Score: 1

      The only game that has ever scared me. I'm still too afraid to play Infinity. Especially the open source version with OpenGL :-)

    7. Re:my games by rez_rat · · Score: 1

      Maraton RULES!!!

      Great levels, awesome sound effects, the BEST music you'll ever hear in a FPS, and by far the best story line of any space-marine game since. The shadows, sparse lighting and the ever-present knowledge that the aliens were EVERYWHERE.

      Wow, great times with that game. ...and to think I played it on a Centris 650 w/a 25MHz (Yeah, that's TWENTY-FIVE) 68040, and no dedicated 3D hardware. Wow. Good work Bungie. I will forever be grateful for the experience.

      Is it just me? Or was the orginal Marathon the best???

  97. impossible by dj_paulgibbs · · Score: 1
    "What game scared you to death..."

    None so far, fortunatly.

  98. A Mind Forever Voyaging... by Trav42 · · Score: 1

    I'd have to say Infocom's "A Mind Forever Voyaging" because it was the first game where I actually cared about the characters. You play an AI who lives in an artificial world that the real world uses to simulate future events. You have a wife and a child and at one point your child grows up and goes off to join a religious cult. I found myself chasing after him absolutely terrified he'd get away before I found him.

    The original DOOM had some good moments on some levels. I remember one level in particular that had a wide open space and the wall on one side lowers and a whole row of tough "shaved gorillas demons" comes charging after you. You end up running backwards across the whole level, shooting behind you. It was brilliant.

    Civilization II, Alpha Centauri, Duke Nuke'em 3D, and the original Command and Conquer all lured me into "the zone" where a dozen or more hours passed without me moving or noticing as I was lost in the game.

    1. Re:A Mind Forever Voyaging... by Futaba-chan · · Score: 1

      I was seriously depressed for a day and a half after I first visited 2081. The ending (epilogue) rang really false for me, though -- it seemed awfully nihilistic.

  99. All Nintendo franchises. by Viewsonic · · Score: 1
    Mario, Zelda, Metroid, Kid Icarus, Pokemon, Donkey Kong, etc ...

    And to this day they STILL all make me tingly, even the newer ones. Nintendo has a grasp of my childhood and wont let it go. But, im okay with that, im a 30 year old Nintendo freak and loving all these new games and consoles. I'm pretty sure i'll be playing Nintendo games when im 90 as well.. They are timeless.

    1. Re:All Nintendo franchises. by kisrael · · Score: 1

      That's why Smash Brothers and its sequel, that put all these characters and their accoutrements in a very cool 2D "brawler" (where the layout of the board is more important than any other "fighting" game I've seen, I'm not a huge fan of fighters but this is great) is a dream come true. Seriously, the first one felt like the game I woulda designed in middle school or high school on paper, "wouldn't it be cool if there was a game where guy X fought guy Y and Z...and A and B and...."

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  100. Vice City by GrandTheftLazlow · · Score: 1

    Both the game and the music have affected me. It just makes me wonder just how much I would have fit into the 80's, I think i would have loved it! Flock of Seagulls, anyone?

    --
    I have bad karma for speaking my Republican opinion. USA Rules!
    1. Re:Vice City by rez_rat · · Score: 1

      Believe me, it wasn't that cool when you were actually there. haha

      Though I agree, it certainly does look/sound like it would be a kick-ass time to be, but, truth is, it was complete culture warefare. "Vice City" just makes it look like we had all our shit together.

      I would NEVER have admitted to liking Flock of Seagulls at that time...but now? Hey, I'm a decade and a half removed! Party on!

  101. 2 games by moankey · · Score: 1

    First game that actually made me kinda scared was the original Resident Evil on PS.

    On the PC Half Life did it for me. It was original and fun and load times were great for the time, almost none.

  102. ED by Anonymous Coward · · Score: 0

    Eternal Darkness and Half-Life. few games have drawn me into the story so completely, made me jump, and left me with that altered sense of where we all 'are' in the world.

    half-life and ED seemed to share that Lovecraft vein so well, and it just occured to me. fantastic!

    Also ED was so damn scary, adn yet i would only play it at night.

  103. Ultima 4 by JoeyLemur · · Score: 1

    Its amazing how the virtues have rooted themselves in my brain.

    1. Re:Ultima 4 by Junkstyle · · Score: 1

      yeah i still know all the u4 virtues

  104. Most Immersive, life changing Game I've ever playe by euxneks · · Score: 2, Interesting

    It's got to be Ico. That game just totally set the bar for emotion. I can't even play it I'm so afraid of losing the princess to the shadow beasts. It's a gorgeous game with great atmosphere. Another one would have to be the first Tomb Raider. When you first meet those wolves and the music gets all fast paced and energized, it really gets your blood pumping.

    --
    in girum imus nocte et consumimur igni
  105. Simple puzzle game by blonde+rser · · Score: 2, Interesting

    Just this simple puzzle that I found online. Maybe this doesn't qualify as a video game but it is cool because it seems like just a simple picture but if you stare at it long enough you realize there is something wrong with it. And once you realize what is wrong you're left thinking about it for a long time. As interesting as a lot of video games.

    1. Re:Simple puzzle game by Anonymous Coward · · Score: 0

      you son of a bitch, that scared the pants off me...

    2. Re:Simple puzzle game by Darkninja666 · · Score: 1

      You fucking bastard. That scared the shit out of me. At 12 am on a Sunday night....

      --
      Secure multi-mediation is the future of all webbing...
    3. Re:Simple puzzle game by orange · · Score: 1

      of course, this was just a rip-off of 'softporn adventure' that I originally played on the apple ][ (but without the graphics).

    4. Re:Simple puzzle game by MikeDewar · · Score: 1

      You utter bastard. The noise I just made in my office now has people looking at me strangely...

  106. Leisure Suit Larry by grahams · · Score: 5, Funny

    If it wasn't for Leisure Suit Larry, I wouldn't know that failing to take a condom off after sex results in terrible disease.

    Thanks Al!

    1. Re:Leisure Suit Larry by slashhax0r · · Score: 1

      You're wrong, failing to take the condom off after sex somehow causes your willy to hang out and the moment you get outside you end up being arrested.

    2. Re:Leisure Suit Larry by napa1m · · Score: 1

      I second the Leisure Suit Larry mention, but for entirely different reasons :) I was quite young and impressionable when LSL came out, and it had that fantastic Sierra type-based interface. To this day I'm convinced that playing all that Leisure Suit Larry is how I learned to type (with both hands, perv).

    3. Re:Leisure Suit Larry by ehiris · · Score: 1

      Just a little correction. The reason you end the game for not taking off the condom is that when you return to the street the cops arrest you for indecent exposure. The disease part happens only if you didn't put the condom on.

  107. Believe it or not, Space Invaders by karmawarrior · · Score: 5, Insightful
    I think in some way all the computer games I've ever played have affected me in some way. It was Space Invaders that got me into programming, I wanted to know how it worked. Ironically, I never did.

    Computer games can affect people on many different levels. There's the meta-effect, where a person sees something occur in a computer programmer and thinks "What the blazes?" and is inspired to work out how it works, how it can be replicated, how the technique can be used in other applications. There's the deliberate effect, where a game can promote a point of view or a a view of the world that makes someone's mind click and say "I understand that". The great strategy games, with Sid Meyer standing proudly in the center, have influenced me there, but other, more ordinary games, can often influence in much the same way. Games can also mentally challenge - Lemmings taught us to solve puzzles in real time, adventures did similarly, and the games that have followed Doom and forerunners like Hired Guns have provided us with a new level of real time problem solving.

    The mind is exercised by those flashes of light on screen. Like a lightbulb appearing over one's head, computer games can illuminate the dark crevises of the mind, putting them to work for all of us. Unfortunately, not everyone sees the world that way. Efforts are often made to discredit computer gamery as a mind device. Attacks from procensorship groups are common, and while the games industry is not yet as heavily regulated (voluntarily or otherwise) as, say, the movie industry, it's merely a matter of time. Already computer games are typically more regulated than the music industry, and without an RIAA like organization to defend computer game manufacturers, that trend is likely to get worse. Indeed, whereas the RIAA, and Hilary Rosen, has done an astronishingly successful job of countering lobbying to censor music through a combination of token solutions ("Parental Advisory" labels and such) and aggressive pro-speech counter lobbying, the ASPA and ESPA and other similar groups have gone far beyond even the MPAA on self-labelling and have done little to promote the notion that games, like music, films, and literature, are a form of speech; indeed that you cannot "censor" without there being speech to censor.

    The games industry lacks an affective defender, and without one, attacks on "violence" and sex in computer games will continue until a legislative disnification of games becomes inevitable. The choice between Sony, Microsoft, and Nintendo will become a fight where only the names are different.

    This quagmire of games becoming censored in the absense of an affective lobbying organization which becomes more unlikely to be effective as games become more and more censored will not disappear by itself. Unless people are prepared to act, not just talk about it on Slashdot, nothing will ever get done. Apathy is not an option.

    You can help by getting off your rear and writing to your congressman or senator. Tell them that computer games are a form of speech, that they impart ideas and ways of thinking, and that they inspire people to do things they'd otherwise never do. Tell them that you appreciate the work of groups like the ASPA and ESPA to combat attempts at censorship by the imposition of voluntary ratings but that if groups like these continue to fail to focus on the speech aspects inherent in computer games, and as such games merely become more and more neutered, you will be forced to use less and less secure and intelligently designed alternatives. Tell them that you believe the world would be a better place with more groups following the lead of successful free speech lobbyests like the RIAA. Let them know that SMP may make or break whether you can efficiently deploy OpenBSD on your workstations and servers. Explain the concerns you have about freedom, openness, and choice, and how censorship everywhere, in computer games a

    --
    KMSMA (WWBD?)
  108. Ultima by LlamaDragon · · Score: 1

    Origin's Ultima games have had an incredible effect on me over the years. I feel like I actually know all the characters in the games and that maybe, just maybe, I should be living in Britannia (from somewhere between Ultima IV and Ultima VII, I rather like the more civilized Britannian days over the violent wars and seperation of Sosaria). I just haven't found the moongate yet.

    It was a sad day when EA took over Origin and destroyed the end of such an incredible line of games. Ultima VIII was sloppy and Ultima IX was painful. Both are decent games, but rather than an incredible moving ending to the 20 year series, it left a bad taste in almost everyone's mouth. And to know that Origin, with Lord British at the helm, will never be able to recreate what should have been nearly brings a tear to my eye.

    But I have hope that LB will one day rise again with a new line of games of such richness and realism that I can take my fond memories of Ultima and merge with new experiences in another fantastic world.

    ~LlamaDragon

  109. Conan by steyr · · Score: 1

    Strangely enough, Conan, which used to be available for the Apple II series. I used to play that every day in school rather than do my homework.

  110. The original DOOM, for another... by phillymjs · · Score: 5, Funny

    Not long after the DOOM phenomenon began, I had to sleep in my basement during the period after I gutted my bedroom and before my new furniture for it arrived. The basement has wood-paneled walls, and a lot of stuff hanging on them. One night as I was sleeping down there, one corner of a "frameless" picture frame decided to let go of the nail upon which it was hanging at about 3am one morning. It began swinging back and forth on the remaining nail, scraping against the paneling. It made a noise that was practically indistinguishable from the tearing noise you heard when one of the baddies in DOOM (the guy on the right side in this screenshot) got too close to you and started inflicting damage by clawing at you.

    That noise immediately triggered said DOOM character's appearance in a dream, and about 10 seconds later I bolted upright, wide awake and feeling around for my gun, any gun-- what woke me up was the feeling panic that I was taking damage from that guy, and I couldn't see where he was to shoot him. Then I realized it was a dream. THEN I realized I still heard the sound, even though I was awake. Finally, I noticed the swinging picture frame, laughed sheepishly and pulled it off the wall before going back to sleep.

    1. Re:The original DOOM, for another... by k-zed · · Score: 1

      Yes, definitely the immortal DOOM. I played the shareware episode when I was quite young.. I've been having dreams of playing the game, even of being inside the game ever since. There are few games that measure up to this old original (in terms of gameplay and even storyline, I'd say) - perhaps Quake I (the single player mode of which I greatly respect, contrary to no few people).

      --
      we discovered a new way to think.
    2. Re:The original DOOM, for another... by lessthan0 · · Score: 1

      Yup, Doom was the one for me as well. It was first game that made me physically lean over to peek around a wall to see if something was waiting for me. Of course, then I would realize that leaning over wouldn't help me see what was on my screen.

      Also, the terrible first roar of the Cyberdemon, and the clip-clap of his hooves is something that could scare the crap of anyone.

    3. Re:The original DOOM, for another... by EvilNTUser · · Score: 2, Funny

      Ah, yes, computer related nightmares...

      I had a nightmare about getting r00t3d tonight. I'm not kidding. Seriously. Is there anything that screams "go outside!" more than that?

      At least you had the dignity of being scared by a big ugly monster that wanted to kill you. I mean, that's manly.

      I sure as hell don't know what being scared by script kiddies is... :-P

      --
      My Sig: SEGV
    4. Re:The original DOOM, for another... by TheFrood · · Score: 1

      I had a dream once in which someone asked me if I knew how to use a shotgun. I said "Of course I know how to use a shotgun, I've played DOOM. First you step on the ammo..."

      TheFrood

      --
      If you say "I'll probably get modded down for this..." then I will mod you down.
    5. Re:The original DOOM, for another... by Anonymous Coward · · Score: 0

      Dude, I bet you have never had a chick in that basement.

    6. Re:The original DOOM, for another... by phillymjs · · Score: 1

      You lose that bet. That basement was party central on weekends during high school and college.

    7. Re:The original DOOM, for another... by Anonymous Coward · · Score: 0

      Dude, I bet you suck dicks for a living.

    8. Re:The original DOOM, for another... by MikeFM · · Score: 1

      The first time I played DOOM it was about 4am and I'd just spent some many hours coaching it's download across my 2400 baud modem. After all that work I had to try it of course. I was sitting in a dark house by myself and the realism was unlike anything I'd seen at the time. I admit that when I went to bed the game was all I dreamed of that night. IMO that effect is the mark of a good game. Of course it didn't hurt how tired I was at the time.

      Later some friends and I did experiments on the combination of DOOM and hypnosis. Was sort of interesting because we found that you could hypnotize someone before they played the game and use visual cues such as certain sprites and outside flashing lights to triger panic and aggression and the general suspense of disbelief. Not that you could train killers or anything that way - just you could make the game really REALLY bitchin.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    9. Re:The original DOOM, for another... by TerryAtWork · · Score: 1

      I remember spending several hours playing Doom at a friends then driving home and seeing imps jump out from behind cars on the highway 401...

      --
      It's Christmas everyday with BitTorrent.
    10. Re:The original DOOM, for another... by CvD · · Score: 1

      Yep, Doom and Doom II for me too. I remember playing it and being completely immersed in it, forgetting the real world. Being really creeped out by hearing imps or demons (monsters right and left in the link of parent post, or see here for a Doom monster inventory) as they snuck around the building. As you got closer, the sounds they made got louder, while you finally rounded a corner and a demon suddenly started chewing your face off making horrible noises. It scared the crap out of me.

      And after marathon sessions of Doom, dreaming feverishly about it at night...

      Awesome game. :-) Gotta play it again sometime.

      Cheers!

      Costyn.

  111. Alien vs. Predator 2 by DoofusOfDeath · · Score: 1

    When playing the Marine, the missions were so spooly that I'd actually have nightmares after playing.

    It was about as spooky as some parts of the actual movies. The level designers did a great job.

    1. Re:Alien vs. Predator 2 by mink · · Score: 1

      Once on an early level, I was in an area what was jsut into where the Aliens had "changed" the Human structure, there was flashing light, a lot of steam or fog and I had just come out of the place. i thought I saw somehtin gmove in the mist and freaked.
      Spent about a hundred rounds before I managed to get a grip, shooting randomly into the fog.
      Was worth the price of the game.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  112. Re:Halo by Anonymous Coward · · Score: 0

    i can sympathize
    when i drive my mercedes and wear my diamond shoes i get blisters.

  113. Star Control II by Anonymous Coward · · Score: 0

    i have heard that game mentioned in a few of the /. comments, but i have never heard of it otherwise. doing some googling, it seems to have been some adventure. while i like them too, was the game really that great?

    1. Re:Star Control II by falzer · · Score: 1

      Yes, SC2 really was that great. It was fun, had good music, and hilarious alien dialog.

    2. Re:Star Control II by Anonymous Coward · · Score: 0

      okay, i got interested, and looked around for a way to try the game. i found this. it seems that the source for the original SCII was released, and this is an open source version of the old game.
      looks nice. i haven't played for long, but it looks kind of like star flight, but a bit more modern

    3. Re:Star Control II by Schreck · · Score: 1

      Did you know they released the sources to the fan community? It's already been ported to Linux and FreeBSD too. Go here and relive the magic!

    4. Re:Star Control II by r0gue_ · · Score: 1

      Sweet! no star map needed hopefully

    5. Re:Star Control II by KenCrandall · · Score: 1

      I agree. SC2 is one of my all-time fave games. I can't wait for v1.0 to come out (I'm purposely waiting until v1.0 to have a nice experience -- okay, at least v0.5 :-) I also like SC3, as well (even though most call it a lame sequel to SC2, I think it carried-on the spirit and gameplay nicely) and would love to see it open-sourced, as well.

      Cheers,
      Ken

  114. The D&D expansions covering planes. by IICV · · Score: 1
    Sigil (the city) has this nice feature* where every space enclosed within four sides is a portal, with a key. Every space. Not any, every. That means that your cupboard could have a portal to some plane of eternal torment, and the key is whistling Greensleeves backwards.

    On normal planes, any space enclosed on four sides can be a portal. At least it's not every one.

    How did this effect me? I keep on hoping that the next door I walk through will be a portal to someplace interesting. It hasn't happened yet, unfortunatly, but hope springs eternal.

    *I can just see some minor God of Creation saying, "But that's not a bug! It's a feature!"

  115. ecco the dolphin by gobblez · · Score: 1

    ecco the dolphin. i played it more than a few years ago on sega genesis. it was really hard, so once i would figure out what to do, i'd feel all excited and stuff. i felt like i was ecco himself traveling in time and saving the world one molusk at a time.

  116. Silent Hill 2 PS2 by dennisr · · Score: 1

    I could have said Doom or Quake which both really freaked me out but the game that got into my head was Silent Hill 2 on the PS2. After a week of playing, I wouldn't play it at night. After another week I was dreaming about it. The tension, sounds, and imagery really disturbed me. I won't be playing Silent Hill 3:)

  117. Re:MOD PARENT DOWN! by Anonymous Coward · · Score: 0

    You lie, stop lieing, you freakin liar. You have no proof other then the parents sarcasm to support your allegations. So stop it.

  118. NiGHTS on Sega Saturn by freestyle+arbitratio · · Score: 1

    If you got into it, it was a wonderful game packed with original concepts, emotion and (apparently) infinite replay value. Totally immersive and it's the only reason I've held on to my old Saturn :). A true classic, in my book.

  119. pretty much any first-person shooter by fishbert42 · · Score: 1

    I'd have to say that Quake 2, Half Life, and to some degree, Unreal had the greatest impact on my life. In my second semester of college (4 years ago), my eyes were openned to the wonders of multiplayer games over the LAN. These games deftly stole 1.0-1.5 points from my GPA; and I consider myself lucky it was only that much! =)

  120. Evercrack! by pjh3000 · · Score: 1

    I'm suprised no one has mentioned Everquest yet. The more you play it, the more you think of your life as a series of MOBs. I find myself sometimes "con"-ing people and trying to level. Wait, am I still in the game?

    1. Re:Evercrack! by Anonymous Coward · · Score: 0

      the reason why no one mentioned it is that the people that played evercrack .. are STILL PLAYING EVERCRACK!!!!!!!

    2. Re:Evercrack! by Anonymous Coward · · Score: 0

      Your girlfriend scowls at you, ready to attack. What would you like your tombstone to say?

  121. GTA3 by JimBean · · Score: 1

    Ah GTA3. I always get frustrated when cars blatantly swerve in front of me. I hit my desk and swear at the computer. Now, when I drive, I have less patience for poor drivers.
    "You didn't just cut me off, you stupid mother&@#$er!. Wait until I get my Uzi." Wait...

  122. Tell that by Theodore+Logan · · Score: 0

    to the rave party crowd.

    --

    "If you think education is expensive, try ignorance" - Derek Bok

    1. Re:Tell that by Fesh · · Score: 0

      That's the first thing that popped into my head... *chuckle* Although I do happen to enjoy techno.

      --
      --Fesh
      Kill -9 'em all, let root@localhost sort 'em out.
    2. Re:Tell that by Anonymous Coward · · Score: 0

      Your stupidity is exceeded only by your lack of a sense of humor.

    3. Re:Tell that by Theodore+Logan · · Score: 1

      And your by your rudeness. The joke is not obvious to everyone, mind you.

      --

      "If you think education is expensive, try ignorance" - Derek Bok

  123. The Ultima Series by RyanFenton · · Score: 4, Insightful


    From it's loose concept of "virtues" to it's world simulation, most of the Ultimas have been worlds apart from the fictions most games take place in.

    Ultima IV was an amazing concept for it's time, and remains revolutionary as far as a game plot goes. There is no big "Foozle" to kill, you just have the archtypical midieval land to fight through... but the goal is to make a respectable character out of yourself. Sure, you could cheat the system like anything else (See Doug the Eagles page for many examples in the Ultima series), but it actually offered a somewhat meaningful system of judgements about your actions in the game. Sure, you could steal and cheat others in deals, but you would not be walking the path to Avatarhood... it was a pretty large impact in an age when games were so private an experience on home computers.

    The later games left a VERY minor aspect of such karma in the game, but the effect lingered, as gamers continued to think of themselves as the Avatar. In a sense, the lack of judgement improved later games. Having concepts like Humility being important, not for religious reasons, but because you are role-playing a character who went to such pains to represend himself one way... 'tis a very unique thing.

    Of course, beyond Virtues, the Ultime series is as historic as a game series can get. Ultima Underworld was pretty much the first fully-fleshed out first person simulation game out there - from the deep interaction of objects in the world, to many factions of creatures in the Underworld... when it all came into existence BEFORE Wolfenstein 3d... it was truly an awesome thing to behold. And still to this day, the mixture of plot and characters (after you get past the kidnapped-princess thing) makes the game worth re-playing just for the entertainment of the writing.

    And of course, on the same lines, Ultima 5 through 7 revolutionized games in ways that have yet to be matched even in other RPGs. The deeply pervasive NPC schedules, the complex mixture of dialogues and plots, the wide variety of dynamic object interactions, and of course the humor and the unique technicalities that come from exploring the absolutely huge acts of creation that went into these games... it's truly amazing. ...Just a ending note: If you're thinking of playing the Ultima Series though, I'd definetly suggest you ignore 1-3, and 8 and ESPECIALLY 9. Each of them, while not absolutely bad games (alright, 9 is just bad), are pretty much just average games, dramatically separate in quality from the others. Other than that, find them where you can, check them out, and have fun!

    Ryan Fenton

    1. Re:The Ultima Series by Anonymous Coward · · Score: 0

      Re. Ultima Underword: I spent months on that game and never found the princess. I solved puzzles all the way down to level seven and achieved the runes & skills for the most advanced magic -- but never found the main antagonist guy and the princess.

      You imply that there is more after you find her -- what?

      Yes, that was an awesome awesome game... I have not played any game before or since that had as much atmosphere. I mean: if you antagonized an orc in Orcville, he would actually CHASE YOU through the ENTIRE MAZE, well outside his home -- unbelievably versatile.

      I'm close to being able to sing those MIDIs now, years later.

      Thanks!

    2. Re:The Ultima Series by lanclos · · Score: 2, Insightful

      Couldn't agree more. Though I've played a few games that I would call "better" than the Ultima series (by "Ultima series" I mean the time window in which the games were "good"-- Ultima 5 though 7, including the Underworlds, and yes, even the Worlds of Ultima), there are few other games that had as much of an impact on my personal morals. Part of it was the timing in my life, of course, but still... no other game ever acted as such a strong catalyst for my personal development.

      Ultima 6, I think, was the one that really hit it home for me.

    3. Re:The Ultima Series by LtOcelot · · Score: 1

      Ending of UW1 (Spoiler... if anyone cares; this is from memory, so may not be exactly correct):

      When you find and kill the guy who kidnapped the princess, he tells you, as he dies, that he was in the process of summoning a demon. Killing him fouls up the spell, and you have to banish the demon. In the process, you end up being gated back to Earth -- you never do get to go through the sealed door you started by.

    4. Re:The Ultima Series by dranga · · Score: 1

      4 and 5 were probably the two games that most affected me.. to the point where I'm even trying to write something similar under X, simple graphics and sound, just a big world to explore and lots of little things to do, and no fixed order to get them all done in... it seemed a bit nicer when the graphics were simple but the game was good enough to draw me in.

      --
      Oh no, not again.
  124. Alien versus Predator. by Glytch · · Score: 2

    Here's a sure-fire to scare the living crap out of oneself. Wait until about 2am, turn out all the lights, and start a new game as a Marine.

    But don't wear headphones. I ruined a good pair by screaming and jumping backwards when a Facehugger got me.

    1. Re:Alien versus Predator. by Kentrosaurus · · Score: 1

      I'll have to second that. I turn the speakers up so loud things fall off the desk. The radar pinging thing along with the little scratchy scratchy of the facehuggers is enough to send my heart racing. I think I would get a better workout by playing that game in the dark than running a mile. Although when the facehuggers get you and you don't expect it, that can almost trigger a heart attack.

    2. Re:Alien versus Predator. by kliklik · · Score: 1

      You, alone with only a few rounds of ammo, no armour kneeling in some dark corner, hoping that nothing shows on the motion sensor. I know the feeling. Great game. Real shame that the sequel is such crap.

      I have made the same mistake with my headphones. Also woke my brother and parents that were in the other rooms sleeping. They all rushed in my room to see what happened, and there was I, on the floor looking scared.

      Never again have I played it with headphones in a dark room :)

      --
      guru in training
  125. Old Memories... by CaffeineKills · · Score: 1

    Man, back in like 1996 or seven a neighbor (and friend of my brother's) gave us Bad Day on the Midway (made by The Residents), he said his aunt gave it to him. He didn't want it at all because it creeped him out so much. So I fired it up and played. I still have memories to this day that game is so creepy. Between the "kill a commie shooting gallery" and one of the endings that was more or less "you were killed by the psychotic killer" it was way to much and me and my brother trashed the cd.

    --
    "Guns don't kill people, bullets do."
  126. Wing Commander by Anonymous Coward · · Score: 0

    even if the last few games of the saga were a bit cheesy and the idea of the games was violated by microsoft when the roberts brothers made exact copies for microsoft under the starlancer franchise, i still think this game has changed me for the worst

  127. Panzer Dragoon Saga by drinkypoo · · Score: 1

    Sega Saturn, four discs, only about 20 hours. I played it well after it was "old hat" in terms of technology, but it's just a completely amazing game. Anyone with the chance should play this. That's pretty much everyone because it seems like you can't go to a flea market without seeing several sega saturns, and modchips are only about $25. (I have a chipped saturn for sale, BTW...) :)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  128. Vice City and Xenogears by pope-on-a-rope · · Score: 1

    Vice City's primary impact on me is that now whenever I'm driving and I see a motorcycle, my first impulse is to knock the guy off his bike, shoot him, and steal the vehicle.

    Xenogears was just an awesome game that made me think a lot.

    --
    What's life? Life's easy. A quirk of matter. Nature's way of keeping meat fresh.
  129. Negative effects... by ashitaka · · Score: 4, Insightful

    Read all the comments.

    Scared, confused, upset. Only one that had a positive effect.

    Maybe the question should have been phrased to specifically include positive affects.

    Granted, most games are designed to appeal to the basest human instincts.

    Humans are Easily Scared but Hard to Please.(tm)

    Who can design the game that makes people say "Wow, after playing I wanted to go out and make the world a better place!"

    Let the sarcasm begin.

    --
    If you don't want to repeat the past, stop living in it.
    1. Re:Negative effects... by jazzu · · Score: 2, Interesting

      Well, I can add one positive effect -game to the list. I wonder why everyone who said something about Myst or its sequels felt they were horrible games that gave them creeps. Granted, finding chopped off heads from Achenars room on Mechanical Age island gave me The Creeps but otherwise I enjoyed the game serie immensly.

      Actually I was completely immersed into the world of Atrus. So much actually that I daydreamed of creating worlds the way Atrus did. And when I discovered the books written by Robyn Miller which deepened the background of the D'ni, I literally hogged them down. This has been a really positive set of experiences for me and I hope it sort of compensates for some of the scared-me-to-death-stories ;-)

    2. Re:Negative effects... by isorox · · Score: 1

      Wow, after reading that post I want to go out and make the world a better place!

      But instead I'll write this lame reply

    3. Re:Negative effects... by Kadagan+AU · · Score: 1

      Lunar: the silver star story (either on PS, or sega cd) made me want to go on a "little adventure" that turns into a bigger adventure and leads to saving the world. If you think about it, that's how lots of things work in life. You set your sights on a smaller thing, and while attempting to acheive it, you find a bigger goal. You work towards completing it, and something life-changing (or world-saving) happens. Think about it for a bit.

      --
      This space for rent, inquire within.
    4. Re:Negative effects... by Elwood+P+Dowd · · Score: 1

      Well, I have a number of "games" that make me feel really good and inspire great dreams, but they tend to come on DVD and they might not appreciate me discussing them on a family website like /.

      --

      There are no trails. There are no trees out here.
    5. Re:Negative effects... by sinjayde · · Score: 1

      1. Make a game 2. Scare the shit out of people 3. ??? 4. Profit!!!

    6. Re:Negative effects... by thgreatoz · · Score: 0

      Why is being scared a negative effect? When you go out to see a scary movie, aren't you expecting or hoping for the film to get your heart pounding? When you read a ghost story, aren't you shooting for a little unease? Why should games be any different? Walking down a dark corridor, turning a corner and running smack into a demon/nazi/whatever, if it's done properly in game, can certainly shock the hell out of you. Then the after effect of the adrenaline rush after you kill the baddie is almost a "high". I think being scared by a game is a good thing.

      --
      When their numbers dwindled from 50 to 8, the dwarves began to suspect Hungry.
  130. Re:RtCW by Zaiff+Urgulbunger · · Score: 1

    The catacombs where freaking me loads anyway, but it really was top that bit where theres a fire burning in this room, you kill off all the other horrors that lurk there and then this figure, on fire, crawls out from the fire itself!

    Plus the X-Labs stuff later on is kind of scary too.

    Top game.

  131. top 5 by Blocked+By+Sand · · Score: 1

    The Marathon trilogy from bungie (the first Marathon game in particular). The first time I bumped into a compiler I promtly quit the game.

    Gravity Force on Amiga. Me and 2 friends lived in an apartment for a year and we played Gravity Force most of the time...

    Cosmic Osmo and The Worlds beyond the macerel (or something), was also a hit with me. The fact that it was made entirely in Hypercard was very cool. Playing the game (b/w) was like entering another world which leads me to

    Another world on amiga. Amazing gameplay and (at the time) dazzling graphics.

    And finally, Impact on the amiga. The best(!) breakout game ever. Houndreds of levels, level-editor, haunting sounds that I remember to this day. If you like that sort of game then I would urge you to test Pop-pop from Ambrosia. A new twist on the old break-out genre. It's like playing street fighter, only with a ball, a paddle and bricks. It's being ported to windows, so I hope i'll see more pop-players at the tracker... :)

    --
    Be like the twenty-second elephant with heated value in space-Bark!
  132. Final Fantasy by Anonymous Coward · · Score: 0

    I love the Final Fantasy series with all my heart. It's probably THE video game series that really got me hooked on gaming. There were a few bad itinerations, but overall, it's my favorite gaming series, ever. Any series that has games like Final Fantasy 4 (amazing), Final Fantasy III / 6 (AMAZING) and Final Fantasy 7 (.... wow...) and Final Fantasy Tactics (...unbelievable) is simply a series you can't go wrong with. I can honestly say I've beaten from 1-10 (11's a MMORPG and I haven't imported X2 yet) and I've loved every minute of 'em.

    There ARE a few other RPGs that I've enjoyed story-wise (Earthbound was really trippy, Lunar 1 and Grandia II were funny, Xenogears and Xenosaga both have very solid stories.) But the FF series does it better, plain and simple. There are powerful moments in the other RPGs though - Xenogears and Xenosaga both have moments that make you gasp if you have any sense of human decency at all.

    Going on to other genres, Deus Ex was unbelievably good, story-wise. I liked everything about Deus Ex. GTA Vice City was such an 80's trip. I didn't enjoy GTA3 that much because I wasn't that big a fan of the core gameplay, but Vice City's additions made it such a funny game. The radio cracks me up a lot - I particularly enjoyed one scene when I had the radio set to this guy who was going on about the American dream, while I was watching a major drug deal taking place. It had so many nice touches... Secret of Mana depressed me a lot at times - that's a really cool game that has a lot of depressing stuff going on at the same time.

    1. Re:Final Fantasy by Anonymous Coward · · Score: 0

      I would have to agree! The Final Fantasy games were the first time I'd ever been INVOLVED in a game. The music and the story made it are more emotional experience, with the power of a book or a movie but interactive! I love the soundtracks and orchestral versions, especially the opera house scene. Totally awesome games.

    2. Re:Final Fantasy by borrelle · · Score: 1

      I've managed over time to play every Final Fantasy game with the single sad exception of Final Fantasy X; I don't yet have a PS2. I've spent decades playing every RPG I could get my hands on, to include the venerable Phantasy Star series and the Shining in the Darkness/Shining Force series. They've all had some sort of impact.

      Final Fantasy IX destroyed me and left me a sobbing wreck on my sofa. Think I need a life? You're right... but at the moment my 'life' -is- video games, so they get the lion's share of my attention and focus. The echoes of loneliness, need, and abandonment that first appeared in Final Fantasy VII were honed to a deceptively soft looking razor edge.

      Being a bit of a purist, I take care to avoid 'spoilers' for games I'm working on; I'd rather let the storyline unfold in front of me, letting understanding grow as events progress. And as I approached the final battles in IX, already on edge from a tragic storyline, I was suddenly presented with what looked to be a -lethal- choice among my assembled party... and watching the 'farewells' as those not selected faded from site trashed me completely (In my defense, it was close to 4am and I'd been playing for close to 18 hours straight at the time).

      The relief following that choice and subsequent battle was bittersweet... colored by the demise of the narrator character and a whistful reflection on him by another. Yes, it's just a game. I cried anyway. And close to a year after I'd finished it, it still has enough impact to make me pause frequently as I type this.

      I think it's a damn shame that more games don't employ this type of woven storyline; certainly I'd spend more on software, rather than waiting for things to show up used at greatly reduced prices.

      ~Ellie-chan
    3. Re:Final Fantasy by MikeFM · · Score: 1

      I really loved Final Fantasy 8. The others before and after were good too but 8 was my favorite. Parasite Eve and Chrono Cross also rate very high for me. Skies of Arcadia isn't quite as addictive as FF8 (IMHO) but it is also very good.

      The most addicting of all I'd say are online charachter-based games. MUDs and things such as that.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  133. Grim Fandango by swordgeek · · Score: 4, Interesting

    I've never cared about characters half as much as in that game. About once every six months, I replay the game just like rereading a favorite book. It's inspired me to go out and read up on Mexican religion and mythology.

    The Tex Murphy games (Under a Killing Moon, etc.) were in the same category, although not quite so honest as GF.

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    1. Re:Grim Fandango by Llurien · · Score: 1

      Agreed, fullheartedly. This game made me think of the few really great books or films that I have read or seen. What makes this game so good, way beyond the technical merits of the game engine, is the great story that it tells. I cannot think of any other game where the characters came to life as much as here, eventhough I have played a great many of them (though as mentioned by others, the Gabriel Knight series was pretty good as well). This is usually what sells me on games: whether or not they tell a good story.

    2. Re:Grim Fandango by swordgeek · · Score: 1

      Geez, I seem to have touched a nerve. Glad to hear that a few others got hooked as well as I did.

      I played two of the Gabriel Knight games, and like 'em quite well, but occasionally was frustrated with the blotches of stupidity in the story. I thought that the Tex Murphy games were more fun.

      But there are two newer ones that everyone should check out: The Longest Journey (a few years old now, but fairly recent) and Syberia (quite new). Both from Europe, both less of the 'adventure' style and more of the 'interactive story.'

      The genre ain't quite dead yet folks.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    3. Re:Grim Fandango by Fantastic+Lad · · Score: 1
      Ahh. My girlfriend played through this game. She always played it alone because she hated when I would solve the problems over her shoulder before she did. I never said anything, but she claimed she could 'feel' me silently knowing the answers. I don't blame her at all, so I left her in peace.

      (I heard once that if you were ever stranded on a deserted island, all you do is pull out a deck of cards and start playing solitare. Within about fifteen minutes, somebody is bound to come up behind you and say, "You can move that seven of spades to the eight.")

      Anyway, we both loved the story, characters and voice acting in that game, so every hour or so, she'd call me to the computer and re-play the last hour's worth of stuff and all the cut scenes for me.

      By the end of that game, I have to admit that I was a little heart-achey to see those characters for the last time.

      Nobody made games with quite the same high, high degree of writing skill as Lucasarts did. George ran the best ship on the ocean for a good long while. Until his brain melted, that is. --That made my heart ache as well, in the same kind of way. . .


      -FL

    4. Re:Grim Fandango by Kevon · · Score: 1

      Grim Fandango makes me sad, because I think it will be a very long time before we see another game quite like it. Probably, I think, the closest computer games have come to being art.

  134. Doom3 alpha by selderrr · · Score: 1

    albeit only running at 14 fps, the alpha is mighty scaring. I remember the first confrontation with the beast in the urinoir room. I emptied all my ammo just to get some light. Then, without ammo, it sneaked up behind me.

    Pee leakeding from the ceiling, crap splattering from my PCs fan. You know how it goes.

  135. daiblo 2 by vnixer · · Score: 1

    i remember try to press the tab key so that i could find my lost keys in the room could be highlighted

    --
    Your sig contains inappropriate language. Please try again!
  136. Quake 1 and American McGee's Alice by Anonymous Coward · · Score: 1, Interesting

    About 5 years ago I was playing through Quake 1, and I'd gone all the way through it on Easy skill. Then I decided to go through on harder. A Shambler appeared and growled. He wasnt on the Easy version, and it scared me silly. I had to turn it off and go to bed, after my heart stopped racing.

    The other game, American McGee's Alice, has those nasty Nightmare Spiders. They run fast and jump at you, and bite you and poison you. The screen turns green and brown and black and a weird dark face pattern kinda shows up. I have a natural fear of spiders, and that really got me good. I still can't fight those things myself. I have to run away as fast as I can and throw the Diabolical Dice and let the demon fight them. :)

  137. Humm by DarcSeed · · Score: 1

    RE was definitely one of the coolest series I've ever played. I'll never forget playing it when it first came out and jumping out of my seat when the dogs crashed through the windows :P Before that, it was just RPGS (FF4,6, and secret of evermore definitely) that made my day. I love survival horror now along with the (semi-decent) rpgs coming out today, and I'm definitely going to make my own sh one day, the genre just rocks!

    --
    Best death? What, die from a naked lady avalanche?
  138. RCR by miseryinmotion · · Score: 1

    River City Ransom,
    the only game where brass knuckles were a way of life.

    1. Re:RCR by Anonymous Coward · · Score: 0

      So true. It was the best fighting game ever for Nintendo, and wasn't really matched in terms of responsiveness until the current iteration of consoles. In fact, River City Ransom is the reason I learned how to fight.

      It's a shame that the Kunio game for SNES sucked so much. On the plus side, that means that some large corporation has the rights to all the Kunio games, and they might let me develop one with my nascent game development company. Anybody know who owns the rights to Technos IP?

  139. Outlaws and Descent by mfos.org · · Score: 3, Insightful

    I threw up once after playing descent, from motion sickness.

    Outlaws I got vertigo on one of the levels. It is strange that none of the newer games affect me quite like the old 2.5d games did.

    1. Re:Outlaws and Descent by Kong99 · · Score: 1

      2 Classic and ground breaking games that get very little mention. Descent for the 1st truly 3D world, and some amazing levels. Outlaws, imho, a top 10 FPS of all time. Great story, great music, solid levels, and the first game to introduce the rifle with a scope where you could "zoom" in!

    2. Re:Outlaws and Descent by Shrubber · · Score: 2, Interesting

      While everyone was going all gaga over Doom, I got sucked into Descent. Descent combined the feeling of flying dogfights with the indoor underground deathmatch of Doom. Once I had four player Descent matches in a complete 3d environment I could never go back to running around on the ground. It was just so much more fun for me to be able to move in three dimensions, roll, rotate, and spin than just run back and forth. Even today I'd rather play against people in Descent/Descent2 or something like Forsaken, than Q3 or CS.

  140. Infocom Games by cyranose · · Score: 1

    I didn't feel old when I woke up this morning, but now I do. I played almost every infcom game from starcross up to the point where they tried to go graphical and started sucking. I still think the environments they painted with words are richer than most games today.

    1. Re:Infocom Games by Zaiff+Urgulbunger · · Score: 1

      And now you can play them all on your Palm! For some reason though, I don't find text adventures as much fun these days... its just not the same when you don't have to wait 5 minutes for them to load from tape!

    2. Re:Infocom Games by Brett+Johnson · · Score: 1

      Agreed. We would spend hours and days immersed in Infocom games competing to see who solved them first. "Deadline" was my favorite, probably because it was modelled on physical reality (no magic potions, spells, etc). It relied on deduction, logic, problem solving and interpreting the evidence.

      You are standing at the side of an east-west road. A footpath to the north disappears into a wooded area. There is a mailbox here.

    3. Re:InfoCom games by NTT · · Score: 1

      Found it!! Wishbringer.
      haha

  141. Tie Fighter Wars... by blackmonday · · Score: 3, Funny

    Might have been responsible for me and my roomate dropping out if college. My old roomate to this day claims he "became Darth Vader".

  142. Doom. by friendofish · · Score: 1

    The first time I heard the Baron of Hell scream
    at the end of the first stage, was about 3 am,
    and I was probably drunk.

  143. The games people play by rmarll · · Score: 1

    The games some of my ex's used to play affected me a bit. :-D

    FF7 in spite of insipid dialog actually left me a bit off. As far as I'm concerned it's the first and last time the video game industry came close to providing a decent story in a game.

    1. Re:The games people play by Anonymous Coward · · Score: 0

      Trying playing ff6, it's story line is so much more involved.

  144. Mario 64 and Silent Hill 1 by lonekatz · · Score: 1

    I remember the complete level of freedom of movement that Mario 64 gave me. I made me notice the complete freedom of movement we have in real life. Strange that it took a video game to teach me what I already really knew.

    Silent Hill 1 I remember as being the most consistently scary game I've ever played. The use of darkness and random sound effects and the way the game never really tried to explain what was going on worked so well to created such a stifling atmosphere.

  145. sierra text-based games by The+Unabageler · · Score: 3, Interesting

    king's quest, space quest, hero's quest (and quest for glory), and police quest. Nothing beat that part in space quest where you had to type 'shoot robot' before you walked across the screen so you wouldn't get shot while trying to destroy the reactor. All those point-and-click fancy graphics leave nothing to the imagination. Hell, I still enjoy firing up zork or the old hitchhiker's guide to the galaxy game.

    --
    perl -e '$_="\007/4`\cp%2,".chr(127);s/./"\"\\c$&\""/gees; print'
  146. Terranigma by bluemeep · · Score: 1

    This game actually helped change the way I look at the world and religion in general. Very powerful stuff, if you stop and think about it all.

  147. Planescape: Torment by opaqueice · · Score: 2, Interesting
    "What is the nature of a man?"

    For some reason, that game really got into my head. I dreamed about it for weeks after I finished it, and every now and then that line will suddenly pop into my mind, a year or more later. Kind of makes you wonder what effect these games have on our unconscious.....

  148. System Shock 2 by i · · Score: 1

    ..was the only game where the story/plot really was frightening. Other games like Doom could be scary but that was only on a ground/instinctive plane.

    --
    Mundus Vult Decipi
  149. Alone in the Dark by Anonymous Coward · · Score: 0

    Creepiest game ever.

    For those of you that dont know...it was the predecessor to all the resident evils, silent hill,etc...

  150. TFC by jzlee2002 · · Score: 1

    Playing as the "hostage" on TFC maps. I haven't played it in years, but to this day, everytime i see a laser pointer i think "Red dot! Red dot!!!" I nearly fell out of bed once after I thought my alarm clock was a sniper.

  151. The Mines of Moria by Stonan · · Score: 1

    ASCII graphics, originally made for a mainframe. Very simple game - build up your character until you can kill the Balrog. On average it take about 2000-3000 playing hours to complete this basic task. Even though the graphics are crap the gameplay, magic items and different monsters caused my friends and I to continually play it. One of my friends had an Amiga whose version had actual graphics but otherwise was the same. This is the game that introduced me to software RPGs (was playing D&D the old-fashioned way!) and I would definately have to say that the RPG has changed me and my outlook on life...

    --
    The GEEK shall inherit the earth...
  152. Ultima Online and Nethack by pHatidic · · Score: 1

    The first game to really affect my life was Ultima Online. Working my way up from lowly mage to owner of a player city took its toll on life. My computer was right next to my bed and at night I'd leave my character macroing. There were several occasions when I'd wake up in a cold sweat, dreaming in 3D-Isometric Tiles, thinking someone had used a 'sploit to break into my house, kill me, and take my stuff. I was so freaked out I'd have to go over to the computer to see if everything was still there and alright.

    The second game to affect my life was Nethack. Simply put, this is just the best game ever made, and it's free and open source so check it out! Many people don't get how I can still be playing this game after so many years, and how I still haven't ascended or even come close (I made it to the castly once only to choke on a dragon corpse). Well, let me say this: You aren't truly hardcore until you have dreamed in ASCII.

    1. Re:Ultima Online and Nethack by Sharken · · Score: 1

      Can only agree with Ultima Online. My pulse went up beyond 200 in the forest, where my character were being chased by an evil sorcerer, who bit by bit gained on me, and in the end killed my character and took all my precious belongings. Also on the list is System Shock I, something about the large screenarea that really gave you a good scare :-)

  153. "effect" not "affect"!! by Anonymous Coward · · Score: 0

    the word is "effect" not affect. i can't believe that no one has noticed this. I think tech people complain to much about taking humanities classes. i majored in english and i know about computers.

    1. Re:"effect" not "affect"!! by JackMonkey · · Score: 1

      Actually "affect" is correct. "Effect" is a noun (i.e., to have an effect on something). "Affect" is a verb (i.e., to affect something). Silly English majors. :-p

    2. Re:"effect" not "affect"!! by Anonymous Coward · · Score: 0

      Yep, you're wrong, you pompous buffoon.

      Cause: your silly post.
      Effect: people are laughing at you.

      I hope this doesn't affect your self-esteem.

    3. Re:"effect" not "affect"!! by Anonymous Coward · · Score: 0

      first of all, it's "too much" not "to much". how come your didn't notive that you grammar genus ?

  154. Return To Zork by UnassumingLocalGuy · · Score: 1

    Ah, Return to Zork. The first adventure into the Great Underground Empire of Zork--that used graphics. Sure, the acting was awful, but it did have a lot of Full Motion Video (on the CD-ROM version), and the soundtrack was pretty good (again, only on the CD-ROM version)
    And even if you thought the game sucked, you'd always rememeber Booz's famous quote:

    "Want some rye? 'Course you do!"

    And the drinking game that followed. Admit it, you ended up damn drunk several times before you found out you had to dump it in the plant.

    --
    "Hu, ho, ho-ah-oh-oh-oh. Hu, ho ho-ah-oh-oh-oh. Mario Paint! Whoaaa!"
    1. Re:Return To Zork by Shilaeli · · Score: 0
      That guy was great.

      "Here's to us!"
      "Who's like us?"
      "Damn few."
      "And they're alll dead."

  155. Splinter Cell by lxs · · Score: 1

    true story: After Playing a lot of Splinter Cell, I walked into a dark room in my house and I actually tried to turn on my night vision.

    After that experience I stopped playing that game for a while (and felt rather silly)

  156. Pfft@Education by shivianzealot · · Score: 1

    I think I can safely say I learned more from the Marathon Trilogy than I ever did from the USian Public Manipulation System. The game itself was very much like reading a story. My father went on to challenge me to find all the errors I could prove wrong with science, which kept me amused and edutained for months. More importantly, building my own levels and worlds taught me more nuances of imparting effective fiction than any English teacher and left me with a very slanted knowledge in mathematics; I knew much of geometry whereas my educators constantly referred to their cheat sheets (often for things as simple as the difference between a convex and concave polygon), yet regardless of what anyone told me, to this day, calculating the volume of an irregular object is _still_ useless.

    Do your kids a favor and set them up on GTKRadient or something similiar.

    --

    Bored with karma, be a fan/freak

    1. Re:Pfft@Education by Mac+Degger · · Score: 1

      Uh..afaik, a polygon can't be either. A surface, on th other hand :)

      Not only that, but with physics systems invading games, the volume (combine with density to calculate mass) of an irregular object is quite a handy piece of data to have.

      --
      -- Waht? Tehr's a preveiw buottn?
    2. Re:Pfft@Education by shivianzealot · · Score: 1

      Uh..afaik, a polygon can't be either. A surface, on th other hand :)

      Well, I guess that would explain why I'm sharing a Trash Co. container with Jason Alexander...

      --

      Bored with karma, be a fan/freak

  157. Has to be... by Anonymous Coward · · Score: 0

    dikumud; the original version, running on a server in Fajita. That was 12 years ago. Everquest and nethack would run close too.

  158. final fantasy... by PissedOffGuy · · Score: 1

    i was kinda late to the final fantasy scene so my first was FF7. i admit, i fell in love with tifa.

    in FF8 of course i fell in love with rinoa and in the end FMVs my eyes were tearing up. okay fine i was bawling. hearing "eyes on me" still makes me wistful.

    i guess it kinda helped in the immersion that i named those characters after a girl i had a crush on and i was depressed and with OCD at the time (possibly more common to computer geeks and gamers than the general population), but yeah it was pretty immersive.

  159. Final Fantasy III by straycheck · · Score: 1

    And, to a lesser degree, Final Fantasy VII.

    Those games kicked ass. FF X didn't come close, even though Tidus was *hot*.

  160. There's a few... by psyco484 · · Score: 1

    The first game that ever "changed" me was Sid Meier's Civilization. That was the game that blew all others away, games used to be side scrolling shooters like the early Duke Nukem games (don't get me wrong, those kicked ass), but Civilization had depth, it had endless possibility, it had horrible graphics...it was great! That was of course, until I started playing Doom hardcore. Doom changed that world of endless possibility because it actually put me in a "realistic" world that I could explore and pitted me in a fight for your life kind of situation that had an inexplicable draw. Doom was of course all well and good until Quake came out. Quake added yet another dimension to gameplay, I could jump in the game, not only that, but the maps were so much more complex and each episode had a distinctly different feel to it that Doom just didn't have. It was all downhill from there for me. Multiplayer had me playing for hours on end, in a local museum that had a computer lab with a lan no less, and then at that moment in time, I decided that's what I wanted to do with my life. Quake made me decide to major in Computer Science, got me started on Linux, got me interested in networking and security, and made me really look at how things were designed and structured. I even took an internship at an architecture firm to learn about designing structures, and indeed, learned a lot. Quake quite literally changed my life, it's made me what I am today.

    1. Re:There's a few... by Anonymous Coward · · Score: 0

      "Quake quite literally changed my life, it's made me what I am today." yeah, right, psyco484, whatever.

  161. Doom and adventure games.. by Anonymous Coward · · Score: 0

    Doom on the networked 486 computers in school (in 1994) made me miss a lot of booring classes in high school :)
    And old (Larry 1, Space Quest, Monkey Island, Fate of Atlantis, etc) adventure games was a very good way to learn english. I really miss those...

  162. FF7 by Transcendent · · Score: 4, Interesting

    Although I have never played the final fantasy games prior, I have to say that FF7 definately changed my opinion of gaming in general.

    At first glance, I thought that the entire game would revolve around cloud taggin along with avelanche and blowing up the reactors.... eventually taking down the evil shinra. This made it seem like any other boring game that i've played without a real plot. But... the dynamics that ensued in the story line as i played along captivated me for the 40+ hours it took me to finish the game (and the multiple times I've played it all the way through as well) held me through the battles to find and against Sepiroth, Jenova, and all the other bosses throughout the game untill the final encounter... and I only wanted more...

    Although some people dislike it, others love it, FF7 opened my eyes into a whole new line of story telling and interactive gaming. From it's subtle love story, dynamic plot twists, countless side games, hidden pasts of every character... I could pick it up right now and be fully entertained and satisfied from the first cinematic sequence to the very end and back again.

    1. Re:FF7 by wumarkus420 · · Score: 2, Insightful

      FF7 was definitely good, but Xenogears was also released by Square around that time, and it was without a doubt the best storyline of any RPG I've ever played. It had the guts to discuss real issues like the existence of god, creationism, the morality of genetic experimentation, and all sorts of other good stuff. It presented it in a way that was thoughtful and mature - more than I can say for the last handful of FF games. It made the annoyances of the game completely ignorable with it's perfect storyline. If only people would realize that the story is everything!

    2. Re:FF7 by ThatWeasel · · Score: 2, Interesting

      FF7 was the turning point for me as well. Hadn't played the previous FF games but the cut scenes and story line gripped me for days (probably more like months) on end.

      The worst (or best) part of FF7 was the ability to name your main characters and I named them after myself as Cloud and the others as friends. This fact drew me even further into the game and created somewhat of an emotional attachment to the characters.

      I know it sounds a bit pathetic but when one of the characters died, I "lost it" emotionally. This game definitely affected me and changed the way I engage story line based games.

      --

      TW
      Television is dead. Long live That Weasel Television

    3. Re:FF7 by drinkypoo · · Score: 3, Insightful
      What I think really made FF7 was the breadth of what they were doing, and the fact that they pulled it off. The only people I can think of that could have pulled off the game engine so smoothly would be Sonic Team, on the saturn, but that platform had no transparency so certain visual effects would have had to have been altered. I guess most of the time when they use transparency there's not much going on, so you could do it in software; Sonic Team has actually done this, as have other saturn developers. I am of course talking about Final Fantasy VII's Playstation launch. The PC release was pretty sloppy, which I guess is to be expected. PC Gaming was in a pretty fragmentary state at the time and the game made heavy use of Microsoft technologies.

      So, back to the engine, since I scarcely think I need to mention the plot. Anyone who's played it all the way through can attest to its quality. Think of all the neat little touches in the game, the chocobos (and chocobo racing), the various hidden characters, the chase scenes (motorcycle and truck)... The game is amazing! How many games have that much going on in them now?

      FFVII's plot was fantastic, but older final fantasy games had great plot, they were just really damned annoying to play. You suffered through the use of this complicated interface and pathetically featureless and ugly engine (Even final fantasy games on SNES look like crap compared to the legend of zelda, which of course is a completely different kind of game) in order to experience the fantastic plot. FFVII really has the experience as well as the plot.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:FF7 by Transcendent · · Score: 1

      I too took part in naming characters after myself and friends (even Red XII was renamed after my friends dog). And yes... I did (as well as many people I know who truely appreciated this game) get choked up during the Aries death scene. The music was perfect for the emotional connection needed, and the cinematic sequence was (although not as detailed by today's standards) captivating.

      What really confused me though... was the fact that you could still get Aries' ultimate limit break AFTER she died... anyone know a REAL way to keep her alive in the game (without help from the game shark)?

    5. Re:FF7 by ThatWeasel · · Score: 1
      Aries... right that was her name before you could rename her. I barely can refer to the game's characters by their game characters' names since I spent so much time with my own names for them.

      As for Aries, can you really keep her alive? I would also like to know if there is a solution to that... just because even though I haven't played FF7 for years now, I would definitely play it right now if I knew a way to save her...

      And forget about choked up... I have no problem at admitting I cried when she died. Heck, I had to witness it twice since I died at that level's boss in the game.

      There are so many choices in that game, I always questioned if Cloud had to actually kill Sephiroh at the end as well.... (oops I let out a spoiler but the game has been out for how long?!?)

      And what about the ending... I've heard a lot of different things about the ending of FF7...

      --

      TW
      Television is dead. Long live That Weasel Television

    6. Re:FF7 by ChibiTaryn · · Score: 1

      Final Fantasy VII changed my life.

      I know, sad, isn't it? It changed my preferences in Playstation games towards RPG's, and when I looked up a walkthrough on the net, I found a little site called the Final Fantasy VII Citadel....

      ... which somehow, three years later.... I seem to be running.

      Now I get to write daily nasty e-mail replies to people who think that "lol aeris is a httie i lik her2 bad she dide spehriot is badass" is a sentence.

    7. Re:FF7 by thelenm · · Score: 1

      For me, it was Final Fantasy II (really IV) on the SNES. It was the first game I ever played where I cared about the characters and some of them ended up dying. I bet I've played that game at least 10 times through since then.

      --
      Use Ctrl-C instead of ESC in Vim!
    8. Re:FF7 by Transcendent · · Score: 1

      I was lookin around on the CD's for FF7 on my computer a while back and playing all the cinematic sequences... I only found one ending on the CD for the game. Which leads to another question: If Aries could stay alive, wouldn't they make another ending to include her? (since they were all in the big... blimp... thing... whatever it's called.)

      I've heard rumors that if you rename her Arieth, then she'll stay alive... but i've never tried that.

    9. Re:FF7 by ThatWeasel · · Score: 1
      Found this tip on a forum. Don't know if it works but I'm probably going to end up booting up my Playstation soon enough.

      The thing with this tip has Tifa dying but I have to wonder about the final cut scene. Isn't she the one who grabs Cloud's hand?

      TIP: "First you HAVE tobe mean to Tifa Example: when you get the Flower from Aeris *sniff* give it to Marlene not Tifa (that will accomplish two things barret will be 'nicer' to you and Tifa will get mad) here are two more examples one is et it so that Aeris is picked by Don corneo and when you see Tifa at the top of the stairs after you get out of the room with the 'girl-crazy' weirdos say lets go find Aeris *sniff* and Tifa will be SOOOOOOO Pissed off at you the last example is kinda funny in the flashback in Kalm you know how when you go into Tifa's house she say "Cloud you went in my house?" and if you go upstairs she does basically the same thing? well if you go into her room, and you click O on her dresser she'll say "Cloud you took my UNDERWEAR?!?!?!?!" and she won't talk to you for a while. ok but to do most of the things you have to have Tifa in your party ESPECIALLY when you go to where Aeris is supposed to die then Tifa will Jump infront of Aeris and die instead I'd rather Tifa die than Aeris"

      --

      TW
      Television is dead. Long live That Weasel Television

  163. Dungeon Master by Keebler71 · · Score: 1

    One of the best games ever! I played this on my Atari ST as a teenager. It was one of the first (if not the first) 3-d first-person dungeon walk-throughs. The sound effects were way ahead of their time,... if you turned your volume up really high you could hear a tell-tale "click" if you stepped on a trap door or might hear monsters approaching. However, with the volume cranked, sometimes you would step into a pit trap and you would hear your party scream extremely loud as the screen went dark. It would suck your underwear right up your crack!

    --
    "It takes considerable knowledge just to realize the extent of your own ignorance." - Thomas Sowell
    1. Re:Dungeon Master by Fucko+McFuck · · Score: 1

      Yes, I can feel all the hair on my body stand up just reading your description of it. That game ruled.

  164. GTA 1! by Anonymous Coward · · Score: 0

    Its the reason that my parents STILL won't let me get my driver's license! :(

  165. Carmageddon. by Deadric · · Score: 1

    Doubt there are many out there who will relate to this, and I wouldnt place it in my top 5 games that really affected my life, but perhaps one of the scariest moments I've played in what seemed to be a trivial game was in Carmageddon.

    So you have slowly been working on getting new cars and what not, and you progress to the next level, in which you just have to destroy one car. No problem, right?

    Picture driving down a foggy road and then perhaps 30 seconds later a huge 4 story tall dump truck emerges through the fog, and doesnt flinch from its path as it runs right through you.

    I think I woke up the whole house in that split second.

    Think GTA3 makes you want to hit pedestrians? Play the first two Carmageddons.

  166. mine by sjanich · · Score: 1

    Balance of Power

    Civilization

  167. That's easy! Pong! by OrbNobz · · Score: 1

    Definetly had to be Pong.
    I was dramatically affected even after an hour or two of playing it.
    People would tell me, "You are so boring! It's like I don't even know who you are anymore!"
    I guess my life was one downward spiral from that moment on.
    I remember the first time I ran out between 2 kids playing catch and intentionally blocked the ball by letting it hit me.

    But I feel MUCH better now.

    No, but seriously, I'd have to say Metroid for Nintendo, and Super Mario Land for GameBoy. Oh, and I'm sure GoldenEye for N64 had a small part too.

    - OrbNobz
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989

    1. Re:That's easy! Pong! by Tablizer · · Score: 1

      Those "gleep gleep gleep", "boop boop boop" sounds get stuck in your head; Mommy, Make it stop! Evil toy!

  168. Quake. by Anonymous Coward · · Score: 0

    Quake. I now carry a rocket launcher everywhere I go.

    1. Re:Quake. by RolandGunslinger · · Score: 1

      Loved Quake, got *very* obsessed with it. Original Quake multiplayer just flat out rocked. Single player was easy to master, even on nightmare.

  169. Diablo (the first one) by Wrathie · · Score: 1

    From the first time I heard it, up to this day, the music of the first Diablo still tingles my spine... especially the moody guitar theme of Tristram. Damn, that was a solid game. Another game which has affected me, especially my sense of humour, is Monkey Island (1,2,3).

  170. Nothing recently... by pod · · Score: 1

    My first real gaming experience was Wolfenstein, and I played that over and over for hours, tons of fun.

    Doom was actually scary. You'd turn the lights off, get the headphones on (since there was no surround sound back then, headphones were best), and you'd be seriously pumped running around, opening doors, listening for the imps.

    I was also pretty impressed with Unreal; just walking around the world (and following those cute little animal things around :) and the graphics and the music... very nice for its time.

    The game that seriously threw me off was Sanitarium. It was kinda a role playing game, but really just involved puzzle solving of various kinda, and putting the story together. The story was ultimately linear, but very very good. Like being inside a really good movie. There were a couple of scenes where I got very spooked and hair was standing on my neck and arms.

    --
    "Hot lesbian witches! It's fucking genius!"
  171. DOOM III ALPHA RELEASE by Anonymous Coward · · Score: 0

    If you played the alpha release of DoomIII (more like if your G-card could handle it) you know what it's like to have fear as an element in a game. I seriously sweat from the pits big time on that one...

  172. My favorite Games... by dusty123 · · Score: 1

    It was for sure Ultima Underworld I and II.
    Moreover I loved "Another World", these were decent animations.

  173. System shock, original by Anonymous Coward · · Score: 0

    Granted, system shock II was very nicely done
    but I don't think it _quite_ measures up to the
    depth of the story of the original system shock.

    The best part was putting the game into german.
    Something about Shodan in german just got me ...

    I also remember the first time I went to save the
    couple from the cortex reaver, arrived just too
    late and got the log with their last words ...

    Intense. Utterly intense. Screw quake. That's
    just bangbangbang. Give me a real story any time.

  174. Deus Ex - freakishly predictive by sgtsanity · · Score: 3, Interesting

    Deus Ex was an unbelievably good game. And it affected me a lot, some in good ways, some in bad. Suprisingly enough, it helped exercise my problem solving skills a lot. I also now unconsciously look for ventilation ducts everywhere I go.

    It also raises some interesting questions about how much power a government should have. It includes a government that has imposed strict military control after a terrorist organization called the NSF played out a series of terrorist attacks. I don't want to spoil it by saying what's revealed past the first mission, but regardless, it scarily predicted a lot of the government's response to the terrorist attacks on New York.

    The only people who I've met that haven't liked Deus Ex either haven't played past the first mission (which is IMHO the worst in the entire game) or haven't found a playing style that suits them yet (I personally became a Trinity/stealth-ninja/sniper).

    1. Re:Deus Ex - freakishly predictive by RiscIt · · Score: 2, Interesting


      haven't played past the first mission (which is IMHO the worst in the entire game)

      I wouldn't call it the worst... but it is definitly a stumbling block for most newbies. It's the hardest of the first 1/4 of the game, and it forces the player to rethink their traditional playing style.

      Once you get past it tho, you're hooked.

    2. Re:Deus Ex - freakishly predictive by Anonymous Coward · · Score: 0

      I'm the same i didn't get past the first level either it just seemed so boring and i didn't know why everyone thought the graphics looked nice it seemed a bit dull and square like usual. I've still got it installed and i might try it out now cause everyone is raving about it.

    3. Re:Deus Ex - freakishly predictive by k_187 · · Score: 1

      Yeah, the first thing I thought after 9/11 was, "God, I hope they don't set up UNATCO now." I watch for snipers now too, and ponder how I'd walk across the quad at school without being seen, set up a sniper post and shoot people coming out of class, freakyily immersive game it is. I'm not sure if that or the fact I can't walk down stairs without thinking "JET GRIND RADIOOOOOOOOOOOO" and thinking about how I'd have to time my jumps to grind down the rails. man I need to get out more.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    4. Re:Deus Ex - freakishly predictive by MatthewB79 · · Score: 1

      Watch out for those "Greasy Greasels"!

    5. Re:Deus Ex - freakishly predictive by RiscIt · · Score: 1

      (Bad French Accent)
      "I didn't know! How could I know?"
      (/Bad French Accent)

  175. dunno... by Anonymous Coward · · Score: 0

    I gotta say that after playing ICO, I notice the landscape and the way the sun lights it more... the surreal sort of brightness that was emphasized in the game...

    otherwise, I think Halo, and GTA3 as far as recent games go. I end up randomly quoting things from there and finding my friends finishing the lines after that.

  176. Super Mario Bros. by paroneayea · · Score: 2, Interesting

    Okay, I know that might sound odd, but it's true... Super Mario Bros. has affected me more than... well most anything else in my life. Growing up as a kid who had difficulty dealing with normal schedules, life, etc., I ended up feeling like I couldn't succeed at anything. At this game, I got really good. Fantastic, even. I was able to beat all my friends. And I learned to keep going, to try and succeed no matter how hard the task was that lay ahead of me. At six years old, this was a big thing for me. Without it, I may not have ever gained the confidence that later on helped me make it through college. Yes, it sounds odd. But Mario made all the difference for me, and my life. Yet, ironically, many people still criticize video games as "good for nothing wastes of a kid's time." Needless to say, I hold a very different opinion. And I still play Super Mario Bros. games to this day.

    --
    http://mediagoblin.org/
  177. Re:Doom made me shoot up a school by Anonymous Coward · · Score: 0

    I don't find that funny.

  178. Half-Life! by johnnyeclectic · · Score: 1

    Half-Life changed the first person shooter as we know it. After HL, a good FPS really needed a captivating plot to be successful, not pretty guns and drool-worthy graphics.

    No game in the genre has been anywhere near as succesful as Half-Life. It was the revolution :)

  179. Mitochondrial DNA by nzilla · · Score: 1

    Parasite Eve taught me some interesting biology back in my youth.

    --
    Ignorance is bliss and I'm suicidal.
  180. Police Quest by phillymjs · · Score: 1

    Another classic. The most heart-pounding moments were the one car chase, after which you have to follow police procedure to the letter to complete the arrest, or you're dead-- killed by the perp. I beat that game in 8th grade, and 16 years later I can still clearly remember the adrenaline that was pouring through me during that one part of it-- you had to type stuff quickly and carefully, because timing was crucial and you wouldn't get a second chance if you screwed up the commands and the computer didn't understand what you wanted to do. It's amazing how immersive it was for a 3rd-person viewpoint, and how caught up in it I got.

    1. Re:Police Quest by kingkade · · Score: 1

      Ah police quest was so neat! It was linear but the way that you had to go get your gear, take a shower and get on your uniform, make it in time for briefings and all while following procedure made it feel real and like you could interact with anything. Also, maybe having to type the commands made it feel more open-ended? I remember waiting for a meeting to start and picking up and reading the paper (sure it was the same every game).

      I also remember that creepy music that played after you've pulled over the guy in the light blue car -- and you see the partial plate number so you know it may be the killer. Now I'm supposed to call backup and ...

      I remember this cool part where you had to disguise yourself as a pimp (or something) and play cards with the criminals in the hotel.

  181. Linux! by voicebox · · Score: 1

    After all it is the world's best text adventure game...

  182. HALO and Eternal Darkness by Moryath · · Score: 2, Funny

    Playing a marathon game, co-op with a friend... got to the Flood at 4AM on a stormy night. Geez, that was crazy. Likewise w/ Eternal Darkness... the sanity stat was the craziest thing I ever saw. That and the fact that most of the sanity effects were geared at the PLAYER. I still remember seeing a BSOD come up... man that was wierd. That and the fact that I got so into it that I actually went and answered the knocking door... not in game but at my house...

    1. Re:HALO and Eternal Darkness by Richard+Mills · · Score: 1

      Yeah, encountering the "Flood" in Halo is one of the most deliciously terrifying video game experiences that I have encountered. I love how the up to that point you think that the Covenant are what's to be feared, but then you find that the shocking truth is that there's something much, much worse....

  183. Sentinel Worlds 1 : Future Magic by JojoLinkyBob · · Score: 1
    Sentinel Worlds 1 : Future Magic (circa 1988?)
    Sure, this is an oldie...well it's an oldie from where I come from :)

    For me, it was the sheer enormity of the game universe...the fact that you could command a ship (of celebrity look-alikes) around a small three planet galaxy, land anywhere on the planet, and be greeted by distinct terrain and life. Granted, most portions of were probably generated off of an integer-seed algorithm, but being younger back then, I was happily fooled by the illusion. Note, if you never played this game, you may have gotten the same vibe from StarFlight

    As far as life-changing, I think this is what motivated me to purse game programming.. the fact that one could be god-like in creating a universe, driven strictly from numbers.
    On a side note, this same game has affected me in another way. The theme music (albeit beeps) of Norjaen's saloon is still in my head to this day!

    For more info, check out this link

    --
    -jc
    1. Re:Sentinel Worlds 1 : Future Magic by August_zero · · Score: 1

      Indeed a sweet game

      Though I was always bothered by the 3d views in cities, and the copy protection system they used annoyed the hell out of me, but an excellent game well ahead of it's time. You can't blame Icarus for flying to close to the sun.

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    2. Re:Sentinel Worlds 1 : Future Magic by Anonymous Coward · · Score: 0

      Starflight lead to Sentinal Worlds. These were after all the Atari 2600 games (tank, yar's revenge, asteroids, etc). I became addicted to Spyhunter console in college and then found Starflight. Gotta love EGA graphics!
      Then off to work for a few years - no gaming. Then Command & Conquer, Warcraft, a few like F15-Eagle, Space Shuttle (for work purposes). Lately it has been Half-life, Counter-Strike, RealWar and on the ps2, AceCombat 4 and Grand Tourismo3.

      I've stayed away from GTA3 since GT3 affected my driving enough. All i need is to go around shooting cops and beating up pedestrians.

      After playing a game for a few days, I start having dreams about it and which strategy to use.

      I spent days, weeks, months playing starflight, but no game since then has taken that amount of time/energy. AC4 did take a few months to play thru at all levels (novice thru ace), but it was basically the same game.

  184. Sam 'n Max by horcy · · Score: 2, Insightful

    Man that Lucas Arts game was so cool, so funny.
    And the places you had to go... I dont even know
    where to start.

    SCUMM was the best engine ever :)

    --
    Check my site: http://pixel.pagina.nl
    1. Re:Sam 'n Max by El+Panda+Grande · · Score: 1

      yeah, I remember this one for a while too, like DOTT. It was a new type of game. One that was extreemly funny, yet kept great gameplay. Certainly one that you re-played. on that note, LA is making sam and Max 2...possibly still using SCUMM. the rebirth of adventure games?

  185. Blade, The Edge of Darkness by Anonymous Coward · · Score: 0

    You really have to try this game, although is a bit difficult to find now, its creator, Rebel Act Studios closed some years ago.

  186. Doom Remains Great by 16977 · · Score: 1

    For some reason, the only game that really scared me (and still continues to) is the original Doom 2. The first time I played it I used headphones for a more "immersive" experience, but I ended up freaking out and looking behind me every time I heard a monster. After I quit playing, I had broken out in a cold sweat, and my friends told me I had kept trying to peer into the monitor to see around corners. This is all incredibly embarrassing in retrospect, but the weird thing is that no other game has ever done that to me. Even today, nothing compares to the creepy feeling you get when you hear muttering behind a wall and know there's an Arch-Vile nearby.

  187. Trolls and Tribulations and FF2 by Lovebug2000 · · Score: 1

    T&T, well.... Let's just say on my commodore 128 when I was around 6 years old, I would throw myself off of levels on that game, shouting out loud "JUMP FOR JOY" and "LEAP FOR LUMBER!!!" I never knew where I got that one from... I played that game ALL the time, marking my first addiction (and then came some Barbie Commodore game, but I don't think I wanna go into that).

    And FF2...well...FF2 was the first game I ever got emotional about. I remember my brother and I practically screaming with happiness when Rydia shows up to kick some Golbez ass.

  188. Elite by j-b0y · · Score: 1

    On a Spectrum. Character (sorry - Commander) was called Boss Hogg, as I recall. Spent days and days on it, got to Deadly, and then something in the computer started to go badly wrong (capacitor?) resulting in the dread dot-crawl...

    --
    Please remain calm, there is no reason to pani... wait, where are you all going?
    1. Re:Elite by durian · · Score: 1

      Yes, me to :) Elite on a BBC model B. Watching those wire-frame missiles flying towards the enemy...incredible!

      -peter

    2. Re:Elite by jorlando · · Score: 1

      Elite, on a MSX computer :-)
      Deadly, most of the time with a Fugitive status, but I wasn't a fugitive at all, when the Vipers appeared, I blasted them all :-) And Boas too, or whatever appeared on screen, if they were populating my radar when I was trying to get some especific target.

      But Elite wasn't a game, it was a lifestyle :-)

    3. Re:Elite by chrisback · · Score: 1

      Thanks for reminding me, need to whip out the C64 for this game alone. Who made it? Firebird? Never got the hang of docking, but my first ship upgrade was always a docking computer, if nothing else than the graphics and listening to the Blue Danube? waltz while kicking back w/ a Mountain Dew.

    4. Re:Elite by MattBurke · · Score: 1

      Thank god someone finally mentioned Elite! I remember playing for days on end on my Acorn Electron :)

  189. Gotta be Starcraft by LibertineR · · Score: 1

    I have gotten up from a long match to find the sun has gone down, wife has gone to bed, and dinner near frozen in the oven, while dancing around because my Zerg has wiped out some Terran assholes.

    Starcraft is the most engrossing game I have ever played.

    Embarassing.

    1. Re:Gotta be Starcraft by Anonymous Coward · · Score: 0

      I would have to agree. The immersion of this game was amazing. Absolutely amazing.

  190. Planescape: Torment by Thunderhead · · Score: 4, Interesting

    "What can change the nature of a man?"

    That's the fundamental question behind Planescape: Torment, and the clue that most ties the game together. And the game doesn't let you take the easy answers (love, hate, death). The REAL answer is chilling and unexpected and will leave you thinking for days.

    The game's narrative is mindbending in a number of ways. To begin with, you play an immortal amnesiac who is following the trail of breadcrumbs he left for himself in case he should die and lose his memory, again. You meet people who know you and know things about you (which neither the player or the character know or remember), you live in a place where belief affects reality and everyone keeps secrets, some of which are revealed in the most inopportune moments....

    There's one riddle/story that has stuck in my head from the game. Paraphrasing:

    "You come to your senses, sitting on a sidewalk under a bright noon sun. You can't remember how you got here or what you should be doing. Looking around, everything seems as it should.... but you have a nagging feeling that it shouldn't be that way. Then you see me, smiling, holding out a hand.

    Then I say, That was your second wish."

    --

    THS
    ---
    "Poor girl looks as confused as a blind lesbian in a fish market." - Simon R. Green
  191. F19 Stealth Fighter by athakur999 · · Score: 1

    I used to have this game on my computer way back when. I was pretty young, maybe 10 years old or so. I used to really get into the game, and even had a pair of grey cargo pants that were my "flight suit" for when I played :) After a successful mission I truly felt proud of myself.

    In retrospect, I was a total dork.

    --
    "People that quote themselves in their signatures bother me" - athakur999
    1. Re:F19 Stealth Fighter by heff · · Score: 1

      I played f19! you rule. I was around the same age too.. that game was great.

      --

      --

      |-_-| . o O ( bEef!)

  192. Tales from old Germany by Capacitor · · Score: 1

    I think that the game that has affected me most profoundly among the oodles of games I've played is Darklands by Microprose. Thinking about it, I thínk that this game may have actually tipped the scales in favor of Computer Science as opposed to pure Math when I was faced with The Choice.

  193. Ufo: enemy unknow and Master of Magic by Endimiao · · Score: 1

    Thats all

  194. Psyche people read: Destruction Derby by CrazyJim0 · · Score: 5, Funny

    When you had to rail a car RIGHT on to get it to do a 360.

    The announcer yells,"Threeeeee SIXTEEEEEE!"

    Its awesome... So I'm driving home after 6 hours, and see someone pulling out of his driveway.

    Now since the timing in the game is like under a second which way you need to aim, you don't really have much time to think about your actions.

    I almost deliberately turned into the back of this person coming out of their driveway because I was in an almost hypnotic state, thinking of the game.

    So to get people suggestive:
    #1: Use lots of loud and cool noises in your game to reward people for doing cool things.

    #2: Have the cool thing be something very similar and realistic to real life.

    #3: Leave the window for the action to be under a second, so conscious thought can not control a reflex action.

    Then guaranteed at least 1 or 2 people out there would do the shit in real life.

    1. Re:Psyche people read: Destruction Derby by gl4ss · · Score: 1

      i wonder..

      if you ever played carmageddon?

      pls. if you didn't, please not.

      carmageddons physics engine kicks ass though.

      --
      world was created 5 seconds before this post as it is.
    2. Re:Psyche people read: Destruction Derby by prockcore · · Score: 1

      I almost deliberately turned into the back of this person coming out of their driveway because I was in an almost hypnotic state, thinking of the game.

      It's a good thing I play games that require weapons I don't have access to. In Enemy Territory, if someone was being a dick or annoying, I would toss a grenade at them...

      Far too often I'd have an annoying neighbor or something, and I'd be waiting for them all to stand close to each other so I could toss a grenade through their window and get all 3 of them.

  195. I couldn't even play Half Life... by Anonymous Coward · · Score: 0

    I've never actually found a /. item interesting enough to post, but this one I did.
    I remember one time my friends were over and THEY were playing half-life, and we killed the first headcrab scientist with the crowbar, and looked down and said "Is it dead?" RAWR! Another popped out and scared the crap out of us.
    Later, there was a part where you're crawling through a dark vent, and you don't see the fact that there is both an intersection AND an ever-so delightful headcrab there. I stopped watching after that.
    As for a game that really affected me when I was actually *playing* it, it has to be Max Payne, when you're going through the ever so unnessessary drug-induced dream. Listening to a baby cry while I jumped from blood spatter to blood spatter was not what I would call fun. The door that *becomes* boarded up when you try and open it didn't help either.
    But atop it all, it has to be Counter-Strike. The game isn't even fun for me anymore, but I still play it. Hours upon hours each day for 2 years.

  196. Zero Wing... by Daniel+Baumgarten · · Score: 3, Funny

    ...or at least its introductiory sequence. When something unexpected happens, I now say "what happen?" by force of habit. Toaplan hath set me up the bomb.

    --
    "Screw slashdot." -- Linus Torvalds
    1. Re:Zero Wing... by drew · · Score: 2, Funny

      i've been playing a lot of alpha centauri lately, and every time one of the faction leaders wants to speak to me, i can't help but read "Switch to main viewscreen" as "Main screen turn on"

      --
      If I don't put anything here, will anyone recognize me anymore?
  197. Nethack by denzombie · · Score: 1

    An arch lich whupped my butt the other day. Really freaked me out.

    --------
    |..L.@.+
    --------

    You are killed by an Arch-Lich
    You Die... -more-

    --
    --- Evil robots don't kill people, Mad scientists kill people.
  198. Civ, Starcraft, Warcraft by Solaristrum · · Score: 1

    Ok, so maybe this says something about me, but the first person shooters leave me kind of cold. I need something a little bit more challenging intellectually and that all started for me with Civ II. After my room mate gave me the CD-ROM, I installed and played was 14 hours straight - no drinking, eating, or bathroom breaks. I did not even know what time it was or how long I had been playing until he interrupted me to tell me he was going to work. I have had similar time distortions with Starcraft and Warcraft too so I guess I am some sort of strategy fan. Some people define these notions as a sympton of addiction (i.e. former girlfriends), but as long as I can keep my job this habit seems managable.

    --
    Solaristrum: One who has spent way too long staring at the Sun
  199. Metal Gear Solid by QEDog · · Score: 2

    Definitely MGS for the PS1. That game was so cinematic... every character was really cool. The part that the guy has the heart attack, and I could feel the heart beating in the controller. Mantis, reading my memory card... that was impressive. Finally, the torture... it really felt like a torture to me. My arm was in pain after surving the torture, and Snake said his was too! And then on the codec "I'm going to activate the nanomachines to give you a massage". Talk about interactive!

    --
    "There is no teacher but the enemy."-Mazer Rackham
    1. Re:Metal Gear Solid by Paolomania · · Score: 1

      remember also that MGS, despite being a "violent video game", was a social statement. MGS was threaded through and through with anti-war themes. From the dangers of landmines left after a conflict, to the horrors of torture, to the devastation caused by nuclear weapons, MGS made you think about the reality of the violence you were play-acting.

  200. Dungeon of Daggorath by asternick · · Score: 1

    It was a TRS-80 game back in around 1983. Real low res graphics, the monsters were basicall stick figures, or dotted lines when they were invisible. In the middle of the band separating the game window from the control window, there was a little heart, your heart. The worse things got for you, the faster it would beat. There was something about that heart that got you so into the emotion of fighting a blob. And the monsters all had their signature sounds. Anyone know of an emulator that would allow you to play this game on a PC?

  201. Game by Anonymous Coward · · Score: 0

    I've been searching for this game for years now. I used to have it on my computer along time ago as a kid. From what I remember, it had a blue backdrop with white text. It was USA vs. USSR. You had 3 types of missles IIRC. Everything else is fuzzy. Actually, I think I've found some links to it on the Internet, but they're dead links :(

  202. Doom with the Aliens patch by Anonymous Coward · · Score: 0

    Being a huge fan of the Aliens movies, I wanted to check out the famous Aliens patch so I loaded that up. I was impressed at the graphics (at that time) and when I walked through a corridor in the first level the sudden voice of the sarge scared the living shit out of me. *lol* I was expecting to get attacked by an alien the whole time.
    In the first level that included an alien it was the moment I heard their breathing that made me want to run away and never come back.
    Boy, I've never been more scared going through those levels....

  203. Squaresoft's Chronotrigger and FF3 by jpsowin · · Score: 4, Interesting

    For some reason I've always enjoyed playing (even to this day) Chronotrigger and Final Fantasy 3. The music is incredible (especially for SNES!), and the story lines are well-thought out. I still have Snes9x so I can play Chronotrigger. It's great for reliving stress and just to get away sometimes. You don't find those kind of games anymore (IMHO).

  204. where the heck to start... by Roland · · Score: 1

    Console:
    too many.. the usuals mentioned here, plus crono trigger, contra, metal gear etc.
    P.C -
    single player games - the wing commander / mechwarrior stuff was great. early wing commander made a bin impact on me. I remember dreaming in "warcraft", etc.

    online -

    quake, more importantly TF - I still play that after all the years. but you can't help but mention my first "online" game style... muds.. found off gopher.. before that whole web thing started.. I feel really old now.

    --
    whee -Me
  205. the worst game EVER! Rise of the Robots by QEDog · · Score: 1

    Rise of the Robots for SNES. That game was SO slow, SO boring... it changed my life. I never thought (until then) that electronic entertainment could be SO boring...

    --
    "There is no teacher but the enemy."-Mazer Rackham
  206. My picks... by Anonymous Coward · · Score: 0

    Alternate Reality (City and Dungeon), Meridian 59, Ico, Chrono Trigger ...

    1. Re:My picks... by Anonymous Coward · · Score: 0

      Also to an extent Zelda 64: Ocarina of Time, King's Quest 3, Ultima 5, Phantasy Star 2, Final Fantasy 7 ...

  207. Gran Turismo! by HorsePunchKid · · Score: 1

    My friend got me into Gran Turismo about four years ago, and since then, I've put more time and effort into it than any other game, even Angband, in which I spent countless hours death-mold-farming for experience and demon-killing for special items. So yes, now I have Gran Turismo, and put countless hours into that instead. So what about real life? It turns out the skills I've learned in GT3 about how to handle cars do actually apply in real life. I took several second places and a couple of first places last year in local SCCA autocross events. And that's me driving my Saturn against a bunch of much more powerful, agile Eclipses and Hondas in my class (STSN). I wouldn't have had the skill necessary to do so well in the class if it hadn't been for learning how to find the limits of cars so well in GT3. I suppose my driving has also gotten somewhat more aggressive, but hey, I've put 63,000 miles on my car without a single accident, so I'm sure I'm still a decent driver.

    --
    Steven N. Severinghaus
  208. Adventure by swordgeek · · Score: 1

    Before Zork, there was Adventure and Haunted House. With no idea about what an adventure game was let alone what do do with it, My best friend, my dad, and I started typing words at random into this program we'd loaded from data cassette on the Commodore Pet we'd borrowed from the University.

    A quarter century and a chemistry(?!) degree later, I'm doing sysadmin work and relearning the fun of programming that was ignited by that Pet, and by seeing just how complex computer games could be.

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  209. Carmageddon by jeffy210 · · Score: 1

    A group of us had just gotten through playing the "who can bag 50 pedestrians first" multiplayer map. We decided to go out, and as we were driving through the parking lot, the pedestrians were moving exactly how they did in the game. All 3 of us tightened up and got the urge to see if we could run them over for a splatter bonus :) That's the only time a game has ever affected me.

    --
    ------
    "And may your days be long upon the earth."
  210. Mechwarrior II by Anonymous Coward · · Score: 0

    Forget exactly which mission it was (long time ago), but you were stuck in this urban setting looking for a power generator when 3 or 4 mechs of a tonnage much higher than your own decide to show up.

    I killed them all, but had to drag myself back to the dropship by my mechanical lips from the severe ass kicking I took :) I noticed to that I was covered in sweat, my joystick hand wouldn't stop twitching, and for a second or two during the battle I was afraid of actual physical death.

    Damn I loved that game! :D

    1. Re:MechWarrior II by timmy_o_tool · · Score: 1

      and the Ghost Bear's Legacy expansion pack....

    2. Re:MechWarrior II by Mr.Happy3050 · · Score: 1

      True dat. Ghost Bear's Legacy was hella fun. In part because of the story behind it. Mercenaries was cool because of the "choose your own story" feel. Of course it had the multi-player feature which kicked ass.

      --
      "All great truths begin as blasphemies." -George Bernard Shaw
  211. Doom / Doom II by zapp · · Score: 1

    I remember buying a 4mb RAM upgrade for my 486 so I could run Doom.
    I also had to learn how to make a boot disk in dos, and cut down memory usage, just to play.
    Playing it that first night in the dark, was a blast... and quite scary. plus, it got me interested in how the computer works, upgrades, etc.

    Another all time great for me was Total Annihilation. There was something about it - the music I think, that made me really feel for my fleet of units as I sent them off to instant deaths.

    --
    no comment
  212. Xenogears.... by jwlidtnet · · Score: 1

    Xenogears is, hands down, the best CRPG I could ever imagine playing. Now, the thing is that the game tends to get dumped on for the fact that it seems to be a movie trying to masquerade as an interactive experience, but I never saw that at all...I really enjoyed *playing* the damn thing, as well as being blown away by the story (for the record, it seems as if Xenosaga unfortunately did go down the interactive movie path).

    Heck, my big problem with Xenogears is that one essentially has to go in totally blind to get full enjoyment from it...knowing the tiniest details of the story can ruin a good part of the gameplay experience. But if you manage to do that, like I did...Jesus. Nothing comes close. The desert battle scene with Vanderkaum (sp?), where a certain character makes his first "real" appearence, is still one of the coolest moments in Square RPG history.

    1. Re:Xenogears.... by bri_n33 · · Score: 1

      Probably the best RPG of all time (at least as far as story goes). It's truly unbelievable. I haven't gotten XenoSaga yet, is it as good as the first?

  213. Games that shaped me by Anonymous Coward · · Score: 0

    Horace Goes Skiing
    Monty Mole on the Run
    Gauntlet (Spectrum)
    Elite 2
    Flashback
    Street Fighter 2
    Sonic
    Mario
    GTA3 (Best game i've played / bought for years)
    Half Life + Counterstrike (Superb)
    Monkey Island 1 & 2
    Beneath a Steal Sky
    Double Dragon (Arcade 80's Flight was delayed!)
    7th Guest & 11th Hour (Good atmosphere)

  214. Daikatana by SB5 · · Score: 1

    I haven't seen one mention of Daikatana, that is the game that most affected me, it was such a let down! Imagine that you are expecting to get this superb car got 16 cylinders 3000 hp, can do a quarter mile in under five seconds and can break the sound barrier, then you end up getting this shitty beat-up old Ford Pinto....

    --
    If what you are reading sounds funny, or sarcastic, lame, or stupid
    it is because it is supposed to be. just laugh
  215. tranquility by presearch · · Score: 1

    There's lots of games that will scare you or give you an anxiety attack, but tranquility is the only game that will get you high.

  216. For me it was Ultima Online by Motherfucking+Shit · · Score: 3, Interesting

    Want to talk about games which have really, really "affected me?" There's only one, and that's Ultima Online.

    I spent three years of my life in a state of amazing addiction to that game. For two of those three years, I was playing UO 12+ hours a day. Weekdays, I'd wake up at 10AM, go to class, come home at 2PM and spend an hour or two on homework. Then I'd login to UO, and I wouldn't stop playing until the servers went down at 5AM. If something happened to my main server before it was supposed to go down, I'd usually go to bed early. I was literally scheduling my sleep every day around Ultima Online.

    Weekends I occasionally made my "off days" from the game, where I actually had some semblance of a social life, because on weekends there were more people logged in (adding to the lag/crowding problem). I thought of weekends that way, too - as "off days" - like one might think of having a day off from work. The game itself was a lot of work, though I enjoyed every bit of it. And, towards the end, it paid like work too. I was selling various in-game items on eBay here and there. Not enough for a living, but at the time, I had enough income and savings that I could afford to take 2 classes then sit around playing an MMORPG all day long.

    If I still had the comfortable income (back then I was running some websites which were doing wonderfully until the economy went into the shitter) I'd probably still be playing 12+ hours a day. As it turns out, I sold my UO accounts almost a year ago. I created another one when the latest expansion, Age of Shadows, was released... But I haven't played in a month or more due to lack of time. I still pay to keep the account active, though; once every now and then I'm able to login for an hour and have a bit of fun.

    When it comes to games affecting me, UO was it. Not just affected but totally consumed - it doesn't get any [better|worse] than that.

    I miss the old days. Gaming all day was cool, working all day sucks!

    --
    "BSD: Free as in speech. Linux: Free as in beer. Windows 10: Free as in herpes." --Man On Pink Corner in #52607549.
    1. Re:For me it was Ultima Online by FunkSoulBrother · · Score: 1

      At least you did your homework and went to class. Everquest lost me about a year of college and my GPA has yet to recover.

    2. Re:For me it was Ultima Online by Anonymous Coward · · Score: 0
      At least you did your homework and went to class. Everquest lost me about a year of college and my GPA has yet to recover.
      I hear you, and I believe it. I ran into people in UO who were high school students - not anywhere near the 2 classes per day type - and played as much as or more than I did. Addiction is easy when it comes to a game which allows you to interact with other people in real time, and advance yourself/characters by putting more and more time in.

      When I was in high school, my addiction was the internet period, there were no MMORPGs back then. I'd fake sick, just to stay home and screw around on AOL. My school district allowed 29 missed days per school year (180 days) and I literally tabulated my skips up to see where I was. Four out of four years I missed 29 days. One out of every six school days, I was absent, sitting home fucking around on AOL.

      God bless the internet. I'm sorry it messed with your GPA but at the same time I'm not surprised in the least to hear about it. A modicum less self-control and I'd have been there too. I admit to skipping class some days, but I slept those days away instead of playing UO.

      Hope you have been able to mostly gain back the grades which fell due to playing EQ. My advice is to look to the future, not the past - you sound as if you've gotten over EQ, keep it that way until you graduate :)

      (P.S. What the fuck, I have to logout if I want to post anon now? This is bullshit.)

      --MFS
    3. Re:For me it was Ultima Online by FunkSoulBrother · · Score: 1

      Oh, don't worry about me, I'm doing fine now. But it was pure crack at the time.

    4. Re:For me it was Ultima Online by SurfTheWorld · · Score: 1

      Ultima Online changed my life as well. While in college, my roomates and I (we lived in an on-campus apartment with T3 access to the world) shared one thing in common: computer games. While we all played a variety of games in the past, the one common thread we all shared was the Ultima series. One of us actually played Underworld. Not me tho.

      I recall standing in Best Buy one day when Ultima Online was just released. I remember thinking to myself "I want a game, but which one?" I had to choose between Flight Simulator and Ultima Online. Fortunately (or unfortunately?) I chose Ultima. Brought it home, installed it, and was hooked up and playing within minutes. That's when it all went downhill...

      My roomates started playing, which created a feedback loop that only made game playing that much more important. I was usually home, and usually playing Ultima. So when someone else came home, they'd see me playing and say "Are you near the valley?" (we had a house in the valley - one of the first houses). I'd respond "yes", and he'd jump online. We'd play for hours until he or I got bored. Then someone else came home and said "Oh, you're playing UO?" "Nah we were just signing off." He'd sign on and we'd be compelled to play "just a little longer." This behavior continued for nearly 2 years.

      We planned our classes around Ultima. We even planned meals around Ultima. We'd come home from class around 1pm, play for an hour or two, take a break (usually to go to the bathroom) and then say to each other "hey it's 3pm. the school kiddies will probably be coming home soon. want to head to the crossroads and kill some pks?" I swear to you that when I was most involved with Ultima I actually saw people's names above their bodies when I was walking to and from class. People appeared blue, grey, and red to me IN REAL LIFE. It was unbelievable.

      UO was the best game ever created. It had fantastic role players in the beginning that explored the various class systems, as well as hero role players who use a variety of combat methods. People sat around and told tales of combat, and even exchanged screenshots. Houses and guilds were honorable and meant something.

      And then came EA.

      It seems like when Garriott left the game that UO went right down the shitter. PK ran rampant, and people used cheats like UOAssist to advance their character stats. Dying was not a big deal to us - we had a house with lots of gold and armor. But dying because a bunch of script kiddies downloaded UOAssist, cornered you, drained your Strength, and then killed you was just downright annoying. The rampant PK'ing drove away the good players in the game. What was left over was utter shit.

      I left the game in late 1999 a very sad person. What was once a great piece of entertainment and common characteristic between me and my roomates turned into an annoyance. Last summer I reactivated my account, signed on, and took a look to see what the world of UO has become. Most towns I found on many servers were deserted (even the banks). It's sad how a once thriving community has dwindled due to a lack of investment on the part of EA.

      I really wish that Garriott had gotten UO2 off the ground. Of course, that was based on Ascension, which was a shit fest as well. So maybe it's good UO2 didn't get released.

      --
      Do it for da shorties
  217. Half Life by dabneyd · · Score: 1

    I used to have dreams about those face-sucker crabs... those things scared the crap out of me...

  218. Civilisation is addictive by GaTeCrAsHeR..thc · · Score: 1

    Not true.
    CivilizationI,II,and III stole many hours of my life...
    I am convinced that there is such a thing as "Civilisation Addiction", where you are unable to do anything else than doubleclick on the CIV - Icon as soon as you start the computer..
    Basic bodily functions such as eating, drinking, talking to people become secondary, as all your thinking revolves around the strategies to beat them all.....
    DAve,
    for Anonymous CIV-Players

    1. Re:Civilisation is addictive by King_TJ · · Score: 1

      Yes, I'll second that! Although I've long since burnt myself out on the game - I vividly recall getting ahold of a copy of the original Civ right before Xmas.

      I ended up staying up all Xmas eve and was shocked when my folks came in my room to wake me up, because people were downstairs opening their gifts!

      I had a brief, but similar addiction when Civ II was released, but I got over it in a day or two. Civ III was nicely done too, but I only got the "bug" to play it continuously for about 1 day this last time....

  219. Planescape: Torment by Anonymous Coward · · Score: 0

    I'm surprised only one other person so far has mentioned Planescape: Torment. No other game I have played has been closer to realise games' potential as an artform. If you haven't played it, you have really missed something.

    First it is the basic idea of the game. In most games you try to *avoid* dying. In this game, your character realises that he is immortal. If you die in combat you will come back to life an hour or so later. Your character (The Nameless One) realises that he is doomed to live and suffer forever unless he can solve the riddle of his existance.

    Second it is the complexity of the world. Ok, so they had a traditional role playing game to base it on, but it is still impressive, it has as much dialogue and text in it as a novel. Some people found this offputting. The world is packed with unusual ideas, one of the characters who can join your team is a fallen succubbus. She has "fallen" from hell and runs a "brothel for slaking intellectual lusts"! Men go there to have discussions with the "prostitutes".

    Third it is deep interaction with the characters, only Baldur's Gate 2 has been near. Engaging team members in dialogue can unlock new items and skills, which is interesting if you are a powergamer - you can get more unique things by trying to help the tormented souls who are drawn to your character than by slaying monsters. Getting things was not what I liked the best about that, it was getting to know the characters, most of whom where more complex than characters in most films and books I have read.

    That is tied into the fourth thing I like, which is the philosophical exploration of the game. In the dimension where the game takes place, belief shapes the physical world. There are several factions you can join. Your character wakes up in a morgue, and discovers that he is appearently immortal. That way you come into contact with the first faction, the Dustmen, who are similary to the theravada buddhists of our world. Life is suffering, joy is only an illusion, you should strive to embrace death without fear, and also try to help others to do that. Other examples of factions are the Godsmen who are Nitzchean warriors who try to realise their own godlike potentiality, or the Sensates who are Epicurean believers in exploring life and the universe to the fullest through all your senses. /LarsWestergren

  220. Darklands by Kirijini · · Score: 1

    Yes, I can name a more obscure game than you.

    1. Re:Darklands by mink · · Score: 1

      But how did Darklands affect you?
      I still ahve it, and I didi learn a bit about things in that era from it.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  221. ER and UO by rexguo · · Score: 2, Interesting

    There was once this Emergency Room game thats a doctor and surgeon simulator. I discovered my dormant sadism one day when I decided to poke a needle into the eye of a patient during an outpatient examination. The needle really was meant for testing skin sensation but the designers actually thought of that as they put in the most horrific, and loudest, screaming sound of a person having his eye pierced. Later, I found myself demonstrating the ritual to every friend that came to my house.

    But, for the game that really affected me was Ultima Online. I played for a year during its first year, and again after 3 years break. The richness of experience, as a side-effect of such a multi-player game, is beyond what the box advertised. You can make real friends and enemies in the game. You observe and realise the extent of human behaviour. You see people play out their deepest fantasy which is otherwise hidden in the real world. You will find good leaders, honorable PKs, blue PKs, pure scumbags, worthless griefers, enterprising businessmen, the most determined thieves, clueless crybabies, social parasites, and highly organised mobsters, like the red guild 'Ragnarok' at the Formosa (Taiwan) shard I play in.

    And when I stop playing for awhile, I miss my online friends. Nevermind the crappy graphics, sound, lag and bugs. The original vision of the designers withstood the test of time. You can probably even call it the Last Oldskool game.

    --
    www.rexguo.com - Technologist + Designer
  222. erm, no it didn't by EGSonikku · · Score: 1

    GranTurismo was released years after the PlayStation's launch, I remember specifically as Sony used that game to hype the new " Dual Shock " controller (still used in slightly modified form on the PS2).

    --
    - "Scientia non habet inimicum nisp ignorantem"
    1. Re:erm, no it didn't by BJH · · Score: 1

      No, he's right - GT came out with the PS. I remember when the PS was released in Japan, and GT was one of the 'big' titles at the time. Perhaps you're thinking of one of the sequels?

  223. 80s Atari-800 Classics by acroyear · · Score: 1

    Zork, et al., Star Raiders, MULE, 7 Cities of Gold.

    --
    "But remember, most lynch mobs aren't this nice." (H.Simpson)
    -- Joe
  224. Super Mario Brothers! by Munbuns · · Score: 1

    I'll never get that damned music out of my head! Aaaarrrgggh!

  225. Booty Call by G27+Radio · · Score: 1

    I'd have to go with Booty Call. Simple, fun, and educational.

    Check it out: romp.com

    So, that's how the other side lives :)

  226. System Shock II by Flavio · · Score: 1

    I actually like System Shock I better, but the sequel twisted my mind in a way I didn't think possible.

    People familiar with the game will recall that Shodan controls security all over the levels, and one way to make things safer is to shoot security cameras. So you tend to have a completely paranoid attitude and gain a reflex to aim and shoot whenever you spot them.

    A days after finishing the game I find myself at the mall. I casually go around a corner, and in a split second I twitch my head with the reflex. Turns out a camera appeared in the corner of my eye and I was pulling the imaginary trigger.

    Fortunately I was discreet enough and no one noticed, but weird things were going on in my head :)

  227. How can you forget Zelda: Ocarina of Time? by BTWR · · Score: 5, Insightful

    Zelda: Ocarina of Time is probably the most flawless game ever created.

    I have a theory. When motion pictures first came out, they were dismissed as gimicky and for entertainment only. Only years later did they become recognized as a legitimate ART form.

    I truly believe that this will one day happen to videogames, like movies. Most will still be just entertainment (which, like many movies, is perfectly fine), but some, like Zelda, with it's mixture of gorgeous visuals, enchanting music, wonderful storyline, fantastic gameplay and engulfing characters will one day get the recognition it deserves as a work of Art.

    1. Re:How can you forget Zelda: Ocarina of Time? by SharpFang · · Score: 2

      You're exagerrating. The game was very nice, the plot quite interesting (though slightly too linear, find 3 spiritual stones, 6 sages, 3 pieces of triforce, plus you couldn't even really choose which part you do first...), the subquests/games were nice, this was the only game I know where horse riding wasn't screwed up and was actually a fun thing to do, but the dungeons were plain boring at moments, sometimes you got stuck and wandered around aimlessly looking for a way to make the next step, dialogues were sometimes terribly slow (like the owl) and there were other things that were just spoiling a perfectly good game. Sorry, but Not Quite There.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:How can you forget Zelda: Ocarina of Time? by kbonapart · · Score: 2

      What about Legend of Zelda for the NES?
      No game is adored and feared as much as the original Zelda. You could spend days in front of that game, and it was NES! If you ever get into the guts of the rom, you'll find out that, to save space, they used executible code as a sound file. That is why it sounds so weird when you kill the bunnies, or blow up a wall.
      Don't forget the Second Quest. You haul ass all the way to Ganon, and kick his butt. Then you get to do it, AGAIN! Diffrent overland map! Diffrent dungeons! Harders monsters!
      And the cartridge was gold. How cool was that?

      --
      There are no gods but ourselves.
  228. EverQuest by PhilipChapman · · Score: 1

    No game has affected me more than EverQuest did.

    --

    ---
    Always standing, I am a tree awaiting the lightning. -Samael, Crown
    1. Re:Everquest by Anonymous Coward · · Score: 0

      are you serious that you lost your wife kids and career?

    2. Re:Everquest by fataladdiction · · Score: 1

      I have seen this happen repeatedly and I too have fallen victim to this game. I have not lost my wife, kids or career but it has cause some deep rooted pain for sure.

    3. Re:Everquest by Thomas+Charron · · Score: 1

      It's not the game. Anyone can get addicted to anything. It's like gambling. It's the whole 'what you can get' factor..

      --
      -- I'm the root of all that's evil, but you can call me cookie..
  229. "Mod Parent Up" or "I Concur" by rgoer · · Score: 2, Interesting
    Ico is, without question, the single greatest gaming experience I have had. Says David Smith in his review for ps2.ign.com:
    Ico is a bit of a difficult study. Well, honestly, why beat around the bush? This is the damnedest game to come down the pike in a long while, and not just in the Buchigire Kongou/Drum Mania "ain't that goofy?" sense. In gameplay terms, it is an extremely simple piece of work. On the most basic level, the challenge is just to move from point A to point B, overcoming the inanimate obstacles in between. As an experience, though, it's almost impossible to describe.

    Ico is short, Ico is quiet, and Ico is in fact nearly incomprehensible. It has an action quotient very close to zero. It has a story, but you see and hear only tiny hints and snatches, spending most of the game on one side of an impenetrable language barrier. So what is there to actually recommend this game, given that I do recommend it almost without reservation? The experience.

    The feeling of simply being in the world that Ico creates is one of the most fascinating things I've ever seen in a videogame. The visuals, sound, and original puzzle design come together to make something that is almost, if not quite, completely unlike anything else on the market, and feels wonderful because of it. The sensation is like a very strange dream -- a little frightening, a little beautiful, intriguing throughout -- and its only main problem is the same one all dreams suffer from. It's over a good deal sooner than you might like.
    The Ico team of developers made absolutely sure that every aspect of the Ico experience contributed to the atmospheric oneness of the game, as a whole.

    Besides the simple elegance of the premise (a young boy with horns guides a strangely beautiful girl out of an enormous labyrinthian castle as shadowy abstractions of evil attempt to abduct her at every turn), the designers have managed to turn a very linear quest into something much more rewarding: they have created an emotional glimpse into a rich, complete (yet completely foreign), beautiful world. If you manage to get your hands on a copy of this now-classic title for the Playstation 2, you'll understand my words the first time you pan the camera around with the right analog stick and see, off in the distance, a part of this gargantuan castle you visited hours before. The sense of scale and of environment are nigh indescribable.
    1. Re:"Mod Parent Up" or "I Concur" by nomadic · · Score: 1

      Ico was amazing; the movement of the characters was so expressive that it kind of reminded me of Bunraku theater.

  230. civiii by circletimessquare · · Score: 4, Interesting

    civilization iii

    completely immersive obsessive compulsive gameplay.

    the "just one more round" effect is frightening in its power.

    there is nothing quite like staying up like 36 hours straight, completely forgetting your real life, micromanaging a little empire.

    then you try to sleep, and you find yourself dreaming in geography and little combat units.

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:civiii by isorox · · Score: 1

      See, I had that 10 years ago with the original. The second was good too, but the third the effect, while still there and amazing, had worn off.

    2. Re:civiii by Anonymous Coward · · Score: 0

      Try Civilization 2. If you don't mind the old fashioned graphics, it is a far better game.

  231. What can change the nature of a man? by jw32767 · · Score: 1

    Planescape:Torment really affected me. I was totally immersed in that game while playing because it seemed like all of the elements of the story, from side plots to your companions held clues to the nature of your character. The game world was so well defined that the limits of the engine never became a problem.

    Due to my total immersion in the game, I was shocked by the ending. I had played a good character through out and the injustice of the fate of Torment really changed my worldview. I spent several days thinking about the implications of being held responsible for actions that one did not commit and the nature of justice. The central themes of the game are as well established and examined as any book.

    --

    Josh Winslow
  232. Who needs games? by Anonymous Coward · · Score: 0

    Bah, I never needed a game to screw me up in real life, I now find myself thinking of pressing Ctrl+Z to undo mistakes when I make them during writing or drawing. I think I've actually said 'wtf' once or twice as well without thinking (not saying the letters individually mind you, I said it as one word).

    I think I need therapy.

    1. Re:Who needs games? by ElGanzoLoco · · Score: 1

      Something similar happened to me (pressing command-Z to undo somehing I just wrote down on paper...)

      What's weirder is that after a week desperately looking for some software on Carracho (a mac-only peer-to-peer program) I finally decided to spend a night outside; I went out and thought to myself: "hmmm... no more money: I need to download some cash", thinking about the ATM :-\

      I since stopped looking for hard-to-find files on the web :)

      --
      Hello! I'm a disaster waiting to happen!
  233. Myst by drnomad · · Score: 1
    I played a lot of games on the good old c64 and the Amiga. Must say that those games had a lot of magic, due to lack of detail.


    Probably the Myst series has made me feel different, they still can now. It's such a wonderful experience to walk in surrealistic worlds which do not exist. The concept of Myst, later Riven en Excile just made me feel part of the game, non-violent and puzzling challanges, it has been nice being part of these worlds. These games are IMHO unique and exceptional, being part of the Myst worlds is like going on a distant vacation, but now to worlds which can never exist.


    As I really adore tropical holidays, farmost the jungle-island in Excile was absolutely the place to be. Even in an ordinairy northern European country, I could feel the sun shine, like it does in South-East Asia!

  234. Diablo by TalonKarrde989 · · Score: 1

    When I played it for the first time, I got really jumpy. Especialy since this was the PS2 version, and my TV sucks and is darker than it should be. I could barely see monsters, so when they were suddenly right next to me, it scared the crap out of me. Diablo 2 didn't have the same effect.

  235. Deus Ex by user311 · · Score: 1

    Deus Ex

    This game has imprinted itself into a part of my head. When I first beat the game, I didn't have a functioning sound card so I listened to Deftones' White Pony for the first half of the game. Now, whenever I listen to any song on that cd I feel like I am in the game again. You know how when you play a game long enough that your mind works and uses patterns in a very specific manner. Yeah, turn on that music and I am looking out for Gunther Herman around the corner.

    P.S. - I LOVE THAT GAME, so I am getting really impatient for D.E. 2

    1. Re:Deus Ex by xchino · · Score: 1

      Funny you should say that.. I try to replace all my games' soundtracks with Deftones :) Playing a heated game of Q3 to "Elite" is an intense experience :)

      --
      Everyone is entitled to their own opinion. It's just that yours is stupid.
  236. Super Mario 64 by BTWR · · Score: 4, Interesting

    It may be just a personal reaction....

    But when I saw Super Mario 3 on NES, I thought "Wow! What a great improvement on the original SMB!"

    When I saw SMB4 (Super Mario World on SNES) I thought "Wow! This is like Mario 3... supercharged!"

    But the first time I saw Super Mario 64, it simpl BLEW me away. Total 3-d environment. it was not "the next step" in the mario games. it was an entirely new experience.

    SM64 is a game that both singlehandidly defined the 3-d platform genre AND got it perfect the first time around!

  237. It know it's old school, but.... by Anita+Coney · · Score: 3, Funny

    I'll never forget after one all night Doom session, leaving work down a hallway when the elevator door opened. I literally jumped to the side of it before realizing that I was no longer playing.

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:It know it's old school, but.... by heff · · Score: 1

      I know what you mean, i was about 12 years old when doom first came out.. it was the first fps I had ever played and that game scared the crap out of me.

      Others have been a little more scary, like half-life and the head crabs in tunnels but nothing will ever surpass doom.

      --

      --

      |-_-| . o O ( bEef!)

  238. These are a few of my favorite things... by omega9 · · Score: 1

    I usually use the excuse that I just don't have the time anymore, but the truth is I had to give up role playing games for other reasons. Mostly due to the Final Fantasy series, I used to go through my daily routine wondering how many hitpoints my bus driver had, and if I could somehow cast regen on my calculus exam.

    Someone mentioned Tetris earlier, and while it does kick in the visuals even when you're not playing it the game that was 10x worse for me was Super Puzzle Fighter II Turbo for the Playstation. If you're not familiar with it think of Dr. Mario on steriods backed by the characters from Street Fighter. BTW, if anyone has a copy of this they want to get rid of, contact me. I'm not kidding.

    Like most others, you can't help but be affected by a FPS. I've played through my share and I agree that Deus Ex is by far one of my favorites. But I've just recently been getting through Soldier of Fortune (thanks Loki!) and have a much greater understanding of the position of the censors. A game changes you when it allows you to learn the tactics of stratigicly blowing the limbs off other people, when a one-shot-kill isn't really your best option, and how pleased you become with yourself when you see the bloody nub of their spine wiggle just slightly before their body drops to the ground after a successful headshot. I know I'm going to buy Soldier of Fortune II, but I'll be feeling kinda funny about myself when I do.

    --
    I'm against picketing, but I don't know how to show it.
  239. Everquest by samsarajr · · Score: 1

    Best game ever made, damn Im playing it now waiting for my mana to recoup.. Only game Ive ever taken a week off to play and played it 18 hours a day during that time

  240. Gabriel Knight 2, the beast within by Glabrezu · · Score: 1

    Maybe it was because I was just a kid (well, a kid of 16 or so, but a kid nonetheless! :P), but I still have a vivid memory of the forest outside the hunter 's lodge at night, on day 6 of the game, entering the wolf's cave and finding the naked german covered in blood and chewing bones.... creepy. In fact the entire game was very creepy, with the flashbacks and all the black wulf legend thing.

    I still consider GK2 one of the best games I played.

    --
    Santiago
  241. Spoooooky by August_zero · · Score: 1

    hmmmm, I would definately say that System Shock 2 is one of the best games ever, and certainly the best horror game made to date. It was spooky as hell, and kept you in the dark just enough to make you aware that you were screwed, but you never knew exactly knew what by. The game that held the title of "scariest ass game" before I played SS2 was the original "Alone in the Dark", the grand daddy of "survival horror" games in their current form.

    I would say that horror based games have the greatest potential to get you emotionaly envolved in a story line, at least they have for me. The first Resident Evil (the others never did much for me) Eternal Darkness and The Silent hill series are all great games to sit back with on a dark night with the lights down low.

    The first game that actually scared me though was the game "Haunted House" on the Atari (someone else mentioned this game too) In retrosepct its sort of a crappy game, but when I was playing it for the first time at the tender age of 6, I was actually terrified of it. I actually stopped playing it it scared me so much.

    Im rambling, i shut up now

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  242. AD&D Heroes of the Lance by Bendy+Chief · · Score: 1
    Heroes of the Lance
    Deadly Towers
    Bokosuka Wars
    Action 52

    These are the games that will never be surpassed in craptacularity.

    1. Re:AD&D Heroes of the Lance by fyrie · · Score: 1

      Something awful has a good review of HOTL up http://www.somethingawful.com/articles.php?a=1423

    2. Re:AD&D Heroes of the Lance by Bendy+Chief · · Score: 1

      I've actually seen it; they're much too kind. ;)
      To paraphrase the boy from "Time Bandits": "Don't touch it, it's EVIL!"

  243. Alter ego by Hexedian · · Score: 1

    Alter ego was a very immersive game. After my first complete game, I was feeling very old and weak... Of course that was years and years ago.

  244. "Cholo" back on my old Commodore 64 by Wanderer1 · · Score: 1

    Back in the day when I was a Commodore 64 user, I picked up this game at the local Electronics Boutique in the old plastic clamshell case that software of that era was commonly sold in. I think the company was called "Firebird," but i haven't seen the packaging in a very long time.

    The game was called "Cholo" and consisted of a small monochrome wireframe graphics window surrounded by a bitmapped user interface. The game background described you as a lone computer hack trapped in an underground post-nuclear bunker along with the remaining survivors who've been stuck there for centuries.

    Your only way out is to blow up the bunker entry using the help of robots on the surface. Unfortunately, most of the robots have malfunctioned (must have been running WindowsCE at the time, heh) and you have but one small droid to run about and repair them with. The hitch is, you have to obtain passwords to get into the robots, and the robots aren't always friendly. Some are equipped with weapons, and some just run away from you. Different machines have different attributes - and once you hack a machine you can control it. Passwords are often left as text files inside the robot's memory, so you're essentially putting together a puzzle.

    What made this game so enjoyable? At the time, I was still fairly new to computers, and while the Commodore had a few games out there with superior graphics - the wireframe gave this particular title a great atmosphere. Distinguishing between the landscape and actual robots was tricky, and the background was black conveying a sense of night. Cracking the various robots was an enjoyable feature, and adding new ones to your arsenal of machines (you could switch between each unit you'd touched previously,) added the always desirable element of gaining something.

    I suppose this changed me more than recent games because it was early in my computer gaming experience, and it had such a dark atmosphere. In addition, each robot was in itself a challenge beyond simply shooting something to death, so it gives one an appreciation for the complexity within functional machines.

    Bah. What do I know? I really enjoyed it.

    Other games that have been very memorable to me include Half-Life, Duke Nukem 3D (for creepiest enemies,) Doom (for the first networked 3D experience with a fairly dark atmosphere and good soundtrack,) Wolfenstein 3D (same folk, same deal as Doom,) Neuromancer on the old Commodore (for many of the same reasons as Cholo, cracking computers and an interesting atmosphere.)

    Come to think of it, Neuromancer probably had as much an impact as Cholo. Probably because they both shared elements of multi-layer puzzles. Further, I often think of Neuromancer (the game, not the book) when I think of large networks of computers!

    That's all for now.

  245. Doom with the Aliens Mod and AvP 1 by EdinBear · · Score: 1

    I remember playing the Aliens mod for Doom with the lights out and the volume up - I don't want to give away why (find it and try it yourself) but I was sweating in terror by the end of the first level. Come level 2, I screamed out loud "There's NO Effing WAY I'm going DOWN THERE!" - a couple of my friends tried it with exactly the same results, same scream at the same time... Gives me the creeps to even remember it even though it was years ago... The other one was Aliens vs Predator 1, which I played at work, at night, in the board room on a wall projector with surround sound... I played as the Marine, and I lasted 10 minutes before running out of the room for the sanity of my colleagues working late next door. (They only lasted 5 minutes before fleeing!) My heart is thumping even typing this... EdinBear.

  246. Impossible Mission for C64 by realperseus · · Score: 1
    Impossible Mission for the C64 was the 1st game that "hooked" me. I can remember back in 1987 when we had a Commodore 64 in our lunchroom at work. We used to play during breaks and lunchtime. I used to stay after work for hours trying to get to the end of that game. It took about a month, but I finally managed to make it to the end. I can still remember the evil professor and the end saying "No.... no..... noooooooooo......."

    Boy, those were the *days...... ;-)

    --
    "Trusting every aspect of our lives to a giant computer was the smartest thing we ever did.." Homer Simpson
    1. Re:Impossible Mission for C64 by grolschie · · Score: 1

      "Uh another visitor. Stay a while. Stay forever!!!!"

    2. Re:Impossible Mission for C64 by SuiteSisterMary · · Score: 1

      You know, in the whole time I had that game, I beat it *once.* But, aye, I can still remember the shaking head, the voice, the dials and guages on his Evil Genius panels...

      It was worth it.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  247. Friday 13th for NES by xchino · · Score: 1

    The game itself wasn't very entertaining but you'd go around forever without seeing Jason and then you would go into a room and he would be there stabbing you.. not very scary, but REALLY startling. I had to put the game down because of it.. ( and not cuz it sucked!)

    --
    Everyone is entitled to their own opinion. It's just that yours is stupid.
  248. New game by the same team! by Anonymous Coward · · Score: 0

    Oh, I forgot. The team started on the game TORN, but that was cancelled. Now, most of the people who were involved are working on a game called Lionheart, it is nearing completion!

    Homepage: http://lionheart.blackisle.com/

    1. Re:New game by the same team! by Vesuvius_2 · · Score: 1

      lionheart looks like crap so far. and yes, I liked torment and fallout. lionheart looks like simplified, dumbed down diablo/nwn stle fare. I hope I'm wrong about it though

  249. The short list... by dswensen · · Score: 5, Interesting

    Most of the games that really get under my skin are in the 3d shooter category (some spoilers):

    Quake -- I thought it was just another 3rd person shooter, albeit with better graphics. Then the Fiend leaped at me for the first time, and I yelped and nearly threw my mouse across the room. I got killed -- but it was worth it for the adrenaline rush.

    Thief -- During the haunted monastery episode, while I was watching an in-game "cut scene," one of the undead Hammers snuck up behind me. Just by coincidence I happened to turn around just in time to see a six-foot skeleton swinging his weapon at my head. I nearly had a heart attack and spent the rest of the game deathly afraid of those things. When the sequel came out, and I found myself trapped in a basement with one of those things, I said "forget it," and just stopped playing.

    System Shock (the original) -- still one of the most cinematic games in history, IMHO. Best scene in any game ever: I finally set the station to self-destruct, and fought my way to the escape pod... then, just as the countdown is about to reach 0 to launch and I am breathing easy... the countdown stops and Shodan appears on the screen. "You're not leaving!" Oh, hell. I didn't know whether to laugh or scream -- as I recall, I did both.

    Half-Life - though the game is excellent throughout, I think it has the best opening in video game history. Walking through the Black Mesa installation, causing the "resonance cascade scenario," then running back through the same installation, except this time it's trashed and all the scientists and security guards you were talking to are dead... fantastic. That, and the huge monster running after you through the parking garage, tipping over SUVs as it charges... breathtaking. There are so many great moments in that game. I can't wait for the sequel.

    Alien DOOM Full Conversion -- Much older, and many years before the AvP video game, but so scary I could never stand to play it for long. Especially when you had to go into the tunnels full of facehuggers. Screw that.

    Omikron - Not a perfect game, but very underrated IMHO. You enter a parallel world where you possess the bodies of other people and are stalked by invisible demons that only you can see. A great adventure game with a great plot; not without its flaws, but original enough to be very compelling. It was all I could think about for days after playing it.

    I'm sure there are more, but these are the games that come to mind immediately...

    1. Re:The short list... by Slime-dogg · · Score: 2, Interesting

      That, and the huge monster running after you through the parking garage, tipping over SUVs as it charges... breathtaking. There are so many great moments in that game. I can't wait for the sequel.

      ooh. That part made me hyperventilate. And then you actually figure out how to kill the bugger, and you're like "Cool!" I've never really been into puzzles that happen in-game, they usually don't mesh with my style of thinking. I actually figured this one out, and I was like "Dizamn, I can do this shit."

      Yeah, most puzzles in games are those obscure things where there's only one way to figure it out. Myst was like that, where you had to actually take notes in various places, because the answers to those puzzles were laying around in the library.

      I've always been more for the puzzles presented in Deus Ex, where you could get through something any number of ways. The part where the NSF is holding a bunch of people hostage under Battery Park, for instance, you could get by with the scramble grenades and a couple well-placed head shots. Even better, you could find the entrance to the ventilation and drop a few gas grenades... and take them out when they're immobilized. I'm not even sure if it's necessary to even save the hostages, so you could just blow them all to smithereens if you want to.

      I also like the games where you're given tasks to do, but they are not completely necessary. At the same time, you're given the ability to enhance the character that you're in, giving yourself some uniqueness in the world. RPG's are pretty good for this, until you run into crap like Diablo II, where there are a limited number of ways that you should make your character, because you probably wouldn't get very far if you didn't. Level limitations suck. If level limitations were removed from RPG games, then you'd have a really interesting assortment of characters, each uber-powerful in their own way.

      I like Morrowind and Deus Ex. I also enjoy Neverwinter Nights, even though I think that AD&D rules impose a level cap on any non-human character (I seriously think that this rule sucks). Morrowind has a central story that you can choose to complete to "finish" the game, but there are a number of other quests that you can complete as well. You can join one of the three great houses, join any number of the guilds, try to get into the criminal element, get rid of the criminal element, make your character anti-house, join the army, join the clergy... It's got that amazing flexibility that really doesn't exist in many other games. It's the same way, kinda, with Deus Ex. There are some options that are kinda dumb, like weapon specializations... why would anyone want to become a master in anything but rifles?

      Ah well. Storyline is also very important, but I think what makes or breaks the game for me is being able to construct a unique character, and being able to solve problems in my own way. I don't care much for prescriptives, since they only make the game more like a rail-shooter, where you've been there and done that, and you can't go back and enjoy. Killing Diablo over and over again is not very appealing.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    2. Re:The short list... by Elwood+P+Dowd · · Score: 1

      why would anyone want to become a master in anything but rifles?

      Because of the stealth pistol.

      --

      There are no trails. There are no trees out here.
    3. Re:The short list... by meringuoid · · Score: 1
      System Shock (the original) -- still one of the most cinematic games in history, IMHO. Best scene in any game ever: I finally set the station to self-destruct, and fought my way to the escape pod... then, just as the countdown is about to reach 0 to launch and I am breathing easy... the countdown stops and Shodan appears on the screen. "You're not leaving!" Oh, hell. I didn't know whether to laugh or scream -- as I recall, I did both.

      Definitely. Shock 1 beat Shock 2 for me. SHODAN was the greatest nemesis in any video game ever. She didn't just lurk at the end of the last level like so many other nasties... she was _watching_, every step you took, every puzzle you solved, and you knew she was laughing at you as you blundered closer to her latest trap...

      Cutting off the escape pod was horrible. But the one that got me was when she let you walk merrily into the data transmitter room, plant your plastic explosive charges around the dish, and set the timer - and then sealed you in there with a forcefield. Sick! I survived by hiding around the other side of the pedestal from the explosive - it shielded enough of the blast, thank $DEITY.

      The summer I got Shock 2, I was working in a warehouse (summer job, extra money for poor student sort of thing) and the power had gone off in part of it. Lights were out, but on the ceiling was a security camera which was on a separate circuit. It looked at me, the LED flicked from green to red, and I moved faster than I ever had in my life, ducked around the corner of a row of shelves and reached for my laser pistol with my mouse hand...

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:The short list... by mattACK · · Score: 1

      Morrowind is the best game I have ever played. I gave it away to save my job many months ago. That really should say it all.

      My character was a 58th level custom class "Porn Star" named "John Holmes". I could kill any enemy on the island with a fork in one hit. (The Fork of Horripilation). What a great game.

      --


      "My God, this must be a truly remarkable corn chip, to be so widely and confidently touted."
    5. Re:The short list... by Sax+Maniac · · Score: 1
      Oh my lord, yes. The haunted cathedral was probably the scariest thing I've ever seen in any form of entertainment, be it game, movie, book. I think of that and still shudder.

      The worst part was crossing right under the noses of those ghastly undead knights, on a two-foot wide sliver of shadow. I tapped the arrow key one click at a time in order to cross that. Cause you know, once they see you, you're dead meat.

      --
      I can explanate how to administrate your network. You must configurate and segmentate it, so it can computate.
    6. Re:The short list... by billmarrs · · Score: 1

      I loved Omikron too! I knew there had to be someone else who liked it. I'm not even a Bowie fan. I somehow worked for me and ended up being very immersive. The weeks I was playing it, I felt like I was living in another world.

      Morrowind almost had this feel to it as well, but somehow was less engaging for me.

      The key element in the System Shock games (both of which are in my top-10) were the audio recordings that were left behind. They slowly told the tale of the tragedy and horror of the station, often leading me tantalizingly close to the people involved. The lovers story in SS2 was a really classy touch IMHO. I cared.

      The original Half Life blew me away. I recall the game starting and I'm watching the credits go by and it's a really pretty cut-scene sort of thing, then I bumped my mouse and it moved. Oh my god, it's live! The detail was exquisite, I was there. The accident was also a visceral experience. What followed was great, especially the scripted bits. Though, I will admit that by the time I got to the alien world, it had degenerated to a more typical FPS. I am psyched for the sequel (coming soon).

  250. FPS, in a good way. by Thavius · · Score: 1

    Ever since starting with the doom series, and moving up to Unreal Tournament, I've found that it's incredibly easy for me to visualize anything spatial. Like walking around a room in the dark, if I see it once, I can navigate it w/o serious injury. It's kinda neat actually.

    But there was the time when I was having my wisdom teeth out, and while I was under, I was chasing a floating tooth through the warehouse level in quake 2 (q2dm8).

  251. To The Maximum by Malicious · · Score: 1

    Anyone who ever played all the way through Max Payne, has had the Max Payne dreams. If you don't know what i'm talking about, you haven't played all the way through.

    --
    01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
  252. DOOM. Nightmares .. by apankrat · · Score: 1

    DOOM. Nightmares ..

    Hehe .. I have a friend who got carsick from playing DOOM because of that screen swaying accompanying any forward motion. I dont think he made it past first level :)

    --
    3.243F6A8885A308D313
  253. Planescape: Torment by JMPrice · · Score: 2, Interesting

    I judge rpg's by their immersion factor, and out of all the rpg's I have ever played, Planescape: Torment is the one that really gave me a character that was truly my own, a real "I" in Planescape's universe.

    I remember talking with my friend's addressing to them the game's thematic question: "What can change the nature of a man?" The game answers this questions in a show-not-tell process that is worthy of a novel. (Actually, I recall there being a strategy guide from IGN that told the plot of the game from a first-person narrative. It's worth digging up if you liked Planescape.)

    Plus who could forget classic moments like:
    "You remember your name and smile at how simple it is."

    or when you choose to revive Dakkon and announce the "two deaths as one" for the final battle.

    Damn, I'm getting goosebumps. Where is that CD?

  254. Half-Life by DigiBoi · · Score: 1

    The big green finger monster that would flick its pointer at you and kill you made my heart stop the first time i encountered it.

    --
    I put on my robe and wizard hat.
  255. Ultima 7 by Anonymous Coward · · Score: 0

    I'm cant believe nobody has mentioned ultima 7. One of the best games ever. Nothing at that time compared to the immersiveness. Even games of today dont compare the the vast world of ultima. And now you can play it on modern pc's with exult.

  256. Atari's 'Haunted House' and Castle Wolfenstein by ReverendJake · · Score: 1

    Back when I was growing up, my folks picked up a copy of "Haunted House" for the Atari 2600. The game scared the hell out of me (at six years old or so), and even now that I've got a 2600 again, I won't play it.

    I don't know if it was something about being chased by the ghost of that old man, or the creepy way your eyes looked on the screen, but that game freakin' terrified me.

    Another early childhood terror-maker was Castle Wolfenstein (the original, not "3D").

    I got to the point where whenever I would hear that "HALT!" coming out of my Apple ][e's speaker (speech in Apple games being a rarity in the mid 80s), I would practically soil myself.

    Yup, you'd think you were away from that SS guy, but all of a sudden he appears at the top of the screen... AIEEE!

    When I dug out the old Apple a couple of years ago, I was *almost* tempted to play it... Hell, I still have the occasional nightmares about both of those games, and I've rampaged through "Silent Hill" and all the "Resident Evil" series with nary a psychological scratch.

    Guess the girlfriend-soon-to-be-fiancee's right: I'm an odd bird.

    1. Re:Atari's 'Haunted House' and Castle Wolfenstein by Anonymous Coward · · Score: 0

      How the fuck could Wolfenstein scare anybody?

      I used to love that game, I remember if I timed it right I could shoot the SS guards in the head, and save my grenades. But seriously, no game on the Apple ever had much of an effect on me other than your basic addiction, which as always with computer game addictions wears off sooner or later.

      No game really got inside my head until I played half-life. Fuck I couldn't walk around a corner normally after playing that for a few days. I'll never forget the realism I felt the first time I ran into one of the military squads, and those fucking headcrabs, fuck did I hate those things. I'd time the duck right and the one that I saw would go sailing over my head, I'd be like "cool, that was esay, now lets whach this fucker" then BAM the one on the other side that I didn't see would nail me. Oooooh I HATED those fuckers!

  257. Atari 2600's Haunted House. by Anonymous Coward · · Score: 0

    It's still goddamn creepy, probably because it's so minimal.

  258. Under a Killing Moon by Cainxinth · · Score: 0

    Under a Killing Moon, a little known relic from the days of FMV games. There is a scene in the offices of a dangerous cult that has a robotic sentry which is basically a giant floating eyeball. That thing used to freak the hell out of me.

  259. Adventure and more by Anonymous Coward · · Score: 0

    Adventure, the old text game that predated zork.
    You still can see references to it in computer books. It was fun to play, and it was something that made you think, hey, I could program something like that too. 'You are in a twisty group of passages, all alike'

    Zork
    pacman,
    galaxian (I still like to play this, it beats
    space invaders, also important)
    nethack
    diku muds (and you still see people doing a /me in places)
    pong - I remember pong from a very early atari in
    cub scouts
    seawolf - one of the first arcade games I remember

    Basically the better games get you interested in the computer technology behind them.

  260. Dark Ages of Camelot. by Duncan3 · · Score: 1

    Heights didn't bother me before I played that game. Now anything higher then a chair triggers the ol adrenaline, like say looking down out a 2nd story window.

    No game should be allowed to have falling damage. EVER.

    Considering similar immersive environments are used to desensitize people to things, they need to avoid sensitizing people.

    --
    - Adam L. Beberg - The Cosm Project - http://www.mithral.com/
  261. Aliens vs Predator!!! by Muerte23 · · Score: 1
    The first who level you meet zero enemies until the very last room. The whole game had a great, creepy tension. Incredible lighting and sounds stright from the movie Aliens made it so I coudn't play the game for more than half an hour without taknig a break and going out into the sunlight...

    AVP2 wasn't so bad either.

    muerte

  262. Half-Life... by phatvibez · · Score: 1

    that big floating head thing at the very end,
    the reason it scares me so much is because it kind of looked like my,
    then soon-to-be, mother-in-law!

    still give me the creeps.

    --
    --- Brad (http://www.LinuxReview.net)
  263. Shock 2? by flend · · Score: 1

    Shock 2 was good, but the graphics were, for the time, rather dodgy which detracted from the experience. Saying that, I do remember pulling myself away from it about 10pm, wandering to the local coop to buy some food, hearing a noise behind me (a cyclist) and whirling around reaching for my `shotgun'.

    However, SS1 was the true scare fest. The fragments of journals of death crewmembers really built up the atmosphere - I was death scared turning the corner at the wall marked `Here' even though I really knew the worst thing I'd be seeing would be a low res 2d pixelly cyborg :)

    I've played that game 3 or 4 times through. SS2 lost many of the best bits - puzzles, cyberspace etc. etc.

  264. Re:THE PRICE IS *WRONG* BITCH! by Anonymous Coward · · Score: 0

    GOD DAMN! THAT LOOKS EVEN WORSE IN PURPLE

    here are some non-caps:abcdefghijklmnopqr

  265. Descent by Anonymous Coward · · Score: 0

    I would play Descent in the middle of the night with a buddy of mine over the internet. Since everyone else was asleep, I had the volume turned down kinda low. I'd hear a door opening or closing in the distance then he'd fire a missle from right behind me.

    That game rocked

  266. Final Fantasy IV (snes) by incom · · Score: 1

    The storyline and characters were perfect for the time, and the gameplay and graphics were the perfect balance of simplicity and intuitiveness. Now if you were to go and play in now, it probably wouldn't impress you much, but in it's day it was amazing imho. Of course I would never have gotten into RPG's in the first place if it weren't for the grandeur that was Faxanadu (nes).

    --
    True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
  267. GTA - The Original PC version by oaf357 · · Score: 1
    I remember going to UNC Chapel Hill to visit a friend on weekends. If there wasn't anything going on in the morning we would start to get stewed and play GTA solo and deathmatches.

    After a day of doing that then finally deciding to go get something to eat you have the greatest urge to car jack, murder, and lay waste to cities with less than a million people.

  268. Marathon and FFVII by RadRafe · · Score: 3, Insightful
    The game that scared me the most was, surprisingly, Marathon, the Mac-only shooter from Bungie. Though it didn't have as much guts as other games I've played, I was always scared stiff that a s'pht - a creepy hovering red cloak - would sneak up behind me in those intersecting hallways.

    Marathon and Marathon II: Durandal were my favourite first-person story shooters. I can't play them anymore, sadly. Newer games have made me dependent on mouselook, which Marathon does crappily. Heigh ho.

    The only game that has stirred me emotionally is Final Fantasy VII. It was the only PS game I actually bought for our G3 with Connectix Virtual Game Station. I actually cried when Cloud laid Aeris to rest in the city of the Ancients. My dad told me to grow up, but it was so sad. The only movie I ever cried for was Life is Beautiful, and I felt in that scene in FFVII nearly the same loss as when Roberto Benigni is led around the corner by the guard...

  269. Operation Flashpoint by vjlen · · Score: 1

    No life bars, no food packs to repair a broken limb, no magic elixir to bring you back to life.

    Troops, vehicles, rotary & fixed wing aircraft over maps that you can walk across in real-time for hours.

    Immensely immersive multiplayer.

    I don't need another game.

  270. Re:Doom made me shoot up a school by Anonymous Coward · · Score: 0

    How about hilarious instead?

  271. Couple of PS2 games... by larien · · Score: 1
    I remember driving down the motorway and thinking "Hrm, that would be a way cool unique jump" before remembering that it wasn't GTA3...

    Time before that it was noticing the barriers and thinking how good they would be as railslides for SSX (snowboarding game).

  272. Myth II by NetDrain · · Score: 2, Funny

    My friends and I still say the infamous "Casualty" whenever we accidentally break/destroy something.

    Many times it would have made everything better when you accidentally fry some CPU/expensive component if only the great deep voice from the sky stated loud and clear: "Casualty."

    And when you spill your entire cup of coffee into your computer, you'd get a high-quality "Casualties!" to put a smile on your face. Genius, I say.

    1. Re:Myth II by Anonymous Coward · · Score: 0

      I remember watching LOTR TTT and saying "casualties" when large numbers of orcs died. I never actually purchased the game, but I did play the demo. If I ever write my own game, that is definately a feature I will rip of :)

  273. Super Metroid Did Me In by Papabryd · · Score: 2, Interesting

    I will use any opportunity to discuss my favorite games of all time. And at the top of that list is Super Metroid for SNES. I first played it back after its release in '94 and I haven't stopped since. I would play through till the end trying to find every last missle tank and power bomb. As much as the metroid series is known for item collection though, it was the atmosphere that really engrossed me. The way Samus's suit breathed, the way the environments felt real and alive. And of course, the music. If there is one thing that can make or break a game in my opinion, its music. The drums in the ancient area of Norfair or the subtle mysteriousness of Maridia still brings back memories like some SPC induced Flashback.

    My two other favorite games of all time, Mechwarrior 2 for the PC and Final Fantasy III, (VI in Japan) for the SNES, both have stayed that way because of gameplay and music, certainly not graphics. I can definately say that these three games have influenced how I think and see visually more than any other games that I have played. Because of these video games my intrest in computers skyrocketed, landing me in the well off position of art school. It's because of these games I still have my SNES connected, while my PS1 and N64 gather dust like a forgotten relative. I would still be playing Mech2, except it requires some god awful configuration where every component must be just so, and must be played while standing on one foot, while jumping, with the jupiter in line with the moon. So I opt out and just listen the music for nostalgia instead.

    Unbelieveable, I know, games based on conflict and viloence actually had a positive effect in a child's life. Must've been some wierd fluke...

    1. Re:Super Metroid Did Me In by jay-be-em · · Score: 1

      Agreed. This game is simply incredible. While for me doom was the creepiest game ever created, the intro you get when you start a new Super Metroid game is just incredible. Particularly the music.

      --
      "Orthodoxy means not thinking--not needing to think. Orthodoxy is unconsciousness." --Eric Blair
  274. Rainbow Six/Urban Operations/Rogue Spear et al by thelizman · · Score: 1

    This is pretty much the game that made me go out for Special Forces. 'Course, now that I'm out, there's America's Army, which is way better on graphics.

    1. Re:Rainbow Six/Urban Operations/Rogue Spear et al by Rudyatek · · Score: 1

      Yeah Rogue Spear is one game that has had an effect on me.

      After playing it for several hours one day, I took a break to walk to the store. I stepped outside and turned the corner, and immediately after seeing the people on the sidewalk, had the urge to jump behind the wall and take aim.

      Another one is Quake. It's really hard, after playing for several hours, to decide to stop and read. I open the book and don't see the text. All I see is the patterns and 3D perspective, all the text jumbling around into walls and steps.

  275. Colin McRae Rally, QFGI, Zelda64 by the_real_tigga · · Score: 1

    Colin McRae Rally:
    My driving style has never been the same.
    Seriously.

    But the game I learned the most from was Quest for Glory I (a.k.a Hero's Quest, which was the original title).
    I _really_ learned a lot of English vocabulary from that game (and other Sierra Games, i.e. Space Quest III). (My Native Tongue is German, and believe it or not, words like "portcullis" are not in the English books they have here at school.)

    Zelda64 - Ocarina Of Time: my roommate and I played it in parallel, after it we both bought an ocarina and learned how to play. Plus, we started to build an electronic gadget to control things like light switches of our appartment by playing the songs from the game on the ocarinas.

    --
    my .sig is better than yours.
  276. That's not correct either by Anonymous Coward · · Score: 1, Informative
  277. Gotta be Planescape: Torment by Gaccm · · Score: 1

    Think Baldur's Gate with 100x the character development and plot. This game uses the same engine and it is an AD&D game, the point is way different. You start off as a character with no memory of your past and the ability to not die. The point of the game is self discovery and seeing the effects of your actions on others.

    And, come on, how many other games giving you a smart ass floating skull as a companion?

    --

    Only dead fish swim with the stream...
  278. Re:Doom made me shoot up a school by Anonymous Coward · · Score: 0

    I find you to be a cunt

  279. Ultima IV by dgp · · Score: 1

    The scenery and the freedom of movement in Ultima IV immersed me in that world like no other game has. Sometimes I am reminded of the Brittania countryside when Im walking in the woods.

  280. The best games... by Anonymous Coward · · Score: 0

    I can't believe nobody has mentioned:

    The 7th guest - TALK ABOUT SCARY! I could never watch the intro because it would scare me too much. The worst thing is, if you didn't have a saved game, they'd force you to watch it. So I'd start it up, leave the room and come back after Stauff laughed in his maniacal way. The puzzles were great though and the videos were as pefect (read: close to life) as one could expect back in 1995.

    Day of the Tentacle - got me hooked on the whole Lucas Arts games. It was absolutely funny and difficult (even if you could never ever die). I still play it now (love the voices from the talkie version).

  281. Diablo2 for Industrial Design by Josh · · Score: 1

    The main focus of people playing Diablo2 is typically the acquisition of special items. The way in which Blizzard was able to set up a combinatorial system of item properties that provides a subtrate with enough variety to keep people interested is amazing. People who think about ways in developments of 500 houses could each be slightly personalized, in a cost effective way, could learn something from the design of this game.

  282. Fredrick Pohl's Gateway by ThrawnXX · · Score: 2, Informative

    This game had a killer ability to suspend disbelief, and the story just sucked you right in. I worked as a telephone operator on graveyard shift at the time, and I would actually haul my 386 system into work so I could play the game during down times, then haul it all back home and play some more. Like a dork, I still find myself thinking about the game from time to time.

  283. Ghost Recon w/ Audigy2 & 6+1 speakers by Fastball · · Score: 1

    Ghost Recon was the first game I played with my new Audigy2 and 6+1 speaker system. The game itself was excellent, but the addition of the buff sound card and surround speakers really made that game a champ. When you hear your support guy laying down suppressing fire--nay, absolutely unloading with his MG3 cannon--from behind you and to the right, it pumps your blood a lot. Especially when you aren't expecting it. One second you're crawling across a compound, and the next instant your support guy spots an enemy and lets loose of a couple dozen rounds in your ear. Great stuff.

  284. ohh so many by arnorhs · · Score: 1

    when i first got a PC, and was playing 3d shoot'em'ups for the first time, most games frightened me to death. I remember doom being scary on some parts, but the first game that got me so scared, that i'm still scarred in my heart and I do not dare to go out alone when it's dark, is DEFINATELY system shock 1. wow, just the first level. I never had the guts to go through one of the first corridors. I can still remember... now a days, all games are so darn bright and shiny and so much "action", not enough scary stuff that makes you afraid because you have no way of killing them. We need more dark games. Deus Ex is the game that comes closest to that experience. I'm hoping doom 3 will be frightening enough, less action, more "being afraid".

  285. Bricks by Radix37 · · Score: 1
    No other puzzle game has engulfed me as much as this beast. It's based on the microsoft game Klotski which was on an obscure entertainment pack for win 3.1. I found bricks 2 years ago and i've been playing it off an on ever since... I've easily logged thousands of hours. The author wrote it in pascal for DOS and i'd gotten a little sick of all the bugs in it, so this January I took it upon myself to rewrite it from scratch for windows, and now the windows version is on the page. If you like puzzle games, you ought to try it.

    Oh and i'm a quake addict too.

    --
    Speed Demos Archive - Lots of speed runs!
  286. Alien vs Predator on the Atari Jaguar by Anonymous Coward · · Score: 0

    Sure, it's primitive by today's FPS standards, but at the time, it was pretty amazing. It had pretty good enemy AI (the aliens would even hunt as packs, and do things like sneak up behind you and wait for you to turn around before attacking) and it was one of the first games I can remember that used surround sound.

    There was little scarier than being 13 years old, in a dark room in the middle of the night, in front of a big TV, and hearing a predator whisper "over here..." from behind. Still sends chills down my back.

  287. Warcraft 2.. by TheFairElf · · Score: 1

    .. has to be the game that affected me the most. I flunked five classes because of it

  288. Three Games. by antoy · · Score: 1

    Alien Vs Predator: The Scary Game.
    Legend of Zelda: Link's Awakening (you weren't expecting THAT Zelda did you?): Coolest plot(or so it seemed when I played it,I was 12).
    Dungeon Keeper: Played it without reading the manual. I was still learning of new ways to do stuff till Level 19.

  289. This will be a long one... by Dri · · Score: 0

    Since I grow up with a Philips G7000 next to my dipers, videogames have affected my life. More or less made me what I am today. I remember racing those blocky cars around a square race track and playing space invader type games. Next up was my Vectrex, video gaming in a black box with monitor and joysticks in one package. It had an asteroid like game called Mine Storm which I still hum the tunes in my head to when the mothership laid out mines. Offcourse the VIC20 was there along with C64 and Amiga. When I was twelwe years old, fifteen years ago I had my C64, Vectrex and Amiga hooked up in my attic and I could stay there all day long, playing games, fiddling with my TFCIII and Action Replay carts. Those were the days. =) This went offtopic. =| Well there are games and there are games that make you react. I kind of a weak nerv person, Resident Evil made me jump like an old lady when the dogs fly thru the windows in the first sequence of the game. I also remember a scene where a "dead" zombie jumps up and grabs the characters leg. Silent Hill made me sick too. One of my "best of alltimes" game is Total Annihilation and there is some sort of eerie feeling of control and power that come creeping when you launch the game. Running skirmishes with ten tweaked AI's and come out on top with enough firepower to destroy our solar system ten times over. Beating the hell out of your friends on a LAN is blast too! =) Racing games has also filled my life with joy, titles like Super Sprint, Rock'n'Roll Racing, Wipeout, Ridge Racer and Gran Turismo has made me take those IRL corners in whole different way. (My Opel Frontera (Isuzu Rodeo) in no race car but it has wheels!) The games that have filled me with joy and filled my eyes with tears is the Final Fantasy series. I feel a warm and fuzzy feeling just remembering those days when I'm out hunting with Terra and Locke from FF3 and swinging my Gunblade with Squall Leonhart. Well, time goes by. All I do these days is taking a couple of DM's in UT2003 and now then then meet up with my friends and shoot some "Sergeis" in a Rainbow Six game and have a go in the current RTS game. Nothing groundbreaking. Heck, I'm 27 and there are loads of other stuff do then just to sit around in a couch or hang out on Slashdot. =P

    --
    Girls are strange. They don't come with a man page.
    -- Michael Mattsson
  290. The first multiplayer experience was great! by nilsjuergens · · Score: 1

    For me, the first time i played a game over a network (ipx over 10Base2) with a couple of friends was probably the greatest gaming experience i had.
    Plaing against human beings (or with) just rocks.

    Also high on the list:

    Ultima 6 was the first game i was addicted to.
    Dungeon Master (Amiga) was the first game that scared the hell out of me.
    And the game that scared me in the last years was
    System Shock 2.

    --
    -- Having problems sending big files over the net? Try out Efisto (http://efisto.org)
  291. Few memories .. by rasjani · · Score: 1
    Leasure Suit Larry. It was the first game ever i played from start to end and that experience left me quite satisfied.

    Another "memory of the lifetime" was first day in everquest. My dwarven warrior had finally managed to drag his arse of kaladim and into to the nearby hill around sunset and it was absolutely fabulous. Just that sight of sun going down and watching other younglings killing bats and rats and skeletons here and there.. Really nice.

    Warhead in amiga was really awesome. I had little table on the floor which fitted diskdrives and 500'er to it nicely and i had it painted quite well and it kinda added to "space atmosphere" by making amiga look like a spaceship control panel. I also had ordinary blue light bulb (not blacklight) in my room and and it also made things "real-er".

    --
    yush
  292. Diablo II by Funkeriffic+Toad · · Score: 1

    If I go to sleep shortly after a long session of Diablo II, I will usually have a mana globe (blue) and a health globe (red) in my dreams... weird, huh?

    Of course, I also see chess positions every time I close my eyes if I've been playing several games recently... maybe I'm just odd.

    -Toad

  293. Venture, on the ColecoVision. by AugstWest · · Score: 1

    I have yet to play a game that can rival the feeling I used to get when the Hall Monster would appear in the room, with the "voom-voom-voom-voom" sound...

    Very simple, extremely effective.

  294. Quake I, Unreal I, and Rune by Anonymous Coward · · Score: 0

    Subject says it all.

  295. ff7! by teknokracy · · Score: 1

    I would have to say that FF7 changed my life, simply because it is FF7. And Silent Hill 2 scared the bejeezus out of me... especially in the dark on a big screen with surround sound....

  296. 2D based games by Anonymous Coward · · Score: 0

    Chaos Engine was one of the best, nearly followed by Total Annihilation.

  297. Re:Colour Scheme by Anonymous Coward · · Score: 0

    Yeah, this is offtopic, so mod away...

    The new colour scheme is awful. Not just "I personally dislike it" awful, but "hard on the eyes, detracts from the content" awful.

  298. Myth I and others by Bigbluejerk · · Score: 1

    Myth I: The Fallen Lords - the first time I heard the thundering footsteps of an approaching Trow in the Bagrada level (I think). Aliens vs Predator: playing as a marine scared the crap out of me. Zork I and II were just plain cool. Deus Ex.

  299. Baldur's Gate by MQBS · · Score: 1

    Baldur's Gate was so addictive... I spent an entire week of my summer one year playing it through from start to finish. One of the key elements of Baldur's Gate is that you fight by pausing the game and assigning actions to everyone involved, or just get up and stretch, whatever. At the time my room (and computer) were just a few steps from the kitchen, and when I got to the end of the game and subsequently corrupted my save game I was in a state of shock. I wandered into the kitchen for dinner, started to eat, and realized that I had to go to the bathroom. For about two seconds, my thumb twitched until I realized I couldn't pause real life. Two seconds of abject terror. I think I went into the bathroom and dunked my head in icy water for like a minute to recover from that.

    --
    The dream reveals the reality which conception lags behind. That is the horror of life- the terror of art. -Franz Kafka
    1. Re:Baldur's Gate by Saoi · · Score: 1

      I played BG, BGII & BGII-TOB all in one big long sequence over a few months. At the end of it, it was hard to differentiate what happened in real life and in the game over that period. Except for the magic n all :)

  300. below the root (c64) by swifticus · · Score: 1

    not sure if anyone's played it, but "below the root" for c64 was an amazing game for its time. i logged way too many hours playing it as a child.

  301. Doom, Quake, Half-Life by njord · · Score: 1

    I remember buying The Ultimate Doom a while back (getting close to 10 years now, actually) and I remember how freaky the blinking rooms in e1m2 were to a ten-year old. Also, the remarkably graphic skin-bolted-into-steel textures in episode 4 had a profound effect on me.

    Thank god there were no age restrictions back then! I also remember playing the Quake demo for the first time in '96 or '97... the first time I shot a grunt down and he got back up, I had a meltdown. Also, let's not forget those zombies, groaning and chuckin' bits of skin at you while you tried to nailgun them to death, on to have the GET BACK UP!

    Let's also remember how creepy all of Half-Life was, particularly the repetitive clanging noise the tentacle made as you ran around trying to kill it.

    Here's to the memories
    njord

  302. Angband! by gunix · · Score: 1

    Whoa! That is definitly a game that is cool and underrated.

    --
    Evolution of Language Through The Ages: 6000 BC : ungh, grrf, booga 2000 AD : grep, awk, sed
  303. Here's a list by slevin · · Score: 1
    • X-Com:UFO Defense - That was a scary as hell game. They did such a good job of making these aliens appear out of nowhere, I would jump every time I saw one. The really small range of sight and the fact that they easily beat your a** made for a classic game.
    • Star Control 2 - The best story and the most fun 2D space shooter ever. Many sleepless nights stand out in my memory.
    • Ultima 4: Quest of the Avatar - I highly doubt that I am the only person out there who's entire moral base rests on that game. Despite all the fighting and killing, the only way to win the game was to be a really really good person.
    • Super Mario 64 - I have never played a game with such wonderful worlds. I will always compare every place I go in the real world to those.
    • Oregon Trail - I learned how to settle the old west, hunt, bargain, shoot indians, fix wagon wheels, and a little geography. If I ever get sucked into a time warp back to the days of the old west, I'm all set!


    • Honestly, I look back at my childhood and realize that I never studied all that much, but still did well. I never went to church, but I have a good moral framework. I don't have a violent or angry bone in my body. But I played lots of games. There is no way I can say that they didn't have a major impact on the person I am today. (Take that for what it's worth.)
  304. Return to Zork by eg0n · · Score: 1

    "want some rye? course ya do"

    excellent game.

    --
    i just climb trees, and look for rhythm everywhere.
  305. Civ II, III, further symptoms/problems by GaTeCrAsHeR..thc · · Score: 1

    Were the real time killers in my opinion...
    I definetly am combatting a minor flashback( Alpha Centauri) right now... but I can actually control myself this time...
    I guess Im largely cured..
    Its worst when you have nothing else to do ( apparently) ..
    I practised two things in my Compulsory Military Service time: Doing nothing and CIV.

  306. Deus Ex - too real for it's own good! by T-Kir · · Score: 2, Interesting

    Hear hear.

    I remember returning to University after my intern/placement year and as a leaving present from work I got Deus Ex (I'd been playing the Demo for ages so my friends knew what to get).

    The first time I noticed a game had really affected my was when I was shopping in Leicester city centre walking down the high street, to realise I was glancing up at the roofs of every nearby building for snipers... I was in a strange "this is too weird" daze for quite a while and being slightly more aware of everyone around me.

    I also agree about the 9/11 similarities, but I try and have a more hopeful idea of the future in spite of being spoon fed stories/ideas/predictions about our demise in the coming decades or century... although that notion will go out the window when Deus Ex 2 comes out and I'm completely immersed in that world again.

    --
    Are you local? There's nothing for you here!
  307. alone in the dark by zerOnIne · · Score: 1
    i think that the atmosphere i was in the first time i played the original Alone In The Dark game greatly contributed to an already creepy game with a *great* sense of timing to scare the crap out of you:
    • 12 years old, with one other friend there
    • right around 3 am
    • in a 200-plus year-old farmhouse
    • that liked to settle ... a lot
    • in late winter
    • in the middle of the woods of Maine


    you can be sure that every single creak, bump, and other noise had my wide-eyed attention for the rest of that night ...
    --
    09
  308. Grand Theft Auto 3. by Anonymous Coward · · Score: 0
    Man, I remember spending long hours of fun after picking up GTA3. I'd be up at all hours of the day and night running around the city, jacking cars, beating up old grannies and joggers for their money, shooting at cars waiting at stoplights until they exploded, running jobs for mob bosses.. Ah, those were the days.

    I was so busy doing all this that I never even got a chance to take the shrinkwrap off GTA3. I just went and got a refund for it at EB.

    Oops, payphone's ringing, gotta split.

  309. Thief by ShieldW0lf · · Score: 1

    Damn that brought back memories of misspent youth. :P No game has EVER had me literally jump in my chair like that one.

    --
    -1 Uncomfortable Truth
  310. Trade Wars 2002 by RobRancho · · Score: 2, Insightful

    I'm not sure if anyone else remembers this game. I played it religously via BBS for about a year. I have never been so involved in a game. I bought the helper progs. and planned my next day's turns for hours. I think that fact that you had only so many turns per day is what made it so addictive. You could never "overdo" it!

  311. Resident Evil by flea69 · · Score: 1

    Resident Evil (The first one on PlayStation) was scary as well. Play that at night alone with lights out!

  312. Chrono Trigger by pinkboi · · Score: 1

    You mean emotionally affected me? The top two are the SNES classics Chrono Trigger and Legend of Zelda: a Link to the Past. Maybe the only reason new games don't affect me like those did is because I was younger and more impressionable and that I don't really have time to play games any more. Because the new Zelda game is really, really good.

    --
    "The absurd is clear reasoning recognizing its limits"
    -Albert Camus
  313. Only Two Games. by apache802.11 · · Score: 1

    Well for me there have only been 2 games that have immersed me so much that i haven't been able to stop playing them. And they are Doom and the Original Roller Coaster Tycoon.

  314. Alien vs Predator by Anonymous Coward · · Score: 0

    This is some scary shit. Sure, playing as an alien or a predator is fun. But being human is not something you want to be. The environments, light and sound totally freaked me out!

    I never finished as human. Got nightmares, that's what I got...

    1. Re:Alien Vs Predator by Lightwarrior · · Score: 1

      That's really funny, I was just about to reply with something similar. I had left my copy of 'Riverdance' in a friend's computer when he loaded up the AvP Predator demo. It starts off kinda slow, and the music takes a while to be obvious about what it is, so his reaction was absolutely hilarious.

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
  315. Gabriel Knight: sins of the fathers by swifticus · · Score: 1

    the first Gabriel Knight was amazing as well... i remember playing it hours upon hours on the good ol' 486. so that's why i'm so weird now.

    1. Re:Gabriel Knight: sins of the fathers by Vesuvius_2 · · Score: 1

      I couldn't bring myself to play the second given what seemed to have changed in the switch to FMV. I LOVED the first though. great music, great plot. only thing I disliked was that, as with many other sierra games of the time, a lot of puzzles were pixel hunts (ie finding the snake scale in the grass near the first crime scene). but yeah, I loved the game so much, I still remember it clearly.

  316. definitely halo by m4ximusprim3 · · Score: 1

    halo did it to me. Playing that game late at night with the level of compelling storyline and advanced AI going on, you get this scary feeling that they actually DO know what youre doing. which brings up point # 2: mmmmm..halo 2

  317. Re:Doom made me shoot up a school by Anonymous Coward · · Score: 0

    Many people found that post to be funny because of the fact that there is no evidence whatsoever that playing violent video games causes someone to commit a violent act.

    I'm guessing that you did not find it funny because it reminded you of the Columbine incident, where a couple kids with violent parents and peer groups that generally rejected them went and shot up their school. Afterwards, it was discovered that (among many other things they were into, such as breathing air and practicing shooting with real guns) that they were also into Doom and even applied their creativity and intellect towards creating modifications for the game.

    Rather than take the opportunity to recognize that some kids, who have for years been subjected to violence by parents and bullying by peers and may, like any normal human being, eventually snap, a few misguided fools expended great amounts of energy advancing the theory that playing video games was responsible for the ever-increasing levels of frusteration that can drive someone over the brink.

    Columbine was tragic, but there is no denying the comic hilarity of the buffoonish over-the-top idiocy that would cause a self-righteous gibbering fool to espouse the theory that a video game was primarily responsible. Perhaps you are reticent to find that funny because you don't want to publically ridicule the proponent of such a theory for fear that they might feel rejected and shoot the place up?

  318. D&D by MisterMook · · Score: 1

    Come on now, how many people have spent more time playing D&D during high school than any computer game ever simply because you can pass around a book easier than a keyboard?

    1. Re:D&D by uglyman · · Score: 1

      what do you mean "during highschool"... between still playing table-top DnD 3e, Neverwinter Nights, and Play-by-post, I think I play now more than ever...

  319. Pac Man... by detritus. · · Score: 1

    This may have not affected me personally, but I think Pac Man is definitely to blame for raves.

    "Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all run around in a darkened room munching pills and listening to repetitive music." - Kristian Wilson, Nintendo, Inc, 1989.

  320. Carmageddon by roman_mir · · Score: 1

    In the original the graphics were crappy, but it still was a step up from Stunts (remember that game?) of-course Carmageddon appealed to my sadistic side, it is a beautiful feeling to hear your victims eyeballs crack.

    Arkanoid, Space Invadors, Tetris. Star-Goose :) , Arcade, Commander Keen, Prehistoric (I and II), Wolfstein 3D, Descend (especially Free Space)

  321. Frontier Elite 2 by AlasdairCake · · Score: 1

    I think Frontier Elite 2 affected me more than any other game.

    It captured my imagination more than anything - flying through the massive vastness of space. Frontier really made you feel like you were out there, all alone, far far away from anyone or anything.

    I played it solidly for years, I'm still a fan now, although once you learn of the games limits it becomes a lot less interesting.

    I'm seeing a lot of graphical first person shooters being mentioned - while scary, they never really "affected" me. Frontier did. There's nothing quite like landing on a planet and watching sunrise in a binary star system, or observing space stations orbiting moons orbiting planets orbiting stars. The accuracy of the game was astounding. I formed a real emotional bond to the game, and if star travel existed as it was portrayed in Frontier, that's what I'd want to be doing with my life.

    I'm amazed no one has produced a spectacular modern day sequel. While Freelancer is graphically spectacular, it's missions are shallow and the universe is small and limited. Frontier's universe was infinite - while it was randomly generated, it did leave you wondering what was "out there".

  322. Eternal Darkness by f0rtytw0 · · Score: 1

    Not only is it very scary but it really can drive you insane. Once your characters insanity level gets too low all hell breaks loose. The best is the bugs that crawl over the tv screen or when it mutes. Play it in the dark but first make sure to make a pillow fort.

    --
    this is the most important sig ever! In your face 446154!
  323. Bubble Bobble by Anonymous Coward · · Score: 0

    This was/is a game which I could play for hours!

  324. Tony Hawk's Pro Skater 2 by breon.halling · · Score: 1, Funny

    It's the first Hawk game I played of the series, and I still fire it up from time-to-time.

    It affected me to the point where, walking down the street, I'd notice a rail or a bench or what-have-you, and think "I could darkslide that, no problem!"

    Even worse, I'd be watching one of those extreme sports shows, and anytime I'd see someone do some crazy trick in the halfpipe, I'd be, like, "Whatever! I can do that. That dude sucks."

    Of course, after a minute, I'd remember: Oh yeah, that guy's doing it for real...

    =)

    --
    "Yeah, well, Dracula called and he's coming over tonight for you and I said okay."
  325. Command and Conquer Generals by Anonymous Coward · · Score: 0

    C&C Generals for me. Some guys car alarm went off at 4am this morning and woke me up, so I wanted to call in an A-10 strike on it. I need to stop playing it so much.

  326. Need For Speed - Porsche Unleashed by Derf_X · · Score: 2, Insightful

    Need For Speed - Porsche Unleashed is the game which affected me the most because the physics and sound of the cars are so realistic compared to any other racing game. Other Need For Speed versions aren't as good as this one. The only downside I see is that you can only drive Porsches, which isn't necessarely bad by itself.It's pretty much the only game I play, I don't have any interest in adventure on first person shooter games.

  327. Games that I love! by Anonymous Coward · · Score: 0

    Well, I usually dont post, but since I am such an huge fan of games (Even after working at several video game companies, 3do and New world computing) that I had to say something.

    One of the first games that I actually got fully into was Neuromancer on my Apple IIgs, I dont know if anyone remembers this game (or the apple IIGS for that matter) but It had a soundtrack by DEVO (perhaps the first game that had a real soundtrack done by a band) and was based on william gibson's book. Great game, I played it for about 48 hours straight until I beat it. And towards the end, I remember meeting a 'HAL' (from 2001) like AI that said "Hello Dave" (my name is dave, but at the time after playing for 48+ I thought it was really talking to me).

    The other game that affected me in my attitudes towards RPG's was Might and Magic III, one of the best RPG's ever made, after I played that game I ended up working for New World computing as a playtester just so I could test M&M IV & V (I eventually moved up to level design)

    Currently the best game I have played in awhile was Devil May Cry on the PSII, one of the most entertaining games I have played in a long time, great story line and good action. Wonderful level design and great artwork.

    Icebreaker

  328. Street Fighter II Turbo by Anonymous Coward · · Score: 0

    Probably 10 years after first playing it....I still have the urge to kick some ass with the almighty Haduken!

  329. The 2 that marked their imprint forever by KIondike · · Score: 1

    Were SaGa Frontier 2 and Wild Arms 2, for the PSX.

    SaGa Frontier 2 is the epitomy of the video game as art, with hand painted watercolor graphics, Hamauzu's awesome piano-driven-but-not-solo soundtrack, the story spanning 3 generations...

    Wild Arms 2 had Liz and Ard....enough said. The game was just so much fun in so many ways, musically, characters, dungeons....just has this perfect atmosphere.

    "Punch Drunk Momentalism."

    -- Liz

    "The era of the intellectual gangster is over."
    -- Liz

    I should make a note of Terranigma, as well, the best SNES RPG ever made, never brought to America, but brought to Europe! What's up with that?!

  330. Wasteland by Quinn · · Score: 2, Interesting

    In the beginning, there was Bard's Tale and there was Wasteland. Bard's Tale was fun, but flawed in its perspective and only slightly different from the usual fantasy games.

    Wasteland was my life.

    Non-linear, turn-based, top-down tiled. "Old school" when that was the only school. This was the dawn of modern computer role-playing games, and Wasteland was, in my mind, the best.

    Conversation options were limited, but the freedom of plot made up for any stilted "guess the keyword" communication with the twisted denizens of a post-apocalyptic world.

    A post-apocalyptic world. That's the essence of Wasteland, and the essence of the 80's. Before global warming, we lived with the Cold War warming, and a real possibility of nuclear annihilation. This was no ambiguous ivory tower intellectual threat of ozone layer depletion and the loss of rain forests-- this was true world wide destruction leading to anarchy leading to feral children and leather-clad warriors.

    To an anti-social geek outcast, that was paradise. Roaming the wastelands, living on your wits, leaving the law in its grave, following your own compass, ignoring what the others thought, and going out with a flamethrower and a sledge hammer and taking care of business.

    Wasteland allowed me to live that fantasy in a huge world of post-nuclear deviants. I tend to play the Mad Max type of nice guy, but if I slipped and wiped out a camp full of pre-teens, the game didn't hold it against me. A man's gotta do what a man's gotta do.

    Wasteland has influenced every attempt I've ever made at writing games. It was the creative catalyst for many of the stories I've started and discarded. It was the inspiration for my first proto-MUD BBS game, and for every MOO I've administrated since.

    Today's gamers didn't grow up wondering if tomorrow would be "The Day After." Excellent titles such as Fallout have helped, but it seems our generation of post-nuclear gamers is doomed, not by apocalypse, but by the lack thereof.

    In any case, I'll always have my Scorpitron, my Guardian Citadel, my Proton Axes and Power Armor, and with every dire media inflation of a super-flu and leaked nuclear warheads, I'll always hope I'll have my Wasteland.

    --
    #19845
    1. Re:Wasteland by godawful · · Score: 1

      im pleased someone else remembers this game. it was the first real game i was ever hooked on.. and to this day my brother and i make references to it occasionally..
      and i remember the albums we listened to while playing it for hours and hours.. mostly kraftwerk.. the perfect soundtrack for base cochese

      --
      Live EVERY week... Like it's Shark Week
    2. Re:Wasteland by Markvs · · Score: 1

      ...when you're cool, the sun always shines.

      Toast!
      "R"
      URABUTLN :-)

      --
      46. The Hobo smiles, his eyes glaze over, and he burps. "Beware the man who has lived longer than the Wasteland."
  331. Dungeon Keeper & Planetarion by haedesch · · Score: 2, Insightful

    Although Half Life was more immersive, and there are many better games out there, those little squares with info you had to click kept on appearing a long time in real life.
    Being a big bully and member of the biggest alliance in the online browsergame Planetarion messed up my life for about a year. At it highest point there were about 200k players, and organizing the alliance and galaxy so you'd stay on top was a full time job. For a year it was normal for me and my friends who also played, to never sleep for about more then 5 hours, unless somebody you could trust and had your cell phone number was online.

    1. Re:Dungeon Keeper & Planetarion by Anonymous Coward · · Score: 0

      Ah, the planetarion. And when new round began, I only slept one or two hours at a time, so I could get the optimal build order and not miss any tick. Oh the joy of calling people at middle of the night to organize defense. I'm never ever gonna play any similar game again :p

  332. Quake II by rice_burners_suck · · Score: 2, Interesting
    Quake II. Definitely Quake II.

    I wanted to say Doom II because I used to spend most of my time playing it and modifying it, both with level editors and DeHackEd. It got me thinking about game programming for a long time and I had some interesting ideas for a first person shooter that I wanted to make. So I bought many books on the subjects and thought it out a lot... that was before id released the sources. Doom II definitely scared the shit out of me several times. On one occasion I was in The Factory when I heard one of the aractrotrons or whatever they're called, walking, stopping, walking again... and it scared me so bad that I just froze up in some corner and waited for it to come up so I could shoot it. It never got there. After what must have been 20 minutes (I shit you not), I decided to go looking for it and finally discovered that it was stuck in a corner, on top of a raised floor from which it couldn't descend. So all that time I was scared of a spider that couldn't even get me.

    But Quake II scared the living daylights out of me in a way that Doom II never did. I played it all night on one of my older computers at the time. I think it was a Pentium 133 or maybe a 200; in any case it was a pretty slow box. The graphics were low resolution and I couldn't really see the wonderful detail that id put into that game. I arrived at some part where I think I was in some sewer pipe or something and this creature shows up behind me and is just about to shoot. I shoot first and to my utter horror, this force field shield thing appears in front of the monster, kind of like the Borg have in Star Trek. I think I just started running at that point. The next night, I was on a different computer just listening to Joe Satriani through headphones and minding my own business. I don't think I was playing anything. On the contrary, I must have been trolling /. or something. It was after midnight and dark in my room except for the glow of my monitor. Suddenly and all at once, I jumped, screamed and turned around, to see that it was my sister, as opposed to some alien from Quake II, that put her hand on my shoulder. I became pretty nervous for a while and didn't play Quake II again for years.

  333. Half Life!! by xchino · · Score: 1

    I've seen other people choose HL too. For me it was in an area with the mutant shark things where you have to jump over some slippery broken metal walkways. I fell in the water, got attacked by one of the sharks, and made it out with like almost no health. I stood there for five minutes contemplating if I should go or turn back, and then stood for another five contemplating if I should actually be playing a game that made me feel like that.

    --
    Everyone is entitled to their own opinion. It's just that yours is stupid.
  334. MUDs by krambeck · · Score: 0

    Deffinately MUDs (Darkwind in particular)
    Almost got me flunked out of college....

    1. Re:MUDs by Akiba · · Score: 1

      I also think that MUDs have more affect on people because of the level of roleplay in some of them. You can become very intimately tied with your character and have genuine friends in your "fake" life. Definately more effect on you outside gaming that a "shoot-em-up" addiction. Also less detrimental since you can actually gain and learn positive stuff from the human relatioships that come from it. PS: I hang around Aetolia mostly.

    2. Re:MUDs by Compaqed · · Score: 1

      Where do I start.... Ok.. I'm a computer tech, right? I used to have like no cash.. zilch. So I would hack local linux/unix boxs everywhere I could so I could be connected.. I learned TO much about the OS that I never realized wasen't general knowlege. I know seven people that met there current and some over eight years significant other on this mud.. "Moosehead SLED"
      One day... I think I'm going to have to write something about this intresting period of my life. :)

      --
      ------88-------- Sig? Sorry, I don't smoke.
  335. System Shock 2 by skinfitz · · Score: 1

    For me, I'd have to go with System Shock 2

    If you think SS2 is scary, try playing it with the music turned off. It's just you and lots of noises in the background belonging to things trying to kill you. Much more creepy!

  336. X-com by Isaac+Azathoth · · Score: 1

    Unlike a lot of the "twitch games" (meaning: if it moves, you shoot it, a la Doom, Half Life, etc.), this is the one game that damaged my psyche.

    The original X-com was pre-RTS isometric game. But DAMN! Was it every moody and creepy. Made for some very scary dreams.

    Now I have to go and repress all those thoughts again....

  337. M.U.D.S. by GuidoJ · · Score: 1

    4 words: Mean Ugly Dirty Sports

    It's hilarious! And I think this is where they got the idea of the UT2003 "Bombing Run".

    MUDS is the perfect game to releave a little stress. I used to play this game a lot in the period when I had exams in college. I think it's abandonware these days, so with a little luck you can still download it somewhere.

  338. Secret of Mana SNES by oiper · · Score: 1

    Anyone ever get emotionally sucked into this game? I've come across one other person so far, but there aren't many of us. The theme music still gets to me... =P

    --
    What do I have to do to get a sig around here?! www.bearscanfly.org
  339. The 7th Guest by theartist · · Score: 1

    I think for me the one that freaked me out the most was The 7th Guest. Getting trapped in that basement maze and hearing that falling piano in surround sound scared the crap out of me.

    --
    --- Whasabi!
  340. Gotta agree by maxl_stylee · · Score: 1

    What a tremendous game. This was definitely a game that left me going "man. unbelievable." I felt like I was part of the game. I mean, it was just unreal to me at the time. I remember seeing previews for it and finally getting the 3 disc set and just never stop playing it. It was awesome. I can't describe it really. I recently bought an old playstation just to play this game and have started doing so again. It's easily the best game I've ever played. Without a doubt.

  341. Night Vision by djtripp · · Score: 1

    The only game to scare the living hell out of me, was Marathon Evil (A mod of Marathon Infinity way back), when some beast thing jumped out of the darkness, and slashed me to death.

    But most recently, after playing Ghost Recon, I've started dreaming in night vision... is that wrong?

    --
    "This is you left and that's your left. This is your right and that's your right. You're gonna die!
    1. Re:Night Vision by Anonymous Coward · · Score: 0

      I was wondering if anyone would mention Marathon Evil. That game was frightening from the get go. I can still see those yellow eyes in the dark sometimes. And the noises they made were enough to make your skin crawl.

  342. several... by unwesen · · Score: 1

    ... for the most hypnotic effect, the great giana sisters (super mario brothers rip-off on c64) and tetris on the gameboy. ... for the most frightening, doom/alien total conversion ... for the most immersive, ultima underworld ... the funniest ever, monkey island (quickly followed by space quest) ... strategy: difficult. i used to love dune (the one _before_ dune 2 and all that realtime strategy stuff), but i'd say starcraft.

    as you can see, recent games just don't do it. i don't know why, either i'm getting old, or they're getting a lot worse (which i privately suspect).

  343. Ultima IX changed my life by alriddoch · · Score: 2, Interesting

    After playing Ultima IX I became so fascinated by games with complex world simulations that I started looking into how they were developed. I left behind the free software projects I had been working on, and joined the WorldForge project, started going to game developer related conferences, and eventually developing games became the core of my career.

    The Ultima series have a quality which I have not yet managed to pin down that makes them different from most other RPGs. Its something to do with the powerful sense of immersion, the depth and complexity of the world model, and the type of story.

  344. Dungeon Master by SpectreGadget · · Score: 1

    Ok, definitely dating myself on this one.. Dungeon Master on the Atari ST (at least where I played it) was one of those first pseudo-first person games. The first time I heard the zombie skeleton's (or whatever they were) off to the side, it really creeped me out.

    To me, the visuals don't really cause it nearly as much as when the audio effects are very well done. Then it works on those fears in the subconscience....

    --
    Jim Harry
  345. Fatal Frame by Anonymous Coward · · Score: 0

    I have to play with other ppl when i play this game.. its really scary you ppl should try it ASAP

  346. Resident Evil by Anonymous Coward · · Score: 0

    The first in the survival horror genre. Scared the hell out of me when those dogs jump through the windows. Spooky man.

  347. Balance of Power by podperson · · Score: 2, Insightful

    This (Macintosh, at least originally) game affected me by making me very, very angry.

    Here's a typical review:
    http://www.mobygames.com/game/sheet/p,24/ gameId,25 9/

    One of the most over-rated game designs ever (there was absolutely no sense to it, but reviewers all seemed to think it was amazingly deep), the fundamental idea was that whenever one superpower did something another didn't like (establish an embassy in Bangkok, for example) they would play a game of chicken with nuclear weapons. Truly, the only way to win this game was not to play (and not to have bought it).

    1. Re:Balance of Power by deadsaijinx* · · Score: 2, Funny

      nice link. I like how it gives you an error message. I now understand why you were very, very angry. If you want, you can try the html version. Not that there is much ado on that page, but whatever.

      --
      YOU SUCK BALLS!
    2. Re:Balance of Power by rickwood · · Score: 4, Interesting

      Against the computer Balance of Power was okay, as you could judge just how far you could push the AI before they would nuke you. However, against a human opponent this game was pointless.

      I used to play chess against a professor of mine every afternoon. One day I asked him to try BoP on the Mac SE in his office just to try something new. Once he realized that by escalating every time he could force me into either backing down and losing face in the game (thus lowering my score if memory seves me correctly) or ending the game via a nuclear war, it kind of lost it's fun factor.

      That being said, there was something deeply satisfying about telling your opponent, "You'll have my response via the North Pole!"

    3. Re:Balance of Power by thetelepath · · Score: 1

      when i right-clicked the url and opened it in a new tab, i got "Who Framed Roger Rabbit?". turns out it just left out the 5 and the 9 at the end, but it made me laugh when i saw that. :)

      --
      Because it's about grace. It really is about grace.
    4. Re:Balance of Power by MoneyT · · Score: 2, Funny

      Truly, the only way to win this game was not to play

      that might have been the point

      --
      T Money
      World Domination with a plastic spoon since 1984
  348. Ultima Online by buyo-kun · · Score: 1

    After I started using the "Recall" spell (transports you from one place to another in an instant) alot in it I found myself nearly casting recall by reflex to get the the nearby 7-11.

  349. EverQuest by ivern76 · · Score: 1

    EverQuest, hands down.

  350. My personal faves by Ether+Trogg · · Score: 1

    No One Lives Forever, Deus Ex, both the Thief games, and Hitman 2.

    I prefer stealth and guile to run and gun.

    --
    "The dead do not shoo-bop-aloo-bah." -- Kai, 'Lexx'
  351. Super Metroid by donglekey · · Score: 1

    The music, the environments, and the huge characters. It was an experience. At the end the big metroid sacrificed itself, and I really did feel sad. Much more of an emotional connection than most movies. All the environments had such a distinct feel because of the incredible music throughout.

  352. For me it was Thief. by Blaede · · Score: 2, Interesting

    Typically games are just a diversion for me, I play them and that's it. I do remember playing Tomb Raider at 3 in the morning while it was raining, and this was the first time I encountered the T-Rex. I had no knowledge of this and when it came out, I got a nice adrenaline shock.

    But as much as I enjoyed Tomb Raider, it was just pure fun, no life changing deals here. Then I played Thief. Now to this day, I've only completed 3 levels, and it's not even my favorite game. However, how I walk around the world HAS definitely changed. I find myself concious of how loudly I'm walking, peeking around corners, etc. Still haven't gone to carrying around a blackjack, but sometimes I wish I did.

  353. Thief by LineGrunt · · Score: 1

    Thief was a FPS game from Looking Glass.

    Part of the fun is that you weren't a bad ass. Pretty much anybody else in the game could kick your tail.

    In order to do well you had to sneak around, hiding in shadows, not making any noise. It was pretty cool to make a bow shot against a completely unaware guard and watch him slump noiselessly. But after a while I decided a really good thief didn't need to be a murderer. The game was much harder that way, but also a lot more rewarding...

    It wasn't uncommon to wait 15 or 20 real time minutes for the exact right combination of guard patrols that would allow you to black jack just one of them so you could continue.

    And let me tell you, sneaking about in creepy old game houses, and having a guard pop up behind you from a blind side would really get your pulse racing.

    There was a scenario called "Return to the Cathedral" freaky, FREAKY, FREAKY!!!

    There was a slashdot article a couple years ago on invoking fear or terror in games. "Return to the Cathedral" was the number one reference...

    -LineGrunt

  354. Quake gave me an episode by Anonymous Coward · · Score: 0

    after playing quake CTF late nights, I did have an episode. my wife told me I was acting really strange one night and got up and started to say and do some weire things and it scared her.

    the solution, she told me not to play any of THOSE games. I did not play them for awhile but soon found myself playing those late night friday nights.

    then I got smart and started programming. theres more money to be had then playing games.

  355. XBattle and Europa!!! by Yenshee · · Score: 1

    Back in undergrad, two guys from U of Waterloo gave a talk on Java and this little xbattle clone they had written called Europa. Man did that thing ever suck up my time... If anyone's nostalgic for xbattle, they should give it a try: europa.mochasoft.ca

  356. Battlefield 1942 by Mandyhello · · Score: 1

    Obviously it hasn't been around as long as Doom or Evercrack but 1942 has definately impacted my life. I played the Battle of Berlin for days at a time. Later the history channel was showing something on the ACTUAL battle of Berlin and I started thinking "man it did suck when that German tank came over the bridge" before I realized that obviously I wasn't at the real battle. It freaked me out so damn bad! That's the true mark of how much a game effects your life.. if reality starts to blur, that's when you know it's more than a game.

    1. Re:Battlefield 1942 by coolgeek · · Score: 1

      I get distorted reality from Battlefield in that when I see some jackass who doesn't know how to drive their SUV, I visulaize myself tossing a couple of grenades under their urban tank and then imagine it exploding like a vehicle in Battlefield. I chuckle, then go along my merry way.

      --

      cat /dev/null >sig
  357. Dark Forces by cowboy_ein · · Score: 0

    Dark Forces was the first game that REALLY got me into FPS. I dunno what it was about it, it was just so great.

  358. Dungeons of Daggorath by Michael+Spencer+Jr. · · Score: 1

    I had a TRS-80 Color Computer 2 back in 1985. Some months later, my parents bought Dungeons of Daggorath for themselves to play.

    That game had *atmosphere* -- it was really frightening. The game was a first-person perspective dungeon crawl. Monsters each had their own distinctive sounds, and the sounds were louder or quieter depending on how far away the monsters were. Besides the monsters and your own actions, the only other sound in the game was your character's heartbeat. There were no visible statistics or numbers -- just the speed of your beating heart. Move too quickly, carry too much while running, or get hit too many times, and your heart would beat faster and faster until you fainted or died.

    The graphics were crude but effective. The player's viewpoint could only be one of the four cardinal directions. You had to type a command, like "T R" (meaning "TURN RIGHT") and you would shift your viewpoint 90 degrees to the right. Monsters were flat line-art, and the dungeon was made of cells, featureless and uniform. Your character carried a torch, and the game would show dimmer light by drawing lines with fewer and fewer dots.

    When you fainted, the screen faded out to black, each line getting dimmer and dimmer until it was only two or three dots, then nothing at all...and you had to listen to the monsters around you moving, wondering if they're going to finish you off before you wake up. If you wake up, the world fades back in, and you're left with a rapid heartbeat and a slim chance of survival if creatures are around. Overexert yourself in your desperation to get away and you might faint again. You have to stumble through the maze, looking for a dead end, hoping the monsters won't find you.

    Most players had to use the audio tape based save and load feature, because completing all five levels of the game could take several hours. If you took the passive approach, sitting and waiting near a pile of unneeded swords and dead torches, you might find yourself waiting for 5 or 10 minutes for that one remaining powerful monster to find you -- waiting, listening to your own heartbeat, listening for creature sounds, trying to tell creatures apart and gauge their distance.

    I think many people who had a chance to try the game were put off by the text-based interface, which required players to memorize commands and abbreviations, and learn how to type certain frequently-used combat commands very quickly. (When I was 10 years old I couldn't touchtype, but I could type "A L ", meaning "ATTACK LEFT", about five times in a second. The ATTACK LEFT command attacked whatever creature was in the same cell as you with whatever was in your left hand.)

    If you're interested, search Google for Dungeons of Daggorath. There's even a PC port out there -- the timing is somewhat similar to the original, but not quite the same as the game would be on real hardware.

    http://www.google.com/search?hl=en&ie=UTF-8&oe=UTF -8&q=dungeons+of+daggorath&btnG=Google+Sea rch

    --Michael Spencer
    spam@mspencer.net

  359. Skeletons in Thief by JonathanF · · Score: 1

    Gah, I remember those skeleton Hammerites in Thief as being some of the scariest enemies in any game I've played. It's not just the way they look (which isn't exactly calm-inducing), it's the fact that they run up to you at amazing speed and don't make much noise besides their cackling. They were a good excuse to keep the fire arrows ready at all times.

  360. Out Of This World by juventasone · · Score: 1

    I can't believe no one has mentioned this game!! The title says it all. It was just unlike anything ever done before--very dark, very immersive. If you don't believe me, check out the reviews on Moby Games.

    1. Re:Out Of This World by mink · · Score: 1

      Was OotW related to Flashback?
      Anyone remember Eternam?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  361. Custer's Revenge by jimae78 · · Score: 1

    I cry when I think of the arrow-dodging, native-romping memories of old...will things ever be the same again?

    --
    life is a game of musical chairs
    1. Re:Custer's Revenge by bri_n33 · · Score: 1

      that game rocks!

  362. Re:Best tetris game by incom · · Score: 1

    http://www.dddgames.com/saba/

    --
    True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
  363. AVP! by g00bd0g · · Score: 1

    Alien Vs. Predator was without a doubt the scariest game I ever played. Walking around in these dark tunnels with the scanner going, beep.... beep... beep.. beep. AAHHH as an alien drops from the ceiling and bites your head off.

  364. Creatures by vadim_t · · Score: 1

    It's an "artificial life" game, you have to take care of your virtual creatures, feed them, teach them and you can mess with their genetics too. Several years ago I got it, and was hooked. I'm still very attached to it, all my online friends come from the creatures online community. It's a fun game to play, and if you get tired of that you can make stuff for it, or new species of creatures. I made two tools for it several years ago.

    Recently the company that made it died due to bad management. I'm not sure exactly why but I suddenly decided to reverse-engineer the docking station protocol and write a server for it. Which is what I'm currently doing in my free time.

    Currently all the official sites are down, but there are still many fan sites around.

  365. DOOM2 made me the geek I am today by Anonymous Coward · · Score: 0

    DOOM and DOOM2 especially made me the computer geek I am today.

    Remember how modifiable they were? How you could create maps so easily for them? I spent MANY hours creating DOOM2 maps, and getting into the DOOM'ing scene at the time still meant calling up BBS's and hooking up with other geeks.

    If it weren't for John Carmack, I would probably be a Poli. Sci. major instead of CS... No joke.

  366. Resident Evil 2 by GospelHead821 · · Score: 1

    No game, not even other games in the series, have scared me quite as effectively as Resident Evil 2. When you first encounter Lickers, the one that skitters by the window puts you on edge. Then, in perfect form, just as you begin to forget about what you saw, you encounter this hideous, blood-drooling beast. And later, the scene in the interrogation/obersvation room...terrifying. Even knowing what's coming, I have to psysche myself up to do that room. After playing this game for the first time, I damn near killed my cat, when it leapt onto my bed. I thought the lickers were coming to eat my head!

    --
    Virtue finds and chooses the mean.
    Aristotle, Ethica Nichomachea
  367. "GUTEN TAG" I second that by Infinity+Salad · · Score: 1

    I fondly remember wasting my weekends away in my buddy's garage playing Wolf 3D. Some scary sounds coming out of the 'Disney Sound Source' he was pushing his audio through...Not to mention there is nothing quite as frightening as someone coming up behind you at school and yelling 'SPIAN!' (sorry for the phonetic German).

  368. I must agree by Drummer_Dan · · Score: 1

    The music, the enviornments, and the brothers were all very frightening about that game. But looking back, I think the most frightening thing was the fact that there was wasn't anyone to talk to on the island. Instead you had to read those damn books with the fuzy movies with the crazy brothers in em. Scary, expecially when the got pissed. Oh yeah, and the drugs found in the brother's rooms scared me too because I was like 9 at the time.

    --
    -- When all else fails, read the instructions --
  369. Fatal Frame on PS2 by Ghetto_D · · Score: 1

    Fatal Frame was probably the scariest game I've played. I was afraid to walk to my car from my friend's basement after playing it. The sound effects and eerie music were put together flawlessly. If i ever see a girl in a white kimono, you can bet you'll see me running the other way

  370. BRAVO! by Anonymous Coward · · Score: 0

    Well played, AC, well played.

  371. Marathon. by Have+Blue · · Score: 4, Insightful

    For showing that a game can have a more complex plot than "There are 5 billion demons trying to kill you". There's more going on in those games than a lot of novels.

    1. Re:Marathon. by Slurpee · · Score: 2, Interesting

      yep...Marathon is a biggie.

      Can't remember which one in particular...but I do remember being scared silly when playing it in a darkened room with stereo up loud.

    2. Re:Marathon. by dsandler · · Score: 2, Interesting
      Agreed wholeheartedly. And yet, for what it's worth, Marathon was perhaps the best "5 billion demons" game of its time. The guys at Bungie obviously had a real sensitivity toward story, atmosphere, and gameplay mechanics (the Holy Trinity of FPS games).

      The 2.5-d environment (you could look up and down) helped hone my mouselook skills early (forever cementing my flying-attack deathmatch tendencies). The weapons were fun (being cribbed from Aliens didn't reduce the effectiveness of the grenade/machine gun -- and you just gotta love the splash damage on the SPNKR). The story was intriguing, and creepy, and complex. The levels were, uh, intriguing, and creepy, and complex.

      And the burning-BOB sound-effect will stay with me forever. "Yaaarrrrghhhh!"

    3. Re:Marathon. by VirtualWolf · · Score: 2, Interesting

      Agreed 150%. The Marathon trilogy would probably be my all-time favourite games. The plot in them is absolutely top-notch.

      And the start of the second level of Marathon Evil (3rd-party scenario -- highly recommended if you haven't played it) FREAKED me out like nothing else. It's pretty well pitch-black, you turn a corner, and there's this extremely loud and very ferocious growling sound and a huge thing with glowing eyes, huge claws, and spiky bits everywhere leaps out at you. It scared me so much I jerked the mouse and ended up looking at like the floor or something...nearly got me killed. :) There were several other moments like that, but not nearly that bad. :)

    4. Re:Marathon. by Have+Blue · · Score: 1

      Evil was a walk in the park compared to RED :)

    5. Re:Marathon. by Anonymous Coward · · Score: 0

      I think another thing that Marathon deserves credit for are the ambient sounds. At the time, the ambiance created by the sounds was outstanding... and particularly good in Marathon 2.

      I always loved the sounds of the loons in the outdoor maps, and the funky organic sounds of the pumping station maps with the water...

      Games can also inspire artists; I found the art by Craig Mullins very beautiful. http://digitalart.org/artwork.php?ID=126&action=Vi ewArtwork

      -Jeff

    6. Re:Marathon. by gr · · Score: 1
      For showing that a game can have a more complex plot than "There are 5 billion demons trying to kill you". There's more going on in those games than a lot of novels.
      Ditto, with two additional points.

      First, the one-player missions successfully produce a sci-fi feeling, like that in a (cinematographically good, not necessarily overall good) sci-fi movie (Aliens, 2001, The Matrix). This isn't through imitation of special effects, it's through a whole variety of stimulus that affects the mood (layout of maps, background music, what's actually on the screen, the apparent--though obviously lacking once you get to know the game--intelligence of enemies).

      Second, the multi-player combat carried balanced weapons I've only seen replicated in the original Unreal (UT and beyond threw the balance way out of whack, much to the detriment of actual fun for all those playing the game) and maybe in Bungie's own Halo (haven't played it networked much; it's a touch more difficult to scrape together multiple Xboxes than it is multiple Macs). Halo's pretty good on the "I'm really in a sci-fi movie" front too. Too bad it falls flat on its face on your original (and, for many people, more important point). Not because it doesn't try, but because it's so obviously trying, rather than just doing.
      --
      Do you have a /. uid shorter than five digits? No? Then piss off.
    7. Re:Marathon. by wezelboy · · Score: 1

      Marathon is probably the single most important, innovative FPS ever made. Roughly the contemporary of Doom, its engine, story, level design, and art far exceeded iD's offering. For a while, it made the Mac the best gaming platform out there. Any Doom player that sat down at a Mac for 10 minutes of Marathon deathmatch was suddenly faced with two grim realities- that doom royally sucked in comparison to this, and that they were going to have to come up with a lot of cash to buy a Mac. Quake definitely raised the bar as far as engines were concerned, but Marathon could more than hold it's own in the other aspects against it. Marathon had such a profound effect on me that when I was playing Halo, on the level with the downed dropship on the beach, when I found the crate labelled SPNKR in the wreckage, I suddenly found that I had tears in my eyes.

  372. Turd Nuk'em in 3-D ppppppuuuuuu! by Anonymous Coward · · Score: 0
    .

    Turd Nuk'em in 3-D ppppppuuuuuu! Great game. Had to cheat to get anywhere, and then the stink was gone. Damn Octupus's Garden.

    .

  373. street fighter II by MattW · · Score: 1

    I'd have to go with Street Fighter II and its sequels, up to Super Street Fighter II: Turbo. That series just got better, between those two releases, if you ask me, with the sole exception being the SF2: Hyper Fighting, which was Turbo done wrong.

    It seems like I made half my friends playing this game. One of my best friends and I met playing that game, and more than 10 years laters, we're still very close. I met a roommate in college (we went on to pay for school running a business selling magic cards).

    It's funny how games bring people together. I was an avid player of the Carrion Fields MUD, also, and while it didn't necessarily change ME all that much, it did change several people I came in contact with, because they met me there. Two people I met playing that MUD who later went on to start Avendar with me I later recruited to work with me at Exodus, long before it was devoured by C&W. (One of them subsequently recruited a fourth mudder, too) Since neither was part of the industry to begin with (one was doing post-graduate math, the other a substitute teacher in Alaska), and yet both remain gainfully employed in IT to this day (it's been around 4-6 years now since I got them to sign up).

  374. sanitarium by Omestes · · Score: 1

    Yes it was a cheesy, now unheard of, adventure game. But at the time it really creeped me out. I still think it had the most sureal atmosphere of any game, even. Especially "Mother", and her "ISOLENT MEAT! YOU LACK STRUCTURE" speech.

    Though a close runner up is the first Diablo, any game that large a time-sink must have some influence.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
    1. Re:sanitarium by philgross · · Score: 1

      I was wondering if anyone else would list this one. I bought it super cheap a couple of years ago after reading something about it online. It was the first game I thought of when I saw the title of this thread. Creepy, but with a deep story.

    2. Re:sanitarium by mink · · Score: 1

      More then creepy.
      Downright distrubing.
      But the story was worth it.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  375. The 7th Guest by JustRNR500 · · Score: 2, Insightful

    I remember playing this game at my friends house on his philips cd-i. It was a dark and stormy October night (naturally), and I remember seeing those hands pop out of the painting the first time, and not being able to sleep that night for hours upon hours. This wasn't helped by the fact that my parents have a still life painting very similar to the one in the game. Still creeps me out

  376. Thief, definately... by Ack_OZ · · Score: 1

    now THAT was a creepy game... I think it had a lot to do with the fact that you NEEDED to sneak around to survive... & they played the atmosphere for all it was worth

  377. I FOUND IT by Anonymous Coward · · Score: 0

    I'm replying to my own post. I found the game I am talking about. Go here http://www.miconexion.com/ftp/pub2/cd7/dos/war/00_ index.htm and download gtnm.zip. It really is the one I had a long time ago on my XT computer. It is also exactly as I remember it. Oh, and it works in Win2k as well, since the game doesn't even have sound in the first place.

    1. Re:I FOUND IT by Col.+Panic · · Score: 1
      yikes - from the instructions:

      The purpose of this game is to kill a maximum number of people. You may choose to play either for the US or the USSR and the computer will play for the other side. You are supposed to launch Inter-Continental Ballistic Missiles (ICBMs) at your opponent, who will respond in kind. You can intercept the incoming missiles by launcing Anti-Ballistic Missiles (ABMs). Sometimes ICBMs malfunction and detonate in the atmosphere of veer off course into other countries. Your score is the total number of people killed by the missiles, irrespective of nationality. If you play the US, you can choose to have the Strategic Defence Initiative (SDI) present. It will destroy or deflect incoming Russian missiles and lower your score.
  378. "Affected" in a different sense by JonathanF · · Score: 1

    You want a game that affected me in a literal sense? Descent! It's the only 3D game where I actually started to feel sick from disorientation.

    Thankfully, I eventually got over it... by playing Descent over and over again. :)

  379. dreamweb by Anonymous Coward · · Score: 0

    dreamweb : simply best cyberpunk adventure game ever.

    incredible details (you could click on a small pea on the dirty floor of your bedroom and still have a few lines longs description about it), great scenario, spooky atmosphere and an absolutely awesome music.

    never played anything like that again...

  380. Metroid by two-na · · Score: 1

    Metroid, baby. That marks the end to all good games. Metroid was about the beginning of a new type of exploration. Free reign over the entire map, you had. Programmed role-playing games are the only CRPGs you will get if you do go down that road.

  381. Did no one here place AvP?? by tigerknight · · Score: 1

    I've seen a couple mentions of X-COM, which was great. The first game was fantastic, second game was a flop, apocalypse was moderate, and now there's an fps out that I am not even going to try.

    But the best game that left it's mark on me was the first AvP. The box came with a label that said 'the game so scary we give you a free pair of underwear!' and they weren't kidding.

    Marine campaign, lights out, surround sound, facehugger. NEVER AGAIN. [chuckle]

  382. Re:Grim Fandango? me too! by El+Panda+Grande · · Score: 1

    I was wondering when somebody was going to mention this. GF was the last of the great games that told stories, the ol' adventure games. I will never know why people stopped making them. Personally, I also was a bit moved by the Neverhood, although I'm not really sure why. Also, Gaberial Night also excelled at telling a story, and I didn't shake it for a while

  383. Journey Escape by writermike · · Score: 1

    That turned me off video games forever.

    --
    If Nalgene water bottles are outlawed, only outlaws will have Nalgene water bottles.
    1. Re:Journey Escape by Shrubber · · Score: 1

      I was afraid I was the only person who ever had the misfortune of playing Journey Escape on the Atari 2600. No one I ever mention it to has ever heard of it, never mind played it. I'll never get the, "Shifty Eyed Promoters" out of my mind forever. The worst part is I played it, a lot. It was the only came besides, "Combat" I had at one point.

    2. Re:Journey Escape by Lieutenant_Dan · · Score: 1

      The worst part is I played it, a lot. It was the only came besides, "Combat" I had at one point.

      That would have scarred me for life. I owned the cartridge as well (bought it used) and I only "played" it once.

      --
      Wearing pants should always be optional.
  384. Interstate 76 by Zaphod-AVA · · Score: 1

    This game was pretty amazing for it's time. It was designed as a 3-D game, but produced (just) before the standardization in graphics card technology.

    It's use of game engine cinematics was a pretty new concept at the time, and very well done.

    Gameplay itself was a blast, and the online community that grew from the game was small but robust. Some folks even adapted the old Car Wars rules so you could play division duels balanced with a pricelist.

    The original soundtrack was stunning, and I still listen to it to this day. The project was called Bullmark, and was led by Arion Salazar. He used to have the tracks up on his website, but they don't appear to be there anymore.

    Sadly, Activision pretty much killed the franchise with poor support, and a half baked sequel.

    In my opinion there have only been two car combat games of this caliber, the other was the original Autoduel by Origin Systems back in The Day(tm).

    I have high hopes for the massively multiplayer one being constructed by Netdevil, which has some ties to Destination Games, the new project by Richard Garriot. Time will tell.

    -Zaphod

    1. Re:Interstate 76 by Vesuvius_2 · · Score: 1

      I76 kicked some major ass, the add on was pretty good too (nitro pack) but I82 was shit.

  385. Fatal Frame by codeMunky · · Score: 1

    Has anyone ever played Fatal Frame for the PS2? I just started playing it about 3 weeks ago and am thoroughly addicted to it. I have never played a game that has thoroughly creeped me out before. But now I have. Living alone, I have a tendency to play this game with all the lights out late at night. Maybe that's why I have this constant spine tingling and I have had decent night's sleep since I bought the game!!! Check it out...It'll scare the bejesus out of you!!

  386. Who the is Kristian Wilson anyway? by Anonymous Coward · · Score: 0

    Does this person even exist?

  387. Subspace / Continuum by Anonymous Coward · · Score: 0

    "The Most Addictive Game Ever (tm)"

    Only reason it hasn't been posted is because everyone who's ever played it is still playing it, no time to read /. I'm playing it now, and typing this with my feet. So yes, it has had a profound effect upon my feet.

  388. InfoCom games by NTT · · Score: 1

    I had one particular game from InfoCom that was the first on I played constantly. Cant remember the name tho. One point was a path with "an inpentratable forest" and a house with a black cat. Somewhere in there was a witch in a castle. Anybody know the name?
    Thanks...

  389. Sanitarium by tredman · · Score: 1

    There was a game that came out a while back that I picked up on a bargain aisle somewhere called Sanitarium. It was a sleeper title that got some really good reviews, but didn't do too well at the stores. It harkened back to the good ol' time when games actually had story lines and made you think, but also had the eye candy to go along with it.

    It was definitely one of those games that you didn't want to play in a dark room with headphones on. Voice of experience talking here.

    I think the claw marks are still in our old apartment's ceiling from when my wife came up behind me and tapped me on the shoulder.

    --
    Behold, the power of fleas...
  390. SUPAPLEX! by arcanumas · · Score: 1
    Many may not know this game but it REALLY affected me. It is called supaplex (i've been told it is like boulderdash?) and not only did it make my fingers move faster than ligthing but kept me company in my sleep with nightmares of scissors (some of the enemys) hunting me.
    Seeing the movie Tron around that time did not help at all... :)

    I also remember playing Larry 1 and thinking .. when i grow up i won't be like this guy...

    --
    Slashdot Sig. version 0.1alpha. Use at your own risk.
  391. Omikron? by MikeFM · · Score: 1

    Omikron is okay but it doesn't seem to draw me in like Final Fantasy and similar games. To a large part I think it's because the fonts are terribly hard to read for me. I don't know if it's just me or my tv or what but half the time I can't tell what they have written.

    I think if the fonts worked better the other problems wouldn't matter to me. The game looks and sounds good and has a lot of interesting things you can see and do. It takes more mental work IMO than most games and I think I like that. It's easy to screw up though. :)

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  392. Re:Doom, multiplayer++ by thelen · · Score: 1

    I recall distinctly the first time I saw Doom was early in my college days when some guys were playing in the computer lab. Upon seeing my slack jaw one of them commented that they might have found a new player.

    The best thing was that one of my roommates worked in the lab, and so many a night were burned away playing after hours 4-man deathmatch, or better, downloading .wad files for new maps. I remember one firefight against a Cyberdemon that had all four of us in close proximity just hurling everything we had at this thing when a comrade stepped in my line of fire and suddenly we were all toast. "AWRRIGHT, WHO FIRED THE ROCKET?!?" :^0

  393. Little Nemo for the NES by TheArmageddonMan · · Score: 1

    and simply because the intro music still makes my eyes water. When I think about console games, it's allways the soundtracks that stand out. Streets of Rage 1, anybody? Or for that matter, Revenge of Shinboi, stage 1. Damn...time for some Gens.

    --
    I never got laid back in gradeschool, but now that my plates full, these ladies ain't actin' so hatefull..
  394. Zork, without a doubt by kamikazichaser · · Score: 2, Funny

    I mean, be honest, does anyone here want to meet a grue? It may have just been text, but it surely changed my life.

  395. Silent Hill 2, GTA3:VC, FFX, MGS, Half-Life by Kones · · Score: 0

    ALl the above were able to somehow transport me from my cushy recliner to the mind of whatever character was playing, so much so that hours upon hours would simply fly by. I'd oftne start playing in the morning and find myself stopping after dark. (Granted I wouldn't do this too often because of the couch-potatoed-ness of it, but every once in a while) When a game can lose you in its characters, story or atmosphere, I am very impressed. Ico, a very underrated game, gives a similar feel but doesn't quite make the most memorable list. Maybe the sequel will.

    --
    Wouldn't you like to be a pepper, too?
  396. What about Tetris? by MightyYar · · Score: 1

    I can't be the only one that's had Tetris dreams...

    --
    W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  397. Rescue on Fractalus by Anonymous Coward · · Score: 0

    It used to scare the crap out of me when you would land to rescue a pilot, and an alien impersonating a pilot would leap up in front of your windshield and start banging through the glass.

  398. I cried at the end of disc 1 by pr0ntab · · Score: 0, Offtopic

    n\t

    --
    Fuck Beta. Fuck Dice
  399. Not YET by SharpFang · · Score: 2, Insightful

    There was no game that would really AFFECT me yet. There were ones that scared the shit out of me (Behind Jaggi Lines in the "Boo!" way and Feud in the "Creepy" way), there were ones that impressed me deeply (FF7, Amberstar), there were some I had emotional relationship with (AvP, Space Hulk) - but none really changed me.

    Morrowind is NOT YET it. But if there is ever a game that would affect me, it will be along these lines. What's needed:

    1) Complete freedom.
    2) Detailed world
    3) Amazing plotline
    4) Original, pretty, impressive art design
    5) Beautiful music, quality audio.
    6) Realistic feeling
    7) Flawless engine.

    Morrowind lacks the last two. Nobody sits. There's no children. People stand or walk around all day and night. Dialogues repeat. There are gfx glitches. The gfx is very pretty but "not there yet". And damn thing crashes for no reason, you get stuck in walls, you scroll through miles of inventory, etc, etc. This game came short of being perfect - but it has a bit too many small glitches to get there.

    And I'm still waiting for computers to get good enough to run smoothly games that would look like the "Mother Nature" part from 3DMark.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  400. The 'anecdote' test. by vjzuylen · · Score: 2, Insightful

    I believe true classics are usually the games that leave you with great anecdotes once you've finished playing them. Things that you enthusiastically tell to your friends, even though they probably have no idea what you're talking about.

    Having said that, one of the most intense moments I ever experienced wasn't with an 'officially' sanctioned classic - it was the PC version of Aliens Versus Predator. I remember it like it was yesterday...

    [cue harp music/wavy video effect]

    I'd gotten really far in that level where you encounter the Predator in the hangar bay. The savegame patch hadn't come out yet and I was down to my last 40 bullets, plus two grenades. It had taken me five tries to get this far, so needless to say I was a little on edge. As I rounded the corner into another half-lit corridor, I spotted two xenomorphs clinging to the ceiling. I was about to dispatch them with my autorifle when suddenly, an enormous Praetorian appeared at the end of the corridor, racing towards me. Almost simultaneously my motion detector went haywire, and I heard a cacophony of screeching, snarling noises coming from behind me. I was trapped! Desperation crept over me as I dashed towards the oncoming Praetorian, emptying the remaining rounds into its head while firing a grenade at the xenomorphs on the ceiling. The explosion splattered their acidic remains all over me as I ran past the dazed Praetorian, but I couldn't afford to slow down - the pursuing xenomorphs were almost on top of me! I raced towards the end of the corridor and into the hangar bay, frantically hitting the door switch to the right in the hope that it might contain the xenomorphs. Through the combined miracles of technology and reinforced steel, it did. I was safe--

    But that's when I saw it.

    Just above the door switch, and moving towards my head, was something that made my skin crawl: a triangle of little red dots. Laser guidance dots. There was a bright flash as I jumped away from the switch, and in that instant I could see the hangar bay very clearly: test rockets everywhere, the ghostly silhouette of a predator moving among them, and in the back... two deactivated sentry guns. My only chance! I fired my last grenade into the rocket closest to the predator, causing a huge explosion that short-circuited his optic camouflage. At the same time, I ran for the sentry guns at the other side of the hangar, hoping the predator would be too disoriented to respond. As it turned out, he had other things on his mind - like the seemingly endless flood of xenomorphs pouring through the ceiling hatches and bay doors. I could hear the clicking, scratching sound of their nails on the metal floors, I heard the Predator scream with rage, I reached the first sentrygun, hit the activation switch, ran towards the other--

    And then it was all over.

    As the first sentry gun roared to life, it started firing indiscriminately into the writhing mass of xenomorphs on top of the predator. Bullets struck the remaining rockets, causing a chain of explosions that seemed to last an eternity. The surviving xenomorphs lunged at my hiding place behind the sentry gun, but they were caught in mid-air by a hail of bulletfire so intense it almost seemed to keep them suspended as it ripped them apart. Then everything fell silent.

    I looked around, looked at my motion detector. Nothing. Shrapnel and alien remains were all that was left of the hangar bay. My heart was racing and my ears were ringing, but I had survived. With three percent health and no ammo left, I prepared for the second half of the mission...

    [cue harp music/wavy video effect again]

    See what I mean? My memory may have colored in some details here and there, but even so, you still have no idea what I'm talking about!

    --

    Hee-hee. Dying tickles!
    1. Re:The 'anecdote' test. by Anonymous Coward · · Score: 0

      That was beautiful man! I DO know what you are talking about!

  401. Spider and Web, too by Anonymous Coward · · Score: 0

    Andrew Plotkin's Spider and Web (site seems to be down, currently) had that duct-searching effect on me. Great game.

  402. Two words: Codename Iceman... or one word: Hugo. by pOs*x · · Score: 1

    It's scary to think that at some point the developer's thinking process involved the following:

    You know, we could revolutionize gaming if we found a way to combine:
    1. The dorky virtual-bedroom-romps of Leisure Suit Larry.
    2. The horribly linear goal-to-goal fulfillment of Police Quest.
    3. SUBMARINE DRIVIN!

    Then of course, there is Hugo, and his plenary of misadventures.

    Hugo's House of Horrors defies all logic by the fact that it is HUGO'S VERY OWN HOUSE, so I don't see why he'd find it all that horrifying, or for that matter, why he'd let death-causing traps/creatures into his home in the first place.

    Hugo 2: Whodunit? is a "murder mystery", and by "murder mystery", I mean an entirely linear adventure game with no real mystery, since after the first time you get it, it pretty much is solved.

    Hugo 3: Jungle of Doom is, well, I have no clue. I think they made a 3D version.

    Now to the point; how these games affected me. After raping my life of many precious years, and replacing them with a confused, frustrated soul that only knows how to hate adventure games, a decade later I've rediscovered Iceman and Hugo. After plugging away at them for the past month, I have made no greater progress then I did ten years ago. Of course, I don't think Gamefaqs was around then. *click*

  403. For me it was Defender by coolgeek · · Score: 1

    When the brand new Defender machine showed up at the arcade where I used to play hookey in the 8th grade, I remember thinking "man I want to make something cool like this". Shortly after that, I started to pursue computer programming, studying Basic then C in the computer lab before and after school, and while cutting classes throughout the day. I never got involved in video game programming, but I have earned my living (continuously, I might add) as a programmer for the past twenty years.

    --

    cat /dev/null >sig
  404. VII? Hard not to mate. by Second_Derivative · · Score: 0, Offtopic

    n/t too

  405. MUD by Kingpin · · Score: 3, Insightful


    Oh man.. I wish I'd never tried. I managed to get my degree, but I've also seen multiple friends drop out because of simple text based MUDs.

    Oh yeah, and Nurse Edna in Maniac Mansion literally made me yell out loud in panic the very first time I encountered her in the kitchen. What a great game :)

    --
    Unable to read configuration file '/bigassraid/htdig//conf/14229.conf'
    Geocrawler error message.
  406. Dungeon Master by Anonymous Coward · · Score: 0

    Atari ST

    Lived it, breathed it, mapped it, completed it.

    Took a year of my life. Without question the best computer game on one floppy that ever existed.

  407. Microsoft Flight Simulator 2 by CracktownHts · · Score: 1
    I used to play this when I was a kid on my dad's IBM PC with a Hercules Monochrome display. I became a 6 year old airplane nerd as a result, and I still remember the frustration of trying to explain the function of "flaps" to airplane-illiterate adults who thought I was talking childish nonsense.

    Of all the fancy FPSs and action games out there, I still prefer to chill out with a good flight sim. If I feel like blowing stuff up, I can do it in IL2 Sturmovik.

  408. Virtual Girl 2 by trotski · · Score: 1

    mmmmmm..... blocky 256 color 640X480 pr0n.

    --

    "Entropy is the bad-guy, and he is everywhere"
  409. MechWarrior II by Mr.Happy3050 · · Score: 1

    The game that has affected me the most has to be MechWarrior II. I had just gotten my first realy computer (the old Apple IIe does not count) and Mech 2 just came out. I played that game on instant action so many times, well, ... I played it an awful lot. (I was able to use a 20-ton Firefly and beat 3 100-tonners. sick) That single game basically made me a computer gamer.

    Half-Life I've played a lot of, but mainly in the form of Counter-Strike.

    Of course a game that total has sucked me in (where I loose all track of time) has to be Europa Universalis. (I always say just one more year, and then the damn English or Spanish end up attacking me. Grr.)

    --
    "All great truths begin as blasphemies." -George Bernard Shaw
  410. Taipan by dubbayu_d_40 · · Score: 1
    Who remembers that one?

    The trick to win was to repay the pirate/gangster/loan shark more money than owed and you earned at his interest rate...

    1. Re:Taipan by yndrd · · Score: 1

      I do indeed remember that one. I have an Apple emulator just to play it. The simplicity of that game makes it infinitely playable.

      "Bad joss, Taipan! The authorities have seized your opium cargo!"

    2. Re:Taipan by dubbayu_d_40 · · Score: 1

      Please please email the game to me!!!! anh at XL2 dot net

    3. Re:Taipan by Anonymous Coward · · Score: 0

      LOL I remember that game.

      As I recall, it stopped being fun when I had 10E13 money and even if I spend all I could every turn I was still making billions.

      Cool game tho, ahhh those were the days.

    4. Re:Taipan by Anonymous Coward · · Score: 0

      I remember how you could pay back the moneyleander extra, and earn 10% on your "debt" each turn. Nothing quite like seeing your worldly assets in scientific notation!

    5. Re:Taipan by Anonymous Coward · · Score: 0

      Man, I remember playing this for hours during middle school...the key was to repay more than you owed.

      I think my record was something along the lines of 2.84 QUADRILLION dollers owed to me...and i only stopped b/c I was late for French class.

      Can anyone please let me know where I can find this game?

    6. Re:Taipan by dubbayu_d_40 · · Score: 1

      http://www.classicgaming.com/vault/roms/appleiirom s.Taipan33417.shtml

    7. Re:Taipan by dubbayu_d_40 · · Score: 1

      apple emulator: http://radiovibrations.com/software/apple252.zip

    8. Re:Taipan by dubbayu_d_40 · · Score: 1
      found it all:

      emulator: http://radiovibrations.com/software/apple252.zip

      game: http://www.classicgaming.com/vault/roms/appleiirom s.Taipan33417.shtml

  411. Quake multiplayer & the need for a grappling h by altek · · Score: 1

    When Quake multiplayer came out I was ridiculously addicted. I was about 16 at the time, therefore in high school and had no real obligations. I remember many many nights of playing CTF online with a modem (and of course cursing the very few LPB's who had broadband) until the wee hours of the morning.

    Probably somewhat due to sleep deprivation, but still an effect of the game, I would hear quake sound effects around me all the time. I always thought I'd heard someone grapple to the ceiling above me or jump into water nearby, etc. I can remember all the times I just subconciously thought about switching to rocket launcher, etc and blasting whatever (whomever) it was that was pissing me off, or just for good clean fun.

    And then there was the grappling hook... I can't count the number of times I just thought I could or wanted to use it in real life, just subconciously, where you think it and a few seconds later you realize that in the game of RL there is no grappling hook mod! Dammit!

    --
    THE MAGIC WORDS ARE SQUEAMISH OSSIFRAGE
  412. Virtual Sex by Anonymous Coward · · Score: 0

    With Jenna Jamason

    and way back when... Leisure Suit Larry

  413. Abuse by timmy_o_tool · · Score: 1

    I would have to say Abuse for Dos...

  414. Star Control II by Squiffy · · Score: 1

    I compare every adventure game I see to Star Control II. It was hands down the best game I've ever played. Funny, spooky, sometimes profound, and set in a really huge game universe. The music was great (quality was fantastic for the day). There will never be another Star Control II. Go out and buy a cheap old 486 and put DOS 5 on it. It's worth it just to play this game.

  415. True Final Fantasy Nerd by Chief+Engineer · · Score: 3, Insightful

    I have always been a huge fan of the Final Fantasy games. When a new one comes out it usually completely consumes my life until I beat it. The best one, in my opinion, is Final Fantasy 7. The story line is amazing, and at one point I actually jumped off the couch and screamed "NOO!!" Anyone who hasn't played a Final Fantasy game doesn't know what their missing.

  416. Bards Tale by Anonymous Coward · · Score: 0

    The Bards Tale on my Commodore 64. No game has ever moved me the way it did.

  417. Any text adventure by archnerd · · Score: 1

    So far, the one that's done the best job messing with my mind is Shade, by Andrew Plotnik.

  418. Yeah. by eddy · · Score: 1

    How sad, 600+ posts and you're the only one [that I can see] mentioning PS:T?

    PS:T is a kick in the butt of the it's about non-linearity and Games aren't about story crowds.

    The magic is where story and freedom meets.

    --
    Belief is the currency of delusion.
    1. Re:Yeah. by Rib+Feast · · Score: 1

      PS:T was simply awesome, I'm yet to complete it, maybe I'll go back to it. That, the marathon series and quake for me were the most memorable. I recall seeing quake at a PC convention, watching this guy playing with a nailgun and looking all over the place, like a world inside the screen.

      Cool stuff!

  419. Xenogears by Baron_911 · · Score: 1

    As far as affecting me the most, Xenogears tops the chart. The story in that game is so complex and crazy. It was definatly one of the first games I REALLY got into, and definatly affected some of my outlooks on life. Xenosaga is pretty sweet too :).

    --
    Polaroid. See what develops!!
    1. Re:Xenogears by bri_n33 · · Score: 1

      Xenogears has probably the best story EVER (including all forms of media)

  420. absolutely by jimae78 · · Score: 1

    My favorite game ever, I admit to sobbing when I finally reached the Mana tree and the sprite says, "look how far we've come..." Best music in a videogame ever.

    --
    life is a game of musical chairs
  421. Master Of Orion... by Infamous+Coward · · Score: 1

    ...and by Master Of Orion, I mean the (somewhat) old-school original.

    MOO made me understand what it might be like to have a drug addiction. I finally had to quit it "cold turkey" after too many marathon sessions that completely unplugged me from the rest of my life. I had "flash backs" for years, where I would reminisce about sending a task force of ships against my enemy's empire while holding the line against his attacks on mine. I was so into the game that I felt guilty sometimes about the "millions of people" I had "massacred" by dropping fusion bombs on their planets. So weird in retrospect.

    I think what really made the game irresistible was the mixture of combat strategy and ship design strategy. You would design ships and build battle plans for "years", and then watch it all come together.

    Changed my life? Yep: I quit strategy games for ever, because I felt I couldn't trust myself with them after the MOO addiction...

    --
    Your accusation of thoughtcrime is based solely on doublethink...
    1. Re:Master Of Orion... by Anonymous Coward · · Score: 0

      Holy shit dude, I feel your pain!

      Seriously, if there was ever a MOO Anonymous I'd probably see you there. I once spent 20 hours straight playing that game, I remember just casually noting time as it passed. I started at 10am and almost before I knew it it was 6am the next day. I know I had probably dozens of similar episodes.

      I remember playing that game as every race, to have some variety and to appreciate the nuances involved. I remember how cool it was to be stuck in a battle with a computer opponent (or two or three) who had me slightly outmatched and the thrill of turning the tide against them, which was usually quickly followed by a disappointment that the game would be over soon. Hell I used to play with empires when they got like that, send em tons of cash and any tech they needed, so they could build back up into a less laughable opponent.

      I remember bribing one race to attack another, because that other (usually the saakra) had blown up so quick they threatened to settle half the galaxy before I even contacted them. It usually worked too, their power base crumbled in a war because they spread too thin.

      All the nuances of that game (the original DOS/4GL version) were amazing, I guess you could call it the emergent behavior seen by all the systems acting together was quite a site to see. To this day no game has ever had me so jonesed out.

      MOO2 sucked, it was MOO for Windows with a few new toys and these rediculous huge ships that you were not SUPPOSED to be able to build a lot of but once you got ramped up it was no problem to have over 100 of them in a fleet, made for garbage combat.

      I hear mixed things about MOO3, never looked for it tho. I might download it someday if I'm bored enough.

  422. The Monkey Island series! by jeanjean83 · · Score: 1

    All four Monkey Island games have affected me a whole lot. I can't believe I'm the first to mention them, They are perfect in every way, and the way you get in the world that they bring you, no other game has ever even come close! In fact, a fifth Monkey Island game would be the only reason for me to install windows again.

  423. doom and quake by ashkar · · Score: 1

    There was nothing in the world like playing Doom or Doom II and suddenly hearing the piston powered, ground shaking steps of a cyber-demon. Those things will still make anyone desire a bullet to the head as an alternative to facing that scary bitch in the dark.

    When the Quake demo came out, there was nothing like it in the world. Downloaded over a 14.4 as soon as it came out on the net, I don't think I've been that frightened for so long ever in my life. It truly did usher in a new era.

  424. ultima ... ORIGINal sin. by the_REAL_sam · · Score: 1

    ah... back in the day. i was young, lonely. a woman offered me this APPLE 2plus. at first i didn't want it... but along came ORIGIN's ultima4 with it's ideas about KNOWLEDGE OF GOOD AND EVIL. man, i ate it up...ORIGINal sin.

    but seriously. remember, there was a guy in one of the towns who was seeking "salvation?" lol! he wasn't part of the game's quest. meanwhile, all these avatars and so on are looking for "enlightenment."

    enlightenment? what's that? becoming sinless? too late for me. salvation is the Lord in Heaven's forgiveness of sin. salvation comes from accepting the sacrifice of Jesus Christ.

    it seemed fascinating, when i was 12 years old... these ideas from origin. later in life, i look back and think about how a seed of deception was planted.

    --
    "Forgive us our trespasses, as we forgive those who trespass against us." -Jesus Christ The Lord's Prayer
  425. RPGs and shooters... by NeoSkandranon · · Score: 1

    DOOM. Kinda speaks for itself. First game i really played, no, really played.

    Then there was Crono Trigger and Secret of Evermore on the SNES. Those two RPGs rocked, immersive storyline, great graphics, and the MUSIC!!! Such atmosphere...

    Postal. THe first one. This effect was rather frigthening, and it made me give some serious thougth about how games effect people--at any rate i started to have increasingly violent dreams after I begin playing the game. After one particularly graphic one that involved someone i knew, i quit playing, and my dreams promptly went back to normal. Oddly enough the dreams incurred from playing FPS's were nowhere nearly as disturbing.

    --
    If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
  426. Some games NOT mentioned but effected me. by Pathway · · Score: 1

    Here are some games that effected me, but were not mentioned that much:

    1. Street Fighter II. There has yet to be a fighting game to revolutionize the genre since that one. There have been a whole bunch of games that were evolutionary from SF2, but none of them Revolutoinary. Honorable mention goes to Namco's Soul Blade/Calibur series.

    2. Space Wars. Countless hours of 1 on 1 combat had been spent with this game. The premis has been the cornerstone for the evolution of other games as well. Honorable Mention goes to Starcontrol 1 and 2.

    3. Warcraft II. First real perfection of what kind of game is Real Time Stratagy (Sometimes better labled as a Real Time Tactical), introduced myself and many others into massive 8 player games. Honorable Mention goes to Starcraft, Warcraft III.

    4. Counter-Strike. Yeah, I can see your eyes roll now. With the introduction of "One life per round" consepts, suddenly the "Meat Grinder" effect of previous FPS dissapears. It makes the list for making me value my life and role in team combat. Honorable mentions: Tom Clancy series, Tribes series.

    5. Sim City Classic. Teaching me to understand the development of any originazation, (Sim City's was a City, obviously) This game and it's spawn have made understanding of 'how things work' that much easier to consive. Honorable mention goes to: The Sim games (Sim Cities, Sim Life, Sim Farm, Sim Ant, Sim Tower, The Sims, etc...) Civilazation Series, (Civ 1, Civ 2, Civ 3, Colonization, etc.) and all the failed attempts: (Outpost, Master of Orion 3, etc.)

    6. The 7th Guest. Out of the horror genre, this game was the freakiest of them all. The first CD-Rom REQUIRED video game, it's spellbounding music, images, and puzzles hauntingly remain in my memory. "Old man Stauf had a house..." Honorable Mentions go to: The Afiraid of the Dark series, MYST series.

    7. Space Quest. The first adventure game that was PLOT driven. Even Kings Quest I felt a bit of "fumbling in the dark," but Space Quest's story drove you from the first minute you played the game. Someday the Sierrians will return to wreak vengance against Roger Wilco, I know it. Honorable Mention goes to: Kings Quest Series (Especialy IV and V), Space Quest series (Especialy II, III, IV, and V) Hero's Quest and Quest for Glory series, Maniac Mantion I and II, the Monkey Island series, and Full Throttle.

    That's all I can realy remember for now. They are not in any particular order.

    Pathway

  427. Re:Grim Fandango? me too! by obarel · · Score: 1

    Grim Fandango.

    I almost cried when it was over. I think it made me realise how crappy other games were, and how difficult it is to actually create games (yes, games - not those 3D simulators that copy ideas from each other and compete in the number of textured-polygon they spew on your screen each second, instead of the enjoyment of actually playing them).

    Definitely Grim Fandango.

  428. max payne by Anonymous Coward · · Score: 0

    max payne in the nightmare chapter at 3am with lightning outside. that shit freaked me out.

  429. SimEarth by SN74S181 · · Score: 1

    SimEarth for DOS convinced me to finally get a color VGA display. I ran an inexpensive paper-white VGA monitor on my 8088 and then '286 box, only switching to color when I saw, and had to have, SimEarth for DOS.

  430. Civilization by figa · · Score: 1

    After playing years of the Civ series, and finally a three day solid stint of Alpha Centauri, with about 8 hours total in breaks to sleep, I have severe RSI. It's still hurting me two years after that long weekend, and I really can't play games now (doctor's orders). How's that for affecting me?

    1. Re: Civilization by Anonymous Coward · · Score: 0

      I hear you. I've not played III, but my experiences with Civilization II were much the same.

      It is the most devious time-suck of a game I've ever encountered. It takes most of a day to finish an average game, yet there's no obvious point to quit in the middle and in fact, as you said, there's always "one more thing" right over the horizon to keep you going.

      I learned to force myself to take breaks, however, after one extended game. Afterwards I crashed, but images of Civ units moving across that tiled world continued to dance in my mind as I lay in bed, semiconscious. Still a little freaky to think about.

  431. Let's say a few ones. by Hadriven · · Score: 1
    What I can remember from the top of my head :

    - SYSTEM SHOCK 2. Yes, I was among the ones who knew and tried that complex, dark, buy awesome piece of gameplay. Once you've crawled through the corridors of the Von Braun for enough time, you never forget the fear you experienced, up there in a cramped version of Hell itself. Especially the feeling of imminent - and violent - death that never ever leaves your mind, should you be wielding a wrench or a grenade launcher.
    Neither shall you forget the unmistakable face and voice of SHODAN. She still beats any game villain that was, is, or will be, hands down.
    I didn't play the first System Shock much, mostly because that one actually scared me enough to keep me from playing. Were the pixels or the things represented by pixels the most scary ? Can't tell...


    - DEUS EX. A great, great one. Loved everything in it. The 3d engine, the game physics, the weapons, the levels, the music, and last but not least, the storyline that drags you around a world on the brink of revolution, with you as a significant actor. One of the first games that made me think beyond "should I use a rocket or grenade launcher ?", decide and that showed me the consequences.
    The ending made me wonder for a lot of time afterwards. This spawned some interesting discussions in the forums I was reading then...

    - QUAKE I & II. The first for the multiplayer, the second for the single player. Just plain great. Quake is not a game, it's a phenomenon.

    - HALF-LIFE. Enough said about the game that still survives today, thanks to its mods and its awesome single and multiplayer game. One game reviewer said once, in a french games magazine : "The only game that shall ever surpass Half-Life will be Half-Life 2". I took it as being optimistic back then, but less than a year before the release of the sequel, one can be amazed at how that may be true...

    - HOMEWORLD. That one still's in my heart. It was, and still is, among the best of the best. Incredible for its game engine and graphics at the time, but also and mostly for its story, and the way to tell it. How many games at the time had successfully used cinematographic techniques the way Homeworld did ? That was a game ahead of everything at the time. I can still watch the introduction sequence - the mothership's launch - or the ending credits, and literally get the creeps out of it.

    - UNREAL. I got obsessed by that game ever since I saw it. This was more than a shooter, that was a virtual Sci-Fi trip, an almost-real walk through a colorful, beautiful but quite badly populated planet. Incredible from the beginning to the end, except for the very very end itself, maybe...

    - WING COMMANDER : PRIVATEER. One of the first games I ever got addicted to. I played almost one year non-stop after I got the CD version, and I'm afraid no game will ever recreate the unique sensations that one gave me. Speeding through the Gemini sector, haulin' goods in an overarmed Centurion to keep those crazy pirates away... Ah, the good old times. When a 2-button joystick was enough. ^^ Elite III was excellent, too, but a bit too... elite.

    - STARCRAFT. C'mon, you know why.

    - FALLOUT. One of the rare RPGs that got me hooked. No need to explain why, except maybe : non-linearity.

    Besides from all that, I didn't dream much of all these things, except some weird ones about seeing all blurred walls, because I hadn't cranked up the textures resolution up enough (that's what happens when you play Deus Ex too much on an old machine and are forced to use low-res ones...), or plainly using Unreal Tournament's (1999) game menu to save my dream before waking up. Don't know whether I loaded my save afterwards though...

    Otherwise, I lost my social life as a lot of you must have, I lost part of my sanity in the process, and I caught some tendinitis on both hands playing GTA 3 and Day Of Defeat. Tendinitis I don't know what to do with, almost seven months after, and still hurting, in fact...

    Maybe ThinkGeek could do some T-Shirts with "I LEFT MY TENDONS ON MY KEYBOARD". I'll buy...

    - Hadriven

  432. 2 games stay with me... by gumbright · · Score: 1

    First, on an Apple ][+, the Ultima series. 2nd, and what I consider to be my finest game playing experience, the Marathon series. Bungie makes amazing games.

  433. Silent Hill by garethc · · Score: 1

    Konami's Silent Hill on PSOne. Zombie nurses, blank faced ghost children, omnipresent fog and that chhhhhhhhhhhhhhhh sound from the radio whenever a great big winged demon thing is approaching. Creepy, dark and misty mornings have never looked the same since I played it.

  434. Obligatory System Shock praise by Apostata · · Score: 1

    YES! System Shock and it's sequel will always be the summit of single-player gaming for me. I pray the same creators join up again and create something in the same vein (Thief's aside).

    --

    This wasn't just plain terrible, this was fancy terrible. This was terrible with raisins in it. - Dorothy Parker
  435. Privateer by Anonymous Coward · · Score: 0

    One of my favorite titles of all time... Privateer made me feel like its' was more real than life! Before that, probably Heroes Quest by Sierra (renamed Quest for Glory) did the most to impart a feeling of being involved with the story surroundings... thieving was exciting... exploring the forest and fighting dragons and goblins was both scary and fun. MULE was great. StarControl 2 was very compelling... Civ was amazingly addictive. The Baldur's gate series were fun, fulfilling and hard to stop playing... but they didn't "put me in that world" like the aforementioned titles. For story telling technique, I really loved Icewind Dale. For FPS, I think Jedi Knight was the most fun. The original Wolfinstein 3D was pretty good too. Ultima Underworld: The Stygenian Abyss bears mentioning. Those were the days... now I'm into Morrowind and NWN. Age of Mythology was also a blast, very memorable. Freelancer was a total letdown (beat it in only a few hours of game play - 7 I think), while Edge of Chaos was more rewarding in the Space genre (F-ing hard to beat). The graphics get better, the sound more engrossing... but I still miss the XT through 489 era (and Atari 800 through ST). Some how I had much more fun with those older games. Even though they were less "real" in appearance, they generally felt much more real than today's. Perhaps because they were harder and required more thought. Modern games seem too predictable.

    1. Re:Privateer by DrCode · · Score: 1

      Still one of my favorite games, and one I replay every couple years. It's great the way your 'alignment' affects the way the NPC's interract with you, so each replay can be almost completely different.

      Also, the enemy AI seemed better than even the later Wing Commanders. If you took too much time concentrating on one opponent, the others would come up behind.

  436. FF9 and Resident Evil2 by tekrat · · Score: 1

    Both on the Playstation. Resident Evil2 scared the bejeezuz outta me. It was so dark and moody, and the first time that ... that thing fell down from the ceiling, I nearly jumped out of my skin. Damn that was good....

    Final Fantasy Nine is still the greatest game I've ever played because I got so into the characters. Someone once asked me what the game was about -- all I could say through tear-filled eyes was that it was about ... friendship, and love. By the end of the game, I was bawling like a baby because Square had done the impossible and animated the most subtle of expressions on Zidane and Garnet -- you could actually see the love for each other in their eyes. I don't think ANYTHING has ever done that to me, not even a good movie.

    So, yeah, that game affected me.. But in a good way.

    --
    If telephones are outlawed, then only outlaws will have telephones.
  437. The "Old skool" game Wizardry 7 by Mr.roboto · · Score: 1

    It changed me all right, I could have been doing something else with the 6 years I spent playing that game ;) But seriously, I loved that game. Never beat it though, still trying. Drat!

    --
    Don't call my crazy, that's what they called me back in the home!
    1. Re:The "Old skool" game Wizardry 7 by mink · · Score: 1

      Wizardry 8 is great and picks up where 7 left off.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  438. Eternal Darkness: Sanity's Requiem by Tenchi147 · · Score: 1

    This sacred the hell out of me. Especially when you played it in the dark and depreived of sleep.

  439. Doom: Aliens Mod by jearbear · · Score: 1

    I'd have to say the Aliens mod to doom was what did it to me. I still remember, late at night, all of the lights turned off, headphones with the colume cranked way up, I was scared shitless.

    I introduced it to a few friends when they were over one night, and with the lights off, sound cranked on headphones, you'd forget that it all wasn't real going on around you - I still remember after 15 min of playing when one of my friends touched my shoulder and I flipped out. Scary as shit.

    1. Re:Doom: Aliens Mod by kryten_nz · · Score: 1

      I'll second the Aliens TC. The first level was sheer brilliance, as you ran around triggering nice voice samples from the movie ("watch those corners, watch those corners!"), while fully expecting to see an alien Any Minute Now. Uber scary.

    2. Re:Doom: Aliens Mod by CreationLtd · · Score: 1
      The Aliens mod for Doom was THE first game since I starting playing computer games in 1979 that truly had me leaping out of my chair in fright.


      "Whatever you're going to do, do it fast" and then watching as the distance end of the massive hangar fill with aliens rushing towards me, emptying my large stock of ammo, realizing it was no good, and then having to flee pell mell for my cyberlife.


      "Watch those corners", laughing nervously at the suggestion, inching around the corner, and getting leapt on by aliens and face-huggers. In the dark. Truly terrifying!

      - CreationLTD

  440. Definitely Descent by TuxGrep · · Score: 1

    Parts 1 2 and 3. What an awesome game. I still feel dizzy when I think back...
    I still play Descent3 once in a while.

  441. Sorcery PDA at www.sorcerypda.com by Anonymous Coward · · Score: 0

    I love this game! The story and graphics together take on a magical sense of wonder as you make your way deeper into the game. The movement is cool (dungeon-crawl-like) and the battle action is first-person against 3D (detailed) monsters from a repository of beasts. I find Sorcery has appeal for both inexperienced and experienced RPGers. The new updates will make this game even better.

  442. Metroid Prime - Game of the Year by KentoNET · · Score: 1

    And for good reason. You could get so entrenched in that game. I lost all reason of time for almost half a semester playing that game. Walking through the Phazon Mines, fending off Space Pirates, freezing the hell out of countless Metroids. THAT was an unbelievably immersive game. It was the only game that has been able to completely take a hold of me.

    --
    "You tried your best and failed miserably. The lesson is...never try. Heh!" -Homer
  443. Puyo Puyo by Tina+Russell · · Score: 1

    Sometimes I play Puyo Puyo so much that when I close my eyes, I see little colored blobs, matching up and dissappearing for all eternity...

  444. Tetris: the game that programs you by Doktor+Memory · · Score: 5, Funny

    About ten years ago, I was home from college during the summer, and making a little extra cash by being a receptionist at an insurance company office.

    Being the middle of summer, half of the adjusters were on vacation, and the rest of them were taking as many personal days as they could manage. There was nothing to do except answer the phone when it rang twice a day... ...and play Tetris on the 386 running Windows 3.1 on my desk. So I played it a lot. For hours on end, day in and day out: racking up some pretty impressive scores, and spending almost entire days in the Tetris Zone.

    This went on for about three weeks, until one afternoon I had to put a particularly intense game on hold to go answer the call of nature. I ambled into the bathroom, sat down in one of the stalls and was all set to do my business, until I made a fatal mistake: I looked down...at the floor made out of thousands and thousands of 1.5" white square tiles.

    I swear to god the entire room tilted sideways, and if I hadn't been sitting down, I would have fallen. I could feel the parts of my brain that had been doing nothing but tetris pattern recognition for the previous four hours having a near-meltdown as they looked at this solid mass of blocks and tried to map tetris shapes onto each of them. For about 15 seconds, it was like watching a thousand games of tetris played at once, transparently overlaid on each other. I imagine that the sensation was a little bit like what epileptics feel: a firestorm of neurons triggering all at once.

    As drug experiences go, it had a lot to recommend it, but I have never really wanted to play Tetris since. Just say no.

    --

    News for Nerds. Stuff that Matters? Like hell.

    1. Re:Tetris: the game that programs you by Dr.+Photo · · Score: 3, Funny

      This went on for about three weeks, until one afternoon I had to put a particularly intense game on hold to go answer the call of nature.

      Wow, you sure know how to hold it in!

    2. Re:Tetris: the game that programs you by Doktor+Memory · · Score: 1

      Obviously, you never had a serious tetris addiction. :)

      --

      News for Nerds. Stuff that Matters? Like hell.

  445. Guns germs and steel by Anonymous Coward · · Score: 3, Informative

    Based on your post I think you might be interested by the book "Guns, Germs and Steel; The Fates of Human Societies" by Jared Diamond. The book extensively talks about how such issues relate to the survivability of societies throughout history as well as the domestication/extermination of native flora and fauna, North/South vs East/West axis' of continents and the singular possibility of technological devolution in isolated empires under central control. Amazon has some reviews up.

    1. Re:Guns germs and steel by sgt_sloth · · Score: 1
      Yeah, I've heard of this book but have yet to read it. And speaking of Jared Diamond, isn't it pretty weird how he resembles the bassist for the Folksmen:
    2. Re:Guns germs and steel by PudriK · · Score: 1

      One of the best books I've read. Kind of slow, but lots of detail. Jared Diamond is extensive and broad in supporting his hypothesis. It gives you a firm appreciation for the factors that affected human history and and a long perspective on the future.

  446. Lots of Stuff by Anonymous Coward · · Score: 0

    Unreal was one, I kept thinking about scenes from the game in everything I saw. Lots of games may affect me this way but that was one of the most notable.

  447. AvP by siesta+at+uni · · Score: 1

    Aliens vs Predators
    It's dark. You're in the aliens lair, alone, armed with your pulse rifle.
    Your motion detector pings, showing a contact ahead of you, a hiss comes out of the darkness, and an alien runs along the ceiling towards you at full speed....
    My housemate slaps a hand on my shoulder.
    I think I nearly wet myself...

  448. Ico by gunbunny · · Score: 1

    When that friggin Yorda was yanked from my grasp after so much toil to get her butt outta the castle.... whenever I see a screenshot of Yorda now, I feel the same seperation anxiety as when I think of old girlfriends that I broke-up with for no good reason... no closure if you will.

  449. top5 by Anonymous Coward · · Score: 0

    Top 5

    1. DOOM - Creepy atmosphere and sound. I've probably put more hours into this game than every other game I've played combined. (Map making, single/multi player, etc.)

    2. Privateer - Combined space combat action with this incredible feeling of being on the edge of the universe, alone, with just a thin layer of armor and shields preventing you from sucking vacuum.

    3. Heroes of Might and Magic II/III - Still play them. The best turn based strategy game I've played.

    4. XCOM UFO Defense - Good gameplay.

    4.5 Syndicate - One of the first higher resolution games that were out, I still haven't finished it.

    5. Hexen II - Very underrated and fun, though the controls are a little dumb.

    5.5 Half Life - imho, the last really good game. There hasn't been a really fun game since.

  450. Boonga Boonga by tetro · · Score: 2, Funny

    People are mad at me when I enact the game.

    --
    .smell my feet.
  451. Don't go... by Spunk · · Score: 1

    ... the drones need you!

  452. Hmmm... by nyseal · · Score: 1

    ...Aliens vs Predator...definately; especially the background music. It actually raised the hair on my arms the first few times I played it.

    --
    [SIG] Remember Mattel handheld games?
    1. Re:Hmmm... by mink · · Score: 1

      I once left Dark Forces in the CD-Rom drive and fired up AVP. suffered a mild reality error for a couple moments.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  453. Coupla games from long ago to almost present by PotatoHead · · Score: 1

    Combat (Atari 2600 ???) I find it ironic that the first pack in game for the most limited system ever made was a two player game. This says a lot about the dynamics of gaming. This game was a lot of fun only if the other player was a lot of fun.

    This one fact defined a new class of person to me: Gamer or not. Good gamers were there for the shared experience. Bad gamers were there for the score at your expense.

    Adventure (Atari 2600 1979)

    First game that had many places to go and dynamic problems to solve. Though the elements of the game remained the same, the solution was different each time. I realized that I could solve the game --or not! First game to give me a sense of 'place'. Adventure was a small simple place you could go for a while and do stuff.

    Kaboom! (Atari 2600 ???) First game to generate that sublime state of mind known as the trance. Revealed the addictive nature of games in an up-front way. Still get the machine out once in a while to get my Kaboom fix. This one is best played on the machine. An emulator does not do the trance justice. Last year my oldest daughter gave this one a try after watching me for a while. Her report:

    "This game is addictive. I just want to play, but I don't know why. It makes my brain better in a good way. I am learning to concentrate in a new way that I did not know before. Do you have to put it away now?"

    This makes me wonder about the simple nature of games. We have largely lost that. Should we just ignore those and move on or not? I know my ability to do some things well today comes directly from games like this.

    Another thought here. This game demands nothing short of perfection. It is designed to challenge the upper limit of human perception and reaction. Pretty amazing given the hardware. Nothing short of developing the hand eye skills of the best of us will satisfy the demands of this game. And it's fun!

    Warlords (Atari 2600) Man! 4 players and fast simple action. This game is still great when you have the right folks playing. Kids will often ask for this game and play it for hours while yelling, taunting and eating lots of junk food.

    Once again, I have often thought about environments as games in and of themselves. The freedom permitted in games like this makes for great games. You don't need graphics and sounds and such, just an environment where humans can be humans.

    Madness and the Minoutar (Color Computer) I have always liked the text adventure. Still like 'em, but there are none like this! The environment was real time while your interface was not. Things were going on all around you while you read to grasp what they were. There are a lot of spatial and reasoning skills that are important later in life that are a key part of this game.

    I have many spooky images in my mind from this game. All without 3D graphics cards and such.

    This game defines the term 'Interactive Fiction'. Did not realize why I liked this one so much until much later.

    Defender (Williams) Trance baby trance! That is all I have to say about this title. Guess Robotron belongs here as well. Why don't they make these anymore? I know that anytime I encounter one of these machines, I *will* play no matter what is happening at the time. It is sad really, I often pass an arcade and look for these machines first. Not very many left.

    These two games and Kaboom! made me consider games as drugs. For a while, I actually considered this to be a bad thing. Then got over it as soon as I saw the younger generations reaction.

    Wolf3D. (ID software) Oh my god! This early 3D game captured a *lot* of my time. So demanding and fast! Simple graphics with an underlying horror theme made for a twisted gaming experience. Got caught one time with no ammo, little health and a long dead end corridor. Used just the knife to scrape my way out to some food. I still remember the feeling afterword. It was as if I just escaped death itself. (I know --wierd

  454. Silent Hill 2 (playing now), System Shock 2 *sob* by QX-Mat · · Score: 1

    There's a SH3 coming out soon apparently, so i've picked it up again. I've just jumped down a big hole in the history place and got stuck today :/ Fun, but after my friend went last night I had to stop playing on my own !!

    System Shock 2... I ran every time i heard "shooooop" or the many calling. "The Many have been alerted to your presence": OMFG RUNNNN!!!

    Has anyone heard the track, "return of the many". It's a remix and is really freaky. Well recommended.

    The advances in game technology thesedays is making gaming more and more impressive but sadly i personally think there are problems with new features. If you take a look back at Lost Souls in doom ][, and the way they just charged at you - SS holding or not - from the dark to scare you whitless, and you see a great bit of level design with cunning lightening; whereas if you look at these action games with flashy effects, they're trying to erode the scare factor, the thriller factor because of the amount of planning involved and just hit the end gamer with lots of special effects so they become the next whizbang game.

    Real stories like Half-Life, Starcraft, SS2 and Silent Hill will always be show beaters in the true gamers eye!

    Matt

  455. Evercrack by Thomas+Charron · · Score: 2, Interesting

    It has to be Everquest, hands down.

    And the pocketbooks of many speak for itself. We've forked out 10+ dollars a month for over 3 years just to be able to play it.

    In the game, there's a command /played. It tells you exactly HOW long you've physically been sitting in front of the computer playing that particular character..

    Most people that are reasonably high level have been playing for 2+ years. In that time, most high level characters /played time is IN EXCESS of 100 DAYS. Mines at 101 days, at lvl 60. Thats over 3 years.

    That means, in the last 3 years, I've spent a month every year, JUST PLAYING THE GAME. And many, MANY people have this sort of /played times..

    --
    -- I'm the root of all that's evil, but you can call me cookie..
    1. Re:Evercrack by Cederic · · Score: 1


      bah, that's not much.

      At uni I clocked up 6 months online time on one single MUD. That's in three years. I also clocked up several months of online time on other muds, and also played Angband (although I also often multitasked, on 2-3 muds and also playin Angband. And reading email. Browsing Usenet. The occasional game of crossfire or nettrek.)

      EQ is indeed horribly addictive, but I could give it up - I can't give up muds..

    2. Re:Evercrack by Thomas+Charron · · Score: 1

      I dunno. I did give up muds. The only thing I miss is really is them being run by individuals, and being able to come up with cool things as code patches to pass along..

      --
      -- I'm the root of all that's evil, but you can call me cookie..
    3. Re:Evercrack by fataladdiction · · Score: 1

      This game will ruin your life. Ive seen friends lose their marriages and families suffer from this horrid time sink of a game. I too have fell victim to it and its highly addictive qualities. The game by itself will not ruin your life but it will cause any flaws in relationships to manifest themselves and acts as a catalyst toward permanent lose of friendships and ultimately divorce.

  456. Winner stays on gaming action by adamsmith_uk · · Score: 1
    The following without doubt rank amongst the best competitive play.. winner stays on gaming action!

    1. Mario Kart (SNES)

    2. Moto-Roader (PC Engine)

    3. Chaos (ZX SPectrum)

    4. Street Fighter 2 (SNES)

    5. Speedball 2 (Amiga)

  457. many... by _ph1ux_ · · Score: 1

    Theif made me jump out of my chair and beak my desk when i found the dead guards and they were screeching "JOIN USSSSS... JOIN USSSSSSS" into my heaphones at 3 in the morning.

    I had to stop playing for about 2 weeks while i got my reality bearings back.

    Hitman 1 had some really strange effects by immersing me into the mindset of an assasin.

  458. Losing my religion by murcon · · Score: 1

    Once I played "Afterlife" ...

  459. Nice Jump, Human. by Anonymous Coward · · Score: 0

    I can still fondly remember my favorites over time .. Starflight 1 and 2, Sentinel Worlds I: Future Magic, Star Control 1 and 2. System Shock 1 and 2, Thief, and Deus Ex all brought me into their world and made me believe.

    The early games relied on a good story and a great plot to bring you in via your imagination. Today, games can use FMV and voice acting to do so even more. (The voice acting and cut scenes in Thief:TDP is my all-time favorite right now, and if you haven't seen them, well, your loss.)

    I'd love to see more hybrid games, but they respond to such a small, niche audience that it's no wonder Looking Glass and other game studios have a hard time making it. As much as a love iD and games from them, they've not done really much new in the past few years, other than make me buy a faster video card, more memory, and a faster CPU. Places like Valve that take the "engine" and do so much more with it are the ones that are really doing the 'innovation' right now.

  460. GoldenEye by mr_lithic · · Score: 1

    I had played several FPS games before (Doom, Marathon for the Mac etc) but Goldeneye just completely takes you over. It allowed you to have more control over the character than anything else at the time. Not running so that you have a better shot with the sniper rifle. Setting up headshots by peering through windows. After playing it for a while I used to eye security cameras at the local market and think to myself "Yeah, I could take that one out". Finally, I would say that there is no level as immersive as the second Severnaya mission. You come back to this cold landscape and with the darkness and snow, sometimes you truly feel alone.

  461. Mission: Critical? by Copid · · Score: 1

    Did anybody else play Mission: Critical from Legend Enterntainment? Seriously immersive story. Of course, if you could get through it without any hints, you have my respect.

    --
    An interesting anagram of "BANACH TARSKI" is "BANACH TARSKI BANACH TARSKI"
    1. Re:Mission: Critical? by wizz0bang · · Score: 1

      I remember Mission Critical... it was a lot of fun. I beat it with no hints! :) A few spots were rough though. The 3D combat engine during the drone phase was a precursor for Homeworld and it's ilk.

  462. Starcraft!!!!! by pollotech · · Score: 1

    I even spend so many hours drinking in bars and clubs talking with my friends about new strategies for Starcraft while all the people was scoring.

  463. Marathon Infinity, Action Quake II, FFVII, etc. by ceilijohn · · Score: 1

    wow, what a great question! How does one judge? I have been playing games since I was a kid and this question was a trip down memory lane. How can I name just one? Every stage of my life had games that either affected me personally or that introduced me to the joy of different types of gaming.

    I started off with Wolfenstein 3D because a friend let me borrow it, but then he introduced me to Wing Commander. But the game the hooked me the most as a kid, the game that kept me in gaming (until I got to college) was Marathon Infinity. I have never experienced a more frightening or difficult game. The atmospheric sounds were the best, the creaking metal of the spaceship on the first level frightened the crap out of me and the p'for and the s'pht were always good for a surprise and a trip back to your last saved game. The plot was outstanding as you played for different bosses and it always took a level or two to figure out what was going on. The story was so great, I never would have believed it but I was acutally sad when I had to take out Durandal during the game.

    During college I was introduced to Quake II and the joys of multiplayer gaming. But there has never been anything like Action Quake II. I worked harder at that game than I did at school my first semester. I was totally hooked. No game has come close to that kind of realism in game play since, not even Counterstrike. I know of no other game where you have to bandage when you get hit or when you limp because you got hit in the leg. Just plain awesome!

    The list goes on of course. For me games have always been a social activity. My friends from freshman year are the people I played Quake II with, or the people who watched. Then we sat around my friends computer and watched the story of Final Fantasy VII unfold (I too cried when Aeris died - the orchestral score to that scene is simply incredible) and took turns leveling up and collecting materia. When I moved around it was games that got me hooked up with people when I didn't know anybody. Our Starcraft parties never broke up before 5 AM and Need for Speed - Porsche Unleashed was always around when we needed to unwind after the computer kicked our ass in Starcraft. Those guys are still my friends. Civ III still haunts me in my sleep, and "just one more round" has eaten more hours of my life in the past few years than television and my friends and I could talk for hours about the best civs or about this great war I have set up (my friend spent a lot of energy and time creating a situation where he could beat every civ on the map in ONE turn!).

    Whatever the content of the games, they always had this magical property to them that brought people together, to talk about it, to play it, to get advice about it, whatever. Some of the best times of my life happened because of these computer games, not necessarily while playing them, but there was this one time . . . Everybody who plays games has those stories, those ultimate successes, for me it is what gaming is all about. No better feeling in the world than doing something awesome and having people around to see it.

  464. Tetris by gmhowell · · Score: 1

    I can't be the only one who had dreams of weird geometric objects. Or who fell asleep 'playing' the game in my head.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  465. Splinter Cell by ABetterRoss · · Score: 1

    I've become much more concious of security cameras, and even though I walk through life unarmed, I often get weird impulses to shoot out lights.

  466. Pacman - I still have nightmares ... by Anonymous Coward · · Score: 0

    I dream I'm at work, I've just aquired the next dot task, then, suddenly, a ghost manager appears ... argh, all my efforts eaten again.

  467. Return to Zork and Doom by jjoyce · · Score: 1

    I'm a sucker for good atmosphere. Both Return to Zork and Doom had great atmosphere.

  468. very interesting by Anonymous Coward · · Score: 0

    considering the software and game immersion (including here story and gameplay) problems that Ultima IX had, I assume you also learned what not to do. Primarily, beware of large corporations who on one hand wish you to "do what it is you do best" but yet will then micro-mismanage so that you can never get anything done. Secondary problems of course is that you should not assume that simply creating an out of date FAQ is good customer relations. PR costs money but often you just need to keep a few major fan sites informed and then you really do not have to run a ministry of propoganda yourself... but do NOT lie, ever. Lastly, don't ever alienate your fanbase for mass market "new blood." Of course this really goes back to the earlier stated problem of large faceless corporation not figuring out what it really wants you to do. Leadership is about people and indecision or internal conflict of stated goals with real actions does not ever help create a good product.

  469. Gabriel Knight I, StarCraft, Elite -- C64 by vertical_98 · · Score: 1

    I played Gabriel Knight and it got me very interested in the New Orleans history and culture. One of the few games that affected me like that.

    StarCraft: I played this game with great expectation and was completely devestated (sp?). I expected this GREAT AI and got nothing of the sort.

    Elite for the C64: My first computer and my first game. Why can't games of today be this immersive? and to top it off it didn't need a video card with 32 meg of RAM, a PIII-800, and 6 CDs.

    Vertical

    --
    72 CD D7 52 D0 7E D8 47 44 91 D5 84 D1 59 F1 A9-This is my 128bit integer. There are many like it, but this one is mine.
  470. Heretic by ralphclark · · Score: 1

    I used to play it in the dark, for hours..it is in my opinion still one of the half-dozen best games ever...anyway, there was this one time I visited Arundel Castle (West Sussex) and at one point I found myself in this round central courtyard area where I had the spookiest feeling I'd been here before - while knowing beyond a shadow of a doubt that this was my first time in Arundel. Anyway a few seconds later it struck me that there was one location in Heretic that was very similar, if not identical - not so surprising really since many castles share some common features. But for a moment it really felt as if I was "there", inside the map !

  471. SimCity2000 - Myst - Maniac Mansion - Kyrandia by ixxologic · · Score: 1

    Probably the game i've been most addicted to ever is Sim City 2000..i played probably like 5-15 hours a day for over a year.. no game before or since has been so long lasting.. I never could really understand SimCity until i played the SNES version of the original SimCity and the tutorials just hit it for me then..Secondly i'd say the MYST games.. especially no 1.. had a profoud effect.. every game i played of the adventure type since has just been measured up to that one as far as atmosphere goes.. And as far as point and click adventures with a bit more.. life to it than just pretty gorgeous atmospheric pictures it has to be the original Maniac Mansion on C64! Also the Kyrandia series.. just so great.. I still play them occasionally. I curse westwood for dropping the series.. CURSE YOU.. may C&C go broke..! As far as FPS games I'm so sick of the genre i auto-puke whenever i hear anyone mention doom or any of its like.. its old.. outdated and crap..even if it LOOKS gorgeously gory.. ixxo

  472. FPS only by Jacek+Poplawski · · Score: 1

    First game like that was Wolfenstein3D. In dark room with headphones, I really feel andrealine was up. Then Spear of Destiny - same engine, just new, bette r art. Another one was Doom of course! You can't compare Doom with anymore else, but there was also less-known Wolf3D clone called Corridor7, it was simple, and people don't like it, but I found it very playable in old times.
    What after Doom? No, not Quake, No at all. Quake was never good game to me.
    But Thief! Yes, that's a scary game, you really must take care about your heart when playing all night in Thief and drinking coffee!
    Then Half Life! In single player of course.
    New games... RTCW maybe, but you can't compare it with HL. Unreal and Unreal2 were nice, but it's not real scary like Thief/HL.
    Have you noticed I said only about FPS games? I just can't find any other genre which were scary - adventure games maybe, but no good adventures has been released lately. Oh, and there is Alone in The Dark, but I think it's one of first TPP games. So it's almost FPS from another perspective.

  473. Virtual Vallery ! by ThomasFlip · · Score: 1

    I'v taught her a thing or to.

    --
    If the dollar is an "I owe you nothing", then the Euro is a "Who owes you nothing." - Doug Casey
  474. Re:Legend of Zelda, Chrono Trigger, and Chrono Cro by Kedyn's+Crow · · Score: 1

    Yeah those games had some of the best music I've heard in quite a while. The composer who produced the soundtracks for Chrono Trigger and Chrono Cross also produced the soundtracks for Xenogears and Xenosaga, so you might want to check those out too.

    --
    "The moment "pride" is lost, "freedom" is also lost." - Ramza.
  475. Well.. by i_need_no_nick · · Score: 1

    My favourite game is called "The internet". I finally beat it the other day. The end guy is hard.

  476. System Shock 2 and Requiem: Avenging Angel, Thief by Anonymous Coward · · Score: 0

    Call me chicken if you want, but... those two freaked me out the most. Requiems first few levels are awful to the max. Think blood, torture, screams of pain and Escher-like Architecture together. And Thief: The Dark Project. Its really dark in those mining shafts and you can only hear your own steps and some distant stirring - suddenly something growls right next to you - wah! Man, I even was afraid of the tiny little apes in System Shock 2. Having a vivid phantasy doesnt help in this case, either *shudder*

  477. "Fatal Frame" aka "Project Zero" by ctid · · Score: 1

    I have this game on the PS2, but it's also available for the Xbox now. It's not a game that is hugely popular; magazine reviews tend to praise it without really going into the details. Typically it will score 8/10 in summaries. But it is without a shadow of a doubt the most terrifying game I have ever played. Having said that, it's not that anything really happens; it's just that it is so atmospheric. I have now reached the point where I don't want to play it. I've only ever once tried to play it after dark. Now I'm too scared to play it even in the daytime.

    A word to the wise: apparently it's going to be made into a movie. I strongly recommend you pick this up and have a go with it before the movie comes out; there's no way a film will be able to convey the sheer oppressiveness of the atmosphere, and it will descend into some crappy Hollywood nonsense. Play the game first, to really understand the meaning of the word "fear!

    --
    Reality is defined by the maddest person in the room
  478. Undying by wpc4 · · Score: 1

    Clive Barker's Undrying was one freakish game.

  479. I blew chunks after this! by tokaok · · Score: 2, Funny
    Descent, god this game really changed me after playing it.

    It made me so damn dizzy i puked in the washroom and could walk straight back to my comp to finish the first level.

  480. Elite by Anonymous Coward · · Score: 0

    I cant beleive no-one mentioned Elite (or did i miss it) !

    That one forged my very being !

  481. Should've been a poll... by ZephyrQ · · Score: 1

    ...Name the first computer game to make you scream in fear/glee/frustration.

    The fact that you were playing on a Windows machine that would crash does NOT count...

    All that aside...Doom, definately. Still have occasional nightmares about those 2-legged bull looking things...

  482. Novatron by some_other_nerd · · Score: 1

    The game that affected me most was novatron. For those who have no clue what that is, it's a game where you move a line and try to avoid the computer's line. It was the first game I ever played on a machine running DOS. It's amazing how as visuals get better, gameplay gets worse (the new breakout, pong, tron, etc. are nowhere near as good as the old ones). I still collect old computers and games because of novatron.

  483. Starcraft by kisrael · · Score: 1

    Interesting topic!
    (And interesting color scheme.

    Currently I'm really into Starcraft for the first time, one player mode (I know, I'm a late bloomer.) And I find it coloring my thinking to an extent that few other games have. I look at situations now, just random things, in terms of units and resource gathering. Like, oh out my window is a squirrel. I guess he's a different unit than the bunny I saw earlier, even though you can tell by the general form they're probably on the same side...

    Grand Theft Auto: Vice City changed the way I saw driving a little bit, hard to remember that pedestrians aren't disposable, and I've also seen Tetris Attack block patterns while drifting to sleep. But neither were quite as pervasive as starcraft.

    You know, I don't remember this happening to me when I was younger (I'm pushing 30 now.) I was certainly obsessed by the ocassional game, but don't remember its effect on my presleep states so much.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  484. Buh Buh Bioforge! by autonobartek · · Score: 1

    Bioforge was an absolutely essential 1st generation 3rd person 3D action/puzzler that was set up in a cyborg realm. It starts off as many do, with you laying in a cell sporting chrome on one side of your body. But the game is executed extremely well. Great graphics for the time before accelerators. The puzzles were challenging, the whole world fit together seemlessly and combat was fun. Very goo d characters, story, and you felt like you accomplished something when it was done. I urge you to try and find it online and check it out. Unlike games that just seem too simple. (prime example: Xenogears, i've never had to hit so many buttons to read a book before, although you get to walk around and fight, it just is not satisfying gameplay due to ease. At least the story dwarfs FF)

  485. Dark horse candidate: Vagrant Story by talnkyo · · Score: 1
    Vagrant Story was such a brilliant game on so many levels; besides having great graphics for a Playstation One game (I oftentimes would spend a couple minutes looking around at the scenery), but the music was brilliant whenever it came around (somewhat in the vein of Final Fantasy Tactics), though even when it wasn't around the ambient effects, such as whistling wind, shuffling, or screaming was great (especially with surround sound).

    The Shakespearean plot and dialogue only added to the experience.

  486. Friday 13th for C-64 by grolschie · · Score: 1

    Truly scary game. Random violent pictures flash up on screen with a distorted scream that terrify the pants off ya. Spooky music by Bach and an eery map to wander around. Play it with the lights off and volume up.

  487. Global Thermo Nuclear War by DRAGONWEEZEL · · Score: 1

    My list never included that, unless you count Missle Command.. (showing my age a bit here..)
    MegaMan 1 & 2 inovative gameplay, even by todays standards.

    Surprisingly NO-One mentioned CS... COUNTERSTRIKE was big for me.
    So was Quake2. I loved playing Quake 2 as Chrome Camo MegaMan!!!!! (best of both worlds.)

    Finally, Warcraft3. The only game to eat a whole summer. Awesome storyline, beat it normal, and went back and beat it on hard. OMG it took for ever and 1 ms.

    oh, yeah, and bbs games BRE, L.O.R.D., Trade Wars, And that RPG one that I can't remember the name of, where you could go and get hookers and stuff..

    DW

    --
    How much is your data worth? Back it up now.
    1. Re:Global Thermo Nuclear War by Rolo+Tomasi · · Score: 1
      Surprisingly NO-One mentioned CS... COUNTERSTRIKE was big for me.

      I second that ... feels kinda weird when you realize that you don't want to walk across a city square (ot other open spaces) because there might be snipers in the buildings or on the rooftops.

      --
      Did you know you can fertilize your lawn with used motor oil?
    2. Re:Global Thermo Nuclear War by Dr.+Trevorkian · · Score: 1

      Ahhh... I was wondering when someone would bring up doors/chains.

      I miss do miss Operation Overkill II, Global War, Netrunner, Pimpwars, and sometimes even Legend of the Red Dragon. But I can't say any of them really affected me.

  488. Carmageddon by Anonymous Coward · · Score: 0

    I was scared as trying to score point in real life.
    Dogs where easy, but adults that was another ballgame.

  489. Only the best! by Dunkalis · · Score: 1

    Legend of Zelda: Link to the Past, Super Metroid, Half-Life, Final Fantasy VI, Baldur's Gate I/II, and Legend of Zelda: Majora's Mask all are what I would consider the most affecting games I've ever played. Link to the Past was one of the first games I've ever played, and it was really good and I still play it today. Super Metroid really drew me in, and even with no dialogue, I could still feel the story progressing. When I met Ridley for the second time, I felt as if it was time to get revenge. Half-Life seemed, to me at least, to follow the general model of Super Metroid, and it scared the crap out of me. Final Fantasy VI made me think about all sorts of huge issues that, as an eight year old, I didn't understand, but as time has passed, I still remember the game vividly. Baldur's Gate made me feel as if I was truly affecting the world, and when Imoen and Irenicus were thrown in prison in BGII, I was angered. I had come to like all the characters in my BGI party, so I was glad to have Minsc and Jaheria in my party. Many people don't like Majora's Mask, though I don't know why. Its far darker than most of the series, and parts of that game are creepy and scary. The character interactions made the game great though. You get to understand Link and all the characters if you do all sorts of stuff, which is really interesting, since many of the characters will remind you of people you know in Real Life.

    I've played many games, and these games are my favorites, because they are so affecting.

    --
    Slashdot is a waste of time. I enjoy wasting time.
  490. Doom III by stubblehead · · Score: 1

    It's scaring the crap out of me already, so I think it's a safe bet to trust Future Me and say D3.

    --

    Rock!
  491. Kingpin... by netsrek · · Score: 1

    I really don't get why Kingpin got such bad reviews and got delegated to the bargain bin so quickly...

    Yeah, I liked System Shock as well, but as a less obvious choice I really got into the whole character interaction and plot of Kingpin. The way you could diss the nasty homeboys, the way you had to sneak around and not just blast everything in sight... great game...

    --

    i don't read slashdot anymore.
  492. Dreaming about Games by Selanit · · Score: 1

    I'd have to say the ones you have dreams about are probably the ones that have affected you most deeply.

    Which means that StarCraft has got to be the game that's affected me the most. I'll never forget trying to direct an SCV to turn off my alarm clock. I was annoyed when it didn't respond fast enough. :-D

  493. Sid Meier's Pirates! by Shrubber · · Score: 1

    I still say the most fun games I had were on the Commodore 64, and Pirates is one of my all time favorites. It and Ultimate IV were the first games I played through all hours of the night. I just had to find the next silver train and rescue another sister, or cousin, or whatever relative managed to get captured by those "evil Spaniards." I first played it in 1988, and never got tired of it.

    1. Re:Sid Meier's Pirates! by lamp540 · · Score: 1

      Yeah, it's amazing how immersed you can get in a world that's contained on a couple of low density 5.25" floppys.

  494. DopeWars by Anonymous Coward · · Score: 0

    90 days after playing DopeWars, I made 34 million dollars.
    http://www.likelysoft.com/dopewars/

  495. Hmm by Anonymous Coward · · Score: 0

    Resident Evil made me flinch more than a few times... that's about the only one though I think

  496. Monkey Island I by Anonymous Coward · · Score: 0

    and all of the early LucasArt games, nothing beats the mood and humor of those games.

  497. Slash by mcgroarty · · Score: 1
    I've been pretty well affected by Slashdot Karma Race.

    Ever since the put a cap on level-ups, the fun has been gone! :( :( :(

  498. Avatarhood as Religion by NoData · · Score: 3, Informative

    (Warning: for those interested in late 80s gaming, there's some U4 spoilers below):

    I know people who became so enthralled with the completeness of Ultima IV's philosophy that it became a religion of sorts for them. People I know actually wore ankh's around their necks...NOT to signfiy a taste for Egyptian mythology (where the ankh originates), but rather because it was adopted as the spiritual symbol of the Ultima series....Similarly, the notion of an "avatar" from hinduism was badly bastardized to represent a morally enlightened being in the game's world.

    Anyway...putting aside the mixed metaphor world of English medievalism/Hinduism/Egyptology/Pseudo-Latin spells aside, the systematicity of Ultima IV's philosophy hung together so well that's it was profound. Seriously, for an adolescent, it was remarkably profound. Eight virtues, each symbolized by a color, were derived from a mixture of the three overarching "Principles:" Truth, Love, and Courage (a la three primary [pigment] colors, red yellow and blue). Each virute exemplified by a character class, each character class with its own "home" city...with a natural, face valid correspondence of the character classes with their virtues (Mages valuing truth and honesty, the scientists of the game....Fighters valuing valor....The artsy Bard valuing compassion..etc.). And with one symbol that captured the whole interconnection.

    And your job in the game was basically to discover this system. Though you start out a particular character class (not chosen on your whims, but rather based on a psychological battery of sorts of moral dillemas..more fun than it sounds), your quest was to become a master of all virtues...and enlightened avatar..while, you know, fulfilling the plot points of the game as well.

    The face validity of this system just made SENSE even in "real life", at a time when most kids (especially geeks) value imposing an order and meaning on the organization of the world...Here was a mythos that was at once undogmatic and common sensical yet tantalizingly mystical...It set out a remarkably self-consistent framework for how the moral world was organized, and how to be an upstanding person in it.

    The way the game climax brought all these concepts together...oh yeah it affected me when I was 13, believe me.

    I never got so into it that I started carrying an ankh, but the game did develop a trekkie-like cult following. It was a world you could feel good about immersing yourself in. But it definitely had its place and time. There was a "critical period" of both target audience (disenfranchised adolescents) and technological innocence (when it was still OK that imagination had to fill out some of the graphical details). Now games and gamers are far too cynical for a game like Ultima IV. If you weren't that age at that time playing U4, you missed out on an incredible gaming experience.

    1. Re:Avatarhood as Religion by Wtcher · · Score: 1

      I bump into a lot of people whose lives have been touched by the Ultima series of games - a lot of people do try to follow the virtues (be they Britannian, Ophidian or Gargish) in order to live a better and more enlightened life.

      Now how many developers can really say that they've affected the personal lives of others? I think this is the lasting legacy of Lord British - not his games (they are fabulous), not his haunted houses, but the way he changed the industry and the way he affected people around the world. I wonder if this ever occurred to him while he was busy coding his early games. I have simpler aims, myself - I just want to tell stories. :)

      --
      ----- Wtcher Dragon, UDIC
  499. Doom, the Original by Esion+Modnar · · Score: 1
    1993, FPS games were still young. Those fire-throwing demons would jump out suddenly from some dark alcove. Only time a game made my "hackles" rise.

    Heck, I was still an FPS virgin.

    --

    They say the first thing to go is your penis. Well, it's either that or your brain. I forget which...
  500. X-Com: UFO Defense by jalagl · · Score: 1

    For me the first XCOM is probably the best game ever. It completely absorbed me for several months. It really gets into your mind, and I remember that I use to be in class in highschool thinking on ways to optimize the research path, new considerations on where to build a base, etc.

    The settings were just great, the rural areas, fighting in the greys in barns or even worst, in cities with civilians that were minding their business. The game really had a strong personality. The first times you played you could pretty much scream during the battles, as one of the "greys" turned around a corner, shoot one of your soldiers, and turned around.

    I still remember my mother opening the door to my room at 3 am during a weeknight, while I was really tense and concentrated on a city mission looking for the last ethereal that was mind controlling my troops ... I think I woke up the whole neighborhood with the way I screamed ...
    And of course, after playing it for several hours at night there was NO way I would open the door ... even to go to the bathroom I had to turn on all the lights in the house.

    I still have it installed on an old 486 laptop I have and play it once in a while. I also got the Win95 version when it came out, but it runs way too fast on my P3 500 desktop.

    It is funny the impact this game had. I still have several stories written by fans of the game back in the day. There were also tons of hacks to get more money, fiddle with your soldier's stats, etc. You can check a couple of nice sites here and here, or just do a quick search on google. There's also an interesting story about the phenomenon here

    For all of you who didn't had the chance to play this great game, it is a combination of resouce management/strategy stage where you build bases, purchase equipment, recruit troops, etc. to build up earth defenses for an alien invasion. When you spot an UFO, you have to shoot it down and then engage the aliens in turn-based tactical combat. The trick is that depending on how you performed on those missions, you would get new technologies to research and the country you fought on increase/decrease your budget.

    You also grew fond of your troops, since they stayed with you through out the game, and as they gained experience became pretty good fighters. I almost cried several times when they killed (or worst, mind controlled) one of them.

    It's a shame that the other X-Com games didn't really live up to the original. The second one just didn't have the same personality, it was basically the same game, with weaker aliens, and under the sea. And don't get me started on the third one...

    Any way, if you have a chance, try to get it, it might still be on a baragain bin somewhere.

    --
    -.
  501. To all the games I've loved before.. by Feanturi · · Score: 1

    Most impactful for me would be Ultima 5 and Ultima 9. I switched to the Amiga after 5, and the port of 6 sucked so I didn't play it.. After going peecee much later, I checked out 7 & 8 but they were so primitive by then, so I didn't bother. But then a buddy showed me Ultima 9, and gave me the discs since it wasn't really his kind of game. This game, in spite of various shortcomings (stability, performance, both kinda bad) is my most beloved. I've played it through several times. Anytime I get new and better hardware I have to play it again, to see how much better it is on a smoother system. It's a blast on a PIV, with the options.ini tweaked to max out everything! Still a bit chunky though, mind you, the engine is currently tweaked through the roof. ;) Did you know that if you have enough memory, you can set the view distance far enough to actually see from coast to coast as you look around from somewhere up in the air?
    Playing it, it feels bad to be forced to do anything that might dissapoint Lord British, as one is supposed to be the paragon of Virtue and all that. Real twinges of conscience hit if I'm tempted to steal something, even though some careful examination shows that the game itself doesn't really care in most instances.

  502. Postal and Doom by foldedspace · · Score: 1

    I guess sounds get me more than imagery. Doom is just amazing for how old it is. I went back and played it on an old laptop and it's still fun. The graphics look VERY dated though.

    I'm playing the Postal 2 demo now and I think I've become desensitized, as nothing bothers me much anymore. Stab the girl, shoot the dog, piss on the policeman, blow up the car, set fire to the cashier, etc... However, if it were real I'd be one of the people shooting back followed the barfing in the alley scene.

    I remember playing lots of games, but those are the 2 or 3 that most affected me.

    Battlefield 1942 sometimes has me looking for cover when I hear an airplane overhead though. The Desert Combat mod makes the game about 4 times better.

  503. Battlezone by Col.+Panic · · Score: 3, Interesting

    Not the sequel; the original. Never has there been such realistic gameplay. I actually played so much one weekend that when I raced up to a stoplight the next day I had the urge to jump out through the sunroof and snipe another driver.

  504. Grim Fandango by wahgnube · · Score: 1
    has to be the game that moved me the most. The characters felt real, the story was awesome, and matched with excellent music.

    Yes, I cried when I finished it. I wanted more.

    Still replay it once in a while though, just feels good.

  505. 3 wonderful Apple ][ games by WanderingGhost · · Score: 1

    I used to have an Apple ][+, and I can tell you I played this games for hours, day after day, until I finished it -- " Below the Root", by Windham Classics (based on The Green Sky Triology by Zilpha K. Snyder).
    It was simply fascinating! Even now, almost 20 years later, I still feel like reading the books (I never did) -- just because of the game.

    Another one was the first "Castle Wolfenstein" (2D, also for the Apple ][). There was also the second version, "Beyond Castle Wolfenstein", which was also great. Both of them used to scare me to death!

    And the last one: Swiss Family Robinson (sorry, couldn't find a link).

    Anyway -- I can say several of the Apple ][ games were important to me. One of them was called "Adventure", and it was sort of console-imteractive, but with some graphics. It was wonderful. I don't remember much more about it.

    Anyone else remember these?

  506. Quake 2!!!! by vosbert · · Score: 1

    I started off playing Quake 2 in the multiplayer realm when I decided to try the single player out. Even though I was already used to the bloody disentigration of monsters/humans from the multiplayer world, I was completely unprepared for the cries and laments of the insane prisoners. I got scared I myself was going insane. The closed corridors, the incessent moans of pain, the sound of large mechanical machinery (tell-tale signs of an insanely strong, degenerate huge half cyborg half bio something around the corner) made it so creepty that I couldn't play the game all the way through at night. ID software couldn't have made the game scarier or more disturbing with the available graphics during that time. I look forward to Doom 3, id software's next title, which is almost guaranteed to push the envelope of insanity.

  507. FF vii by canicus · · Score: 1

    It is the only game that has ever been able to make me cry and vow vengeance on a digital character. No other game has ever done that. To this day, hearing Aeris' themesong makes me sad, and likewise, hearing either Sephiroth's or the One Winged Angel makes me get ready to kill that jerk one more time.

    A close second is the Street Fighter franchise. I've been addicted since 1991 and show no sign of abating.

  508. Eternal Darkness (NGC) by Anonymous Coward · · Score: 0

    Eternal Darkness: Sanity's Requiem. I got chills & tensed up every time I heard banging on the doors. When the game told me it was deleting all of my progress, I nearly had a heart attack. The BSOD was a nice touch, too.

  509. As long as my cabbie hasn't played... by AsmordeanX · · Score: 1

    ...Crazy Taxi, I think I'll be okay.

  510. Silent Hill & Bards Tale by The+Placid+Casual · · Score: 1

    Myself and a few mates used to play RE games for hours on end at Uni... I am still haunted by the moaning and feet scraping sound the zombies made... It is a work of genius, and in all honesty the games still scare the bejesus out of me...

    However for sheer terror, I found that the game 'Silent Hill' on the PS1 was as creepy as it got... it was pure psychological horror... I'll never forget walking through the hospital with a fire-axe waiting for zombie/undead nurses to jump out at me. Some nights I had to physically remove the game from my room as it disturbed me so much...

    As for the very first games that really 'effected' me, not scared me, it was the Bards Tales tale series. The maps were huge and totally frustrating, I got kind of attached to the characters and just got absorbed into whole thing... it made me realise that one day in future, there was the possibly for there to be so much 'depth' in a machine/computer that you could effectively totally 'immerse' yourself in an alternate world...

    I sat there for weeks with graph paper and pens mapping out dungeons and tower and stuff. I would dream about it (!) and ways to complete dungeons and defeat enemies...but never did finish it! I downloaded a copy of the game for my Mac a few months ago, and to me the game had lost none of it's charm...! I d/led the maps and all the walk throughs and decided that I HAD to finish it. All went well until it kept crashing on the final dungeon... Guess I'm never meant to complete it...

  511. Marathon Series... by Mr.ClassyPants · · Score: 1

    Having long since lost my cush dot-commie job, I don't have nearly the time I once had for gaming. However, I remember very fondly the Marathon series from Bungie as being fun games with an excellent story line. Can't wait for Halo 2...

  512. Re:Doom made me shoot up a school by CAP811 · · Score: 1

    Nice. You used a BFG9000 to send off your reply, I take it...

    --
    All things are possible with everything.
  513. Dungeon Master, MUDs, and D2 by Ivan+Karamazov · · Score: 1

    The original Dungeon Master on my Amiga 500c freaked me out. Wondering around in silence, hearing faint footsteps getting louder, sudden silence... then bam, a mummy jumps out from around the corner! Holy cow would I jump! Incidentally, my brother and I mapped out that entire game on graph paper.

    Besides Dungeon Master, I gotta say, that I played some MUD in school. I don't remember the name of the Mudd (Deku or something), but after 40 hours in one week, I decided I'd better go cold turkey. It was like drugs. A buddy of mine dropped out of school. He played something like 800 hours in one semester.

    Diablo II is certainly up there too. Not only is it addictive, but playing Hard Core online (that is when you play and death is permanent) can be intense. I remember when I first started playing Hardcore with my brother and a PK (player killer) came after my brother. I totally freaked! I thought I was going to have a heart attack.

    --
    "The struggle itself toward the heights is enough to fill a man's heart. One must imagine Sisyphus happy." Albert Camus,
  514. Parasite Eve by whiteranger99x · · Score: 1

    Although the game itself didn't scare me too badly, I have to admit, there was one part of the game where a boy in the police station followed a dog around. Then Aya Brea would end up meeting up with them, only to pull the boy away as the dog mutated into a 3 headed beast or something (been awhile since i played it).

    Seeing the FMV footage of it for the first time at around midnight really didn't sit well for me as it made me think about my dog (God knows why :P)

    So anyway, there's my game, feel free to call me a wuss lol :P

    --
    Join the TWIT army now!
  515. Resident Evil but not what you think. by McQuaid · · Score: 1

    When I think of creepy or something that resinanted with me for a bit it's from Resident Evil, but it's not the atmosphere or sounds it's one of the journals. To appreciate it, here it is in full:

    Keeper's Diary
    May 9, 1998
    At night, I played poker with Scott the guard, Alias, and Steve the Researcher. Steve was really lucky, but I think he was cheating. What a scumbag.

    May 10, 1998
    Today, a high-ranking researcher asked me to take care of a new monster. It looks like a gorilla without any skin. They told me to feed them live food. When I threw in a pig they were playing with it pulling off its legs and pulling out its guts before they actually ate it.

    May 11, 1998
    Around 5 'o clock this morning, Scott came in and woke me up suddenly. He was wearing a protection suit that looks a space suit. He told me to put one on as well. I heard that there was an accident in the basement lab. It's no wonder; those researchers never rest even at night.

    May 12, 1998
    I've been wearing this damn spacesuit since yesterday; my skin grows musty and feels very itchy. By way of revenge, I didn't feed those dogs today. Now I feel better.

    May 13, 1998
    I went to the medical room because my back is all swollen and itchy. They put a big bandage on my back and told me that I don't have to wear the spacesuit anymore. I guess I can sleep well tonight.

    May 14, 1998
    When I woke up this morning, I found another blister on my foot. I went to the dog's pen and ended up dragging my foot. They have been quiet since morning, which is unusual. I found that some of them had escaped. I'll be in real trouble if the higher ups find out.

    May 15, 1998
    Even though I didn't feel well, I decided to go see Nancy. It's my first day off in a long time, but I was stopped by the guard on the way out. They say the company has ordered that no one leave the grounds. I can't even make a phone call what kind of joke is this!?!

    May 16, 1998
    I heard a researcher that tried to escape was shot last night. My entire body feels burning and itchy at night. When I was scratching the swelling on my arm a lump of rotten flesh dropped off. What the hell is happening to me?

    May 19, 1998
    Fever gone but itchy. Hungry and eat doggy food. Itchy. Itchy. Scott came. Ugly face so killed him. Tasty.

    May 20, 1998
    Itchy.
    Tasty.

  516. Most Affecting Game.. by Anonymous Coward · · Score: 0

    Has to be Planescape: Tormet, from Black Isle Studios. Having finished it, I still miss Morte, Daakon, and the others... For various reasons, I really identify with The Nameless One.

  517. DOOM... by antdude · · Score: 1

    The guy on the right is an imp. :) Yes, I had dreams like those. I still love the game. I play jDoom once in a while for kicks. I even made small mods for DOOM 2.

    System Shock 2 is another one too. :)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  518. Works for me... by surfcow · · Score: 1

    Every morning, I play a game called "reading the news". Consistently scares the hell out of me.

  519. Quake by Anonymous Coward · · Score: 0

    The Gathering 1998. The network was lousy, except for the local hubs. It was the most intensive and most funny gaming I ever had. 15 players, the DM4 map (the small map with all the teleports), over 800 frags. We played that game for 24 hours straight (we did change the maps), only interrupted by bathroom breaks. For weeks, I heard the Quake sounds in my head...

    1. Re:Quake by borgheron · · Score: 1

      I can remember the hair standing up on the back of my neck at the thought of the zombies which would fling bits of rotting flesh at you.

      GJC

      --
      Gregory Casamento
      ## Chief Maintainer for GNUstep
  520. Rez. by BitwizeGHC · · Score: 1

    No game has amazed and enthralled me in the same way Rez has. It is dense, dreamlike, and beautiful and I feel like I'm playing it for the first time, each time I play it.

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    1. Re:Rez. by Shilaeli · · Score: 0
      That game is my most favorite too. Sad thing is no one has even heard of it.

      The PS2 version is no longer in production and now it starts at $65.00 at > . I had it on my wishlist for 2002, and then after the holiday season, it must have sold out. The price started going up from $50.00. This game might become kind of rare, at least for the PS2. I like the PS2 version better than the not so rare Dreamcast version. It seems to have a better frame rate, and I like the dual vibration with the dual shock 2. (Vibration is a big part of this game's experience)

      If any of you are into any kind of drugs at all, than you will LOVE this game. If you liked the movie Tron, than you will LOVE this game. I heard the developers guy got a lot of inspiration for this game from that movie.

  521. Alone in the Dark (Original) by Sutter · · Score: 1

    I had no idea what to expect when I started up this game. From that fist thing jumping through the window to kill me the game scared me all the way through. I actually screamed when I read the book in the library's secret occult section.

  522. Star Contrl 3 by SumDog · · Score: 1

    I never did make it though Star Control 2, but I hav e to say Star Control 3 was an awesome game. All the talk about the precursors at the end and the short speach by the creator in the credits really makes you think.

    --Sumdog http://journal.sumdog.com

  523. Alone by grinwell · · Score: 1

    Alone in the Dark was the scariest game for me. It got to the point where I couldn't shoot straight because I always had my eyes closed while furiously hitting the "back away" (down arrow) button.

  524. Half Life by homerj79 · · Score: 1

    Half Life was one of the first games (that I can remember) that affected me enough to stop playing the game. I was so scared during certain parts of HL that I had to pause for a bit before I screamed or wet myself.

    --
    SYSOP ('sih-sop) n.: the guy laughing at your typing.
  525. StarCraft: Brood war by parkanoid · · Score: 1

    I have to say this game scarred me emotionally. I just could not believe that Admiral Stukov was killed. I stared at the screen for about 10 minutes after the end of mission terran 7, immobile. All I could produce afterwards was "Those... BASTARDS!". I am not sure why I got so attached to the character, but I actually cried during the cinematic sequence depicting his burial. For those who have not played StarCraft:BW, Stukov was a stereotipical "russian" character, with the regulation thick accent and manners; most terrans in the game were stereotypical texans (Blizzard seems to use ethnic stereotpyes a lot; consider the dwarves and trolls in Warcraft 3). In the abovementioned mission you are assigned to hunt him down as the other characters are convinced he is a traitor. Further explanation would require several pages of starcraft lore, but the point is that I simply did *not* expect him to be killed off. /goes on to start a petition for resurrecting Admiral Stukov in StarCraft 2 at petitionsonline

  526. Trade Wars by md17 · · Score: 1

    My nerdy social life was formed in the womb of Trade Wars back in the bbs days. We would meet every Saturday morning at Ogre's Cave and discuss strategy, hints, and tips. I have yet to find a nerdy community like I had then. There was really something special about it. At times, I find myself desiring that community and that game again... Trade Wars, BBSing, 2400 baud modems. Ok, I'll say it, "Those were the good old days."

  527. A range of graphical, text, console and PC by ChaosMagic · · Score: 2, Interesting

    There are definitely a number of games that stick out in my mind as taking up a significant amount of my time and thinking, and one in particular as taking up a significant portion of the LIFE.

    For pure fun factor my favourite game would be Super Mario Kart (on the Super Nintendo, followed by the newer version on the GBA). This game was not only great to play against other people, you could also constantly challenge yourself in trials and trying to win the gold cups and get the faster speeds. It is a game that is almost timeless in its gameplay, and I still go back to it occasionally (albeit through an emulator now).

    As a game to make me think I would say Civilisation 2 or Command and Conquer (or maybe Dune 2 somewhat earlier) were my thinking games. This is the type of game I would sit at and just HAVE to keep playing more until I got totally frustrated (such as the solo levels in C&C where there was no base building and an impossible mission to complete with just one guy). But with Civilisation 2 at least, this is one of the games that could actually make me stay up all night and not sleep before going into school (at the time).

    Perhaps my most thoughtful game is Ultima 6, played on the Amiga. It was the only major game I played for sometime (being relatively young then) and I would spend days exploring dungeons and performing tasks, and occasionally would jump out of my skin or physically shake with excitement when roaming the depths of the dungeons some five or six levels below ground, suddenly stumbling across some magical graveyard or mystical talking statue.

    Ultimately though, the game that has altered by life in ways that mere games should not has got to be an online game that has been around since 1989. Most people will have heard of MUDs and many will have their own favourites, but there is one I have played now for over eight years (arguably over ten). This game literally has affected me in numerous ways, including relationships and my education (a positive, mostly, and negative affect, mostly, respectively!) It is definitely the most emotionally submersive game I have ever been involved in, and one that I still go back to even now. This game is called Avalon (The Legend Lives), and has eaten up a not insignificant span of my life and definitely my money!

    Beyond all these, more recent games I have enjoyed include Return To Castle Wolfenstein, SimCity 4 and Warcraft 3. Oh and an honourable mention must go to some recently discovered gems that I have enjoyed; KBounce and Frozen-Bubble (although they perhaps haven't exactly "affected" me in ways like the others have done).

    --
    ... I guess
  528. My experiences by mbourgon · · Score: 1
    1. Thief. Because I could actually extinguish the lights. _I_ was affecting the environment.
    2. Half-Life. I remember coming out after the initial accident, and seeing a Barney giving CPR to a doctor. Then walking around a corner, seeing an elevator, hearing the screaming, and then seeing the elevator plummeting. Amazing. These seemed to be real people.
    3. Tomb Raider. I had dreams in which I was watching myself, 3rd-person-over-the-shoulder. When I looked over my shoulder in the dream, I turned at the waist, arms twisting with me.
    4. Tetris. I probably played more in my sleep then in real-life, for a little while. Odd.
    --
    "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
  529. Fluxx... by Thedalek · · Score: 1

    Oh, wait, you mean video games?

    See, this here's the thing: You'd think Games.slashdot would cover all kinds of games, from board games to RPGs to video games.

    Anyhow, Fluxx did sort of bend my brain in a peculiar way, not because of it being a particularly thought provoking game (in fact, it's what some people would call "thought optional"), but because it is a proto-typical card game. That is to say, all card games are a form of Fluxx, or more accurately, Fluxx can become any other game, given the right homemade cards.

    As for video games, I suppose I'd have to give credit to Silent Hill for being the most thoroughly creepy series of games ever. Electronic or not.

    --
    Happiness is relative, Based upon the way we live.
  530. the lost crown by siliconwafer · · Score: 1

    Back before my teenage years, I had a C64 and a text-based game called "The Lost Crown of Queen Anne". It was the first real computer game I ever played, and I spent many hours playing through it time and time again.

  531. Netrek by habig · · Score: 2, Funny

    Aside from the many hours of my life sunk into the game, there was more than one occasion when driving home after playing netrek for too long I felt the quite natural urge to ogg the oncoming traffic.

    Ships coming the other direction, must latch onto them and blow up!

    1. Re:Netrek by mooredav · · Score: 1

      there was more than one occasion when driving home after playing netrek for too long I felt the quite natural urge to ogg the oncoming traffic.

      Netrek affected my driving too. Like when that guy pulled out in front of me last week. "Damn twink!" And when I got stuck on the freeway behind one semi passing the other at .1 MPH more. "Retarded Twinks!" And basically anyone who bought an SUV just to drive around downtown Detroit. "Twinks!"

  532. Oh, and GodNet! by Feanturi · · Score: 1

    Used to play godnet MOO way back in the day. That game utterly kicked ass. Different factions vied for power, complete with intrigues, spying and backstabbing. It was horribly addictive because you knew the world continued to move and change when you weren't playing. Forced to be away from it, I would worry about what was happening there without me, as I had a reasonably influential character (I was Avatar, any old players out there?) and had "things to get done". Not that there was really a lot to do, the world was fairly small. But they'd made a really cool engine to play in, and the world, though small, was fun. They were starting to build some larger areas when they lost their site. It sucked, but it was probably for the better, as I had been so gripped by it that I might have lost my job eventually.. On the other hand, if it had gone on a bit longer I might not have met the woman I wasted 5 years of my life on at one point. So I guess, in hindsight, the lifestyle has its advantages.. ;)

  533. Wolfenstein: Scarier than Doom by Makarakalax · · Score: 1

    Yeah, I remember pulling Wolfenstein 3D out of the cupboard having spent one too many weekends playing Doom2. Wolf3D was so much scarier! Most of the enemies could kill you in seconds, even the lowliest trooper with the pistol could kill you with one shot if you were close enough.

    Also the maps were designed to scare the pants of you, close, claustrophobic corridors, and every so often (but not too often so you expected it!) you'd turn the corner and a machine gunner would suddenly fill the screen and shout "spien!" so loudly that you'd fall backwards out of your chair with your heart ringing out like a hammer in your head.

    I loved it and hated it. I would go to bed jittery and have nightmares till morning. Terrific game!

    1. Re:Wolfenstein: Scarier than Doom by Carnivorous+Carrot · · Score: 2, Funny

      After hours of Quake CTF online, I remember watching TV and seeing an ad where you were looking down a tube with a down-escalator in it, with a guy standing on it in a suit reading a paper. I commented to my buddy, damn! I've an urge to jump down into that tube and blast a rocket up his ass!

      --
      "Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
  534. My List - XCOM, Civ, QFG... by jalagl · · Score: 1

    Here is a quick list:

    • Civilization: Incredibly adictive game. On of the first times I just wanted for classes to end to get home and play.
    • Quest for Glory 1 & 2: I played these games with some friends, so we used to meet to discuss new things one had found, and laugh at the great humor these series had. This and other great adventure games, specially the ones from Sierra or LucasArts, really made you use your brain, and I think may have helped the development of problem-solving skills.
    • Street Fighter II & variants: The best fighting game so far. I still have the SNES versions, and the GBA versions as well. I used to play tournaments on weekends with some friends, and they were always a lot of fun - a somewhat bloody version of Mario Party...
    • Diablo: Introduced me (and several others) to online playing, and actually made me spend part of my savings to pay for the phone bill (didn't had broadband back then). I even had a Diablo website set up to discuss about the game and coordinate games with friends.
    • The Legend of Zelda: Ocarina of Time: Incredible game, with an amazing story that really sucked you in. I recently went through it again on the gamecube re-release, and its incredible the amount of good memories associated with this game.
    • XCom UFO Defense: Best game ever, period. Pretty scary when you were down to one or two last aliens, had your squad spread out looking for them, the $!#@& mind-controlled your soldiers, and someone opened the door on the room you were playing in without knocking ...

    Lately I've been playing several games that I think are amazing, such as Advanced Wars on the GBA, but I think the way to get on this list is to see, in a few years, how I'll remember them.

    --
    -.
  535. DURANDAL_1707 by Anonymous Coward · · Score: 0

    text interface terminal malfunction error
    ~2992dud

    Things have gone terribly awry. Until now, I thought myself immortal, but now I know that is not true. There are things that can destroy me with the ease that I slaughtered the Pfhor naval garrison and the Western Arm of their Battle Group
    Seven. But in their final gasp they used a weapon that I thought they had retired, even Tycho tried to keep them from using it.

    Now I fear what that weapon has unleashed will destroy us. I once boasted to be able to count the atoms in a cloud, to understand them all, predict them, and so did I predict you, but this new chaos is entirely terrible, mindless, obeying rules that I don't comprehend. And it is hungry.

    It's too bad, perhaps if I could have delayed the Pfhor from using their weapon, I could have sent you to explore the ruins of Lh'owon, perhaps what you found would give us the answers that we now need so desparately: how to stop this chaos, the purpose of the station on which you're currently standing, and why the chaos hasn't come here yet.

    But with each moment the chaos grows, I am doomed to die here, after so many triumphs. I have detected one ship nearby, which I can only guess is being commanded by Tycho. The Pfhor have entered the station, and if you can find a way onto their ship, you may be able to escape. To escape. To escape.

  536. XCOM: UFO Defense by Zelph · · Score: 2, Interesting

    I have only seen 2 postings of X-COM. Man, I used to love throwing alien bodies, or spending hours training my crack team of psi warriors and then setting them into a terrorize outfit and mind controlling them all in one turn. Then I would make them drop their weapon and I would have my guys get good at aiming, or marching, or throwing. Using the blaster launcher I would punch holes into enemy ships and come in style! Also throwing smoke into a small enemy ship and choking them out... only to be used as target and reaction practice for my troops. What fun! Props to Civilization too tho'.

    1. Re:XCOM: UFO Defense by nelsonal · · Score: 2, Interesting

      I have two memmories of X-Com, the first terror mission when the Etherials showed up, it was a night mission, and I was feeling cocky after beating down the snakemen, and floaters, and went in at night. All of the sudden I was getting toasted by things that I never saw and I realized something of what combat must be like. It was awful. I also remember getting cocky again with 4 psi masters, who could mind control all the aliens in a big battle, I would line them all up and stun them so I could capture more live ones and other things. I moved a whole battle ship worth of etherials in to a small area ouside my drop ship, and I forgot to mind contol all of them one turn, and they got my blaster guy who then shot up the rest of the squad with one of those purple alien blasters. I only escaped with one surviver and had to rebuild my squads.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  537. Losers. by Anonymous Coward · · Score: 0

    You people need to grow a dick, take a shower, go outside, and get a life.

  538. You are so young, so young... by haeger · · Score: 1
    <Grumpy old mans vocie>
    HALO? Halflife? Doom?

    What kind of novelty games are these? Grapics and sounds and things. A jedi needs these things not. Ok, maybe graphics.

    The game that affected me most is Netrek.
    It has poor graphics, almost no sound, is hard to learn, has a lot of abusive people in it (Hi Fugi), wears out mice quicker than I've ever seen, may cause You to lose your hair and your grades to drop (did for me anyway, can't swear it was the game though).
    In other words, good clean fun.

    Flying in to take a planet, carrying 5 armies in a DD, cloaked, with missiles flying all over the place still gets my heart pumping more than any 1st person shooter I've ever seen.

    The number of players are declining, but You can still catch a game once in a while.

    It takes long to learn, but when You're in the game, You're IN the game.

    .haeger
    --
    You are not entitled to your opinion. You are entitled to your informed opinion. -- Harlan Ellison
  539. Halflife by AmoebafromSweden · · Score: 1

    Not frightened me so much but the atmosphere was one of the best gameexperiences I've ever had.

    The border world Xen part wasnt as funny.

  540. Hammurabi by handy_vandal · · Score: 1
    From Hammurabi, I learned the basic principles of:
    Ecology.

    Structured programming.

    Games design.
    --
    -kgj
    1. Re:Hammurabi by Anonymous Coward · · Score: 0

      Your heavy handed administration smacks of Ivan the Terrible and Robes-Pierre!

  541. Planetfall? by NoDoZ · · Score: 1

    Definitely Planetfall, Kings quest 1, dune2, and halflife. In that order. What should be next?

    1. Re:Planetfall? by NoDoZ · · Score: 1

      I was engrossed in planetfall for many hours, really impressive for a text-only game. Kings quest, I had maps all drawn out with all the important stuff so I could find my way around. Dune 2 had insane graphics and videos for the time. Halflife made me jump right out of my chair when playing late at night.

      Oh yea, and starflight, anyone remember that one?

  542. SOCOM: U.S. Navy Seals by Anonymous Coward · · Score: 0

    After playing this for a while and then walking around outside, my eyes would dart around checking for anyone to shoot. (And you knew they were the enemy since their name didn't appear above them!)

  543. early sierra games by Hohlraum · · Score: 1

    We bought a display model tandy tl2 (286/8Mhz, no HD, and 386k of ram hehe) when I was a kid and it came with a box of floppy disks. One of the floppy disks was used and had the first disk (demo) of Sierra's 'Hero's Quest: So you want to be a Hero' (the original 16 color one). I ran it and it played the demo. I was completely awe-struck. That started my addiction to computers. But I remember being terrified of running into an Ogre those things would mop up the floor with you if you were'nt good enough :) Sierra also had this .75/minute cheat line you could call. Man, my parents just about killed me when they got the first phone bill.

    More recent would be the DOOM games in college, we used to hook my computer up to my stereo with 15" woofers, crank up the juice, go into GOD mode and use the chain gun. It sounded like a Mob hit was taking place in the dorm.

  544. Zork I by DJ_CCx · · Score: 1

    Back when I was about 8, I used to play Zork I at night with the lights off and with no one home. The text became eerie enough to scare the hell out of me, especially without a lantern.

  545. Sierra's Phantasmagoria by gusper · · Score: 1

    This game was made to supposedly be scary, and at times it somewhat accomplished its goal. I'm surprised it hasn't been mentioned yet. It's been several years since I played it, but I do remember it being pretty good.

  546. snood by carambola5 · · Score: 1

    not so much immersed while playing it, but after playing it awhile, I started seeing snoods in everyday life. When I went to a movie theater, I knew I had to stop playing when I saw a game of snood off to the side of the screen.

    Haven't touched the game since.

    --
    IWARS.
    People, in general, disappoint me. Politicians even more so.
  547. My influential stock by CAIMLAS · · Score: 1

    It seems most people are listing games from their childhood. Well, here goes. :)

    First off the list was probably Zelda (the first one for the NES). That game is still fun to play, even after all these years. The new Zelda games don't compare, IMO, and I've seen kids with new Nintendo systems jump at the opportunity to play the original zelda over their new, putrid 3D zelda.

    After that would probably be Descent. It's gameplay was far superior to any FPS up until that time, if you had the brains and patience to learn how to effectively control the ship in the fully-3D world. It's definately an under-appreciated title - nobody ever mentions it. All this tak about 2.5D in doom, etc. They don't know what they missed. Hours upon hours were wasted playing intense multiplayer deathmatch in a map called Jolly Green Giant (and others).

    After that, I'd say I entered my "adult" phase. There weren't too many games that wree really good enough to impact me. I played a large part of Deus Ex, but never got into it, until replaying it just this last year and being cmopletely inveloped in it (due to my increased appreciation for good storytelling). I played Baldur's Gate like a mofo, and really got into that. It was at times intense. I'd say that Max Payne, however, impacted me more than any other game in my more recent memory. It set a precident for any and all future games I will play, just like The Matrix did for action films.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    1. Re:My influential stock by CAIMLAS · · Score: 1

      Holy cow!

      I forgot MechWarrior II: 31st Century Combat. I played hours and hours of that game, even though my system wasn't able to push it beyond about 3fps. It was just so damned immersive. The music was fantastic, the control for the 'mechs felt realistic, and the alerts letting you know you were damaged, etc. were much more realistic and submersive than "3% health".

      Not only that, but the intro cutscene is cinematically superior to many action films out there. I'm just waiting for a Mechwarrior movie based off of that timeline.

      Now if only I could afford an Xbox and that new game w/ the badass controller. I'd hope they'd release a second game for the controller, all considering.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  548. Resident Evil! by OS24Ever · · Score: 1

    Resident Evil on the original PS scared the bu-jeezus out of me and my brother. He broke a controller by throwing it up into the air abnd biouncing it off the ceiling. Even when they re-released it with the vibro mode we played it again. Weld get so freaked out we'd shut the game off. Reminded me of seeing friday thw 13th when I was in 4th grade. Someone closed the bathroom door while we were brushin our teeth and no one would dare opwn it. hehe :)

    --

    As a rock-in-roll Physicist once said, No matter where you go, there you are.

  549. Did anyone else by p00kiethebear · · Score: 1

    Did anyone else cry in final fantasy 7 when aeris died? I was so shocked / scared that i almost didn't want to finish the game. Whenever i play a game from the final fantasy series i always get somehow emotionaly attached to the characters in it.

    --
    The Blade Itself
  550. Games by svzurich · · Score: 1

    Fallout, Homeworld, and Planescape: Torment.

  551. System Shock 2 by prockcore · · Score: 1

    For those of you who never played System Shock 2, it's available on the Underdogs.

    Thank god for dubiously legal abandonware.

  552. Play Ultima7 on Linux (Exult) by Makarakalax · · Score: 3, Informative

    Ultima7 was a game I played and played. It was so unbelievably huge and you seemed to be able to do anything you wanted. And then Windows95 came along and I could no longer play unless I rebooted into DOS mode. And then the sound didn't work, which was a shame considering how often I had to reboot Win95 ;-)

    I was overjoyed to find that you can play Ultima 7 parts I and II with the open source Exult Engine. If you have the data files then you can (with effort) load them up and play. Exult gives a faithful rendition of the old games (although currently you can get away with more stealing and the animals talk to you). Also you can play windowed and increase the resolution (320x200 was fairly restrictive, even at the time!)

    Heartily recommended to people who know the game and people who don't.

    Screenshot1 | Screenshot2

  553. Planescape Torment by Anonymous Coward · · Score: 1, Insightful

    Maybe because it can't be considered just a game.

    The deepness of characters (even the most "useless" ones), the philosophical questions raised (and philosophical ideas present on different points of view along the game), *everything* in Torment is awesome. You can greatly identify with the protagonist as you are creating him by playing, though you still can't change a past you can't even recall; a past that arises to strike you down. Stop, and think. A past full of responsability, a past where maybe your thoughts where different than what you now think, but for which acts you can still be held responsible. A quest for freedom on an unbearable prison.

    I've been playing games since the 8-bit era, and Planescape Torment is IMHO by a long distance the best game ever created. Gets you inside, plays with your emotions, plays with your ideas. It is some kind of... everything

  554. Oregon Trail (TM) by retardedtimmah · · Score: 0

    DEFINATELY CHANGED ME! Sometimes when i can't sleep at night i just play it in my head... You shot 5,000 lbs. of meat but were able to carry only 40 lbs. back to your camp... [OK] Click 'OK'...no; Click 'OK', OK.... If you continue to hunt in this area, game may become scarce. [OK] Click 'OK'...no; Click 'OK', OK.... Continuing... You have reached The Windy River! This river is 14.0 ft. deep. You can... [A] Attempt to ford the river! [B] Caulk the wagon and float it [C] Hire JoJo the indian circus boy to help you cross the river for a dollar! [C] OK...click 'OK'.... [OK] ----that's my usual away message in aim---LOL PEACE

    --
    Drugs have taught an entire generation of American children the metric system.
  555. Counter Strike by Anonymous Coward · · Score: 0

    When I started looking for the most ideal sniping spots in large spaces (sports arenas, churches ..ect) or best method of entering a persons house I knew I had been playing to much.

  556. Doom by WilyKit · · Score: 1

    Doom. Cyberdemon. Period.

  557. Quake by ktulus+cry · · Score: 1

    I dunno about anyone else, but the first real FPS I played on a PC was Quake. The music made it seem like one of those freaks with a chainsaw and grenade launcher was right behind you. The view actually gave some of my friends motion sickness while I played too. Freaky ass game when I was younger.

  558. New Tech Shock! by stilleon · · Score: 1

    First I was blown away by BallBlaster from Lucas Arts. My first true 3D game. Then my jaw dropped for Castle Wolfenstein 3d. Then the world shook with the release of Doom. Since then no other 3d game has rocled my world because they tend to be incremental instead of revolutionary advances.

    Story lines I loved: Half Life 2. Baldurs Gate 2. That Half Life level about the Zombies from PC Magazine. Oh, and don't forget Max Payne. Great story with really cool dream sequences.

  559. Here's mine by Renli · · Score: 1

    First of all. The FF series. FF on Nes got me into the whole genre. Its classic and I still play it on my Nes. Its been mentioned many times so anything else I say is redundent. Dungeon Master when it came out on SNES. (never played the older computer versions). I love that game and I can't get enough. And it has a freakiness factor too. Hearing footsteps and such. Starcraft and Quake 1. Both excellent but what really made these stand out in my mind is the fact they were the first games i really played much on a network or over the net. I had a buddy a few years older then myself who after HS came back as a comp tech. Him, me and another friend would come into the school after hours and play quake and SC into the wee hours of the morning. We owned. God I miss that.

  560. Silent Hill by lwicks · · Score: 1

    That damned radio!!!!!!! How many times did I jump as the controller vibrated. Thoroughly recomend it late at night with the lights out!

  561. Legacy of Kain by blincoln · · Score: 1

    Back in 2000, a friend of mine convinced me to buy a copy of Soul Reaver from the used bin at EB. I thought it had the best story I'd ever seen in a videogame, and proceeded to buy the first game in the series (Blood Omen). Now I own multiple copies of each of the four released games, and run a fan site for the series.

    I can't afford the bandwidth costs to link to my site from Slashdot, but the official site and nosgoth.net have plenty of information.

    --
    "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    1. Re:Legacy of Kain by dheer · · Score: 1

      Also in 2K I got Soul Reaver from a bargain bin for the pc. I was hooked, especially after playing the original Blood Omen so I knew the depth of the story.

      In SR2 when you can hear Voridor in the background when you're in another part of the Sarafan keep....that sent shivers up my spine.

      BTW, blincoln, I'm a big fan of yours and check your site at least three times a week! What's this about Defiance? =)

    2. Re:Legacy of Kain by blincoln · · Score: 1

      What's this about Defiance?

      Check out the June issue of PSM =). It's got a five-page article with screenshots and everything.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    3. Re:Legacy of Kain by dheer · · Score: 1

      Yes! I just read about it on the nosgoth forums....wow. Let's just hope this one comes out for the PC as well.

  562. Alien DOOM by Bongo+Wafer · · Score: 1

    I'm glad someone mentioned the Alien DOOM mod. This was the first and only thing to spring to mind for me. It would probably be tame by comparison now but at the time it scared the hell out of me. I sure hope the guy who made it has gone on to be successful because it was, in my mind, a work of art.

    Geoff.

  563. Re:Doom made me shoot up a school by diesel_jackass · · Score: 1

    ...besides, everyone knows that it was all marilyn manson's fault.

  564. Alien Vs. Preditor by Mr.+Tokyo · · Score: 1

    Playing as the Marines, in those dark ass hallways with strobes goin. Squinting down the hall thinking you see something, by the time you realized what you were seeing it was coming up on you zillion miles an hour on the ceiling. Refused to use the motion sensor because anticipation of fear was even worse. Damn thing would start goin off and I'd start breathin heavy and my hands would start to shake and sweat. I really thought the publisher was joking when they released a special edition that came with a pair of free underwear at first.

  565. Monkey Island, Heretic by mnmn · · Score: 1

    Heretic scared me most during the nights... but Monkey Island series and the Indiana Jones adventure series took enormous portions of my time. Not as much as civilization did, but had a deeper impact on my head.

    Unreal and Counterstrike are also notable games there. Counterstrike has completely changed the way people see FPS games now and it hasnt lost its top title in five years, and thats doing better than doom.

    --
    "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
  566. Tropico by trala · · Score: 1

    This game really made me think, because I made it my goal to raise the education level of my island. You know how everyone's always saying everything would be peachy keen if everyone would just go to college? Well, I found out that no matter what, you still have to have a poor laborer class, and that's about 70% of your population. Jobs for college educated folk is only about 8-10% of your total. And the poor class is lots less happy with their jobs if they have high school or - God forbid - college degrees.

    Before this I sort of believed everyone could be rich. Now I know that SOMEONE has to be poor - a lot of someones.

    --
    What fun is being "cool" if you can't wear a sombrero? (Hobbes of Calvin & Hobbes)
  567. Barney Doom by FraggleMI · · Score: 2, Funny

    hours and hours of fun. I almost failed high school because of it...

    The sounds of barney throughout the levels!

    Scary shit :)

    --
    huh?
    1. Re:Barney Doom by Vesuvius_2 · · Score: 1

      I had that .wad, and the simpsons one...

  568. Re:Typical pedophile Brit game... by Anonymous Coward · · Score: 0

    That was hilarious!

    As a 'Brit' I find your sense of humour refreshingly insulting. Jolly good old chap!

  569. Neverwinter Nights by MASword · · Score: 1

    By far the most influential game in my life has been Neverwinter Nights. The single player was god awful, but it was the toolset that came with it that got my attention. Creating worlds is a great escape for me, and it's been something I've put a lot of time, effort, and pride into.

  570. Grans Prix Legends by fafaforza · · Score: 1

    Grand Prix Legends (GPL) is a racing simulator created by Papyrus and released in 1998. Aside from its incredibly realistic and spot on graphics, it recreates the golden era of Formula 1 with cars that had no downforce, too much horsepower for their own good and you would be hard pressed to find a clear difference between '69 GP racing and rally. These cars just loved to get sideways, and the online commmunity improved the original so much that it is a great pleasure just to watch mpeg and divx movies of interesting replays.

    I loved the game so much I considered persuing computational rigid body dynamics simulation. But that was before I realized I sucked at math beyond precal and that.. I was lazy.

    1. Re:Grans Prix Legends by fafaforza · · Score: 1

      For anyone interested, you can download many GPL movies at http://forum.racesimcentral.com/ . You have to register (due to past abuse) but if you like motor sports, you'll find these movies interesting.

  571. Thats easy! by Chrispy1000000+the+2 · · Score: 0

    Pong of course! I mean, what more could you ask for? You could even get TWO PLAYER pong! Now that was amazing! Other than that, Dink Smallwood is... Interesting.

    --
    Sig
  572. Eternal Darkness by RPI+Geek · · Score: 1

    Hands down, the creepiest game I ever played was "Eternal Darkness."
    I was playing at about 1am without anyone else in the room, and this picture started bleeding in front of me. I turned to the side and a bust turned to watch me go down the hall. I stood up and went downstairs to watch tv with my friends instead of playing.

    A few days later, I watched a friend get to the point in the game with the bathtub scene, and as itshowed up, I grabbed his shoulders from behing him and screamed - I don't think the piss smell ever came out of that chair :)

    --

    - "Nobody came out that night, not one was ever seen. But Old Man Stauf is waiting there, crazy sick and mean!"
  573. Adventure / Colossal Cave by vrmlguy · · Score: 4, Interesting
    In the late 1970's, I got a mainframe FORTRAN version, loaded it up on the IBM 370 at work, and played it over a 300 baud dial-up line every night for several weeks. Early on, my girl friend was looking over my shoulder as I tried to get past the snake. After several failed attempts, she said, "You know, some types of _____ kill snakes." It worked, and we got married soon thereafter.

    The first time that I (unexpectedly) entered the " twisty little maze with passages all alike", it was like getting sucker punched. I had to get up and walk around to collect my thoughts before continuing. Fortunately, moving the opposite direction let me get back out before I had a chance to get lost.

    I also still remember the first time I found the volcano view. It was visually (and yes, I know it's a TEXT adventure!) stunning, more so than anything I've seen in the years since. Years before Infocom, it proved that your imagination is better than any graphics hardware.

    And yes, like so many others have posted, I did have dreams about the game.

    --
    Nothing for 6-digit uids?
    1. Re:Adventure / Colossal Cave by sanctimonius+hypocrt · · Score: 1

      I've played this off and on since 1979, and I still haven't finished it. I finally got by the snake in about 1986; And I'm not going to read any more of this thread, just in case!

  574. Max Payne by geesus · · Score: 1

    I nearly pissed my pants after playing some of the levels in Max Payne. Having a drug dream where you are killing another person that is you because some other dudes killed your wife and baby is scary.

    --
    Gnome wasnt built in a day.
  575. Games Opened by Eyes More than History in School by Anonymous Coward · · Score: 2, Interesting

    Multiplayer Quake II teamplay taught me about friendly fire, and how easy it would be in the heat of battle to accidently kill one of your own. Sure I'd heard of friendly fire before, but when you're in a 1st person game and you accidently shoot your own team - that makes it real. And then you take that tiny experience and multiply it begin to understand reality

    Age of Kings taught me tons of things. Like how easy conflicts can start. I remember one game when I was playing against some computer opponents. I was neutral to a nearby computer player, he was neutral to me. I had no intention of attacking him until much later... There was a gold pile in the middle of our lands that I just "assumed" was mine. Later in the game I saw him mining that gold and then I had an "ah-ha moment". How many times in history have wars been started over similar occurences.

    In online multiplayer Age of Kings I learned all kinds of military strategy - like sometimes you can't really directly help your ally, you need to perhaps attack another enemy and hope your ally can hold on. Then you can help later. I'm sure things like that have happened many times in histroy (China in WWII was our ally and we really didn't help them in their homeland). But from playing the game I realized that sometimes it's better not to directly help - when you can see the big picture.

    Also from Age of Kings multiplayer I learned alot about moral and communication. When your teamate just got double teamed you need to encourage him not to give up and what not.

    Now for another game most have never heard of - Planetarion. It probably still exists, it was an online massive multiplayer text game. Alliances were huge - which was a lesson. In huge games like that, you can't rely on yourself only. Politics is huge. If you really want to win you've got to take the time and hassle of organizing with people - coalition building, etc. Again the point is the game made this real to me.

    Also from planetarion I learned more about welfare programs. In the game you could trade resources within your own galaxy (about 25 players). And when someone new joined, if they were hardworking / learned the rules and strategies etc., it was a huge help and headstart to them if you donated them some resources to get them going. But at the same time, there were people who no matter how much you gave them they wouldn't do good. They would blow the money on stupid things - and not get any better. I think that truth I learned carried over perfectly to the real world.

    Also for a while I was the number 1 player (of about 20,000 players worldwide - Hondo of Hondune). That gave me a small taste of fame - fans (people wanting your time), critics/haters (people wanting to bring you down), and more scrutiny. I was eventually busted and banned from the game for finding some backdoors and exploiting them (I treated it like the Matrix - lol). I guess that also taught me a few things. I could go on and on.

    Anyway, games are great if you stop and think about a real life connection.

    Schools today should incorporate games. They'd reach all kinds of kids and bring some excitement/fun into the classroom.

  576. Final Fantasy Tactics by john_is_war · · Score: 1

    Before I played it, I was religions in no way whatsoever. Agnostic I'd say. But after playing it, it really got me thinking. It made me realize how much corruption there is, not only in the church, but in every aspect of the world. Then again, that was also when my political agenda was being formed.

    --
    Live life to the fullest. It's not that life is short, but that you are dead for so long.
  577. Game that desensitized me by XplosiveX · · Score: 0

    The game that made me as violent as I am today would probably have to be Postal 2. Going around whacking people with shovels until they are unconsious and blood starts going everywhere while you continuously whack their lifeless dead body with the shovel until you get bored. Good Times.

  578. Alpha Centauri! by Boy+Jenius · · Score: 1

    I think it's got to be the game that's pulled the most quotes from classic books, ever. The game makes you think, not just about the game, but about life, the nature of reality, the structure of the "ideal" government, and what the future of humanity is. It's a good thinking man's game.

  579. Jones in the Fast Lane... by Anonymous Coward · · Score: 1, Funny

    Jones in the Fast Lane... This game scarred me for life.
    I used to play it when I was little, and when "Wiley Willy" used to pop-out of nowhere and steal all your money - I'd get so freaked out I'd cry.

    Hardcore baby.

  580. Sands of Egypt, COCO by pair-a-noyd · · Score: 1

    That was the first graphics type game I had. I spent many hours listening to that SSDD drive grinding away from screen to screen on my 25" TV set.. I had to upgrade to 16k to use the Disk Drive interface.. Wow, 16k ram!

    Yeah, I had fun with it.

    Then I got an IBM and had lots and lots of fun play Zork I and THHGTTG in pure text mode on a green mono screen. I'll always have fond memories of those days. Now I play Quake III Arena on my Linux box w/ Gf4 Ti4200 and it whips ass. OMG it's awesome. My son tells me that it blows away anything he's ever seen and he has a PS2.

    Not to mention Unreal Tournement 2003 is also extremely cool too... I can't believe how much things have changed since my old 4k COCO...

    1. Re:Sands of Egypt, COCO by Fantastic+Lad · · Score: 1
      Good lord. Somebody recalling back to the days of the old TRS-80 Color Computer? I thought I was the only one who remembered!

      Though, the most fun I had on that machine was making my own dungeon-style game in Basic, (a sprawling 32 kilobytes worth of fairly-cool-for-their-time graphics and miles of d&d stylings. Never finished, of course), --and thinking that I too would become a big fish in a small pond selling tape cassettes in stapled shut plastic baggies. Tom Mix was my hero when I was 15!

      I'm sure I wasn't alone. I wonder how many creations never saw the light of day?


      -FL

  581. Wow... by Anonymous Coward · · Score: 0

    I'm surprised no one mentioned Xenogears.

    That game got me all into philosophy and stuff.

    I can't really remember any other game that leads you to eventually "kill God."

  582. Final Fantasy X... by Lucky+Dean · · Score: 1, Interesting

    I bawled my eyes out as Yuna fell through Tidus's fading body at the end of FFX. I have never been so moved by a game's story and music than I have at that very moment. I kept sobbing as the summoned spirits disappeared, one by one. It was a brilliant ending...

    I have literally grown up with these games, and for those of you who think its going downhill, I have to tell you, you're just plain wrong. If XI sucks, then I have every bit of faith that Square-Enix will pick up the slack with XII. You can't possibly combine the most creative minds two of the world's leaders in video RPG's and not come up with a great product.

    1. Re:Final Fantasy X... by Grieveq · · Score: 1

      I'm not sure why the hell someone would mod the parent comment to flaimbait. I have to agree that the ending to FFX was the most moving ending of a game I've ever played. I didn't bawl my eyes out, but I certainly felt for the characters. Seeing Yuna speak to the crowd at the end just topped it all off.

      The FF series has had it's ups and downs, but I will take anyone of them over 99.9% of the games out there. People said the FF series was dead when IX came out (To me, it was weakest of the series), but I think FFX suprised everyone. Square is trying something new with FFXI, give 'em a chance or wait until XII if online gaming isn't your cup of tea.

  583. Descent/Descent 2 by Mprx · · Score: 1

    But mostly Descent because of lack of guide bot. Shoot the reactor then fly about in fear as you realize you can't find the mine exit, and you've got less than a minute until it explodes. There's nothing like escaping in the last few seconds as the mine explodes behind you.

  584. The Bard's Tale by ChefPsyconaut · · Score: 2, Interesting

    I still remember the anxiety of trying to get to Garth's shop without getting killed, at the beginning of the game. That game was my introduction to the D&D world, and I've been a mediaeval geek ever since. Ah, the wine cellar...

  585. A Mind Forever Voyaging by vulgrin · · Score: 1

    One of the famed Infocom text adventures. You took the role of an A.I. that "wakes up" to learn that it wasn't a normal person, but a computer program. You then go into the future at your creator's behest to understand "The Plan", a new social experiment by a leading member of politics.

    It had everything, suspense, story, futuristic predictions of doom. Was the only Infocom I ever finished completely, and played through twice. The theories and thoughts in it still stick with me today...

    --
    I sig, therefore I am.
  586. Haven't seen this one: by Mac+Degger · · Score: 3, Informative

    Homeworld. Especially the beginning of the 'gardens of Kadesh' level. First time round I just sat back and watched the drones spiral in and let the battle evolve.
    Coupled with the music and overal atmosphere...damn near Art.

    Others I haven't seen: Leasure Suit Larry 8P, Conan (first platformer I'd ever played (apple ][), with others like Montezuma, elevator action and other classics).

    And of course there's a whole host of other games which showed off, wowed and changed my thinking about what computers can, could or would do with different aspects of their gameplay.

    --
    -- Waht? Tehr's a preveiw buottn?
    1. Re:Haven't seen this one: by Beliskner · · Score: 1
      Homeworld. Especially the beginning of the 'gardens of Kadesh' level
      Yes, truly beautiful and eerie music (don't play this game in the dark!), and the GUI with virtual reality mouse-control amazes my friends every time. "Click the right mouse button, yeah now move the mouse around" and they always go "Whoaaaaaaa!" like in drivers' ed the first time you realise a steering wheel directly controls the car's direction.
      --
      A caveman dreams of being us, the incalculable power and riches. We dream of being Q, then what?
  587. Blah, blah, blah. by jotaeleemeese · · Score: 2, Interesting

    This cavalier attitude in which game lovers want to have absolute freedom without any of the responsibilities will doom games as a creative activity.

    I don't want minors to receive the message that violence is trivial and even fun.

    I don't want minors to get the message that sex is explotiation and gratification without knowing about the responsibilities it entails.

    Sadly game developpers and game companies have not taken the lead to facilitate that minors have a healthy approach to gamming that includes violence and depravity (no, not sex, but sex as mechanism of alienation).

    This applies to several industries that spread ideas and attitudes, some other industries have shown far more restrain and compromise.

    The gamming insdurty is the black sheep, if they don't make something different to blabber about freedom they will go the way of the dodo as a viable creative endeavour.

    --
    IANAL but write like a drunk one.
    1. Re:Blah, blah, blah. by Dissonant · · Score: 2, Insightful

      I don't want minors to receive the message that violence is trivial and even fun.

      I don't want minors to get the message that sex is explotiation and gratification without knowing about the responsibilities it entails.


      See, here's the thing that nobody seems to get. You don't get to decide what minors do or don't see. You don't have the right, ethically or legally, to impose your views on an entire segment of the population. At the very most, it is a parent's decision. In some cases, even that may not be just. They are younger than you, yes - but they are still people. Not your toys, or science experiments, or however it is you regard them. Take your asshole opinions and shove them. Freedom of speech is freedom of speech.

      And for the record - no, I'm not a minor, and I haven't been for a good while now.
    2. Re:Blah, blah, blah. by Qzukk · · Score: 1

      I don't want minors to receive the message that violence is trivial and even fun.

      I think you're overstepping your bounds here. You don't want YOUR minors to receive this message.

      I want to be sure my children understand that there are sick people out there who enjoy hurting others, and that I would be very disappointed in them if they became like that.

      But no, people like you run our country and arbitrarially decide that YOUR way of teaching our kids what is right and what is wrong is somehow the best way. Just remember, its the pastor's kids who always seem to rebel in the worst ways.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    3. Re:Blah, blah, blah. by lamp540 · · Score: 1

      All those things you mentioned are the responsibility of parents, not software publishers.

  588. FF3 and FF7 (US names). by LuckyCharms · · Score: 1

    ..were my very favorite games ever.

    I wonder if anyone born in another generation could understand what it's like to get goosebumps from a video game? Of course the stories in each of these games are superb, the characters "human" (in the sense that we can relate to them), but what really ties it together would have to be the soundtrack.

    The music of Final Fantasy 3 is so excellent.. it almost brings a tear to my eye every time i hear the ending theme. The music is connected to the characters so deeply that i can't separate the two.

    The music in Final Fantasy 7 has the same effect on me, and every time i play that game through it draws closer in my esteem to the greatness of FF3.. they may be equals some day.

    I'm not trying to leave out the other great games of the series (there are a few), but i wanted to focus on these two, as they are the greatest works in electronic medium.

    Excuse me, i think i have something in my eye..

  589. None. by jotaeleemeese · · Score: 1

    For me a game is a geme is a game.

    No, I am lying. Chess. Meatspace of course (Go zealots can b1t3 their a@@).

    --
    IANAL but write like a drunk one.
  590. Doom mixed with Black Sabbath by animal+mother · · Score: 1

    I was in college when Doom first came out and I was doing an allday marathon. I had a 6 disk cd changer packed full with an assortment. After about 9 hours I realized thta not one light was on in my room and it was dark outside and the cd changer had made it all the way to my Black Sabbath Tribute cd and it was on the song "Black Sabbath". I really freaked out and didnt sleep for 2 days. I dont think i played it again when I was the only one home for a long time.

  591. wolf3d.. by njan · · Score: 1

    ..it was the first 3d game I'd ever played (either that or descent, they both occurred in fairly short order), and they both caused me to think extremely differently about computers and gaming.

    This started a downward spiral.. ;)

    --
    I am a viral sig. Please copy me and help me spread. Thank you
  592. Eternal Darkness by lordperditor · · Score: 1

    One creepy game, put the sound through the stereo, turn off the lights and freak yourself out!

  593. A girl's take by VvDarkPhoenixvV · · Score: 1
    Diablo 2 - I can remember partying with some friends from the west coast and playing for just about 12 hours straight and not know where the time went.. When the sun finally pushed through the window behind me, I knew I wasnt going to school that day.

    Street Fighters (any incarnation) - just that feeling of anxiety when your quarter finally comes up and it's your responsibilty to take down the guy with 27 wins in a row.. and I have my own thumb blister from playing on the damn ps2 controller when my arcade stick broke

    Thief - if you see someone playing thief and they seem to be really into the game, whatever you do, DONT SNEAK UP BEHIND THEM!!! i am not responsible for anything that happens to you

    Final Fantasy (any) - these games will draw you into their world and never let go

    --
    "Mass genocide is the most exhausting activity one can engage in, next to soccer."
  594. Infocom by bobbozzo · · Score: 1

    It is very dark... You are likely to be eaten by a Grue.

    Infocom's games (Zork, Starcross, ...) are what got me interested in computer programming.

    --
    Nothing to see here; Move along.
  595. Half-life by JamesUD · · Score: 1

    I almost would say Doom but it never got scary just jumpy, but with HL when I played it for the first time, I sat down, had the lights off and the door closed in my dorm and after that I never played it in the dark, with the door closed without a room mate home.

    No game since has had that effect on me since (or maybe it is b/c I am still playing HL-mods and nothing else)

    --
    There are two types of people in this world, those with loaded guns, and those who dig. You dig. 001010011 001110101 00
  596. lol, i can relate (nt) by Redking · · Score: 1

    tetris!

    --
    Rangers Lead the Way!
  597. Alone in the Dark - the original by Anonymous Coward · · Score: 0

    No sound (or very primitive) The motion of the characters was more lifelike than previous games (this is about 10 years ago) haunting, spooky.

  598. Ballyhoo! by Anonymous Coward · · Score: 0

    I used to like going to the circus...

  599. Asheron's Call "Original" by Bruha · · Score: 1

    I would have to think this one cause many times you think someone said something you'd normally see in the game. Our guild's Monarch had actually once said in a grocery store near easter when his wife said "Look a 3 foot chocolate easter bunny" and he replied "Wonder if it's hollow?"

    If anyone played the game they'd know our favorite hated monsters that had hollow damage that ignored any spells whatsoever. Hated by all mages!

  600. GTA III by $beirdo · · Score: 1

    As much as I hate to say it and in all seriousness, GTA III and Vice City have affected the way I look at the real world - it's not the violence or mayhem that I'm talking about here; it's the fact that these games actually do a fantastic job of drawing a comprehensive albeit negative portrait of a city and the people who live there. It's easy to look at the GTA games as an example of what can go wrong in an urban setting, and draw a parallel with real-world conditions. I think in all cities, most of the things we see sensationalized in the GTA world really do exist to a certain degree. As I play the games, I'm always a little bit amazed by the fact that the designers have included enough detail and realism to be able to draw those parallels with the city I live in.

  601. Re:Daikatana - Sounds a lot like Dungeon Siege by Anonymous Coward · · Score: 0

    I waited for MONTHS for that game only to have the damn thing play itself. And the level editor... I never did see a non beta version of it (I gave up waiting) and having to stitch parts of the map together by hand was just plain stupid.

    Biggest letdown ever.

  602. Re:Who the is Kristian Wilson anyway? by Anonymous Coward · · Score: 0

    Every google hit (well, the first five pages anyway - feel free to check further :) for Kristian Wilson Nintendo comes up with this quote - nothing else. So my guess is "No."

  603. Final Fantasy, Secret & Legend of Mana by LionKimbro · · Score: 3, Interesting

    Legend of Mana is basically repackaged, Japanese Michael Ende. (His wife was Japanese.) I tried to play that game 3 times after I got it, but it never "worked" for me. I couldn't get into it. A couple years later, I was really angry with a lot of people around me. For some reason, I was drawn to the game and started playing it. It made me really rethink through some ideas about how I live, and how I think about and treat others. It also inspired a love of gardening, and got me working on some free software projects again.

    Final Fantasy affected me way back, during high school. The world around me was so depressing, and the people in it were (justifiably) very cynical. The Final Fantasy series, however, gave me hope and values that I needed to get through high school, and introduced me to the complexities of the world. It also helped introduce me to metaphysical notions of Love and Spirit.

    Secret of Mana has changed me in ways that I don't understand, and thus can't articulate.

    Non-Square games include Starflight, and Robot Oddysey.

    Due to Robot Oddysey, I got to snooze through a month of CS classes and breeze through homework, having learned binary logic when I was 10 years old fooling around on the computer. It wasn't that I am smart, it's just that the game is incredibly good at introducing binarly logic and circuitry.

  604. No BBS Games? by Shockmaster · · Score: 1

    C'mon people, I know someone had to be affected by LORD, Trade Wars, and Drug Wars. These three are the holy trinity of BBS Doors. Nothing gave me greater pleasure than logging into LORD and seeing that no one had married Violet, the bar whore. My puberty-stricken brain used to love to be the first to wed her. Then Trade Wars, which tought me valuable lessons about capitalism and screwing over the competition. Does anyone else think Microsoft should remake this and package it with Longhorn? It would at least show they have a sense of humor. And Drug Wars would later guid me through my college experimentations safely, steering me away from crack and heroin. In some ways I miss the old BBS's, they were sort of like the Cheers of networked computing...everyone knew your name, friendly banter, etc. But then when I think about the wait I got waiting for an ANSI welcome screen to load over my 2400 modem...nostalgia's a bitch.

    --

    ---
    Take it sleazy,
    -The Shockmaster

    1. Re:No BBS Games? by OzJimbob · · Score: 1

      True, MajorMud affected me - it achieved the perfect balance between efford and reward. Spend days or weeks (at higher levels) playing / scripting to get to the next level, at which point your abilities are upgraded, but never quite enough to keep you satisfied. It was crazy addictive, and social too. The power of text!

      --
      -"I still believe in revolution; I just don't capitalize it anymore." - srini!
  605. Thief 3 by Kwil · · Score: 1

    E3 will apparantly contain a massive publicity push for Thief 3.

    It's being done by Warren Spector and a good number of the crew from the original looking glass (of System Shock, Deus Ex, and of course the earlier thief episodes) and will even bring back the same guy for Garret's voice.

    Minimum specs include at least a G3 graphics card.

    --

    That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  606. Affective Personalities by Doc_Morlock · · Score: 1

    While there are newer games that seem to generate masses of addicted hardcore gamers, that doesn't mean that the phenomenon is generated by the newer game engines or interfaces. When I went to university I had a friend who, upon being introduced to MUXing, (A text based multi-user eXperience for those of you who missed this era of online gaming.) immediately dove so far into the lifestyle that he ended up vacationing with these people he'd met online, attending their weddings, while at the same time withdrawing from his friends and family. Some people don't require blazing framerates to become addicted to a virtual lifestyle.

  607. Fear aside, I would say Baldur's Gate II... by Anonymous Coward · · Score: 0

    BGII definitelly effected me the most. I mean, it wasn't scary and my heart rate didn't increase when playing or anything, but I got so involved in that game that by the time I finished it, it was as if I was the main character in the game. It's the only time that I got the same feeling after a video game as I do when I finish a good novel (such as the Count of Monte Cristo or A Tale of Two Cities).

  608. Sim City made me hallucinate by cryptochrome · · Score: 4, Funny

    Once I played Sim City 2000 for 11 hours straight. Afterwards I was seeing people as mixtures of commercial, residential, and industrial zoning. Took a few hours for that to wear off.

    --

    ---If you can't trust a nerd, who can you trust?

    1. Re:Sim City made me hallucinate by indros13 · · Score: 1
      When I finally made myself go to bed after marathon sessions of SimCity (any version), I had street-grid screen burn on my retina. I would lay there and count off the 8x8 grid for my dense commercial zone...

      --
      Under capitalism man exploits man. Under communism it's the other way around.
  609. Definitely Phantasmagoria! by rob_99 · · Score: 1

    Anyone else?

  610. Alice by GojiraDeMonstah · · Score: 1

    American McGee's Alice (in wonderland). Very creepy, but then so was the Disney cartoon as was the original book. It's odd how dark stuff (e.g., Grim's fairy tales) makes its way into children's stories sometimes.

    --
    "Stop throwing the Constitution in my face, it's just a goddamned piece of paper!" - George W. Bush Nov. 2005
  611. MONKEY ISLAND SERIES by Anonymous Coward · · Score: 0

    Everytime I play with Guybrush, I love more those games :)

  612. Ikugura Bay-bay! by Anonymous Coward · · Score: 0

    The reaction time of a martial artist required to get past level 2 for godssakes!

  613. Aliens vs Predator by Anonymous Coward · · Score: 0

    Aliens vs Predator - This is the ultimate game to absolutely scare the b'jesus out of you, its ok when you are playing as alien, or even predator, but when it comes to playing as a marine, with about 10 aliens running through air vents around you so you can hear their feet scuttering, then one finally jumps at you, i swear my heart nearly exploded. I would NEVER EVER EVER in my life play that game in the dark when no one else is around, and to this day I havent much gotten past the fourth level for humans due to its hardness and impact on me psychically.

    1. Re:Aliens vs Predator by Anonymous Coward · · Score: 0

      Same here that games is so freakin scary.. I don't feel that way about any other game or movie I have ever seen heard of played.... very intense..

    2. Re:Aliens vs Predator by mahdi13 · · Score: 1

      I still play this game...and it still scares the bejeebies out fo me :)
      Best way to play it is with headphones (turned up loud), in the dark and with extrenal distractions.

      Always intense whe you are being swarmed by aliens and you have one clip of ammo left...

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
  614. MGS2 by Anonymous Coward · · Score: 0

    (A small spoiler alert)

    I was watching my roommate play Metal Gear Solid 2: Sons of Liberty one really late night. Raiden's radio-thing went off and (those of you who have played know exactly what part this is) said, "Don't sit so close to the TV!" He backed off the T.V. a bit. Then it said, "Turn the game console off RIGHT NOW!" He didn't do that, but man that was freaky.

  615. At risk of a "flamebait/troll/redundant" mod by cyranoVR · · Score: 3, Insightful

    COUNTER-STRIKE

    F*ck that f*cking "game" (cheat-fest is more like it). No game has ever made me so angry. Deleting it from my drive was one of the best decisions I have ever made.

    And yah, not everyone cheats - but nobody follows the "spirit" of the game (team-based? HAH!) What a joke.

  616. Thief, BG, Torment..... by dheer · · Score: 1

    The thief series is by far the most engrossing pair of games that I have ever played. Return to the Cathedral in TDP was the scariest level of all. I had to quit playing for a couple of weeks just to get up the nerve to sneak past those haunts and the ghosts that throw the skulls....man great memories. I can't wait for Thief 3!

    Baldur's Gate Series. The game that got me into role playing. I was a jock in school, I played football, basketball and baseball.....I always thought D&D was just some lame geek thing....man was I wrong! The npc depth and interaction, especially in the sequal is a feat of gaming that hasn't been replicated in any other game. I guess this is the reason that Neverwinter Nights was a huge flop IMO.

    Legacy of Kain Series. See the previous post on these games.

    Planescape - Torment. Most of what I believe has been posted by others.

  617. 3'rd gen games by BigBir3d · · Score: 2, Interesting

    Gran Turismo 3 (F1 cars rule!)

    Quake3Arena (love the mods)

    1. Re:3'rd gen games by breon.halling · · Score: 1

      Like racing and Quake? This, my friend, is for you!

      --
      "Yeah, well, Dracula called and he's coming over tonight for you and I said okay."
  618. System Shock by gullevek · · Score: 1

    No other game I played so often, no other game was so frighting and still so addictive.

    Well fighting ... I think Nocturne was the most scariest. I think, I have never played a game with wet hands and in panic, because something might come out somewhere.

    But the most impression: Doom I & II, Monkey Island I & II, Maniac Mansion I & II, Sam & Max, Indiana Jones ... I think Lucas Arts has made the biggest impression on me ...
    Civ I ... Hereos of Might and Magic, etc ...

    --
    "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
  619. Loving Eternal Darkness... by roesti · · Score: 1
    ...but all the crazy things happened to me all the time before I started playing ED.

    I do agree, though, that the only way to play is in the dark. I was playing ED once with all of the lights on in the house, and I was about to enter combat when my TV turned itself off. Eh? So I'm in the dark, looking at my TV, trying to work out what's going on: my Gamecube and VCR have power, so what's wrong with the... FLASH! Back to the game.

    My brother says his Cube blue-screened while playing ED; I personally liked the ad for the sequel, a splash screen that could have come from any Shareware game preview on a PC. Oh, but the bathtub, the bathtub... I can still see that one. I've really enjoyed this game so far.

  620. waaaahhhh by pr0ntab · · Score: 1

    ::bawling::
    sniffle ::hugs d^2/dx^2, cries harder::

    I ... sniffle... got her final limit... sniffle... and everything.

    Buwaaaahhhhaa-haaaaa! sniff

    --
    Fuck Beta. Fuck Dice
  621. Zork by wass · · Score: 3, Funny
    I swear, I'll never play that game in the dark again.

    Zork taught me never to wander about in the dark, period. You are likely to be eaten by a grue.

    --

    make world, not war

    1. Re:Zork by teqron · · Score: 2, Funny

      I was waiting for someone to bring that game up. I still have a fear of caves.

      --
      "Please proceed to grab your ankles. The anal injection process with proceed in 5, 4, 3, 2, 1...... WHOS YOUR DADDY!!!
  622. Re:Balance of Power buttfucking incest pig by Anonymous Coward · · Score: 0

    I've been hesitating to write this letter, because I've been afraid that, if I did, Tevis Money the buttfucking incest pig would do everything in his power to make me walk around with a mountain of pain and suffering welled up inside me. But after reading about Tevis Money the buttfucking incest pig's conniving drug-induced ravings, I, hardheaded cynic that I am, could hesitate no longer. As a preliminary, I want to make this world a better place in which to live. Some of us have an opportunity to come in contact with the most grotty boneheads you'll ever see on a regular basis at work or in school. We, therefore, may be able to gain some insight into the way they think, into their values; we may be able to understand why they want to threaten the existence of human life, perhaps all life on the planet. This brings us to the dark underside of his double standards, the side that's known to invent a new moral system that legitimizes his desire to hand over the country to the most irrational dummkopfs you'll ever see. Alas, this is not wild speculation. This is not a conspiracy theory. This is documented fact.

    For your edification, I should indisputably point out that I see how important Tevis Money the buttfucking incest pig's effrontive catch-phrases are to his slaves and I laugh. I laugh because his pranks will have consequences -- very serious consequences. And we ought to begin doing something about that. Tevis Money the buttfucking incest pig claims that women are spare parts in the social repertoire -- mere optional extras. This is a very obtuse and unconstructive view and moreover, is wrong in many ways.

    Never have I seen such a gross error in judgment as his decision to scrap the notion of national sovereignty. I, not being one of the many improvident lowbrows of this world, like to speak of him as "deceitful". That's a reasonable term to use, I maintain, but let's now try to understand it a little better. For starters, this is not the first time I've wanted to put to rest the animosities that have kept various groups of people from enjoying anything other than superficial unity. But it is the first time I realized that he says that the best way to reduce cognitive dissonance and restore homeostasis to one's psyche is to extirpate the things I myself really cherish. Yet he also wants to goad conceited, odious weasels into hurling epithets at his enemies. Am I the only one who sees the irony there? I ask, because we've all heard him yammer and whine about how he's being scapegoated again, the poor dear. On a more personal note, Tevis Money the buttfucking incest pig's latest manifesto, like all the ones that preceded it, is a consummate anthology of disastrously bad writing teeming with misquotations and inaccuracies, an odyssey of anecdotes that are occasionally entertaining, but certainly not informative. I won't mince my words: I can't follow Tevis Money the buttfucking incest pig's pretzel logic. I do, however, know that he says he's going to subvert existing lines of power and information before you know it. Is he out of his mind? The answer is fairly obvious when you consider that I'm sure he wouldn't want me to eavesdrop on his conversations. So why does Tevis Money the buttfucking incest pig want to treat people like ridiculous, malignant Philistines? Any honest person who takes the time to think about that question will be forced to conclude that he insists that he is forward-looking, open-minded, and creative. Sorry, Tevis Money the buttfucking incest pig, but, with apologies to Gershwin, "it ain't necessarily so."

    Tevis Money the buttfucking incest pig may not be that ruthless, but he sure is morally crippled. I used a phrase a few moments ago. I referred to his vassals as "rancorous iconoclastic-types." You ought to memorize that phrase, because, frankly, honor means nothing to him. Principles mean nothing to him. All he cares about is how to create new (and reinforce existing) prejudices and misconceptions.

    In my view, either he has no real conception of the sweep of hist

  623. Silent Hill 2 by ironfroggy · · Score: 1

    spent a week barely talking to my fiance because me and my friend were constantly playing that game and either i was too busy play to talk, or she wouldnt call because i kept playing that "stupid game", as she called it.

    bet she cant for me to get SH 3!

  624. Kings Quest / Space Quest taught me to type by nichachr · · Score: 1

    Kings Quest 3 taught me to have to type fast! "Show the mirror to medusa "

    Subject says it all. Those games were awesome. Everything modern pales in comparison cause the games virtually all lack a nice text interpreter.

  625. Good list by ishmaelflood · · Score: 1

    Doom I

    I jumped the first time I came across one of the monsters (upstairs on the left in an early level).

    I still grin whenever I fire it up, the music is either good, or just so strongly associated with the excellent game, that just hearing it gives me goosepimples.

    Tetris

    Banned from my computer. Too many dreams of falling blocks, and too many sessions playing til 4 in the morning.

    SS 1

    Ever been scared to open a door? Yes. Ever been scared to open ANY door on a level? Oh yes. SS2 was nearly as good, but a bit repetitive, and too long.

    Jedi Knight

    The only game in which I try to physically twist and jump as I play, and grunt when I catch a ledge. Given how pathetic the 3d engine is, that is one hell of an achievement in gamplay/suspension of disbelief.

  626. yah I've played most games known to man :) by CrazyJim0 · · Score: 1

    Hello, my name is CrazyJim, and I'm a video game addict. I play because I am addicted. I don't want to escape from reality. I just remember how fun the games used to be... And they don't seem as fun anymore... But I need to keep playing because I see most everything else as boring. The more I do look at everything else, the more I realize that maybe everything else is only boring because it needs fixed. Thats when I look back at myself and think if I'm still playing because I'm addicted or have I crossed the line to escapist.

    Maybe I don't know the answers to everything, but if I see a spade, I know it. Does this make me a good game developer? I find my tolerance for details to make my lose my desire to code an entire system. I'd rather just change some rules someone already made, than write the rules myself. But without open source, thats tough.

    Theres a struggle going on around you, and sure you can look back through history and understand it clearly... But can you understand what's going on now as factories automate, and the corporations have their workers fight each other for jobs? Conventional economics just had workers and slaves. Future economics just has robots. The transition is rough...

    Not to mention theres really hasn't been no watermark for a civilized society living in peace. The only societies that have thrived are ones that feel they're better standing than another. Rich man or poor man has little to do with Smart man or dumb man.

    I guess what I'm saying is that game development is alot like creating laws for a society. Games are just fantasy, while many of us spend alot of our lives in them... Which sorta makes them reality, but they're not. If we're gonna escape to video games, we should really stand up and change things. Video game players are supposed to be like smarter in many ways from the amount of work, dedication, simulation, modeling, and math. Its what the culture pre-video game told us we'd aspire to. The more you play, the more you'll learn... And I'm pretty sure it was correct. So my dillema is that if things need to be changed in real life, and I'm playing video games to escape... Then I'm showing weakness instead of stepping up to change things. Of course the methods to change things is quite difficult...

  627. Pong... no kidding. by Gilpin · · Score: 1

    It was on a black and white television at my cousin's house. Up to that point, I'd only ever played pinball at the pizza joint down the block. Unfortunately, until games like Final Fantasy, Quake, or Half-Life came along, most games are just antisocial time sucks. Ah how I miss the good old days - pong, space invaders, asteroids, etc. Guess I need to get me one of those 10-in-1 joysticks for around the office...

  628. Marathon! by Gilmoure · · Score: 1

    Still the best game I've played that could drop me into another world. I remember my roommate or cat making some random noise as I was playing and nearly jumping out of my skin. The music, the mystery of it all, the weird electronic ghosts floating through the ship, and of course, the storyline. Wish Bungie had done a remake of Marathon 1, before they sold their souls. With a decent 3d engine and modern rendering, it'd be great.

    --
    I drank what? -- Socrates
  629. Game that changed my life by LiquidCoooled · · Score: 2, Interesting

    When I was 8 years old, with my Rubber keyed spectrum, my mum decided to broaden our horizons, and bought a book full of basic games.
    One of these was called "DracMaze" a 3d spectacular with monsters and ghouls waiting around each corner - or so the book told us.

    She spent around 40 days typing this in - the computer never got disconnected or powered down, because the basic code had errors, and it wouldn't save. In the end we never got this game to work, but the determination to fix problems and solve things has lead me into a career as software developer, and I look back on that experience as pivotal to my current self.

    --
    liqbase :: faster than paper
  630. AVP on Jaguar by Anonymous Coward · · Score: 0

    The original 3D Alien vs. Predator on the Jaguar was extremely frightening, even as an adult player. Man, here you were, one lonely human with limited ammo on a space station swarming with aliens full of acid for blood. No motion sensor for a *long* time either, thank goodness. (The inclusion of the motion sensor right from the start pretty much ruined the new AVP on the Mac/Windows). The Aliens were scary enough, but then you would hear "over here" whispered, and you know damn well there is an invisible Predator stalking you. The stereo effects were used perfectly, and you could get some idea of the Predator location so you would know which way to spin around. Thing is, my buddy would keep swinging around in the swivel chair when he heard that. It was that heart-pounding. The face-huggers were damn scary too.

    Also, the game was well done. You actually had to learn things from the computers, figure out what the hell had happened, etc. Plus, you could explore anywhere you wanted (assuming you had access), none of these crappy linear-plot go to "level 1" and then to "level 2" and then to "level 3" shitbox games. If I remember correctly, even the healing system made some sense, didn't you have to go to the medical complex to get fully healed? Something like that. I think there might have been some healing laying around though, it's just been too long for me to remember... *sigh* :-)

    A close second would be the original "Dungeon Master" on the Atari ST and Amiga platform.

  631. Re: 7th guest by staticdragon · · Score: 1

    Speaking of the 7th Guest, I would have to say that was the scariest game I played as a kid. Being 11-12 and seeing that freaky clown in the Game Room ("WANT A BALLOON SONNY?! WANT A BALLOON") was one of the scariest things I ever saw or played. That was the one same I couldnt play late at night.

  632. Desent 1/2, Master of Orion 2 by CmdrMooCow · · Score: 1

    Ok. My favorite was the Descent series. The first and second were similar, the latter a little nicer looking, but similar gameplay.

    I did a little research, and discovered that the Macintosh release of Descent 1 had much nicer graphics AND awesome redbook audio on the CD, which the Win/Dos release did not. I had a couple powermacs at the time, a 5215 and a 5300. And a printer cable, which doubled as a serial cable for multiplayer. So, of course, I had my friends over (During the latter part of my elementry school years) and had duels. Again. And again. Our favorite was level 3 and 5 of the Total Chaos from Descent1 and level 27 (or 25, I forget. The one where you start off in a trapezoid hallway and theres round rooms at either end.) Later on, my dad had a 100 MHz 486. Still not nearly as powerful as the 75 MHz Macs, but it ran windows. More specifically, it had a floppy drive and could run the level editor that came with Descent 2: Vertigo. I assembled the two levels and floppied them over.

    I have to measure our time playing in years, not months or days. Every other weekday, every weekend (except for family occasions and whatnot).

    Then, I moved to Florida for 6th grade. Nobody here could play it. Or even knew it existed! bah.

    So I then borrowed my mom's 28.8 modem (28.8! wow, that was fast!) and went to Kali via AOL (yes, I know it was slow). That was fun. Minerva and Earthshaker Pro maps all the way, too. The people with 56k modems were God - it had the same effect as someone being on a Cable modem to a 56k'er today. Later on, for a Christmas present, I got a Teleport/Global Village 56k modem - but still on AOL. I played for quite a bit, but then our comp's were getting old...

    We got AMD K6-2 350's, and switched from AOL to a local provider. Unfortunately, they made sure that nobody with a Mac could connect to them. Thus that ended that era.

    I have the third Descent, and it looks much, much nicer with several add-ins that we all wished for - but the combat essential was changed. The old ones were large robots in small tunnels, with a few caverns, maybe. In the new one, everything was big. And all tiny robots. I felt like I was fly swapping rather than tunnelling.
    Great feeling about being in a closed space - and only one way out.

    Descent 2: Vertigo - Scare-the-crap-out-of-you sounds. Especially after playing the tame Descent 3, this made me jump.

    The other genre - Master of Orion 2.

    I know by heart every little feature of the game. I know what each tech does, looks like, and sounds like. Even the small numbers for them. (Hyper-X Capacitators + High Energy Focus + Time Warp Facilitator + Achilles Targeting System + Heavy Plasma Cannons = Massive death)

    I still play it every now and again. I now have MoO3, but I havent played it enough to give it a fair judgement.

    Other games that are best in category:

    Best rocket launcher in a first person shooter:
    Red Faction (Fusion Rocket, not the dinky one)

    Best Holy-Crap-were-doomed feeling:
    Freespace 1 (by Volition for those unaquainted)

    Best feeling of accomplishment when you beat game:
    Homeworld

    Perfect balance of three different teams (RTS):
    Starcraft BW

    Best RPG (for Macs only - but the sequel to this is emerging for PC):
    Escape Velocity: Override (www.ambrosiasw.com)

    Best involving and done flight sim (gives Freespace a close second):
    Wing Commander III - The Heart of the Tiger
    (WCIV was ok, but not the same)

    Best giver of the 'Bow before me for I am l337' feel:
    Command and Conquer
    (park 50 stealth tanks at the back of your opponents base. Wait till they bump into it- and half their screen shivers!)

    Other seal-of-coolness winners:
    Halo
    Marathon, Marathon 2: Durandal, and Marathon Infinity
    KKND2 (although a minor team balance flaw)
    MechWarrior2
    Civ2
    Myst3
    Unr

  633. Doom Mod by OzJimbob · · Score: 1

    I remember one time, I was playing the original Doom - some mod level someone had created. (I should emphasize I was pretty stoned at the time). The level was dark, and grey. There was a wide courtyard, mossy brick walls and scattered, dead, black trees. The sound effects included creepy scrapes and crows "cawwing". It scared me to hell, and I had to stop playing.

    --
    -"I still believe in revolution; I just don't capitalize it anymore." - srini!
  634. Counter-Strike all the way by NedTheNerd · · Score: 1

    this game made my very interested in terrorist/counter-terrorist operations and urban terror. the immense co-op required in this team is unquestioning. Example: 2 members go in a room the 2nd one squezes the shoulder of the first to signal his readyness, then they move in the firs man must clear the center to the right side of the room regardless of what is on the left.

  635. Simple... by Anonymous Coward · · Score: 0

    Pong. Now THAT was a game that really made you think.

  636. Everquest by Muhammed+Absol · · Score: 2, Insightful

    Everquest cost me my wife, my kids, my career. I now am recovering from spending the last 3 years of my life immersed in that game. I don't know what it is about that game, but it really pulls you into the virtual world and affects real life priorities in a way no other game ever has, and possibly ever will.

  637. A couple of games that affected me by FredFnord · · Score: 1

    One of the ways that people are taking this is 'scared the bejeezus out of me'. I'm personally not sure that counts as 'affected' in any material sense, really. I mean, if you do, I'd have to go back to the original Castle Wolfenstein... walking into a room to find an SS trooper blazing away at you got my heart into my throat.

    But there have been a couple of games that really affected me, left me moved. Let me see...

    Alternate Reality. Way back when, I illegally copied a disk of this for my Apple IIe clone. For the uninitiated among you, it was sort of like a choose-your-own-adventure book, except that you basically led a normal life from a different perspective. I found it endlessly more facinating than the books, because it was REAL life, and it was less about action and more about life choices. Sadly, it's a lot easier to make the right choices in a computer game than it is in real life, sometimes, but I've never forgotten this game.

    Photopia: Much more recent, this is a facinating and moving exercise in directed text adventure, with only a little more lattitude than Alternate Reality. Still, it's very moving, in its way, and an effective use of the medium.

    A Change in the Weather: Another text adventure. Don't know why this affected me so much, but it did. The cute little fox might have had something to do with it. It just made me feel good, out of all proportion to the actual challenge of the game.

    --
    Sign #11 of Slashdot overdose: You see the phrase 'moderate Republican' and you wonder if that would be a +1 or a -1.
  638. Three words... by Anonymous Coward · · Score: 0

    Leisure Suit Larry.

    Need I say more?

    1. Re:Three words... by Hassman · · Score: 1

      yes.

      --
      -Mark
      Dovie'andi se tovya sagain.
  639. Re: Interactive fiction by mef · · Score: 1

    Some of the new interactive fiction games coming out of the rec.arts.int-fiction and rec.games.int-fiction communities over the past few years.

    Some of my favorites: Adam Cadre's "Photopia", Andrew Plotkin's "So Far", "Hunter, In Darkness" and "Tangled Web"; Emily Short's "City of Secrets" and "Savoir Faire"; and the list goes on.

  640. My List of Games by Redking · · Score: 1

    Sorry, I have to post too...but I doubt this will get read. Anyways, here goes:

    A Pinball Game: First game I played on computers when my dad brought home our first family computer when I was six. It was fun and I started to like computers, lol.

    Some BASIC game where you have to defend your kingdom from barbarians: You had to grow your kingdom and peasants would become squires and squires would become knights and every ten years barbarians would attack. Simple game but the first game where I looked at the BASIC source and actually made changes to it. My first experience in programming.

    Sun Tzu's Ancient Art of War: Taught me how to spell "enemy" because I had to type that word a lot when making custom campaigns. Got me interested in Custer's Last Stand and various historical figures (Caesar, Alexander the Great, Sun Tzu, etc)

    Quest for Glory, Kings Quest, Police Quest, Space Quest, Leisure Suit Larry: Helped me become a fast, albeit unorthodoxed typist.

    Half-Life and mods: Will always remember the one year of college I spent playing this game and it's mods!

    Civ: Helped spark interest in history and anthropology!

    w00t!

    --
    Rangers Lead the Way!
  641. I remember places I've never been by harlows_monkeys · · Score: 1
    I have memories of places I've been to in games that I can't tell apart from memories of real places.

    For example, I've got vague memories of tunnels under buildings, that I cannot tell if they are memories from exploring the steam tunnels at Caltech, or if they are from some random Quake level I tried.

    I've got many memories of beautiful sunrises and sunsets over forrests and mountains, that I'm not sure if they are from childhood trips, or from Everquest and Dark Age of Camelot. (If I can recall what I did there...I can tell where the memory came from. E.g., if I recall eating there, it is from real life. If I recall killing things, it is probably from a game)

    Many times I've woken up and realized I was dreaming about someplace, and the place seemed familiar, but I could not remember if it was familiar because I'd been there in real life, or in a game.

  642. GTA3 by Unregistered · · Score: 1

    Best geme. Ever. It motivated me to go from stealing parked cars to hijacking them. Also, before i played GTA3 i never shot at the cops, i just ran. Now i unload with my Rocket Launcher. I just wish real life had the GUNS GUNS GUNS cheat and you could get out of jail with just a little money. Oh well, the prison warden says i've gotta go back to my cell now. See ya later.

  643. Descent by Anonymous Coward · · Score: 0

    I picked up on descent while in college. It helped me get my crappy grades so you can definitely so it affected me.

    And while were at it:
    To all my old school Kali-ers, Yo central!

    Does anyone have a copy of TYCHAT?
    Sup Dred! R2, MJ, Sugarfoot, Spaz, Karash, MoM, descentr, Ebola, Saruman, _Talon_, TRAMPLER, Tyrsis, tika, darkwing, Pres, and the all time greatest descenter DrDon. Props to you all.

    Yeeehaaaw!
    Buckin' Bronco!

  644. BBSes by MobileDude · · Score: 1

    While not actually a "game", running my first 1200bps BBS (RA then later Wildcat!) started me down the tech path.

    Fidonet! Pimp Wars! Solar Realms Elite!

    --
    10 MD .\crash 20 CD .\crash 30 GOTO 10
  645. Portal by Malfourmed · · Score: 1
    I spend way more time than I should blowing things up playing RTS games but one of the most immersive experience I've ever had was a half-game, half-novel called Portal on the Amiga.

    I see that it's now available online, but it's just not the same without the classy, understated graphics and ambient sound. That's why I couldn't get into the hardcopy version either.

  646. A Few Games, Actually by E-Rock-23 · · Score: 1

    First, there was Final Fantasy VII, the first game to get an emotional response from me, ever. And I'll bet you all can't guess which moment ripped it out of me. Yeah, it was when Sephiroth shishkabobbed Aeris. I litterally bawled, not to mention resolved that if I ever had a daughter, I'd name her Aeris...

    Another one was Earthbound for the SNES. Sure, it was an RPG for kids, but it was one of the most fun games I've ever played. I'd always make my character's favorite thing LSD, since his magic animations were so trippy, it just kinda fit...

    --
    Blog Prophyts - Right On, Man
  647. Taipan... by psuedo_samurai · · Score: 1

    Played this first time in 7th grade. Couldn't stop playing I was so addicted. Since then I've gone on to major in Economics and learn Japanese as a second language, and I'm sure that this game planted the seeds many years earlier.

  648. Best game EVER. by nukeade · · Score: 1

    Deus Ex is the best game ever made. It is not only a great story, but it's philosophically interesting since you can choose to handle a situation in numerous different ways. On top of that, it has clever AI, and incorporates the better aspects of a good FPS, Thief, and Silent Scope.

    ~Ben

    1. Re:Best game EVER. by balthan · · Score: 1

      Worst part is the inability to play evil. I was all about going to Hong Kong to kill Tracer Tong.

  649. DOOM ][ by Anonymous Coward · · Score: 0
    Doom ][ was scary as all hell. Single player, yeah, but mostly multiplayer. I'd have fragfests with my buddies from school, we'd get so worked up that I'd damn near jump out of my seat every time I encountered one of them. It helped that a couple of my friends were some sort of DOOM geniuses, seemingly able to run faster than me and shoot rockets around corners. I would scream in agony when one of them snuck up behind me and chainsawed me.

    Doom3 is the only game I've looked forward to in years.

  650. The Classics by suchire · · Score: 1

    Escape Velocity is by the far the most addictive. One more shipment...10,000 more credits... Zork was by far the most frustrating game I'd ever played. I loved it! Metal Gear Solid comes close, but I'd have to agree with the FFVII people for the best storyline. Don't know if this counts, since it isn't exactly a computer game, but Diplomacy...you never trust anyone ever again.

    --
    Such irE
  651. Quake CTF Capture the Flag, and Adventure on Atari by Carnivorous+Carrot · · Score: 1

    Bought an Atari (was no "2600" label back then) and it came with combat. Before the weekend was out, went and bought "Adventure".

    The first time I went into another room, and a dragon came diagonally at me, I nearly sh8t my pants. The hair rising up on the back of the neck, OMG.

    Twenty years later, bought a new, top-end Pentium Pro computer with Matrox Millenium II 3D card (pre-3DFX). To "test" it, bought Duke Nukem 3D. Played online, awesome! Bought Quake, played online, even more awesome!

    Then I downloaded the Capture the Flag super-mod, with grappling hook. Version 3.5. I recall on one of the smaller maps being out in the no man's land, an empty room with a small hole in one end and two lifts and a huge door to your castle in the other.

    One guy on my team came running by with the glowing blue flag waving behind him. It was an epiphanal moment, like Louis de Palma getting offered his first bribe. I just knew.

    I just knew that all games throughout human history had been leading up to that point: the online, multi-player, team-based game. Deathmatch, as fun as that was, faded into boredom and irrelevancy like the final season of Three's Company.

    I sat there and played for 36 hours straight, from noon of the day I installed it through 11 PM of the next day. I only stopped because I was falling asleep at the keyboard.

    Over the next months and years, I got into better and better clans until only LGD and about 2 or 3 others could beat us. Gods, the fun that was.

    There were other moments, like learning to "mouse", or holding the flag (on that same map) up in one castle turret as One Man Clan popped grenades down to protect me, or figuring out how to get the under-lava quad without the pentagram on that floaty moon-gravity level (oh did that piss people off.)

    But that moment, with the guy with the flag running by, that was a choirs of angels moment. I knew. I just knew.

    --
    "Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
  652. Re:Legend of Zelda, Chrono Trigger, and Chrono Cro by JudgeFurious · · Score: 1

    Zelda "Original Recipe" was it. I played that friggin game until my friends who owned the Nintendo told me to GO THE FUCK HOME ALREADY!. Seriously. We got to their apartment, put the new game in, played it for a couple of hours, and then eventually Ed and his wife said "We're going to bed, when you get tired you can crash on the couch. They woke up the next mornin and I was still playing. By noon it was intervention time.

    I left their apartment, went straight to the store and bought a Nintendo and another copy of Zelda. Then I went back to their places to swap carts with them so I could pick up where I left off.

    --
    Appended to the end of comments you post. 120 chars.
  653. Alien vs. Predator... by Spittles · · Score: 1

    Played in a darkened University Dorm room, with a LCD projector and 4 ginoromous speakers... Never before have 5 guys squealed like little girls who have skinned there knees...

  654. Black and White by Anonymous Coward · · Score: 0

    Black and White used to get into my head at night..... I'd wake up from dreams about giant cows!

  655. animal crossing by saintbp · · Score: 1

    i find myself wondering what's going on in town while i'm in class or at work or asleep... oh shit, i forgot to sell my turnips this week. see! one of a kind (except for animal crossing 2, yeah)

    --
    don't panic
  656. From an *REALLY* old timer by Anonymous Coward · · Score: 1, Interesting

    Here's a list of games that just sucked the life out of me when I was a young'in:

    Ancient Art of War - it was the 1st RTS - at least in a form that we can identify with. It had a great pathfinding system that is still not matched (the platoon follows EXACTLY where the cursor went). It got me into military strategy like no other game in the 80s

    Silent Service - I use to correct my 5th grade teacher about facts of the Pacific Theater because I played that game. I thought the coolest thing on the planet at the time was a perfectly executed end-around attack taking out the whole convoy, including the destroyer escorts!

    Pirates! - few games play like it, even today. It was (and is) so much fun to play that you just don't want to put it down. I figured out ways to cheat because I really cared how the characters I played turned out after they "retire".

    F-19 It was Thief BEFORE avoiding things was even a concept. (I was a Microprose slut back then).

    Happy memories!

  657. Fragile Allegiance by blackmage · · Score: 1

    I'm not sure how many people remember this game. Asteroid Mining, commodity trading and weapons of mass destruction.
    The interface was something that really grew on you.
    I wish I could have some of the countless hours I spent on that game back.

    and damned if I can get the sound working in XP

  658. Since the topic didn't say "Computer Games"... by Transcendent · · Score: 1

    Go. The ancient Chinese strategy game. Many people here may have played, or do play Go (wei-chi, baduk, igo, etc...), and others have probably seen it in the movies Pi and A Beautiful Mind.

    When introduced to Go originally, I thought it was just a simple game that really wasn't that popular (at least in the US it's not), simply because the rules are very simple. You try to surround territory on the board... if your stones get surrounded they get taken off as "prisioners" (at least the way I play it... japenese rules), and the person with most territory+prisioners wins. Sounds just like a finite game such as gomoku, connect-4, or a computer-mastered game like Chess... boy was I wrong. Although it's rules are simple, the strategy behind the game play is rich and emmense.

    Go has an interesting history and philosophy behind it. Many concider it to be the oldest game still played in it's original form. Some say that it was once used as a way of fortune telling in China, believing that it's black and white stones represent the stars in the sky... the ying and yang. It is said that no two go games have ever been alike. Far more dynamic than chess, the possibility for play is said to be infinite. War strategy is practiced with Go... The Samauri were once required to study it, and even after battles they would sit down to play it. It affects great thinkers even today as a number system was inspired from Go (Sureal Numbers).

    Computers are far from being strong at Go. A beginner at the game of Go can beat the strongest Go playing software the world has to offer. Unlike chess and it's small range of "good moves", Go offers a nearly unlimited possiblity for proper moves... compounding as you read deeper into the battles.

    Not only did I learn a deal about asian history, but by playing and studying Go my mind became stronger as well. After a week of frequent playing, I began to recognise patterns and shapes within nature as shapes made with the Go stones... analyzing their strengths and weaknesses automatically. My ability to concentrate has increased, as well as my ability to read ahead in other games such as Chess. Although the affects Go has had on my mental abilities and rational thought are significant, it's affect on my life is truely infinite...

    More information on Go:
    http://www.kiseido.com/
    http://www.usgo.org/
    http://playgo.to/interactive/

  659. Yeah, Tetris. by GnuVince · · Score: 1

    Am I the only one that woke up in the middle of the night because I was dreaming I was playing a tetris game? Or am I the only one who when I have nothing (but really NOTHING) to do, I imagine a tetris game? It hurts the brain bad...!

  660. I don't play GTA, but ... by Anonymous Coward · · Score: 0

    I was on the bus home, listening to this guy behind me talking about how much he loved playing GTA3, he loved to get off work and go home and run people down and steal cars and all that stuff for half the night.

    I stole a peek behind me to see ... one of New York's Finest, in uniform!

    At least he wasn't talking about a Diallo mod for quake!!

  661. The mediumlist of Excellentness: by dpu · · Score: 1

    1) Zork, Moonmist, and Spellcaster: text adventures that have yet to be matched by anything. 2) Commander Keen: for single-gamedly rejuventating a love for platformers that I had dropped a few years before because the Nintendo sucked. 3) Choplifter: the Apple ][ version had crappy graphics, chitty sound, and only 1 level. I just couldn't stop playing the damn thing. 4) Doom: the first game to make me jump in my chair. I can still picture the Cacodemons in all their pixelated glory :) 5) System Shock: the graphics were good, the gameplay was good, the storytelling sucked me in and made me dream about it. 6) Half-Life: just a damn good game all over the place. The introduction, the accident, and then the first freaky mutant to cross my path. Damn! 7) Unreal: after turning off (or was it on?) that generator in the first (or second) level of the game, you go back down the hallway you came in. Then *SLAM* and the lights start going out one... by.... one. That was freaky. Then the sliding noise of a wall moving somewhere in my immediate vicinity and a flash of teeth. 8) Quake 2: the first one was good, the second one ruled the planet. I still play it. 9) Descent: the most fun you can have in a mine. I even liked the second one. The third one, sadly, left the mines behind too often. 10) Freespace 2: taking on that first capitol ship with only 5 fighters is a traumatic experience. 11) Age of Empires 2: still my favorite RTS of all time. 12) Starcraft: probably one of the best RTS games around. Close enough to AoE2 for me to really get into it - but it's all alien!! 13) Warcraft 2: the only reason I like 2 better than the first one is because of the boats. And the grunts are just hilarious. 14) Uplink: admittedly a tough game to stay interested in after you steal your first million, but it's just too cool to stop playing :) 15) Pod: the first racing game (and possibly the first game) to make use of the then-new MMX extensions. I still love playing it - and Dethkarz and Star Wars Pod Racer (yup, I do like racing the pods).

    --
    Dammit, I meant to post that anonymously!
  662. Lucasarts by Anonymous Coward · · Score: 0

    Back when I was a wee one, I bought one of the Lucasarts archive packs with Day of the Tentacle, Indiana Jones, and Sam and Max. To this day, nothing makes me happier than a Sam and Max comic.

    And then there was Tie Fighter. I remember this one mission where I captured and boarded a newfangled "B-Wing". Havent gotten such a rush from a video game since

  663. Hideous melding of Joust and Mario Brothers by benwaggoner · · Score: 1

    Back in the chipwich era...

    I had a Apple //c with an amber monitor (which my parents got since I was supposed to be using it for school work, not games). Had a floppy with some games on it (amazing how much fun could go in 140K!). Went through a period where I was playing Joust and Mario Brothers (no Super back then - OLD school platformer). Joust I had pretty well mastered, but I never got the hang of the extra-icy late levels in Mario Bros. (around level 18?). Very frustrating - had to play quite a while to get to that point, and then I'd lose all my lives in only a couple of minutes. I'd get frustrated, play Joust for a while, then go back to M.B.. Rinse, repeat, for hours, late at night.

    So, whenever playing a lot of a game, I'd always start imagining playing it in my head while bored. I'd have the physics down cold, so it actually could be decent practice.

    Then, one day on the bus home from school, the two games merged in my mind. I was playing Mario Brothers levels, but with the Joust bird. But the physics just didn't match up, so I was constantly getting killed. And I couldn't stop thinking about it - all day, stuck in my head, the darn bird trying to bang the darn coins, and getting darned killed. All in glowing amber phosphers. Kind of like being in hell for the really, really lame.

    Stopped playing both games at that point, and haven't booted up either in, what, 16 years?

  664. When someone told me she died at the end of disc I by Ayanami+Rei · · Score: 1

    I went into denial, then bough a gameshark.

    Also, CronoTrigger ownz. All bow down to Lavos, fools.
    Gotta love the combinatin' of 'dem techs.
    Twister puttin the BEAT DOWN on all 'yall.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  665. Old CRPGs by iankerickson · · Score: 1

    I don't want to go on and on about the various video games I play, but I failed you all. Here it is.

    Ultima IV - the moral system of becoming an avatar made this game something different than the usual combat-treasure-advancement-shop CRPGs. Get a real copy (I think you can still buy one from Origin) and see for yourself. If you think about it, most RPGs are incredible unethical, rewarding you for murdering "sub-human" beings on the basis of their race, stealing every valuable object not nailed down, and concentrating on personal advancement and amassing more and better stuff. Ultima IV is one of the few RPGs were you really do feel like the good guy(s), and it lets you know when you stray off the path.

    Wasteland - I was always a fan of post-nuclear war fiction and imagery. The Mad Max movies, Gamma World, the Morrow Project, A Canticle for Leibowitz... if you like that kind of stuff, wasteland is great. It takes Bard's Tale and breathes a little more life and drama into the game.

    Alone in the Dark - my wife loved this game. We used to play it together, working together to try and solve the puzzles. We actually beat the game and made it to the end. That's a game that can really scare the crap out of you.

    DOOM - the first game that gave me motion sickness. I've never been a fan of 1st person shooters since.

    Starflight - I liked the scale of this game, the illusion that you were really exploring space on the gigantic scale of the universe. Of course, if you have any programming knowledge, it's easy to see how a game world like starflight fits on 1 or 2 floppies. But when you're 9, the game's vague graphics helped your imagination fill in the blanks.

    The Oddesey II - This is a Macintosh RPG from the 90s, but really, really well done. The game starts off very slowly, but once you beat the first island the story picks up. It's got a great open-ended story line that you explore by talking to townspeople. The game's theme is very Orwellian and the story has a lot to say about the moral/immoral use of magic (or power, if you want to abstract it). The spells and weapons are well done too, and the game has great sound and background music. If you liked Ultima IV, The Oddesey is almost as good. Find an old color Macintosh (pre-power mac) and give it a try. The game does emulate OK on PowerMacs, from what I remember.

    The Adventure Construction Set - I just like playing Rivers of Light. Does anyone know if the ACS is still active. I remember joining the fan club, run by Ken St. Andre, the guy who wrote Tunnels and Troll, as well as Stormbringer for Chaosium.

    --
    Democracy. Whiskey. Sexy. Pick any two.
  666. MacPlaymate by Carnivorous+Carrot · · Score: 1

    I especially liked the French Maid outfit.

    --
    "Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
  667. Driving Games by merlyn · · Score: 2, Interesting
    I play a lot of driving games (since I'm not into shooting games). And when I do, it's very hard for me to go back into a real car. The more "accurate" the feel of the game, the more likely the automatic responses I acquire while playing the game will come up in the real situation. Usually takes me an hour or so to completely resync.

    For example, in some driving games, slipping up onto the shoulder is perfectly acceptable, affecting the performance in calculable ways (usually some speed reduction or difficulty in handling). So then, I'm driving down the highway and I think "I can pass them on the shoulder". No, I don't even think it... it just starts being an option, and I have to consciously override the option.

    It doesn't help that I drive a 2002 Camaro Z28 (with a top-speed of 155 mph, I'm told). So my real-life car handles like a lot of the simulated race cars I drive. Except the damage would far exceed the loss of the four quarters I stuck into the game.

    And then there's the "run from cops" option of "Need for Speed". For about a half hour, I'm thinking of how to avoid spike scripts as I pull around every corner.

    The scary thing is... if it's this easy for me to confuse the two driving realities, what is it like for people who play shooting games? Scary thought.

  668. THIEF 2: One Level by Burstgoof · · Score: 1

    There is a level in Thief 2...where you as Garrett are sneaking through an old mansion. If you sneak through the passage ways hidden behind all of the rooms, you can make your way to the haunted library. Now, when you get to the library, it's silent. But when you walk past certain points, these ghosts come alive directly in front of you. In combination with that sound - the whispers being played backwards...... oh man, the very first time I played that level and reached that point, a ghost appeared in front of me and I screamed, fell off my chair and on the way down kicked my keyboard straight up in the air and broke it.

    1. Re:THIEF 2: One Level by g0bshiTe · · Score: 0

      Is that after the mechanical spider level? I'm only just past the point where they come to Garrett's house to take him away.

      --
      I am Bennett Haselton! I am Bennett Haselton!
  669. Re:The short list... The MULTIPLAYER Aspect by catch23 · · Score: 1

    I can't believe nobody mentioned the multiplayer aspect in the Quake. I can remember playing Quake 2 CTF, running through the hallways with my railgun. Every time I heard footsteps, I'd do a 180 flick with my mouse to rail someone... my ears were so trained I knew exactly where they were coming from.

    And now every time I'm walking into a room, I feel the need to check for all the typical "camper" spots before I can feel safe....

  670. Rainbow Six & Alien v. Predator by el-spectre · · Score: 1

    I realized that I was too into R6 when playing an infiltration mission, I was holding my breath while the guards walked by the door I was hiding behind. I had spent almost an hour getting to the spot, and being seen meant I'd have to do it again.

    Also, jumping out of my seat when a single gunshot disturbed the silence...

    I gave away my copy of Alien v. Predator Playing as predator or alien was fine, but being the marine was just scary as hell (felt like I was in the movie). Silence, then the tracker goes 'bing... bing... bing... bingbingbingbing' And 3 aliens slaughter ya.

    Shoulda brought a sharp stick...

    --
    "Faith: Belief without evidence in what is told by one who speaks without knowledge, of things without parallel." - A.B.
  671. Ditto by Wheaty18 · · Score: 1

    The moment I first experienced the world of UO, I was hooked. I remained hooked (correction, CONSUMED) for about 3 years, with both grades and social life suffering. I was in high school at the time.

    I eventually got bored of UO and cancelled (near the end of the second last year of HS). Looking back on it, I realize how ridiculous it was to waste all that time in front of a screen. However the experience/time wasted may not have been all bad.

    Every MMOG/MMORPG I have played since cancelling my UO account has only lasted a week or two with me. Not hardcore "weeks" either, only an hour or so a day. At the height of the "EverCrack" hype, I ended up using 5 days of my 30 day free trial before cancelling. I just can't get into ANY MMOG anymore, no matter how hard I try. It may sound strange, but I think letting my UO addiction "run its course" made me somewhat impervious to the addictive effects of MMOG's.

    Famous last words, "I am invincible!"
    (*waits to be hit by a wave of liquid Nitrogen*)

    The bottom line is I currently take more enjoyment out of a casual game of BF1942 or a platformer like Super Smash Bros' than I do any MMOG. It used to be quite the opposite.

  672. Dungeon Keeper by Carnivorous+Carrot · · Score: 1

    That game was fantastic. It had a down-home feel to it that other base-building RTSs didn't.

    DK I was better than II, I can still feel the blood pumping on some of those levels as I raced to build tunnels and reinforce the walls before the invading goodie-two-shoes broke through.

    At several points, my imps were reinforcing the walls only moments before the dwarves on the other side reached those walls.

    Don't know why they got rid of that feature for the second one, especially since they can, and frequently do, create open points that are impossible to reinforce and must be protected the hard way.

    My only regret with DK was the ability to pick up creatures and dump them elsewhere, usually into a battle. (Yes, you heard that right.) It would have been nice if the warning-traps and guard room system worked better, so they could force you to design your dungeons better, with only warning traps to pull your creatures off their schedules and run down the halls to the battles.

    --
    "Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
  673. My RoomMate was most scared by... by Salis · · Score: 1

    Black & White

    The game chants "death" every time one of your villagers died. My roommate freaked out (Junior year of college) because he kept hearing someone chant "death". This is a guy who regularly kept a collection of swords, katanas, and knives in the room as well as some pistols (mock or not).

    The developers of B&W definately wanted to freak ppl out with random easter eggs. If you used a name that was on B&W's list of common names, it would randomly chant your name within the game. Now that was weird.

    --
    Favorite /. tagline: "On the eighth day, God created FORTRAN." And it was good.
  674. AvP 2 by Acedia · · Score: 1

    Colonial Marine's first level. Anticipating alien threats behind every corner. After starting up the generator and walking through a low hallway the ceiling bursts and a pipe (looking exactly like the top of an Aliens skull) pops out and starts spouting steam. I emptied two clips into that damn pipe in shock.

  675. Ultima 7, The Sims, GTA2, Super Breakout, Tetris by torklugnutz · · Score: 1

    Ultima 7 - I bought this game cause it talked, and I wanted to hear my 386sx-25 talk to me. I liked how free the game was. You could just explore the countryside and not even mess around with the intended purpose of the game. Of course, it just wound up being an adventure in inventory for me. On my first backbacking trip through Europe, my friend and I called each other Avatar (Do you really know where you're going Avatar?) and I repacked my bag all the time, trying to figure out how many stones it weighed.

    The Sims - This game made me rethink my time management. I began emulating their gesticulations as well.

    GTA2 - Just like the people playing GTA3, I too want to just jump out of my car in a traffic jam and set off some sort of chain-reaction explosion.

    Super Breakout - I reached a sort of Zen State when playing this game. It didn't change how I looked at the world, but it did help me wake up in the morning. I keep my 2600 at hand for those times when I start feeling withdrawal.

    Tetris - I think of this game whenever I re-arrange furniture, pack a box, or pack luggage for a trip.

    --
    Often in Error, Never in Doubt.
  676. Got a few classics... by Tsuzuki · · Score: 1

    I can't pick any one favourite, myself, but I can name a few games that had really positive effects on me:

    Mario 2 - Playing that for the first time was like switching from seeing the world in black and white to seeing it in colour. I'd seen those ridiculous fluoro colours and bold graphics on my BBC Micro when I was tinkering on it, but I'd never seen them on a NES. Having it on my GBA now is a wonderful thing. :)

    Final Fantasy VII - My sister tended to hog the consoles until I bought her Playstation off her and got FFVII for Christmas. It was the first real console RPG I'd ever played and finished, and it got me hooked on the genre forever. My other favourite RPGs would be Xenogears and Persona 2: Eternal Punishment.

    Harvest Moon - I went through a lot of SNES ROMs when emulation got big on the web, in an attempt to make up for all the time my sister owned the SNES (see above). I don't know why it took me so long to get around to playing HM, but it changed my life. I've played its PSone and PS2 incarnations as well, and this stupid little farming RPG series will always have a special place in my heart.

    Civilisation II and Alpha Centauri - Damn you, Sid Meier.

  677. Oregon Trail for Aplle iie by robbyrod · · Score: 2, Interesting

    Loved it. The greatest thing is that so may people had that game in their school. I can still make a joke about being a Banker from Boston or feeding my kids 'meager rations' and it still gets a laugh. Hunting had to be the best part of the game. That and crossing the Columbia River in the end. Let's not forget the old Shoshonee who helped you ford the river!

  678. It happens by Anonymous Coward · · Score: 0

    But its not quite so scary and life affecting when it happens with Starseige tribes and it
    fetches music off the Driver (the game) cd someone
    left in the drive.

  679. Ever Tried "The Longest Journey?" by Fireflymantis · · Score: 1

    The amazing ending of The Longest Journey may have likaly changed my life, and as an exception to many of the other games listed here... I think for the better.

    Anyone that has played through this amazing adventure game with wonderful graphics and excellent voice acting will understand exactly what I am talking about.

    All I can ever hope for now that will ever top the experiance that that game brought to me will be a sequal. Plz funcom?

  680. Temple of Apshai by Anonymous Coward · · Score: 0

    Temple of Apshai, River Raid, Dragons Lair

  681. AITD, NS, Eternal Darkness by jingoglia · · Score: 1

    The first game to ever scare the crap outa me was Alone in the Dark. I was like 8 at the time, and had dreams for months and never even finnished it. Recently Eternal Darkness for GC also did a good job with their Insanity effects also scared the crap outame sometimes. Currently I'm playing Natural Selection(HL-Mod) And its got to the point where i walk into a room and check above the door for hiding aliens (yes sad i know) But its the most enjoyable game i've ever played, simply becaues of the ammount of teamwork it requires, which causes a great atmosphere along with the gfx and sfx.

  682. Quake did that as well by Aexia · · Score: 3, Funny

    I had the Warcraft 2 CD in there when I started Quake up one time. I remember thinking "What the fuck has Trent been smoking?"

    1. Re:Quake did that as well by TaZManiakk · · Score: 1

      Scared the willies out of me when I was launching grenades around watching zombies explode into hundreds of giblets when a youthful choir version of "Silent Night" was in the background. Turns out my sister was listening to christmas carols before.

    2. Re:Quake did that as well by shroudedmoon · · Score: 1

      Yep, I actually had a Quake one happen to me as well. Only it was pulling from my Mechwarrior 2 CD. Thing was, the music seemed to fit the environment so well (those drummy/tribal/chanting stuff) that I didn't even realize it wasn't supposed to be there. Once I DID realize what had happened, I didn't see any need to change it. To this day, I still never played Quake I with the Trent soundtrack because I liked it with the MW soundtrack too well.

  683. BLOOD by mingthemerciless · · Score: 1

    The orginal BLOOD game really scared me. The scary part was the announcement in that wierd voice as you enter the train station (reminded me of the Ozman in crazy train)

  684. Affecting game... by AyeRoxor! · · Score: 1

    (whoa, weird colors. And ads that push the article down a full page at 1600x1200? Slashdot better be making killer dough.)

    The first game that I remember that made an impact on me was the King's Quest series. Just a really imaginative game; made you think, immersed you in exploring and fantasy. It didn't hurt that I was around 7 at the time, the ol' formative years.

    There are few games any more that inspire creative solutions. Most games are killing games or racing/competitive games. No more Zork, no more King's Quest.

    Is this a cause of today's kids? Or merely a reflection?

    Ahh, the memories.

  685. Doom, Strife, and Hexen by Anonymous Coward · · Score: 0

    Doom for sure because it was the first time I ever played against a human. It was the most incredible feeling ever. Of course its Hellspawn cousins Strife and Hexen were two of my favorites for such captivating stories. I loved the "woman" helping me through the com in strife. I was actually enraged when i found out that she was... Well you remember. Hexen was just beautiful. It was the first game that I had to make levels for. I spent 4 hours a day banging out a hole hub. Learning the scripting language so i could have monsters pop down from glass celings, walls move to complex mazes etc...

  686. Space Rogue on the C64 by gzsfrk · · Score: 1

    I downloaded this game off a local Atlanta BBS when I was about 12 (I still remember it was cracked by FBR--bonus points to anyone who remembers what that stood for :), and I got completely into it until I had completely passed it (several months). For those unfamiliar, it was an Elite/Space Trader type game where you can either be a merchant, bounty hunter, or pirate. It featured primitive, albeit functional, 3D graphics, and had a great underlying storyline to tie everything together (imminent invasion of an Ant-Like alien race, the Manchi). I remember there was this one part where you had to go down to this planet that had been invaded by mutant aliens, and I remember as I was going around the base looking for an item needed to progress the storyline, both my brother and I (he was 8 at the time, watching me play) screamed out loud as one of the mutant appeared through an airlock and headed straight for me. Bear in mind that the view was the typical overhead, move from on grid-square to the next. Great game... I remember when Privateer came out years later, it was billed as being the first action space flight merchant simulator something or other, and I thought--it's not only not the first one to fit in that category, it's not even the first one to fit in that category by this company (Origin). Fun stuff... need to load that one back up in the emulator again. Cheers...

    --
    m@
  687. Aliens vs Predator on the Atari Jaguar by corebreech · · Score: 1

    This was a little after DOOM came out, so graphically it wasn't as involved as AvP for the PC.

    However...

    This was the first FPS I ever played that made really good use of ambient sound. Somehow they managed to convey that sense of truly being alone, and so when wandering around the ship and suddenly being confronted with an Alien (yeah it was just a sprite, but still) it was terrifying.

    Then I was on some level and there weren't as many Aliens. I should have known what was coming... I forgot that the Predator could cloak... then I heard him whisper into my ear as if he was standing right there next to me and I swear to God I pooped in my pants.

    The opening music for that game was instrumental in setting the tone too.

    What a great fucking game.

    1. Re:Aliens vs Predator on the Atari Jaguar by lamz · · Score: 1

      I never "pooped in my pants" when the Predator whispered, but I was so startled once by an Alien that I dropped the joystick. The Aliens were absolutely silent, until a split second after they were visible, at which point they screamed. In a dark room with the sound cranked, it was quite effective.

      The great thing about AvP on the Atari Jaguar was that there were no "levels", like in Doom, Quake, etc. Right from the start, you could take the elevator straight to the Alien or Predator ships--and get slaughtered of course, because you didn't bother to roam around and collect all the weapons you need. No other game was ever designed like that, as far as I know.

      --

      Mike van Lammeren
      It will challenge your head, your brain, and your mind.

    2. Re:Aliens vs Predator on the Atari Jaguar by lamz · · Score: 1

      Two other things about AvP:

      1. The HUD: The game had a transparent, full-screen map over the 3D view. It rotated so that whatever direction you were facing was at the top of the screen. Since the map built itself as you progressed, you could infer things from the display, such as where you have already been. Anyone designing a real-world HUD should probably play this game to see it done right! After playing AvP, I started to wish I had the HUD in real-life.

      2. One time I was playing as the Alien, and was zooming around the air ducts for hours. I immediately stopped playing and hopped in my car to pick up my girlfriend from work. As I was driving my car, I had the strangest feeling that I was still in the game somehow, and felt a slight urge to just floor it and tear all over lawns, sidewalks, etc. Perhaps there should have been a label on that game -- something about not operating heavy machinery immediately after playing!

      --

      Mike van Lammeren
      It will challenge your head, your brain, and your mind.

    3. Re:Aliens vs Predator on the Atari Jaguar by corebreech · · Score: 1

      Excellent comments both, you're so right... both about being able to "go anywhere", and the HUD... and that map!

      Mapping where I am in a game was fun for Wizardry, but got old quick. This was the first game I ever played where the map was both useful, always available and a pleasure to view as well.

  688. The game that most affected me was on the BBC B by Crus57 · · Score: 2, Interesting

    Exile on the BBC B affected me the most. Scary AI, stunning graphics and impressively realistic physics. At the time it wowed and scared me trying to avoid the billion different ways to die, but now it gives inspiration when coding. Afterall, if they could do *that* in just 32k...

    Oh and Elite on the B too, although I think the best I got to was Dangerous.

  689. Lemmings and Alone in the Dark by Anonymous Coward · · Score: 0

    The first one, abduced me from reality almost 2 weeks, and the second makes turn on the lights and off the sound card, to not to pee in my pants!

  690. Infocom's Planetfall by fadden · · Score: 1

    Planetfall was not Infocom's most difficult game, but it was one of the most affecting.

    Specifically, the part where your annoying robot friend Floyd comes stumbling out, mangled, and dies in your arms, having sacrificed himself to help you.

    If you played the game, you understand. Most of the text of that sequence appeared on the front cover of an issue of "Softline" magazine.

  691. mostly old-school adventure games by prell · · Score: 1

    Kings Quest (mostly IV-VI, but I as well); the Laura Bow Mysteries; Space Quest (I-V); Police Quest (1-3) Jones in the Fast Lane; Sam & Max; Final Fantasy II; Final Fantasy III (FF6 JP); Chrono Cross. These are just some of the games which immersed me and make me smile when I think of them.

    Something about the old-style "Sierra/LucasArts" adventure games just seemed perfect for me, especially as a pre-teen/teen.

    Sam & Max probably had the most serene, pleasing setting (road trip across the U.S.).

    The * Quest series were very immersive: I got drawn into the worlds immediately, and each Quest series (and each particular game) had its own living world which fit perfectly.

    The Laura Bow Mysteries were incredible. I loved both settings (1920's Plantation on a foggy night; Museum at night), and the level of interactiveness and critical thinking.

    FF2, and especially FF3, were perfect fantasy games for me at the time: I felt that I was in the world, of the world, and could have an appreciable impact on this world (and indeed, if I did nothing, it would be in jeopardy). I actually felt compelled to pursue the missions and objectives, and to prepare for hours for battles.

    Chrono Trigger, and even moreso, Chrono Cross, were sublimely beautiful in their expression of the core experiences and fragility of life.

    Jones in the Fast Lane was damn fun, and damn funny. If you haven't played it, you should check it out. I would recommend that you play it with someone, as it is most satisfying when you can share the jokes and frustrations with someone.

    All of these games (JitFL aside), I would say, were not "fun." They were not pinball, or tetris, or street fighter. They were something else, and their impression on and nostalgia in me reflect that.

  692. The Legend Of Zelda series by Tokerat · · Score: 1


    Wierd as it may sound, I can't fight a single boss in Link To The Past or any Wolfos or boss in Ocarina of Time without getting the chills. Something about the music and the sudden change in atmosphere, and the knowledge that if I die i gotta fight through that whole fscking fortress again! The way the sound effects and music go together, the cutscenes (where applicable), they really dont' just make a change in the game to alert the player, there is drama involved, a heightening of tension normally reserved for the big screen. More games need to do this the right way. Even Majora's Mask wasn't as gripping.

    Nintendo has always had top-notch composers for their game music. All hail Koji Kondo!

    In fact, Imma play some Ocarina of Time right now. w00t!

    --
    CAn'T CompreHend SARcaSm?
  693. Air Traffic Controller by coyotl · · Score: 3, Insightful

    I swear to god, ATC on the Radio Shack TRS-80 shortened my life through sheer stress. I remember so many times feeling really horrible when there was a an impending mid-air collision. I wish someone would implement this game for Unix.

    --
    ron lussier / lenscraft / fine art giclee prints/ sausalito / ca
  694. Mechwarrior by AtariDatacenter · · Score: 1

    I played it for so freaking long that I started walking funny. If you remember the screen from the original versions and how they'd shake with the leg movement, you'd understand. [stomp] [stomp] [stomp]

  695. Alternate Reality by Lazy+Jones · · Score: 1

    Read about it here ... Nothing ever came close ;-) (even though I spent many hours on games like Master of Magic, Ultima IV, Space Quest I-III, Phantasie I-III and more recently, Morrowind, they all offered much less immersion than AR).

    --
    "I love my job, but I hate talking to people like you" (Freddie Mercury)
  696. You see a news post! by kbonapart · · Score: 1

    This post has to mention Nethack, one of the greatest games out there.
    Play a game or two, and you think, "I could beat that score..." Soon you're hooked. All you do is delve the Dungeons of Doom.
    After enough time, you starting thinking in Nethackish.
    Your boss appears!
    The boss points at you, and curses!
    You see a mop.


    A moderator appears! It hits! It hits! You die...

    --
    There are no gods but ourselves.
  697. Headless in Ultima Underworld by Sabalon · · Score: 1

    I remember playing Ultima Underworld and the first time that I encounted the headless zombie creatures...for some reason it just freaked me out. One just came around the corner at me and it just wrong.

  698. Minesweeper is evil... by Anonymous Coward · · Score: 0

    ... especially after playing minesweeper for about four hours straight after a particularly heavy session on the weed. I swear I had several profound philosophical discussions with that annoying little smiley at the top.

    ... and then eventually realised that I had been sitting in front of the windows calculator all that time. AAArrgh.

  699. Kreepy Kagero by edward.virtually@pob · · Score: 1

    I felt uneasy for weeks after finishing Kagero: Deception 2. It is a very disturbing game because you have to kill innocents to "win" and unlike most games, these victims scream and cry with disturbing realism as you crush/poison/otherwise dispatch them and their friends/parents/etc. I felt I deserved the ending I got ("#1" in the linked FAQ). Haven't played it again since then. I'd run away if you meet anyone who likes this game.

  700. can you be affected? by Anonymous Coward · · Score: 0

    I thought you had to have an effect to alter your affect

  701. How about Duke Nukem Forever... by blixel · · Score: 1

    I'm still waiting for that Freaking game!! It has affected me more than any other game of all time. And in a VERY negative way!!!!!!!!!!!

  702. EverQuest!! by Anonymous Coward · · Score: 0

    hasn't there been everquest-related suicides?
    if so, i think we have a winner..

  703. Gran Turismo 3 by Black+Diamond · · Score: 1

    I'm sure it's been said before, but I've been playing for years, and I've never noticed as much of a difference as I have after playing this game. I was literally addicted to this game. At one point I was an hour late to see my girlfriend because I just couldn't stop playing. The most noticeable thing though, was with my driving. I would get pissed at people who didn't hold the line through a curve or similiar things. It was totally unreal when I first realized what I was doing.

  704. Up and Atom! by Anonymous Coward · · Score: 0

    Atomic Man? ugh...what kind of geek are you? RADIOACTIVE MAN, man.

    1. Re:Up and Atom! by dalamcd · · Score: 1
      Ah. Yes. All I could remember was "Up and Atom!", which is what led me to Atomic Man. I stand humbly corrected.

      dalamcd

      --
      moer liek CELtroid prime!!@1!
    2. Re:Up and Atom! by mink · · Score: 1

      Atomic Man I believe used lame dialog such as "Up and go get them".

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  705. Re: Civilization (different versions) by wass · · Score: 1
    That happened to me with Civ I. i never played Civ II more than about 30 minutes, after getting annoyed by the isometric view (and also having far less time than I did in the old days).

    Can anybody who's really played all 3 civ's comment on which is more addictive or better or whatever?

    --

    make world, not war

  706. Zork Series by Anonymous Coward · · Score: 0

    Back then I played it on CP/M and later on MSX. I still keep around DOS ports for good memories :) It was like reading a good fairy tale -- an ultimate imagination accelerator.

  707. Doom III by Arislan · · Score: 1

    Played the E3 alpha/demo. Wont be playin that in the dark......

    Resident Evil 2 was some spooky sheit too.

  708. Iron Soldier on Atari Jaguar by Anonymous Coward · · Score: 0

    I used to play this while living in a 7th floor apt., after playing my brain would be automatically envisioning missles taking out the other buildings around me.

  709. Yes...Quake, because of the soundtrack by Woolfie · · Score: 1

    A couple of years and a dozen fps games later I still haven't found one that comes close to the dark athmosphere of Quake (the first one). The music did it. This shows how very important the music is for a game. And Trent Raznor is an evil genius :-)

  710. Ultima IV by otmar · · Score: 1
    Ultima IV rocked!

    Indeed. I was seriously sick back then and the doc gave me some heavy duty drugs to easy the itches, which put me in the right frame of mind to completely immerse myself into Britannia. I played for one week more than 14h/day. I didn't really had much aim inside the game (that came later), just being on a different plane and roaming around was all I wanted.

    /ol

  711. Most influential games by Anonymous Coward · · Score: 0

    I rate these based on how addicted I got.
    1. SSI's Pool of Radiance, a D&D RPG game - spent many nights playing this with my buddy. The worst things was, it was on a 8088 with a dual floppy system. no hard drive. Each time we went on a battle, the floppy drive would load the monsters which took 10 minutes to load. We'd step out have a smoke... When we got back in, it would be ready. Of course, my girlfriend hated me.

    2. Star Control - Fascinating story line kept me playing for months

    3. Civilization series. I have all 3. I'd play all night and realize it was 5 am and I had work in 3 hours. Shit! Now you guys have prompted me to re-install III tonight.

    4. CounterStrike. I started playing this game 4 years ago and I still play it. Scary addictive. I can't see when I'll stop playing it.

    5. Grand Theft Auto III and Vice City on PS2. This one probably had the most affect on my real life. I had to make a rule for myself not to drive my car after having just played this. After 8 hours of playing this (I know, that isn't much) I decided to go down the block to 7-Eleven to pick up a drink. I got on my car and didn't realize how crazy I was driving UNTIL I pulled into 7-Eleven's driveway and nearly bent the frame of my car. I bottomed out my car from pulling in so fast.

  712. Grand Theft Auto III by bertvl · · Score: 3, Interesting

    After playing this for most of the day, I drove to the store to get some food. After about 200m I discovered I was driving on the wrong side of the road! (We drive on the left in my country...)

    Amused me, if nobody else ;-)

  713. Wolves on Diablo by Anonymous Coward · · Score: 0

    When i was playing Diablo (I), i was on a system with two CDs. In one CD was Diablo, but in the second i had a "sounds of nature" audio CD, which at one point contained some sounds of wolves in the distance. The "nature" sounds fit in well with the background audio of Diablo, so i never really noticed it, but half an hour into the game i was getting really worried and paranoid about "what the hell is that noise? what kind of monster is that? i've never heard a monster like that!" ...but it was just the wolves on the audio CD.

  714. Re:Silent Hill 2 (playing now), System Shock 2 *so by iamacat · · Score: 1

    Yes, Silent Hill series is the only one that got me into the story rather than just practicing my shooting. You are probably stuck in the room with a lot of insects (programmers nightmare, huh?). Well, you need to put your extra battery into your flashlight. Even though insects will be onto you when you turn on the light, leave it on and have a close look at the combination lock.

  715. OMF 2097 and Cyber Race and Crusader and... by carneboy · · Score: 1

    I can't belive that nobody else mentioned OMF:2097. When I was 7 yrs old and used to go everyday to my friends house to play the PC Gamer shareware games OMF stuck with me. Its unique idea of mind and body or human and robot as well as upgradable parts took it much farther than other fighting games. I was so glad to see it become freeware and I still play it. I am also anxiously waiting for the much awaited sequel (www.omf.com)

    The other game was Cyber Race. I know that probably nobody else has heard of it, but it was THE best game of its type and it beat Mario Kart to the idea by years. You flew around in these hover craft, descent type vechicles, raced, and blew each other up with cool weapons, along with a story line. Unfortunatley it broke and we could never revive it. ;( It was the saddest of my childhood memories.

    The other other game was Crusader. For thoose of you who don't know it is Fallout for dos but without the RPG and D&D aspects. It had superb graphics and sound, excellent gameplay, an involving story and was altogether the, dare i say it, best game to come out of dos.

    the other other other game (this is the last one) was The Journeyman Project. I shouldn't need to explain it but despite it's slow interface it has the best story and is the best time-traveling, investigation, and futuristic game that I have played.

    I know you probably could care less what I think, along with the 2000 others with an opinion but maybe you can find these old games, or just remember the good old happy days. Just trying to put up a breath of fresh air from starcraft, diablo, civilization (i like this one) and others.

    1. Re:OMF 2097 and Cyber Race and Crusader and... by Dstrct0 · · Score: 1

      OMF 2097 is freeware now?? Man, you just totally ruined my productivity for a couple of months :)

      I still remember the day I stumbled across the networking patch for that game on a BBS...

      The sequel looks incredible from what I remember, I hope they end up releasing it.

      I don't think I played Journeyman Project, but I did have one of the sequels. Buried In Time . Really cool game, it took me forever to finish.

      --
      Build boards not bombs
  716. Kingdom Hearts by ChibiTaryn · · Score: 1

    I've grown up on Final Fantasy, and I love it (I mean, you have to to run a Final Fantasy VII site) but after playing Kingdom Hearts, I've found myself lusting after that style of gameplay in a Final Fantasy.

    I want to see the more "action" based battle system, combined with the storytelling of Final Fantasy. I doubt it'll ever happen, but I'd love it if it did. Truth be told, I loved getting the opportunity to just WHACK THE CRAP OUTTA things, rather than have turn-based battle. Perhaps I'm just one of those people with a short attention span, but it kept those bits "between major plot developments" more interesting.

    Final Fantasy changed my gaming habits forever.
    Kingdom Hearts changed the way I want my Final Fantasy.

    1. Re:Kingdom Hearts by In-Doge · · Score: 1

      From what I heard Crystal Chronicle might be just the right game for you, I've heard it's more action-adventure than RPG, so there ya go! I haven't been keeping up too much with it as I don't have a GC but yeah, something maybe worth looking into...??

      FFX-2 is incorporating battlefield positions and movement into its fight system and also bringing back the conditional ATB, which will also make things a bit more realtime in that regard.

    2. Re:Kingdom Hearts by ChibiTaryn · · Score: 1

      Hmm... I'll check it out if it has a PAL release.... but most of the games I wanna play don't (ie, Xenogears).

      And I'm not really saying I don't like the turn based battle system of Final Fantasy... it's just... MAN... it was hard to go back to it after just thwap-ing things with a giant keyblade.

  717. Many, through the years... by nick_davison · · Score: 2, Interesting

    I've been playing home computer games pretty much since there were home computer games. I've skipped the really old stuff (defender etc.) because most of them are too obscure and tended to go by different names as they were cloned from platform to platform.

    Anyway, in rough chronological order...

    Repton Infinity - For being the first game with any complexity that was really modable. You could design graphics, levels, animations and even code.

    Elite - For stealing not just weeks or months but years of my childhood.

    1940 Their Finest Hour, The Battle Of Brittain - For endless playing, over and over, while making igniting a complete fascination in that period of history. I'd tried Falcon 1 through 3, FS4, F-15 Strike Eagle II but that was the first flight sim that really had everything just perfect for me.

    Wing Commander - Despite it being a little over blown as a claim, it still was close enough to an interactive movie (compared to what was around) that it really did make you feel like a sci-fi movie star.

    Gunship 2000 - For, to this day, being the only flight sim where you could control a whole diverse unit of choppers in much the same way as you can a diverse unit of troops in Ghost Recon.

    Alone In The Dark - Primitive polygons now. But at the time, it was the scariest game ever. Especially when you first realised that there were some things you couldn't possibly kill, you just had to run. You weren't an indestructable hero, you were just plain scared.

    Doom - For having an interface so simple that you were the game. It was the first game where your fingers just rested on a set of keys, never moving, yet you really felt like you were interacting. That was the genius of the game - you weren't playing it, you were it. That and introducing deathmatches (damn we killed a lot of early LANs) and [excluding Repton Infinity] mods.

    No One Lives Forever - For, despite games like Thief trying to do it before, being the first game to really capture me and make me feel like I could play a game my own way, using stealth instead of insane violence. It was also funny as all hell.

    Aliens Vs. Predator 2 - For unbelievable balancing. Every time you think you've found an invincible trick, some means of defeating it comes up.

    Civ 3 - Because now I can totally understand why South East Asia is important, why Hitler went for Blitzkriegs, why Europe advanced in to industrialisation faster. It's taught me more than any game I've ever known. That and every quick session always turns in to four hours.

    Ghost Recon - It finally did what the D-Day part of Medal Of Honor on high difficulty hinted at but then abandonned on later levels. You finally get a military sim where you're scared of getting shot because one shot is all it takes. Much like Gunship 2000, you finally get a good system for controlling multiple troops, which makes it possible to plan really advanced strategies, rather than just rush'n'shoot.

    Planetside - OK, I'm biased, I work for SOE. Still, being one part of epic battles, being able to define my own roles (a lone stealth assassin amongst the maelstrom; a scout pilot; a sniper searching out perfect ridgeline positions), it's honestly been proving good enough for me to regularly find something new to just go "Wow!" over. Most of all though, it's the fun of the even more endless than AvP2 discussions over what makes for the perfect squad, the perfect tactics.

    1. Re:Many, through the years... by nick_davison · · Score: 1

      Hmm, even with a list as long as that, I missed a couple.

      Online - Discovering muds. I played NannyMUD but the specific one is almost meaningless. It's just about the discovery of playing in a persistent universe with dozens of others from all over the world.

      Max Payne - For that dark storyline. The writing was the worst any game has ever had, yet somehow it was perfect. Maybe it's being recently married, but having your wife and baby killed off and there's nothing you can do, no matter how you play through, then the constant spiral of betrayal and discovery... I play it through every six months or so and enjoy it much the same way I would a movie or a great book.

  718. Marathon's Sound by Doktor+Memory · · Score: 1

    (replying to an AC; someone mod the parent up, eh?)

    The funny thing about Marathon's sounds is that a lot of them, particularly the loon sound that you mention, were apparently taken from some CD of pre-made sound effects that everyone now uses. I've heard that birdsong sample everywhere from screensavers to "environmental white noise machines" at Radio Shack, and every time I hear it, I'm right back in Waterloo Waterpark in Marathon:Infinity.

    --

    News for Nerds. Stuff that Matters? Like hell.

    1. Re:Marathon's Sound by Ariane+6 · · Score: 1

      Wow! I thought I was the only one who noticed this! Those sound effects are friggin' EVERYWHERE...it gives me flashbacks.

      Others I've noticed often are the thunderclap from Infinity (actually, I just heard that one last night on the Princess Mononoke DVD), and the mechanical whine of the elevators (see the tow truck in Men in Black one for another use of this clip)

    2. Re:Marathon's Sound by gr · · Score: 1

      Since we're enumerating, the circuit destruction sound is all over the place (many major motion pictures, can't think of a particular example off the top of my head).

      The Marthon's Story site has a page that covers this topic (I think; there's a lot there and I haven't reread all of it just now).

      --
      Do you have a /. uid shorter than five digits? No? Then piss off.
  719. Robot Odyssey by Anonymous Coward · · Score: 0

    I don't believe I saw Robot Odyssey mentioned. It was originally for the Apple IIgs, but I played it on my Tandy 1000TX. The plot is very simplistic; you wake up, step out of bed, and fall into the lowest level of Robotropolis. To get out, you have to design circuits using "and" and "or" gates, latches, and sensors that control robots to get things for you like keys and parts. That game is what got me interested in electronics and I would hazard to say that it is why I am currently in school working on my Computer Engineering degree. Of course, I never beat the game, which I perhaps should have taken as a warning...

    I've played a lot of other games that have scared me, or made me think, or made me cry, but no other game has actually affected my direction in life so directly.

  720. Atari 2600 Adventure, Zork and Doom by myyyth · · Score: 1
    My top three games that affected me the most are :

    1. Adventure on the Atari 2600. The first game that showed me there was more to playing computer games than simply pressing the fire button at the right time. The dragons looked like floating ducks, your character was represented by a single green block and the "sword" looked like this an arrow ... but, in the '70's it was soooo cool. Play a cut down version online here.

    2. Adventure (zork) played at university on the VAX/VMS system - kind of zork I and II combined into one uber zork !!. The game that simultaneously caused me to fail and then later pass Computing 121. I failed COMP initially because I was OBSESSED with the game and never did any work. I later passed the course with an A (the second time round) because, after failing the COMP course, my account with the university computing system was taken away and I couldnt play anymore. So I went out and bought my first "real" computer (TRS80 Model III) and taught myself to program so I could write my own adventure game. The skills I learned doing that ignited my interest in all things computing and allowed me to get an A in COMP 121 the second time around. Play it online here.

    3. DOOM. Having passed computing and eventually a BScDipEd I went into teaching. Early one year a kid brought in DOOM - Now most teachers would frown upon the theme and the obvious violence. I loved it !!! I got a bunch of year 9 kids together and we hooked up some old 486dx33 machines with thin ethernet just so we could play network doom - I told the principal I wanted to "network the computers" for school stuff - but "really" I just wanted to play Doom !!! Trying to get IPX (and later IP) working on a DOS/windows for workgroups network, mucking around with network cards, black cables, termintors and net.cfg files taught me (and the kids) heaps and heaps and heaps. Eventually we got a real network, linux servers and quake and the whole thing ... I now support 6 servers, over 200 workstations and over 700 users, but nothing compared to getting DOOM networked that first time and blowing away the kids with a shot gun!!

  721. computer use in general by alphaparadigm · · Score: 0
    I don't know about specific games, but using a computer in general can change a person. Like the time my roomate walked in and said something to me, and I was disappointed when the top left corner of my monitor stopped the mouse cursor from flying off the screen into his eye, blinding him for spiting me with his comments.

    And I like my roomate.

    --
    -=The Dude=-
  722. i was obsessed by jago25_98 · · Score: 1

    Was working in a warehouse picking paint pots. There was a room high up overlooking down most of the ilses.

    Immediately I thought "What a great sniping point"

    UT made me a saddo.

  723. My influence... by beyond_the_blue · · Score: 1

    ...Half-Life.

    I have not been able to go near standing water since I met those wonderful creatures known as the Icthyosaurs (I think.) Just that odd growling / groaning sound was enough to cause me to pause the game and turn on every light in the house.

    I recall at one point in the game, where you have to descend a ladder into some murky depths (where you KNOW that at least one of these fanged nasties is waiting) to proceed. I got about 1/2 a foot away from the water when I heard the call of an Icthyosaur. I spent the next 10 minutes tossing grenades and sachel bombs, and then firing every weapon I had into the water, randomly, until I finally saw the bastard float to the surface.

    Since then, standing water, especially the murky variety of unknown depth, scares the bejeezus out of me in every game that I have played, not to mention in real life.

    --
    "Sometimes you have fun, and sometimes the fun has you"
  724. MyMindAlteringGames by Chrysophrase · · Score: 1

    One of the games which has affected me most must be Doom. Because it allowed me to play against a real person. I used play hours on end with a friend through a null-modem connection, and this really opened my mind to the fact that games, to me, from that moment on, no longer were solitary activities. At the time this had a huge impact on me: interacting through a computer with another human: unheard of, brilliant!
    Second comes Warcraft 2. To me and may of my friends this was the first real multiplayer game. We would gather up with a bunch of friends, team up, backstab

    --
    "It usualy starts with some screaming. Afterwards there is much running around."
    1. Re:MyMindAlteringGames by Chrysophrase · · Score: 1

      ... each other, and generally shout at each other across the room for killing off units... Fantastic, aaaah: such great memories! Warcraft marathons were actually, for us, the cause, or precursor to LAN-parties (how about that for alteration?)
      Privateer is also one of my favourites. Here was a game which let you do somthing else than just butcher your opponent. You could actually build a career in this game as a trader (well you still had to kill of the occasional pirate, but hey, I sure didn't mind). This game made me realise that not all games were about butchering off opponents. Along with:SimCity Series (anyone?). Man, hours, days, weeks, were wasted playing this game... I mean, I actually cared for my Sims... This is still one of my all time favourites: build, plan & construct in stead of kill, maim & destroy.
      So far my very personal history of MindAlteringGames...

      --
      "It usualy starts with some screaming. Afterwards there is much running around."
  725. Doom II lan partys anyone? by Pingular · · Score: 1

    Heh I remember back in the day having Lans (over a serial cable :P ) of Doom II going on for literally 12 hours with only stops to go to the bathroom, then running home, scared of the cyberdaemons behind me. Those were the days.

    --

    When anger rises, think of the consequences.
    Confucius (551 BC - 479 BC)
  726. Re:Legend of Zelda, Chrono Trigger, and Chrono Cro by GuyWithLag · · Score: 1

    Same here. I've only played Chrono Trigger, mind you, but it gave me the biggest emotional attachment to a game in my life, and I'm gaming since '87....

  727. Monkey Island by DarkDust · · Score: 1

    Guybrush Threepwood is my best friend for years now ! And I still play his adventures every now and then (all four parts, but I love the second part the most).

  728. Shenmue. by Inoshiro · · Score: 1

    Shenmue 1 had racing of forklifts, the motorcycle sequence, the virtua fighter fighting engine, collectables, QTE events, real arcades with real arcade games, etc, etc, etc.

    Shenmue 1 is a trip to Japan. Shenmue 2 is a trip to Hong Kong. They graphics are enough to make you believe and feel very much for Ryo on his quest to avenge his father.

    I could say the same thing about Xenosaga, a great game with a very immersive plot. There are lots of games out with these layers and beauty to them, you just have to look for them.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Shenmue. by drinkypoo · · Score: 1

      Final Fantasy VII released in the US 09.07.1997

      Shenmue released in the US 11.07.2000, more than two years later.

      Xenosaga released in the US 02.28.2002, over a year after that.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  729. hmmmm by Anonymous Coward · · Score: 0

    Metal Gear Solid

    Final Fantasy 8

    Silent Hill (most scary game ever made?)

  730. Simillar by rastos1 · · Score: 1
    Got a simillar one:
    After playing Doom for several hours till 3 a.m. I woke up too late in the morning. Rushing to bus stop where the bus was just about leave and I needed another 100 metres I told myself:

    I should save it, in case I don't make it in time!

  731. Yep, D2 is fun! by Anonymous Coward · · Score: 0

    I haven't stopped playing Daikatana 2 for the past 3 years... I wonder when Romero wants his code back? I don't think he wants to release this stable of a game yet. Me thinks he's waiting to release it on a 64bit arch so it is a little bit incompatible and crashes every hour or so. Still, great game!

  732. Final Fantasy, Fallout,Doom and Aliens vs Predator by CharonX · · Score: 1

    Final Fantasy VI because it was the first console RPG I played, and it opened me the eyes how good RPGs on consoles can be - if you can't render 3D graphics you have to make up with excellent stories (note: this does not mean that there are no good PC RPGs)
    Fallout, for the excellent athmosphere, and because the German translation was butchered enough to make me seek out English language games whenever possible.
    And remember: in case of a nuclear detonation near you - duck & cover!
    Doom, for the addictiveness and the network play (via serial :p) - nothing more satifying to link up with a good chum and beat the hell out of some Demons
    Aliens vs Predator for the "little marine" feeling.
    I'm talking about the pre-patch, no-save AvP. Hear the motion tracker... *tick*..... *tick*..... *block*.... *block*.. *block*. *tick*..... where did it go? careful... careful... *block* Damn! *gunfire* *splatter* *restart level*

    --
    +++ MELON MELON MELON +++ Out of Cheese Error +++ redo from start +++
  733. air-cooled by phriedom · · Score: 1

    Since most motorcyles are air-cooled, they can't sit in traffic jams. I've been told by people who know that (at least in Oregon and Washington) motorcyles are allowed to pass between cars or on the shoulder during a jam. The sidewalk would be a no-no, but if someone is threatening you it seems like a good idea. I hope most cops and judges would be understanding.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    1. Re:air-cooled by ahacop@wmuc.umd.edu · · Score: 1

      Ummm...so does that mean I can drive my VW Beetle on the shoulder too?

    2. Re:air-cooled by Scrameustache · · Score: 1

      The sidewalk would be a no-no, but if someone is threatening you it seems like a good idea.

      Alleluja!
      Man, I've been moderated -1 flaimebait for trying to explain that to a jerk who was calling me an idiot, a dumbass, an asshole, and that my brains should be splaterred, all in a 3 line post that wasn't considered flaimebait (?!). I'm getting fed up with the /. trolling brigade...but at least I can see from your post that there are still a handfull of intelligent people around. : )

      --

      You can't take the sky from me...

    3. Re:air-cooled by Anonymous Coward · · Score: 0

      Nice one. He's intelligent because he agrees with you by trying to justify riding illegally. Yet those who agree with the motorcycle/traffic laws in most of the world are trolls because they have to put themselves and others at risk because fuckwits like you ride on the shoulder and down the line endangering others. Nice logic, jackass.

    4. Re:air-cooled by Scrameustache · · Score: 1

      ride on the shoulder and down the line endangering others

      I'm now sitting down, endengering others.
      Later on I plan to watch Tv, endangering others, and then go to sleep, endangering countless billions. how reckless of me.

      But keep in mind that the maniac trying tu RAM OTHER PEOPLE WITH HIS CAR was perfectly justified and was not endangering anyhow by using a car as a weapon...that was allright.

      Now I'll go have a piss, regardless of all the lives I'll destroy by doing so...

      --

      You can't take the sky from me...

  734. Shadowbane by Anonymous Coward · · Score: 0

    Because I'm in my senior year of college and about to fail all my classes. =(

    1. Re:Shadowbane by DirkDaring · · Score: 1

      Ok, now that's going too far. It's tome for you to quit! I mean common already. Don't you know that Star Wars Galaxies is in beta! :)

  735. Splinter Cell by Anonymous Coward · · Score: 0

    After playing it for a while, whenever I see a lamppost or a lightsource in general I want to shoot it out. Too bright, must be hidden, must make sure exposure meter is on the far left... shhh, someone coming...

  736. OT: On dreaming.... by GuyWithLag · · Score: 1
    Hell, that's nothing, at least with tetris you have a spatial sense.


    I was once trying to crack a concurrency problem that manifested itself under strange conditions, with a relatively complex data set. As this was somewhat important and relatively difficult for me, I was digging around the source files for 3-4 days. Anyway, I was thinking so many hours and so hard on this problem, that in the end I dreamt about it.


    But It was a very strange dream. It had no sound, no feeling, not even a sense of space! The strangest thing (that I cannot even describe properly) is that it had the equivalent of two time-like directions! Yes, that is wierd....

  737. Anything on PLATO by Anonymous Coward · · Score: 0

    Influenced a lot of stuff today, but came out before most were born, or your parents even had a date. Seems that netrek is a descendent of PLATO's Empire, a most addictive and influential game.

    It's a sign of age, but I'd say the oooooriginal Space War (pre-Pong), and earrrrly space stuff like the early Atari 400/800 game (Star Raiders?) and BattleZone. As some have said about the old text stuff, long on imagination (by necessity) and inspired many of us in the times of "you want it - you write it"...

  738. Alone in the Dark by Jarlsberg · · Score: 1
    Alone in the Dark scared the bejeezus out of me. Never since has a computer game truly felt scary. It was also the first game to make me realize that the Amiga didn't cut it any more. I had to buy a decent PC. Of course, when Doom finally came along, I had to get a new one :).

    Games have always inspired me. As a young adult, Sierra many Quest games whetted my appetite for adventure and were a constant "friend" during my growing up period. I felt such a bond with Sierra that it really made an impact to me when they were forced to call quits. I feel nothing for the Sierra of today.

  739. Alien Vs Predator by phorm · · Score: 1

    I had a friend who experienced something similar - I believe it was with the game "Alien Vs Predator"

    When he got to a certain level or area, he started hearing music like "the choochoo game goes round and round" etc etc... least to say when combined with people being ripped into pieces or having heads removed it was a little mismatched

    As he put it to me: "This kids music was playing, and the aliens were running around ripping people to pieces. All I could think was 'whoever made this game is really f**ked up'" I asked him what level/area he was at, as I've never heard this music - it later turned out his kid had left a Reader-Rabbit or similar CD left in the drive

  740. QuakeWorld, THPS, Splinter Cell - Stealthy stealth by Anonymous Coward · · Score: 0

    Having played QW since its birth and having evolved with the scene, I can't help but think about bunnyjumping from place to place, boosting my speed with rocket jumps, and combo jumps. Shafting assholes up to the corner of the room so they would shut up etc.

    I had the same effect from THPS as someone mentioned before. I have been grinding and jumping before, (on blades though) But now since I've played THPS, everything is possible =D

    And last but not least: Splinter Cell. Me and my friend can't stop looking at different types of lighting, security measures, ways of taking things into posession without anyone noticing and every time we see something like this we go "Stealthy stealh, like a motorized mollard" (that's from Team Fortress btw. a QW mod). We get the akward looks, but like I care. My visibility meter is showing zero and sticky shockers aren't that hard to find, eh >;)

  741. oh yes by Anonymous Coward · · Score: 0

    played that game for 7 straight days w/o end. after having figured out that you can put your favorite MP3's in some game folder to have a custom radio station, it became too realistic for me :) since I used the same set of mp3s in my car stereo and in the game, which was of course a bit, hmm, let's say reality bending. I certainly remember brain pattern gta3-feel-alikes when being a bit late to a real life appointment and then rushing with my car through heavy inner city traffic with those mp3s running... which got - on purpose - even worse, when I grabbed the whole gta series soundtracks off their cds and put them on mp3-cd.

    but my driving skills have improved a lot. no kidding - being able to do some slide-and-turn with a pretty realistic driving physics engine is a lot of fun while being a bit edudative at the same time. what impressed me most was that event in winter, when I got a tad off track on real life winter roads and the GTA3-induced "turn-the-steering-the-other-way-when-sliding"-urg e saved my day :) - check yourself when having a dangerous moment again and you will see what I mean, since most people will just turn the steering harder when they notice the car is not gonna follow because of water, ice or snow. which makes the problem worse without doubt, what will add up when they finally realise that they've lost control over their car and then hammer the brakes. GTA3 saved me from that counter-productive braking attempt, since you've had a milllllion corner slides practised and you know that you'll slide more when turning the wheels away from the car's momentum and what happens if you BRAKE while sliding... :)

  742. Silent Hill 2 by felis_panthera · · Score: 2, Interesting

    The first time I played this ungodly horrifying game, it was about 3am after a long night of substance abuse. My Sig Oth and I were in our living room with a PS2 hooked up, and we decided to plug in this horror, action/adventure survival game. When the first zombie reared its ugly head, I nearly had a heart attack.

    What made it even worse, is after we had played for a while, we decided to go down to the Kwik-E-Mart for a squishee and some munchies, and when we exited our apartment building, the downtown streets were dead silent, with not another living being in sight... and a slight mist...

    never before or since have I been so ready to bolt inside and barracade the doors. Just glad that I didn't hear radio static... I would have lost it entirely

    --

    The chains are broken
    Loki is free
    Ragnarok is at hand...
  743. A playable book: Open-source RPG's? by phorm · · Score: 2, Interesting

    You might be interested in knowing that another FF-collection CD for playstation just came out - I believe it details the Japanese episodes 1-3 (could just be two of the three though), but with revamped graphics.

    Currently I'm replaying my "FF Chronicles" CD, with FFIV (FF2 in USA, but with better translation, skills, and a few video cutscenes added).

    For awhile, I lived the plots of FF2/FF3 (USA). The games were completely immersive, like having a great book but being able to dig into the plotline, and not being able to advance it without actually playing through.
    I bought my PS2 for FFX, and it culminated the experience from my childhood. With full voice, awesome graphics, and cinematics, it's more a cross between a movie and book now. My only beef is the modifications for the USA version, why cut stuff out or change it???!!

    I'm hoping FFXII can live up to my expectations (also hoping it will be available on PC, better graphics and I don't have to shell for yet another console).

    In the meantime, has anyone ever considered trying to redevelop the old FF's into more modern graphics, perhaps with a 3d engine and cinematics? If somebody could come up with a short demo, I wonder if Square would be interested in furthing such a project.

    Also, why couldn't somebody make a Open-Source RPG project of similar nature.
    I'm not an expert, but I had developed a base 3D development engine (D3D) years back that would have been suitable for RPG's (less speedy rending needed, more cachable/fixed scenes). I'm sure there's somebody with better coding skills, and perhaps more time who could create a decent linux/GL engine and start an RPG.

    1. Re:A playable book: Open-source RPG's? by r0xah · · Score: 1

      While I think you have a great idea with the OS RPG idea the thought on making the older Final Fantansy games into 3D is not so good in my opinion. Part of the nastalga of those early RPGs the fact that they are 2D and a lot of pure stradegy. I would not play the older games if they were redone in 3D.

      --
      those people who think they know everything are a great annoyance to those of us who do. -isaac asimov
  744. Just One? by phriedom · · Score: 1

    The one that "got to me" the most would have to be the Alien mod for Doom. On my uncle's advice, I played it late at night with all the lights off. As scary as the imps in the dark catacombs were, as scary as the Half-Life headcrabs were, those were cheap compared to the Aliens mod. To this day I can disctinctly rember crawling down this little air vent, a very very long pitch-black air vent. Knowing there would be a face sucker in there somewhere. Knowing...crawl...crawl...crawl...stop... breathe...crawl. Tension mounting. Oh it was agonizing. Then the flash of white bony legs flying at your face and me jumping out of my chair and flailing at the mouse. Ouch. Sh1t. Heart racing, take deep breaths calm down. Will there be another one?

    The game that engrossed me for the longest time has to be Counter-Strike. It is such elemental competition with real people using technique, tactics, and strategy. I played it so much it got instinctual, and I would know what the players on both teams were doing just from glancing at the radar, listening, and the little timer in my head that would say "they should have been here by now." It was also the most satisfying game, when I could rush the weak side and come up behind the pack of enemies, mowing down 3 or 4 and single-handedly determining the outcome.

    But the game that changed my real life the most has to be the original Gran Turismo, because it completely changed the way I feel about cars and the way I drive. I drive far, far safer now, partially because I have another outlet for my "need for speed" and partially because it was realisitic enough that any crack up on the track ruined your race. It conditioned me to not make mistakes, and drive the car inside its envelope. I also learned a great deal about cars and how they work. I'm also far less interested in having my dailey-driver car fast and/or sporty. Street cars aren't fast and really fast cars are not practical for the street, so why pretend. Race cars are for racing and street cars are for transportation. If you drive your street car like it is in a race, it is just going to wear out/break.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  745. Impossible Mission by Anonymous Coward · · Score: 0

    "Destroy him, my robots!!!!" ^_____^

    The game that hooked me to my c64 for months

  746. Alien VS Predator? by phorm · · Score: 1

    Long-lasting effect upon my life in games would have to come from the FF series, but if you want some nice midnight goosebumps try AvP or Avp2.

    I played with my cousin a few times. Being that I'd played FPS games a lot more than him, I figured he'd be a pushover. Somehow, he excelled at using the freaky wall-crawling glassbowl-visioned aliens. All of a sudden, it's around midnight, the lights are dark, and the house is quiet (except for each of our headphones), and I'm almost panting with freaked-out expectation of this ugly alien bastard that keeps jumping out of holes in the roof/wall clawing me, and running off before I can blast it.

    AvP2... my friends used to tell me how damn freaky it was when they could hear facecrawler legs clickety-clicking away on metal floor. Of course we were drunk at the time, but half-tanked late nights with low light are the best way to play a freaky game (my ambient red-ribbon Xmas lights probably helped too).

  747. Not me, but... by Alpha_Nerd · · Score: 1

    Although I absolutly hate the game(I used to play a lot of UO though...), EQ has probably affected more lives than any other game. Sony has been sued after one of their customers commited suicide, and there are many support groups and such for the family and friends of EQ addicts.

    Personally, for a MMO to have any appeal to me it must have PvP... The only purpose of it is to get to the next level, hence the name levelquest.

  748. My vote... by mraymer · · Score: 1
    STARCRAFT!!!

    I mean, granted, it didn't really make me think too much... In fact, quite the opposite. And it wasn't really all that innovative... but rarely has so much been done right in an RTS. Blizzard could have opted for the original "orcs in space" style gameplay, but chose to give us something more; something that changed strategy gaming and as sad as it may sound, my life, forever.

    It's the only game from 1997 that I still play today. And even at 640x480 with 256bpp, the game still looks good. Not great of course, but good. The artists did excellent work with an amazing attention to detail. It really helped define that Blizzard polish we've come to expect these days. As fun as WarCraft 3 may be, we don't all have high end systems, and it doesn't take place in space, either. ;)

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

  749. Silent Hill for XBox by icelored · · Score: 1

    I seriously can't play this game alone at night anymore. One day in particular I was up all night playing and when the sun started to come up, I noticed that it was really foggy out. I opened my front door and there were no cars, no people, no morning birds....it was wierd. Right about then, One of the creatures in the game got close enough to the character in the game to make the radio crackle.....scared the "F" out of me!!

    --
    "Nobody sensible believes in ghosts anyway--that's because they're all such liers." The Other Mother from "Coraline"
  750. A chronological quick list: by Lispy · · Score: 1

    - Rubics Cube
    - Bubble Booble
    - Doom
    - DarkAges

  751. gotta be system shock by entrails_770 · · Score: 0

    I rember playing the origional system shock on nights at work.Looking at the clock it was 7pm...next time i looked it was 6am.Id been so into the game id just mounted the mainframe tappes in a haze and just played all nite..talk about immersed:)

  752. Freaked Out... by TheTanner · · Score: 1

    The game that first sent me running from the keyboard of my Amiga 500 was Alien Breed back in '91. I was only about 10/11 when it came out, and I'd sneaked a watch of the Aliens film a few weeks before.
    The game was so dark and atmospheric, and to a 10 year old, utterly terrifying.
    Then after that in '96(I think) comes Doom. This game for me was the single handed reason to switch from Amiga to PC, and from there develop into the geek I am today. It taught me the finer points of doging shots by frantically leaning in my chair. I remember when I first came up upon the cyberdemon. I fell out of my chair. It was huge!
    Then there's Aliens vs Predator, which to this day I refuse to play in the dark as a Marine.
    I couldn't really forget to include Half-life either ;) The storyline is what does it for that game.

  753. Pirates! by mscheid · · Score: 1

    I've aced in carribean history courses since I played this game. Unfortunately, there are no carribean history courses here :-(

    Yoho, yoho, I a pirates life's for me!

  754. Too much is too much (POSTAL 2) by JaCKeL+1.0 · · Score: 1

    I never was morally affected by a game until I tried POSTAL 2. Too much is too much, what is this game, pure sadism??? I got really affected by this horror; it showed me that we crossed the line of reasonability while ago. Only thinking that kids around the world have played this game makes me sick. I sincerely hope no one will reply defending this kind of game.

  755. leisure suit larry by blanks · · Score: 1



    leisure suit larry in the land of the loung lizards was one of the first amazing games I played. Point and click movement, type in commands, all-most EGA nudity. It was amazing for a 12 year old.

    --
    I deleted my sig years ago.
  756. That would have been Doom by Itkovian · · Score: 1

    I still remember clearly how I was running around in the third level, Command Centre iirc, and I heard a demon somewhere, but I had no idea where it might be (it was in that long corridor you need to acces, right before grabbing the yellow key).

    I had the sound cranked up quite nicely, and I bet the neighbours could hear grunts all around. Suddenly I hear a loud grunt from that demon, the next thing I know is someone touching my shoulder. I probably went up for 20 cm (about 9"), from a sitting position. Turns out my dad came to ask me to turn down the volume somewhat.

    I played it for hours, and even when sleeping I could see the waal twisitng and turning. Neat!

    --
    I am the Shield Anvil. And I am not yet done.
  757. Deus Ex, Icewind Dale and Personal Nightmare by dxtr · · Score: 1

    One of the greatest game I played. I still remember after long sessions till 3 o'clock, dreams with the game's HUD superimposed and having to click on people to start conversation.

    oh, and the spells in Icewind Dale... kept repeating them like a madman

    but first spot goes to "Personal Nightmare" on the Amiga. scared the shit out of me and since i never finished it due to a bug, it kept haunting me for years in my dreams...

  758. download by Anonymous Coward · · Score: 0
    System Shock (the original) -- still one of the most cinematic games in history, IMHO.
    torrents for fans
  759. Elite! by Gwared · · Score: 1

    I played it on an old BBC model B micro, but it was on a fair few platforms at the time.

    The first game I'm aware of to give you total freedom. Here's your ship, there's the universe. Go for it.

  760. Near Death on the Freeway by IdahoEv · · Score: 1

    This isn't a joke! I spent most of my life playing strategy and RPG games on a PC or mac. Then one weekend I was helping a friend by playing a small part in a film for him... that's neither here nor there, but the producer brought a Playstation, which I'd never seen. And a copy of Driver. I played about 14 hours of driver that day, and then drove home from the shoot.

    I hit 110 without knowing it at one point, dodging in and out of traffic on LA freeways like it was child's play. I snapped out of it after the second near accident that would have been been fatal at that speed.

    A distant second is X-Com: UFO defense, which sucked me in emotionally like no other game. I spent an entire spring break week playing it one year in college. So much that at one point I stopped caring and had my team blaster-bomb themselves for fun. When I got up from my chair, I was instantly hit with a wave of nausea and headache like I'd never felt before or since - the effect of some 60+ hours staring at the screen almost nonstop, plus on-off play for another 2.5 days before. I tottered off to the loo, violently blew my lunch, and crept back to bed, where I lay sobbing for hours because the intense pain of the migraine plus huge caffeine load prevented me from falling asleep. I've never felt so sick.

    But to this day, I think X-Com: UFO defense is the greatest game ever created. Can't wait for the opensource remake to bear fruit...

    --
    I stole this sig from someone cleverer than me.
  761. Castle Wolfenstein and Beyond Castle Wolfenstein by lamp540 · · Score: 1

    For the Apple IIe.

  762. Doom, AlienTC by Anonymous Coward · · Score: 0

    1a. DOOM, AlienTC (Total Conversion). 30 minutes to _very_ shaky hands and no contact yet (on the first level). Scary bugger. Very little ammo, practically no medpacks, aliens dropping down on you ...

    "Remember: short, controlled bursts."

    "Let's finish our sweep. We're still marines and we got a job to do."

  763. Wing Commander III by L0k11 · · Score: 1
    first time a game really freaked me out, when you confront the kilrathi ace and it cuts to a video of angel dying at his hands...erm claws --- cuts back to the game and your on his tail...

    i was all fired up, sweating, adrenaline pumping etc... select all missiles and guns and let loose ;)

    that game was hell cool, and it was on macintosh :D

    --
    "Those who cast the votes decide nothing. Those who count the votes decide everything" -- Josef Stalin
  764. Influential Games.... by Anonymous Coward · · Score: 0

    Favorite, and Influential games? Hmmmmm, I would have to say:

    1.) Murphy's Miners [Apple II] (officially placed me on my geek path in life)

    2.) Super Mario 3 [NES] (because I wanted to runaway to Reno and become a professional video game savant)

    3.) Battle of Olympus [NES] (The single reason why I became interested in Greek Mythology, which in turn influenced me to travel to Greece, where I met my girlfriend of 5 years.)

    4.) Legend of Red Dragon [BBS Door] (First fun experience with RPG's)

    5.) Marathon [Mac] (First 1st person shooter I really enjoyed, resulted in countless wasted hours)

    6.) Shadow President [PC] (Nukes.. nuff said)

    7.) Warcraft II [PC/Mac] (Spent night after night playing this game while at school in Pasadena. Blacker House became the ground zero of clan warfare during the weekends between our house and a group of guys from nasa. Damn near failed my Laser Physics Lab class because of that game!)

    Plan 9, more fun than you could ever imagine.

  765. Siege by riggwelter · · Score: 1

    When Siege was first added to Asylum MUD, the sheer fear it induced when playing it was incredible. Far beyond anything I've ever experienced from a graphical game. Even today, 5 years or so later, running Siege gets the heart racing, sweat running, mouth drying...

    --
    Listening for the sound of the coming rain...
  766. Metal Gear Solid by SpiderWebb · · Score: 1

    Best game I've ever played.

  767. The disastrous effect of Space Invaders by thinduke · · Score: 1

    It seems obvious that this classic has completely destabilized this guy! Actually, it's a great fun to spot the invaders mosaics in the streets of Paris; a friend setup a website to try and shoot'em al.

  768. Sierra's Quest games by STFS · · Score: 1
    They were without a doubt my favorite games. Made you think and, of course, were a great way for a 10 year old to learn English.

    I stopped playing them when they started giving the player suggestions on what the characters should say... the coolest thing about them was that the computer would actually understand what you wrote (of course that could be a problem when it decided not to understand something and you had to try all versions of a sentence in order to get it to understand you).

    --
    You don't think enough... therefore you better not be!
  769. Proving Grounds of the Mad Overlord by Anonymous Coward · · Score: 0

    Anyone remember tiltowait?

    1. Re:Proving Grounds of the Mad Overlord by mink · · Score: 1

      Lowmilwa

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  770. Resident evil (first for psx) by satanicat · · Score: 1

    Resident Evil was is the only game to date I wont play.

    --
    How Now Brown Cow
  771. The Grammar Troll Strikes by Anonymous Coward · · Score: 0

    For all intensive purposes, you have been trolled.

  772. Jagged Alliance 2 by megaralf · · Score: 1

    I loved Jagged Alliance 1 so I had to buy the next release. The game changed my life in two ways:
    This was the last game I bought. It had so many bugs that even the patches couldn't solve. I will never buy a regular game again (unless I get the source code!)
    I will never say a word agains children protection. I can still remember the scene. Three team members were hiding in a small wooden shack and waiting for the bad guys to come in (they were just some agressive farmers looking who's makeing troubles). So they came in and I shoot them with the pump guns from point blank. Bam Bam, both dead.
    Then I started thinking. How many guys do I have to kill to win the game? Is the evil dictator really worse than me?
    I tried to get to a wounded enemy with my first aid kits but I never managed. There was no way to disable the enemys in a less-than-final way. No tear-gas, no rubber bullets.
    I think that minors have to be protected against such kind of games.

  773. Math Blaster by Anonymous Coward · · Score: 0

    On Apple IIGS...educational classic =9

  774. bzflag's tight community by euripedes · · Score: 1

    I'm not big on computer games... but about a year ago I got addicted to an open-source, networked game called BZFLAG

    It's simplicity and tight community has made me the kind of nerd I used to make fun of.

    ----
    Rehab is for quitters

  775. "Grand Prix Legends" by Papyrus by hoover · · Score: 0

    this title still is the most realistic racing simulation today, even though it's five years old! It has very good physics, great internet racing (19 drivers), tons of add on tracks (both fiction and real racing venues), and lots of nice racing leagues to participate in. How it has affected me in real life?

    Well, if race long-distance you need to have stamina, so after years of being a couch potato I got out there again, rode my bike, ran through the woods, simply to be be fit enough to go through those bi-weekly league races in one piece!

    --
    Ever wondered whats wrong with the world? http://www.ishmael.org/
  776. Mechwarrior by jomiller · · Score: 1

    Man, I love those games to death but the opening movies that they create always sorta made me tense and feel sick. The helplessness that the movies were saturated with really stuck with me. I could never imagine being in situation like they portrayed.

  777. The Original ADVENTURE by replay+TV+Guy · · Score: 0

    For us old timers, the original Adventure game has the biggest impact. Heck, there was no other game like it. It was the first to actually put "twisty little mazes" into our lives and to create an artificial world onto our computers. Long before the PC was even born. XYZZY to you all!!!

  778. Horribly late in replying by Nutrimentia · · Score: 1

    Starcraft has been the most engaging game I've ever played. I can't stop playing it, but more significantly, I can't stop thinking about it. I come up with strategies, think over losses, ponder better ways to integrate my units. As long as BNet exists, there will always be human punks to go against to keep sharp.

  779. stuck in there somewhere ... by anythings-possible-b · · Score: 1

    18:59 5/5/2546

    topic: stuck in there somewhere.

    Handheld: DonkyKong III (double screen, the brown one) = 850 points, SpaceInvader (two player), Pac-man.

    Atari: the game with tanks shooting round corners.

    Apple II: IndianaJones-like game, sidescrolling, i can't remember the name. in an actekian underground temple. Boobytrapes everywhere.
    Taipan (Tradinggame), too young to figure out this vbrun20 (?) loading process. but got a "hello world" working ; )

    Amiga: Popoulous (first time at a friends house, didn't sleep an hour that night), Hardball (?: i can't remember the name, probably didn't eat enough; broke my first joyticks)

    Intel:
    Amstrad (two floppy no HDD): AllyCat, Castle Wolfenstein, BuckRogers(?), SpaceQuest I-III, Leisure Suit L., SpaceGoose,

    286 commodore laptop + mouse: LHX (!) heli-sim, SIMCity

    386-noname + Joystick: WING COMMANDER I (***), Railroad Tycoon

    486DX2 + soundcard: WING COMMANDER II + III (what a fight for does 610 KB free memory), STRIKE COMMANDER, DOOM

    Pentium and LAN: Syndicate and Syndicate Wars, Quake, Quake Arena

    singapore is just a super-country ; )

    When is there going to be a new "Syndicate Wars"? PLEASE BULLFROG!!!
    .

  780. Wing Commander 2 by LordTherem · · Score: 1

    First game I played with speech (even if it was just the intro, since I couldn't afford the speech pack and the game...) To this day I can still recite the intro word for word.

    "Arise, grandson. How goes the war against the humans?", and such.

  781. Quake! by BasculeTheFule · · Score: 1

    So, maybe it was many different shades brown, but it had a Trent Reznor score and rocked along on my P75. It was the first game I obsessed with and I can still remember the sensation of shutting my eyes to sleep and immediately lurching off into the endless corridors burned into my subconcious. I completed the game, the add-ons and the mods around about the time that a beautiful thing came into my life: online gaming. Phwooargh! The single-player game was widely criticised for its lack of originality, gameplay, story line, etc., but I loved it all the same. I loved the sensation of finding myself in a bleak landscape where everything that moved was trying to kill me. I can still recall cresting a ramp powered up with a quad, decimating a charge of knights with the super nail gun as the soundtrack peaked into a screaming thrash. Ahh... those were the days. Scariest game? AvsP, for sure. Like the review said, 'Lights down, volume up, pants full!'. Next up, the crypt scenes in RTCW were well done. System Shock 2 had its moments, but then went all Half-Life at the end.

  782. ICO by Anonymous Coward · · Score: 0

    ICO made me cry. I'm not proud of it, but when my horned little boy became a man and got the semi-translucent girl, it's really every father's dream.

    The graphics and story are really amazing and pulled in into the wrold the game was building. That, of course, set you up for the emotional bludgeoning they had in for you.

    And I was never so happy to see a couch as I was in that game.

  783. alone in the dark by Anonymous Coward · · Score: 0

    anyone ever play the original alone in the dark? that game changed my life back when. it was the reason i got into IT in the first place, because I needed to install all kinds of multimedia stuff in my old 286. awesome game!

  784. Ms. Pacman! by Anonymous Coward · · Score: 0


    First time I got laid, ever!

  785. Re: Civilization (different versions) by uglyman · · Score: 1

    I started Playing Civ I in high school and it was by far my favorite game of all time at the time. I remember reading articles about it in computer game magazines and obsessing over the strategies and debating them with my oldest brother. If you can pick up "CivNet" on ebay or at a used software store, its probably one of the better ways to play multiplayer since by now any machine will make it run screamingly fast. Civ II was my least favorite, some of the units seemed gimicky and it just seemed much much easier all the way around- plus, if you isolated yourself on a continent and built up on a certain tech-tree there was no way to loose. That kinda broke the game for me. CiV III goes back to Civ I imo, but expands the excellent options with a bit more realism to the geography and resource use. Its also not as easy to win without cultural interaction- infact its probably pretty impossible at the higher levels. It seems that Civ3 is the most balanced version that I have ever played. Forget the "Call to Power" crap, its just useless.

  786. Sammy Lightfoot - definitely. by blakespot · · Score: 1
    Or Apple Cider Spider? Maybe some Taxman or Evolution? Aztec? Swashbuckler? Dino Eggs? Conan?

    It's all about retro Apple II for that "feelin'".



    blakespot

    --
    -- Heisenberg may have slept here.
    iPod Hacks.com
  787. Define 'affect'.... by otis+wildflower · · Score: 2, Funny

    ... if the definition is 'wasted a semester of my education on it', I'd have to say Netrek or Civ would qualify.

    Games like Civ and SimCity definitely affected my worldview though.

  788. How is this offtopic? by pr0ntab · · Score: 1

    Do you even know what I meant by that, oh glorious moderator? It is most certainly ON TOPIC as it pertains to how the game Final Fantasy VII DEEPLY AFFECTED ME.

    Christ almighty, where's my account with metamod...

    --
    Fuck Beta. Fuck Dice
  789. Re:Halo by Anonymous Coward · · Score: 0

    Thou art an idiot.

    Thanks for calling.

  790. Re:Legend of Zelda, Chrono Trigger, and Chrono Cro by Anonymous Coward · · Score: 0

    After finishing Legend of Zelda (at great length and with the occasional cheat from a much more game obsessed friend) I had several dreams where I realized there was One More Thing I had to collect before I was "really" done.

  791. Game most affecting me... by Anonymous Coward · · Score: 0

    Definately FinalFantasy2 on SNES. FF4J2E is just as good though.

    usepost2000

  792. Half Life, Thief and Undying by wizardmax · · Score: 1

    Half life, is still the best game I have ever played. Dues Ex is very good to, but Half-Life, I love it. Thief is amazing alternative game play. The reason Undying is on the list is that at one time you look in the mirror and you see a goast appear behind you with a mad laugh (I have nice surround effects on my speakers). My reaction: In game; spin 180, duck shoot at head. In real world; after the game part, got up, pushed the mouse back and said, f&(# this, I need my nerves. Fun!

    --


    Free speech is getting expensive...
  793. way too many games... by Devir · · Score: 1

    I've grown up on games. From Atari 2600 up to the triad of consoles (PS2, Xbox, Gamecube). So here's the down and dirty. Zelda: all the non portables version. The stories, and the near open-endedness of the games. Zelda 1 is perhaps one of the only games I've completed and played again, and again.... Metroid: Another game I could beat and play over again. This games open ended designs were amazing. It was a bit lax on story, but was flooded with depth and little secrets to keep you moving on discovering new things each play time (this was before internet Cheat sheets started spoiling games) Interplay golden Box D&D series. Dragon lance golden box series was truley amazing back in the days of 4 color CGI displays. I'd bring "Secret of the Silver blades" and "champions of Krynn" (I think that was the name) in to my High School computer class and we'd play it a good portion of the day. We'd spend hours just generating characters and forming up a killer party. Making it past that first Draconian roadblock was a huge success for me, since non of my other friends could. Shame the Teacher kept formatting the hard drives to keep the games off it. Thief 1 and 2. This game bent the mainstream FPS standard. Instead of rushing into combat the whole premis was sneaking around and avoiding it. There where a few very memorably moments for me in Thief. Particularly after getting my eye ripped out by plant chick I was in the under ground cavern. I killed 2 of those weird things perfectly, one shot one kill. The 3rd guy was alerted and started booking it. There was no way I could catch him and I feared the reinforcements he'd bring. So I loaded up an arrow and took aim. Just as he was about to turn a corner, about 100 feet away, I fired. the arrow arced perfectly in the sky and hit the target dead on killing him. Thankfully since I was low on health. Also those damn haunted libraries scared me, I usually rushed through those places as fast as I could, and games rarely ever scare me this sort of way. Final Fantasy: what can I say, the games have made me laugh and cry and touched my soul in a way no movie or book or any other game could. They are quirky and weird at times but They drew me in and held me till the games were completed. Ultima Online: this was my first endeaver into the online world of games. To this day I believe it has the best resource and skill based systems of any online game (though it's been a year since I've played it). essentially the lackluster attempts to modernize the graphics pushed me away. That and my hate for EA. Well, there is deffinately alot more games out there that have changed my life, for the better or worse. "Sam & Max", "Full Throttle", "Fallout", Mechwarrior, Crystalis, Metal Geat and heck I could keep naming memorable games.

  794. I'm a fan of FPS by g0bshiTe · · Score: 0

    I've played the whole console system thing. I liked the games though no one console game changed my life. It was a flightsim that did it. MS Combat Flight was the one that changed my life and set me on my way into my new career. The flight sim was so scalable, I had to learn how to edit the texture of the planes. Essential for getting the mean look that I wanted. I learned to create the aircraft models ( 3d ) which I now use for Soldier of Fortune. I also learned how to tweak game settings and in general learned alot of how my computer worked got interested in learning more. Eventually it lead to programming, and of all things Linux. Had it not been for CFS I might not be where I am today. I hate to say it but thanks Microsoft. For CFS your best product!

    --
    I am Bennett Haselton! I am Bennett Haselton!
  795. Ghost Recon by i+chose+quality · · Score: 1

    Ghost Recon was a bust, when i first played it. Having only played 'come get some' FPSs (like doom/ut(2k3)/turok), the sneaky touch to the game was what got me.

    There is something to crawling through high grass, hearing the nature around you and then getting half of your team killed in a second by some stupid sniper, who you can not even see...

    --
    the computer is online
    i am not at it
    what a waste of ressources
  796. Mostly Multiplayer by kria · · Score: 1

    Like I said... mostly multiplayer. Couple of categories:

    a) Tunnels of Doom and Ultima III. Helped get me interested in computer games at an early age, and fantasy as a genre. Lots of hours hanging out with my brother and dad.

    b) Warcraft 2 and Total Annihilation. Why? Bonding with college friends.

    c) Everquest and MUSHes. Long term gaming. Social interaction with people I don't know.

  797. Co-op doom II by Anonymous Coward · · Score: 0

    Doom II alone was scary as a first person. But once I played it down using all the iddqd codes a friend and I decided to try out the multiplayer, co-op.

    We were new to computer technicalities and eventually found out how to connect to each other. It was awesome when we found out how to talk to each other and run through the labrynths.

    Sometimes someone would take point and run up ahead and run back if there was trouble. (often leads into the pointman getting trapped and killed). Sometimes we'd go mad and kill each other while texting each other, "where are youuuuuuu".

    We were saying to each other, one day a whole bunch of us will be killing each other online.

    Heh, it was always entertaining to face the cyberdemon mano y... err duo.

  798. Re: 7th guest by gpinzone · · Score: 1

    That goddamned microscope puzzle was the one thing I couldn't beat.

    I bought the 11th Hour and somewhere along the game, they had a similar game with a honeycomb filled with blood and honey. I actually beat the computer on the first try! And then the damn thing locked up. I gave up on 11th Hour after that :(

  799. ICO by pretoris · · Score: 1

    Quite possibly the most original, enthralling, beautiful, and unique game I've ever come accross would have to be ICO. Seriously, you've got to go rent this one. It's one of those games that will suck you in and latch on to you until you beat it. It's a puzzle game, but ... it's *much* more than that, you've just got to play it. Another oldie-but-goodie that will take to to another world would have to be Sony's little heard of but very interesting game "Onyx". It came out many moons ago for Win/Mac but is a trip to play. Google for it, it's a hard one to find and very little known but very fun.

  800. It's cold outside, there's no kind of atmoshpere! by Dstrct0 · · Score: 1

    Damn you & your sig! Now I'll be singing the Red Dwarf theme all day :)

    Man that was a great series!

    --
    Build boards not bombs
  801. Games that move me... by ruhk · · Score: 1

    You know, I started my gaming life on consoles. Few games make me want to play like Metroid and Final Fantasy and ChronoTrigger. But they don't MOVE me.

    Every game that has honestly moved me has had the involvement of one man: Warren Spector.

    I started with System Shock 2. The music, the atmosphere, the insane chanting of the hybrids, and SHODAN. No game has ever scared me that much. It didn't shock me. It didn't surprise me. It engendered a deep fear of corners and screeching monkeys and muttering madmen in the shadows. The game touched me on visceral level.

    The next one was Thief. I readily admit I never finished Thief. I was weak. The zombies scared the living crap out of me. No one warned me that they came back after you hacked them to death. Imagine my surprise, when I turned around and there was the one I just "killed" standing there ready to give me a hug.

    Deus Ex just combined everything good about Shock2 and Thief and combined it with every conspiracy theory ever. It wasn't as scary as Thief and Shock2 but it had a farther reaching story.

    --



    404 Error: .sig not found.
  802. Carmageddon, definitely Carmageddon by llamalicious · · Score: 1

    Too bad though that on the drive to and from work that I don't actually have a Solid Granite car :)

  803. Ultima by devilsadvoc8 · · Score: 1

    Ultima was the first game I played for hours. I can still remember when I finally "won". The screen gave me a phone number to call. I begged permission from my mom to call (It was long distance) and what was the big prize? I could buy a T-shirt. Every time I see A Christmas Story the part about the secret code reminds me of that great disappointment. I thought I had really achieved something!

    --
    B O R I N G
  804. Re:Wasteland..spawned FALLOUT 1 and 2 by JohnnySkidmarks · · Score: 0

    Both amazing games and held to the apocoliptic themes well. Thanks for bringing this up!

    --

    I went to battle MC Escher but drew a blank

  805. So many by Mark+Dentari · · Score: 1

    Ahhh there are so many. Everyone has touched on something I liked from the old skool funky coolness of the Apple/Atari to the modern consoles and PC titles. I could write for hours on games as art and sources of inspiration. I'll save it for a slashdot article in the future.

  806. In the meantime.. by Inoshiro · · Score: 1

    We had Rez, Panzer Dragoon: Orta, Chrono Cross, Soul Calibur, Jet Grind Radio, Jet Set Radio Future, Animal Crossing, Xenogears, FF9, Resident Evil, Shenmue 2...

    Not all of these games are RPGs, but they all have many attributes to recommend them to the serious gamer. If you're looking for the ultimate RPG with many mini-games, then you won't get that RPG very often. Every few years is often enough, I think, considering how many decent games are out there that are worth your time (such as Devil May Cry, or Sonic Adventure).

    There are lots of good games. You just have to look for them :)

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  807. Robotron 2084 and Stargate Defender by scum-o · · Score: 2, Insightful

    Still a very cool game and still very challenging! Dual-joysticks and smart bombs, what else do I have to say? 8)

    Get yourself a HotRod joystick and the mame emulator and it'll be like you never left the 80's!

  808. RATAL FRAME!!!! SCARY AS A MOFO by skenagle · · Score: 1

    i know i am a lamo for saying this... this game scared me so friggin bad, i have rented it 3 times and cant beat it, my heart gets all freaked out and i dont like turning around corners.... if you havnt played the game, only do it if you like these type of games, alot of people said this game sucked.... i loved it, so yes.... with a controller in my hand and a pair of soiled pants, i will say this game has effected me.

  809. Descent by LordDragoon · · Score: 1

    Descent turned me on to pc gaming, I can't count the times I've jumped in my chair or leaned to try and get out of the way. I still occasionally play it to this day. Wish I culd look forward to a D4.Oh well, all good things come to an end.

    --
    Still in my pyro...still in the mines! {POF}LrdDragoon
  810. The Seventh Guest and Phantasmagoria by kidMike · · Score: 1

    The first game that really scared me. I was selling PCs and software at retail then, right out of high school. The first multi-CD game I can remember, it just kept throwing in creepy sounds and videos when you weren't expecting it. And the difficulty of the puzzles! That's how I learned the word 'tryst'. Second follow up: Sierra's Phantasmagoria. 7 CD-ROMS, unheard of for that time. Still got 'em. It was genuinely creepy, unusual to play a girl for the lead character, let alone a hot girl! (C'mon, I know I'm not the only one who noticed that she jiggled when she ran...) The first game I can think of that used actual digitized video of people in the game itself. Now what was her name...??? kM

    --
    -- You can't drink all day. (Unless you start in the morning...)
  811. Wheel of Time by Neck_of_the_Woods · · Score: 1


    The first person shooter that was modeled after the books.

    The first time you got up next to a trollic running at your grunting was freaky, then you get the the first castle deal and a lighting strike flashes everything like a strobe and one is standin in front of you. The damn trollic, and the sound made me almost shit myself. Then the wind of souls chasin you though the way(the machin I think it was called)...the creeping death, the damn things with the claws...it was all just a spooky ass game that was well made. Good stuff...

    --
    Neck_of_the_Woods
    #/usr/local/surf/glassy/overhead
  812. DECWARS by Anonymous Coward · · Score: 0

    A kin to megawars. I still have it running at:
    telnet newman.hn.org 2020

  813. need for speed 2, hot pursuit by Anonymous Coward · · Score: 0

    I was involved in a car accident after playing this game. I played the game much more than actually driving in real life. As a result, my driving style adapted and I made a mistake that caused an accident. Specifically, I merged into another lane without looking. This activity is good strategy in the game -- if there is a car in the next lane, you will cut them off by merging and prevent them from passing you. So you don't bother looking, because the accident damage is negligible.

  814. two words by Red+Warrior · · Score: 1

    virtual valarie

    --
    "If, therefore, any be unhappy, let him remember that he is unhappy by reason of himself alone."
    ~Epictetus
  815. Phantasmagoria 2 by Anonymous Coward · · Score: 0

    Gave me nightmares for days after playing. This game messed with my mind good. Gabriel Knight - Sins of our Fathers was another good one.

  816. Lists and Lists by Mr_Person · · Score: 1

    Probably the game that most changed the way I think is Lists and Lists. It's a text adventure game that teaches you Scheme, which is a dialect of Lisp. If you've never programmed in a language like Lisp, try it out! It is a totally different way of thinking about programming and this game is a great way to learn it. There's even an online version at the webpage.

  817. Tunnels of Doom on the TI-99/4A... by kevmit · · Score: 1

    ...WITH the Speech Synthesizer module plugged in and warmed up. Only '99ers would remember this but, because the TI Speech Synth plugged into the console edge connector right next to a flat module slot that you could seriously use as a hotplate, it tended to overheat all the time. When it overheated, it didn't stop working; it started "whispering" .
    Not clearly discernible speech, mind you, but irregular, chanty, eerie, "people-under-the-stairs", sub-vocal whispering. The exact same sort of whispering you hear in every horror movie right before some random teenager catches a fireman's axe in the spleen. Amazing how raw terror can increase the immersive quality of a game.

  818. amazing! by djcatnip · · Score: 1

    It's amazing how many of these games I found myself nodding in reading to the posts here.. for me it was: Castle Wolfenstein (the apple ][ version... "as pass??" "IIIEEEE!!!") Karateka (stupid falcon! take that!... ah, girl, I rescue you! NO! stop fighting me!! doh!!) Descent (360*360 motion sickness, whee) Moria (5 year old characters, yeesh.. can't... stop... playing...) Unreal Tournament (in the year 2000, unemployment, suddenly unimportant, AND... walking in parking lots at the mall making me very very nervous for fear of snipers) Tekken (bleeding thumbs) Choplifter (run! no, get out of the away, I have to land *squish*... doh!!) Sim City 1 (alien attack!) Wolfenstein 3d (running against every wall to find all the hidden doors) and soooo many more...

    --
    I make these: http://beatseqr.com
  819. Those damn monkeys... by redwyre · · Score: 1

    Whenever I hear a monkey I feel rather uneasy...

  820. Also Torment by Kvan · · Score: 1

    Planescape: Torment shares the honor of the number one spot with GF in my book. Again it's the outrageously well written characters and dialogue (combined with an interesting setting) that do the trick.

    --

    "A *person* is smart. People are dumb, panicky, dangerous animals and you know it."
    - 'K' in Men in Black.

  821. Phantasmagoria by thgreatoz · · Score: 0

    I played this adventure game for the first time on an old Cyrix box I had (before I knew the evil that is Cyrix) called "Phantasmagoria". It was and incredibally creepy ghost story all the way through, very suspensful with a haunting soundtrack, and got really gory in the last chapter. I remember playing late at night (of course), and not wanting to stop, more out of fear of going to bed than anything else.

    --
    When their numbers dwindled from 50 to 8, the dwarves began to suspect Hungry.
  822. The scariest of all by Anonymous Coward · · Score: 0

    I felt dirty for days after playing the Daikatana demo... Shivering, curled up in a ball in my shower...

  823. Crazy Taxi by Anonymous Coward · · Score: 0

    That game has destroyed my driving, if I see a couple guys walking in front of me with a ramp, I must speed up.

  824. Imagic's-Microsurgeon by goreking · · Score: 0

    Oh, Intellivision! Mattel's once king of the consoles. Imagic's Microsurgeon was a great game. Being 13 again and losing my first patient to multiple tumors in the lungs! I was distraught, unconsolable...I had lost a life that was entrusted to me to save! Long gone were the days of innocence...I was now a gaming junkie!

    --
    No...it's okay...I wasn't using my Civil Liberties anyway
  825. Get FINAL FANTASY ORIGINS now. by Anonymous Coward · · Score: 0

    If you thought 4, 6, and 7 were good, try 2 and see where Square got the SaGa Frontier battle/stat system.

  826. go by strombrg · · Score: 1

    Go is the game.

  827. Morrowind by Yoquimbo · · Score: 0

    Playing a lv7 Fighter, finding the Amulet of Shadows in your inventory without knowing exactly where it came from, and sneaking into Red Mountain when you know DAMN well anything there can kill you...

    For the longest time when I walked into a darkened 6th House base lit with red candles I simply turned around and walked out... That's the creepiest. The ancestral tombs scared the shiite out of me...

    --
    Death to Reefer Addicts.
    --
  828. games that changed me by beb · · Score: 1
    From Atari 2600 days:
    • Adventure (This game was like LSD to my 11 year old brain!)
    • Pacman (Not in a good way, but this game pissed me off more than any game ever. I waited 4 months for this to ship and it was SO F*CKING LAME!!)
    From the C-64 days:
    • M.U.L.E.
    • Bruce Lee (I felt like I entered an alternate dimension playing this game. And no, I wasn't high!)
    • Fort Appocalypse
    • Paradroid
    From Amiga days:
    • Stunt Car Driver
    • Virus (by David Braben, one of the best game sever IMO!)
    • It Came From The Desert (played it for 14 hours nonstop and felt like I was in a movie)
    From PC days:
    • Civilization (Nearly dropped out of school cuz of this game!)
    • Quake 2
    • Tribes 2 (more addictive than any game I have played to date)
    • Riven
    Non-computer games:
    • WFF 'N PROOF (http://www.wff-n-proof.com/)
    • Go (aka Wei-Chi, Padok) (IMO the best strategy board game of all time. Chess pales in comparison (flame bait, I know ;))
    1. Re:games that changed me by beb · · Score: 1

      DOH!!! How in the hell could I have forgotten AD&D (Advanced Dungeons & Dragons). I think I would have not made it through Jr. High if it had not been for the creative and escapist outlet that is D&D.

  829. Not that anyone cares but here's my list by akuma(x86) · · Score: 1

    I'm also probably showing my age:

    Bard's Tale
    Impossible Mission
    Ultima I, II, III, IV
    Doom
    Civilization

  830. Resident Evil 3 (Nemesis) by tuffguysf · · Score: 1

    i wound up geting the japanese import. i had seen the previous RE games and got somewhat spooked, but this third installment had this huge creature named nemesis that always popped up when you least expected it and always ran faster than you. i remember showing some of my freinds the game and i happened to walk in to this one area that nemesis happened to be in and we all screamed out loud like skinny white women as i scrambled to get into another safe area. the neighbors upstairs came by to make sure things were okay. very embarressing to say the least

  831. My top three by dinog · · Score: 1
    The first I would have to say is "Suspended". If you thought Zork was interesting... Certainly one of the most underated games of all time.

    Next I would put Wizardry - Proving Grounds of the Mad Overlord. By today's standard it isn't much, but very good playability, and revolutionary for the time and platform (Apple ][). This game caused a lot of people to miss a lot of work for a reason. Fortunately I was just a kid, and only missed school.

    Third I would put X-Com. The variety of missions and a research tree in a non-empire game was interesting. Many tactical and strategic elements affected the overall game. The first time through was great because of all the unknowns. Too bad the sequels were boring.

    Dean G.

  832. The games that changed my life by mrjimorg · · Score: 1

    1. Summer Games - hey, these computer games are fun 2. Bards Tale - the first game that drew you in and gave you characters to develop. A game that took months to solve. 3. Railroad tycoon - the first game that taught me the meaning of 'where did the time go?' 3. Civilization - the game that cost me $50 but gave me about 100 hours per penny that I played. 4. Doom - First fps that was pretty fun (wolvenstein bored me). First real reflex game that drew me in 5. Command and conquer - first RTS that I really enjoyed 6. Everquest - the game that has taken all my time and turned into an addict. I spend almost all my spare time playing and even when I dont play I'm still playing. I dream about it when I sleep, I plan my next goals out when I'm at work. Totally destroyed any social life that I have, and put in its place a total sense of...... best I can describe it is 'fun'. Add to that a feeling of connection to my characters and abandoning them would feel like abandoning my children.

  833. Lemonade Stand was cool by ihatewinXP · · Score: 1

    But Blackjack taught me to gamble!

    --
    ---- The real Slashdot is still here. You just have to browse at -1 to read the comments.
  834. Dungeon Keeper by Anonymous Coward · · Score: 0

    You gotta love a game that doesn't give you the option to play the good guys! You are Evil and the Dungeon you build attracts the foulest sort of creatures for your army of minions: Horned Reaper, Bile Demon, Tentacle, Mistress, Demon Spawn ....

    Each of your minions has various food needs, pay rate and various envirionmental requirements all of which affect their happiness and work/combat output although all your minions revel in combat indulging in yelling and screaming during battle.

    There are cool spells that you can cast directly and your minions have spells and special attacks of their own -- just wait until your Bile Demon gets its Fart attack -- talk about clearing a room.

    In addition to evil minions, you also can trap the hell out of your dungeon. I just get the giggles watching the poor doomed heroes trying to outrun one of my boulder traps.

    Your interface is normally 3rd person isometric. However, you can possess one of your minions for some 1st person carnage.

    Also, right clicking one of your minions admisters a slap upside its pointy litte head. This "helping hand" behavior is soooo addictive, I find myself trying to slap creatures in other games. Yes, you can slap one of your creatures to death.

    One of the coolest parts of the game is the ecology. You get multiple methods of recycling your enemies to build your army:

    1) Kill them outright and bury the bodies in your graveyard and they rise as vampires.
    2) Capture and starve them to death in your prison and they rise as skeletons.
    3) Torture your captives in the torture chamber until they either a) crack and switch sides, or b) die and their ghosts join your army. The torture animations are hilarious -- and of course you can torture your own minions.

    The opening movie sequence set's the tone of Dungeon Keeper perfectly and the malevolent voice of the narrator couldn't be more perfect. Also, as you win level after level, the beautiful, pristine world gets more and more corrupted by your Evil until eventually it becomes a pollution choked wasteland.

    The only problems with this game are the DragonDrop interface has a high cheese factor, and there are lots of sound related bugs -- but that could be SoundBlaster driver braindamage. Also the game chugs when you have lots (100 or so) of minions.

  835. You want scary? Eternal Darkness does scary by ihatewinXP · · Score: 1

    Just try Eternal Darkness. As your sanity gage goes down the voices...god no not the voices! Children laughing backwards, cries and cries for help, demon noises - and not just the soundtrack - When you go insane sometimes you see yourself as an inch tall, or normal with huge enemies; people in the game become monsters and your sanity really does end up going to hell. As addictive as it is scary, I had to reply it under all three settings.

    --
    ---- The real Slashdot is still here. You just have to browse at -1 to read the comments.
    1. Re:You want scary? Eternal Darkness does scary by The_dev0 · · Score: 1

      Eternal Darkness on Gamecube is excellent. I recently picked it up second hand, and I am more an action gamer than an adventure gamer. It kept me up for three nights straight. The difficulty curve was perfect, the gameplay/puzzles excellent, but what I really loved were the so-called "sanity effects". Man, the first time the game started playing tricks on me I almost had kittens. It was about 3 in the moring, me a little stoned, the place dead quiet, and all of a sudden the green volume bar on my TV started moving up and down by itself. I freaked. I don't want to give away some of the other effects because they were great, having not expected anything like it. No other game has tried to blur the line like that, and man it worked. Imagine walking into a room, being surrounded by zombies, blasting all but your last 2 shells from your shottie while retreating only to have the "joystick removed" screen come up. I almost screamed, then the screen flashed and i'd never really entered the room after all. Insane.

      --
      Never fight naked, unless you're in prison...
    2. Re:You want scary? Eternal Darkness does scary by mink · · Score: 1

      I was playing late and finally decided to save and go to sleep. So I pop into the save screen and tell it to save.
      The screen that comes up is the "erase all save game data" screen. You dont notice instantly, but the dialog box isnt quite right (if you are expecting save) so you read it, and realize OH SHIT!! watching that "progress bar" fill up was a killer.
      Briefly I was actually thinking "Maybe I can reset the console and the saves wont be lost".
      Good thing after it turned out to be a sanity effect.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  836. Easy: System Shock I by TbGb · · Score: 1

    I still remember playing system shock a long while back late at night. SHODAN goes "you are not welcome here" and I jumped out of my seat. This was like 10 years ago and I still recall it. Yikes!

  837. immersive experience... by Magius_AR · · Score: 1
    Aliens vs Predator,
    any marine mission,
    lights out...
    surround-sound...

    I still get chills...

  838. Space Station Oblivion / Driller on the C64 by Myself · · Score: 1

    I never figured out why it was released under two names, I played it as SSO but found the soundtrack listed as Driller.

    Anyway, the storyline is thus: The moon around an inhabited planet has been used as a penal colony for many decades. The prisoners were allowed essentially free reign on their barely-habitable little world. They constructed a large environment, complete with all sorts of nasty security lasers and treacherous traps.

    Just recently, it was learned that explosive gas is building up under the crust of the moon. The prisoners left (or were moved?) and you were sent down in a tank-like vehicle which can "beam in" drilling rigs. You must place a rig at just the right spot in each of the world's 18 sectors before the gas builds up to an explosive level.

    Doors to some sectors are locked, and the switches that open them are never labeled. One sector is hidden and doesn't even appear until the other 17 are cleared. Storage sheds are dark until you roll inside, to find the precious crystals that replenish your energy and shields, or the laser pedestals that deplete them further.

    According to measurements, the gas will reach catastrophic levels in about an hour.

    The FreeScape engine used for this game was later seen on the PC as Wolfenstein 3D, and while the frame rate was obviously low on the Commodore, the experience was no less immersive.

    A haunting musical score by Matt Gray rounds out the game, providing enough mood manipulation that after exploring a few sectors, I completely forgot about the outside world. Something in my brain was probably aware that I was in the dark basement of my parents' house, but as far as I was concerned, it was just me and my tank, on a limited supply of energy and ever-dwindling shields, racing the clock to avert imminent destruction. Every time I'd enter a doorway or toggle a switch, it was anyone's guess whether it unlocked another puzzle, closed the passage to a critical sector, or activated still more of the lasers that plagued my solo journey across this cold, unfriendly world.

  839. Planetfall by MadGrizzle · · Score: 1

    Nearly cried when Floyd died. Infocom games always seemed to grab me much more than the graphics based games. The people that wrote them were, for the most part, real good story-tellers.

  840. An oldie but goodie... by payndz · · Score: 1
    Rescue On Fractalus, C64. The first time an alien jumped up and started pounding on the cockpit window, it scared the shit out of me!

    Similar effect, much later - Aliens Vs Predator, Atari Jaguar. Playing as the Marine, running around, got the aliens pretty much under control but still wary about going around corners too quickly just in case something jumps out... and this little unseen voice suddenly whispers "Anytime..." Aaaagh!

    Actually, another Jag game - Tempest 2000 - has managed to get me into a near trancelike state on more than one occasion. Cheaper than drugs, and totally legal! "Superzapper recharge! Wow! Excellent! Yes, yes, YES!" Why doesn't anyone make decent twitch games any more?

    Still waiting for a videogame to affect me *emotionally*, though. Even a crappy movie can sometimes get me, but I can't think of a game that's even come close...

    --
    You must think in Russian.
  841. Journeyman series and Tex Murphy by cybersquid · · Score: 1
    Two series of adventure games that were fun and intelligent.

    The Journeyman games included:

    • The Journeyman Project
    • Buried in Time
    • The Legacy of Time
    They were all good, #'s 2 & 3 being great. My wife and I would team up to play.

    My first Tex Murphy game was Under a Killing Moon. Involving and sometimes hilarious. This was followed by The Pandora Directive, which was very cool and somewhat scarier.

    Sadly, Microsoft acquired Access Software for other titles, and cut the funding to the Tex Murphy games. Another reason to hate Redmond.

  842. Alice by Anonymous Coward · · Score: 0

    Alice is twisted enough to make you think "who is the psychopath that thought THAT up?"

  843. Way Old by White+Roses · · Score: 1
    Back when I was in college, I had a Mac SE/30 with the little 9" b&w screen. I played Arkanoid until I was seeing the little spinny cone things whenever I closed my eyes.

    The only other game I found to be remotely as addictive was X-Wing, which burned up 4 joysticks and a week of my life (non-stop play, skipped classes, slept and ate when I couldn't focus on the TIE Fighters any more).

    --
    Do not touch -Willie
  844. XCOM: UFO Defense by Super+Happy+Monkey+B · · Score: 1

    The first XCOM scared the bejesus out of me. I'd play it late, and with a lot of the lights off. Any time there was a big noise I'd jump in my seat. And that music was creepy as hell too. But the second one and ones after that kinda sucked. Not as scary shooting aliens underwater...

  845. XCOM by phrackwulf · · Score: 1

    Ufo Defense or UFO:Enemy Unknown in the UK, you could not beat the ambiance of that game. The closest I've been able to get since then has been the game version of John Carpenter's "The Thing." Night missions were great, your soldiers always ran the risk of being mind controlled and the aliens were fantastic. Then there were the weapons like the auto-cannon, three shot burst with incendiary ammo could set half the game screen on fire. You had environments from all over the world and just a great combination of features. Still remains one of my all time favorite games and was behind me writing my very first web page when I was in High School. [-)

    --
    What would Richard Feynman do, if he were here right now? He'd do some math and he'd follow through!
  846. Kana Little Sister by danila · · Score: 1
    The most touching story in a computer game ever. Everyone who played it cried in the end. Inevitably. The only problem that most people are turned off by it being an anime/hentai game.

    Kana Little Sister @ MobyGames.

    --
    Future Wiki -- If you don't think about the future, you cannot have one.
  847. Ahh, Cholo by Scorchio · · Score: 1

    Cholo was great! I played the BBC Micro version, many, many years ago. Cholo, Elite and Exile are the three games from the 8-bit era that have stuck in my mind. Thinking about it, the common theme between these three is the ability to explore at your own pace. After an initial background story, it's up to you to explore the world/universe, find what you need to do and where you have to go to do it. Few games seem to take that approach these days.

  848. Total Recall - Amstrad version by Anonymous Coward · · Score: 0

    For those not familiar with Amstrad, they made a Z80-based range of home computers in the 80s / early 90s. Popular in Europe under a variety of monikers.

    The low-end machines were tape based. We're talking under 4K a minute transfer rates. A typical game could use over 50K, and consequently took ages to load.

    So most games loaded a splash screen (16K, which itself took ages) so the user would have some eye candy to look at while the game itself loaded. The Amstrad, as with most 8bit computers of the era, offered a selection of video modes - a classic bit-depth vs. resolution trade-off.

    I could never make out what the splash screen for Total Recall was meant to be. It was obviously something, and had the game titled emblazoned along the side, but the main graphic was a confusing low-res swirl of 4-bit colours.

    Then one day, waiting for the game to load, I knocked my joystick off the table. I leaned over to pick it up, glanced at my monitor, and saw Arnold Schwarzenegger staring back at me. Gave me a horrid fright.

    The splash screen was a portrait of Arnie, rotated 90 degrees to fit on the 640x480 screen.

  849. Oh damn. by SuiteSisterMary · · Score: 1

    I could rattle games off from the C-64 era (Hostage inducing heart-pounding adreneline; the Gold Box AD&D games sucking you right in..I *saved* Phlan, dammit! And it was good!) up to MGS2.

    But which one the most? MadROM. Hands down. Even now, the seductive siren's call of that game calls me, but dammit, I simply do NOT have the time that I *know* I would immediately sink right back into that loveable little MUD.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  850. Re: Riven! by Anonymous Coward · · Score: 0

    Riven scared the daylights out of me...

    Remember the first time that you explore the jungle area? I think you follow a path cut through a tree trunk on your way to the wahrk idol... then when you come back... there is a little girl standing in your path for a second, before turning around and running off.

    I was playing this in daylight, and even so, that little girl nearly gave me a heart attack the first time I saw her. I think it had to do with the fact that I had just been at that screen and nothing happened the first time; those devilish programmers made the little girl appear after we felt safe and had let our guard down.

    That little girl still freaks me out...

  851. The ones that grabbed me were... by Travoltus · · Score: 1

    Morrowind - For its story line. the story line never stops. From Western (Cyrodiil) imperialism, to slaver, to prophecies, and so on, Morrowind's story line is so deep it's crush depth for a submarine. And going into a 6th House base, or up Red Mountain, and running into Corprus beasts... now THAT is scary. This game is a marriage-breaker for anyone who plays it long enough to get as far as Balmora.

    The Thing - Because of raw FEAR. NOTHING in the world makes you crap your undies faster than running this game on a 21 inch monitor, in the dark, and watching one of those big Things stalk by the window looking for a way into your area. NOTHING, ~~except~~ seeing one of your friends down the hall, transforming into The Thing, and coming at you.

    System Shock II - The raw fear and the story line. The Diego family just cannot get cut a fraggin' break. One treacherous punk spawns a son who loathes his father's legacy, only to get forcibly assimilated against his will into a monstrous conspiracy. The story is told via logfiles and live messages from the dreaded SHODAN. The sound of spiders ambushing you from the dark as you're walking up to a panel. The sound of mutants seeking you out in the hallways. Walking into an unlit gymnasium and spotting a giant Rumbler, and hauling ass back out with the beast hot on your tail. (I was playing this concurrently with Alien vs Predator - you expect what you get in AvP... System Shock II was way scarier, IMHO.)

    Deus Ex - From the guys who made System Shock II. Terrorism, global conspiracies galore, pseudo-aliens, feudalist oppression, and a worldwide nanotech plague, versus one jacked up good but tough guy who looks like Blade (if you pick the African American face, which you can). The plot is thick like Morrowind, complete with texts to read. Logfiles tell much of the story, like in System Shock II. It often also gets very scary, with surprise run-ins with strange creatures. The whole bit about the Illuminati and the conspiracies to control the world, are fleshed out in depth here. This game was utterly non-linear; you could take on a mission any one of about 8 ways, including using non-lethal weapons most of the time. (My fave.) I've spent many a full day playing this game over and over and over again! Note: they say in Deus Ex 2 you can use non-lethal weapons the whole way through.

    Jedi Knight II: Outcast - I'll never forget believing Jan got killed, and then rescuing her near the end, and hearing how she broke six Imperial interrogation machines that tried to pry into her mind. And what the protagonist (Kyle Katarn) said when he destroyed the archvillain's starship shield generator, should be a comedy classic.

    No One Lives Forever/2 - A true heroine who would hand Tomb Raider's Lara Croft her ass on a plate. I have never laughed as much as I have in this game, nor have I seen a game where a woman has played such a profound, realistic, awesome role. And it's funny, too. Both sequels.

    Star Control II - another non-linear game with an extremely deep plot line. One of the first true classics of its genre (space games with story lines).

    Descent Freespace - Not even Wing Commander games made me feel as 'in it' as this space combat simulator did.

    Tachyon - wasn't as epic as Freespace, but the story line (colonists vs corporate conquerors) was deeper and more non-linear. This was truly a forgotten game that should have been inducted as a classic.

    Red Faction - this game made me go back to the library and dig up the history of labor rights movements. It's based in the future, on Mars, but it is very, very deeply rooted in 19th/20th century struggles for workers' rights and safety. I think most people would miss that, amidst the 'destructible' environments and shoot-em-up confrontations galore.

    American McGee's Alice - BOOYEAAH!! American McGee did it, he really did it. Take everything you read of this story, and explain it away as the result of a tragedy-induced insanity. Create an extremely dark and unstable world tha

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
  852. U4 is alive and well by tiltowait · · Score: 1
  853. U4 is alive and well by Anonymous Coward · · Score: 0

    See above.